OpenGL_ProgrammablePipeline_Raymarcher_Metaballs_JOGL Advanced fragment shader implementing a GPGPU raymarcher to render multiple isosurface metaballs. Lit with 8 lightsources using phong shading. |
OpenGL_ProgrammablePipeline_JuliaSet_JOGL Advanced fragment shader calculating a Julia set fractal in some kind of GPGPU fashion. |
OpenGL_ProgrammablePipeline_Mandelbrot_JOGL Advanced fragment shader calculating a Mandelbrot fractal zoom in some kind of GPGPU fashion. |
OpenGL_ProgrammablePipeline_Pseudo2D3DDeformations_JOGL "Ported" some WebGL/ES 2D texture deformation fragment shaders from this site http://www.iquilezles.org/apps/shadertoy/ to JOGL. |
OpenGL_ProgrammablePipeline_IntermediateParticleSystem_JOGL "Intermediate Particle System" using a more complex movement algorithm as in the "Basic Particle System". |
OpenGL_ProgrammablePipeline_BasicParticleSystem_JOGL_Variation_02 Another variation of the "Basic Particle System" routine, but this time with 950.000 particles per frame (4x more as before). |
OpenGL_ProgrammablePipeline_BasicParticleSystem_JOGL Basic stateless "Particle System" calculated entirely as vertex shader. |
Generic Engine - The Monolith Implementation of a small scene graph Generic Engine: http://genericengine.net Music: http://www.oursvince.com |
OpenGL_ProgrammablePipeline_Diffraction_JOGL "Diffraction" shader emulating the anisotropic "reflection" characteristic of nano surface structures (e.g. like the grates of a compact disc). |
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