SW Tracking Report Feature Objectives Overview
This list exposes building blocks for potential use and business case scenarios using Java & JogAmp on Desktop and Embedded Devices.
Notably Graph UI could be of interest here?
Also see Completed Features Objectives ...
High DPI
- Parent Main Node
- Dependency Tree
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- Children blocking Parent
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Graph
Graph UI
Graph UI is meant to be an immersive UI within the 3D scene including text and UI objects, including user interaction.
This would allow an application to utilize one viewport or window, exposing the scene including the UI w/o the need for any external toolkit.
Think of an integrated QT or OpenJFX in your 2D/3D application working on desktop and embedded devices even w/o any windowing system on top of a plain console DRM/GBM as support by JOGL(EGL) and NEWT.
Early examples from 2012 are available in these videos around the 2:45 minute mark and here at the 16s mark.
Notably the Graph Curve Rendering is almost complete, as well as our own user input including gesture detection within NEWT.
- Parent Main Node
- Dependency Tree
- All GraphUI
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- All of Product graphui
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Jogl / Graph
Dependency Tree Graph Font Issues
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OpenJFX
Bug report 607 describes different ways to either
- enhance external rendering via JOGL into an OpenJFX UI elements, or
- to replace OpenJFX's Glass w/ NEWT and Prism's OpenGL coding with JOGL
NEWT
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Vulkan
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Video Encoding/Decoding & Player
Across our releases, we supported video encoding and decoding (with a player) based on either FFmpeg or Android's library as shown in this clip at 2:12 min mark.
Goal would be to
- Update general ffmpeg video decoding support
- Enhance ffmpeg video encoding support
- Potentially add better control about video-frame to framebuffer control for editing software
See related buglist
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iOS Enhancements
Early iOS support has been demonstrated in 2019
Enhancing this port would allow to use JogAmp in a similar fashion as on Android, but using an OpenJDK iOS build.
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Misc
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