#jogamp @ irc.freenode.net - 20150925 05:05:12 (UTC)


20150925 05:05:12 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150924050512.html
20150925 05:05:12 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150925050512.html
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20150925 08:06:46 * eclesia (~husky@anon) has joined #jogamp
20150925 08:06:51 <eclesia> good morning
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20150925 11:17:54 <gouessej> Hi
20150925 11:24:29 <xranby> gouessej: Hi! btw sgothel has pushed an pmvMatrix + immModeSink example yesterday http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/LineSquareXDemoES2.java;h=2169b93d073c5e42d83102594a7f324c4141b064;hb=d3185d3c79f04012e604039f84466479bab755f9
20150925 11:25:10 <gouessej> xranby: it rocks! Thanks!
20150925 11:25:16 <xranby> gouessej: i am almost finished with an FixedFunctionUtil example as well
20150925 11:25:34 <xranby> FixedFunctionUtil makes the ES2 hardware appear like an GL2ES1 hardware
20150925 11:25:56 <gouessej> xranby: It's great, thank you so much :)
20150925 11:26:11 <xranby> thus it allows much of the GL2ES1 code to work without further modifications
20150925 11:27:02 <gouessej> It's going to be very helpful for me
20150925 11:27:30 <xranby> actually sgothel pushed that example 3 hours ago :)
20150925 11:29:57 <gouessej> JogAmp's Ardor3D Continuation has its own high level classes to handle the shaders. I hope that the final result won't be very messy when mixing the build-in shaders used by the emulation mechanism with other shaders.
20150925 11:34:45 <xranby> gouessej: https://gist.github.com/xranby/cd01e3075da128703b9f JOGLQuadES2.java using FixedFunctionUtil
20150925 11:34:58 <xranby> try it should be working
20150925 11:35:25 <xranby> All future GLAutoDrawable will appear as an GL2ES1 profile after wrapping the ES2 hardware using the glFixedFuncUtil'
20150925 11:35:48 <gouessej> excellent job
20150925 11:39:00 <gouessej> xranby: lol, I just have to call FixedFuncUtil.wrapFixedFuncEmul() in my code and when ES1 works, ES2 will work too :)
20150925 11:42:07 * gouessej (5ee4b442@anon) Quit (Quit: Page closed)
20150925 12:24:49 <xranby> sgothel: is the build finished? chich is idle but there is no aggregate build at http://jogamp.org/deployment/archive/master/?C=M;O=D
20150925 12:24:52 <xranby> chuck
20150925 12:25:42 <xranby> autobuilds are up at
20150925 12:25:51 <xranby> http://jogamp.org/deployment/autobuilds/master/?C=M;O=D
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20150925 17:26:19 <gouessej> rmk0: Please can you push another build on our Maven repository? Sven fixed a stupid bug I wrote in the image format detection (the missing casts) and the latest version doesn't contain it :s
20150925 17:26:53 <gouessej> rmk0: If you have no time to put it into Maven Central, please can you put it at least in our development repository?
20150925 17:35:04 <sgothel> I will do the latter Julien ..
20150925 17:35:10 <sgothel> what 'stupid bug' ?
20150925 17:36:01 <sgothel> later to today I will sign .. n' mavenize
20150925 17:39:23 <gouessej> I forgot to put the byte casts into the method that detects the image format
20150925 17:39:30 <gouessej> you fixed it
20150925 17:39:52 <gouessej> The latest version available through Maven still uses my own buggy code
20150925 17:40:19 * elect (~elect@anon) Quit (Remote host closed the connection)
20150925 17:40:20 <sgothel> ah that one thx ..
20150925 17:42:04 <gouessej> I should thank you for this, I'm heedless...
20150925 17:45:17 <gouessej> sgothel: Have you looked at my very last comment in the bug report 1219?
20150925 17:45:40 <gouessej> https://jogamp.org/bugzilla/show_bug.cgi?id=1219#c71
20150925 18:39:16 <sgothel> @Julien: Bug 1231 is solved
20150925 18:39:43 <gouessej> yes I know
20150925 18:39:53 <sgothel> and I don't want to rely on NIO2 yet .. also that would force me to re-test the different no-exec scenarios
20150925 18:40:11 <sgothel> http://jogamp.org/git/?p=gluegen.git;a=tree;f=doc/Implementation/IOUtil.testDirExe;h=7957af4cb44a16ec8bd3d41c1e82f058bdbb57f1;hb=HEAD
20150925 18:40:25 <sgothel> ^^ a few logs are here for some scenarios
20150925 18:41:05 <sgothel> it could be that even w/ reading the posix attrs .. execution could fail due to policies
20150925 18:41:28 <gouessej> ok
20150925 18:41:34 <sgothel> hence the exe-test is superior
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20150925 20:02:44 <gouessej> Wild Magic Engine seems to contain an implementation of portal culling :)
20150925 20:13:15 * Eclesia don't know what to work on, so much possibility but not very motivated
20150925 20:22:00 <gouessej> Eclesia: Does your engine support portal culling?
20150925 20:23:42 <Eclesia> nope, and it's not something I consider crucial at al
20150925 20:23:44 <Eclesia> all*
20150925 20:24:48 <gouessej> Really?
20150925 20:25:11 <gouessej> It's essential for indoor environments
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20150926 05:05:12 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150926050512.html