#jogamp @ irc.freenode.net - 20140320 05:06:10 (UTC)


20140320 05:06:10 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20140319050610.html
20140320 05:06:10 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20140320050610.html
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20140320 09:51:13 <gouessej> Hi
20140320 09:51:41 <gouessej> Xerxes, rather advise people to set java.ext.dirs instead of putting anything in jre/lib/ext
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20140320 19:19:45 <hharrison> Anybody have any advice on debugging openGL issues on MacOSX...when the software renderer is used, things appear fine, when hardware context is used, blank window
20140320 19:20:29 <hharrison> finally got jaamsim runnign on OSX, now to actually get it debugged
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20140320 20:20:55 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=1000 <- duh! :)
20140320 20:21:40 <sgothel> @Harvey: Besides normal DebugGL .. etc .. hmm ..
20140320 20:21:46 <sgothel> there is that OpenGL tool ..
20140320 20:21:50 <zzuegg> whoohooo. 1000's bug.. you should quit vor today and getting a beer
20140320 20:22:32 <hharrison> sgothel: I was hoping someone would pipe up and say 'fixed in 2.1.5'
20140320 20:22:59 <hharrison> still on 2.1.4 currently, next's week's problem ;-)
20140320 20:24:06 <sgothel> maybe it's fixed .. look at the bug list ..
20140320 20:24:16 <sgothel> but I doubt .. hmm
20140320 20:25:19 <sgothel> ^^^ Bug report 1000 .. and so low profile - hence my 'duh!' :)
20140320 20:44:30 <hharrison> glBindVertexArray returning GL_INVALID_OPERATION when passing in 0...which seems explicitly allowed, wonder what I've done wrong
20140320 21:48:54 <hharrison> Hmm, anyone know if you have to do anything special to get the retina display macbooks to render properly
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20140321 00:07:16 <sgothel> @Harvey: Retina -> yes
20140321 00:08:03 <sgothel> special setup of window/drawable/view (whatever for whichever OS) + some scale factor for window-size -> drawable-size
20140321 00:11:02 <hharrison> ahhh
20140321 00:11:24 <hharrison> First off...how do you test if you're on such a system?
20140321 00:11:44 <hharrison> And second, any example of what the correction looks like?
20140321 00:12:07 <hharrison> (from a program using jogl's perspective)
20140321 00:30:19 <hharrison> Hmm, question 1 seems to be checking java.awt.Toolkit.getDefaultToolkit().getDesktopProperty("apple.awt.contentScaleFactor")
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20140321 00:58:35 <sgothel> me not talking about AWT ofc ..
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20140321 01:04:41 <sgothel> https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Introduction/Introduction.html
20140321 01:08:01 <sgothel> https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/APIs/APIs.html#//apple_ref/doc/uid/TP40012302-CH5-SW2
20140321 01:08:12 <sgothel> ^^ collecting links for NEWT's OSX HiDPI support ..
20140321 01:08:23 <sgothel> probably need to add this for Windows as well ..
20140321 01:11:43 <sgothel> https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSView_Class/Reference/NSView.html#//apple_ref/occ/cl/NSView
20140321 01:11:56 <sgothel> setWantsBestResolutionOpenGLSurface
20140321 01:12:52 <sgothel> But I dunno the situation w/ AWT ..
20140321 01:14:07 <sgothel> if ^^ 'apple.awt.contentScaleFactor' causes a diff native drawable size not promoted by the GLCanvas dimension .. I guess we are not compatible somewhat
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20140321 05:06:10 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140321050610.html