Interface | Description |
---|---|
TextureData.Flusher |
Defines a callback mechanism to allow the user to explicitly
deallocate native resources (memory-mapped files, etc.)
associated with a particular TextureData.
|
TextureSequence |
Protocol for texture sequences, like animations, movies, etc.
|
TextureSequence.TexSeqEventListener<T extends TextureSequence> |
Event listener to notify users of updates regarding the
TextureSequence . |
Class | Description |
---|---|
ImageSequence |
Simple
TextureSequence implementation
allowing existing textures
or image streams
to be used and replayed as frames . |
Texture |
Represents an OpenGL texture object.
|
TextureCoords |
Specifies texture coordinates for a rectangular area of a
texture.
|
TextureData |
Represents the data for an OpenGL texture.
|
TextureIO |
Provides input and output facilities for both loading OpenGL
textures from disk and streams as well as writing textures already
in memory back to disk.
|
TextureSequence.TextureFrame |
Texture holder interface, maybe specialized by implementation
to associated related data.
|
TextureState |
Preserves a [ texture-unit, texture-target ] state.
|
Enum | Description |
---|---|
TextureData.ColorSpace |
ColorSpace of pixel data.
|
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