#jogamp @ irc.freenode.net - 20151003 05:05:15 (UTC)


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20151003 09:13:47 * rmk0 (~rmk0@anon) Quit (Quit: leaving)
20151003 09:14:11 * rmk0 (~rmk0@anon) has joined #jogamp
20151003 09:47:23 * monsieur_max (~maxime@anon) has joined #jogamp
20151003 13:13:40 * xranby_f22 (~familjen@anon) has joined #jogamp
20151003 13:20:39 * Eclesia (~eclesia@anon) has joined #jogamp
20151003 13:20:54 <Eclesia> hi
20151003 13:21:52 <xranby_f22> sgothel: KUDOS! thank you for fixing the IOUtil bugs, i can run junit tests directly from eclipse.. again
20151003 13:22:02 <xranby_f22> Eclesia: hi!
20151003 13:35:57 <Eclesia> question on mouse event behavior : imagine you have a panel and a button in the panel.
20151003 13:36:13 <Eclesia> the mouse enter the panel => MouseEvent.ENTER on the panel
20151003 13:36:29 <Eclesia> then the mouse enter the button => MouseEvent.ENTER on the button
20151003 13:36:55 <Eclesia> but should there be a MouseEvent.EXIT on the panel at the same time or not ?
20151003 13:44:24 <xranby_f22> Eclesia: to solve that question i need to ask you what you would expect to happen if you have two panels stacked on top of each other, should both get a MouseEvent.ENTER or only the top one?
20151003 13:45:14 <xranby_f22> do you want the api to scale for 3d picking as well?
20151003 13:45:52 <xranby_f22> i imagine that the event api has a way to define the boundarys of a component
20151003 13:46:12 <xranby_f22> in 2d you are still inside the boundary when you hover above the button inside the panel
20151003 13:46:30 <xranby_f22> hence you shall only send a MouseEvent.EXIT when you leave the boundary
20151003 13:46:41 <xranby_f22> thus only if the boundary has a hole in it
20151003 13:47:30 <xranby_f22> by that said i do not expect to see a MouseEvent.EXIT when you are above the button
20151003 13:47:55 <xranby_f22> i only expect to see a MouseEvent.EXIT if you have a hole in the boundary
20151003 13:48:06 <xranby_f22> like a frame for the button
20151003 13:57:43 <xranby_f22> sgothel: thank you your IOUtil fixes allows me to run junit tests from inside eclipse and fix low hanging fruit https://jogamp.org/bugzilla/show_bug.cgi?id=1244
20151003 14:08:42 <Eclesia> xranby_f22: ok, so no exit event. my events whre made in such a way that the mouse can only be in one widget at the time, which was causing me a lot of troubles for animations.
20151003 14:09:05 <Eclesia> I wanted a second thought before changing my api ^^
20151003 14:09:09 <Eclesia> thanks
20151003 14:18:11 <xranby_f22> Eclesia: before you change your api, contemplate how you want to solve tabbed panes
20151003 14:18:48 <Eclesia> not problem about those. they are not one above the other
20151003 14:24:34 <xranby_f22> if you view a 2d gui from the side inside a 3d scene.. should the z order in 2d give different z order in 3d ? :)
20151003 14:26:04 <xranby_f22> the design of 2d ui in the 80's usually mimiced a look what if we had a light source in the upper corner shining on the buttons to create the fake highlights and shadows
20151003 14:26:20 <xranby_f22> i find it interesting that now we can actually create such UI
20151003 14:26:29 <xranby_f22> with real ligh
20151003 14:26:31 <xranby_f22> light
20151003 14:33:04 <Eclesia> I'm not this far yet
20151003 15:58:51 * sgothel (~sgothel@anon) has joined #jogamp
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20151003 18:45:47 <Eclesia> hmm a deb file is not very complex after all
20151003 19:44:44 <xranby_f22> sgothel: good evening
20151003 19:44:58 <sgothel> hi ho
20151003 19:45:17 <sgothel> will cont. hacking in a bit .. just pausing a movie :)
20151003 19:45:37 <sgothel> so .. looks good for 2.3.2 .. sunday/monday
20151003 19:46:25 <sgothel> 1240 probably Monday, since the other tasks will consume today/tomorrow
20151003 19:46:40 <xranby_f22> sgothel: as i wrote before today, your fixes has enabled me to run junit tests inside eclipse, thank you
20151003 19:47:05 <sgothel> thank you for reporting - lead to a good cleanup :)
20151003 19:47:20 <xranby_f22> sgothel: hence i am able to iterate over tests that for some reason fail on openjdk 8 and or fedora 22
20151003 19:47:33 <sgothel> also the disable icon thingy etc nice nice
20151003 19:47:42 <sgothel> relative Uri path ..
20151003 19:47:44 <xranby_f22> i have started to push minor fixes to my jogl branch on github
20151003 19:48:13 <sgothel> I merged that one bug
20151003 19:48:50 <xranby_f22> great.. i see quite a lot of tests being "skipped" when i run junit4 on all jogl tests..
20151003 19:49:15 <sgothel> cd82c13fddfde8eff8cdd38dc21fa0bde3e3750a ..
20151003 19:49:26 <xranby_f22> 1099/1099 (786 skipped) trying to understand why that is
20151003 19:49:36 <sgothel> hmm
20151003 19:49:40 <xranby_f22> i have 9 tests failing that i will look closer at
20151003 19:49:55 <sgothel> https://jogamp.org/chuck/view/fwd/job/jogl/1459/testReport/
20151003 19:49:57 <xranby_f22> my feeling is that one of the failing tests blocks other tests from running
20151003 19:50:09 <sgothel> skipped due to no AWT or so ?
20151003 19:50:32 <sgothel> hmm .. when you do it via commandline 'ant junit.run'
20151003 19:50:47 <sgothel> then skipped should be reported in the log, and the test case xml file .. no?
20151003 19:50:56 <sgothel> i.e. reason ..
20151003 19:51:02 <sgothel> does it mean 'not run at all' ?
20151003 19:51:27 <xranby_f22> some failures are understandable... like i hit some assers in TestDisplayLifecycle02NEWT such as Assert.assertEquals(0,Display.getActiveDisplayNumber());
20151003 19:51:41 <xranby_f22> possibly related to the fedora gnome multimonitor bug
20151003 19:52:08 <sgothel> yeah .. expected failures: some input even/focus thingies .. and monitor setups
20151003 19:52:17 <sgothel> we usually have around .. err .. ~10
20151003 19:52:24 <sgothel> or 12
20151003 19:52:42 <sgothel> sometimes shared context fails occasionally .. on proprietary drivers
20151003 19:52:47 <xranby_f22> w8 one moment.. eclipse allows me to generate a list of all errors and failed tests
20151003 19:52:58 <sgothel> shall I merge that git commit of yours
20151003 19:52:59 <sgothel> ?
20151003 19:53:09 <sgothel> cd82c13fddfde8eff8cdd38dc21fa0bde3e3750a ?
20151003 19:54:15 <xranby_f22> https://gist.github.com/xranby/05a4ebb773fa27a1d7b3
20151003 19:54:17 <sgothel> w/ eclipse? autch :)
20151003 19:54:43 <sgothel> allowing eclipse to be busy for .. err 90 minutes :)
20151003 19:55:22 <xranby_f22> https://github.com/xranby/jogl/commit/cd82c13fddfde8eff8cdd38dc21fa0bde3e3750a <- yes please merge
20151003 19:56:22 <xranby_f22> i looked at GLProfile and used the same definition for 'disableOpenGLARBContext' and it fixed the issue on my machine
20151003 19:56:22 <sgothel> sure you use the right junit?
20151003 19:56:55 <sgothel> i.e. gluegen's junit jar file (which includes hamcrest etc)
20151003 19:57:22 <sgothel> in your gist .. its failures 'eh ?
20151003 19:57:41 <sgothel> ng.NoClassDefFoundError: Lorg/eclipse/swt/widgets/Display;
20151003 19:57:44 <sgothel> maybe thats it?
20151003 19:57:59 <sgothel> i.e. skipped b/c test could not be even started
20151003 19:58:19 <xranby_f22> let me run the ant to compare.. probably some issues related to me right clinking inside eclipse and press junit run
20151003 19:58:36 <sgothel> you need to add the provided swt files in jogl
20151003 19:58:44 <xranby_f22> hence i have no controll which junit eclipse uses
20151003 19:59:03 <sgothel> you have .. see Wade's wiki
20151003 19:59:11 <sgothel> i.e. our wiki eclipse dev ide
20151003 19:59:21 <sgothel> there is a tool setup ..
20151003 19:59:24 <sgothel> AFAIK
20151003 19:59:30 <xranby_f22> let me take a look
20151003 19:59:45 <sgothel> but they should be compatible .. hmm .. i.e. both junit4'ish
20151003 19:59:50 <sgothel> so maybe its SWT etc
20151003 20:00:30 <xranby_f22> the only issue that worry me before the release is this bug reported by the java3d user
20151003 20:00:41 <xranby_f22> that I have not been able to reproduce
20151003 20:00:42 <sgothel> ?
20151003 20:01:09 <xranby_f22> http://forum.jogamp.org/Java-1-6-0-pre12-with-JOGL-2-3-1-crashes-under-OpenSUSE-13-2-with-Mesa-td4035401.html
20151003 20:01:34 <sgothel> that is a forum post :-/
20151003 20:01:36 <xranby_f22> Object;IJ)J+0
20151003 20:01:36 <xranby_f22> j  jogamp.opengl.x11.glx.GLXExtImpl.glXCreateContextAttribsARB(JJJZLjava/nio/IntBuffer;)J+75
20151003 20:01:36 <xranby_f22> j  jogamp.opengl.x11.glx.X11GLXContext.createContextARBImpl(JZIII)J+369 Please try use java3d in combination with the latest jogamp jogl release candidate
20151003 20:01:36 <xranby_f22> http://jogamp.org/deployment/archive/master/gluegen_896-joal_622-jogl_1451-jocl_1094-signed/archive/jogamp-all-platforms.7z
20151003 20:01:36 <xranby_f22> and check if you still can reproduce this issue. Thank you!
20151003 20:01:46 <xranby_f22> yes it is a forum post
20151003 20:02:02 <xranby_f22> however the user claims that it is reproducible still
20151003 20:02:08 <xranby_f22> using the latest rc
20151003 20:02:45 <sgothel> .. glXCreateContextAttribsARB .. we did some work here (buffers)
20151003 20:03:28 <sgothel> Mesa DRI Intel(R) Haswell
20151003 20:03:39 <sgothel> Mesa 10.3.7
20151003 20:04:09 <sgothel> glXCreateContextAttribsARB0 <- probably a driver crash/issue
20151003 20:04:17 <sgothel> Haswell is a new thingy ..
20151003 20:04:21 <sgothel> AFAIK
20151003 20:04:39 <sgothel> Mesa 10.3.7 / Intel .. works here usually .. hmm
20151003 20:04:57 <sgothel> which distri ?
20151003 20:06:18 <sgothel> why can't they produce that unit test ? and file a bug report ?
20151003 20:06:24 <sgothel> I agree - a crash has priority
20151003 20:06:48 <sgothel> I pointed him to the other 2 unit tests ..
20151003 20:06:53 <sgothel> to copy / validate
20151003 20:07:06 <xranby_f22> OpenSUSE 13.2
20151003 20:07:10 <sgothel> then he asked for further assistance .. me no time
20151003 20:07:19 <sgothel> but will catch up w/ that later I guess
20151003 20:07:29 <sgothel> [1] file proper bug report w/ all infos
20151003 20:07:32 <xranby_f22> he mentioned the distro in the title
20151003 20:07:35 <sgothel> [2] make it a proper unit test
20151003 20:07:37 <sgothel> testing
20151003 20:07:41 <sgothel> yeah :)
20151003 20:07:57 <sgothel> well, I will test w/ Debian .. though
20151003 20:08:33 <sgothel> Debian 8 - Mesa 10.3.2, close ..
20151003 20:08:48 <sgothel> I hope its just a race condition in his test
20151003 20:08:50 <xranby_f22> i wonder if it is one of those classic situations when the user have a nvidia gpu and an integrated intel gpu in the cpu
20151003 20:08:58 <sgothel> since he doesn't mention this crash being produced otherwise
20151003 20:09:08 <xranby_f22> and that he have both mesa3d and nvidia drivers activated at the same time
20151003 20:09:11 <sgothel> right .. that is another question
20151003 20:09:11 * i-make-robots (~i-make-ro@anon) has joined #jogamp
20151003 20:09:38 <sgothel> so .. you do the bug report .. and unit test conversion? :)
20151003 20:09:42 <i-make-robots> Hi!
20151003 20:09:53 <sgothel> hi
20151003 20:10:00 <xranby_f22> all systems i have tried that have nvidias drivers and nouveau activated at the same time turn into badness.. usually fails to boot
20151003 20:10:08 <sgothel> (@robots: sorry little time lately )
20151003 20:10:26 <xranby_f22> i-make-robots: hi! say your postings from the new york makerfare
20151003 20:10:40 <i-make-robots> I was using TextureIO.newTexture(File....) and everything was fine. I switched to TextureIO.newTexture(InputStream...) with the same sourc png file (null hint) and now my textures are upside down.
20151003 20:10:46 <sgothel> no need to copy his machine now, first we need to have a proper test case and bug report
20151003 20:10:53 <xranby_f22> Ran your Evil-Overlord software today.. from inside eclipse.. it worked nice!
20151003 20:11:02 <sgothel> also: maybe the test case fails on other machines - this has not been stated!
20151003 20:11:08 <i-make-robots> xranby_f22: aw, thanks!
20151003 20:11:29 <i-make-robots> today's goal is to merge in my other robots to evil overlord. adding a stewart platform now, and then the crab robot.
20151003 20:11:46 <i-make-robots> lovin' the GL_SELECT. didn't have that awesomeness when I still had hair.
20151003 20:11:56 <xranby_f22> i-make-robots: i am collaborating with the quirkbot people staw robots etc
20151003 20:12:39 <i-make-robots> building their strachy interface?
20151003 20:12:45 <i-make-robots> Scratchy.
20151003 20:13:06 <sgothel> (10:09:38 PM) sgothel: so .. you do the bug report .. and unit test conversion? :)
20151003 20:13:17 <sgothel> me back in .. err .. 1-2 hours, laters
20151003 20:13:31 <xranby_f22> sgothel: yes i will dig into this bug,, because it is the only critical i know of at the moment
20151003 20:13:59 <xranby_f22> i want to check that everything work as we expect using jtabbed panes
20151003 20:14:00 <i-make-robots> so anyways... I just dropped in because the TextureIO seems to be loading my texture upside down in one specific case. Not sure if it's a known bug or not.
20151003 20:14:08 <xranby_f22> i-make-robots: it is a feature
20151003 20:14:15 <i-make-robots> like the BSOD?
20151003 20:14:23 <i-make-robots> "and now your moment of zen."
20151003 20:14:45 <xranby_f22> i-make-robots: opengl maths uses Y goes from 0 the bottom of the screen and a larger number is the top of the screen
20151003 20:14:47 <sgothel> thx Xerxes - use the texture coordinates .. and now I am out :)
20151003 20:15:09 <xranby_f22> while most 2d api's want Y to be like old TV's
20151003 20:15:27 <i-make-robots> xranby_f22: so? I was loading and displaying the texture just fine. All I changed was from new File(...) to getClass().getResource(...) and it flipped.
20151003 20:15:29 <xranby_f22> scanlines going from 0 at the top of the screen and a large number at the bottom of the screen
20151003 20:15:53 <xranby_f22> if you use the jogamp texture loaders then we want to load the image flipped
20151003 20:16:14 <xranby_f22> however there is a boolean you can use if you want it non flipped
20151003 20:16:20 <i-make-robots> There seems to be a disconnect here. you don't appear to be responding to what I'm saying in a way that makes sense.
20151003 20:16:44 <xranby_f22> i-make-robots: one moment and i can show you the junit test for the jogamp texture loader
20151003 20:16:58 <xranby_f22> how to load it flipped by default and non flipped if you want
20151003 20:17:40 <i-make-robots> I was doing TextureIO.newTexture(new File("java/src/images/cube-x-pos.png"), true); now I do TextureIO.newTexture(getClass().getResourceAsStream("/images/cube-x-pos.png"), true,null); and it's flipped.
20151003 20:17:41 <xranby_f22> however i am a bit confused why one usecase behaves unexpected..
20151003 20:18:30 <xranby_f22> i-make-robots: in case this usecase is not in the junit test, then i will add it and check
20151003 20:18:53 <i-make-robots> please and thank you. that is an excellent response. I feel understood and ack'd.
20151003 20:19:09 <i-make-robots> i really appreciate the hard work you're all putting in on this project.
20151003 20:19:48 <xranby_f22> i-make-robots: thank you for reporting
20151003 20:22:50 * xranby_f22 is looking at the com.jogamp.opengl.test.juni.jogl.util.texture TestPNGTextureFromFileNEWT
20151003 20:23:52 <xranby_f22> http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/util/texture/TestPNGTextureFromFileNEWT.java;h=d7017465eb30053033837c28e5ec07dd73b1c21c;hb=HEAD
20151003 20:25:33 <xranby_f22> i-make-robots: i will analyse the /images/cube-x-pos.png inside your project as well
20151003 20:26:26 <i-make-robots> good iea.
20151003 20:26:27 <i-make-robots> idea.
20151003 20:26:38 <xranby_f22> it is the large X displaying world orientation inside the Evil-Overload if i am not mistaken
20151003 20:26:51 <i-make-robots> the Y texture is the first one I saw that was flipped.
20151003 20:27:08 <i-make-robots> They could be flipped on both axies, I'm not sure. it's hard to tell.
20151003 20:27:26 <xranby_f22> yes it is harder to see if an X if flipped,, I agree
20151003 20:27:45 <i-make-robots> checking in-app against src image
20151003 20:28:18 <i-make-robots> confirmed only vertical flip.
20151003 20:29:37 <i-make-robots> uh... ok.... X is fine, Y and Z are flipped.
20151003 20:30:05 <i-make-robots> I haven't touched the cube texture in ages. let me roll back and see if going back to File() undoes the oops.
20151003 20:32:26 <i-make-robots> ok, File() is loading them correctly, Stream() is flipped vertically, and I didn't notice before that I've got my texcoords backwards on two sides of my cube.
20151003 20:33:50 <xranby_f22> i think i have to extend the junit test ,, all png tests here is using TextureIO.newTextureData
20151003 20:36:49 <xranby_f22> hence i need to add two tests that uses TextureIO.newTexture using file and stream
20151003 20:36:50 <xranby_f22> to verify expected behaviou
20151003 20:36:50 <xranby_f22> r
20151003 20:44:52 <xranby_f22> i-make-robots: to answer you question: "building their scratchy interface?" -> A: i am investigating how to best add a simulator to let people try program a quirkbot without owning one
20151003 20:45:07 <i-make-robots> heh.
20151003 20:45:41 * i-make-robots quietly pushes Evil Overlord under the table until it bumps xranby_f22.
20151003 20:47:37 <xranby_f22> you know, i am looking into if the inverse kinematics inside Evil Overlord may be used to do simulations such as this one: https://www.youtube.com/watch?v=JIUifKbh2gs&feature=youtu.be which i think it can!.. possibly need to add a jbullet physics engine to simulate how a straw robot wobbles around when the servo moves
20151003 20:51:31 <i-make-robots> ooh! "A fatal error has been detected by the Java Runtime Environment" That's a first!
20151003 20:52:30 <xranby_f22> tell us more...
20151003 20:52:54 <Eclesia> (IK jacobian solving available, but not constraints)
20151003 20:53:29 <xranby_f22> i-make-robots: can you reproduce it using http://jogamp.org/deployment/archive/master/gluegen_897-joal_623-jogl_1459-jocl_1099/ ?
20151003 20:53:43 <xranby_f22> our 3-Oct-2015 build
20151003 20:54:06 <i-make-robots> doubtful. I'm about to get on a plane.
20151003 20:54:37 <xranby_f22> i-make-robots: heading towards the next fair?
20151003 20:54:58 <xranby_f22> or are you heading home from new york?
20151003 20:55:53 <xranby_f22> i-make-robots: i will try your x,y,z png textures using our loaders and see if i can arrive at a conclusion
20151003 20:56:09 <xranby_f22> about the flipped observations
20151003 20:57:15 <xranby_f22> cube-x-neg.png cube-x-pos.png cube-y-neg.png cube-y-pos.png cube-z-neg.png cube-z-pos.png from inside Evil-Overlord git
20151003 20:57:58 <xranby_f22> i-make-robots: one quick question
20151003 20:58:26 <xranby_f22> i-make-robots: if i find anything dobious,, can you license these images under a public domain or the jogamp bsd license?
20151003 20:58:39 <xranby_f22> so taht i can include them inside the jogamp git
20151003 21:09:41 <i-make-robots> i think the license for the software says you can use them?
20151003 21:09:48 <i-make-robots> email me, I'll grant you permission.
20151003 21:11:27 <i-make-robots> nice! just got the stewart platform working in Evil Overlord.
20151003 21:11:47 <i-make-robots> and upgraded the SP firmware to phone home and self-register.
20151003 21:12:05 <i-make-robots> all MC robots should will do that from now on. Need an accurate count for metrics, if nothing else.
20151003 21:12:47 <i-make-robots> xranby_f22: visited the folks after NYC. Now heading home.
20151003 21:13:11 <i-make-robots> Thanks everyone!
20151003 21:13:17 * i-make-robots (~i-make-ro@anon) Quit (Quit: i-make-robots)
20151003 21:13:59 <sgothel> just for the record: PNGPixelRect is called by TextureIO to use GL orientation
20151003 21:15:15 <sgothel> NGPixelRect.read .. that is
20151003 21:16:03 <xranby_f22> we have many junit tests for TextureIO.newTextureData now that many using TextureIO.newTexture
20151003 21:16:07 <xranby_f22> not that many
20151003 21:16:19 <sgothel> mustFlipVertically .. usually only for AWT
20151003 21:16:32 <sgothel> well .. as you can see newTexture is pretty much the same
20151003 21:17:08 <sgothel> new Texture(gl, data);
20151003 21:18:48 <sgothel> the unit tests's GLEventListener/demo uses newTexture later on .. in their init method
20151003 21:18:51 <sgothel> so all covered
20151003 21:19:31 <sgothel> yes, one could be paranoid .. and add those explicitly
20151003 21:23:20 * Eclesia (~eclesia@anon) Quit (Quit: Leaving.)
20151003 21:25:43 <sgothel> @Xerxes: that new bug is in process? sorry to push you, but if not - I will file it now
20151003 21:25:50 <sgothel> i.e. next task
20151003 21:26:18 <sgothel> i.e. I could start making the test case a unit test
20151003 21:26:37 <sgothel> while you edit the bug .. decision?
20151003 21:28:47 <sgothel> hmm .. he is using Java3D .. sure thats not so good
20151003 21:29:40 <xranby_f22> sgothel: i have not yet started on that bug,, i am looking at this texture loader since i have persional interest in i-make-robots simulator software
20151003 21:30:24 <sgothel> well ..
20151003 21:30:34 <sgothel> ok me doing it now
20151003 21:30:46 <sgothel> that texture thingy is unlikely our issue
20151003 21:31:03 <sgothel> and all of this here is personal :)
20151003 21:31:41 <sgothel> he uses GL2 and even GL_SELECT ? something flushed at my eyes above ..
20151003 21:32:11 <sgothel> he may like to try a ray-cast .. occlusion test
20151003 21:32:36 <sgothel> or .. for complicated geometry false color, w/ well encoded numbers
20151003 21:33:19 <sgothel> phoning home? .. oh dear :-/
20151003 21:33:57 <xranby_f22> i dont know what a stewart platform is..
20151003 21:34:05 <sgothel> hope he uses a privacy disclaimer then ..
20151003 21:34:09 <xranby_f22> however his simulator software is gplv2
20151003 21:35:01 <xranby_f22> and since i had it already setup on my computer,, i can study both his code and the jogamp junit tests
20151003 21:35:20 <xranby_f22> making it convinient to look at it now while i had my computers state prepared
20151003 21:38:03 <xranby_f22> the only thing i can see the software connect to is the serial port to control the robot
20151003 22:03:46 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20151004 00:39:28 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=1245 <- closed WORKSFORME
20151004 01:10:20 <sgothel> does anybody know why our bugzilla 5.0.1 installation no more auto-completes the CC email field? (matching users, param: ajax_user_autocompletion)
20151004 01:10:37 <sgothel> a PIA
20151004 01:12:06 <sgothel> ah .. some feature called 'jsonrpc' must be enabled ..
20151004 01:12:12 <sgothel> who knows?
20151004 01:48:27 <sgothel> jsonrpc.cgi: Undefined subroutine &JSON::RPC::Procedure::check called at /usr/share/perl5/JSON/RPC/Server.pm line 316
20151004 02:41:41 <sgothel> working again .. puhh
20151004 02:42:01 <sgothel> dpkg -P libjson-any-perl libcgi-application-plugin-json-perl libcgi-application-extra-plugin-bundle-perl libjson-perl
20151004 02:42:17 <sgothel> ^^ had to remove system wide perl modules .. collision .. why o why
20151004 02:42:35 <sgothel> i.e. how to enforce bugzilla to use bugzilla/lib installed modules only?
20151004 05:05:15 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20151004050515.html