Package com.jogamp.opengl
Interface GL3
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- All Known Implementing Classes:
DebugGL2
,DebugGL3
,DebugGL3bc
,DebugGL4
,DebugGL4bc
,TraceGL2
,TraceGL3
,TraceGL3bc
,TraceGL4
,TraceGL4bc
public interface GL3 extends GL3ES3, GL2GL3
This interface contains all OpenGL [ 3.1 .. 3.3 ] core methods, as well as most of it's extensions defined at the time of this specification.
Note: OpenGL [ 3.1 .. 3.3 ] core profile does not includes fixed point functionality.
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Field Summary
Fields Modifier and Type Field Description static int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_ACTIVE_SUBROUTINES
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_COMPATIBLE_SUBROUTINES
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
GL_ARB_texture_compression_bptc
- CType: intstatic int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
GL_ARB_texture_compression_bptc
- CType: intstatic int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
GL_ARB_texture_compression_bptc
- CType: intstatic int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
GL_ARB_texture_compression_bptc
- CType: intstatic int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_VERSION_3_2
- CType: intstatic int
GL_CONTEXT_CORE_PROFILE_BIT
GL_VERSION_3_2
- CType: intstatic int
GL_CONTEXT_PROFILE_MASK
GL_VERSION_3_2
- CType: intstatic int
GL_DEPTH_CLAMP
GL_ARB_depth_clamp
,GL_VERSION_3_2
,GL_NV_depth_clamp
Alias for:GL_DEPTH_CLAMP_NV
- CType: intstatic int
GL_DOUBLE_MAT2
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT2_EXT
- CType: intstatic int
GL_DOUBLE_MAT2x3
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT2x3_EXT
- CType: intstatic int
GL_DOUBLE_MAT2x4
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT2x4_EXT
- CType: intstatic int
GL_DOUBLE_MAT3
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT3_EXT
- CType: intstatic int
GL_DOUBLE_MAT3x2
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT3x2_EXT
- CType: intstatic int
GL_DOUBLE_MAT3x4
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT3x4_EXT
- CType: intstatic int
GL_DOUBLE_MAT4
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT4_EXT
- CType: intstatic int
GL_DOUBLE_MAT4x2
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT4x2_EXT
- CType: intstatic int
GL_DOUBLE_MAT4x3
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT4x3_EXT
- CType: intstatic int
GL_DOUBLE_VEC2
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_VEC2_EXT
- CType: intstatic int
GL_DOUBLE_VEC3
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_VEC3_EXT
- CType: intstatic int
GL_DOUBLE_VEC4
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_VEC4_EXT
- CType: intstatic int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_GEOMETRY_INPUT_TYPE_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_GEOMETRY_OUTPUT_TYPE_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_GEOMETRY_SHADER_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_GEOMETRY_VERTICES_OUT_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_IMAGE_1D
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_1D_EXT
- CType: intstatic int
GL_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_1D_ARRAY_EXT
- CType: intstatic int
GL_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_2D_MULTISAMPLE_EXT
- CType: intstatic int
GL_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- CType: intstatic int
GL_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_2D_RECT_EXT
- CType: intstatic int
GL_INT_IMAGE_1D
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_1D_EXT
- CType: intstatic int
GL_INT_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_1D_ARRAY_EXT
- CType: intstatic int
GL_INT_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_2D_MULTISAMPLE_EXT
- CType: intstatic int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- CType: intstatic int
GL_INT_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_2D_RECT_EXT
- CType: intstatic int
GL_LINE_STRIP_ADJACENCY_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_LINES_ADJACENCY_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
- CType: intstatic int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
- CType: intstatic int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_MAX_IMAGE_SAMPLES
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_MAX_IMAGE_SAMPLES_EXT
- CType: intstatic int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
GL_ARB_texture_gather
Alias for:GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
- CType: intstatic int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_MAX_SUBROUTINES
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_MAX_VIEWPORTS
GL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:GL_MAX_VIEWPORTS_NV
- CType: intstatic int
GL_NAMED_STRING_LENGTH_ARB
GL_ARB_shading_language_include
- CType: intstatic int
GL_NAMED_STRING_TYPE_ARB
GL_ARB_shading_language_include
- CType: intstatic int
GL_NUM_COMPATIBLE_SUBROUTINES
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: intstatic int
GL_ONE_MINUS_SRC1_ALPHA
GL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:GL_ONE_MINUS_SRC1_ALPHA_EXT
- CType: intstatic int
GL_ONE_MINUS_SRC1_COLOR
GL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:GL_ONE_MINUS_SRC1_COLOR_EXT
- CType: intstatic int
GL_PATCH_DEFAULT_INNER_LEVEL
GL_ARB_tessellation_shader
,GL_VERSION_4_0
- CType: intstatic int
GL_PATCH_DEFAULT_OUTER_LEVEL
GL_ARB_tessellation_shader
,GL_VERSION_4_0
- CType: intstatic int
GL_PROGRAM_POINT_SIZE
GL_VERSION_3_2
,GL_NV_geometry_program4
,GL_EXT_geometry_shader4
,GL_ARB_geometry_shader4
Alias for:GL_PROGRAM_POINT_SIZE_EXT
,GL_PROGRAM_POINT_SIZE_ARB
- CType: intstatic int
GL_PROGRAM_POINT_SIZE_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_SHADER_INCLUDE_ARB
GL_ARB_shading_language_include
- CType: intstatic int
GL_SRC1_COLOR
GL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:GL_SRC1_COLOR_EXT
- CType: intstatic int
GL_SYNC_CL_EVENT_ARB
GL_ARB_cl_event
- CType: intstatic int
GL_SYNC_CL_EVENT_COMPLETE_ARB
GL_ARB_cl_event
- CType: intstatic int
GL_TRIANGLE_STRIP_ADJACENCY_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_TRIANGLES_ADJACENCY_ARB
GL_ARB_geometry_shader4
- CType: intstatic int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
GL_ARB_tessellation_shader
,GL_VERSION_4_0
- CType: intstatic int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_ARB_tessellation_shader
,GL_VERSION_4_0
- CType: intstatic int
GL_UNSIGNED_INT_IMAGE_1D
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_1D_EXT
- CType: intstatic int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
- CType: intstatic int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
- CType: intstatic int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- CType: intstatic int
GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
- CType: intstatic int
GL_VIEWPORT_BOUNDS_RANGE
GL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:GL_VIEWPORT_BOUNDS_RANGE_NV
- CType: intstatic int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
- CType: intstatic int
GL_VIEWPORT_SUBPIXEL_BITS
GL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:GL_VIEWPORT_SUBPIXEL_BITS_NV
- CType: int-
Fields inherited from interface com.jogamp.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGR, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R16F, GL_R32F, GL_R8, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RG16F, GL_RG32F, GL_RG8, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
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Fields inherited from interface com.jogamp.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_ADVANCED_COHERENT_KHR, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_GPU_DISJOINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUERY, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RG, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_WRAP_R, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
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Fields inherited from interface com.jogamp.opengl.GL2ES3
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COLOR, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH32F_STENCIL8, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FIRST_VERTEX_CONVENTION, GL_FIRST_VERTEX_CONVENTION_EXT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, GL_FRAMEBUFFER_UNDEFINED, GL_GEOMETRY_SHADER_BIT, GL_GREEN, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_LAST_VERTEX_CONVENTION, GL_LAST_VERTEX_CONVENTION_EXT, GL_LINE_STRIP_ADJACENCY_EXT, GL_LINES_ADJACENCY_EXT, GL_MAJOR_VERSION, GL_MAX, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_IMAGE_UNITS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_SAMPLE_COUNTS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_ONLY, GL_READ_WRITE, GL_RED_INTEGER, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLE_SHADING, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COMPRESSED, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRIANGLE_STRIP_ADJACENCY_EXT, GL_TRIANGLES_ADJACENCY_EXT, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER
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Fields inherited from interface com.jogamp.opengl.GL2GL3
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CAVEAT_SUPPORT, GL_CLAMP_READ_COLOR, GL_CLEAR_BUFFER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIPPING_INPUT_PRIMITIVES_ARB, GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_INVOCATIONS_ARB, GL_COMPUTE_TEXTURE, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FILTER, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAGMENT_SHADER_INVOCATIONS_ARB, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER_AMD, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_LEFT, GL_LINE, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LOWER_LEFT, GL_MANUAL_GENERATE_MIPMAP, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_DEPTH, GL_MAX_HEIGHT, GL_MAX_LAYERS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB, GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB, GL_MAX_SPARSE_TEXTURE_SIZE_ARB, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_STREAMS, GL_MAX_WIDTH, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIPMAP, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_NUM_SPARSE_LEVELS_ARB, GL_NUM_VIRTUAL_PAGE_SIZES_ARB, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_SUBMITTED_ARB, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REPLACE_VALUE_AMD, GL_RG16, GL_RG16_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SPARSE_BUFFER_PAGE_SIZE_ARB, GL_SPARSE_STORAGE_BIT_ARB, GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB, GL_SRC1_ALPHA, GL_SRGB_DECODE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_COMPONENTS, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STENCIL_RENDERABLE, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_X11_FENCE_EXT, GL_TESS_CONTROL_SHADER_PATCHES_ARB, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, GL_TESS_EVALUATION_TEXTURE, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_SHADOW, GL_TEXTURE_SPARSE_ARB, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER_INVOCATIONS_ARB, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED_ARB, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIRTUAL_PAGE_SIZE_INDEX_ARB, GL_VIRTUAL_PAGE_SIZE_X_ARB, GL_VIRTUAL_PAGE_SIZE_Y_ARB, GL_VIRTUAL_PAGE_SIZE_Z_ARB
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Fields inherited from interface com.jogamp.opengl.GL3ES3
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALREADY_SIGNALED, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_COLORBURN, GL_COLORDODGE, GL_COMPRESSED_RGBA_ASTC_10x10, GL_COMPRESSED_RGBA_ASTC_10x5, GL_COMPRESSED_RGBA_ASTC_10x6, GL_COMPRESSED_RGBA_ASTC_10x8, GL_COMPRESSED_RGBA_ASTC_12x10, GL_COMPRESSED_RGBA_ASTC_12x12, GL_COMPRESSED_RGBA_ASTC_4x4, GL_COMPRESSED_RGBA_ASTC_5x4, GL_COMPRESSED_RGBA_ASTC_5x5, GL_COMPRESSED_RGBA_ASTC_6x5, GL_COMPRESSED_RGBA_ASTC_6x6, GL_COMPRESSED_RGBA_ASTC_8x5, GL_COMPRESSED_RGBA_ASTC_8x6, GL_COMPRESSED_RGBA_ASTC_8x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONTEXT_LOST, GL_DARKEN, GL_DIFFERENCE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_EXCLUSION, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_VERTICES_OUT, GL_HARDLIGHT, GL_HSL_COLOR, GL_HSL_HUE, GL_HSL_LUMINOSITY, GL_HSL_SATURATION, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_2_10_10_10_REV, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_LAYER_PROVOKING_VERTEX, GL_LIGHTEN, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MULTIPLY, GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY, GL_MULTISAMPLE_LINE_WIDTH_RANGE, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OBJECT_TYPE, GL_OFFSET, GL_OVERLAY, GL_PATCH_VERTICES, GL_PATCHES, GL_PRIMITIVE_BOUNDING_BOX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER_BINDING, GL_SCREEN, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIGNALED, GL_SOFTLIGHT, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TIMEOUT_EXPIRED, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNSIGNALED, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_WAIT_FAILED
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
Entry point to C language function:void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
Part ofGL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:glBindFragDataLocationIndexedEXT
void
glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset)
Entry point to C language function:void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * const * path, const GLint * length)
Part ofGL_ARB_shading_language_include
void
glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)
Entry point to C language function:void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * const * path, const GLint * length)
Part ofGL_ARB_shading_language_include
long
glCreateSyncFromCLeventARB(long context, long event, int flags)
Entry point to C language function:GLsync glCreateSyncFromCLeventARB(struct _cl_context * context, struct _cl_event * event, GLbitfield flags)
Part ofGL_ARB_cl_event
void
glDeleteNamedStringARB(int namelen, String name)
Entry point to C language function:void glDeleteNamedStringARB(GLint namelen, const GLchar * name)
Part ofGL_ARB_shading_language_include
void
glDepthRangeArrayv(int first, int count, double[] v, int v_offset)
Entry point to C language function:void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
void
glDepthRangeArrayv(int first, int count, DoubleBuffer v)
Entry point to C language function:void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
void
glDepthRangeIndexed(int index, double n, double f)
Entry point to C language function:void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
void
glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
Entry point to C language function:void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
Part ofGL_VERSION_4_2
,GL_ARB_transform_feedback_instanced
void
glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
Entry point to C language function:void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
Part ofGL_VERSION_4_2
,GL_ARB_transform_feedback_instanced
void
glFramebufferTextureARB(int target, int attachment, int texture, int level)
Entry point to C language function:void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part ofGL_ARB_geometry_shader4
void
glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
Entry point to C language function:void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
Part ofGL_ARB_geometry_shader4
void
glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
Entry point to C language function:void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Part ofGL_ARB_geometry_shader4
void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
Entry point to C language function:void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
Entry point to C language function:void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset)
Entry point to C language function:void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
Entry point to C language function:void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
Entry point to C language function:void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
Entry point to C language function:void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetDoublei_v(int target, int index, double[] data, int data_offset)
Entry point to C language function:void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_EXT_direct_state_access
Alias for:glGetDoublei_vEXT
void
glGetDoublei_v(int target, int index, DoubleBuffer data)
Entry point to C language function:void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_EXT_direct_state_access
Alias for:glGetDoublei_vEXT
void
glGetFloati_v(int target, int index, float[] data, int data_offset)
Entry point to C language function:void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_EXT_direct_state_access
,GL_NV_viewport_array
Alias for:glGetFloati_vEXT
,glGetFloati_vNV
void
glGetFloati_v(int target, int index, FloatBuffer data)
Entry point to C language function:void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_EXT_direct_state_access
,GL_NV_viewport_array
Alias for:glGetFloati_vEXT
,glGetFloati_vNV
int
glGetFragDataIndex(int program, String name)
Entry point to C language function:GLint glGetFragDataIndex(GLuint program, const GLchar * name)
Part ofGL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:glGetFragDataIndexEXT
void
glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)
Entry point to C language function:void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
Part ofGL_ARB_shading_language_include
void
glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)
Entry point to C language function:void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
Part ofGL_ARB_shading_language_include
void
glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset)
Entry point to C language function:void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
Part ofGL_ARB_shading_language_include
void
glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)
Entry point to C language function:void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
Part ofGL_ARB_shading_language_include
void
glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset)
Entry point to C language function:void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
Entry point to C language function:void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
int
glGetSubroutineIndex(int program, int shadertype, String name)
Entry point to C language function:GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
int
glGetSubroutineUniformLocation(int program, int shadertype, String name)
Entry point to C language function:GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetUniformdv(int program, int location, double[] params, int params_offset)
Entry point to C language function:void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glGetUniformdv(int program, int location, DoubleBuffer params)
Entry point to C language function:void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset)
Entry point to C language function:void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
Entry point to C language function:void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
boolean
glIsNamedStringARB(int namelen, String name)
Entry point to C language function:GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name)
Part ofGL_ARB_shading_language_include
void
glMultiDrawArraysIndirect(int mode, long indirect_buffer_offset, int drawcount, int stride)
Entry point to C language function:void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride)
Part ofGL_ARB_multi_draw_indirect
,GL_VERSION_4_3
,GL_EXT_multi_draw_indirect
,GL_AMD_multi_draw_indirect
Alias for:glMultiDrawArraysIndirectEXT
,glMultiDrawArraysIndirectAMD
void
glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex)
Entry point to C language function:void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount, const GLint * basevertex)
Part ofGL_ARB_draw_elements_base_vertex
,GL_VERSION_3_2
,GL_OES_draw_elements_base_vertex
,GL_EXT_draw_elements_base_vertex
Alias for:glMultiDrawElementsBaseVertexOES
,glMultiDrawElementsBaseVertexEXT
void
glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
Entry point to C language function:void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride)
Part ofGL_ARB_multi_draw_indirect
,GL_VERSION_4_3
,GL_AMD_multi_draw_indirect
,GL_EXT_multi_draw_indirect
Alias for:glMultiDrawElementsIndirectAMD
,glMultiDrawElementsIndirectEXT
void
glNamedStringARB(int type, int namelen, String name, int stringlen, String string)
Entry point to C language function:void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string)
Part ofGL_ARB_shading_language_include
void
glPatchParameterfv(int pname, float[] values, int values_offset)
Entry point to C language function:void glPatchParameterfv(GLenum pname, const GLfloat * values)
Part ofGL_ARB_tessellation_shader
,GL_VERSION_4_0
void
glPatchParameterfv(int pname, FloatBuffer values)
Entry point to C language function:void glPatchParameterfv(GLenum pname, const GLfloat * values)
Part ofGL_ARB_tessellation_shader
,GL_VERSION_4_0
void
glProgramParameteriARB(int program, int pname, int value)
Entry point to C language function:void glProgramParameteriARB(GLuint program, GLenum pname, GLint value)
Part ofGL_ARB_geometry_shader4
void
glScissorArrayv(int first, int count, int[] v, int v_offset)
Entry point to C language function:void glScissorArrayv(GLuint first, GLsizei count, const GLint * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorArrayvNV
void
glScissorArrayv(int first, int count, IntBuffer v)
Entry point to C language function:void glScissorArrayv(GLuint first, GLsizei count, const GLint * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorArrayvNV
void
glScissorIndexed(int index, int left, int bottom, int width, int height)
Entry point to C language function:void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorIndexedNV
void
glScissorIndexedv(int index, int[] v, int v_offset)
Entry point to C language function:void glScissorIndexedv(GLuint index, const GLint * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorIndexedvNV
void
glScissorIndexedv(int index, IntBuffer v)
Entry point to C language function:void glScissorIndexedv(GLuint index, const GLint * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorIndexedvNV
void
glUniform1d(int location, double x)
Entry point to C language function:void glUniform1d(GLint location, GLdouble x)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform1dv(int location, int count, double[] value, int value_offset)
Entry point to C language function:void glUniform1dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform1dv(int location, int count, DoubleBuffer value)
Entry point to C language function:void glUniform1dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform2d(int location, double x, double y)
Entry point to C language function:void glUniform2d(GLint location, GLdouble x, GLdouble y)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform2dv(int location, int count, double[] value, int value_offset)
Entry point to C language function:void glUniform2dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform2dv(int location, int count, DoubleBuffer value)
Entry point to C language function:void glUniform2dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform3d(int location, double x, double y, double z)
Entry point to C language function:void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform3dv(int location, int count, double[] value, int value_offset)
Entry point to C language function:void glUniform3dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform3dv(int location, int count, DoubleBuffer value)
Entry point to C language function:void glUniform3dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform4d(int location, double x, double y, double z, double w)
Entry point to C language function:void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform4dv(int location, int count, double[] value, int value_offset)
Entry point to C language function:void glUniform4dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniform4dv(int location, int count, DoubleBuffer value)
Entry point to C language function:void glUniform4dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix2dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix3dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix4dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
void
glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset)
Entry point to C language function:void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
Entry point to C language function:void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
void
glVertexAttribP1ui(int index, int type, boolean normalized, int value)
Entry point to C language function:void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset)
Entry point to C language function:void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function:void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP2ui(int index, int type, boolean normalized, int value)
Entry point to C language function:void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset)
Entry point to C language function:void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function:void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP3ui(int index, int type, boolean normalized, int value)
Entry point to C language function:void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset)
Entry point to C language function:void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function:void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP4ui(int index, int type, boolean normalized, int value)
Entry point to C language function:void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset)
Entry point to C language function:void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function:void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
void
glViewportArrayv(int first, int count, float[] v, int v_offset)
Entry point to C language function:void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportArrayvNV
void
glViewportArrayv(int first, int count, FloatBuffer v)
Entry point to C language function:void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportArrayvNV
void
glViewportIndexedf(int index, float x, float y, float w, float h)
Entry point to C language function:void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportIndexedfNV
void
glViewportIndexedfv(int index, float[] v, int v_offset)
Entry point to C language function:void glViewportIndexedfv(GLuint index, const GLfloat * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportIndexedfvNV
void
glViewportIndexedfv(int index, FloatBuffer v)
Entry point to C language function:void glViewportIndexedfv(GLuint index, const GLfloat * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportIndexedfvNV
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Methods inherited from interface com.jogamp.opengl.GL
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glRenderbufferStorageMultisample, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1DEXT, glTextureStorage2DEXT, glTextureStorage3DEXT, glUnmapBuffer, glViewport
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Methods inherited from interface com.jogamp.opengl.GL2ES2
glActiveShaderProgram, glApplyFramebufferAttachmentCMAAINTEL, glAttachShader, glBeginQuery, glBindAttribLocation, glBindProgramPipeline, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyImageSubData, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCreateShaderProgramv, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glDrawArraysInstancedBaseInstance, glDrawBuffers, glDrawBuffers, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenProgramPipelines, glGenProgramPipelines, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetMultisamplefv, glGetMultisamplefv, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetQueryiv, glGetQueryiv, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsProgramPipeline, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glProgramParameteri, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glPushDebugGroup, glPushDebugGroup, glQueryCounter, glReleaseShaderCompiler, glSampleMaski, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage2DMultisample, glTexImage3D, glTexImage3D, glTexImage3DMultisample, glTexParameterIiv, glTexParameterIiv, glTexParameterIuiv, glTexParameterIuiv, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glUseProgramStages, glValidateProgram, glValidateProgramPipeline, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
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Methods inherited from interface com.jogamp.opengl.GL2ES3
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindImageTexture, glBindTransformFeedback, glBindVertexArray, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glCopyBufferSubData, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glDrawArraysInstanced, glDrawElementsInstanced, glDrawRangeElements, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFramebufferParameteri, glFramebufferTextureEXT, glFramebufferTextureLayer, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBooleani_v, glGetBooleani_v, glGetFragDataLocation, glGetFramebufferParameteriv, glGetFramebufferParameteriv, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformativ, glGetInternalformativ, glGetnUniformuiv, glGetnUniformuiv, glGetStringi, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsEnabledi, glIsTransformFeedback, glIsVertexArray, glMemoryBarrier, glMinSampleShading, glPauseTransformFeedback, glReadBuffer, glResumeTransformFeedback, glTexBuffer, glTexStorage2DMultisample, glTexStorage3DMultisample, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, isPBOPackBound, isPBOUnpackBound
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Methods inherited from interface com.jogamp.opengl.GL2GL3
glBeginQueryIndexed, glBindFragDataLocation, glBufferAddressRangeNV, glBufferPageCommitmentARB, glClampColor, glClearBufferData, glClearBufferSubData, glColorFormatNV, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCopyTexImage1D, glCopyTexSubImage1D, glDebugMessageEnableAMD, glDebugMessageEnableAMD, glDebugMessageInsertAMD, glDisableClientState, glDrawBuffer, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEdgeFlagFormatNV, glEnableClientState, glEndQueryIndexed, glFogCoordFormatNV, glFramebufferTexture1D, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, glGetActiveUniformName, glGetActiveUniformName, glGetBufferParameterui64vNV, glGetBufferParameterui64vNV, glGetBufferSubData, glGetCompressedTexImage, glGetCompressedTexImage, glGetDebugMessageLogAMD, glGetDebugMessageLogAMD, glGetDoublev, glGetDoublev, glGetIntegerui64i_vNV, glGetIntegerui64i_vNV, glGetIntegerui64vNV, glGetIntegerui64vNV, glGetInternalformati64v, glGetInternalformati64v, glGetNamedBufferParameterui64vNV, glGetNamedBufferParameterui64vNV, glGetnCompressedTexImage, glGetnTexImage, glGetnUniformdv, glGetnUniformdv, glGetQueryIndexediv, glGetQueryIndexediv, glGetTexImage, glGetTexImage, glGetUniformui64vNV, glGetUniformui64vNV, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribLdv, glGetVertexAttribLdv, glImportSyncEXT, glIndexFormatNV, glInvalidateBufferData, glInvalidateBufferSubData, glInvalidateTexImage, glInvalidateTexSubImage, glIsBufferResidentNV, glIsNamedBufferResidentNV, glLogicOp, glMakeBufferNonResidentNV, glMakeBufferResidentNV, glMakeNamedBufferNonResidentNV, glMakeNamedBufferResidentNV, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawArraysIndirectAMD, glMultiDrawElements, glMultiDrawElementsIndirectAMD, glNamedBufferPageCommitmentARB, glNamedBufferPageCommitmentEXT, glNormalFormatNV, glPixelStoref, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glPointSize, glPolygonMode, glPrimitiveRestartIndex, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1dv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2dv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3dv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4dv, glProgramUniformMatrix2dv, glProgramUniformMatrix2dv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix3dv, glProgramUniformMatrix3dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix4dv, glProgramUniformMatrix4dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3dv, glProgramUniformui64NV, glProgramUniformui64vNV, glProgramUniformui64vNV, glProvokingVertex, glSecondaryColorFormatNV, glSetMultisamplefvAMD, glSetMultisamplefvAMD, glStencilOpValueAMD, glTessellationFactorAMD, glTessellationModeAMD, glTexCoordFormatNV, glTexImage1D, glTexImage1D, glTexImage2DMultisampleCoverageNV, glTexImage3DMultisampleCoverageNV, glTexPageCommitmentARB, glTexSubImage1D, glTexSubImage1D, glTextureImage2DMultisampleCoverageNV, glTextureImage2DMultisampleNV, glTextureImage3DMultisampleCoverageNV, glTextureImage3DMultisampleNV, glUniformui64NV, glUniformui64vNV, glUniformui64vNV, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribFormatNV, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4bv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ubv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIFormatNV, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribL4dv, glVertexAttribLPointer, glVertexFormatNV
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Methods inherited from interface com.jogamp.opengl.GL3ES3
glBindSampler, glBindVertexBuffer, glBlendBarrier, glClientWaitSync, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGenSamplers, glGenSamplers, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetProgramInterfaceiv, glGetProgramInterfaceiv, glGetProgramResourceIndex, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceLocation, glGetProgramResourceName, glGetProgramResourceName, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetSynciv, glGetSynciv, glIsSampler, glIsSync, glMemoryBarrierByRegion, glPatchParameteri, glPrimitiveBoundingBox, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glTexBufferRange, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor, glWaitSync
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Methods inherited from interface com.jogamp.opengl.GLBase
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES31Compatible, isGLES32Compatible, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
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Field Detail
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GL_PATCH_DEFAULT_INNER_LEVEL
static final int GL_PATCH_DEFAULT_INNER_LEVEL
GL_ARB_tessellation_shader
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
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GL_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- CType: int- See Also:
- Constant Field Values
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX
static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
- CType: int- See Also:
- Constant Field Values
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GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
static final int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
GL_ARB_texture_gather
Alias for:GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
- CType: int- See Also:
- Constant Field Values
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GL_NUM_COMPATIBLE_SUBROUTINES
static final int GL_NUM_COMPATIBLE_SUBROUTINES
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
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GL_DOUBLE_MAT2x4
static final int GL_DOUBLE_MAT2x4
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT2x4_EXT
- CType: int- See Also:
- Constant Field Values
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GL_DOUBLE_MAT2x3
static final int GL_DOUBLE_MAT2x3
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT2x3_EXT
- CType: int- See Also:
- Constant Field Values
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GL_SRC1_COLOR
static final int GL_SRC1_COLOR
GL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:GL_SRC1_COLOR_EXT
- CType: int- See Also:
- Constant Field Values
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GL_LINES_ADJACENCY_ARB
static final int GL_LINES_ADJACENCY_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
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GL_SHADER_INCLUDE_ARB
static final int GL_SHADER_INCLUDE_ARB
GL_ARB_shading_language_include
- CType: int- See Also:
- Constant Field Values
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GL_DOUBLE_VEC4
static final int GL_DOUBLE_VEC4
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_VEC4_EXT
- CType: int- See Also:
- Constant Field Values
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GL_DOUBLE_VEC3
static final int GL_DOUBLE_VEC3
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_VEC3_EXT
- CType: int- See Also:
- Constant Field Values
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GL_DOUBLE_VEC2
static final int GL_DOUBLE_VEC2
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_VEC2_EXT
- CType: int- See Also:
- Constant Field Values
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GL_LINE_STRIP_ADJACENCY_ARB
static final int GL_LINE_STRIP_ADJACENCY_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
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GL_INT_IMAGE_2D_MULTISAMPLE
static final int GL_INT_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_2D_MULTISAMPLE_EXT
- CType: int- See Also:
- Constant Field Values
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GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
GL_ARB_texture_compression_bptc
- CType: int- See Also:
- Constant Field Values
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GL_VIEWPORT_BOUNDS_RANGE
static final int GL_VIEWPORT_BOUNDS_RANGE
GL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:GL_VIEWPORT_BOUNDS_RANGE_NV
- CType: int- See Also:
- Constant Field Values
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GL_UNSIGNED_INT_IMAGE_1D
static final int GL_UNSIGNED_INT_IMAGE_1D
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_1D_EXT
- CType: int- See Also:
- Constant Field Values
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GL_COMPATIBLE_SUBROUTINES
static final int GL_COMPATIBLE_SUBROUTINES
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
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GL_DEPTH_CLAMP
static final int GL_DEPTH_CLAMP
GL_ARB_depth_clamp
,GL_VERSION_3_2
,GL_NV_depth_clamp
Alias for:GL_DEPTH_CLAMP_NV
- CType: int- See Also:
- Constant Field Values
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GL_TRIANGLE_STRIP_ADJACENCY_ARB
static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
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GL_INT_IMAGE_1D
static final int GL_INT_IMAGE_1D
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_1D_EXT
- CType: int- See Also:
- Constant Field Values
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GL_IMAGE_2D_MULTISAMPLE
static final int GL_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_2D_MULTISAMPLE_EXT
- CType: int- See Also:
- Constant Field Values
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GL_IMAGE_1D_ARRAY
static final int GL_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_1D_ARRAY_EXT
- CType: int- See Also:
- Constant Field Values
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GL_SYNC_CL_EVENT_ARB
static final int GL_SYNC_CL_EVENT_ARB
GL_ARB_cl_event
- CType: int- See Also:
- Constant Field Values
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GL_TRIANGLES_ADJACENCY_ARB
static final int GL_TRIANGLES_ADJACENCY_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
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GL_ONE_MINUS_SRC1_COLOR
static final int GL_ONE_MINUS_SRC1_COLOR
GL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:GL_ONE_MINUS_SRC1_COLOR_EXT
- CType: int- See Also:
- Constant Field Values
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GL_ACTIVE_SUBROUTINE_UNIFORMS
static final int GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
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GL_INT_IMAGE_2D_RECT
static final int GL_INT_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_2D_RECT_EXT
- CType: int- See Also:
- Constant Field Values
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GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- CType: int- See Also:
- Constant Field Values
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GL_PATCH_DEFAULT_OUTER_LEVEL
static final int GL_PATCH_DEFAULT_OUTER_LEVEL
GL_ARB_tessellation_shader
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
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GL_DOUBLE_MAT4
static final int GL_DOUBLE_MAT4
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT4_EXT
- CType: int- See Also:
- Constant Field Values
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GL_DOUBLE_MAT3
static final int GL_DOUBLE_MAT3
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT3_EXT
- CType: int- See Also:
- Constant Field Values
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GL_DOUBLE_MAT2
static final int GL_DOUBLE_MAT2
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT2_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
static final int GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
GL_ARB_texture_compression_bptc
- CType: int- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
GL_ARB_texture_compression_bptc
- CType: int- See Also:
- Constant Field Values
-
GL_INT_IMAGE_1D_ARRAY
static final int GL_INT_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_INT_IMAGE_1D_ARRAY_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
static final int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_VERSION_3_2
- CType: int- See Also:
- Constant Field Values
-
GL_GEOMETRY_OUTPUT_TYPE_ARB
static final int GL_GEOMETRY_OUTPUT_TYPE_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_GEOMETRY_VERTICES_OUT_ARB
static final int GL_GEOMETRY_VERTICES_OUT_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_IMAGE_1D
static final int GL_IMAGE_1D
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_1D_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
-
GL_NAMED_STRING_LENGTH_ARB
static final int GL_NAMED_STRING_LENGTH_ARB
GL_ARB_shading_language_include
- CType: int- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT4x2
static final int GL_DOUBLE_MAT4x2
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT4x2_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT4x3
static final int GL_DOUBLE_MAT4x3
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT4x3_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_GEOMETRY_INPUT_TYPE_ARB
static final int GL_GEOMETRY_INPUT_TYPE_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_ONE_MINUS_SRC1_ALPHA
static final int GL_ONE_MINUS_SRC1_ALPHA
GL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:GL_ONE_MINUS_SRC1_ALPHA_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
GL_ARB_tessellation_shader
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
-
GL_PROGRAM_POINT_SIZE_ARB
static final int GL_PROGRAM_POINT_SIZE_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_GEOMETRY_SHADER_ARB
static final int GL_GEOMETRY_SHADER_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_ACTIVE_SUBROUTINES
static final int GL_ACTIVE_SUBROUTINES
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_VIEWPORT_SUBPIXEL_BITS
static final int GL_VIEWPORT_SUBPIXEL_BITS
GL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:GL_VIEWPORT_SUBPIXEL_BITS_NV
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_SYNC_CL_EVENT_COMPLETE_ARB
static final int GL_SYNC_CL_EVENT_COMPLETE_ARB
GL_ARB_cl_event
- CType: int- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
GL_ARB_geometry_shader4
- CType: int- See Also:
- Constant Field Values
-
GL_IMAGE_2D_RECT
static final int GL_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_IMAGE_2D_RECT_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_PROGRAM_POINT_SIZE
static final int GL_PROGRAM_POINT_SIZE
GL_VERSION_3_2
,GL_NV_geometry_program4
,GL_EXT_geometry_shader4
,GL_ARB_geometry_shader4
Alias for:GL_PROGRAM_POINT_SIZE_EXT
,GL_PROGRAM_POINT_SIZE_ARB
- CType: int- See Also:
- Constant Field Values
-
GL_CONTEXT_CORE_PROFILE_BIT
static final int GL_CONTEXT_CORE_PROFILE_BIT
GL_VERSION_3_2
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_IMAGE_SAMPLES
static final int GL_MAX_IMAGE_SAMPLES
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_MAX_IMAGE_SAMPLES_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
GL_ARB_texture_compression_bptc
- CType: int- See Also:
- Constant Field Values
-
GL_NAMED_STRING_TYPE_ARB
static final int GL_NAMED_STRING_TYPE_ARB
GL_ARB_shading_language_include
- CType: int- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT3x4
static final int GL_DOUBLE_MAT3x4
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT3x4_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT3x2
static final int GL_DOUBLE_MAT3x2
GL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
,GL_EXT_vertex_attrib_64bit
Alias for:GL_DOUBLE_MAT3x2_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_CONTEXT_PROFILE_MASK
static final int GL_CONTEXT_PROFILE_MASK
GL_VERSION_3_2
- CType: int- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_2D_RECT
static final int GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_SUBROUTINES
static final int GL_MAX_SUBROUTINES
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
-
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ARB_shader_subroutine
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
,GL_VERSION_4_2
,GL_EXT_shader_image_load_store
Alias for:GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
- CType: int- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_ARB_tessellation_shader
,GL_VERSION_4_0
- CType: int- See Also:
- Constant Field Values
-
GL_MAX_VIEWPORTS
static final int GL_MAX_VIEWPORTS
GL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:GL_MAX_VIEWPORTS_NV
- CType: int- See Also:
- Constant Field Values
-
-
Method Detail
-
glMultiDrawElementsBaseVertex
void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex)
Entry point to C language function:void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount, const GLint * basevertex)
Part ofGL_ARB_draw_elements_base_vertex
,GL_VERSION_3_2
,GL_OES_draw_elements_base_vertex
,GL_EXT_draw_elements_base_vertex
Alias for:glMultiDrawElementsBaseVertexOES
,glMultiDrawElementsBaseVertexEXT
- Parameters:
count
- a direct onlyIntBuffer
indices
- a direct onlyPointerBuffer
basevertex
- a direct onlyIntBuffer
-
glBindFragDataLocationIndexed
void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
Entry point to C language function:void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
Part ofGL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:glBindFragDataLocationIndexedEXT
-
glGetFragDataIndex
int glGetFragDataIndex(int program, String name)
Entry point to C language function:GLint glGetFragDataIndex(GLuint program, const GLchar * name)
Part ofGL_VERSION_3_3
,GL_ARB_blend_func_extended
,GL_EXT_blend_func_extended
Alias for:glGetFragDataIndexEXT
-
glVertexAttribP1ui
void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
Entry point to C language function:void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
-
glVertexAttribP1uiv
void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function:void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
- Parameters:
value
- a direct or array-backedIntBuffer
-
glVertexAttribP1uiv
void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset)
Entry point to C language function:void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
-
glVertexAttribP2ui
void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
Entry point to C language function:void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
-
glVertexAttribP2uiv
void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function:void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
- Parameters:
value
- a direct or array-backedIntBuffer
-
glVertexAttribP2uiv
void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset)
Entry point to C language function:void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
-
glVertexAttribP3ui
void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
Entry point to C language function:void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
-
glVertexAttribP3uiv
void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function:void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
- Parameters:
value
- a direct or array-backedIntBuffer
-
glVertexAttribP3uiv
void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset)
Entry point to C language function:void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
-
glVertexAttribP4ui
void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
Entry point to C language function:void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
-
glVertexAttribP4uiv
void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function:void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
- Parameters:
value
- a direct or array-backedIntBuffer
-
glVertexAttribP4uiv
void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset)
Entry point to C language function:void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
Part ofGL_ARB_vertex_type_2_10_10_10_rev
,GL_VERSION_3_3
-
glUniform1d
void glUniform1d(int location, double x)
Entry point to C language function:void glUniform1d(GLint location, GLdouble x)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniform2d
void glUniform2d(int location, double x, double y)
Entry point to C language function:void glUniform2d(GLint location, GLdouble x, GLdouble y)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniform3d
void glUniform3d(int location, double x, double y, double z)
Entry point to C language function:void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniform4d
void glUniform4d(int location, double x, double y, double z, double w)
Entry point to C language function:void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniform1dv
void glUniform1dv(int location, int count, DoubleBuffer value)
Entry point to C language function:void glUniform1dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniform1dv
void glUniform1dv(int location, int count, double[] value, int value_offset)
Entry point to C language function:void glUniform1dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniform2dv
void glUniform2dv(int location, int count, DoubleBuffer value)
Entry point to C language function:void glUniform2dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniform2dv
void glUniform2dv(int location, int count, double[] value, int value_offset)
Entry point to C language function:void glUniform2dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniform3dv
void glUniform3dv(int location, int count, DoubleBuffer value)
Entry point to C language function:void glUniform3dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniform3dv
void glUniform3dv(int location, int count, double[] value, int value_offset)
Entry point to C language function:void glUniform3dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniform4dv
void glUniform4dv(int location, int count, DoubleBuffer value)
Entry point to C language function:void glUniform4dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniform4dv
void glUniform4dv(int location, int count, double[] value, int value_offset)
Entry point to C language function:void glUniform4dv(GLint location, GLsizei count, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix2dv
void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix2dv
void glUniformMatrix2dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix3dv
void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix3dv
void glUniformMatrix3dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix4dv
void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix4dv
void glUniformMatrix4dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix2x3dv
void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix2x3dv
void glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix2x4dv
void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix2x4dv
void glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix3x2dv
void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix3x2dv
void glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix3x4dv
void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix3x4dv
void glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix4x2dv
void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix4x2dv
void glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glUniformMatrix4x3dv
void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function:void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
value
- a direct or array-backedDoubleBuffer
-
glUniformMatrix4x3dv
void glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value, int value_offset)
Entry point to C language function:void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glGetUniformdv
void glGetUniformdv(int program, int location, DoubleBuffer params)
Entry point to C language function:void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
- Parameters:
params
- a direct or array-backedDoubleBuffer
-
glGetUniformdv
void glGetUniformdv(int program, int location, double[] params, int params_offset)
Entry point to C language function:void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
Part ofGL_ARB_gpu_shader_fp64
,GL_VERSION_4_0
-
glGetSubroutineUniformLocation
int glGetSubroutineUniformLocation(int program, int shadertype, String name)
Entry point to C language function:GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
-
glGetSubroutineIndex
int glGetSubroutineIndex(int program, int shadertype, String name)
Entry point to C language function:GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
-
glGetActiveSubroutineUniformiv
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
Entry point to C language function:void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
- Parameters:
values
- a direct or array-backedIntBuffer
-
glGetActiveSubroutineUniformiv
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset)
Entry point to C language function:void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
-
glGetActiveSubroutineUniformName
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
Entry point to C language function:void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
- Parameters:
length
- a direct or array-backedIntBuffer
name
- a direct or array-backedByteBuffer
-
glGetActiveSubroutineUniformName
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
Entry point to C language function:void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
-
glGetActiveSubroutineName
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
Entry point to C language function:void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
- Parameters:
length
- a direct or array-backedIntBuffer
name
- a direct or array-backedByteBuffer
-
glGetActiveSubroutineName
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
Entry point to C language function:void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
-
glUniformSubroutinesuiv
void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
Entry point to C language function:void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
- Parameters:
indices
- a direct or array-backedIntBuffer
-
glUniformSubroutinesuiv
void glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset)
Entry point to C language function:void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
-
glGetUniformSubroutineuiv
void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
Entry point to C language function:void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
- Parameters:
params
- a direct or array-backedIntBuffer
-
glGetUniformSubroutineuiv
void glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset)
Entry point to C language function:void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
-
glGetProgramStageiv
void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
Entry point to C language function:void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
- Parameters:
values
- a direct or array-backedIntBuffer
-
glGetProgramStageiv
void glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset)
Entry point to C language function:void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
Part ofGL_ARB_shader_subroutine
,GL_VERSION_4_0
-
glPatchParameterfv
void glPatchParameterfv(int pname, FloatBuffer values)
Entry point to C language function:void glPatchParameterfv(GLenum pname, const GLfloat * values)
Part ofGL_ARB_tessellation_shader
,GL_VERSION_4_0
- Parameters:
values
- a direct or array-backedFloatBuffer
-
glPatchParameterfv
void glPatchParameterfv(int pname, float[] values, int values_offset)
Entry point to C language function:void glPatchParameterfv(GLenum pname, const GLfloat * values)
Part ofGL_ARB_tessellation_shader
,GL_VERSION_4_0
-
glViewportArrayv
void glViewportArrayv(int first, int count, FloatBuffer v)
Entry point to C language function:void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportArrayvNV
- Parameters:
v
- a direct or array-backedFloatBuffer
-
glViewportArrayv
void glViewportArrayv(int first, int count, float[] v, int v_offset)
Entry point to C language function:void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportArrayvNV
-
glViewportIndexedf
void glViewportIndexedf(int index, float x, float y, float w, float h)
Entry point to C language function:void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportIndexedfNV
-
glViewportIndexedfv
void glViewportIndexedfv(int index, FloatBuffer v)
Entry point to C language function:void glViewportIndexedfv(GLuint index, const GLfloat * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportIndexedfvNV
- Parameters:
v
- a direct or array-backedFloatBuffer
-
glViewportIndexedfv
void glViewportIndexedfv(int index, float[] v, int v_offset)
Entry point to C language function:void glViewportIndexedfv(GLuint index, const GLfloat * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glViewportIndexedfvNV
-
glScissorArrayv
void glScissorArrayv(int first, int count, IntBuffer v)
Entry point to C language function:void glScissorArrayv(GLuint first, GLsizei count, const GLint * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorArrayvNV
- Parameters:
v
- a direct or array-backedIntBuffer
-
glScissorArrayv
void glScissorArrayv(int first, int count, int[] v, int v_offset)
Entry point to C language function:void glScissorArrayv(GLuint first, GLsizei count, const GLint * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorArrayvNV
-
glScissorIndexed
void glScissorIndexed(int index, int left, int bottom, int width, int height)
Entry point to C language function:void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorIndexedNV
-
glScissorIndexedv
void glScissorIndexedv(int index, IntBuffer v)
Entry point to C language function:void glScissorIndexedv(GLuint index, const GLint * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorIndexedvNV
- Parameters:
v
- a direct or array-backedIntBuffer
-
glScissorIndexedv
void glScissorIndexedv(int index, int[] v, int v_offset)
Entry point to C language function:void glScissorIndexedv(GLuint index, const GLint * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_NV_viewport_array
Alias for:glScissorIndexedvNV
-
glDepthRangeArrayv
void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
Entry point to C language function:void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
- Parameters:
v
- a direct or array-backedDoubleBuffer
-
glDepthRangeArrayv
void glDepthRangeArrayv(int first, int count, double[] v, int v_offset)
Entry point to C language function:void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
-
glDepthRangeIndexed
void glDepthRangeIndexed(int index, double n, double f)
Entry point to C language function:void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
-
glGetFloati_v
void glGetFloati_v(int target, int index, FloatBuffer data)
Entry point to C language function:void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_EXT_direct_state_access
,GL_NV_viewport_array
Alias for:glGetFloati_vEXT
,glGetFloati_vNV
- Parameters:
data
- a direct or array-backedFloatBuffer
-
glGetFloati_v
void glGetFloati_v(int target, int index, float[] data, int data_offset)
Entry point to C language function:void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_EXT_direct_state_access
,GL_NV_viewport_array
Alias for:glGetFloati_vEXT
,glGetFloati_vNV
-
glGetDoublei_v
void glGetDoublei_v(int target, int index, DoubleBuffer data)
Entry point to C language function:void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_EXT_direct_state_access
Alias for:glGetDoublei_vEXT
- Parameters:
data
- a direct or array-backedDoubleBuffer
-
glGetDoublei_v
void glGetDoublei_v(int target, int index, double[] data, int data_offset)
Entry point to C language function:void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
Part ofGL_ARB_viewport_array
,GL_VERSION_4_1
,GL_EXT_direct_state_access
Alias for:glGetDoublei_vEXT
-
glDrawTransformFeedbackInstanced
void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
Entry point to C language function:void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
Part ofGL_VERSION_4_2
,GL_ARB_transform_feedback_instanced
-
glDrawTransformFeedbackStreamInstanced
void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
Entry point to C language function:void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
Part ofGL_VERSION_4_2
,GL_ARB_transform_feedback_instanced
-
glMultiDrawArraysIndirect
void glMultiDrawArraysIndirect(int mode, long indirect_buffer_offset, int drawcount, int stride)
Entry point to C language function:void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride)
Part ofGL_ARB_multi_draw_indirect
,GL_VERSION_4_3
,GL_EXT_multi_draw_indirect
,GL_AMD_multi_draw_indirect
Alias for:glMultiDrawArraysIndirectEXT
,glMultiDrawArraysIndirectAMD
-
glMultiDrawElementsIndirect
void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
Entry point to C language function:void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride)
Part ofGL_ARB_multi_draw_indirect
,GL_VERSION_4_3
,GL_AMD_multi_draw_indirect
,GL_EXT_multi_draw_indirect
Alias for:glMultiDrawElementsIndirectAMD
,glMultiDrawElementsIndirectEXT
- Parameters:
indirect
- a direct or array-backedBuffer
-
glCreateSyncFromCLeventARB
long glCreateSyncFromCLeventARB(long context, long event, int flags)
Entry point to C language function:GLsync glCreateSyncFromCLeventARB(struct _cl_context * context, struct _cl_event * event, GLbitfield flags)
Part ofGL_ARB_cl_event
-
glNamedStringARB
void glNamedStringARB(int type, int namelen, String name, int stringlen, String string)
Entry point to C language function:void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string)
Part ofGL_ARB_shading_language_include
-
glDeleteNamedStringARB
void glDeleteNamedStringARB(int namelen, String name)
Entry point to C language function:void glDeleteNamedStringARB(GLint namelen, const GLchar * name)
Part ofGL_ARB_shading_language_include
-
glCompileShaderIncludeARB
void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)
Entry point to C language function:void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * const * path, const GLint * length)
Part ofGL_ARB_shading_language_include
- Parameters:
length
- a direct or array-backedIntBuffer
-
glCompileShaderIncludeARB
void glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset)
Entry point to C language function:void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * const * path, const GLint * length)
Part ofGL_ARB_shading_language_include
-
glIsNamedStringARB
boolean glIsNamedStringARB(int namelen, String name)
Entry point to C language function:GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name)
Part ofGL_ARB_shading_language_include
-
glGetNamedStringARB
void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)
Entry point to C language function:void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
Part ofGL_ARB_shading_language_include
- Parameters:
stringlen
- a direct or array-backedIntBuffer
string
- a direct or array-backedByteBuffer
-
glGetNamedStringARB
void glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)
Entry point to C language function:void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
Part ofGL_ARB_shading_language_include
-
glGetNamedStringivARB
void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)
Entry point to C language function:void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
Part ofGL_ARB_shading_language_include
- Parameters:
params
- a direct or array-backedIntBuffer
-
glGetNamedStringivARB
void glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset)
Entry point to C language function:void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
Part ofGL_ARB_shading_language_include
-
glProgramParameteriARB
void glProgramParameteriARB(int program, int pname, int value)
Entry point to C language function:void glProgramParameteriARB(GLuint program, GLenum pname, GLint value)
Part ofGL_ARB_geometry_shader4
-
glFramebufferTextureARB
void glFramebufferTextureARB(int target, int attachment, int texture, int level)
Entry point to C language function:void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part ofGL_ARB_geometry_shader4
-
glFramebufferTextureLayerARB
void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
Entry point to C language function:void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Part ofGL_ARB_geometry_shader4
-
glFramebufferTextureFaceARB
void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
Entry point to C language function:void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
Part ofGL_ARB_geometry_shader4
-
-