#jogamp @ irc.freenode.net - 20141125 05:06:30 (UTC)


20141125 05:06:30 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20141124050629.html
20141125 05:06:30 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20141125050630.html
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20141125 07:38:54 <eclesia> good morning
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20141125 12:11:46 * rmk0 seeks hharrison
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20141125 14:42:31 <gouessej> Hi
20141125 14:42:48 <rmk0> lo
20141125 14:44:42 <gouessej> I have a problem with OpenID. It would be good if someone could answer to this easy question: http://stackoverflow.com/questions/27087504/jogl-vs-opengl-es-api-on-android-proscons
20141125 14:45:21 <gouessej> rmk0: Is it still impossible to export animations with Blender?
20141125 14:45:33 <rmk0> yep!
20141125 14:45:55 <rmk0> is why i'm seeking hharrison...
20141125 14:49:49 <gouessej> really? :)
20141125 14:49:56 <gouessej> sorry
20141125 14:49:58 <gouessej> I misread
20141125 14:51:24 <gouessej> Is there a bug report for this "limitation"?
20141125 14:53:03 <rmk0> oh, seeking hharrison because he said his people have written a plugin that can export the data, and they've done it in a way that somehow sidesteps all the idiotic version incompatibility issues that plague blender and python
20141125 14:53:19 <rmk0> and i don't remember a bug report... there may be one
20141125 14:53:40 <rmk0> they're fully aware the plugin doesn't do it, and the one maintainer has no idea what the correct way to export would be (mostly because COLLADA is confusing)
20141125 14:59:20 <gouessej> :s
20141125 15:00:59 <gouessej> Actually, I have no idea how to export key frame animations to Collada
20141125 15:03:14 <rmk0> i'm not sure anyone else does either
20141125 15:03:19 <rmk0> the spec is brutally complicated
20141125 15:04:24 <rmk0> there's even a question of what to export... do you export the bone positions and orientations (as quaternions), or do you export the full 4x4 matrix for each bone?
20141125 15:04:35 <rmk0> is dependent on what the person consuming it wants
20141125 15:04:48 <rmk0> the collada spec seems to allow anything
20141125 15:04:53 <gouessej> I have no bone yet as I use old key framed animations
20141125 15:05:13 <rmk0> yeah... no idea there
20141125 15:30:21 <gouessej> I know what I can do
20141125 15:30:59 <gouessej> I can import my animation stored into a WaveFront OBJ file and export it as a Collada file to see what it does
20141125 15:31:57 <rmk0> think that would work
20141125 15:32:04 <rmk0> at least, you'd get one mesh per frame of animation
20141125 15:34:18 <gouessej> :)
20141125 15:34:30 <gouessej> better than nothing
20141125 15:34:45 <gouessej> Better than a single key frame
20141125 15:34:54 <rmk0> urhur
20141125 15:36:03 <gouessej> I have to learn how to use Blender because nobody wants to make my boring tasks, draw a hand to hold a gun, etc
20141125 15:36:34 <gouessej> For the moment, I know a bit how to use the edit mode
20141125 15:37:05 <gouessej> The background images are visible only in ortho mode
20141125 15:37:16 <gouessej> I haven't found a way to work around that
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20141125 16:30:24 <gouessej> rmk0: http://blender.stackexchange.com/a/1446 Are you sure animation export has never worked?
20141125 16:31:32 <rmk0> i'm not sure it's never worked, but it certainly doesn't now
20141125 16:32:59 <gouessej> He claims that it worked in v2.65 r53189
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20141125 21:57:09 <rmk0> hm... feel like this one has been asked before, but do we have canonical documentation somewhere on how to set up a basic shared context without screwing it up?
20141125 21:57:28 <rmk0> i'd like to know the bare minimum steps required to get something working that'll run everywhere
20141125 21:57:39 <rmk0> this will be the first time i've touched shared contexts ever!
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20141125 22:07:12 <zzuegg> rmk0: the only way i created shared contexts up to now was trough the setSharedAutoDrawable
20141125 22:10:30 <zzuegg> and as a note, ProgramPiplines, VAO and FBO cannot be shared
20141125 22:10:40 <rmk0> yeah, am aware
20141125 22:10:52 <zzuegg> good, i was not aware of the vao limitation :)
20141125 22:10:54 <rmk0> basically only want it for loading meshes into VBOs and loading textures
20141125 22:11:03 <zzuegg> for that its fine
20141125 22:11:16 <zzuegg> i created an offscreendrawable for that
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20141126 05:06:30 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20141126050630.html