public static interface EGLGraphicsDevice.EGLDisplayLifecycleCallback
FIXME: This shall be removed when relocated EGL to the nativewindow package, since then it can be utilized directly.
Modifier and Type | Method and Description |
---|---|
long |
eglGetAndInitDisplay(long[] nativeDisplayID,
int[] major,
int[] minor)
Implementation should issue an
EGL.eglGetDisplay(nativeDisplayID)
inclusive EGL.eglInitialize(eglDisplayHandle, ..) call. |
void |
eglTerminate(long eglDisplayHandle)
Implementation should issue an
EGL.eglTerminate(eglDisplayHandle) call. |
long eglGetAndInitDisplay(long[] nativeDisplayID, int[] major, int[] minor)
EGL.eglGetDisplay(nativeDisplayID)
inclusive EGL.eglInitialize(eglDisplayHandle, ..)
call.nativeDisplayID
- in/out array of size 1, passing the requested nativeVisualID, may return a different revised nativeVisualID handlemajor
- out array for EGL major versionminor
- out array for EGL minor version0
if not successfulvoid eglTerminate(long eglDisplayHandle)
EGL.eglTerminate(eglDisplayHandle)
call.eglDisplayHandle
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