#jogamp @ irc.freenode.net - 20140902 05:05:41 (UTC)


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20140902 05:12:15 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
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20140902 07:01:08 <eclesia> last time : good morning (before 2weeks of holidays) :D
20140902 08:17:08 <xranby> good morning
20140902 08:35:58 <eclesia> xranby: hi, for info : wav,flac,adts,mp4 audio decoders in the lib ;)
20140902 08:36:28 <xranby> eclesia: great! all the things that the hardware itself do not provide
20140902 08:36:46 <eclesia> I made the author of JAAD change his mind, it's know public domain
20140902 08:36:54 <eclesia> now*
20140902 08:37:49 <xranby> impressive
20140902 08:39:58 <eclesia> I took me a few days to torture him, lost a few fingers, but he accepted XD
20140902 08:39:59 <xranby> personally i am not against the GPL, i actually have a case where i am negociating with chinese hardware manufacturers and they insist that i cant have the sourcecode to the linux kernel
20140902 08:40:17 <xranby> in this case its really great that the kernel is GPL
20140902 08:40:32 <xranby> thus i have a way to get the sourcecode
20140902 08:41:01 <xranby> by simply informing them that they cant really do that
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20140902 13:01:38 <sgothel> .. any other pressing bugs for 2.2.1 ?
20140902 13:03:00 <sgothel> https://jogamp.org/wiki/index.php/SW_Tracking_Report_Objectives_for_the_release_2.2.1
20140902 13:03:56 <xranby> sgothel: upgrade openal-soft?
20140902 13:04:10 <xranby> there is a new release
20140902 13:04:12 <sgothel> solves a bug ?
20140902 13:04:24 <xranby> http://kcat.strangesoft.net/openal.html
20140902 13:04:29 <sgothel> duh
20140902 13:05:03 <sgothel> pls check our git-sha1 of openal-soft .. and w/ latest and whether it fixes pressing bugs for 2.2.1
20140902 13:05:30 <sgothel> new bug report pls, either for 'hot fix' for 2.2.1, or for 2.3.0 later on .. thx
20140902 13:05:52 <sgothel> we still need to compile openal-soft on windows
20140902 13:07:09 <xranby> hmm.. one thing is true.. Chris Robinson commits a lot http://repo.or.cz/w/openal-soft.git/shortlog
20140902 13:07:19 <monsieur_max> i don't know if this could be qualified as pressing bug : https://jogamp.org/bugzilla/show_bug.cgi?id=955
20140902 13:07:42 <monsieur_max> I'll probably come with an home made workaround when I'll have the time to work on it though
20140902 13:08:07 <sgothel> a NV driver issue ..
20140902 13:08:26 <monsieur_max> sgothel: btw, congrats on the siggraph video, very interesting :)
20140902 13:08:43 <sgothel> interestingly .. I never see this, i.e. xrandr latest gives me proper resolutions on NV driver
20140902 13:09:13 <monsieur_max> sgothel: were you using the proprietary drivers or "nouveau" ?
20140902 13:09:23 <sgothel> proprietary
20140902 13:09:36 <monsieur_max> strange ...
20140902 13:09:43 <sgothel> never tried noveau yet, didn't dare to test the reversed engineered ..
20140902 13:09:59 <sgothel> soon I will replace the Linux/AMD test node
20140902 13:10:09 <sgothel> w/ an AMD APU + Mesa drivers
20140902 13:10:30 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=955#c3 <- well, I have this in my xorg.conf .. dunno
20140902 13:10:48 <sgothel> ah .. it's your report Max :)
20140902 13:11:14 <monsieur_max> hehe :)
20140902 13:11:58 <sgothel> just tested .. I see all resolutions
20140902 13:12:21 <monsieur_max> well, i've tested on a vanilla install of different ubuntu with proprietary nvidia on my computer, no custom changes on xorg.conf, so i'm afraid that this issue might happen for many users
20140902 13:12:33 <sgothel> Debian Jessie here ..
20140902 13:13:00 <monsieur_max> interesting
20140902 13:13:02 <sgothel> Option "RandRRotation" "on"
20140902 13:13:02 <sgothel> Option "DynamicTwinView" "False"
20140902 13:13:02 <sgothel> ^^ was required w/ old NV drivers
20140902 13:13:14 <sgothel> dunno its impact now
20140902 13:13:37 <monsieur_max> mmmh i'll keep that in mind
20140902 13:13:48 <monsieur_max> can you teell me your xrandr version please ?
20140902 13:14:07 <sgothel> sven@risa:~/projects/JOGL/jogl/make$ xrandr --version
20140902 13:14:07 <sgothel> xrandr program version 1.4.2
20140902 13:14:07 <sgothel> Server reports RandR version 1.4
20140902 13:14:30 <monsieur_max> ok
20140902 13:14:38 <monsieur_max> thanks for the information
20140902 13:15:29 <sgothel> -Dnewt.debug.Screen gives me ..
20140902 13:16:06 <sgothel> RandR 1.4.0, jogamp.newt.driver.x11.RandR13@6f1fba17
20140902 13:16:06 <sgothel> ScreenVirtualSize: 3840x2160 617x339 mm
20140902 13:16:06 <sgothel> XRRGetScreenSizeRange: 8x8 .. 16384x16384
20140902 13:16:06 <sgothel> XRRScreenResources 0x7f21647ec360: Crtc count 4
20140902 13:16:08 <sgothel> etc
20140902 13:16:45 <sgothel> I read NV's response .. a while ago, and they said it's also about the monitor .. i.e. does it support other native resolutions ?
20140902 13:16:59 <monsieur_max> well, it does :-/
20140902 13:17:42 <xranby> sgothel: omm i think i will have to write to the openal-soft mailinglist... everytime i see someone adding memory barriers using inline assembler .. i scream
20140902 13:17:47 <sgothel> try w/ '-Dnewt.debug.Screen' and above NV settings .. maybe we can solve it finally, I know it's annoying
20140902 13:18:37 <sgothel> @Xerxes: whats wrong w/ cache flush ? :)
20140902 13:18:41 <monsieur_max> using nouveau withtout problem, and mutliple other games are able to switch resolution, also, using xrandr --q1 allows to switch with no problem. No fancy computer Thinkpad W520
20140902 13:19:07 <sgothel> yeah .. but its a bit odd to use pre xrandr version .. hmm
20140902 13:19:10 <monsieur_max> sgothel: ok, I'll get back to you then, I'll update the bug thread with everything soon
20140902 13:19:15 <sgothel> well, we have both impl. ..
20140902 13:19:33 <sgothel> if you find a good trigger in code, to switch to old impl. .. hmm
20140902 13:19:38 <monsieur_max> sgothel: my idea was to force the old one, as a workaround
20140902 13:19:44 <monsieur_max> yep
20140902 13:19:53 <monsieur_max> not perfect but good enough
20140902 13:20:16 <sgothel> try '-Dnewt.test.Screen.disableRandR13' :)
20140902 13:20:42 <sgothel> x11.ScreenDriver line 93 :)
20140902 13:21:07 <monsieur_max> haha :) ok noted, unfortunately, I'll have to wait a few hours for that
20140902 13:21:24 <sgothel> still .. needs a working solution, w/o such magic
20140902 13:22:33 <monsieur_max> i'm no expert, but the nvidia answer on this topic is not making me optimistic
20140902 13:23:40 <sgothel> copy / paste to bug 955 ..
20140902 13:24:19 <monsieur_max> perfect, i was wondering if i should do it or not
20140902 13:24:49 <monsieur_max> thanks sven, I'll kep you updated
20140902 13:24:52 <monsieur_max> *keep
20140902 13:25:17 <sgothel> thx
20140902 13:42:56 <sgothel> off-topic: Sergei Glaziev on current EU-US-Ukraine/RU issues https://www.youtube.com/watch?v=cikvqdMRTTA
20140902 13:43:31 <sgothel> off-topic: Also NATO Summit 2014 http://www.nato.int/cps/en/natohq/110343.htm - Where 'rapid response force' shall be ratified http://www.bbc.co.uk/news/world-europe-29016170
20140902 13:43:53 * gouessej (5ee4b442@anon) has joined #jogamp
20140902 13:44:41 <gouessej> Hi
20140902 13:45:11 <gouessej> Maybe I'm wrong but this bug seems to be easy to fix: https://jogamp.org/bugzilla/show_bug.cgi?id=1047
20140902 13:45:17 <sgothel> cynical: I prefer re-urbanization projects to toss resources and bump economy .. in favor of another European was .. well :-/
20140902 13:45:25 <gouessej> It's easy to reproduce
20140902 13:45:41 <sgothel> ah
20140902 13:45:49 <sgothel> thx Julien .. I missed that one
20140902 13:45:58 <sgothel> yup .. will tackle it
20140902 13:46:34 <gouessej> You're welcome. I tried to fix it by myself, I thought that the parsing of the GL version was already correctly implemented elsewhere
20140902 13:46:50 <sgothel> yes .. should not be done there .. it's all in GLContext
20140902 13:47:33 <gouessej> I'm not sure it's correctly done in GLContext for ES 1 :s
20140902 13:48:41 <gouessej> The bug 1045 requires a deeper investigation, it shouldn't be fixed for the next minor release.
20140902 13:48:57 <sgothel> I mean GLContext holds all info .. profile etc, regardless of the string - which we only use as fallback
20140902 13:49:02 * eclesia vote for the bug about frame not showing in the deskop bar
20140902 13:49:12 <sgothel> hehe .. thats for 2.3.0
20140902 13:49:17 <eclesia> (for toolips, dialogs, etc...)
20140902 13:49:20 <eclesia> :'(
20140902 13:50:22 <gouessej> eclesia, what is the number of this bug??
20140902 13:50:28 <sgothel> understood .. same discussion relates as days before here with someone, i.e. I will do this all in one window in GL space .. no native window
20140902 13:50:44 <eclesia> I don't have the number here, (I'm a work)
20140902 13:51:28 <gouessej> eclesia: https://jogamp.org/bugzilla/show_bug.cgi?id=940 ?
20140902 13:51:52 <eclesia> that's it
20140902 13:52:27 <gouessej> It's not something that I would fix quickly like for the bug 1045
20140902 13:52:58 <sgothel> (yup, it's for 2.3.0)
20140902 13:52:58 <gouessej> it's an enhancement
20140902 13:53:14 <sgothel> (it is our constant reminder to do it .. :)
20140902 13:53:57 <gouessej> I'll have to work on NEWT Input API when I'm done with the RC1 of JogAmp's Ardor3D Continuation
20140902 13:54:51 <gouessej> Mark isn't there :s
20140902 13:54:59 <sgothel> great .. your reserved jogamp git repo for ardor3d might get populated by then ?
20140902 13:55:41 <sgothel> yes, Mark is not here .. wow, I realized this yesterday - maybe vacation
20140902 13:55:53 <gouessej> Yes but I still don't know exactly how to do that. I plan to copy all the stuff from Github
20140902 13:56:05 <sgothel> sure
20140902 13:56:20 <sgothel> git push --mirror .. or something
20140902 13:56:48 <gouessej> rmk: I'd like to modify this line of my pom file: https://github.com/gouessej/Ardor3D/blob/master/pom.xml#L338 in order to use jogamp.org but it won't work as it requires ssh, will it?
20140902 13:57:13 <sgothel> hu ?
20140902 13:57:19 <sgothel> ssh for what ?
20140902 13:57:44 <sgothel> git push on jogamp via ssh only, yes
20140902 13:57:48 <gouessej> I'd like to use Maven to push the snapshots instead of my Ant and bash scripts
20140902 13:58:35 <sgothel> hmm .. any write operation to jogamp must go via ssh, yes
20140902 13:59:03 <sgothel> only email (sent) just requires SSL/TLS
20140902 13:59:42 <gouessej> ok, maybe this thing works: https://maven.apache.org/plugins/maven-deploy-plugin/examples/deploy-ssh-external.html
20140902 14:00:25 <sgothel> but please - don't you store your ssh passphrase easily .. and don't have your private key w/o passphrase
20140902 14:00:37 <sgothel> (i.e. don't you ever use that 'scripted'!!!!)
20140902 14:01:17 <gouessej> The second example is quite bad
20140902 14:01:19 <gouessej> :s
20140902 14:01:58 <sgothel> Mark and I had some chats about such things .. well, we only access things secure _MANUALLY_ONLY_ - no automated scripting, keys always stored local and secure .. just as a reminder, don't wanne see jogamp being broken
20140902 14:02:44 <sgothel> e.g. we also decided to not use apache's ssh impl. to use maven w/ such a plugin
20140902 14:03:17 <sgothel> as there was a required 'option' to store the ssh-passphrase or something .. horrible
20140902 14:03:46 <gouessej> I'm not crazy enough to store my private key into a public pom.xml file
20140902 14:03:54 <sgothel> sounds good :)
20140902 14:04:09 <sgothel> you can't be too explicit when it comes to these things :)
20140902 14:04:53 <gouessej> There are some files in .ssh but I don't store my passphrase except within my brain
20140902 14:05:45 <gouessej> Maybe there is an example of use somewhere in the JogAmp projects
20140902 14:06:40 <sgothel> ?
20140902 14:06:52 <sgothel> we don't want to explain ssh access ..
20140902 14:07:00 <gouessej> I don't want to store my username, I'll try to use wagon-ssh-external
20140902 14:07:29 <sgothel> using platform's ssh impl. (open-ssh) sounds good
20140902 14:07:59 <gouessej> Yes. Ideally, I'd like to login with ssh and then to use Maven
20140902 14:08:27 <sgothel> I do same .. straight on jogamp I run Mark's maven deployment scripts
20140902 14:08:37 <sgothel> you can do same I guess ?
20140902 14:10:15 <gouessej> Yes, it's probably possible
20140902 14:10:57 <gouessej> Where are his scripts?
20140902 14:11:24 <sgothel> http://jogamp.org/git/?p=jogamp-scripting.git;a=tree;f=maven;h=e82beea4d1d71171f1b6bf927c13e9612eb08740;hb=HEAD
20140902 14:11:42 <sgothel> then I make you a separate 'maven' folder in deployment .. one sec
20140902 14:13:27 <sgothel> drwxr-xr-x 2 jgouesse ardor3d 2 Sep 2 16:13 ardor3d
20140902 14:13:35 <sgothel> drwxr-xr-x 2 jgouesse ardor3d 2 Sep 2 16:12 jgouesse
20140902 14:13:52 <sgothel> the jgouesse folder for you to play ..
20140902 14:14:01 <sgothel> the ardor3d folder for your 'official' stuff
20140902 14:14:02 <gouessej> thanks
20140902 14:14:18 <sgothel> http://jogamp.org/deployment/maven/ <- all here
20140902 14:15:13 <sgothel> ah .. moved jgouesse (and mine) to maven-test
20140902 14:15:48 <sgothel> hmm
20140902 14:16:15 <sgothel> deployment/maven-ardor3d
20140902 14:16:28 <sgothel> now .. sorry, guess its more clean this way
20140902 14:16:36 <gouessej> It's ok for me
20140902 14:16:58 <gouessej> When I have some time, maybe I'll use continuous integration too
20140902 14:17:09 <sgothel> great
20140902 14:18:47 <gouessej> Who is allowed to create a forum section?
20140902 14:19:10 <sgothel> uh .. you ? not ? then I add you .. thought you are an admin already
20140902 14:19:31 <gouessej> I'm not sure I'm already allowed to do that
20140902 14:20:18 <gouessej> Yes I can
20140902 14:21:01 <sgothel> you, you are an admin
20140902 14:21:06 <sgothel> *yup* :)
20140902 14:23:13 <gouessej> I have to end up with writing the tutorial, push the builds, push the source code on our git and then I'll create a subsection about JogAmp's Ardor3D Continuation
20140902 14:24:12 <sgothel> yeah .. well, it took like one year from being independent to have things working on jogamp.org .. with all the bells and whistles :)
20140902 14:24:12 <gouessej> Do you know what we might show at the next FOSDEM?
20140902 14:24:33 <sgothel> I would love to show llvm/vmkit ..
20140902 14:25:03 <sgothel> if that works .. even book in their category/space :)
20140902 14:25:40 <sgothel> your ardor3d .. input and other user stuff, api enhancements .. maybe
20140902 14:25:42 <gouessej> How would JOGL benefit of vmkit?
20140902 14:25:51 <sgothel> being free ?
20140902 14:26:02 <gouessej> yes :)
20140902 14:26:07 <sgothel> I mentioned that in our BOF
20140902 14:26:45 <gouessej> http://vmkit.llvm.org/ "You can still play with the last VMKit release, but the project is not more maintained"
20140902 14:27:00 <sgothel> in theory .. it's the advanced thingy .. and gives more freedoms (dimensions), like mix-language, copyright/patents (maybe), platforms, ..
20140902 14:27:35 <sgothel> yeah well .. however, the tech/idea is still being worked on
20140902 14:29:57 <gouessej> Maybe I could show JFPSM but only if I make some substantial improvements. I could "make a FPS in a few minutes"
20140902 14:30:25 <sgothel> time perception varies .. :)
20140902 14:31:08 <gouessej> The main objective would consist in showing that you can make a quick portable blueprint
20140902 14:31:19 <gouessej> with a few clicks
20140902 14:32:17 <gouessej> I hope I'll succeed in fixing the ES support
20140902 14:34:16 <gouessej> Does FixedFuncUtil work with ES 3 too?
20140902 14:35:08 <sgothel> didn't try manually .. hmm, but should work, i.e. on desktop w/ ES3 I saw some pictures while unit testing
20140902 14:36:19 <gouessej> Does GLU have a chance to work with it too?
20140902 14:37:21 <sgothel> didn't you wrote something about it ?
20140902 14:37:26 <sgothel> *write*
20140902 14:37:57 <sgothel> i.e. we would need the GLU ES2 support
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20140902 14:42:42 <gouessej_> I only tested with ES 1 & 2
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20140902 16:05:42 <hharrison> sgothel: good morning
20140902 16:09:56 <hharrison> jogl commit c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983 is confusing, sent you an email about it
20140902 16:35:48 <sgothel> @Harvey: So issuing intern() here is redundant ( static final String lala = "LALA".intern(); } - due to JVM specs and magic ?
20140902 16:36:01 <hharrison> yes
20140902 16:36:03 <sgothel> I remember there was something .. but wondered .. why ..
20140902 16:36:17 <sgothel> well, so it cannot hurt .. hmm .. one sec .. lets see other cases
20140902 16:36:19 <hharrison> at class load time, all string constants are implicitly interned
20140902 16:36:46 <sgothel> NativeWindowFactory: we do the same here ..
20140902 16:37:01 <sgothel> well, I like it more expressive - so in case this doesn't hurt ..
20140902 16:37:22 <sgothel> commit also removed equals(..) -> ref-compare
20140902 16:37:46 <hharrison> I don't think it _hurts_, although I think this breaks inlining across class boundaries
20140902 16:38:05 <hharrison> that part is safe, it was the interning I was cnfused about
20140902 16:38:33 <hharrison> class files will be negligibly larger as well
20140902 16:39:35 <sgothel> "breaks inlining across class boundaries" ?
20140902 16:39:37 <hharrison> There's magic used when a String constant is public static final
20140902 16:39:39 <sgothel> how so ?
20140902 16:40:02 <sgothel> how about other VMs (not so java-ish) ?
20140902 16:40:04 <hharrison> Class1 { public static final Sting foo = "some string";}
20140902 16:40:28 <hharrison> Class2 { public string bar = Class1.foo; }
20140902 16:40:57 <sgothel> I see no delta here, since assignment to 'foo' is done after [optional] operation
20140902 16:41:01 <hharrison> As part of the bytecode of class2, the whole string "some string" is inlined, not a ref to Class1.foo
20140902 16:41:10 <sgothel> oh
20140902 16:41:12 <hharrison> It's part of the bytecode standard
20140902 16:41:17 <sgothel> hmm
20140902 16:41:44 <hharrison> Because all those strings get inlined at class load time, it makes class2 freestanding
20140902 16:42:01 <sgothel> sounds like we shall open a bug report (you), describing this issue - and validate our .intern() usage (GLPRofile, NativeWindowFactory, .. ?)
20140902 16:42:02 <hharrison> so even if class1 gets loaded later, they get the same string ref
20140902 16:42:16 <hharrison> I can do that
20140902 16:42:20 <sgothel> as long this is guaranteed - I am fine w/ it ..
20140902 16:42:23 <sgothel> great - thx
20140902 16:42:29 <sgothel> (maybe even the patch :)
20140902 16:42:37 <hharrison> I'm still trying to get your AWT test case running...I somewhat disagree with the resolution of bug 1048
20140902 16:42:49 <sgothel> the other bug - OSX/NewtCanvasAWT .. must be an issue with your code
20140902 16:42:52 <hharrison> It's not multiple NewtCanvasAWTs in a window
20140902 16:43:02 <hharrison> it's one canvas in each of 3 JFrames
20140902 16:43:11 <hharrison> on the first one made visible ever gets drawn
20140902 16:43:14 <sgothel> pls check the unit tests !
20140902 16:43:23 <hharrison> I will before I actually complain!
20140902 16:43:34 <sgothel> it's either 25 per jframe, or 25 jframes w/ one ..
20140902 16:43:36 <hharrison> ;-)
20140902 16:43:38 <sgothel> the perf test cases
20140902 16:43:57 <hharrison> Ahhh, I hadn't gotten to the second part of that test yet
20140902 16:44:11 <sgothel> :)
20140902 16:44:45 <sgothel> however, you have a few boilerplates now, to compare w/ your code - hope it helps
20140902 16:45:07 <hharrison> I hope so too
20140902 16:45:17 <sgothel> maybe Matt can show up here as well .. :)
20140902 16:45:33 <hharrison> indeed
20140902 16:45:40 <sgothel> instead of nagging about GLAnimController .. better make most minimal self containing tests :)
20140902 16:45:56 <sgothel> but his change req. is welcome for 2.3.0 ofc!
20140902 16:46:13 <sgothel> hehe
20140902 16:46:28 <sgothel> I guess I forgot something for Svenson
20140902 16:51:02 <hharrison> Hmm, looking at commit fbbc153150faecdaa7f37c15eb03fc484276bb40
20140902 16:51:31 <hharrison> the S_EMPTY thing is unneeded for the same reason..."" only ever gets one instance as a constant
20140902 16:51:51 <sgothel> yup
20140902 16:52:08 <hharrison> But I suppose having a symbolic name is nice
20140902 16:52:17 <sgothel> at least now we have proper doc for such change w/ bug report .. ahem, need to burn in this pattern :)
20140902 16:52:24 <sgothel> maybe .. dunno :)
20140902 16:52:42 <hharrison> Yeah, I'll go open a bug and reference that from some audit patches
20140902 16:52:46 <sgothel> not really, motivation was same .. reduce strings :)
20140902 16:53:30 <hharrison> Just to confirm, do you object if I go do the audit and take the .interns back out?
20140902 16:54:19 <sgothel> nope - the whole purpose - thank you!
20140902 16:54:23 <hharrison> OK
20140902 16:54:49 <sgothel> (no sideeffects .. ofc, like above 'static final String lala = "lala";'
20140902 16:57:37 <hharrison> Bug 1059 will track this
20140902 16:58:12 <sgothel> https://jogamp.org/wiki/index.php/SW_Tracking_Report_Objectives_for_the_release_2.2.1 <- added
20140902 16:58:41 <hharrison> If you recall, this was part of how I got the tracing implementations to shrink down, allowing common string constants to get folded
20140902 16:58:55 <sgothel> yup
20140902 17:00:00 <hharrison> gotta go AFK for a bit
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20140903 05:05:41 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140903050541.html