Cross Compilation to Arm64 for OpenJDK, JogAmp on GNU/Linux, iOS, ..

Sven // Jul 15, 2019 12:21:40 PM

Finally pushed our crosstool-ng-projects configuration to our SCM repositories and published the binaries here. Changes to the last April toolchain builds are multiple: Updating crosstool-ng to latest release 1.24.0 Aligning configuration with Debian 10 (Buster): glibc 2.28 binutils 2.31.1 gcc 8.3.0 (unchanged) Using 4-tuple symbolic links to 3-tuple, dropping vendor. This allows drop-in usage for… Continue reading Cross Compilation to Arm64 for OpenJDK, JogAmp on GNU/Linux, iOS, ..

Debian 10 (Buster) ZFS Live Image Recipe

Sven // Jul 15, 2019 4:47:50 AM

First of all KUDOS to Debian’s new release this month, Debian 10 (Buster). Notable to me is the effort for reproducible binaries, which aligns with my security Source Certification Contract (SCC) goals of Are You Who You Say You Are? Trust the Source, User. Debian’s Buster release PR accordingly: Thanks to the Reproducible Builds project,… Continue reading Debian 10 (Buster) ZFS Live Image Recipe

JogAmp iOS Arm64 Port: NEWT

Sven // Jul 8, 2019 4:19:58 PM

JogAmp port to iOS, tested on ipad pro 11, arm64. We use our own OpenJDK 9 x86_64 and arm64 build for the arm64 device and the x86_64 simulation. The iOS port complements our wide range of supported platforms as demonstrated here. This video demonstrates a working NEWT iOS port: Mitigates FBO Depth Buffer iOS Quirk… Continue reading JogAmp iOS Arm64 Port: NEWT

JogAmp iOS Arm64 Port: First Visuals …

Sven // Jun 23, 2019 8:36:33 AM

My favorite tagline from Niels Bohr, which I also have chosen for our Jenkins build & test server? An expert is a man who has made all the mistakes which can be made, in a narrow field. The OpenJDK build and GlueGen iOS bring-up had its own little challenges, now I walked through another bunch… Continue reading JogAmp iOS Arm64 Port: First Visuals …

JogAmp iOS Arm64 bring-up

Sven // Jun 17, 2019 6:43:19 AM

I have been distracted from completing the 2.4.0 JogAmp release last two weeks, but at least it is for a good reason. Our most valuable client CCT International ordered a JogAmp port running on Apple’s iOS devices, namely iPad Pro using an arm64. Right now I still finalize the NativeWindow, Jogl and Newt specialization for… Continue reading JogAmp iOS Arm64 bring-up

Oracle Java[tm] 8u202 last supported version for JogAmp

Sven // May 14, 2019 10:28:50 AM

Oracle Binary Code License Around January 2019, Oracle made its last Java[tm] release, namely 8u202, under their Oracle Binary Code License Agreement for the Java SE Platform Products and JavaFX, last updated 21 September 2017. This binary license still allows personal and commercial users to use and distribute their binary freely, i.e. commercially use the… Continue reading Oracle Java[tm] 8u202 last supported version for JogAmp

Version 3.3.0

William Bittle // Apr 15, 2018 7:58:19 PM

This release was focused on Java 9, OSGi, and Maven but also includes some behavior changes and performance improvements. For those just using the library, the behavior changes to be aware of are: The GJK algorithm has changed slighty.  It now exits after N number of iterations.  This has been changed to ensure that the Read more about Version 3.3.0[…]

Version 3.2.4

William Bittle // May 2, 2017 4:36:39 AM

This is a maintenance release to fix the issue where the a Joint removed from a World cannot be added back or to a different world due to an internal member not being cleared.

Version 3.2.3

William Bittle // Sep 4, 2016 8:41:14 PM

This release fixes issues with the getRadius(Vector2) method for the Slice, Capsule, Ellipse, and HalfEllipse shapes under local rotation and fixes the detect(AABB) method in the Sap broadphase. Sadly, the getRadius(Vector2) method for the Ellipse classes boils down to a maximization/root finding problem.  Thankfully, the method should be called rarely so should have negligible performance Read more about Version 3.2.3[…]

Version 3.2.2

William Bittle // Jun 20, 2016 5:49:41 AM

This release is primarily for a new collision shape called Link. This shape extends the existing Segment shape and provides for smooth sliding across chains of Links. There were some minor fixes and code clean up as well.