OpenGL_J2D_Migration_VectorBalls_JOGL Migration of the VolatileImage based "Vectorballs". Now uses JOGL for hardware accelerated alphachannel blending. |
OpenGL_J2D_Migration_StaticBitmapTunnel_JOGL Migration of the VolatileImage based "Static Bitmap Tunnel". Now uses JOGL for hardware accelerated alphachannel blending. |
OpenGL_FixedFunctionPipeline_RubberbandBalls_JOGL Vectorballs using real geometry and spheremapping. |
OpenGL_FixedFunctionPipeline_AccumulationBuffer_JOGL "Motionblur" using the accumulation buffer from OpenGL. |
multi-touch swarm & physics This is a second Video about my Bachelor Thesis Work at the FH-Düsseldorf . The Frontend is written in Java. The Backend for Videotracking is tbeta from the nuigroup. |
Generic Engine - The Viewer First of development with respect to a 3D viewer Generic Engine: http://genericengine.net Music: http://www.lastfm.de/music/Marc+A.+Pullen |
Mark Fight (beta) video prévio do jogo de luta que estou desenvolvendo utilizando jogl (java+opengl) |
JCollada Character Animation simple character fully rigged and interactively animated in the simple DAE-Viewer that ships with JCollada. It's still pure java. visit http://www.xquaker.com |
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