Package com.jogamp.opengl.fixedfunc
Interface GLMatrixFunc
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- All Known Implementing Classes:
DebugGL2
,DebugGL3
,DebugGL3bc
,DebugGL4
,DebugGL4bc
,DebugGLES1
,PMVMatrix
,TraceGL2
,TraceGL3
,TraceGL3bc
,TraceGL4
,TraceGL4bc
,TraceGLES1
public interface GLMatrixFunc
Subset of OpenGL fixed function pipeline's matrix operations.
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Field Summary
Fields Modifier and Type Field Description static int
GL_MATRIX_MODE
static int
GL_MODELVIEW
Matrix mode modelviewstatic int
GL_MODELVIEW_MATRIX
Matrix access name for modelviewstatic int
GL_PROJECTION
Matrix mode projectionstatic int
GL_PROJECTION_MATRIX
Matrix access name for projectionstatic int
GL_TEXTURE_MATRIX
Matrix access name for texture
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
Multiply
the current matrix with the frustum matrix.void
glGetFloatv(int pname, float[] params, int params_offset)
Copy the named matrix to the given storage at offset.void
glGetFloatv(int pname, FloatBuffer params)
Copy the named matrix into the given storage.void
glGetIntegerv(int pname, int[] params, int params_offset)
void
glGetIntegerv(int pname, IntBuffer params)
glGetIntegervvoid
glLoadIdentity()
Load the current matrix with the identity matrixvoid
glLoadMatrixf(float[] m, int m_offset)
Load the current matrix w/ the provided one.void
glLoadMatrixf(FloatBuffer m)
Load the current matrix w/ the provided one.void
glMatrixMode(int mode)
Sets the current matrix mode.void
glMultMatrixf(float[] m, int m_offset)
Multiply the current matrix: [c] = [c] x [m]void
glMultMatrixf(FloatBuffer m)
Multiply the current matrix: [c] = [c] x [m]void
glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
Multiply
the current matrix with the orthogonal matrix.void
glPopMatrix()
Pop the current matrix from it's stack.void
glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.void
glRotatef(float angle, float x, float y, float z)
Rotate the current matrix.void
glScalef(float x, float y, float z)
Scale the current matrix.void
glTranslatef(float x, float y, float z)
Translate the current matrix.
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Field Detail
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GL_MATRIX_MODE
static final int GL_MATRIX_MODE
- See Also:
- Constant Field Values
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GL_MODELVIEW
static final int GL_MODELVIEW
Matrix mode modelview- See Also:
- Constant Field Values
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GL_PROJECTION
static final int GL_PROJECTION
Matrix mode projection- See Also:
- Constant Field Values
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GL_MODELVIEW_MATRIX
static final int GL_MODELVIEW_MATRIX
Matrix access name for modelview- See Also:
- Constant Field Values
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GL_PROJECTION_MATRIX
static final int GL_PROJECTION_MATRIX
Matrix access name for projection- See Also:
- Constant Field Values
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GL_TEXTURE_MATRIX
static final int GL_TEXTURE_MATRIX
Matrix access name for texture- See Also:
- Constant Field Values
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Method Detail
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glGetFloatv
void glGetFloatv(int pname, FloatBuffer params)
Copy the named matrix into the given storage.- Parameters:
pname
-GL_MODELVIEW_MATRIX
,GL_PROJECTION_MATRIX
orGL_TEXTURE_MATRIX
params
- the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl
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glGetFloatv
void glGetFloatv(int pname, float[] params, int params_offset)
Copy the named matrix to the given storage at offset.- Parameters:
pname
-GL_MODELVIEW_MATRIX
,GL_PROJECTION_MATRIX
orGL_TEXTURE_MATRIX
params
- storageparams_offset
- storage offset
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glGetIntegerv
void glGetIntegerv(int pname, IntBuffer params)
glGetIntegerv- Parameters:
pname
-GL_MATRIX_MODE
to receive the current matrix modeparams
- the FloatBuffer's position remains unchanged which is the same behavior than the native JOGL GL impl
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glGetIntegerv
void glGetIntegerv(int pname, int[] params, int params_offset)
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glMatrixMode
void glMatrixMode(int mode)
Sets the current matrix mode.- Parameters:
mode
-GL_MODELVIEW
,GL_PROJECTION
orGL_TEXTURE
.
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glPushMatrix
void glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.There exist one stack per matrix mode, i.e.
GL_MODELVIEW
,GL_PROJECTION
andGL_TEXTURE
.
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glPopMatrix
void glPopMatrix()
Pop the current matrix from it's stack.- See Also:
glPushMatrix()
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glLoadIdentity
void glLoadIdentity()
Load the current matrix with the identity matrix
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glLoadMatrixf
void glLoadMatrixf(FloatBuffer m)
Load the current matrix w/ the provided one.- Parameters:
params
- the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl
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glLoadMatrixf
void glLoadMatrixf(float[] m, int m_offset)
Load the current matrix w/ the provided one.
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glMultMatrixf
void glMultMatrixf(FloatBuffer m)
Multiply the current matrix: [c] = [c] x [m]- Parameters:
m
- the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl
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glMultMatrixf
void glMultMatrixf(float[] m, int m_offset)
Multiply the current matrix: [c] = [c] x [m]
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glTranslatef
void glTranslatef(float x, float y, float z)
Translate the current matrix.
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glRotatef
void glRotatef(float angle, float x, float y, float z)
Rotate the current matrix.
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glScalef
void glScalef(float x, float y, float z)
Scale the current matrix.
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glOrthof
void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
Multiply
the current matrix with the orthogonal matrix.
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glFrustumf
void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
Multiply
the current matrix with the frustum matrix.
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