#jogamp @ irc.freenode.net - 20150822 05:05:30 (UTC)


20150822 05:05:30 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150821050530.html
20150822 05:05:30 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150822050530.html
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20150822 11:40:59 <Eclesia> hi
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20150822 12:09:31 <gouessej> xranby: I had to spend a lot of time in modifying LibGDX in order to provide the same possibilities than JogAmp's Ardor3D Continuation in term of interoperability with AWT and Swing
20150822 12:09:34 <gouessej> hi
20150822 12:10:09 <gouessej> xranby: The Maven build and the Gradle build should work
20150822 12:10:15 <gouessej> I tested them yesterday
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20150822 16:42:45 <Eclesia> not much activity today
20150822 16:51:01 <xranby_> Eclesia: hi
20150822 16:51:15 <Eclesia> xranby_: hi
20150822 16:51:36 <xranby_> i am working on the libgdx downstream project
20150822 16:52:08 <xranby_> my first goal is to make sure they actually build all their own natives for gnu/linux systems
20150822 16:52:36 <xranby_> my second goal is to merge the jogamp work when they have "official" gnu/linux arm support
20150822 16:53:32 <Eclesia> I've never used libgdx
20150822 16:54:44 <xranby_> libgdx is a light framework with low level help classes suitabel for game creators
20150822 16:57:53 * Eclesia works on improving layout and animation api
20150822 17:00:47 <xranby_> Eclesia: this blog post has some ideas how to combine a property api with "sync" and animations http://joshondesign.com/2014/08/08/aminorefactored
20150822 17:00:58 <xranby_> scroll down to the end
20150822 17:01:33 <xranby_> Eclesia: what do your syntax look like today for animations?
20150822 17:02:24 <Eclesia> I have a syntax for style and trigger but not animations.
20150822 17:02:42 <Eclesia> xranby_: what do you have in mind ?
20150822 17:07:55 <xranby_> anim = rectangle.x.anim().from(-100).to(100).dur(1000).loop(5);
20150822 17:07:55 <xranby_> anim.start();
20150822 17:07:56 <xranby_> from that blogpost
20150822 17:07:56 <xranby_> i have not seen any good anim api in java thus i am copying all ideas i can find
20150822 17:09:34 <Eclesia> hm.. I'm not a huge fan of builder style syntax when it's not for a buffer or a builder class.
20150822 17:12:46 <Eclesia> I can't do that anyway. the animation api is not available from the variable api
20150822 17:13:03 <Eclesia> x.anim() <- not possible
20150822 17:16:09 <Eclesia> rectangle.varX().sync( new InterpolationAnim(-100,100,'CUBIC',1000))
20150822 17:16:18 <Eclesia> perhaps something like that
20150822 17:17:13 <Eclesia> if an animation is a variable it can then be used anywhere
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20150822 17:45:29 <Eclesia> question : we have KeyFrame objects. they are stored in a TimeSerie
20150822 17:45:53 <Eclesia> should TimeSerie implement Animation or should we have an AnimationTimeSerie class ?
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20150822 20:57:39 * Eclesia some music for a smooth evening : https://www.youtube.com/watch?v=PU35fJNtxp8&list=PL19C6056F17BB199E
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20150823 02:53:25 <a11mad11> how to store vertex and color in a vbo like this (v1,v2,v3,c1,c2,c3)
20150823 02:55:56 <a11mad11> glVertexAttribPointer(1,3,GL_BYTE,false,6,0) for vertex
20150823 02:56:24 <a11mad11> glVertexAttribPointer(2,3,GL_BYTE,true,6,6) for color
20150823 02:56:34 <a11mad11> does it work?
20150823 05:05:31 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150823050531.html