#jogamp @ irc.freenode.net - 20151004 05:05:15 (UTC)


20151004 05:05:15 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20151003050515.html
20151004 05:05:15 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20151004050515.html
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20151004 09:51:58 <Eclesia> o/
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20151004 15:37:50 * Eclesia *pom pom pom*
20151004 15:45:30 <xranby_f22> Eclesia: big day today!
20151004 15:46:47 <Eclesia> then slow down on the cheese at supper
20151004 15:54:06 <xranby_f22> (22:52:54) Eclesia: (IK jacobian solving available, but not constraints) <- hurray! -> http://unlicense.developpez.com/apidocs/classun_1_1api_1_1physic_1_1skeleton_1_1_i_k_solver_jacobian.html
20151004 15:56:19 <Eclesia> xranby_f22: contributions to improve it are really really welcome, physic engine is a real pain.
20151004 15:58:05 <xranby_f22> physics enngines is one of the areas when it is best to wait for research to get published and then implement the good algorithms
20151004 15:59:41 <Eclesia> it's not just maths, making the api is also painfull, between IK, skeletons, constraints. make it clean and understandable is hard.
20151004 16:01:50 <xranby_f22> http://www.physics.umu.se/english/research/statistical-physics-and-networks/complex-mechanical-systems/realtime-wire-simulation/
20151004 16:02:13 * Eclesia is fighting on another topic, difference in the binary between unity 5.0 and 5.1
20151004 16:14:59 <xranby_f22> http://www.physics.umu.se/digitalAssets/45/45089_hybrid.pdf
20151004 16:15:53 <xranby_f22> 12 line pseudo code for the algorighm on page 8
20151004 16:16:37 <xranby_f22> algorithm
20151004 16:24:24 <Eclesia> xranby_f22: good luck
20151004 16:24:27 <Eclesia> :D
20151004 17:13:55 <xranby_f22> sgothel: replacing import junit.framework.* with import org.junit.* fixed the odd "Stub!" exception seen when i run the tests from inside eclipse
20151004 17:14:03 <xranby_f22> pushing a patch in a moment
20151004 17:27:42 <xranby_f22> https://github.com/xranby/jogl/commit/5fec82b2ec9dfb5467e4c00eebdb0a1d6abe0e0c
20151004 18:08:38 <Eclesia> \o/ found my bug. they added a 4bytes alignement between some blocks in unity5 ts ts ts. don't underestimate me guys.
20151004 18:19:00 <xranby_f22> Eclesia: you read hex! and you have a quite nifty hex parser!
20151004 18:19:19 <xranby_f22> Eclesia: have you seen the martian movie?
20151004 18:19:37 <xranby_f22> i can tell you, from now on... people will know what you talk about
20151004 18:20:37 <Eclesia> xranby_f22: my hex viewer : http://unlicense.developpez.com/temporaire/EditBit.png :D
20151004 18:20:58 <Eclesia> (in binary diff mode between 2 files)
20151004 18:23:13 <xranby_f22> i only have one question... why didnt you use your ui library?
20151004 18:23:34 <xranby_f22> :) all in all,, amazing work!
20151004 18:24:12 <Eclesia> wasn't ready yet when I needed it. but yeah, I will have to update the UI one day.
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20151004 21:45:00 <Eclesia> good night ++
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20151004 22:31:15 <xranby_f22> The United States Trade Representative #USTR Trans-Pacific Partnership #TPP livestream is "hidden" only people with this link can see the Atlanta Ministerial Press Conference : https://www.youtube.com/watch?v=u3KBpGE1VLs
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20151005 05:05:15 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20151005050515.html