#jogamp @ irc.freenode.net - 20131111 05:05:53 (UTC)


20131111 05:05:53 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20131110050553.html
20131111 05:05:53 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20131111050553.html
20131111 07:58:18 * [Mike] (~Mike]@anon) Quit ()
20131111 09:03:46 <xranby> sgothel: i tested j3 http://vmkit.llvm.org/get_started.html it ran into some internal security exception when using the openjdk classes https://gist.github.com/xranby/7ec7593fab42f925147a .. thus this research jvm is not mature enough
20131111 09:08:54 <xranby> i will recompile and test using gnu classpath as well
20131111 09:20:37 * monsieur_max (~maxime@anon) has joined #jogamp
20131111 10:17:51 * hija (~petros@anon) has joined #jogamp
20131111 11:18:49 <xranby> (20:48:00) hija: ok so I replaced jogl-all and gluegen-all on win and did not get the error... <-- so all is working now?
20131111 11:18:55 <xranby> hija: hi!
20131111 11:19:11 <hija> hello xranby!
20131111 11:19:34 <hija> yep its all fine, I changed the 900 bug too to resolved
20131111 11:20:29 <hija> the swt bug I was trying to fix though is not done
20131111 11:22:17 <xranby> .. have you filed a bugreport for the swt issue? i cant find anything swt related in-progress for the 2.1.3 release https://jogamp.org/wiki/index.php/SW_Tracking_Report_Objectives_for_the_release_2.1.3
20131111 11:23:20 <xranby> ... some swt isses are postponed to be fixed for 2.2.0 https://jogamp.org/wiki/index.php/SW_Tracking_Report_Objectives_for_the_release_2.2.0
20131111 11:23:44 <hija> its already there
20131111 11:23:46 <hija> its bug
20131111 11:23:47 <hija> ummm
20131111 11:23:49 <hija> wait
20131111 11:24:06 <hija> 672
20131111 11:25:15 <hija> yeap its for 2.2.0
20131111 11:25:16 <xranby> hija: can you test the fix at https://github.com/sgothel/jogl/pull/73 ?
20131111 11:25:30 <hija> thats miine
20131111 11:25:33 <hija> and I did
20131111 11:25:37 <hija> and it didn't pass
20131111 11:25:46 <hija> so don't merge it yet
20131111 11:26:03 <hija> it passes on osx and windows but it fails on linux
20131111 11:26:28 <xranby> and linux pass before the fix is applied?
20131111 11:26:39 <hija> windows + linus before pass
20131111 11:26:43 <hija> osx + windows after
20131111 11:26:58 <hija> probably needs a flag to make it osx only
20131111 11:27:19 <hija> although I want to retest windows
20131111 11:27:34 <hija> I am not entirely sure windows passed before
20131111 11:27:41 <hija> are you in a hurry to implement it?
20131111 11:29:51 <xranby> swt bugs are usually quite low priority...
20131111 11:29:59 <xranby> especially if the bug is in swt itself
20131111 11:30:50 <hija> I'm not in a hurry to apply that
20131111 11:31:01 <hija> (the fix I mean)
20131111 11:31:13 <hija> so you might as well leave it for now
20131111 11:33:52 <hija> it might as well be an swt bug
20131111 11:34:27 <hija> there are somme funny things going on in there in osx
20131111 11:34:40 * xranby (~xranby@anon) Quit (Ping timeout: 264 seconds)
20131111 11:34:42 <hija> probably due to the continuous updates
20131111 11:38:41 * xranby (~xranby@anon) has joined #jogamp
20131111 11:39:34 <hija> wb :P
20131111 11:40:05 <xranby> in 672 you mention: Window offset seem to work with the JOGAMP SWT GLCanvas.
20131111 11:40:27 <xranby> do all tests pass when using the jogamp provided GLCanvas on all platforms?
20131111 11:40:31 <hija> the bug report is not mine btw
20131111 11:40:42 <xranby> oh.. ok...
20131111 11:40:49 <xranby> what happend when you run the test on linux?
20131111 11:40:53 <xranby> wrong offset or something else?
20131111 11:41:03 <hija> but yes
20131111 11:41:29 <hija> the reason I tried to fix this bug is because I was using Jogamp SWT GLCanvas
20131111 11:41:40 <hija> and wanted to try the nativewindow
20131111 11:41:58 <hija> and since the bug is not fixed I do use the glcanvas
20131111 11:42:00 <hija> which is fine
20131111 11:42:33 <hija> my fix just adds the offset of the parent elements to the newtcanvas
20131111 11:42:56 <hija> but since linux worked fine it gets that offset twice
20131111 11:43:03 <hija> and is thrown off the window
20131111 11:43:22 <hija> or so I think
20131111 11:43:32 <xranby> do you think swt on mac os x needs a patch?
20131111 11:44:19 <hija> its seems better a solution
20131111 11:44:38 <hija> than jogl flags
20131111 11:45:29 <hija> so you think I should have proposed a fix to swt instead?
20131111 11:46:17 <xranby> yes... its better to fix the swt API to work the same across all platforms
20131111 11:46:58 <hija> makes sense
20131111 11:47:56 <hija> the reality is that the first two systems I tried were osx + windows
20131111 11:47:59 <hija> osx did not work
20131111 11:48:23 <hija> and win didnt either (although at that time it might have been an outdated swt)
20131111 11:48:49 <hija> thus it could have been either swt or jogl
20131111 11:50:37 <hija> maybe I should just switch my app to swing..
20131111 11:50:38 <hija> :P
20131111 11:52:45 <xranby> hija: if you want to support the most platforms
20131111 11:52:49 <xranby> then avoid swing and swt
20131111 11:53:07 <hija> awt?
20131111 11:53:17 <xranby> by using a newt GLWindow only work on all platforms
20131111 11:53:25 <xranby> avoid awt as well
20131111 11:53:48 <hija> but I need GUI elements...
20131111 11:54:02 <xranby> http://jogamp.org/jogl/doc/NEWT-Overview.html
20131111 11:54:27 <xranby> jogamps solution is to provide a gui toolkit,, graph is the current pmplementation
20131111 11:54:46 <xranby> since graph is resolution independent and can be hardware accelerated
20131111 11:56:11 <hija> platform-looks?
20131111 11:57:31 <xranby> http://jogamp.org/deployment/jogamp-current/jogl-applet-runner-newt-GraphUISceneDemo01-napplet.html <- Demonstration of GPU accelerated Text and UI rendering and interaction using JOGL's new Graph package.
20131111 11:58:07 <xranby> http://jogamp.org/doc/gpunurbs2011/p70-santina.pdf <- Resolution independent NURBS curves rendering using programmable graphics pipeline
20131111 11:59:11 <hija> does it have native look-and-feel?
20131111 11:59:37 <xranby> no
20131111 11:59:56 <hija> I wouldn't care really
20131111 12:00:11 <hija> but I guess the ones who would be using it would
20131111 12:01:09 <hija> resolution independent rendering...
20131111 12:01:19 <hija> so its all vector?
20131111 12:01:22 <xranby> ye
20131111 12:01:23 <xranby> yes
20131111 12:01:35 <hija> sweet
20131111 12:01:38 <xranby> this is a major mathematical feat to do font rendering on the gpu
20131111 12:01:40 <xranby> papent free
20131111 12:01:43 <xranby> patent
20131111 12:01:53 <hija> opencl?
20131111 12:02:10 <hija> oh wait is just rendering
20131111 12:02:16 <xranby> we can do it because rami invented a new way to do it using opengl glsl shaders
20131111 12:02:17 <hija> so its a shader-font?
20131111 12:02:49 <xranby> yes
20131111 12:03:06 <xranby> you can use it to plot cad drawing as well
20131111 12:03:21 <xranby> works on all opengl es 2 devices
20131111 12:03:32 <xranby> thus it work on low power embedded systems
20131111 12:03:41 <xranby> and it is super fast
20131111 12:04:26 <hija> cad drawings...
20131111 12:04:42 <hija> yeah this is what I'm messing around with
20131111 12:05:02 <xranby> http://jogamp.org/doc/gpunurbs2011/graphicon2011-slides.pdf
20131111 12:05:07 <hija> currently I just throw a bunch of vertices to the gpu
20131111 12:05:18 <xranby> this slides deck show a bit better what is possible
20131111 12:05:20 <hija> but I havent tried to implement any curves
20131111 12:06:21 <hija> you are putting me into some serious thoughts now :P
20131111 12:06:51 <xranby> we have some blueprints on how to improve graph for the next jogl releases
20131111 12:07:05 <hija> The problem with non native-look-and feel toolkits is that you have to try to make them look right
20131111 12:07:10 <xranby> https://jogamp.org/bugzilla/showdependencytree.cgi?id=803&hide_resolved=0
20131111 12:07:40 <xranby> hija: do you have access to a good designer?
20131111 12:07:50 <hija> you mean a person?
20131111 12:07:52 <xranby> who may contribute vector user interface controlls?
20131111 12:08:02 <hija> I am a designer myself
20131111 12:08:06 <xranby> awesome
20131111 12:08:11 <hija> java is my latest thing
20131111 12:08:19 <hija> but I am a proper architect
20131111 12:08:26 <hija> buildings architect hehehe
20131111 12:08:50 <xranby> sweet.. then we know the UI will hold with pressure applied
20131111 12:08:59 <hija> eheheheh
20131111 12:09:58 <hija> so I should take a look at these two bugs
20131111 12:10:26 <hija> 6 bugs
20131111 12:10:40 <xranby> http://gizmodo.com/5304233/entire-new-13+story-building-tips-over-in-shanghai/ <- some people in shanghai have not been fortunate enough to try steel enforced concrete
20131111 12:10:58 <xranby> the house itself looks quite robust
20131111 12:11:08 <hija> ahaha
20131111 12:11:28 <hija> at least if its going to fall, let it fall as one
20131111 12:12:06 <xranby> fall early.. fail early yes it a good design pattern at least for sotware developement
20131111 12:12:07 <hija> but this thing does not seem to have foundation...
20131111 12:13:05 <xranby> i hope the buildings around it do have foundation
20131111 12:13:18 <xranby> or else they will fall soon as well
20131111 12:13:39 <hija> its a miracle they didn't fall like dominoes actually
20131111 12:13:53 <hija> because you know... you make one plan build multiple buildings
20131111 12:14:04 <hija> so they most likely are exacly the same
20131111 12:14:17 <xranby> .. i guess they will try to sell them quick
20131111 12:14:17 <hija> one class multiple objects
20131111 12:14:38 <hija> maybe they will make them into a tourist attraction
20131111 12:14:46 <hija> "falling buildings"
20131111 12:16:49 <xranby> hija: sgothel and rsantina is the inventors behind graph
20131111 12:17:09 <xranby> we had a brainstorm session at siggraph 2013 how to improve the package
20131111 12:17:31 <xranby> by adding at least one well supported native format.. svg
20131111 12:17:53 <hija> sounds like a sensible choice
20131111 12:19:40 * sgothel (~sven@anon) has joined #jogamp
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20131111 12:20:11 <hija> maybe I should dig around that
20131111 12:20:18 <hija> has the implementation started?
20131111 12:20:58 <xranby> we will start working on 2.2.0 that include all these graph improvements after the 2.1.3 bugfix release is out
20131111 12:21:03 * sgothel (~sven@anon) has joined #jogamp
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20131111 12:23:32 <xranby> sgothel: hija here is a designer who would like some pointers on where/when to start hacking/improving graph.
20131111 12:23:54 <hija> he seems to have quit
20131111 12:25:02 <xranby> he will read the backlog when he reconnect
20131111 12:25:13 * sgothel (~sven@anon) has joined #jogamp
20131111 12:25:24 <xranby> sgothel: backlog: ^
20131111 12:25:47 <sgothel> back ..
20131111 12:26:16 <sgothel> (updated to Debian 8 Jessie, kernel 3.12 .. - works nice)
20131111 12:26:29 <sgothel> backlog reading in a bit :)
20131111 12:27:37 <xranby> hija: are the architect tools you create opensource?
20131111 12:27:59 <hija> nope unfortunately not
20131111 12:28:19 * xranby thinking it would be nice to have some good usecase example app for graph
20131111 12:28:45 <hija> maybe at a later stage
20131111 12:28:49 <hija> but its not up to me
20131111 12:29:32 <hija> I caught some android pics here and there
20131111 12:29:51 <hija> what's the connection of jogl to android?
20131111 12:30:34 <sgothel> @Hija: Pls check our last presentations ..
20131111 12:31:08 <hija> ah, i was hoping to cheat my way to a quick pointer :P
20131111 12:31:12 <hija> will do will do
20131111 12:32:05 <sgothel> Xerxes is _very_ generous w/ teaching here .. and his time, but it's always better to read what we have .. :)
20131111 12:32:48 <xranby> hija: https://jogamp.org/doc/siggraph2013/bof/jogamp-siggraph2013-bof.pdf <- page 88
20131111 12:33:16 <hija> hehe could not resist :D
20131111 12:33:27 <sgothel> (Plus last FOSDEM) - Looks like Jessie has uptodate Mesa drivers .. nice
20131111 12:34:58 <hija> oh.. I could throw a GLEventListener to android and it would just work?
20131111 12:35:17 <sgothel> yeah .. almost
20131111 12:35:17 <hija> niec
20131111 12:35:46 <xranby> https://jogamp.org/doc/fosdem2013/jogamp-fosdem2013.pdf - page 32 and forward
20131111 12:35:59 <xranby> describe jogl on android
20131111 12:36:07 <xranby> using newt
20131111 12:36:56 <xranby> also describe the graph api
20131111 12:39:44 <xranby> so yes.. graph needs a native import format defining the shapes... and also some format that defines transformations
20131111 12:40:20 <sgothel> https://jogamp.org/bugzilla/showdependencytree.cgi?id=803&hide_resolved=0 <- TODO
20131111 12:41:20 <sgothel> so our stuff works on android 4.4 incl. new runtime ART
20131111 12:41:43 <sgothel> will play w/ new NDK .. and intel build in a bit
20131111 12:42:23 <xranby> did ART require anty code change?
20131111 12:42:25 <xranby> any
20131111 12:42:39 <xranby> good to know!
20131111 12:42:41 <sgothel> nope .. just installed our latest master tip .. works
20131111 12:43:06 <sgothel> the many beautiful sliced and modularized APKs :)
20131111 12:43:26 <xranby> the libgdx people have put some effort into an vector animation format for their spine tool
20131111 12:43:34 <xranby> http://esotericsoftware.com/spine-json-format
20131111 12:44:08 <xranby> thus they have a closed source editor that produce this open json based format
20131111 12:44:39 <xranby> and then they provide opensource engine backends
20131111 12:44:51 <xranby> to load this format into various engines
20131111 12:45:45 <sgothel> well .. SVG is listed in above tree only as one example, since it allows a fast test
20131111 12:46:12 <sgothel> goal should be 3d formats based on CAD data (curves) .. maybe also meshes
20131111 12:46:21 <sgothel> bug graph is best at curves .. ofc
20131111 12:46:54 <sgothel> animation description .. well, thats another thing
20131111 12:48:11 <hija> there's always COLLADA...
20131111 12:48:21 <hija> although its kind of horrible
20131111 12:53:06 <hija> btw most CAD data i have encountered (that is in the architecture profession) is just lines and line strips
20131111 12:57:31 <sgothel> that sure is bullocks .. since they shall preserve the original data and not be tessellated - sure .. mesh representations are common for some sort of post processing, but not for the original 'design'
20131111 12:59:26 <hija> certainly, when you have curvy surfaces... the thing is we tend to make more rectangular buildings than curvy ones...
20131111 13:06:12 * sgothel (~sven@anon) has left #jogamp
20131111 13:07:45 <hija> how do you read the backlog?
20131111 13:14:02 <xranby> hija: http://jogamp.org/log/irc/?C=M;O=D
20131111 13:14:13 <hija> oh haha
20131111 13:14:27 <hija> i thought there was like an irc command or smth
20131111 13:16:05 <xranby> to our knowledge.. the irc network do not store the conversations.. thus we use the jogamp bot here to record it all
20131111 13:19:13 <hija> does it reset each year or is it just a new channel?
20131111 13:20:34 <xranby> it will go on forever i guess..
20131111 13:20:41 <xranby> untill the disk is full
20131111 13:20:54 <xranby> it usually create a nwe file for each day
20131111 13:30:09 <xranby> hija: ... if you build enough buildings in a cramped space.. they will be impossible to fall over http://lesliebloom.wordpress.com/2009/02/10/i-want-to-go-to-there/
20131111 13:32:32 <xranby> http://en.wikipedia.org/wiki/Kowloon_Walled_City
20131111 13:32:39 * sgothel (~sven@anon) has joined #jogamp
20131111 13:32:45 <xranby> http://www.dailymail.co.uk/news/article-2139914/A-rare-insight-Kowloon-Walled-City.html
20131111 13:58:04 <hija> thats the architectural equivalent of really dense spaghetti code
20131111 13:58:19 <hija> the only way to fix it is to throw it away
20131111 14:00:55 <hija> or, in space utilization terms, its really really optimized code...
20131111 14:01:15 <hija> yeah you use every bit of space, but there's no way to change anything :D
20131111 15:01:56 <hija> xranby: as far as I remember svg is xml, so is jogamp going to implement an existing xml reader?
20131111 15:16:49 <sgothel> good question ..
20131111 15:17:11 <sgothel> what hit my nerves .. we would be able to already import TTF definitions ..
20131111 15:17:34 <sgothel> dunno whether SVG -> TTF is available in public .. so we could skip this part :)
20131111 15:17:49 <sgothel> i.e. by accessing the UI elements via unicode numbers
20131111 15:18:23 <sgothel> in the end .. the ttf kit inside already manages the table/fonts-descr.
20131111 15:18:58 <sgothel> but yes .. guess we would need to do that for full SVG support .. i.e. use some xml reader
20131111 15:21:21 * xranby (~xranby@anon) Quit (Ping timeout: 272 seconds)
20131111 15:31:36 * xranby (~xranby@anon) has joined #jogamp
20131111 15:31:48 <hija> wait so the svg was only for the fonts, not for every element of the ui? (i.e. buttons)
20131111 15:32:49 <sgothel> right now we use TTF .. we have typecase included in graph
20131111 15:33:08 <sgothel> buttons are manually constructed .. :)
20131111 15:33:48 <sgothel> @Xerxes: Kowloon Walled City - Wow!
20131111 15:34:05 <sgothel> wonder how they have stabilized the lower floors .. will read later ..
20131111 16:13:35 <hija> ok i need a pointer from you guys...
20131111 16:13:49 <hija> I want to render a matrix of disks (filled circles)
20131111 16:14:45 <hija> currently I compute every vertex (every disk is a fan) and throw the data to the gpu
20131111 16:15:08 <hija> I was thinking of doing this with a vertex shader but opengl says
20131111 16:15:16 <hija> There must be a 1:1 mapping from input vertices to output vertices
20131111 16:15:28 <hija> so I found geometry shaders
20131111 16:15:43 <hija> but for such a task would they be better?
20131111 16:16:39 <hija> opengl.org states:
20131111 16:16:39 <hija> While the GS can be used to amplify geometry, thus implementing a crude form of tessellation, this is generally not a good use of a GS. The main reasons to use a GS are:
20131111 16:56:03 * trigger (~trigger@anon) has joined #jogamp
20131111 16:56:34 <trigger> hi
20131111 16:59:22 <hija> evenin
20131111 16:59:52 <trigger> hi hija ;)
20131111 17:03:31 <hija> :D
20131111 17:12:17 <monsieur_max> hi people
20131111 17:17:35 <sgothel> Hi Max, your windows ffmplayer url fix ?
20131111 17:21:57 <monsieur_max> yes mister professor, i did not do my homewrok, as usual :)
20131111 17:27:04 <sgothel> would be helpful .. if you simply can post it in a bug report .. i.e. your workaround - if you are short in time
20131111 17:27:08 <sgothel> so I can add it for 2.1.3
20131111 17:27:18 <sgothel> and .. thx for the promotion :)
20131111 17:28:48 <sgothel> @Hija: A perfect circle or a section of it ?
20131111 17:29:01 <sgothel> then you can do it in shaders altogether
20131111 17:30:09 <hija> loads of perfect circles
20131111 17:31:37 <sgothel> if you look it up .. there must be many examples .. if in doubt .. use texture coordinates (which are scaled) for a circle distance equation to the center
20131111 17:31:39 <monsieur_max> sgothel: hehe ok, will do... i spent a bit of time to investigate on the other "bug" i faced when trying to use glMediaPlayer... was all my fault
20131111 17:32:46 <sgothel> amd catalyst linux 32bit .. amd-catalyst-13.11-beta6-linux-x86.x86_64.zip -- freezes .. grr
20131111 17:34:01 <hija> sgothel: the thing is every single circle has a different radius...
20131111 17:34:28 <sgothel> you can pass them .. i.e. one triangle tuple w/ texture coords. per circle
20131111 17:37:29 <hija> I was thinking of passing x,y,sin(angle),cos(angle) to each vertex
20131111 17:37:52 <hija> and do gl_Position = (vPosition + vAngleSinCos*radius) * mvpMatrix
20131111 17:38:14 <hija> (passing an array of radii each time
20131111 17:38:19 <hija> is this overkill?
20131111 17:39:25 <hija> i have to pass circles*sides floats (the radii)to the gpu...
20131111 17:41:59 <sgothel> hmm .. I was more thinking of a distance function in frag shader
20131111 17:42:24 <sgothel> so looping through the bbox of the circle w/ frag
20131111 17:43:15 <sgothel> AFAIK .. you cannot position to the outline w/ vert shader .. it will always want to do a whole triangle w/ frag shader
20131111 17:43:46 <sgothel> btw .. fastest solution might be using a texture here :)
20131111 17:45:07 <sgothel> /jogl/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp <- how we emulate FFP points
20131111 17:47:06 <hija> yeah i just thought of that too...
20131111 17:47:08 <hija> meh
20131111 17:47:38 <sgothel> FixedFuncPoints.fp uses a distance function .. tested in our unit tests .. and Jake2 :)
20131111 18:04:59 <monsieur_max> sgothel: https://jogamp.org/bugzilla/show_bug.cgi?id=902 created
20131111 18:06:37 <sgothel> thank you - nice, looks like this shall work on all platforms
20131111 18:12:07 <monsieur_max> well, i tested it on linux too, and it works.
20131111 18:17:35 <sgothel> isn't the inner slashify call redundant ? it should be IMHO .. hmm
20131111 18:18:29 <sgothel> seems not ..
20131111 18:20:04 <sgothel> URI IOUtil.toURISimple(File file) <- might be it
20131111 18:20:23 <sgothel> which return new URI(FILE_SCHEME, null, encodeToURI(slashify(file.getAbsolutePath(), true, file.isDirectory())), null);
20131111 18:25:03 <sgothel> @Max: The issue boils down to the SPACE ' ' right ?
20131111 18:25:44 <monsieur_max> nope, at first i thought so
20131111 18:25:45 <sgothel> which is replaced w/ the 'encode' command .. sorry for digging into the details here, just trying to avoid other related issue
20131111 18:25:54 <sgothel> oh
20131111 18:26:07 <monsieur_max> but trying with a really simple path, still the same issue
20131111 18:26:21 <monsieur_max> no space, nothing fancy
20131111 18:26:53 <sgothel> so what is the resulting working path ? guess I have to check myself later on .. but if you have it at hand .. :)
20131111 18:27:48 <monsieur_max> i'll check tomorrow , from a windows computer :)
20131111 18:28:24 <sgothel> thx .. yeah, will have done that by tomorrow as well .. the whole URI thing is a PIA
20131111 18:31:58 <sgothel> looks like the '//' -> authority part is wrong
20131111 18:32:15 <sgothel> i.e. should be file:/C:/lala/lala.mp4
20131111 18:32:26 <sgothel> or file:///C:/lala/lala.mp4
20131111 18:33:07 <sgothel> i.e. file.toURI() is buggy .. yup, we don't use it either
20131111 18:34:11 * hija (~petros@anon) Quit (Quit: hija)
20131111 18:38:01 <monsieur_max> well, better check in RFC which one is good / wrong / ok to use. I'm not sure if the fix should be in jogamp
20131111 18:39:19 <sgothel> we could expose a File entry for GLMediaPlayer .. or mention 'IOUtil.toURISimple(File file)' should be used ..
20131111 18:39:32 <sgothel> maybe best solution ..
20131111 18:39:47 <sgothel> (API doc)
20131111 19:19:08 <sgothel> http://jogamp.org/deployment/archive/master/gluegen_746-joal_499-jogl_1146-jocl_875/ <- testing
20131111 19:21:08 <sgothel> 2.1.3-rc-20131111
20131111 19:21:52 <sgothel> 'mardi grad' test release :)
20131111 19:21:58 <sgothel> *mardi gras* :)
20131111 19:22:34 <sgothel> 2.1.3-rc-20131111 maven published (our test repo)
20131111 19:23:07 <sgothel> @Brice: I tested this here on ES3 devices etc .. but would not hurt if you can give it a run as well - thx!
20131111 19:23:30 <sgothel> @Xerxes: Same for your mothers (?) phone .. :)
20131111 19:29:21 <sgothel> http://jogamp.org/deployment/archive/master/gluegen_746-joal_499-jogl_1146-jocl_875-signed/
20131111 20:02:21 <sgothel> http://forum.jogamp.org/2-1-3-rc-20131111-Mardi-Gras-RC-td4030585.html
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20131112 05:05:53 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20131112050553.html