#jogamp @ irc.freenode.net - 20131207 05:05:56 (UTC)


20131207 05:05:56 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20131206050556.html
20131207 05:05:56 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20131207050556.html
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20131207 16:02:05 <hharrison> Morning all, a Java3d-pre9 release to start the weekend
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20131207 21:00:13 <xranby-64> sgothel: good evening
20131207 21:01:45 <xranby-64> sgothel: i tested the http://jogamp.org/deployment/archive/master/gluegen_753-joal_504-jogl_1170-jocl_887-signed/ android apk on "my mothers" samsung note 3 qualcomm opengl es 3 device
20131207 21:03:33 <xranby-64> the jogl test demos worked ok, gles 3 and gl2es2 got detected ok but i spotted in jogl version that gles2 did not get detected correctly
20131207 21:04:47 <xranby-64> i took some screenshots of the version output
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20131207 21:14:48 <xranby-64> https://twitter.com/xranby/status/409430623833427968/photo/1/large
20131207 21:15:07 <xranby-64> GLES2 was listed in the caps [0x47: GLES1m GLES2, GLES3,VG] thus GLES2 true should IMHO have been listed in the detected EGLGraphicsDevice Natives
20131207 21:15:12 <xranby-64> but it was listed as GLES3 true [3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware)] GLES2 false gles1 true1.1 (ES profile, FP32 compat, hardware)] Count 2/8
20131207 21:15:31 <sgothel> the log file may disclose, that the requested ES2 discloses itself as ES3 .. and hence ES2 is n/a
20131207 21:16:24 <sgothel> the EGLConfig 'caps' issue is what Brice has w/ his Android device (Sony ..) and what we experience (Mark) w/ Mesa+AMD
20131207 21:16:34 <sgothel> i.e. GLES3 bit not included in caps
20131207 21:16:54 <sgothel> so here: all good
20131207 21:17:32 <xranby-64> if GLES2 supposed to be mapped to the GLES3 + ES2 compat ?
20131207 21:17:34 <xranby-64> is
20131207 21:17:36 <sgothel> you just cannot use ES2, i.e. CPU sourced VBOs .. maybe another way of creating the EGL context will help
20131207 21:17:47 <sgothel> ^^^ no
20131207 21:18:19 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=896 <- might be a way to get a true ES2 context for those devices
20131207 21:19:19 <sgothel> i.e. if the ctx itself reports as ES3 .. nothing we can/shall do IMHO
20131207 21:19:33 <xranby-64> not enitely sure i understand the gles2 vs gles3 diff.. but good to see gl3es2 working on the device
20131207 21:19:45 <sgothel> gl2es2 as well - right ?
20131207 21:19:49 <xranby-64> and you are right the vbo graph demo did not work.. thus expected
20131207 21:19:58 <xranby-64> the movie cube worked
20131207 21:20:02 <xranby-64> the first graph demo worked
20131207 21:20:07 <xranby-64> the gears demos worked
20131207 21:20:12 <sgothel> great
20131207 21:20:15 <rmk0> ... what is a cpu-sourced VBO?
20131207 21:20:16 <xranby-64> the camera demos worked
20131207 21:20:22 <xranby-64> thus a lot of stuff worked :)
20131207 21:21:07 <xranby-64> quick list of unexpected things.. one of the movies kept playing sound from the movie after closing the moviecube
20131207 21:21:23 <sgothel> @Mark: Me looking the bug up .. one sec
20131207 21:21:40 <xranby-64> i was unable to launch two jogl based demos at the same time
20131207 21:22:03 <sgothel> yes they all use one service thingy .. via the launcher
20131207 21:22:22 <sgothel> i.e. classloader instance and all that
20131207 21:22:26 <xranby-64> if i had launched one gears demo.. "minimized it" and launched another diff demo it was bringin up the minimized one instead of launchign the new
20131207 21:22:49 <sgothel> that would be possible w/ a 'normal' fat APK
20131207 21:23:35 <xranby-64> elektronen multipliziren did not work.. would be good to enhance the demo to list if the driver refused to compile its shader
20131207 21:23:43 <xranby-64> and if so why
20131207 21:25:48 <sgothel> @Mark: https://jogamp.org/bugzilla/show_bug.cgi?id=852
20131207 21:26:06 <xranby-64> all in all , success, happy to see jogl running on this all new device
20131207 21:26:34 <sgothel> "taking client side memory" -> CPU sourced VBOs
20131207 21:26:54 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=852#c1
20131207 21:27:07 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=821 <- Was triggered by Xerxes ..
20131207 21:27:46 * rmk0 reads
20131207 21:29:20 <rmk0> right, makes sense
20131207 21:29:25 <rmk0> just wanted to make sure i wasn't using them
20131207 21:29:30 <xranby-64> ah right ES2 supports the depricarted stuff
20131207 21:30:23 <xranby-64> thus GLES3 do not support all of GLES2
20131207 21:30:35 <sgothel> yup
20131207 21:30:53 <rmk0> am i alone in thinking that GLES2 is awful?
20131207 21:31:07 <sgothel> well, it was a great 1st shot :)
20131207 21:31:12 <rmk0> hehe
20131207 21:44:50 <xranby-64> GL4ES3 looks pretty darn hot!
20131207 21:44:56 <xranby-64> i hope mesa will be improved quickly
20131207 21:45:16 <xranby-64> to enable opengl 4 support using free software drivers
20131207 21:45:37 <xranby-64> well ... this interface can be used now
20131207 21:45:45 <xranby-64> thanks to the added opengl es 3 support in mesa!
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20131208 05:05:56 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20131208050556.html