Interface SyncAction


  • public interface SyncAction
    Specific data synchronization action implemented by the data provider to update the buffer with the underlying data before usage, e.g. uploading the GLUniformData data to the GPU.

    Example: Invoked before delivering GLUniformData's data via getObject() or getBuffer().

    • Method Detail

      • sync

        void sync()
        Synchronizes the buffer with the underlying data before usage.

        Example: GLUniformData issues this method before delivering data via getObject() or getBuffer().