Interface | Description |
---|---|
TextRenderer.RenderDelegate |
Class supporting more full control over the process of rendering
the bitmapped text.
|
Class | Description |
---|---|
AWTGLPixelBuffer |
AWT
GLPixelBuffer backed by an BufferedImage of type
BufferedImage.TYPE_INT_ARGB or BufferedImage.TYPE_INT_RGB . |
AWTGLPixelBuffer.AWTGLPixelBufferProvider |
Provider for
AWTGLPixelBuffer instances. |
AWTGLPixelBuffer.SingleAWTGLPixelBufferProvider |
Provider for singleton
AWTGLPixelBuffer instances. |
AWTGLReadBufferUtil |
GLReadBufferUtil specialization allowing to
read out a frambuffer to an AWT BufferedImage
utilizing AWTPixelBufferProviderInt for further AWT processing. |
ImageUtil |
Utilities for dealing with images.
|
Overlay |
Provides a Java 2D overlay on top of an arbitrary GLDrawable,
making it easier to do things like draw text and images on top of
an OpenGL scene while still maintaining reasonably good
efficiency.
|
TextRenderer |
Renders bitmapped Java 2D text into an OpenGL window with high
performance, full Unicode support, and a simple API.
|
TextRenderer.DefaultRenderDelegate | |
TextureRenderer |
Provides the ability to render into an OpenGL
Texture using the Java 2D
APIs. |
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