Class StereoClientRenderer
- java.lang.Object
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- com.jogamp.opengl.util.stereo.StereoClientRenderer
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- All Implemented Interfaces:
GLEventListener
,EventListener
public class StereoClientRenderer extends Object implements GLEventListener
StereoClientRenderer
utilizingStereoDeviceRenderer
implementingGLEventListener
for convenience.See
StereoDeviceRenderer
notes about Correct Asymmetric FOV Rendering.Implementation renders
StereoGLEventListener
using one or moreFBObject
according toStereoDeviceRenderer.getTextureCount()
.
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Constructor Summary
Constructors Constructor Description StereoClientRenderer(StereoDeviceRenderer deviceRenderer, boolean ownsDevice, int magFilter, int minFilter, int numSamples)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
addGLEventListener(StereoGLEventListener l)
void
display(GLAutoDrawable drawable)
Called by the drawable to initiate OpenGL rendering by the client.void
dispose(GLAutoDrawable drawable)
Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs.StereoDeviceRenderer
getStereoDeviceRenderer()
void
init(GLAutoDrawable drawable)
Called by the drawable immediately after the OpenGL context is initialized.void
removeGLEventListener(StereoGLEventListener l)
void
reshape(GLAutoDrawable drawable, int x, int y, int width, int height)
Called by the drawable during the first repaint after the component has been resized.
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Constructor Detail
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StereoClientRenderer
public StereoClientRenderer(StereoDeviceRenderer deviceRenderer, boolean ownsDevice, int magFilter, int minFilter, int numSamples)
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Method Detail
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getStereoDeviceRenderer
public final StereoDeviceRenderer getStereoDeviceRenderer()
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addGLEventListener
public final void addGLEventListener(StereoGLEventListener l)
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removeGLEventListener
public final void removeGLEventListener(StereoGLEventListener l)
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init
public void init(GLAutoDrawable drawable)
Description copied from interface:GLEventListener
Called by the drawable immediately after the OpenGL context is initialized. Can be used to perform one-time OpenGL initialization per GLContext, such as setup of lights and display lists.Note that this method may be called more than once if the underlying OpenGL context for the GLAutoDrawable is destroyed and recreated, for example if a GLCanvas is removed from the widget hierarchy and later added again.
- Specified by:
init
in interfaceGLEventListener
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dispose
public void dispose(GLAutoDrawable drawable)
Description copied from interface:GLEventListener
Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs.Called by the drawable before the OpenGL context is destroyed by an external event, like a reconfiguration of the
GLAutoDrawable
closing an attached window, but also manually by callingdestroy
.Note that this event does not imply the end of life of the application. It could be produced with a followup call to
GLEventListener.init(GLAutoDrawable)
in case the GLContext has been recreated, e.g. due to a pixel configuration change in a multihead environment.- Specified by:
dispose
in interfaceGLEventListener
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display
public void display(GLAutoDrawable drawable)
Description copied from interface:GLEventListener
Called by the drawable to initiate OpenGL rendering by the client. After all GLEventListeners have been notified of a display event, the drawable will swap its buffers ifsetAutoSwapBufferMode
is enabled.- Specified by:
display
in interfaceGLEventListener
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reshape
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height)
Description copied from interface:GLEventListener
Called by the drawable during the first repaint after the component has been resized.The client can update it's viewport associated data and view volume of the window appropriately.
For efficiency the GL viewport has already been updated via
glViewport(x, y, width, height)
when this method is called.- Specified by:
reshape
in interfaceGLEventListener
- Parameters:
drawable
- the triggeringGLAutoDrawable
x
- viewport x-coord in pixel unitsy
- viewport y-coord in pixel unitswidth
- viewport width in pixel unitsheight
- viewport height in pixel units
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