Bugzilla – Attachment 779 Details for
Bug 1301
OpenGL profile init takes up to one minute ( win 10 + nvidia 7xx )
Home
|
New
|
Browse
|
Search
|
[?]
|
Reports
|
Help
|
Log In
[x]
|
Forgot Password
Login:
[x]
jogamp console logs
game_console.log (text/plain), 1.74 MB, created by
Maxime Caignart
on 2016-04-12 10:47:02 CEST
(
hide
)
Description:
jogamp console logs
Filename:
MIME Type:
Creator:
Maxime Caignart
Created:
2016-04-12 10:47:02 CEST
Size:
1.74 MB
patch
obsolete
>NativeLibrary.findLibrary(<java>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >findSysLib #0: test java.dll >findSysLib #0: java.dll not readable >findSysLib #1: test E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\java.dll >ELF-1: Using E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\java.dll >Caught: Buffer is not an ELF Header >java.lang.IllegalArgumentException: Buffer is not an ELF Header > at jogamp.common.os.elf.ElfHeaderPart1.<init>(ElfHeaderPart1.java:361) > at jogamp.common.os.elf.ElfHeaderPart1.read(ElfHeaderPart1.java:343) > at jogamp.common.os.PlatformPropsImpl.readElfHeaderPart1(PlatformPropsImpl.java:420) > at jogamp.common.os.PlatformPropsImpl.access$100(PlatformPropsImpl.java:38) > at jogamp.common.os.PlatformPropsImpl$1.run(PlatformPropsImpl.java:170) > at java.security.AccessController.doPrivileged(Native Method) > at jogamp.common.os.PlatformPropsImpl.<clinit>(PlatformPropsImpl.java:160) > at com.jogamp.opengl.GLProfile.<clinit>(GLProfile.java:147) > at jogamp.opengl.util.av.impl.FFMPEGDynamicLibraryBundleInfo.<clinit>(FFMPEGDynamicLibraryBundleInfo.java:254) > at jogamp.opengl.util.av.impl.FFMPEGMediaPlayer.<clinit>(FFMPEGMediaPlayer.java:189) > at eu.curvedcat.game.Main.main(Main.java:153) >ELF-1: Got null >Platform.Elf: valid false, elfCpuName null, cpuType null, abiType null, elfLittleEndian 0 >Platform.Endian: test-little true, elf[valid false, val 0] -> LITTLE_ENDIAN true >Platform.Property: ARCH amd64, CpuType X86_64, ABIType GENERIC_ABI >Platform.Hard: ARCH amd64, CPU_ARCH X86_64, ABI_TYPE GENERIC_ABI - strategy 220(isAndroid false, elfValid false) >getJarUri Default jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/com/jogamp/common/os/Platform.class > -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/com/jogamp/common/os/Platform.class >getJarUri res: com.jogamp.common.os.Platform -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/com/jogamp/common/os/Platform.class -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/com/jogamp/common/os/Platform.class >IOUtil.getTempRoot(): tempX1 <C:\Users\PRO\AppData\Local\Temp>, used true >IOUtil.getTempRoot(): tempX3 <C:\Users\PRO\AppData\Local\Temp>, used false >IOUtil.getTempRoot(): tempX4 <C:\Users\PRO>, used true >IOUtil.getTempRoot(): tempX2 <null>, used false >IOUtil: locating <com/jogamp/common/util/bin/exe-windows-x86_64.defl>, has cl: true >AssetURLContext.resolve: <com/jogamp/common/util/bin/exe-windows-x86_64.defl> >FAIL(1): no protocol: com/jogamp/common/util/bin/exe-windows-x86_64.defl >AssetURLContext.resolve: type 2: url <jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/com/jogamp/common/util/bin/exe-windows-x86_64.defl>, conn <sun.net.www.protocol.jar.JarURLConnection:jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/com/jogamp/common/util/bin/exe-windows-x86_64.defl>, connURL <jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/com/jogamp/common/util/bin/exe-windows-x86_64.defl> >IOUtil: found <bin/exe-windows-x86_64.defl> within class package <com/jogamp/common/util/> of given class <com.jogamp.common.util.IOUtil>: true >IOUtil.testDirExec(): test-exe <C:\Users\PRO\AppData\Local\Temp\jogamp_exe_tst5578189277653021679.exe>, existingFile false, returned 0 >IOUtil.testDirExec(): abs-path <C:\Users\PRO\AppData\Local\Temp>: res 0 -> true >IOUtil.testDirExec(): total 609ms, create 56ms, fill 8ms, execute 545ms >IOUtil.testDirImpl(tempX1): <C:\Users\PRO\AppData\Local\Temp>, create true, exec true: true >IOUtil.testDirExec(): test-exe <C:\Users\PRO\AppData\Local\Temp\jogamp_0000\jogamp_exe_tst7484147209135720722.exe>, existingFile false, returned 0 >IOUtil.testDirExec(): abs-path <C:\Users\PRO\AppData\Local\Temp\jogamp_0000>: res 0 -> true >IOUtil.testDirExec(): total 556ms, create 8ms, fill 0ms, execute 548ms >IOUtil.testDirImpl(tempX1): <C:\Users\PRO\AppData\Local\Temp\jogamp_0000>, create true, exec true: true >IOUtil.getTempRoot(): temp dirs: exec: C:\Users\PRO\AppData\Local\Temp\jogamp_0000, noexec: C:\Users\PRO\AppData\Local\Temp\jogamp_0000 >IOUtil.testDirImpl(testDir): <C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache>, create true, exec false: true >TempFileCache: Static Initialization ---------------------------------------------- OK: true >TempFileCache: Thread: main, CL 0x33909752, tempBaseDir C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache >TempFileCache: tmpFile = C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221.tmp >TempFileCache: lckFile = C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221.lck >TempFileCache: tmpRootDir = C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221 >TempFileCache: Setting jnlp.jogamp.tmp.cache.root=jln905455571543899221 >------------------------------------------------------------------ OK: true >TempFileCache: new TempFileCache() --------------------- (static ok: true) >TempFileCache: Thread: main, CL 0x33909752, this 0x7e0e6aa2 >TempFileCache: *** Reaper: deleteOldTempDirs in C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache >TempFileCache: tempDir C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070 (ok: true) >---------------------------------------------------------- >TempJarCache.initSingleton(): ok true, C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070 >JNILibLoaderBase: addNativeJarLibs( > classesFromJavaJars = [class jogamp.common.Debug] > singleJarMarker = null >) >getJarUri Default jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/jogamp/common/Debug.class > -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/jogamp/common/Debug.class >getJarUri res: jogamp.common.Debug -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/jogamp/common/Debug.class -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/jogamp/common/Debug.class >getJarName res: gluegen-rt-2.3.2.jar >JNILibLoaderBase: jarBasename: gluegen-rt-2.3.2 >JNILibLoaderBase: addNativeJarLibsImpl( > classFromJavaJar = class jogamp.common.Debug > classJarURI = jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar!/jogamp/common/Debug.class > jarBasename = gluegen-rt-2.3.2.jar > os.and.arch = windows-amd64 > nativeJarBasename = gluegen-rt-2.3.2-natives-windows-amd64.jar >) >JNILibLoaderBase: addNativeJarLibsImpl: initial: file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2.jar -> file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/ >JNILibLoaderBase: addNativeJarLibsImpl: nativeLibraryPath: natives/windows-amd64/ >JNILibLoaderBase: addNativeJarLibsImpl: module: gluegen-rt-2.3.2-natives-windows-amd64.jar -> jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2-natives-windows-amd64.jar!/ >getJarFile.0: jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2-natives-windows-amd64.jar!/ >getJarFile.1: jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2-natives-windows-amd64.jar!/ >getJarFile res: E:\Program Files (x86)\Steam\SteamApps\common\The Count Lucanor\lib\gluegen-rt-2.3.2-natives-windows-amd64.jar >TempJarCache: addNativeLibs: jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/gluegen-rt-2.3.2-natives-windows-amd64.jar!/: nativeJar E:\Program Files (x86)\Steam\SteamApps\common\The Count Lucanor\lib\gluegen-rt-2.3.2-natives-windows-amd64.jar (NEW) >TempJarCache: validateCertificates: OK - No rootCerts in given class jogamp.common.Debug, nativeJar E:\Program Files (x86)\Steam\SteamApps\common\The Count Lucanor\lib\gluegen-rt-2.3.2-natives-windows-amd64.jar >JarUtil: extract: E:\Program Files (x86)\Steam\SteamApps\common\The Count Lucanor\lib\gluegen-rt-2.3.2-natives-windows-amd64.jar -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070, extractNativeLibraries true (natives/windows-amd64/), extractClassFiles false, extractOtherFiles false >JarUtil: JarEntry : META-INF/MANIFEST.MF other-file skipped >JarUtil: JarEntry : jogamp/nativetag/common/windows/amd64/TAG.class class-file skipped >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry false >JarUtil: MKDIR (parent): natives/windows-amd64/gluegen-rt.dll -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64 >JarUtil: EXTRACT[1]: [gluegen-rt -> ] natives/windows-amd64/gluegen-rt.dll -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\gluegen-rt.dll: 18432 bytes, addedAsNativeLib: true >JNILibLoaderBase: addNativeJarLibsImpl.X: gluegen-rt-2.3.2.jar / gluegen-rt-2.3.2-natives-windows-amd64.jar -> ok: true; duration: now 0 ms, total 0 ms (count 1, avrg 0.000 ms) >JNILibLoaderBase: addNativeJarLibsWhenInitialized: count 1, ok true >NativeLibrary.findLibrary(<gluegen-rt>) (TempJarCache): C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\gluegen-rt.dll >JNILibLoaderBase: loadLibraryInternal(gluegen-rt), TempJarCache: C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\gluegen-rt.dll >JNILibLoaderBase: System.load(C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\gluegen-rt.dll) - mode 2 >JNILibLoaderBase: loadLibraryInternal(gluegen-rt): OK - mode 2 >JNILibLoaderBase: Loaded Native Library: gluegen-rt >JNILibLoaderBase: loaded gluegen-rt >java.lang.Exception: JVMUtil.initSingleton() .. initialized main > at jogamp.common.jvm.JVMUtil.<clinit>(JVMUtil.java:62) > at com.jogamp.common.os.Platform$1.run(Platform.java:320) > at java.security.AccessController.doPrivileged(Native Method) > at com.jogamp.common.os.Platform.<clinit>(Platform.java:287) > at com.jogamp.opengl.GLProfile.<clinit>(GLProfile.java:147) > at jogamp.opengl.util.av.impl.FFMPEGDynamicLibraryBundleInfo.<clinit>(FFMPEGDynamicLibraryBundleInfo.java:254) > at jogamp.opengl.util.av.impl.FFMPEGMediaPlayer.<clinit>(FFMPEGMediaPlayer.java:189) > at eu.curvedcat.game.Main.main(Main.java:153) >MachineDataInfoRuntime.initialize(): > Static MachineDataInfoStatic: X86_64_WINDOWS(7): MachineDataInfo: runtimeValidated false, 32Bit false, primitive size / alignment: > int8 1 / 1, int16 2 / 2 > int 4 / 4, long 4 / 4 > int32 4 / 4, int64 8 / 8 > float 4 / 4, double 8 / 8, ldouble 16 / 16 > pointer 8 / 8, page 4096 > Runtime MachineDataInfo: runtimeValidated true, 32Bit false, primitive size / alignment: > int8 1 / 1, int16 2 / 2 > int 4 / 4, long 4 / 4 > int32 4 / 4, int64 8 / 8 > float 4 / 4, double 8 / 8, ldouble 16 / 16 > pointer 8 / 8, page 4096 >JNILibLoaderBase: addNativeJarLibs( > classesFromJavaJars = [class jogamp.nativewindow.Debug, class jogamp.opengl.Debug, class jogamp.newt.Debug] > singleJarMarker = -all >) >getJarUri Default jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/nativewindow/Debug.class > -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/nativewindow/Debug.class >getJarUri res: jogamp.nativewindow.Debug -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/nativewindow/Debug.class -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/nativewindow/Debug.class >getJarName res: jogl-all-2.3.2.jar >JNILibLoaderBase: jarBasename: jogl-all-2.3.2 >JNILibLoaderBase: addNativeJarLibsImpl( > classFromJavaJar = class jogamp.nativewindow.Debug > classJarURI = jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/nativewindow/Debug.class > jarBasename = jogl-all-2.3.2.jar > os.and.arch = windows-amd64 > nativeJarBasename = jogl-all-2.3.2-natives-windows-amd64.jar >) >JNILibLoaderBase: addNativeJarLibsImpl: initial: file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar -> file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/ >JNILibLoaderBase: addNativeJarLibsImpl: nativeLibraryPath: natives/windows-amd64/ >JNILibLoaderBase: addNativeJarLibsImpl: module: jogl-all-2.3.2-natives-windows-amd64.jar -> jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/ >getJarFile.0: jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/ >getJarFile.1: jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/ >getJarFile res: E:\Program Files (x86)\Steam\SteamApps\common\The Count Lucanor\lib\jogl-all-2.3.2-natives-windows-amd64.jar >TempJarCache: addNativeLibs: jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/: nativeJar E:\Program Files (x86)\Steam\SteamApps\common\The Count Lucanor\lib\jogl-all-2.3.2-natives-windows-amd64.jar (NEW) >TempJarCache: validateCertificates: OK - No rootCerts in given class jogamp.nativewindow.Debug, nativeJar E:\Program Files (x86)\Steam\SteamApps\common\The Count Lucanor\lib\jogl-all-2.3.2-natives-windows-amd64.jar >JarUtil: extract: E:\Program Files (x86)\Steam\SteamApps\common\The Count Lucanor\lib\jogl-all-2.3.2-natives-windows-amd64.jar -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070, extractNativeLibraries true (natives/windows-amd64/), extractClassFiles false, extractOtherFiles false >JarUtil: JarEntry : META-INF/MANIFEST.MF other-file skipped >JarUtil: JarEntry : jogamp/nativetag/opengl/windows/amd64/TAG.class class-file skipped >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry false >JarUtil: EXTRACT[1]: [jogl_desktop -> ] natives/windows-amd64/jogl_desktop.dll -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\jogl_desktop.dll: 692224 bytes, addedAsNativeLib: true >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry false >JarUtil: EXTRACT[2]: [jogl_mobile -> ] natives/windows-amd64/jogl_mobile.dll -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\jogl_mobile.dll: 363008 bytes, addedAsNativeLib: true >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry false >JarUtil: EXTRACT[3]: [nativewindow_awt -> ] natives/windows-amd64/nativewindow_awt.dll -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\nativewindow_awt.dll: 16896 bytes, addedAsNativeLib: true >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry false >JarUtil: EXTRACT[4]: [nativewindow_win32 -> ] natives/windows-amd64/nativewindow_win32.dll -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\nativewindow_win32.dll: 31744 bytes, addedAsNativeLib: true >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry false >JarUtil: EXTRACT[5]: [newt -> ] natives/windows-amd64/newt.dll -> C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\newt.dll: 41984 bytes, addedAsNativeLib: true >JNILibLoaderBase: addNativeJarLibsImpl.X: jogl-all-2.3.2.jar / jogl-all-2.3.2-natives-windows-amd64.jar -> ok: true; duration: now 8 ms, total 8 ms (count 2, avrg 4.000 ms) >JNILibLoaderBase: addNativeJarLibs0: done: jogl-all-2.3.2 >getJarUri Default jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/opengl/Debug.class > -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/opengl/Debug.class >getJarUri res: jogamp.opengl.Debug -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/opengl/Debug.class -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/opengl/Debug.class >getJarName res: jogl-all-2.3.2.jar >JNILibLoaderBase: jarBasename: jogl-all-2.3.2 >JNILibLoaderBase: addNativeJarLibsImpl( > classFromJavaJar = class jogamp.opengl.Debug > classJarURI = jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/opengl/Debug.class > jarBasename = jogl-all-2.3.2.jar > os.and.arch = windows-amd64 > nativeJarBasename = jogl-all-2.3.2-natives-windows-amd64.jar >) >JNILibLoaderBase: addNativeJarLibsImpl: initial: file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar -> file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/ >JNILibLoaderBase: addNativeJarLibsImpl: nativeLibraryPath: natives/windows-amd64/ >JNILibLoaderBase: addNativeJarLibsImpl: module: jogl-all-2.3.2-natives-windows-amd64.jar -> jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/ >TempJarCache: addNativeLibs: jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/: nativeJar jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/ (REUSE) >JNILibLoaderBase: addNativeJarLibsImpl.X: jogl-all-2.3.2.jar / jogl-all-2.3.2-natives-windows-amd64.jar -> ok: true; duration: now 0 ms, total 8 ms (count 3, avrg 2.667 ms) >JNILibLoaderBase: addNativeJarLibs0: done: jogl-all-2.3.2 >getJarUri Default jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/newt/Debug.class > -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/newt/Debug.class >getJarUri res: jogamp.newt.Debug -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/newt/Debug.class -> jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/newt/Debug.class >getJarName res: jogl-all-2.3.2.jar >JNILibLoaderBase: jarBasename: jogl-all-2.3.2 >JNILibLoaderBase: addNativeJarLibsImpl( > classFromJavaJar = class jogamp.newt.Debug > classJarURI = jar:file:/E:/Program%20Files%20(x86)/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar!/jogamp/newt/Debug.class > jarBasename = jogl-all-2.3.2.jar > os.and.arch = windows-amd64 > nativeJarBasename = jogl-all-2.3.2-natives-windows-amd64.jar >) >JNILibLoaderBase: addNativeJarLibsImpl: initial: file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2.jar -> file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/ >JNILibLoaderBase: addNativeJarLibsImpl: nativeLibraryPath: natives/windows-amd64/ >JNILibLoaderBase: addNativeJarLibsImpl: module: jogl-all-2.3.2-natives-windows-amd64.jar -> jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/ >TempJarCache: addNativeLibs: jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/: nativeJar jar:file:/E%3A/Program%20Files%20%28x86%29/Steam/SteamApps/common/The%20Count%20Lucanor/lib/jogl-all-2.3.2-natives-windows-amd64.jar!/ (REUSE) >JNILibLoaderBase: addNativeJarLibsImpl.X: jogl-all-2.3.2.jar / jogl-all-2.3.2-natives-windows-amd64.jar -> ok: true; duration: now 0 ms, total 8 ms (count 4, avrg 2.000 ms) >JNILibLoaderBase: addNativeJarLibs0: done: jogl-all-2.3.2 >JNILibLoaderBase: addNativeJarLibsWhenInitialized: count 3, ok true >NativeLibrary.findLibrary(<jawt>) (TempJarCache): null >NativeLibrary.findLibrary(<jawt>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >JNILibLoaderBase: loadLibraryInternal(jawt), TempJarCache: null >JNILibLoaderBase: System.loadLibrary(jawt) - mode 3 >JNILibLoaderBase: loadLibraryInternal(jawt): OK - mode 3 >JNILibLoaderBase: Loaded Native Library: jawt >JNILibLoaderBase: loaded jawt >NativeLibrary.findLibrary(<nativewindow_awt>) (TempJarCache): C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\nativewindow_awt.dll >JNILibLoaderBase: loadLibraryInternal(nativewindow_awt), TempJarCache: C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\nativewindow_awt.dll >JNILibLoaderBase: System.load(C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\nativewindow_awt.dll) - mode 2 >JNILibLoaderBase: loadLibraryInternal(nativewindow_awt): OK - mode 2 >JNILibLoaderBase: Loaded Native Library: nativewindow_awt >JNILibLoaderBase: loaded nativewindow_awt >NativeLibrary.findLibrary(<nativewindow_win32>) (TempJarCache): C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\nativewindow_win32.dll >JNILibLoaderBase: loadLibraryInternal(nativewindow_win32), TempJarCache: C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\nativewindow_win32.dll >JNILibLoaderBase: System.load(C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\nativewindow_win32.dll) - mode 2 >JNILibLoaderBase: loadLibraryInternal(nativewindow_win32): OK - mode 2 >JNILibLoaderBase: Loaded Native Library: nativewindow_win32 >JNILibLoaderBase: loaded nativewindow_win32 >main - DynamicLibraryBundle.init start with: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo >NativeLibrary.findLibrary(<OpenGL32>) (TempJarCache): null >NativeLibrary.findLibrary(<OpenGL32>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load OpenGL32.dll >DynamicLinkerImpl.incrLibRefCount 0x7ffd28400000 -> LibRef[OpenGL32.dll, refCount 1], libs loaded 1 >DynamicLinkerImpl.openLibraryGlobal "OpenGL32.dll": 0x7ffd28400000 -> LibRef[OpenGL32.dll, refCount 1]) >NativeLibrary.open(): Successfully loaded: NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Loaded Tool library: NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >NativeLibrary.findLibrary(<jogl_desktop>) (TempJarCache): C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\jogl_desktop.dll >JNILibLoaderBase: loadLibraryInternal(jogl_desktop), TempJarCache: C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\jogl_desktop.dll >JNILibLoaderBase: System.load(C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\jogl_desktop.dll) - mode 2 >JNILibLoaderBase: loadLibraryInternal(jogl_desktop): OK - mode 2 >JNILibLoaderBase: Loaded Native Library: jogl_desktop >JNILibLoaderBase: loaded jogl_desktop >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetProcAddress) -> 0x7ffd28429ba0 >Lookup-Native: <wglGetProcAddress> 0x7ffd28429ba0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >getToolGetProcAddressHandle: wglGetProcAddress -> 0x7ffd28429ba0 >DynamicLibraryBundle.init Summary: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo > toolGetProcAddressFuncNameList: [wglGetProcAddress], complete: true, 0x7ffd28429ba0 > Tool Lib Names : [[OpenGL32]] > Tool Lib Loaded: 1/1 [true], complete true > Glue Lib Names : [jogl_desktop] > Glue Lib Loaded: 1/1 [true], complete true > All Complete: true > LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglCopyContext) -> 0x7ffd28429ce0 >Lookup-Native: <wglCopyContext> 0x7ffd28429ce0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglCreateContext) -> 0x7ffd28429070 >Lookup-Native: <wglCreateContext> 0x7ffd28429070 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDeleteContext) -> 0x7ffd284290e0 >Lookup-Native: <wglDeleteContext> 0x7ffd284290e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetCurrentContext) -> 0x7ffd28429210 >Lookup-Native: <wglGetCurrentContext> 0x7ffd28429210 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetCurrentDC) -> 0x7ffd28429250 >Lookup-Native: <wglGetCurrentDC> 0x7ffd28429250 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglMakeCurrent) -> 0x7ffd28424ef0 >Lookup-Native: <wglMakeCurrent> 0x7ffd28424ef0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglShareLists) -> 0x7ffd28429970 >Lookup-Native: <wglShareLists> 0x7ffd28429970 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSwapLayerBuffers) -> 0x7ffd28424450 >Lookup-Native: <wglSwapLayerBuffers> 0x7ffd28424450 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglChoosePixelFormat) -> 0x7ffd2843be40 >Lookup-Native: <wglChoosePixelFormat> 0x7ffd2843be40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDescribePixelFormat) -> 0x7ffd2843ca00 >Lookup-Native: <wglDescribePixelFormat> 0x7ffd2843ca00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetPixelFormat) -> 0x7ffd2843ba70 >Lookup-Native: <wglGetPixelFormat> 0x7ffd2843ba70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetPixelFormat) -> 0x7ffd2843bac0 >Lookup-Native: <wglSetPixelFormat> 0x7ffd2843bac0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSwapBuffers) -> 0x7ffd2843cca0 >Lookup-Native: <wglSwapBuffers> 0x7ffd2843cca0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo >NativeLibrary.findLibrary(<libGLESv3.so.3>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv3.so.3>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv3.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv3.so.3.dll" failed, error: Last error: 0x0 (0) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv3.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv3.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv3.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv3.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv3.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv3.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv3.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv3.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv3.so.3, libGLESv3.so.3, libGLESv3.so.3) >NativeLibrary.findLibrary(<libGLESv3.so>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv3.so>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv3.so.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv3.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv3.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv3.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv3.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv3.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv3.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv3.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv3.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv3.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv3.so, libGLESv3.so, libGLESv3.so) >NativeLibrary.findLibrary(<GLESv3>) (TempJarCache): null >NativeLibrary.findLibrary(<GLESv3>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load GLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "GLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (GLESv3, GLESv3, GLESv3) >NativeLibrary.findLibrary(<GLES30>) (TempJarCache): null >NativeLibrary.findLibrary(<GLES30>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load GLES30.dll >DynamicLinkerImpl.openLibraryGlobal "GLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLES30.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLES30.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLES30.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLES30.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (GLES30, GLES30, GLES30) >NativeLibrary.findLibrary(<libGLESv3>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv3>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv3, libGLESv3, libGLESv3) >NativeLibrary.findLibrary(<libGLES30>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLES30>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLES30.dll >DynamicLinkerImpl.openLibraryGlobal "libGLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLES30.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLES30.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLES30.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLES30.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLES30.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLES30, libGLES30, libGLES30) >NativeLibrary.findLibrary(<libGLESv2.so.2>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv2.so.2>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv2.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv2.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv2.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv2.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv2.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv2.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv2.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv2.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv2.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv2.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv2.so.2, libGLESv2.so.2, libGLESv2.so.2) >NativeLibrary.findLibrary(<libGLESv2.so>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv2.so>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv2.so.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv2.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv2.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv2.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv2.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv2.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv2.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv2.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv2.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv2.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv2.so, libGLESv2.so, libGLESv2.so) >NativeLibrary.findLibrary(<GLESv2>) (TempJarCache): null >NativeLibrary.findLibrary(<GLESv2>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load GLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "GLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (GLESv2, GLESv2, GLESv2) >NativeLibrary.findLibrary(<GLES20>) (TempJarCache): null >NativeLibrary.findLibrary(<GLES20>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load GLES20.dll >DynamicLinkerImpl.openLibraryGlobal "GLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLES20.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLES20.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLES20.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLES20.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (GLES20, GLES20, GLES20) >NativeLibrary.findLibrary(<GLESv2_CM>) (TempJarCache): null >NativeLibrary.findLibrary(<GLESv2_CM>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load GLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "GLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (GLESv2_CM, GLESv2_CM, GLESv2_CM) >NativeLibrary.findLibrary(<libGLESv2>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv2>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv2, libGLESv2, libGLESv2) >NativeLibrary.findLibrary(<libGLESv2_CM>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv2_CM>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv2_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv2_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv2_CM, libGLESv2_CM, libGLESv2_CM) >NativeLibrary.findLibrary(<libGLES20>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLES20>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLES20.dll >DynamicLinkerImpl.openLibraryGlobal "libGLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLES20.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLES20.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLES20.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLES20.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLES20.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLES20, libGLES20, libGLES20) >Unable to load any Tool library of: [libGLESv3.so.3, libGLESv3.so, GLESv3, GLES30, libGLESv3, libGLES30, libGLESv2.so.2, libGLESv2.so, GLESv2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20] >NativeLibrary.findLibrary(<libEGL.so.1>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL.so.1>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) >NativeLibrary.findLibrary(<libEGL.so>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL.so>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so) >NativeLibrary.findLibrary(<EGL>) (TempJarCache): null >NativeLibrary.findLibrary(<EGL>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load EGL.dll >DynamicLinkerImpl.openLibraryGlobal "EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Did not succeed in loading (EGL, EGL, EGL) >NativeLibrary.findLibrary(<libEGL>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL, libEGL, libEGL) >Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL] >No Tool libraries loaded >DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo > toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0 > Tool Lib Names : [[libGLESv3.so.3, libGLESv3.so, GLESv3, GLES30, libGLESv3, libGLES30, libGLESv2.so.2, libGLESv2.so, GLESv2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20], [libEGL.so.1, libEGL.so, EGL, libEGL]] > Tool Lib Loaded: 0/2 [false, false], complete false > Glue Lib Names : [jogl_mobile] > Glue Lib Loaded: 0/1 [false], complete false > All Complete: false > LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor >main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo >NativeLibrary.findLibrary(<libGLESv1_CM.so.2>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv1_CM.so.2>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv1_CM.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv1_CM.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv1_CM.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv1_CM.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv1_CM.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv1_CM.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv1_CM.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv1_CM.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv1_CM.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv1_CM.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv1_CM.so.2, libGLESv1_CM.so.2, libGLESv1_CM.so.2) >NativeLibrary.findLibrary(<libGLESv1_CM.so>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv1_CM.so>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv1_CM.so.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv1_CM.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv1_CM.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv1_CM.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv1_CM.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv1_CM.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv1_CM.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv1_CM.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv1_CM.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv1_CM.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv1_CM.so, libGLESv1_CM.so, libGLESv1_CM.so) >NativeLibrary.findLibrary(<GLESv1_CM>) (TempJarCache): null >NativeLibrary.findLibrary(<GLESv1_CM>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load GLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "GLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (GLESv1_CM, GLESv1_CM, GLESv1_CM) >NativeLibrary.findLibrary(<GLES_CM>) (TempJarCache): null >NativeLibrary.findLibrary(<GLES_CM>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load GLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "GLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (GLES_CM, GLES_CM, GLES_CM) >NativeLibrary.findLibrary(<GLES_CL>) (TempJarCache): null >NativeLibrary.findLibrary(<GLES_CL>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load GLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "GLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\GLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\GLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\GLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\GLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (GLES_CL, GLES_CL, GLES_CL) >NativeLibrary.findLibrary(<libGLESv1_CM>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLESv1_CM>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "libGLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv1_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLESv1_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLESv1_CM, libGLESv1_CM, libGLESv1_CM) >NativeLibrary.findLibrary(<libGLES_CM>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLES_CM>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "libGLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLES_CM.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLES_CM.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLES_CM, libGLES_CM, libGLES_CM) >NativeLibrary.findLibrary(<libGLES_CL>) (TempJarCache): null >NativeLibrary.findLibrary(<libGLES_CL>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libGLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "libGLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libGLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libGLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libGLES_CL.dll" failed, error: Last error: 0x0 (0) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLES_CL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libGLES_CL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libGLES_CL, libGLES_CL, libGLES_CL) >Unable to load any Tool library of: [libGLESv1_CM.so.2, libGLESv1_CM.so, GLESv1_CM, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL] >NativeLibrary.findLibrary(<libEGL.so.1>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL.so.1>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) >NativeLibrary.findLibrary(<libEGL.so>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL.so>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so) >NativeLibrary.findLibrary(<EGL>) (TempJarCache): null >NativeLibrary.findLibrary(<EGL>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load EGL.dll >DynamicLinkerImpl.openLibraryGlobal "EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (EGL, EGL, EGL) >NativeLibrary.findLibrary(<libEGL>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL, libEGL, libEGL) >Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL] >No Tool libraries loaded >DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo > toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0 > Tool Lib Names : [[libGLESv1_CM.so.2, libGLESv1_CM.so, GLESv1_CM, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL], [libEGL.so.1, libEGL.so, EGL, libEGL]] > Tool Lib Loaded: 0/2 [false, false], complete false > Glue Lib Names : [jogl_mobile] > Glue Lib Loaded: 0/1 [false], complete false > All Complete: false > LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor >main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLGLnDynamicLibraryBundleInfo >NativeLibrary.findLibrary(<OpenGL32>) (TempJarCache): null >NativeLibrary.findLibrary(<OpenGL32>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load OpenGL32.dll >DynamicLinkerImpl.incrLibRefCount 0x7ffd28400000 -> LibRef[OpenGL32.dll, refCount 2], libs loaded 1 >DynamicLinkerImpl.openLibraryGlobal "OpenGL32.dll": 0x7ffd28400000 -> LibRef[OpenGL32.dll, refCount 2]) >NativeLibrary.open(): Successfully loaded: NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Loaded Tool library: NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >NativeLibrary.findLibrary(<libEGL.so.1>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL.so.1>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) >NativeLibrary.findLibrary(<libEGL.so>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL.so>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.so.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so) >NativeLibrary.findLibrary(<EGL>) (TempJarCache): null >NativeLibrary.findLibrary(<EGL>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load EGL.dll >DynamicLinkerImpl.openLibraryGlobal "EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\EGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\EGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (EGL, EGL, EGL) >NativeLibrary.findLibrary(<libEGL>) (TempJarCache): null >NativeLibrary.findLibrary(<libEGL>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libEGL.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libEGL, libEGL, libEGL) >Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL] >NativeLibrary.findLibrary(<jogl_mobile>) (TempJarCache): C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\jogl_mobile.dll >JNILibLoaderBase: loadLibraryInternal(jogl_mobile), TempJarCache: C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\jogl_mobile.dll >JNILibLoaderBase: System.load(C:\Users\PRO\AppData\Local\Temp\jogamp_0000\file_cache\jln905455571543899221\jln5835923925003200070\natives\windows-amd64\jogl_mobile.dll) - mode 2 >JNILibLoaderBase: loadLibraryInternal(jogl_mobile): OK - mode 2 >JNILibLoaderBase: Loaded Native Library: jogl_mobile >JNILibLoaderBase: loaded jogl_mobile >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, eglGetProcAddress) -> 0x0 >Lookup-Native: <eglGetProcAddress> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >getToolGetProcAddressHandle: eglGetProcAddress -> 0x0 >DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLGLnDynamicLibraryBundleInfo > toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0 > Tool Lib Names : [[OpenGL32], [libEGL.so.1, libEGL.so, EGL, libEGL]] > Tool Lib Loaded: 1/2 [true, false], complete false > Glue Lib Names : [jogl_mobile] > Glue Lib Loaded: 1/1 [true], complete true > All Complete: false > LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetString) -> 0x7ffd284e1df0 >Lookup-Native: <glGetString> 0x7ffd284e1df0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerv) -> 0x7ffd284e1bb0 >Lookup-Native: <glGetIntegerv> 0x7ffd284e1bb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Lookup-Tool: <wglCreateBufferRegionARB> 0x6902ad20, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDeleteBufferRegionARB> 0x6902bbd0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglSaveBufferRegionARB> 0x6902e0a0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglRestoreBufferRegionARB> 0x6902df80, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglCreateContextAttribsARB> 0x6902adf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglGetExtensionsStringARB> 0x6902c800, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglMakeContextCurrent) -> 0x0 >Lookup-Native: <wglMakeContextCurrent> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <wglMakeContextCurrentARB> 0x6902d350, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetCurrentReadDC) -> 0x0 >Lookup-Native: <wglGetCurrentReadDC> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <wglGetCurrentReadDCARB> 0x6902c760, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglCreatePbufferARB> 0x6902ae00, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglGetPbufferDCARB> 0x6902cc50, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglReleasePbufferDCARB> 0x6902db80, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDestroyPbufferARB> 0x6902bd20, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglQueryPbufferARB> 0x6902d870, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglGetPixelFormatAttribivARB> 0x6902cdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglGetPixelFormatAttribfvARB> 0x6902cca0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglChoosePixelFormatARB> 0x6902a820, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglBindTexImageARB> 0x6902a390, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglReleaseTexImageARB> 0x6902dbe0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglSetPbufferAttribARB> 0x6902e270, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DL) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLARB) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLGL2) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLOES) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLKHR) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLOML) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DL3DFX) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DL3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLAMD) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLANDROID) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLANGLE) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLARM) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLAPPLE) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLATI) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLEXT) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLFJ) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLHI) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLHP) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLIBM) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLIMG) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLINGR) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLINTEL) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLMESA) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLMESAX) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLNV) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLPGI) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLQCOM) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLSGI) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLSGIS) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLSGIX) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLSUN) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLVIV) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglSetStereoEmitterState3DLWIN) -> 0x0 >Lookup-Native: <wglSetStereoEmitterState3DLWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetGPUIDsAMD) -> 0x0 >Lookup-Native: <wglGetGPUIDsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetGPUInfoAMD) -> 0x0 >Lookup-Native: <wglGetGPUInfoAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetContextGPUIDAMD) -> 0x0 >Lookup-Native: <wglGetContextGPUIDAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglCreateAssociatedContextAMD) -> 0x0 >Lookup-Native: <wglCreateAssociatedContextAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglCreateAssociatedContextAttribsAMD) -> 0x0 >Lookup-Native: <wglCreateAssociatedContextAttribsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDeleteAssociatedContextAMD) -> 0x0 >Lookup-Native: <wglDeleteAssociatedContextAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglMakeAssociatedContextCurrentAMD) -> 0x0 >Lookup-Native: <wglMakeAssociatedContextCurrentAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetCurrentAssociatedContextAMD) -> 0x0 >Lookup-Native: <wglGetCurrentAssociatedContextAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBlitContextFramebufferAMD) -> 0x0 >Lookup-Native: <wglBlitContextFramebufferAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglCreateDisplayColorTableEXT) -> 0x0 >Lookup-Native: <wglCreateDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglLoadDisplayColorTableEXT) -> 0x0 >Lookup-Native: <wglLoadDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBindDisplayColorTableEXT) -> 0x0 >Lookup-Native: <wglBindDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDestroyDisplayColorTableEXT) -> 0x0 >Lookup-Native: <wglDestroyDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <wglGetExtensionsStringEXT> 0x6902c8b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglCreatePbufferEXT) -> 0x0 >Lookup-Native: <wglCreatePbufferEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetPbufferDCEXT) -> 0x0 >Lookup-Native: <wglGetPbufferDCEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglReleasePbufferDCEXT) -> 0x0 >Lookup-Native: <wglReleasePbufferDCEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDestroyPbufferEXT) -> 0x0 >Lookup-Native: <wglDestroyPbufferEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryPbufferEXT) -> 0x0 >Lookup-Native: <wglQueryPbufferEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetPixelFormatAttribivEXT) -> 0x0 >Lookup-Native: <wglGetPixelFormatAttribivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetPixelFormatAttribfvEXT) -> 0x0 >Lookup-Native: <wglGetPixelFormatAttribfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglChoosePixelFormatEXT) -> 0x0 >Lookup-Native: <wglChoosePixelFormatEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <wglSwapIntervalEXT> 0x6902e330, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglGetSwapIntervalEXT> 0x6902cec0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3D) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3D> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DARB) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DGL2) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DOES) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DKHR) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DOML) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3D3DFX) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DAMD) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DANDROID) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DANGLE) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DARM) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DAPPLE) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DATI) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DEXT) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DFJ) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DHI) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DHP) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DIBM) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DIMG) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DINGR) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DINTEL) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DMESA) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DMESAX) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DNV) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DPGI) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DQCOM) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DSGI) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DSGIS) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DSGIX) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DSUN) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DVIV) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnableFrameLockI3DWIN) -> 0x0 >Lookup-Native: <wglEnableFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3D) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3D> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DARB) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DGL2) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DOES) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DKHR) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DOML) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3D3DFX) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DAMD) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DANDROID) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DANGLE) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DARM) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DAPPLE) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DATI) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DEXT) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DFJ) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DHI) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DHP) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DIBM) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DIMG) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DINGR) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DINTEL) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DMESA) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DMESAX) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DNV) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DPGI) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DQCOM) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DSGI) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DSGIS) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DSGIX) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DSUN) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DVIV) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglDisableFrameLockI3DWIN) -> 0x0 >Lookup-Native: <wglDisableFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3D) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3D> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DARB) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DGL2) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DOES) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DKHR) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DOML) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3D3DFX) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DAMD) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DANDROID) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DANGLE) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DARM) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DAPPLE) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DATI) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DEXT) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DFJ) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DHI) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DHP) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DIBM) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DIMG) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DINGR) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DINTEL) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DMESA) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DMESAX) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DNV) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DPGI) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DQCOM) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DSGI) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DSGIS) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DSGIX) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DSUN) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DVIV) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglIsEnabledFrameLockI3DWIN) -> 0x0 >Lookup-Native: <wglIsEnabledFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3D) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3D> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DARB) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DGL2) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DOES) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DKHR) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DOML) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3D3DFX) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3D3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DAMD) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DANDROID) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DANGLE) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DARM) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DAPPLE) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DATI) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DEXT) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DFJ) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DHI) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DHP) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DIBM) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DIMG) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DINGR) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DINTEL) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DMESA) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DMESAX) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DNV) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DPGI) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DQCOM) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DSGI) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DSGIS) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DSGIX) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DSUN) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DVIV) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameLockMasterI3DWIN) -> 0x0 >Lookup-Native: <wglQueryFrameLockMasterI3DWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3D) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3D> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DARB) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DGL2) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DOES) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DKHR) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DOML) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3D3DFX) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3D3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DAMD) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DANDROID) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DANGLE) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DARM) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DAPPLE) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DATI) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DEXT) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DFJ) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DHI) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DHP) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DIBM) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DIMG) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DINGR) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DINTEL) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DMESA) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DMESAX) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DNV) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DPGI) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DQCOM) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DSGI) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DSGIS) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DSGIX) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DSUN) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DVIV) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglGetFrameUsageI3DWIN) -> 0x0 >Lookup-Native: <wglGetFrameUsageI3DWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3D) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DARB) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DGL2) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DOES) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DKHR) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DOML) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3D3DFX) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DAMD) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DANDROID) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DANGLE) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DARM) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DAPPLE) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DATI) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DEXT) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DFJ) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DHI) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DHP) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DIBM) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DIMG) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DINGR) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DINTEL) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DMESA) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DMESAX) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DNV) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DPGI) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DQCOM) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DSGI) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DSGIS) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DSGIX) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DSUN) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DVIV) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBeginFrameTrackingI3DWIN) -> 0x0 >Lookup-Native: <wglBeginFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3D) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DARB) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DGL2) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DOES) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DKHR) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DOML) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3D3DFX) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DAMD) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DANDROID) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DANGLE) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DARM) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DAPPLE) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DATI) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DEXT) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DFJ) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DHI) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DHP) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DIBM) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DIMG) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DINGR) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DINTEL) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DMESA) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DMESAX) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DNV) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DPGI) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DQCOM) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DSGI) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DSGIS) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DSGIX) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DSUN) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DVIV) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEndFrameTrackingI3DWIN) -> 0x0 >Lookup-Native: <wglEndFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3D) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DARB) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DGL2) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DOES) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DKHR) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DOML) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3D3DFX) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DAMD) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DANDROID) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DANGLE) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DARM) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DAPPLE) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DATI) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DEXT) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DFJ) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DHI) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DHP) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DIBM) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DIMG) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DINGR) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DINTEL) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DMESA) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DMESAX) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DNV) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DPGI) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DQCOM) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DSGI) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DSGIS) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DSGIX) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DSUN) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DVIV) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameTrackingI3DWIN) -> 0x0 >Lookup-Native: <wglQueryFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <wglDXSetResourceShareHandleNV> 0x6902b5d0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDXOpenDeviceNV> 0x6902b290, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDXCloseDeviceNV> 0x6902ae10, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDXRegisterObjectNV> 0x6902b3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDXUnregisterObjectNV> 0x6902b8f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDXObjectAccessNV> 0x6902b110, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDXLockObjectsNV> 0x6902af70, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglDXUnlockObjectsNV> 0x6902b750, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglCopyImageSubDataNV) -> 0x0 >Lookup-Native: <wglCopyImageSubDataNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <wglDelayBeforeSwapNV> 0x6902ba70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnumerateVideoDevicesNV) -> 0x0 >Lookup-Native: <wglEnumerateVideoDevicesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBindVideoDeviceNV) -> 0x0 >Lookup-Native: <wglBindVideoDeviceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryCurrentContextNV) -> 0x0 >Lookup-Native: <wglQueryCurrentContextNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglJoinSwapGroupNV) -> 0x0 >Lookup-Native: <wglJoinSwapGroupNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBindSwapBarrierNV) -> 0x0 >Lookup-Native: <wglBindSwapBarrierNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQuerySwapGroupNV) -> 0x0 >Lookup-Native: <wglQuerySwapGroupNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryMaxSwapGroupsNV) -> 0x0 >Lookup-Native: <wglQueryMaxSwapGroupsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryFrameCountNV) -> 0x0 >Lookup-Native: <wglQueryFrameCountNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglResetFrameCountNV) -> 0x0 >Lookup-Native: <wglResetFrameCountNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <wglAllocateMemoryNV> 0x6902a1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglFreeMemoryNV> 0x6902c3c0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglBindVideoCaptureDeviceNV) -> 0x0 >Lookup-Native: <wglBindVideoCaptureDeviceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglEnumerateVideoCaptureDevicesNV) -> 0x0 >Lookup-Native: <wglEnumerateVideoCaptureDevicesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglLockVideoCaptureDeviceNV) -> 0x0 >Lookup-Native: <wglLockVideoCaptureDeviceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglQueryVideoCaptureDeviceNV) -> 0x0 >Lookup-Native: <wglQueryVideoCaptureDeviceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, wglReleaseVideoCaptureDeviceNV) -> 0x0 >Lookup-Native: <wglReleaseVideoCaptureDeviceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <wglGetVideoDeviceNV> 0x6902cf60, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglReleaseVideoDeviceNV> 0x6902dd60, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglBindVideoImageNV> 0x6902a5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglReleaseVideoImageNV> 0x6902de10, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglSendPbufferToVideoNV> 0x6902e190, via tool 0x7ffd28429ba0 >Lookup-Tool: <wglGetVideoInfoNV> 0x6902d030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDebugMessageCallback> 0x68eb5c30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageCallbackAMD) -> 0x0 >Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearIndex) -> 0x7ffd284e0320 >Lookup-Native: <glClearIndex> 0x7ffd284e0320 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColor) -> 0x7ffd284e0350 >Lookup-Native: <glClearColor> 0x7ffd284e0350 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClear) -> 0x7ffd284e02c0 >Lookup-Native: <glClear> 0x7ffd284e02c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexMask) -> 0x7ffd284e1580 >Lookup-Native: <glIndexMask> 0x7ffd284e1580 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMask) -> 0x7ffd284e1520 >Lookup-Native: <glColorMask> 0x7ffd284e1520 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glAlphaFunc) -> 0x7ffd284e17f0 >Lookup-Native: <glAlphaFunc> 0x7ffd284e17f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFunc) -> 0x7ffd284e1820 >Lookup-Native: <glBlendFunc> 0x7ffd284e1820 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLogicOp) -> 0x7ffd284e1850 >Lookup-Native: <glLogicOp> 0x7ffd284e1850 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullFace) -> 0x7ffd284e0c50 >Lookup-Native: <glCullFace> 0x7ffd284e0c50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrontFace) -> 0x7ffd284e0d40 >Lookup-Native: <glFrontFace> 0x7ffd284e0d40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPointSize) -> 0x7ffd284e0f80 >Lookup-Native: <glPointSize> 0x7ffd284e0f80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLineWidth) -> 0x7ffd284e0f50 >Lookup-Native: <glLineWidth> 0x7ffd284e0f50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLineStipple) -> 0x7ffd284e0f20 >Lookup-Native: <glLineStipple> 0x7ffd284e0f20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPolygonMode) -> 0x7ffd284e0fb0 >Lookup-Native: <glPolygonMode> 0x7ffd284e0fb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Lookup-Tool: <glPolygonOffset> 0x68edbf30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPolygonStipple) -> 0x7ffd284e0fe0 >Lookup-Native: <glPolygonStipple> 0x7ffd284e0fe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPolygonStipple) -> 0x7ffd284e1dc0 >Lookup-Native: <glGetPolygonStipple> 0x7ffd284e1dc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEdgeFlag) -> 0x7ffd284df9e0 >Lookup-Native: <glEdgeFlag> 0x7ffd284df9e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEdgeFlagv) -> 0x7ffd284df9f0 >Lookup-Native: <glEdgeFlagv> 0x7ffd284df9f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScissor) -> 0x7ffd284e1010 >Lookup-Native: <glScissor> 0x7ffd284e1010 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClipPlane) -> 0x7ffd284e0bf0 >Lookup-Native: <glClipPlane> 0x7ffd284e0bf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetClipPlane) -> 0x7ffd284e1af0 >Lookup-Native: <glGetClipPlane> 0x7ffd284e1af0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDrawBuffer) -> 0x7ffd284e14c0 >Lookup-Native: <glDrawBuffer> 0x7ffd284e14c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glReadBuffer) -> 0x7ffd284e1a90 >Lookup-Native: <glReadBuffer> 0x7ffd284e1a90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnable) -> 0x7ffd284dff00 >Lookup-Native: <glEnable> 0x7ffd284dff00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisable) -> 0x7ffd284dfef0 >Lookup-Native: <glDisable> 0x7ffd284dfef0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabled) -> 0x7ffd284e2000 >Lookup-Native: <glIsEnabled> 0x7ffd284e2000 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanv) -> 0x7ffd284e1ac0 >Lookup-Native: <glGetBooleanv> 0x7ffd284e1ac0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetDoublev) -> 0x7ffd284e1b20 >Lookup-Native: <glGetDoublev> 0x7ffd284e1b20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetFloatv) -> 0x7ffd284e1b80 >Lookup-Native: <glGetFloatv> 0x7ffd284e1b80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerv) -> 0x7ffd284e1bb0 >Lookup-Native: <glGetIntegerv> 0x7ffd284e1bb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushAttrib) -> 0x7ffd284dff20 >Lookup-Native: <glPushAttrib> 0x7ffd284dff20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopAttrib) -> 0x7ffd284dff10 >Lookup-Native: <glPopAttrib> 0x7ffd284dff10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRenderMode) -> 0x7ffd284e13a0 >Lookup-Native: <glRenderMode> 0x7ffd284e13a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetError) -> 0x7ffd284e1b50 >Lookup-Native: <glGetError> 0x7ffd284e1b50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetString) -> 0x7ffd284e1df0 >Lookup-Native: <glGetString> 0x7ffd284e1df0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinish) -> 0x7ffd284e1040 >Lookup-Native: <glFinish> 0x7ffd284e1040 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFlush) -> 0x7ffd284e15e0 >Lookup-Native: <glFlush> 0x7ffd284e15e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glHint) -> 0x7ffd284e0d70 >Lookup-Native: <glHint> 0x7ffd284e0d70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearDepth) -> 0x7ffd284e03b0 >Lookup-Native: <glClearDepth> 0x7ffd284e03b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthFunc) -> 0x7ffd284e18e0 >Lookup-Native: <glDepthFunc> 0x7ffd284e18e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthMask) -> 0x7ffd284e1550 >Lookup-Native: <glDepthMask> 0x7ffd284e1550 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthRange) -> 0x7ffd284e2060 >Lookup-Native: <glDepthRange> 0x7ffd284e2060 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearAccum) -> 0x7ffd284e02f0 >Lookup-Native: <glClearAccum> 0x7ffd284e02f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glAccum) -> 0x7ffd284e15b0 >Lookup-Native: <glAccum> 0x7ffd284e15b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixMode) -> 0x7ffd284e0000 >Lookup-Native: <glMatrixMode> 0x7ffd284e0000 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glOrtho) -> 0x7ffd284e20c0 >Lookup-Native: <glOrtho> 0x7ffd284e20c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrustum) -> 0x7ffd284e2090 >Lookup-Native: <glFrustum> 0x7ffd284e2090 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glViewport) -> 0x7ffd284e20f0 >Lookup-Native: <glViewport> 0x7ffd284e20f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushMatrix) -> 0x7ffd284e0040 >Lookup-Native: <glPushMatrix> 0x7ffd284e0040 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopMatrix) -> 0x7ffd284e0030 >Lookup-Native: <glPopMatrix> 0x7ffd284e0030 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadIdentity) -> 0x7ffd284dffd0 >Lookup-Native: <glLoadIdentity> 0x7ffd284dffd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadMatrixd) -> 0x7ffd284dfff0 >Lookup-Native: <glLoadMatrixd> 0x7ffd284dfff0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadMatrixf) -> 0x7ffd284dffe0 >Lookup-Native: <glLoadMatrixf> 0x7ffd284dffe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultMatrixd) -> 0x7ffd284e0020 >Lookup-Native: <glMultMatrixd> 0x7ffd284e0020 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultMatrixf) -> 0x7ffd284e0010 >Lookup-Native: <glMultMatrixf> 0x7ffd284e0010 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRotated) -> 0x7ffd284e0050 >Lookup-Native: <glRotated> 0x7ffd284e0050 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRotatef) -> 0x7ffd284e0060 >Lookup-Native: <glRotatef> 0x7ffd284e0060 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScaled) -> 0x7ffd284e0070 >Lookup-Native: <glScaled> 0x7ffd284e0070 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScalef) -> 0x7ffd284e0080 >Lookup-Native: <glScalef> 0x7ffd284e0080 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTranslated) -> 0x7ffd284e0090 >Lookup-Native: <glTranslated> 0x7ffd284e0090 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTranslatef) -> 0x7ffd284e00a0 >Lookup-Native: <glTranslatef> 0x7ffd284e00a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsList) -> 0x7ffd284e2030 >Lookup-Native: <glIsList> 0x7ffd284e2030 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteLists) -> 0x7ffd284e06e0 >Lookup-Native: <glDeleteLists> 0x7ffd284e06e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenLists) -> 0x7ffd284e0710 >Lookup-Native: <glGenLists> 0x7ffd284e0710 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNewList) -> 0x7ffd284e0680 >Lookup-Native: <glNewList> 0x7ffd284e0680 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndList) -> 0x7ffd284e06b0 >Lookup-Native: <glEndList> 0x7ffd284e06b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCallList) -> 0x7ffd284df7b0 >Lookup-Native: <glCallList> 0x7ffd284df7b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCallLists) -> 0x7ffd284df7c0 >Lookup-Native: <glCallLists> 0x7ffd284df7c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glListBase) -> 0x7ffd284e0740 >Lookup-Native: <glListBase> 0x7ffd284e0740 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBegin) -> 0x7ffd284df7d0 >Lookup-Native: <glBegin> 0x7ffd284df7d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnd) -> 0x7ffd284dfa00 >Lookup-Native: <glEnd> 0x7ffd284dfa00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2d) -> 0x7ffd284dfd30 >Lookup-Native: <glVertex2d> 0x7ffd284dfd30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2f) -> 0x7ffd284dfd50 >Lookup-Native: <glVertex2f> 0x7ffd284dfd50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2i) -> 0x7ffd284dfd70 >Lookup-Native: <glVertex2i> 0x7ffd284dfd70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2s) -> 0x7ffd284dfd90 >Lookup-Native: <glVertex2s> 0x7ffd284dfd90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3d) -> 0x7ffd284dfdb0 >Lookup-Native: <glVertex3d> 0x7ffd284dfdb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3f) -> 0x7ffd284dfdd0 >Lookup-Native: <glVertex3f> 0x7ffd284dfdd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3i) -> 0x7ffd284dfdf0 >Lookup-Native: <glVertex3i> 0x7ffd284dfdf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3s) -> 0x7ffd284dfe10 >Lookup-Native: <glVertex3s> 0x7ffd284dfe10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4d) -> 0x7ffd284dfe30 >Lookup-Native: <glVertex4d> 0x7ffd284dfe30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4f) -> 0x7ffd284dfe50 >Lookup-Native: <glVertex4f> 0x7ffd284dfe50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4i) -> 0x7ffd284dfe70 >Lookup-Native: <glVertex4i> 0x7ffd284dfe70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4s) -> 0x7ffd284dfe90 >Lookup-Native: <glVertex4s> 0x7ffd284dfe90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2dv) -> 0x7ffd284dfd40 >Lookup-Native: <glVertex2dv> 0x7ffd284dfd40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2fv) -> 0x7ffd284dfd60 >Lookup-Native: <glVertex2fv> 0x7ffd284dfd60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2iv) -> 0x7ffd284dfd80 >Lookup-Native: <glVertex2iv> 0x7ffd284dfd80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2sv) -> 0x7ffd284dfda0 >Lookup-Native: <glVertex2sv> 0x7ffd284dfda0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3dv) -> 0x7ffd284dfdc0 >Lookup-Native: <glVertex3dv> 0x7ffd284dfdc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3fv) -> 0x7ffd284dfde0 >Lookup-Native: <glVertex3fv> 0x7ffd284dfde0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3iv) -> 0x7ffd284dfe00 >Lookup-Native: <glVertex3iv> 0x7ffd284dfe00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3sv) -> 0x7ffd284dfe20 >Lookup-Native: <glVertex3sv> 0x7ffd284dfe20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4dv) -> 0x7ffd284dfe40 >Lookup-Native: <glVertex4dv> 0x7ffd284dfe40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4fv) -> 0x7ffd284dfe60 >Lookup-Native: <glVertex4fv> 0x7ffd284dfe60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4iv) -> 0x7ffd284dfe80 >Lookup-Native: <glVertex4iv> 0x7ffd284dfe80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4sv) -> 0x7ffd284dfea0 >Lookup-Native: <glVertex4sv> 0x7ffd284dfea0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3b) -> 0x7ffd284dfa90 >Lookup-Native: <glNormal3b> 0x7ffd284dfa90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3d) -> 0x7ffd284dfab0 >Lookup-Native: <glNormal3d> 0x7ffd284dfab0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3f) -> 0x7ffd284dfad0 >Lookup-Native: <glNormal3f> 0x7ffd284dfad0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3i) -> 0x7ffd284dfaf0 >Lookup-Native: <glNormal3i> 0x7ffd284dfaf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3s) -> 0x7ffd284dfb10 >Lookup-Native: <glNormal3s> 0x7ffd284dfb10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3bv) -> 0x7ffd284dfaa0 >Lookup-Native: <glNormal3bv> 0x7ffd284dfaa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3dv) -> 0x7ffd284dfac0 >Lookup-Native: <glNormal3dv> 0x7ffd284dfac0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3fv) -> 0x7ffd284dfae0 >Lookup-Native: <glNormal3fv> 0x7ffd284dfae0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3iv) -> 0x7ffd284dfb00 >Lookup-Native: <glNormal3iv> 0x7ffd284dfb00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3sv) -> 0x7ffd284dfb20 >Lookup-Native: <glNormal3sv> 0x7ffd284dfb20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexd) -> 0x7ffd284dfa10 >Lookup-Native: <glIndexd> 0x7ffd284dfa10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexf) -> 0x7ffd284dfa30 >Lookup-Native: <glIndexf> 0x7ffd284dfa30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexi) -> 0x7ffd284dfa50 >Lookup-Native: <glIndexi> 0x7ffd284dfa50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexs) -> 0x7ffd284dfa70 >Lookup-Native: <glIndexs> 0x7ffd284dfa70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexdv) -> 0x7ffd284dfa20 >Lookup-Native: <glIndexdv> 0x7ffd284dfa20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexfv) -> 0x7ffd284dfa40 >Lookup-Native: <glIndexfv> 0x7ffd284dfa40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexiv) -> 0x7ffd284dfa60 >Lookup-Native: <glIndexiv> 0x7ffd284dfa60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexsv) -> 0x7ffd284dfa80 >Lookup-Native: <glIndexsv> 0x7ffd284dfa80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3b) -> 0x7ffd284df7e0 >Lookup-Native: <glColor3b> 0x7ffd284df7e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3d) -> 0x7ffd284df800 >Lookup-Native: <glColor3d> 0x7ffd284df800 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3f) -> 0x7ffd284df820 >Lookup-Native: <glColor3f> 0x7ffd284df820 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3i) -> 0x7ffd284df840 >Lookup-Native: <glColor3i> 0x7ffd284df840 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3s) -> 0x7ffd284df860 >Lookup-Native: <glColor3s> 0x7ffd284df860 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ub) -> 0x7ffd284df880 >Lookup-Native: <glColor3ub> 0x7ffd284df880 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ui) -> 0x7ffd284df8a0 >Lookup-Native: <glColor3ui> 0x7ffd284df8a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3us) -> 0x7ffd284df8c0 >Lookup-Native: <glColor3us> 0x7ffd284df8c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4b) -> 0x7ffd284df8e0 >Lookup-Native: <glColor4b> 0x7ffd284df8e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4d) -> 0x7ffd284df900 >Lookup-Native: <glColor4d> 0x7ffd284df900 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4f) -> 0x7ffd284df920 >Lookup-Native: <glColor4f> 0x7ffd284df920 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4i) -> 0x7ffd284df940 >Lookup-Native: <glColor4i> 0x7ffd284df940 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4s) -> 0x7ffd284df960 >Lookup-Native: <glColor4s> 0x7ffd284df960 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ub) -> 0x7ffd284df980 >Lookup-Native: <glColor4ub> 0x7ffd284df980 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ui) -> 0x7ffd284df9a0 >Lookup-Native: <glColor4ui> 0x7ffd284df9a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4us) -> 0x7ffd284df9c0 >Lookup-Native: <glColor4us> 0x7ffd284df9c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3bv) -> 0x7ffd284df7f0 >Lookup-Native: <glColor3bv> 0x7ffd284df7f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3dv) -> 0x7ffd284df810 >Lookup-Native: <glColor3dv> 0x7ffd284df810 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3fv) -> 0x7ffd284df830 >Lookup-Native: <glColor3fv> 0x7ffd284df830 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3iv) -> 0x7ffd284df850 >Lookup-Native: <glColor3iv> 0x7ffd284df850 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3sv) -> 0x7ffd284df870 >Lookup-Native: <glColor3sv> 0x7ffd284df870 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ubv) -> 0x7ffd284df890 >Lookup-Native: <glColor3ubv> 0x7ffd284df890 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3uiv) -> 0x7ffd284df8b0 >Lookup-Native: <glColor3uiv> 0x7ffd284df8b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3usv) -> 0x7ffd284df8d0 >Lookup-Native: <glColor3usv> 0x7ffd284df8d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4bv) -> 0x7ffd284df8f0 >Lookup-Native: <glColor4bv> 0x7ffd284df8f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4dv) -> 0x7ffd284df910 >Lookup-Native: <glColor4dv> 0x7ffd284df910 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4fv) -> 0x7ffd284df930 >Lookup-Native: <glColor4fv> 0x7ffd284df930 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4iv) -> 0x7ffd284df950 >Lookup-Native: <glColor4iv> 0x7ffd284df950 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4sv) -> 0x7ffd284df970 >Lookup-Native: <glColor4sv> 0x7ffd284df970 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ubv) -> 0x7ffd284df990 >Lookup-Native: <glColor4ubv> 0x7ffd284df990 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4uiv) -> 0x7ffd284df9b0 >Lookup-Native: <glColor4uiv> 0x7ffd284df9b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4usv) -> 0x7ffd284df9d0 >Lookup-Native: <glColor4usv> 0x7ffd284df9d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1d) -> 0x7ffd284dfb30 >Lookup-Native: <glTexCoord1d> 0x7ffd284dfb30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1f) -> 0x7ffd284dfb50 >Lookup-Native: <glTexCoord1f> 0x7ffd284dfb50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1i) -> 0x7ffd284dfb70 >Lookup-Native: <glTexCoord1i> 0x7ffd284dfb70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1s) -> 0x7ffd284dfb90 >Lookup-Native: <glTexCoord1s> 0x7ffd284dfb90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2d) -> 0x7ffd284dfbb0 >Lookup-Native: <glTexCoord2d> 0x7ffd284dfbb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2f) -> 0x7ffd284dfbd0 >Lookup-Native: <glTexCoord2f> 0x7ffd284dfbd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2i) -> 0x7ffd284dfbf0 >Lookup-Native: <glTexCoord2i> 0x7ffd284dfbf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2s) -> 0x7ffd284dfc10 >Lookup-Native: <glTexCoord2s> 0x7ffd284dfc10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3d) -> 0x7ffd284dfc30 >Lookup-Native: <glTexCoord3d> 0x7ffd284dfc30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3f) -> 0x7ffd284dfc50 >Lookup-Native: <glTexCoord3f> 0x7ffd284dfc50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3i) -> 0x7ffd284dfc70 >Lookup-Native: <glTexCoord3i> 0x7ffd284dfc70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3s) -> 0x7ffd284dfc90 >Lookup-Native: <glTexCoord3s> 0x7ffd284dfc90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4d) -> 0x7ffd284dfcb0 >Lookup-Native: <glTexCoord4d> 0x7ffd284dfcb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4f) -> 0x7ffd284dfcd0 >Lookup-Native: <glTexCoord4f> 0x7ffd284dfcd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4i) -> 0x7ffd284dfcf0 >Lookup-Native: <glTexCoord4i> 0x7ffd284dfcf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4s) -> 0x7ffd284dfd10 >Lookup-Native: <glTexCoord4s> 0x7ffd284dfd10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1dv) -> 0x7ffd284dfb40 >Lookup-Native: <glTexCoord1dv> 0x7ffd284dfb40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1fv) -> 0x7ffd284dfb60 >Lookup-Native: <glTexCoord1fv> 0x7ffd284dfb60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1iv) -> 0x7ffd284dfb80 >Lookup-Native: <glTexCoord1iv> 0x7ffd284dfb80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1sv) -> 0x7ffd284dfba0 >Lookup-Native: <glTexCoord1sv> 0x7ffd284dfba0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2dv) -> 0x7ffd284dfbc0 >Lookup-Native: <glTexCoord2dv> 0x7ffd284dfbc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2fv) -> 0x7ffd284dfbe0 >Lookup-Native: <glTexCoord2fv> 0x7ffd284dfbe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2iv) -> 0x7ffd284dfc00 >Lookup-Native: <glTexCoord2iv> 0x7ffd284dfc00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2sv) -> 0x7ffd284dfc20 >Lookup-Native: <glTexCoord2sv> 0x7ffd284dfc20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3dv) -> 0x7ffd284dfc40 >Lookup-Native: <glTexCoord3dv> 0x7ffd284dfc40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3fv) -> 0x7ffd284dfc60 >Lookup-Native: <glTexCoord3fv> 0x7ffd284dfc60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3iv) -> 0x7ffd284dfc80 >Lookup-Native: <glTexCoord3iv> 0x7ffd284dfc80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3sv) -> 0x7ffd284dfca0 >Lookup-Native: <glTexCoord3sv> 0x7ffd284dfca0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4dv) -> 0x7ffd284dfcc0 >Lookup-Native: <glTexCoord4dv> 0x7ffd284dfcc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4fv) -> 0x7ffd284dfce0 >Lookup-Native: <glTexCoord4fv> 0x7ffd284dfce0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4iv) -> 0x7ffd284dfd00 >Lookup-Native: <glTexCoord4iv> 0x7ffd284dfd00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4sv) -> 0x7ffd284dfd20 >Lookup-Native: <glTexCoord4sv> 0x7ffd284dfd20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2d) -> 0x7ffd284e0770 >Lookup-Native: <glRasterPos2d> 0x7ffd284e0770 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2f) -> 0x7ffd284e07d0 >Lookup-Native: <glRasterPos2f> 0x7ffd284e07d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2i) -> 0x7ffd284e0830 >Lookup-Native: <glRasterPos2i> 0x7ffd284e0830 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2s) -> 0x7ffd284e0890 >Lookup-Native: <glRasterPos2s> 0x7ffd284e0890 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3d) -> 0x7ffd284e08f0 >Lookup-Native: <glRasterPos3d> 0x7ffd284e08f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3f) -> 0x7ffd284e0950 >Lookup-Native: <glRasterPos3f> 0x7ffd284e0950 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3i) -> 0x7ffd284e09b0 >Lookup-Native: <glRasterPos3i> 0x7ffd284e09b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3s) -> 0x7ffd284e0a10 >Lookup-Native: <glRasterPos3s> 0x7ffd284e0a10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4d) -> 0x7ffd284e0a70 >Lookup-Native: <glRasterPos4d> 0x7ffd284e0a70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4f) -> 0x7ffd284e0ad0 >Lookup-Native: <glRasterPos4f> 0x7ffd284e0ad0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4i) -> 0x7ffd284e0b30 >Lookup-Native: <glRasterPos4i> 0x7ffd284e0b30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4s) -> 0x7ffd284e0b90 >Lookup-Native: <glRasterPos4s> 0x7ffd284e0b90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2dv) -> 0x7ffd284e07a0 >Lookup-Native: <glRasterPos2dv> 0x7ffd284e07a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2fv) -> 0x7ffd284e0800 >Lookup-Native: <glRasterPos2fv> 0x7ffd284e0800 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2iv) -> 0x7ffd284e0860 >Lookup-Native: <glRasterPos2iv> 0x7ffd284e0860 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2sv) -> 0x7ffd284e08c0 >Lookup-Native: <glRasterPos2sv> 0x7ffd284e08c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3dv) -> 0x7ffd284e0920 >Lookup-Native: <glRasterPos3dv> 0x7ffd284e0920 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3fv) -> 0x7ffd284e0980 >Lookup-Native: <glRasterPos3fv> 0x7ffd284e0980 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3iv) -> 0x7ffd284e09e0 >Lookup-Native: <glRasterPos3iv> 0x7ffd284e09e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3sv) -> 0x7ffd284e0a40 >Lookup-Native: <glRasterPos3sv> 0x7ffd284e0a40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4dv) -> 0x7ffd284e0aa0 >Lookup-Native: <glRasterPos4dv> 0x7ffd284e0aa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4fv) -> 0x7ffd284e0b00 >Lookup-Native: <glRasterPos4fv> 0x7ffd284e0b00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4iv) -> 0x7ffd284e0b60 >Lookup-Native: <glRasterPos4iv> 0x7ffd284e0b60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4sv) -> 0x7ffd284e0bc0 >Lookup-Native: <glRasterPos4sv> 0x7ffd284e0bc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectd) -> 0x7ffd284e0500 >Lookup-Native: <glRectd> 0x7ffd284e0500 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectf) -> 0x7ffd284e0560 >Lookup-Native: <glRectf> 0x7ffd284e0560 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRecti) -> 0x7ffd284e05c0 >Lookup-Native: <glRecti> 0x7ffd284e05c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRects) -> 0x7ffd284e0620 >Lookup-Native: <glRects> 0x7ffd284e0620 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectdv) -> 0x7ffd284e0530 >Lookup-Native: <glRectdv> 0x7ffd284e0530 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectfv) -> 0x7ffd284e0590 >Lookup-Native: <glRectfv> 0x7ffd284e0590 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectiv) -> 0x7ffd284e05f0 >Lookup-Native: <glRectiv> 0x7ffd284e05f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectsv) -> 0x7ffd284e0650 >Lookup-Native: <glRectsv> 0x7ffd284e0650 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShadeModel) -> 0x7ffd284e1070 >Lookup-Native: <glShadeModel> 0x7ffd284e1070 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightf) -> 0x7ffd284e0da0 >Lookup-Native: <glLightf> 0x7ffd284e0da0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLighti) -> 0x7ffd284e0e00 >Lookup-Native: <glLighti> 0x7ffd284e0e00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightfv) -> 0x7ffd284e0dd0 >Lookup-Native: <glLightfv> 0x7ffd284e0dd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightiv) -> 0x7ffd284e0e30 >Lookup-Native: <glLightiv> 0x7ffd284e0e30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLightfv) -> 0x7ffd284e1be0 >Lookup-Native: <glGetLightfv> 0x7ffd284e1be0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLightiv) -> 0x7ffd284e1c10 >Lookup-Native: <glGetLightiv> 0x7ffd284e1c10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModelf) -> 0x7ffd284e0e60 >Lookup-Native: <glLightModelf> 0x7ffd284e0e60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModeli) -> 0x7ffd284e0ec0 >Lookup-Native: <glLightModeli> 0x7ffd284e0ec0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModelfv) -> 0x7ffd284e0e90 >Lookup-Native: <glLightModelfv> 0x7ffd284e0e90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModeliv) -> 0x7ffd284e0ef0 >Lookup-Native: <glLightModeliv> 0x7ffd284e0ef0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialf) -> 0x7ffd284dfeb0 >Lookup-Native: <glMaterialf> 0x7ffd284dfeb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMateriali) -> 0x7ffd284dfed0 >Lookup-Native: <glMateriali> 0x7ffd284dfed0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialfv) -> 0x7ffd284dfec0 >Lookup-Native: <glMaterialfv> 0x7ffd284dfec0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialiv) -> 0x7ffd284dfee0 >Lookup-Native: <glMaterialiv> 0x7ffd284dfee0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMaterialfv) -> 0x7ffd284e1cd0 >Lookup-Native: <glGetMaterialfv> 0x7ffd284e1cd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMaterialiv) -> 0x7ffd284e1d00 >Lookup-Native: <glGetMaterialiv> 0x7ffd284e1d00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaterial) -> 0x7ffd284e0c20 >Lookup-Native: <glColorMaterial> 0x7ffd284e0c20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelZoom) -> 0x7ffd284e1910 >Lookup-Native: <glPixelZoom> 0x7ffd284e1910 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelStoref) -> 0x7ffd284e19a0 >Lookup-Native: <glPixelStoref> 0x7ffd284e19a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelStorei) -> 0x7ffd284e19d0 >Lookup-Native: <glPixelStorei> 0x7ffd284e19d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransferf) -> 0x7ffd284e1940 >Lookup-Native: <glPixelTransferf> 0x7ffd284e1940 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransferi) -> 0x7ffd284e1970 >Lookup-Native: <glPixelTransferi> 0x7ffd284e1970 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapfv) -> 0x7ffd284e1a00 >Lookup-Native: <glPixelMapfv> 0x7ffd284e1a00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapuiv) -> 0x7ffd284e1a30 >Lookup-Native: <glPixelMapuiv> 0x7ffd284e1a30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapusv) -> 0x7ffd284e1a60 >Lookup-Native: <glPixelMapusv> 0x7ffd284e1a60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapfv) -> 0x7ffd284e1d30 >Lookup-Native: <glGetPixelMapfv> 0x7ffd284e1d30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapuiv) -> 0x7ffd284e1d60 >Lookup-Native: <glGetPixelMapuiv> 0x7ffd284e1d60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapusv) -> 0x7ffd284e1d90 >Lookup-Native: <glGetPixelMapusv> 0x7ffd284e1d90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBitmap) -> 0x7ffd284e03e0 >Lookup-Native: <glBitmap> 0x7ffd284e03e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glReadPixels) -> 0x7ffd284e04a0 >Lookup-Native: <glReadPixels> 0x7ffd284e04a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDrawPixels) -> 0x7ffd284e04d0 >Lookup-Native: <glDrawPixels> 0x7ffd284e04d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCopyPixels) -> 0x7ffd284e0470 >Lookup-Native: <glCopyPixels> 0x7ffd284e0470 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilFunc) -> 0x7ffd284e1880 >Lookup-Native: <glStencilFunc> 0x7ffd284e1880 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilMask) -> 0x7ffd284e14f0 >Lookup-Native: <glStencilMask> 0x7ffd284e14f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilOp) -> 0x7ffd284e18b0 >Lookup-Native: <glStencilOp> 0x7ffd284e18b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearStencil) -> 0x7ffd284e0380 >Lookup-Native: <glClearStencil> 0x7ffd284e0380 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGend) -> 0x7ffd284e1220 >Lookup-Native: <glTexGend> 0x7ffd284e1220 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGenf) -> 0x7ffd284e1280 >Lookup-Native: <glTexGenf> 0x7ffd284e1280 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGeni) -> 0x7ffd284e12e0 >Lookup-Native: <glTexGeni> 0x7ffd284e12e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGendv) -> 0x7ffd284e1250 >Lookup-Native: <glTexGendv> 0x7ffd284e1250 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGenfv) -> 0x7ffd284e12b0 >Lookup-Native: <glTexGenfv> 0x7ffd284e12b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGeniv) -> 0x7ffd284e1310 >Lookup-Native: <glTexGeniv> 0x7ffd284e1310 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGendv) -> 0x7ffd284e1e80 >Lookup-Native: <glGetTexGendv> 0x7ffd284e1e80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGenfv) -> 0x7ffd284e1eb0 >Lookup-Native: <glGetTexGenfv> 0x7ffd284e1eb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGeniv) -> 0x7ffd284e1ee0 >Lookup-Native: <glGetTexGeniv> 0x7ffd284e1ee0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvf) -> 0x7ffd284e1160 >Lookup-Native: <glTexEnvf> 0x7ffd284e1160 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvi) -> 0x7ffd284e11c0 >Lookup-Native: <glTexEnvi> 0x7ffd284e11c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvfv) -> 0x7ffd284e1190 >Lookup-Native: <glTexEnvfv> 0x7ffd284e1190 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnviv) -> 0x7ffd284e11f0 >Lookup-Native: <glTexEnviv> 0x7ffd284e11f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexEnvfv) -> 0x7ffd284e1e20 >Lookup-Native: <glGetTexEnvfv> 0x7ffd284e1e20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexEnviv) -> 0x7ffd284e1e50 >Lookup-Native: <glGetTexEnviv> 0x7ffd284e1e50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameterf) -> 0x7ffd284e10a0 >Lookup-Native: <glTexParameterf> 0x7ffd284e10a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameteri) -> 0x7ffd284e1100 >Lookup-Native: <glTexParameteri> 0x7ffd284e1100 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameterfv) -> 0x7ffd284e10d0 >Lookup-Native: <glTexParameterfv> 0x7ffd284e10d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameteriv) -> 0x7ffd284e1130 >Lookup-Native: <glTexParameteriv> 0x7ffd284e1130 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexParameterfv) -> 0x7ffd284e1f40 >Lookup-Native: <glGetTexParameterfv> 0x7ffd284e1f40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexParameteriv) -> 0x7ffd284e1f70 >Lookup-Native: <glGetTexParameteriv> 0x7ffd284e1f70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexLevelParameterfv) -> 0x7ffd284e1fa0 >Lookup-Native: <glGetTexLevelParameterfv> 0x7ffd284e1fa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexLevelParameteriv) -> 0x7ffd284e1fd0 >Lookup-Native: <glGetTexLevelParameteriv> 0x7ffd284e1fd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexImage1D) -> 0x7ffd284e0410 >Lookup-Native: <glTexImage1D> 0x7ffd284e0410 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexImage2D) -> 0x7ffd284e0440 >Lookup-Native: <glTexImage2D> 0x7ffd284e0440 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexImage) -> 0x7ffd284e1f10 >Lookup-Native: <glGetTexImage> 0x7ffd284e1f10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap1d) -> 0x7ffd284e1610 >Lookup-Native: <glMap1d> 0x7ffd284e1610 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap1f) -> 0x7ffd284e1640 >Lookup-Native: <glMap1f> 0x7ffd284e1640 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap2d) -> 0x7ffd284e1670 >Lookup-Native: <glMap2d> 0x7ffd284e1670 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap2f) -> 0x7ffd284e16a0 >Lookup-Native: <glMap2f> 0x7ffd284e16a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapdv) -> 0x7ffd284e1c40 >Lookup-Native: <glGetMapdv> 0x7ffd284e1c40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapfv) -> 0x7ffd284e1c70 >Lookup-Native: <glGetMapfv> 0x7ffd284e1c70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapiv) -> 0x7ffd284e1ca0 >Lookup-Native: <glGetMapiv> 0x7ffd284e1ca0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1d) -> 0x7ffd284dff30 >Lookup-Native: <glEvalCoord1d> 0x7ffd284dff30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1f) -> 0x7ffd284dff50 >Lookup-Native: <glEvalCoord1f> 0x7ffd284dff50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1dv) -> 0x7ffd284dff40 >Lookup-Native: <glEvalCoord1dv> 0x7ffd284dff40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1fv) -> 0x7ffd284dff60 >Lookup-Native: <glEvalCoord1fv> 0x7ffd284dff60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2d) -> 0x7ffd284dff70 >Lookup-Native: <glEvalCoord2d> 0x7ffd284dff70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2f) -> 0x7ffd284dff90 >Lookup-Native: <glEvalCoord2f> 0x7ffd284dff90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2dv) -> 0x7ffd284dff80 >Lookup-Native: <glEvalCoord2dv> 0x7ffd284dff80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2fv) -> 0x7ffd284dffa0 >Lookup-Native: <glEvalCoord2fv> 0x7ffd284dffa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid1d) -> 0x7ffd284e16d0 >Lookup-Native: <glMapGrid1d> 0x7ffd284e16d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid1f) -> 0x7ffd284e1700 >Lookup-Native: <glMapGrid1f> 0x7ffd284e1700 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid2d) -> 0x7ffd284e1730 >Lookup-Native: <glMapGrid2d> 0x7ffd284e1730 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid2f) -> 0x7ffd284e1760 >Lookup-Native: <glMapGrid2f> 0x7ffd284e1760 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalPoint1) -> 0x7ffd284dffb0 >Lookup-Native: <glEvalPoint1> 0x7ffd284dffb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalPoint2) -> 0x7ffd284dffc0 >Lookup-Native: <glEvalPoint2> 0x7ffd284dffc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMesh1) -> 0x7ffd284e1790 >Lookup-Native: <glEvalMesh1> 0x7ffd284e1790 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMesh2) -> 0x7ffd284e17c0 >Lookup-Native: <glEvalMesh2> 0x7ffd284e17c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogf) -> 0x7ffd284e0c80 >Lookup-Native: <glFogf> 0x7ffd284e0c80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogi) -> 0x7ffd284e0ce0 >Lookup-Native: <glFogi> 0x7ffd284e0ce0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogfv) -> 0x7ffd284e0cb0 >Lookup-Native: <glFogfv> 0x7ffd284e0cb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogiv) -> 0x7ffd284e0d10 >Lookup-Native: <glFogiv> 0x7ffd284e0d10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFeedbackBuffer) -> 0x7ffd284e1340 >Lookup-Native: <glFeedbackBuffer> 0x7ffd284e1340 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPassThrough) -> 0x7ffd284e1430 >Lookup-Native: <glPassThrough> 0x7ffd284e1430 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSelectBuffer) -> 0x7ffd284e1370 >Lookup-Native: <glSelectBuffer> 0x7ffd284e1370 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glInitNames) -> 0x7ffd284e13d0 >Lookup-Native: <glInitNames> 0x7ffd284e13d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadName) -> 0x7ffd284e1400 >Lookup-Native: <glLoadName> 0x7ffd284e1400 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushName) -> 0x7ffd284e1490 >Lookup-Native: <glPushName> 0x7ffd284e1490 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopName) -> 0x7ffd284e1460 >Lookup-Native: <glPopName> 0x7ffd284e1460 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Lookup-Tool: <glIndexub> 0x68ecc270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexubv> 0x68ecc2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushClientAttrib> 0x68ee2730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPopClientAttrib> 0x68edc1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientState> 0x68eba4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientState> 0x68eb7d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexPointer> 0x68f00b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalPointer> 0x68ed8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorPointer> 0x68eb21b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexPointer> 0x68ecbd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordPointer> 0x68eeceb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEdgeFlagPointer> 0x68eba2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glArrayElement> 0x68ea8570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArrays> 0x68eb85b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElements> 0x68eb8eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInterleavedArrays> 0x68ecc3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTextures> 0x68ebe5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTextures> 0x68eb6fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTexture> 0x68eaa8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrioritizeTextures> 0x68edc9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAreTexturesResident> 0x68ea8470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTexture> 0x68ecdbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage1D> 0x68eee930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage2D> 0x68eee9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexImage1D> 0x68eb46b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexImage2D> 0x68eb4730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage1D> 0x68eb47b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage2D> 0x68eb4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage1D> 0x68eee4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage2D> 0x68eee5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage3D> 0x68eee730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage1DEXT> 0x68eef9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DEXT> 0x68eefab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DEXT> 0x68eefcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glActiveShaderProgram> 0x68ea7f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindProgramPipeline> 0x68eaa530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShaderProgramv> 0x68eb5730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgramPipelines> 0x68eb68b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenProgramPipelines> 0x68ebe070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramPipelineInfoLog> 0x68ec5170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramPipelineiv> 0x68ec5270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgramPipeline> 0x68ecd5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramParameteri> 0x68eddc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1f> 0x68ede230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1fv> 0x68ede330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i> 0x68ede430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1iv> 0x68ede730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2f> 0x68edee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2fv> 0x68edef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i> 0x68edf030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2iv> 0x68edf330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3f> 0x68edfa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3fv> 0x68edfb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i> 0x68edfc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3iv> 0x68edff30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4f> 0x68ee0630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4fv> 0x68ee0730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i> 0x68ee0830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4iv> 0x68ee0b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2fv> 0x68ee1330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3fv> 0x68ee1930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4fv> 0x68ee1f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgramStages> 0x68ef4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgramPipeline> 0x68ef4d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui> 0x68ede830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui> 0x68edf430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui> 0x68ee0030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui> 0x68ee0c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1uiv> 0x68edeb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2uiv> 0x68edf730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3uiv> 0x68ee0330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4uiv> 0x68ee0f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3fv> 0x68ee1530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2fv> 0x68ee1b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4fv> 0x68ee1730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2fv> 0x68ee2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4fv> 0x68ee1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3fv> 0x68ee2330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawRangeElements> 0x68eb97b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3D> 0x68eedab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage3D> 0x68eeea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage3D> 0x68eb48b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glActiveTexture> 0x68ea80f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleCoverage> 0x68ee4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage3D> 0x68eb30b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage2D> 0x68eb2fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage1D> 0x68eb2eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage3D> 0x68eb3430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage2D> 0x68eb3330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage1D> 0x68eb3230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTexImage> 0x68ec02f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientActiveTexture> 0x68ead7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1d> 0x68ed22f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1dv> 0x68ed23f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1f> 0x68ed24f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1fv> 0x68ed25f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1i> 0x68ed27f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1iv> 0x68ed28f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1s> 0x68ed29f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1sv> 0x68ed2af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2d> 0x68ed2cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2dv> 0x68ed2df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2f> 0x68ed2ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2fv> 0x68ed2ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2i> 0x68ed31f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2iv> 0x68ed32f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2s> 0x68ed33f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2sv> 0x68ed34f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3d> 0x68ed36f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3dv> 0x68ed37f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3f> 0x68ed38f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3fv> 0x68ed39f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3i> 0x68ed3bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3iv> 0x68ed3cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3s> 0x68ed3df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3sv> 0x68ed3ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4d> 0x68ed40f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4dv> 0x68ed41f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4f> 0x68ed42f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4fv> 0x68ed43f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4i> 0x68ed45f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4iv> 0x68ed46f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4s> 0x68ed47f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4sv> 0x68ed48f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLoadTransposeMatrixf> 0x68ecf0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLoadTransposeMatrixd> 0x68eceff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultTransposeMatrixf> 0x68ed18f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultTransposeMatrixd> 0x68ed17f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFuncSeparate> 0x68eab8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArrays> 0x68ed19f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElements> 0x68ed1df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameterf> 0x68edb6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameterfv> 0x68edb830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameteri> 0x68edb9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameteriv> 0x68edbab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordf> 0x68ebc670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordfv> 0x68ebc770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordd> 0x68ebc470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoorddv> 0x68ebc570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordPointer> 0x68ebc370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3b> 0x68ee56b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3bv> 0x68ee57b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3d> 0x68ee58b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3dv> 0x68ee59b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3f> 0x68ee5ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3fv> 0x68ee5bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3i> 0x68ee5db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3iv> 0x68ee5eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3s> 0x68ee5fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3sv> 0x68ee60b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ub> 0x68ee61b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ubv> 0x68ee62b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ui> 0x68ee63b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3uiv> 0x68ee64b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3us> 0x68ee65b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3usv> 0x68ee66b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorPointer> 0x68ee6930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2d> 0x68f01530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2dv> 0x68f01630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2f> 0x68f01730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2fv> 0x68f01830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2i> 0x68f01930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2iv> 0x68f01a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2s> 0x68f01b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2sv> 0x68f01c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3d> 0x68f01d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3dv> 0x68f01e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3f> 0x68f01f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3fv> 0x68f02030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3i> 0x68f02130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3iv> 0x68f02230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3s> 0x68f02330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3sv> 0x68f02430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendColor> 0x68eab130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquation> 0x68eab230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenQueries> 0x68ebe270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteQueries> 0x68eb6ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsQuery> 0x68ecd6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginQuery> 0x68ea9530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndQuery> 0x68ebb1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryiv> 0x68ec6170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectiv> 0x68ec5d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectuiv> 0x68ec5ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffer> 0x68ea9a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteBuffers> 0x68eb6230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenBuffers> 0x68ebdbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsBuffer> 0x68ecc8f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferData> 0x68eac0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferSubData> 0x68eac3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferSubData> 0x68ebf9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapBuffer> 0x68ecfaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapBuffer> 0x68ef46b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameteriv> 0x68ebf6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationSeparate> 0x68eab330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawBuffers> 0x68eb8ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilOpSeparate> 0x68ee7230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilFuncSeparate> 0x68ee7030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilMaskSeparate> 0x68ee7130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAttachShader> 0x68ea8e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindAttribLocation> 0x68ea9930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShader> 0x68eb2a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgram> 0x68eb52b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShader> 0x68eb55b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgram> 0x68eb6830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteShader> 0x68eb6e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDetachShader> 0x68eb7ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexAttribArray> 0x68eb80b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexAttribArray> 0x68eba830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveAttrib> 0x68ebecf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniform> 0x68ebef70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttachedShaders> 0x68ebf370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttribLocation> 0x68ebf3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramiv> 0x68ec5870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramInfoLog> 0x68ec4c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderiv> 0x68ec6af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderInfoLog> 0x68ec68f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderSource> 0x68ec69f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformLocation> 0x68ec88f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformfv> 0x68ec8b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformiv> 0x68ec8d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribdv> 0x68ec9a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribfv> 0x68ec9bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribiv> 0x68ec9d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgram> 0x68ecd470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsShader> 0x68ecda70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLinkProgram> 0x68ece9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderSource> 0x68ee6cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgram> 0x68ef4930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1f> 0x68ef0930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2f> 0x68ef1430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3f> 0x68ef1f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4f> 0x68ef2a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i> 0x68ef0b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i> 0x68ef1630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i> 0x68ef2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i> 0x68ef2c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fv> 0x68ef0a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fv> 0x68ef1530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fv> 0x68ef2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fv> 0x68ef2b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1iv> 0x68ef0e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2iv> 0x68ef1930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3iv> 0x68ef2430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4iv> 0x68ef2f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2fv> 0x68ef37b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3fv> 0x68ef3c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4fv> 0x68ef40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgram> 0x68ef4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1d> 0x68ef9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1dv> 0x68ef99b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1f> 0x68ef9b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fv> 0x68ef9cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1s> 0x68ef9f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1sv> 0x68efa0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2d> 0x68efa230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dv> 0x68efa3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2f> 0x68efa530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fv> 0x68efa6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2s> 0x68efa930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2sv> 0x68efaab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3d> 0x68efac30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dv> 0x68efadb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3f> 0x68efaf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fv> 0x68efb0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3s> 0x68efb330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3sv> 0x68efb4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nbv> 0x68efb630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Niv> 0x68efb730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nsv> 0x68efb830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nub> 0x68efb930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nubv> 0x68efba30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nuiv> 0x68efbb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nusv> 0x68efbc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4bv> 0x68efbd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4d> 0x68efbe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dv> 0x68efbfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4f> 0x68efc130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fv> 0x68efc2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4iv> 0x68efc530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4s> 0x68efc630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4sv> 0x68efc7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ubv> 0x68efc9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4uiv> 0x68efcb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4usv> 0x68efcc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribPointer> 0x68effd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x3fv> 0x68ef3930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x2fv> 0x68ef3db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x4fv> 0x68ef3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x2fv> 0x68ef4230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x4fv> 0x68ef3f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x3fv> 0x68ef43b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorMaski> 0x68eb1db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBooleani_v> 0x68ebf570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegeri_v> 0x68ec1c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnablei> 0x68eba930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisablei> 0x68eb81b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsEnabledi> 0x68eccbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginTransformFeedback> 0x68ea9730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndTransformFeedback> 0x68ebb3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBufferRange> 0x68ea9cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBufferBase> 0x68ea9b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackVaryings> 0x68ef0530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbackVarying> 0x68ec84f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClampColor> 0x68eac8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginConditionalRender> 0x68ea9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndConditionalRender> 0x68ebaf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIPointer> 0x68efe530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIiv> 0x68ec9470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIuiv> 0x68ec9570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1i> 0x68efd030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2i> 0x68efd430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3i> 0x68efd830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4i> 0x68efdd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1ui> 0x68efd230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2ui> 0x68efd630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3ui> 0x68efda30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ui> 0x68efe130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1iv> 0x68efd130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2iv> 0x68efd530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3iv> 0x68efd930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4iv> 0x68efde30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uiv> 0x68efd330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uiv> 0x68efd730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uiv> 0x68efdb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uiv> 0x68efe230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4bv> 0x68efdc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4sv> 0x68efdf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ubv> 0x68efe030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4usv> 0x68efe330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformuiv> 0x68ec8f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFragDataLocation> 0x68ea9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFragDataLocation> 0x68ec11f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui> 0x68ef0f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui> 0x68ef1a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui> 0x68ef2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui> 0x68ef3030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1uiv> 0x68ef1230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2uiv> 0x68ef1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3uiv> 0x68ef2830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4uiv> 0x68ef3330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexParameterIiv> 0x68eede30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexParameterIuiv> 0x68eedfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTexParameterIiv> 0x68ec7670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTexParameterIuiv> 0x68ec77f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferiv> 0x68eaccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferuiv> 0x68eacd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferfv> 0x68eacc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferfi> 0x68eacbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetStringi> 0x68ec6c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsRenderbuffer> 0x68ecd870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindRenderbuffer> 0x68eaa630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteRenderbuffers> 0x68eb6c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenRenderbuffers> 0x68ebe3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glRenderbufferStorage> 0x68ee41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetRenderbufferParameteriv> 0x68ec62f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsFramebuffer> 0x68ecce70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFramebuffer> 0x68eaa0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteFramebuffers> 0x68eb6430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenFramebuffers> 0x68ebdd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckFramebufferStatus> 0x68eac630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture1D> 0x68ebd1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture2D> 0x68ebd2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture3D> 0x68ebd470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferRenderbuffer> 0x68ebcef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x68ec12f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateMipmap> 0x68ebe970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlitFramebuffer> 0x68eabe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glRenderbufferStorageMultisample> 0x68ee42b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureLayer> 0x68ebd770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapBufferRange> 0x68ecfc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedBufferRange> 0x68ebbff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexArray> 0x68eaac30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteVertexArrays> 0x68eb7230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenVertexArrays> 0x68ebe870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsVertexArray> 0x68ecdf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysInstanced> 0x68eb8730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstanced> 0x68eb9130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexBuffer> 0x68ee76b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartIndex> 0x68edc830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyBufferSubData> 0x68eb3db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformIndices> 0x68ec8870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformsiv> 0x68ebf1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformName> 0x68ebf170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformBlockIndex> 0x68ec8770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformBlockiv> 0x68ebf0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformBlockName> 0x68ebf070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformBlockBinding> 0x68ef3430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsBaseVertex> 0x68eb8f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x68eb9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x68eb9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsBaseVertex> 0x68ed1e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProvokingVertex> 0x68ee25b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFenceSync> 0x68ebbcf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsSync> 0x68ecdb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteSync> 0x68eb6f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientWaitSync> 0x68ead930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWaitSync> 0x68f012b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInteger64v> 0x68ec1b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSynciv> 0x68ec6df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInteger64i_v> 0x68ec1af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameteri64v> 0x68ebf670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture> 0x68ebd170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage2DMultisample> 0x68eed9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3DMultisample> 0x68eedbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultisamplefv> 0x68ec2bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleMaski> 0x68ee4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFragDataLocationIndexed> 0x68ea9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFragDataIndex> 0x68ec10f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenSamplers> 0x68ebe570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteSamplers> 0x68eb6db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsSampler> 0x68ecd9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindSampler> 0x68eaa7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameteri> 0x68ee50b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameteriv> 0x68ee5130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterf> 0x68ee4fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterfv> 0x68ee5030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterIiv> 0x68ee4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterIuiv> 0x68ee4e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameteriv> 0x68ec67f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterIiv> 0x68ec6470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterfv> 0x68ec6770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterIuiv> 0x68ec65f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glQueryCounter> 0x68ee2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjecti64v> 0x68ec5c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectui64v> 0x68ec5e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribDivisor> 0x68efcdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP1ui> 0x68eff930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP1uiv> 0x68eff9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP2ui> 0x68effa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP2uiv> 0x68effab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP3ui> 0x68effb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP3uiv> 0x68effbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP4ui> 0x68effc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP4uiv> 0x68effcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP2ui> 0x68f00830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP2uiv> 0x68f008b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP3ui> 0x68f00930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP3uiv> 0x68f009b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP4ui> 0x68f00a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP4uiv> 0x68f00ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP1ui> 0x68eecab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP1uiv> 0x68eecb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP2ui> 0x68eecbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP2uiv> 0x68eecc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP3ui> 0x68eeccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP3uiv> 0x68eecd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP4ui> 0x68eecdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP4uiv> 0x68eece30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP1ui> 0x68ed4af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP1uiv> 0x68ed4b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP2ui> 0x68ed4bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP2uiv> 0x68ed4c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP3ui> 0x68ed4cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP3uiv> 0x68ed4d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP4ui> 0x68ed4df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP4uiv> 0x68ed4e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalP3ui> 0x68ed8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalP3uiv> 0x68ed8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP3ui> 0x68eb1fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP3uiv> 0x68eb2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP4ui> 0x68eb20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP4uiv> 0x68eb2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorP3ui> 0x68ee6830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorP3uiv> 0x68ee68b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMinSampleShading> 0x68ed13f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationi> 0x68eab630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationSeparatei> 0x68eab430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFunci> 0x68eabbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFuncSeparatei> 0x68eab9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysIndirect> 0x68eb86b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsIndirect> 0x68eb90b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1d> 0x68ef0830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2d> 0x68ef1330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3d> 0x68ef1e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4d> 0x68ef2930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1dv> 0x68ef08b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2dv> 0x68ef13b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3dv> 0x68ef1eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4dv> 0x68ef29b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2dv> 0x68ef3730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3dv> 0x68ef3bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4dv> 0x68ef4030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x3dv> 0x68ef38b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x4dv> 0x68ef3a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x2dv> 0x68ef3d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x4dv> 0x68ef3eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x2dv> 0x68ef41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x3dv> 0x68ef4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformdv> 0x68ec8af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSubroutineUniformLocation> 0x68ec6d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSubroutineIndex> 0x68ec6cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineUniformiv> 0x68ebeef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineUniformName> 0x68ebee70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineName> 0x68ebedf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformSubroutinesuiv> 0x68ef44b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformSubroutineuiv> 0x68ec8a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramStageiv> 0x68ec5670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPatchParameteri> 0x68eda3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPatchParameterfv> 0x68eda230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTransformFeedback> 0x68eaaab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTransformFeedbacks> 0x68eb70b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTransformFeedbacks> 0x68ebe6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTransformFeedback> 0x68ecddf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPauseTransformFeedback> 0x68edb030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResumeTransformFeedback> 0x68ee4730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedback> 0x68eb9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackStream> 0x68eba0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginQueryIndexed> 0x68ea96b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndQueryIndexed> 0x68ebb370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryIndexediv> 0x68ec5bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glReleaseShaderCompiler> 0x68ee40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderBinary> 0x68ee6c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderPrecisionFormat> 0x68ec6970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangef> 0x68eb7930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearDepthf> 0x68ead0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramBinary> 0x68ec4970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBinary> 0x68edcab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1d> 0x68ede030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dv> 0x68ede130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2d> 0x68edec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dv> 0x68eded30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3d> 0x68edf830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dv> 0x68edf930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4d> 0x68ee0430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dv> 0x68ee0530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2dv> 0x68ee1230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3dv> 0x68ee1830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4dv> 0x68ee1e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3dv> 0x68ee1430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2dv> 0x68ee1a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4dv> 0x68ee1630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2dv> 0x68ee2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4dv> 0x68ee1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3dv> 0x68ee2230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1d> 0x68efe630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2d> 0x68efeb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3d> 0x68efef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4d> 0x68eff330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1dv> 0x68efe730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2dv> 0x68efec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3dv> 0x68eff030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4dv> 0x68eff430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLPointer> 0x68eff830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLdv> 0x68ec9670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportArrayv> 0x68f00eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportIndexedf> 0x68f00fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportIndexedfv> 0x68f010b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorArrayv> 0x68ee53b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorIndexed> 0x68ee54b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorIndexedv> 0x68ee55b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangeArrayv> 0x68eb76b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangeIndexed> 0x68eb7730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloati_v> 0x68ec0ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoublei_v> 0x68ec0a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysInstancedBaseInstance> 0x68eb8830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseInstance> 0x68eb9230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseVertexBaseInstance> 0x68eb93b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInternalformativ> 0x68ec1f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveAtomicCounterBufferiv> 0x68ebec70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindImageTexture> 0x68eaa230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMemoryBarrier> 0x68ed1270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackInstanced> 0x68eb9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackStreamInstanced> 0x68eba130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferData> 0x68eacab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferSubData> 0x68eacb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchCompute> 0x68eb8430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchComputeIndirect> 0x68eb8530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyImageSubData> 0x68eb40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferParameteri> 0x68ebcdf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferParameteriv> 0x68ec1470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInternalformati64v> 0x68ec1ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateTexSubImage> 0x68ecc870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateTexImage> 0x68ecc7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateBufferSubData> 0x68ecc570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateBufferData> 0x68ecc4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateFramebuffer> 0x68ecc5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateSubFramebuffer> 0x68ecc770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirect> 0x68ed1af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirect> 0x68ed1f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramInterfaceiv> 0x68ec4cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceIndex> 0x68ec5370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceName> 0x68ec54f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceiv> 0x68ec55f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceLocation> 0x68ec53f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceLocationIndex> 0x68ec5470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderStorageBlockBinding> 0x68ee6db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexBufferRange> 0x68ee78b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage2DMultisample> 0x68eee6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage3DMultisample> 0x68eee830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureView> 0x68ef0130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexBuffer> 0x68eaad30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribFormat> 0x68efcf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIFormat> 0x68efe430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLFormat> 0x68eff730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribBinding> 0x68efcd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexBindingDivisor> 0x68f00730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDebugMessageControl> 0x68eb5e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDebugMessageInsert> 0x68eb6030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDebugMessageLog> 0x68ec07f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushDebugGroup> 0x68ee2830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPopDebugGroup> 0x68edc230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glObjectLabel> 0x68ed9d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectLabel> 0x68ec3870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glObjectPtrLabel> 0x68ed9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectPtrLabel> 0x68ec3b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferStorage> 0x68eac2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearTexImage> 0x68ead6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearTexSubImage> 0x68ead730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffersBase> 0x68ea9db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffersRange> 0x68ea9e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTextures> 0x68eaaa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindSamplers> 0x68eaa830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindImageTextures> 0x68eaa330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexBuffers> 0x68eaadb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClipControl> 0x68eada30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateTransformFeedbacks> 0x68eb59b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackBufferBase> 0x68ef03b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackBufferRange> 0x68ef0430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbackiv> 0x68ec86f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbacki_v> 0x68ec8670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbacki64_v> 0x68ec85f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateBuffers> 0x68eb5130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferStorage> 0x68ed5ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferData> 0x68ed5d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferSubData> 0x68ed5ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyNamedBufferSubData> 0x68eb4530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedBufferData> 0x68ead230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedBufferSubData> 0x68ead330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBuffer> 0x68ecff70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferRange> 0x68ed0070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapNamedBuffer> 0x68ef4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedNamedBufferRange> 0x68ebc0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameteriv> 0x68ec2df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameteri64v> 0x68ec2cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferPointerv> 0x68ec2f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferSubData> 0x68ec3070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateFramebuffers> 0x68eb5230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferRenderbuffer> 0x68ed63f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferParameteri> 0x68ed6270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture> 0x68ed65f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureLayer> 0x68ed68f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferDrawBuffer> 0x68ed6170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferDrawBuffers> 0x68ed61f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferReadBuffer> 0x68ed6370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateNamedFramebufferData> 0x68ecc670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateNamedFramebufferSubData> 0x68ecc6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferiv> 0x68ead530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferuiv> 0x68ead5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferfv> 0x68ead4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferfi> 0x68ead430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlitNamedFramebuffer> 0x68eabfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckNamedFramebufferStatus> 0x68eac7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferParameteriv> 0x68ec3270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameteriv> 0x68ec3170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateRenderbuffers> 0x68eb54b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorage> 0x68ed6ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisample> 0x68ed70f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedRenderbufferParameteriv> 0x68ec3670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateTextures> 0x68eb5930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBuffer> 0x68eeecb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferRange> 0x68eeedb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage1D> 0x68eef930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2D> 0x68eefa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3D> 0x68eefc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DMultisample> 0x68eefb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DMultisample> 0x68eefd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage1D> 0x68eefe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage2D> 0x68eeff30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage3D> 0x68ef0030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage1D> 0x68eb3730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage2D> 0x68eb3830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage3D> 0x68eb3930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage1D> 0x68eb4b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage2D> 0x68eb4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage3D> 0x68eb4d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterf> 0x68eef4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfv> 0x68eef5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteri> 0x68eef6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIiv> 0x68eef2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIuiv> 0x68eef3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteriv> 0x68eef7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateTextureMipmap> 0x68ebeb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTextureUnit> 0x68eaa9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureImage> 0x68ec7bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureImage> 0x68ec0470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterfv> 0x68ec7cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameteriv> 0x68ec7df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterfv> 0x68ec80f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIiv> 0x68ec7ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIuiv> 0x68ec7ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameteriv> 0x68ec81f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateVertexArrays> 0x68eb5a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayAttrib> 0x68eb7f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayAttrib> 0x68eba6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayElementBuffer> 0x68ef8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBuffer> 0x68ef96b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBuffers> 0x68ef9730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribBinding> 0x68ef8a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribFormat> 0x68ef8ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribIFormat> 0x68ef8b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribLFormat> 0x68ef8bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayBindingDivisor> 0x68ef8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayiv> 0x68ec93f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIndexediv> 0x68ec9170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIndexed64iv> 0x68ec90f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateSamplers> 0x68eb5530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgramPipelines> 0x68eb53b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateQueries> 0x68eb5430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjecti64v> 0x68ec59f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectiv> 0x68ec5a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectui64v> 0x68ec5af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectuiv> 0x68ec5b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMemoryBarrierByRegion> 0x68ed12f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureSubImage> 0x68ec83f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureSubImage> 0x68ec0570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetGraphicsResetStatus> 0x68ec1570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnCompressedTexImage> 0x68eca470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnTexImage> 0x68ecb070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformdv> 0x68ecb170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformfv> 0x68ecb270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformiv> 0x68ecb4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformuiv> 0x68ecb770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glReadnPixels> 0x68ee3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapdv> 0x68eca770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapfv> 0x68eca870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapiv> 0x68eca970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapfv> 0x68ecab70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapuiv> 0x68ecac70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapusv> 0x68ecad70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPolygonStipple> 0x68ecae70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnColorTable> 0x68eca370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnConvolutionFilter> 0x68eca570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnSeparableFilter> 0x68ecaf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnHistogram> 0x68eca670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMinmax> 0x68ecaa70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBarrier> 0x68eeebb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveBoundingBox> 0x68edc5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureHandleARB> 0x68ec7af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureSamplerHandleARB> 0x68ec82f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeTextureHandleResidentARB> 0x68ecf7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeTextureHandleNonResidentARB> 0x68ecf6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetImageHandleARB> 0x68ec1970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeImageHandleResidentARB> 0x68ecf4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeImageHandleNonResidentARB> 0x68ecf3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformHandleui64ARB> 0x68ef3530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformHandleui64vARB> 0x68ef3630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformHandleui64ARB> 0x68ee1030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformHandleui64vARB> 0x68ee1130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTextureHandleResidentARB> 0x68ecdcf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsImageHandleResidentARB> 0x68eccff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64ARB> 0x68efe930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64vARB> 0x68efea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLui64vARB> 0x68ec97f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateSyncFromCLeventARB> 0x68eb58b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchComputeGroupSizeARB> 0x68eb84b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramStringARB> 0x68eddf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindProgramARB> 0x68eaa430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgramsARB> 0x68eb69b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenProgramsARB> 0x68ebe170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4dARB> 0x68edcd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4dvARB> 0x68edcdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4fARB> 0x68edce30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4fvARB> 0x68edceb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4dARB> 0x68edd2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4dvARB> 0x68edd330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4fARB> 0x68edd3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4fvARB> 0x68edd430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x68ec4b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x68ec4bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x68ec4e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x68ec4ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramivARB> 0x68ec58f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramStringARB> 0x68ec56f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgramARB> 0x68ecd4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramParameteriARB> 0x68eddcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureARB> 0x68ebd570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureLayerARB> 0x68ebd7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureFaceARB> 0x68ebd670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64ARB> 0x68ef0bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64ARB> 0x68ef16b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64ARB> 0x68ef21b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64ARB> 0x68ef2cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64vARB> 0x68ef0cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64vARB> 0x68ef17b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64vARB> 0x68ef22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64vARB> 0x68ef2db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64ARB> 0x68ef0fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64ARB> 0x68ef1ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64ARB> 0x68ef25b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64ARB> 0x68ef30b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64vARB> 0x68ef10b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64vARB> 0x68ef1bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64vARB> 0x68ef26b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64vARB> 0x68ef31b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformi64vARB> 0x68ec8c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformui64vARB> 0x68ec8e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformi64vARB> 0x68ecb470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformui64vARB> 0x68ecb6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64ARB> 0x68ede4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64ARB> 0x68edf0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64ARB> 0x68edfcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64ARB> 0x68ee08b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64vARB> 0x68ede5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64vARB> 0x68edf1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64vARB> 0x68edfdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64vARB> 0x68ee09b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64ARB> 0x68ede8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64ARB> 0x68edf4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64ARB> 0x68ee00b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64ARB> 0x68ee0cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64vARB> 0x68ede9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64vARB> 0x68edf5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64vARB> 0x68ee01b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64vARB> 0x68ee0db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTable> 0x68eb23b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTableParameterfv> 0x68eb24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTableParameteriv> 0x68eb2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyColorTable> 0x68eb3f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTable> 0x68ebfc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTableParameterfv> 0x68ebfd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTableParameteriv> 0x68ebfe70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorSubTable> 0x68eb22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyColorSubTable> 0x68eb3eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionFilter1D> 0x68eb3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionFilter2D> 0x68eb3b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameterf> 0x68eb3bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameterfv> 0x68eb3c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameteri> 0x68eb3cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameteriv> 0x68eb3d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyConvolutionFilter1D> 0x68eb3fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyConvolutionFilter2D> 0x68eb4030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionFilter> 0x68ec05f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionParameterfv> 0x68ec0670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionParameteriv> 0x68ec06f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSeparableFilter> 0x68ec6870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSeparableFilter2D> 0x68ee6ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogram> 0x68ec17f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogramParameterfv> 0x68ec1870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogramParameteriv> 0x68ec18f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmax> 0x68ec2470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmaxParameterfv> 0x68ec24f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmaxParameteriv> 0x68ec2570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glHistogram> 0x68ecbb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMinmax> 0x68ed1570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResetHistogram> 0x68ee45b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResetMinmax> 0x68ee4630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectCountARB> 0x68ed1cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectCountARB> 0x68ed2170, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCurrentPaletteMatrixARB) -> 0x0 >Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexubvARB) -> 0x0 >Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexusvARB) -> 0x0 >Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexuivARB) -> 0x0 >Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexPointerARB) -> 0x0 >Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMaxShaderCompilerThreadsARB> 0x68ed11f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferSampleLocationsfvARB) -> 0x0 >Lookup-Native: <glFramebufferSampleLocationsfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedFramebufferSampleLocationsfvARB) -> 0x0 >Lookup-Native: <glNamedFramebufferSampleLocationsfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvaluateDepthValuesARB) -> 0x0 >Lookup-Native: <glEvaluateDepthValuesARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDeleteObjectARB> 0x68eb66b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHandleARB> 0x68ec1770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDetachObjectARB> 0x68eb7a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShaderObjectARB> 0x68eb5630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderSourceARB> 0x68ee6d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShaderARB> 0x68eb2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgramObjectARB> 0x68eb5330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAttachObjectARB> 0x68ea8df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLinkProgramARB> 0x68ecea70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgramObjectARB> 0x68ef49b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgramARB> 0x68ef4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fARB> 0x68ef09b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fARB> 0x68ef14b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fARB> 0x68ef1fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fARB> 0x68ef2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1iARB> 0x68ef0db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2iARB> 0x68ef18b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3iARB> 0x68ef23b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4iARB> 0x68ef2eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fvARB> 0x68ef0ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fvARB> 0x68ef15b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fvARB> 0x68ef20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fvARB> 0x68ef2bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ivARB> 0x68ef0eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ivARB> 0x68ef19b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ivARB> 0x68ef24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ivARB> 0x68ef2fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2fvARB> 0x68ef3830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3fvARB> 0x68ef3cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4fvARB> 0x68ef4130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectParameterfvARB> 0x68ec3a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectParameterivARB> 0x68ec3af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInfoLogARB> 0x68ec1a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttachedObjectsARB> 0x68ebf2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformLocationARB> 0x68ec8970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformARB> 0x68ebeff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformfvARB> 0x68ec8bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformivARB> 0x68ec8df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderSourceARB> 0x68ec6a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedStringARB> 0x68ed7270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteNamedStringARB> 0x68eb6630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShaderIncludeARB> 0x68eb2b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsNamedStringARB> 0x68ecd1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedStringARB> 0x68ec3770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedStringivARB> 0x68ec37f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferPageCommitmentARB> 0x68eac230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferPageCommitmentEXT> 0x68ed5e70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedBufferPageCommitmentARB) -> 0x0 >Lookup-Native: <glNamedBufferPageCommitmentARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexPageCommitmentARB> 0x68eedd30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightbvARB) -> 0x0 >Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightsvARB) -> 0x0 >Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightivARB) -> 0x0 >Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightfvARB) -> 0x0 >Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightdvARB) -> 0x0 >Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightubvARB) -> 0x0 >Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightusvARB) -> 0x0 >Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightuivARB) -> 0x0 >Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightPointerARB) -> 0x0 >Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexBlendARB) -> 0x0 >Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1dARB> 0x68ef98b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1dvARB> 0x68ef9a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fARB> 0x68ef9bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fvARB> 0x68ef9d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1sARB> 0x68ef9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1svARB> 0x68efa130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dARB> 0x68efa2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dvARB> 0x68efa430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fARB> 0x68efa5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fvARB> 0x68efa730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2sARB> 0x68efa9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2svARB> 0x68efab30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dARB> 0x68efacb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dvARB> 0x68efae30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fARB> 0x68efafb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fvARB> 0x68efb130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3sARB> 0x68efb3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3svARB> 0x68efb530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NbvARB> 0x68efb6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NivARB> 0x68efb7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NsvARB> 0x68efb8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NubARB> 0x68efb9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NubvARB> 0x68efbab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NuivARB> 0x68efbbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NusvARB> 0x68efbcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4bvARB> 0x68efbdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dARB> 0x68efbeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dvARB> 0x68efc030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fARB> 0x68efc1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fvARB> 0x68efc330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ivARB> 0x68efc5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4sARB> 0x68efc6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4svARB> 0x68efc830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ubvARB> 0x68efca30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4uivARB> 0x68efcbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4usvARB> 0x68efccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribPointerARB> 0x68effdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexAttribArrayARB> 0x68eba8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexAttribArrayARB> 0x68eb8130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribdvARB> 0x68ec9af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribfvARB> 0x68ec9c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribivARB> 0x68ec9df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendBarrier> 0x68eaafb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1bOES) -> 0x0 >Lookup-Native: <glTexCoord1bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1bvOES) -> 0x0 >Lookup-Native: <glTexCoord1bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2bOES) -> 0x0 >Lookup-Native: <glTexCoord2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2bvOES) -> 0x0 >Lookup-Native: <glTexCoord2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3bOES) -> 0x0 >Lookup-Native: <glTexCoord3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3bvOES) -> 0x0 >Lookup-Native: <glTexCoord3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4bOES) -> 0x0 >Lookup-Native: <glTexCoord4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4bvOES) -> 0x0 >Lookup-Native: <glTexCoord4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2bOES) -> 0x0 >Lookup-Native: <glVertex2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2bvOES) -> 0x0 >Lookup-Native: <glVertex2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3bOES) -> 0x0 >Lookup-Native: <glVertex3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3bvOES) -> 0x0 >Lookup-Native: <glVertex3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4bOES) -> 0x0 >Lookup-Native: <glVertex4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4bvOES) -> 0x0 >Lookup-Native: <glVertex4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glQueryMatrixxOES) -> 0x0 >Lookup-Native: <glQueryMatrixxOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClipPlanef> 0x68eadb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFrustumf> 0x68ebdaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetClipPlanef> 0x68ebfb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glOrthof> 0x68eda0b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageEnableAMD) -> 0x0 >Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageInsertAMD) -> 0x0 >Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetDebugMessageLogAMD) -> 0x0 >Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncIndexedAMD) -> 0x0 >Lookup-Native: <glBlendFuncIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncSeparateIndexedAMD) -> 0x0 >Lookup-Native: <glBlendFuncSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendEquationIndexedAMD) -> 0x0 >Lookup-Native: <glBlendEquationIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendEquationSeparateIndexedAMD) -> 0x0 >Lookup-Native: <glBlendEquationSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glUniform1i64NV> 0x68ef0c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64NV> 0x68ef1730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64NV> 0x68ef2230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64NV> 0x68ef2d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64vNV> 0x68ef0d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64vNV> 0x68ef1830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64vNV> 0x68ef2330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64vNV> 0x68ef2e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64NV> 0x68ef1030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64NV> 0x68ef1b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64NV> 0x68ef2630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64NV> 0x68ef3130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64vNV> 0x68ef1130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64vNV> 0x68ef1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64vNV> 0x68ef2730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64vNV> 0x68ef3230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformi64vNV> 0x68ec8cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformui64vNV> 0x68ec8ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64NV> 0x68ede530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64NV> 0x68edf130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64NV> 0x68edfd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64NV> 0x68ee0930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64vNV> 0x68ede630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64vNV> 0x68edf230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64vNV> 0x68edfe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64vNV> 0x68ee0a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64NV> 0x68ede930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64NV> 0x68edf530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64NV> 0x68ee0130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64NV> 0x68ee0d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64vNV> 0x68edea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64vNV> 0x68edf630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64vNV> 0x68ee0230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64vNV> 0x68ee0e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribParameteriAMD) -> 0x0 >Lookup-Native: <glVertexAttribParameteriAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiDrawArraysIndirectAMD> 0x68ed1b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectAMD> 0x68ed1ff0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenNamesAMD) -> 0x0 >Lookup-Native: <glGenNamesAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteNamesAMD) -> 0x0 >Lookup-Native: <glDeleteNamesAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsNameAMD) -> 0x0 >Lookup-Native: <glIsNameAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glQueryObjectParameteruiAMD) -> 0x0 >Lookup-Native: <glQueryObjectParameteruiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorGroupsAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorGroupsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCountersAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorGroupStringAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorGroupStringAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterStringAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterStringAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterInfoAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterInfoAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenPerfMonitorsAMD) -> 0x0 >Lookup-Native: <glGenPerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeletePerfMonitorsAMD) -> 0x0 >Lookup-Native: <glDeletePerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSelectPerfMonitorCountersAMD) -> 0x0 >Lookup-Native: <glSelectPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginPerfMonitorAMD) -> 0x0 >Lookup-Native: <glBeginPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndPerfMonitorAMD) -> 0x0 >Lookup-Native: <glEndPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterDataAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterDataAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetMultisamplefvAMD) -> 0x0 >Lookup-Native: <glSetMultisamplefvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexStorageSparseAMD) -> 0x0 >Lookup-Native: <glTexStorageSparseAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureStorageSparseAMD) -> 0x0 >Lookup-Native: <glTextureStorageSparseAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilOpValueAMD) -> 0x0 >Lookup-Native: <glStencilOpValueAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTessellationFactorAMD) -> 0x0 >Lookup-Native: <glTessellationFactorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTessellationModeAMD) -> 0x0 >Lookup-Native: <glTessellationModeAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteri) -> 0x0 >Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriARB) -> 0x0 >Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriGL2) -> 0x0 >Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriOES) -> 0x0 >Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriKHR) -> 0x0 >Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriOML) -> 0x0 >Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteri3DFX) -> 0x0 >Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriAMD) -> 0x0 >Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriANDROID) -> 0x0 >Lookup-Native: <glBufferParameteriANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriANGLE) -> 0x0 >Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriARM) -> 0x0 >Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriAPPLE) -> 0x0 >Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriATI) -> 0x0 >Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriEXT) -> 0x0 >Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriFJ) -> 0x0 >Lookup-Native: <glBufferParameteriFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriHI) -> 0x0 >Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriHP) -> 0x0 >Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriIBM) -> 0x0 >Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriIMG) -> 0x0 >Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriINGR) -> 0x0 >Lookup-Native: <glBufferParameteriINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriINTEL) -> 0x0 >Lookup-Native: <glBufferParameteriINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriMESA) -> 0x0 >Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriMESAX) -> 0x0 >Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriNV) -> 0x0 >Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriPGI) -> 0x0 >Lookup-Native: <glBufferParameteriPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriQCOM) -> 0x0 >Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGI) -> 0x0 >Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGIS) -> 0x0 >Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGIX) -> 0x0 >Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSUN) -> 0x0 >Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriVIV) -> 0x0 >Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriWIN) -> 0x0 >Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glObjectPurgeableAPPLE) -> 0x0 >Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glObjectUnpurgeableAPPLE) -> 0x0 >Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetObjectParameterivAPPLE) -> 0x0 >Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureRangeAPPLE) -> 0x0 >Lookup-Native: <glTextureRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexArrayRangeAPPLE) -> 0x0 >Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFlushVertexArrayRangeAPPLE) -> 0x0 >Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexArrayParameteriAPPLE) -> 0x0 >Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableVertexAttribAPPLE) -> 0x0 >Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableVertexAttribAPPLE) -> 0x0 >Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsVertexAttribEnabledAPPLE) -> 0x0 >Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib1dAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib1fAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib2dAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib2fAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDrawBuffersATI> 0x68eb8bb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPNTrianglesiATI) -> 0x0 >Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPNTrianglesfATI) -> 0x0 >Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glUniformBufferEXT> 0x68ef34b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformBufferSizeEXT> 0x68ec87f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformOffsetEXT> 0x68ec89f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLockArraysEXT> 0x68ecf1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnlockArraysEXT> 0x68ef4630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullParameterdvEXT) -> 0x0 >Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullParameterfvEXT) -> 0x0 >Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDepthBoundsEXT> 0x68eb7330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadfEXT> 0x68ed08f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoaddEXT> 0x68ed0870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultfEXT> 0x68ed0cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultdEXT> 0x68ed0c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadIdentityEXT> 0x68ed0670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixRotatefEXT> 0x68ed0f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixRotatedEXT> 0x68ed0ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixScalefEXT> 0x68ed1070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixScaledEXT> 0x68ed0ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixTranslatefEXT> 0x68ed1170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixTranslatedEXT> 0x68ed10f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixFrustumEXT> 0x68ed0470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixOrthoEXT> 0x68ed0d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixPopEXT> 0x68ed0df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixPushEXT> 0x68ed0e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientAttribDefaultEXT> 0x68ead8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushClientAttribDefaultEXT> 0x68ee27b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfEXT> 0x68eef530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfvEXT> 0x68eef630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteriEXT> 0x68eef730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterivEXT> 0x68eef830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage1DEXT> 0x68eeeeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DEXT> 0x68eeef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage1DEXT> 0x68eefeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage2DEXT> 0x68eeffb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureImage1DEXT> 0x68eb4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureImage2DEXT> 0x68eb4ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x68eb4bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x68eb4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureImageEXT> 0x68ec7c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterfvEXT> 0x68ec8170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterivEXT> 0x68ec8270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x68ec7d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x68ec7e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DEXT> 0x68eef0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage3DEXT> 0x68ef00b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x68eb4db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindMultiTextureEXT> 0x68eaa3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordPointerEXT> 0x68ed4ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvfEXT> 0x68ed4f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvfvEXT> 0x68ed4ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnviEXT> 0x68ed5070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvivEXT> 0x68ed50f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGendEXT> 0x68ed5170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGendvEXT> 0x68ed51f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenfEXT> 0x68ed5270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenfvEXT> 0x68ed52f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGeniEXT> 0x68ed5370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenivEXT> 0x68ed53f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x68ec25f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexEnvivEXT> 0x68ec2670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGendvEXT> 0x68ec26f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGenfvEXT> 0x68ec2770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGenivEXT> 0x68ec27f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameteriEXT> 0x68ed57f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterivEXT> 0x68ed5870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterfEXT> 0x68ed56f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterfvEXT> 0x68ed5770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage1DEXT> 0x68ed5470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage2DEXT> 0x68ed54f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage1DEXT> 0x68ed5970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage2DEXT> 0x68ed59f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x68eb42b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x68eb4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x68eb43b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x68eb4430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexImageEXT> 0x68ec2870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x68ec2af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterivEXT> 0x68ec2b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x68ec28f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x68ec2970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage3DEXT> 0x68ed5570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage3DEXT> 0x68ed5a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x68eb44b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientStateIndexedEXT> 0x68eba530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientStateIndexedEXT> 0x68eb7db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloatIndexedvEXT> 0x68ec0e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoubleIndexedvEXT> 0x68ec09f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexed) -> 0x0 >Lookup-Native: <glEnableIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedARB) -> 0x0 >Lookup-Native: <glEnableIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedGL2) -> 0x0 >Lookup-Native: <glEnableIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedOES) -> 0x0 >Lookup-Native: <glEnableIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedKHR) -> 0x0 >Lookup-Native: <glEnableIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedOML) -> 0x0 >Lookup-Native: <glEnableIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexed3DFX) -> 0x0 >Lookup-Native: <glEnableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedAMD) -> 0x0 >Lookup-Native: <glEnableIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedANDROID) -> 0x0 >Lookup-Native: <glEnableIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedANGLE) -> 0x0 >Lookup-Native: <glEnableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedARM) -> 0x0 >Lookup-Native: <glEnableIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedAPPLE) -> 0x0 >Lookup-Native: <glEnableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedATI) -> 0x0 >Lookup-Native: <glEnableIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glEnableIndexedEXT> 0x68eba630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexed) -> 0x0 >Lookup-Native: <glDisableIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedARB) -> 0x0 >Lookup-Native: <glDisableIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedGL2) -> 0x0 >Lookup-Native: <glDisableIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedOES) -> 0x0 >Lookup-Native: <glDisableIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedKHR) -> 0x0 >Lookup-Native: <glDisableIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedOML) -> 0x0 >Lookup-Native: <glDisableIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexed3DFX) -> 0x0 >Lookup-Native: <glDisableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedAMD) -> 0x0 >Lookup-Native: <glDisableIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedANDROID) -> 0x0 >Lookup-Native: <glDisableIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedANGLE) -> 0x0 >Lookup-Native: <glDisableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedARM) -> 0x0 >Lookup-Native: <glDisableIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedAPPLE) -> 0x0 >Lookup-Native: <glDisableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedATI) -> 0x0 >Lookup-Native: <glDisableIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDisableIndexedEXT> 0x68eb7eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexed) -> 0x0 >Lookup-Native: <glIsEnabledIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedARB) -> 0x0 >Lookup-Native: <glIsEnabledIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedGL2) -> 0x0 >Lookup-Native: <glIsEnabledIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedOES) -> 0x0 >Lookup-Native: <glIsEnabledIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedKHR) -> 0x0 >Lookup-Native: <glIsEnabledIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedOML) -> 0x0 >Lookup-Native: <glIsEnabledIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexed3DFX) -> 0x0 >Lookup-Native: <glIsEnabledIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedAMD) -> 0x0 >Lookup-Native: <glIsEnabledIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedANDROID) -> 0x0 >Lookup-Native: <glIsEnabledIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedANGLE) -> 0x0 >Lookup-Native: <glIsEnabledIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedARM) -> 0x0 >Lookup-Native: <glIsEnabledIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedAPPLE) -> 0x0 >Lookup-Native: <glIsEnabledIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedATI) -> 0x0 >Lookup-Native: <glIsEnabledIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glIsEnabledIndexedEXT> 0x68eccb70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedv) -> 0x0 >Lookup-Native: <glGetIntegerIndexedv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvARB) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvGL2) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvOES) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvKHR) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvOML) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedv3DFX) -> 0x0 >Lookup-Native: <glGetIntegerIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvAMD) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvANDROID) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvANGLE) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvARM) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvAPPLE) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvATI) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetIntegerIndexedvEXT> 0x68ec1bf0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedv) -> 0x0 >Lookup-Native: <glGetBooleanIndexedv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvARB) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvGL2) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvOES) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvKHR) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvOML) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedv3DFX) -> 0x0 >Lookup-Native: <glGetBooleanIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvAMD) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvANDROID) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvANGLE) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvARM) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvAPPLE) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvATI) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetBooleanIndexedvEXT> 0x68ebf4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage3DEXT> 0x68eb36b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage2DEXT> 0x68eb3630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage1DEXT> 0x68eb35b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x68eb39b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x68eb38b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x68eb37b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureImageEXT> 0x68ec04f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x68eb2cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x68eb2c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x68eb2bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x68eb2e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x68eb2db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x68eb2d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x68ec0270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadTransposefEXT> 0x68ed07f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadTransposedEXT> 0x68ed0770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultTransposefEXT> 0x68ed0bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultTransposedEXT> 0x68ed0b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferDataEXT> 0x68ed5df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferSubDataEXT> 0x68ed6070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferEXT> 0x68ecfff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapNamedBufferEXT> 0x68ef48b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x68ec2e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x68ec30f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferEXT> 0x68eeed30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexBufferEXT> 0x68ed2270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIivEXT> 0x68eef330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIuivEXT> 0x68eef430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIivEXT> 0x68ec7f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIuivEXT> 0x68ec8070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterIivEXT> 0x68ed55f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterIuivEXT> 0x68ed5670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x68ec29f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x68ec2a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x68ed6df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4iEXT> 0x68ed6bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4ivEXT> 0x68ed6c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParametersI4ivEXT> 0x68ed6e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4uiEXT> 0x68ed6cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4uivEXT> 0x68ed6d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParametersI4uivEXT> 0x68ed6ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterIivEXT> 0x68ec3370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterIuivEXT> 0x68ec33f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientStateiEXT> 0x68eba5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientStateiEXT> 0x68eb7e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloati_vEXT> 0x68ec0f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoublei_vEXT> 0x68ec0af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetPointeri_vEXT> 0x68ec4670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramStringEXT> 0x68ed6f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x68ed69f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x68ed6a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x68ed6af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x68ed6b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x68ec3470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x68ec34f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramivEXT> 0x68ec35f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramStringEXT> 0x68ec3570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x68ed7070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x68ec36f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x68ed71f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleCoverageEXT> 0x68ed7170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x68eac830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x68ed6670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x68ed66f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x68ed6770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x68ed6470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x68ec31f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateTextureMipmapEXT> 0x68ebebf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x68ebeaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferDrawBufferEXT> 0x68ebccf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x68ebcd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferReadBufferEXT> 0x68ebce70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferParameterivEXT> 0x68ec14f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x68ed60f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureEXT> 0x68ed67f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x68ed6970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x68ed6870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureRenderbufferEXT> 0x68eef8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexRenderbufferEXT> 0x68ed58f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexOffsetEXT> 0x68ef97b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayColorOffsetEXT> 0x68ef8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayEdgeFlagOffsetEXT> 0x68ef8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayIndexOffsetEXT> 0x68ef8f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayNormalOffsetEXT> 0x68ef9030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayTexCoordOffsetEXT> 0x68ef91b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayMultiTexCoordOffsetEXT> 0x68ef8fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayFogCoordOffsetEXT> 0x68ef8eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArraySecondaryColorOffsetEXT> 0x68ef9130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribOffsetEXT> 0x68ef95b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribIOffsetEXT> 0x68ef9430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayEXT> 0x68eba7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayEXT> 0x68eb8030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayAttribEXT> 0x68eba730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayAttribEXT> 0x68eb7fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIntegervEXT> 0x68ec9270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayPointervEXT> 0x68ec9370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIntegeri_vEXT> 0x68ec91f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayPointeri_vEXT> 0x68ec92f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferRangeEXT> 0x68ed00f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x68ebc170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferStorageEXT> 0x68ed5f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dEXT> 0x68ede0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dEXT> 0x68edecb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dEXT> 0x68edf8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dEXT> 0x68ee04b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dvEXT> 0x68ede1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dvEXT> 0x68ededb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dvEXT> 0x68edf9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dvEXT> 0x68ee05b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x68ee12b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x68ee18b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x68ee1eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x68ee14b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x68ee16b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x68ee1ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x68ee1cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x68ee20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x68ee22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferRangeEXT> 0x68eeee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DMultisampleEXT> 0x68eefbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DMultisampleEXT> 0x68eefdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayBindVertexBufferEXT> 0x68ef8c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribFormatEXT> 0x68ef9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribIFormatEXT> 0x68ef93b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribLFormatEXT> 0x68ef94b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribBindingEXT> 0x68ef9230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBindingDivisorEXT> 0x68ef9630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribLOffsetEXT> 0x68ef9530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexturePageCommitmentEXT> 0x68eef230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribDivisorEXT> 0x68ef92b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexed) -> 0x0 >Lookup-Native: <glColorMaskIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedARB) -> 0x0 >Lookup-Native: <glColorMaskIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedGL2) -> 0x0 >Lookup-Native: <glColorMaskIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedOES) -> 0x0 >Lookup-Native: <glColorMaskIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedKHR) -> 0x0 >Lookup-Native: <glColorMaskIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedOML) -> 0x0 >Lookup-Native: <glColorMaskIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexed3DFX) -> 0x0 >Lookup-Native: <glColorMaskIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedAMD) -> 0x0 >Lookup-Native: <glColorMaskIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedANDROID) -> 0x0 >Lookup-Native: <glColorMaskIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedANGLE) -> 0x0 >Lookup-Native: <glColorMaskIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedARM) -> 0x0 >Lookup-Native: <glColorMaskIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedAPPLE) -> 0x0 >Lookup-Native: <glColorMaskIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedATI) -> 0x0 >Lookup-Native: <glColorMaskIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColorMaskIndexedEXT> 0x68eb1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x68edd130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x68edd6b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexFuncEXT) -> 0x0 >Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexMaterialEXT) -> 0x0 >Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glApplyTextureEXT) -> 0x0 >Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureLightEXT) -> 0x0 >Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureMaterialEXT) -> 0x0 >Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameteriEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterfEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterivEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterfvEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelTransformParameterivEXT) -> 0x0 >Lookup-Native: <glGetPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelTransformParameterfvEXT) -> 0x0 >Lookup-Native: <glGetPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glPolygonOffsetClampEXT> 0x68edbfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProvokingVertexEXT> 0x68ee2630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterSamplesEXT) -> 0x0 >Lookup-Native: <glRasterSamplesEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilClearTagEXT) -> 0x0 >Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glActiveStencilFaceEXT> 0x68ea8070, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIi) -> 0x0 >Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiARB) -> 0x0 >Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiGL2) -> 0x0 >Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiOES) -> 0x0 >Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiKHR) -> 0x0 >Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiOML) -> 0x0 >Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIi3DFX) -> 0x0 >Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiAMD) -> 0x0 >Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiANDROID) -> 0x0 >Lookup-Native: <glClearColorIiANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiANGLE) -> 0x0 >Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiARM) -> 0x0 >Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiAPPLE) -> 0x0 >Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiATI) -> 0x0 >Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClearColorIiEXT> 0x68eace30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIui) -> 0x0 >Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiARB) -> 0x0 >Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiGL2) -> 0x0 >Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiOES) -> 0x0 >Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiKHR) -> 0x0 >Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiOML) -> 0x0 >Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIui3DFX) -> 0x0 >Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiAMD) -> 0x0 >Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiANDROID) -> 0x0 >Lookup-Native: <glClearColorIuiANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiANGLE) -> 0x0 >Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiARM) -> 0x0 >Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiAPPLE) -> 0x0 >Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiATI) -> 0x0 >Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClearColorIuiEXT> 0x68eaceb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureNormalEXT) -> 0x0 >Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetQueryObjecti64vEXT> 0x68ec5cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectui64vEXT> 0x68ec5ef0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginVertexShaderEXT) -> 0x0 >Lookup-Native: <glBeginVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndVertexShaderEXT) -> 0x0 >Lookup-Native: <glEndVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindVertexShaderEXT) -> 0x0 >Lookup-Native: <glBindVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenVertexShadersEXT) -> 0x0 >Lookup-Native: <glGenVertexShadersEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteVertexShaderEXT) -> 0x0 >Lookup-Native: <glDeleteVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp1EXT) -> 0x0 >Lookup-Native: <glShaderOp1EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp2EXT) -> 0x0 >Lookup-Native: <glShaderOp2EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp3EXT) -> 0x0 >Lookup-Native: <glShaderOp3EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSwizzleEXT) -> 0x0 >Lookup-Native: <glSwizzleEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWriteMaskEXT) -> 0x0 >Lookup-Native: <glWriteMaskEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glInsertComponentEXT) -> 0x0 >Lookup-Native: <glInsertComponentEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glExtractComponentEXT) -> 0x0 >Lookup-Native: <glExtractComponentEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenSymbolsEXT) -> 0x0 >Lookup-Native: <glGenSymbolsEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetInvariantEXT) -> 0x0 >Lookup-Native: <glSetInvariantEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetLocalConstantEXT) -> 0x0 >Lookup-Native: <glSetLocalConstantEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantbvEXT) -> 0x0 >Lookup-Native: <glVariantbvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantsvEXT) -> 0x0 >Lookup-Native: <glVariantsvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantivEXT) -> 0x0 >Lookup-Native: <glVariantivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantfvEXT) -> 0x0 >Lookup-Native: <glVariantfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantdvEXT) -> 0x0 >Lookup-Native: <glVariantdvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantubvEXT) -> 0x0 >Lookup-Native: <glVariantubvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantusvEXT) -> 0x0 >Lookup-Native: <glVariantusvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantuivEXT) -> 0x0 >Lookup-Native: <glVariantuivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantPointerEXT) -> 0x0 >Lookup-Native: <glVariantPointerEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableVariantClientStateEXT) -> 0x0 >Lookup-Native: <glEnableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableVariantClientStateEXT) -> 0x0 >Lookup-Native: <glDisableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindLightParameterEXT) -> 0x0 >Lookup-Native: <glBindLightParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindMaterialParameterEXT) -> 0x0 >Lookup-Native: <glBindMaterialParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindTexGenParameterEXT) -> 0x0 >Lookup-Native: <glBindTexGenParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindTextureUnitParameterEXT) -> 0x0 >Lookup-Native: <glBindTextureUnitParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindParameterEXT) -> 0x0 >Lookup-Native: <glBindParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsVariantEnabledEXT) -> 0x0 >Lookup-Native: <glIsVariantEnabledEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetVariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantIntegervEXT) -> 0x0 >Lookup-Native: <glGetVariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantFloatvEXT) -> 0x0 >Lookup-Native: <glGetVariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetInvariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantIntegervEXT) -> 0x0 >Lookup-Native: <glGetInvariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantFloatvEXT) -> 0x0 >Lookup-Native: <glGetInvariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantIntegervEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantFloatvEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightfEXT) -> 0x0 >Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightfvEXT) -> 0x0 >Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightPointerEXT) -> 0x0 >Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glImportSyncEXT> 0x68ecbbf0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDY) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYARB) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYGL2) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYOES) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYKHR) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYOML) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDY3DFX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYAMD) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYANDROID) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYANGLE) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYARM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYAPPLE) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYATI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYEXT) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYFJ) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYHI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYHP) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYIBM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYIMG) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYINGR) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYINTEL) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYMESA) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYMESAX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYNV) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYPGI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYQCOM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGIS) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGIX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSUN) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYVIV) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYWIN) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDY) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYARB) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYGL2) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYOES) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYKHR) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYOML) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDY3DFX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYAMD) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYANDROID) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYANGLE) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYARM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYAPPLE) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYATI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYEXT) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYFJ) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYHI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYHP) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYIBM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYIMG) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYINGR) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYINTEL) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYMESA) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYMESAX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYNV) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYPGI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYQCOM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGIS) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGIX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSUN) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYVIV) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYWIN) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncSeparateINGR) -> 0x0 >Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glApplyFramebufferAttachmentCMAAINTEL) -> 0x0 >Lookup-Native: <glApplyFramebufferAttachmentCMAAINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSyncTextureINTEL) -> 0x0 >Lookup-Native: <glSyncTextureINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glUnmapTexture2DINTEL) -> 0x0 >Lookup-Native: <glUnmapTexture2DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapTexture2DINTEL) -> 0x0 >Lookup-Native: <glMapTexture2DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginPerfQueryINTEL) -> 0x0 >Lookup-Native: <glBeginPerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCreatePerfQueryINTEL) -> 0x0 >Lookup-Native: <glCreatePerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeletePerfQueryINTEL) -> 0x0 >Lookup-Native: <glDeletePerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndPerfQueryINTEL) -> 0x0 >Lookup-Native: <glEndPerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetFirstPerfQueryIdINTEL) -> 0x0 >Lookup-Native: <glGetFirstPerfQueryIdINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetNextPerfQueryIdINTEL) -> 0x0 >Lookup-Native: <glGetNextPerfQueryIdINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfCounterInfoINTEL) -> 0x0 >Lookup-Native: <glGetPerfCounterInfoINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryDataINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryDataINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryIdByNameINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryIdByNameINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryInfoINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryInfoINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glBeginConditionalRenderNVX> 0x68ea9430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndConditionalRenderNVX> 0x68ebb070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectBindlessNV> 0x68ed1c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectBindlessNV> 0x68ed20f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectBindlessCountNV> 0x68ed1bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectBindlessCountNV> 0x68ed2070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateStatesNV> 0x68eb5830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteStatesNV> 0x68eb6eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsStateNV> 0x68ecdaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStateCaptureNV> 0x68ee6e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCommandHeaderNV> 0x68ec01f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetStageIndexNV> 0x68ec6b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsNV> 0x68eb8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsAddressNV> 0x68eb8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsStatesNV> 0x68eb8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsStatesAddressNV> 0x68eb8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateCommandListsNV> 0x68eb51b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteCommandListsNV> 0x68eb6330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsCommandListNV> 0x68ecca70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glListDrawCommandsStatesClientNV> 0x68eceb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCommandListSegmentsNV> 0x68eb2930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileCommandListNV> 0x68eb29b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCallCommandListNV> 0x68eac4b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSubpixelPrecisionBiasNV) -> 0x0 >Lookup-Native: <glSubpixelPrecisionBiasNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glConservativeRasterParameterfNV) -> 0x0 >Lookup-Native: <glConservativeRasterParameterfNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glCopyImageSubDataNV> 0x68eb41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTextureNV> 0x68eb9d30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapControlPointsNV) -> 0x0 >Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapParameterivNV) -> 0x0 >Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapParameterfvNV) -> 0x0 >Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapControlPointsNV) -> 0x0 >Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapParameterivNV) -> 0x0 >Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapParameterfvNV) -> 0x0 >Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapAttribParameterivNV) -> 0x0 >Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapAttribParameterfvNV) -> 0x0 >Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMapsNV) -> 0x0 >Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetMultisamplefvNV> 0x68ec2c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleMaskIndexedNV> 0x68ee4bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexRenderbufferNV> 0x68eee430, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFragmentCoverageColorNV) -> 0x0 >Lookup-Native: <glFragmentCoverageColorNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCoverageModulationTableNV) -> 0x0 >Lookup-Native: <glCoverageModulationTableNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetCoverageModulationTableNV) -> 0x0 >Lookup-Native: <glGetCoverageModulationTableNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCoverageModulationNV) -> 0x0 >Lookup-Native: <glCoverageModulationNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glRenderbufferStorageMultisampleCoverageNV> 0x68ee4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramVertexLimitNV> 0x68ee2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureEXT> 0x68ebd5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureFaceEXT> 0x68ebd6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4iNV> 0x68edd4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4ivNV> 0x68edd530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParametersI4ivNV> 0x68edd730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4uiNV> 0x68edd5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4uivNV> 0x68edd630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParametersI4uivNV> 0x68edd7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4iNV> 0x68edcf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4ivNV> 0x68edcfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParametersI4ivNV> 0x68edd1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4uiNV> 0x68edd030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4uivNV> 0x68edd0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParametersI4uivNV> 0x68edd230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterIivNV> 0x68ec4d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterIuivNV> 0x68ec4df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterIivNV> 0x68ec4a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterIuivNV> 0x68ec4af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramSubroutineParametersuivNV> 0x68eddfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramSubroutineParameteruivNV> 0x68ec57f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2h) -> 0x0 >Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hARB) -> 0x0 >Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hGL2) -> 0x0 >Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hOES) -> 0x0 >Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hKHR) -> 0x0 >Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hOML) -> 0x0 >Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2h3DFX) -> 0x0 >Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hAMD) -> 0x0 >Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hANDROID) -> 0x0 >Lookup-Native: <glVertex2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hANGLE) -> 0x0 >Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hARM) -> 0x0 >Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hAPPLE) -> 0x0 >Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hATI) -> 0x0 >Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hEXT) -> 0x0 >Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hFJ) -> 0x0 >Lookup-Native: <glVertex2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hHI) -> 0x0 >Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hHP) -> 0x0 >Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hIBM) -> 0x0 >Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hIMG) -> 0x0 >Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hINGR) -> 0x0 >Lookup-Native: <glVertex2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hINTEL) -> 0x0 >Lookup-Native: <glVertex2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hMESA) -> 0x0 >Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hMESAX) -> 0x0 >Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex2hNV> 0x68ef5f30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hv) -> 0x0 >Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvARB) -> 0x0 >Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvGL2) -> 0x0 >Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvOES) -> 0x0 >Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvKHR) -> 0x0 >Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvOML) -> 0x0 >Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hv3DFX) -> 0x0 >Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvAMD) -> 0x0 >Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvANDROID) -> 0x0 >Lookup-Native: <glVertex2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvANGLE) -> 0x0 >Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvARM) -> 0x0 >Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvAPPLE) -> 0x0 >Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvATI) -> 0x0 >Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvEXT) -> 0x0 >Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvFJ) -> 0x0 >Lookup-Native: <glVertex2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvHI) -> 0x0 >Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvHP) -> 0x0 >Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvIBM) -> 0x0 >Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvIMG) -> 0x0 >Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvINGR) -> 0x0 >Lookup-Native: <glVertex2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvINTEL) -> 0x0 >Lookup-Native: <glVertex2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvMESA) -> 0x0 >Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvMESAX) -> 0x0 >Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex2hvNV> 0x68ef5fb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3h) -> 0x0 >Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hARB) -> 0x0 >Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hGL2) -> 0x0 >Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hOES) -> 0x0 >Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hKHR) -> 0x0 >Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hOML) -> 0x0 >Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3h3DFX) -> 0x0 >Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hAMD) -> 0x0 >Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hANDROID) -> 0x0 >Lookup-Native: <glVertex3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hANGLE) -> 0x0 >Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hARM) -> 0x0 >Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hAPPLE) -> 0x0 >Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hATI) -> 0x0 >Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hEXT) -> 0x0 >Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hFJ) -> 0x0 >Lookup-Native: <glVertex3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hHI) -> 0x0 >Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hHP) -> 0x0 >Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hIBM) -> 0x0 >Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hIMG) -> 0x0 >Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hINGR) -> 0x0 >Lookup-Native: <glVertex3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hINTEL) -> 0x0 >Lookup-Native: <glVertex3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hMESA) -> 0x0 >Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hMESAX) -> 0x0 >Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex3hNV> 0x68ef7330, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hv) -> 0x0 >Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvARB) -> 0x0 >Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvGL2) -> 0x0 >Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvOES) -> 0x0 >Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvKHR) -> 0x0 >Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvOML) -> 0x0 >Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hv3DFX) -> 0x0 >Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvAMD) -> 0x0 >Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvANDROID) -> 0x0 >Lookup-Native: <glVertex3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvANGLE) -> 0x0 >Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvARM) -> 0x0 >Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvAPPLE) -> 0x0 >Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvATI) -> 0x0 >Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvEXT) -> 0x0 >Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvFJ) -> 0x0 >Lookup-Native: <glVertex3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvHI) -> 0x0 >Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvHP) -> 0x0 >Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvIBM) -> 0x0 >Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvIMG) -> 0x0 >Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvINGR) -> 0x0 >Lookup-Native: <glVertex3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvINTEL) -> 0x0 >Lookup-Native: <glVertex3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvMESA) -> 0x0 >Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvMESAX) -> 0x0 >Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex3hvNV> 0x68ef73b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4h) -> 0x0 >Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hARB) -> 0x0 >Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hGL2) -> 0x0 >Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hOES) -> 0x0 >Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hKHR) -> 0x0 >Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hOML) -> 0x0 >Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4h3DFX) -> 0x0 >Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hAMD) -> 0x0 >Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hANDROID) -> 0x0 >Lookup-Native: <glVertex4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hANGLE) -> 0x0 >Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hARM) -> 0x0 >Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hAPPLE) -> 0x0 >Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hATI) -> 0x0 >Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hEXT) -> 0x0 >Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hFJ) -> 0x0 >Lookup-Native: <glVertex4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hHI) -> 0x0 >Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hHP) -> 0x0 >Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hIBM) -> 0x0 >Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hIMG) -> 0x0 >Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hINGR) -> 0x0 >Lookup-Native: <glVertex4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hINTEL) -> 0x0 >Lookup-Native: <glVertex4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hMESA) -> 0x0 >Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hMESAX) -> 0x0 >Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex4hNV> 0x68ef8730, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hv) -> 0x0 >Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvARB) -> 0x0 >Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvGL2) -> 0x0 >Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvOES) -> 0x0 >Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvKHR) -> 0x0 >Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvOML) -> 0x0 >Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hv3DFX) -> 0x0 >Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvAMD) -> 0x0 >Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvANDROID) -> 0x0 >Lookup-Native: <glVertex4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvANGLE) -> 0x0 >Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvARM) -> 0x0 >Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvAPPLE) -> 0x0 >Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvATI) -> 0x0 >Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvEXT) -> 0x0 >Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvFJ) -> 0x0 >Lookup-Native: <glVertex4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvHI) -> 0x0 >Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvHP) -> 0x0 >Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvIBM) -> 0x0 >Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvIMG) -> 0x0 >Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvINGR) -> 0x0 >Lookup-Native: <glVertex4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvINTEL) -> 0x0 >Lookup-Native: <glVertex4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvMESA) -> 0x0 >Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvMESAX) -> 0x0 >Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex4hvNV> 0x68ef87b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3h) -> 0x0 >Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hARB) -> 0x0 >Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hGL2) -> 0x0 >Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hOES) -> 0x0 >Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hKHR) -> 0x0 >Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hOML) -> 0x0 >Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3h3DFX) -> 0x0 >Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hAMD) -> 0x0 >Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hANDROID) -> 0x0 >Lookup-Native: <glNormal3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hANGLE) -> 0x0 >Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hARM) -> 0x0 >Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hAPPLE) -> 0x0 >Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hATI) -> 0x0 >Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hEXT) -> 0x0 >Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hFJ) -> 0x0 >Lookup-Native: <glNormal3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hHI) -> 0x0 >Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hHP) -> 0x0 >Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hIBM) -> 0x0 >Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hIMG) -> 0x0 >Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hINGR) -> 0x0 >Lookup-Native: <glNormal3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hINTEL) -> 0x0 >Lookup-Native: <glNormal3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hMESA) -> 0x0 >Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hMESAX) -> 0x0 >Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glNormal3hNV> 0x68ed8570, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hv) -> 0x0 >Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvARB) -> 0x0 >Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvGL2) -> 0x0 >Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvOES) -> 0x0 >Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvKHR) -> 0x0 >Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvOML) -> 0x0 >Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hv3DFX) -> 0x0 >Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvAMD) -> 0x0 >Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvANDROID) -> 0x0 >Lookup-Native: <glNormal3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvANGLE) -> 0x0 >Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvARM) -> 0x0 >Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvAPPLE) -> 0x0 >Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvATI) -> 0x0 >Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvEXT) -> 0x0 >Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvFJ) -> 0x0 >Lookup-Native: <glNormal3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvHI) -> 0x0 >Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvHP) -> 0x0 >Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvIBM) -> 0x0 >Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvIMG) -> 0x0 >Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvINGR) -> 0x0 >Lookup-Native: <glNormal3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvINTEL) -> 0x0 >Lookup-Native: <glNormal3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvMESA) -> 0x0 >Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvMESAX) -> 0x0 >Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glNormal3hvNV> 0x68ed85f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3h) -> 0x0 >Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hARB) -> 0x0 >Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hGL2) -> 0x0 >Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hOES) -> 0x0 >Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hKHR) -> 0x0 >Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hOML) -> 0x0 >Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3h3DFX) -> 0x0 >Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hAMD) -> 0x0 >Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hANDROID) -> 0x0 >Lookup-Native: <glColor3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hANGLE) -> 0x0 >Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hARM) -> 0x0 >Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hAPPLE) -> 0x0 >Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hATI) -> 0x0 >Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hEXT) -> 0x0 >Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hFJ) -> 0x0 >Lookup-Native: <glColor3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hHI) -> 0x0 >Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hHP) -> 0x0 >Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hIBM) -> 0x0 >Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hIMG) -> 0x0 >Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hINGR) -> 0x0 >Lookup-Native: <glColor3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hINTEL) -> 0x0 >Lookup-Native: <glColor3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hMESA) -> 0x0 >Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hMESAX) -> 0x0 >Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor3hNV> 0x68eaee30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hv) -> 0x0 >Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvARB) -> 0x0 >Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvGL2) -> 0x0 >Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvOES) -> 0x0 >Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvKHR) -> 0x0 >Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvOML) -> 0x0 >Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hv3DFX) -> 0x0 >Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvAMD) -> 0x0 >Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvANDROID) -> 0x0 >Lookup-Native: <glColor3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvANGLE) -> 0x0 >Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvARM) -> 0x0 >Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvAPPLE) -> 0x0 >Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvATI) -> 0x0 >Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvEXT) -> 0x0 >Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvFJ) -> 0x0 >Lookup-Native: <glColor3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvHI) -> 0x0 >Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvHP) -> 0x0 >Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvIBM) -> 0x0 >Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvIMG) -> 0x0 >Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvINGR) -> 0x0 >Lookup-Native: <glColor3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvINTEL) -> 0x0 >Lookup-Native: <glColor3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvMESA) -> 0x0 >Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvMESAX) -> 0x0 >Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor3hvNV> 0x68eaeeb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4h) -> 0x0 >Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hARB) -> 0x0 >Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hGL2) -> 0x0 >Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hOES) -> 0x0 >Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hKHR) -> 0x0 >Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hOML) -> 0x0 >Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4h3DFX) -> 0x0 >Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hAMD) -> 0x0 >Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hANDROID) -> 0x0 >Lookup-Native: <glColor4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hANGLE) -> 0x0 >Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hARM) -> 0x0 >Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hAPPLE) -> 0x0 >Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hATI) -> 0x0 >Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hEXT) -> 0x0 >Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hFJ) -> 0x0 >Lookup-Native: <glColor4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hHI) -> 0x0 >Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hHP) -> 0x0 >Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hIBM) -> 0x0 >Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hIMG) -> 0x0 >Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hINGR) -> 0x0 >Lookup-Native: <glColor4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hINTEL) -> 0x0 >Lookup-Native: <glColor4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hMESA) -> 0x0 >Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hMESAX) -> 0x0 >Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor4hNV> 0x68eb0e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hv) -> 0x0 >Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvARB) -> 0x0 >Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvGL2) -> 0x0 >Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvOES) -> 0x0 >Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvKHR) -> 0x0 >Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvOML) -> 0x0 >Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hv3DFX) -> 0x0 >Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvAMD) -> 0x0 >Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvANDROID) -> 0x0 >Lookup-Native: <glColor4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvANGLE) -> 0x0 >Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvARM) -> 0x0 >Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvAPPLE) -> 0x0 >Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvATI) -> 0x0 >Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvEXT) -> 0x0 >Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvFJ) -> 0x0 >Lookup-Native: <glColor4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvHI) -> 0x0 >Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvHP) -> 0x0 >Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvIBM) -> 0x0 >Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvIMG) -> 0x0 >Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvINGR) -> 0x0 >Lookup-Native: <glColor4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvINTEL) -> 0x0 >Lookup-Native: <glColor4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvMESA) -> 0x0 >Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvMESAX) -> 0x0 >Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor4hvNV> 0x68eb0eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1h) -> 0x0 >Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hARB) -> 0x0 >Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hGL2) -> 0x0 >Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hOES) -> 0x0 >Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hKHR) -> 0x0 >Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hOML) -> 0x0 >Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1h3DFX) -> 0x0 >Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hAMD) -> 0x0 >Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hANDROID) -> 0x0 >Lookup-Native: <glTexCoord1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hANGLE) -> 0x0 >Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hARM) -> 0x0 >Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hATI) -> 0x0 >Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hEXT) -> 0x0 >Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hFJ) -> 0x0 >Lookup-Native: <glTexCoord1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hHI) -> 0x0 >Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hHP) -> 0x0 >Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hIBM) -> 0x0 >Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hIMG) -> 0x0 >Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hINGR) -> 0x0 >Lookup-Native: <glTexCoord1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hINTEL) -> 0x0 >Lookup-Native: <glTexCoord1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hMESA) -> 0x0 >Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hMESAX) -> 0x0 >Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord1hNV> 0x68ee8b30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hv) -> 0x0 >Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvARB) -> 0x0 >Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvGL2) -> 0x0 >Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvOES) -> 0x0 >Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvKHR) -> 0x0 >Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvOML) -> 0x0 >Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvAMD) -> 0x0 >Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvARM) -> 0x0 >Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvATI) -> 0x0 >Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvEXT) -> 0x0 >Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvFJ) -> 0x0 >Lookup-Native: <glTexCoord1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvHI) -> 0x0 >Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvHP) -> 0x0 >Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvIBM) -> 0x0 >Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvIMG) -> 0x0 >Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvINGR) -> 0x0 >Lookup-Native: <glTexCoord1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvMESA) -> 0x0 >Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord1hvNV> 0x68ee8bb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2h) -> 0x0 >Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hARB) -> 0x0 >Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hGL2) -> 0x0 >Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hOES) -> 0x0 >Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hKHR) -> 0x0 >Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hOML) -> 0x0 >Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2h3DFX) -> 0x0 >Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hAMD) -> 0x0 >Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hANDROID) -> 0x0 >Lookup-Native: <glTexCoord2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hANGLE) -> 0x0 >Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hARM) -> 0x0 >Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hATI) -> 0x0 >Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hEXT) -> 0x0 >Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hFJ) -> 0x0 >Lookup-Native: <glTexCoord2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hHI) -> 0x0 >Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hHP) -> 0x0 >Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hIBM) -> 0x0 >Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hIMG) -> 0x0 >Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hINGR) -> 0x0 >Lookup-Native: <glTexCoord2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hINTEL) -> 0x0 >Lookup-Native: <glTexCoord2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hMESA) -> 0x0 >Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hMESAX) -> 0x0 >Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord2hNV> 0x68ee9f30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hv) -> 0x0 >Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvARB) -> 0x0 >Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvGL2) -> 0x0 >Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvOES) -> 0x0 >Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvKHR) -> 0x0 >Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvOML) -> 0x0 >Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvAMD) -> 0x0 >Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvARM) -> 0x0 >Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvATI) -> 0x0 >Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvEXT) -> 0x0 >Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvFJ) -> 0x0 >Lookup-Native: <glTexCoord2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvHI) -> 0x0 >Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvHP) -> 0x0 >Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvIBM) -> 0x0 >Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvIMG) -> 0x0 >Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvINGR) -> 0x0 >Lookup-Native: <glTexCoord2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvMESA) -> 0x0 >Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord2hvNV> 0x68ee9fb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3h) -> 0x0 >Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hARB) -> 0x0 >Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hGL2) -> 0x0 >Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hOES) -> 0x0 >Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hKHR) -> 0x0 >Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hOML) -> 0x0 >Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3h3DFX) -> 0x0 >Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hAMD) -> 0x0 >Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hANDROID) -> 0x0 >Lookup-Native: <glTexCoord3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hANGLE) -> 0x0 >Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hARM) -> 0x0 >Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hATI) -> 0x0 >Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hEXT) -> 0x0 >Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hFJ) -> 0x0 >Lookup-Native: <glTexCoord3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hHI) -> 0x0 >Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hHP) -> 0x0 >Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hIBM) -> 0x0 >Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hIMG) -> 0x0 >Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hINGR) -> 0x0 >Lookup-Native: <glTexCoord3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hINTEL) -> 0x0 >Lookup-Native: <glTexCoord3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hMESA) -> 0x0 >Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hMESAX) -> 0x0 >Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord3hNV> 0x68eeb330, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hv) -> 0x0 >Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvARB) -> 0x0 >Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvGL2) -> 0x0 >Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvOES) -> 0x0 >Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvKHR) -> 0x0 >Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvOML) -> 0x0 >Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvAMD) -> 0x0 >Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvARM) -> 0x0 >Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvATI) -> 0x0 >Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvEXT) -> 0x0 >Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvFJ) -> 0x0 >Lookup-Native: <glTexCoord3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvHI) -> 0x0 >Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvHP) -> 0x0 >Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvIBM) -> 0x0 >Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvIMG) -> 0x0 >Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvINGR) -> 0x0 >Lookup-Native: <glTexCoord3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvMESA) -> 0x0 >Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord3hvNV> 0x68eeb3b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4h) -> 0x0 >Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hARB) -> 0x0 >Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hGL2) -> 0x0 >Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hOES) -> 0x0 >Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hKHR) -> 0x0 >Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hOML) -> 0x0 >Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4h3DFX) -> 0x0 >Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hAMD) -> 0x0 >Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hANDROID) -> 0x0 >Lookup-Native: <glTexCoord4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hANGLE) -> 0x0 >Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hARM) -> 0x0 >Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hATI) -> 0x0 >Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hEXT) -> 0x0 >Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hFJ) -> 0x0 >Lookup-Native: <glTexCoord4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hHI) -> 0x0 >Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hHP) -> 0x0 >Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hIBM) -> 0x0 >Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hIMG) -> 0x0 >Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hINGR) -> 0x0 >Lookup-Native: <glTexCoord4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hINTEL) -> 0x0 >Lookup-Native: <glTexCoord4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hMESA) -> 0x0 >Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hMESAX) -> 0x0 >Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord4hNV> 0x68eec730, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hv) -> 0x0 >Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvARB) -> 0x0 >Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvGL2) -> 0x0 >Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvOES) -> 0x0 >Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvKHR) -> 0x0 >Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvOML) -> 0x0 >Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvAMD) -> 0x0 >Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvARM) -> 0x0 >Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvATI) -> 0x0 >Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvEXT) -> 0x0 >Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvFJ) -> 0x0 >Lookup-Native: <glTexCoord4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvHI) -> 0x0 >Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvHP) -> 0x0 >Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvIBM) -> 0x0 >Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvIMG) -> 0x0 >Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvINGR) -> 0x0 >Lookup-Native: <glTexCoord4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvMESA) -> 0x0 >Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord4hvNV> 0x68eec7b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1h) -> 0x0 >Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord1hNV> 0x68ed26f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hv) -> 0x0 >Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord1hvNV> 0x68ed2770, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2h) -> 0x0 >Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord2hNV> 0x68ed30f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hv) -> 0x0 >Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord2hvNV> 0x68ed3170, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3h) -> 0x0 >Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord3hNV> 0x68ed3af0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hv) -> 0x0 >Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord3hvNV> 0x68ed3b70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4h) -> 0x0 >Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord4hNV> 0x68ed44f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hv) -> 0x0 >Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord4hvNV> 0x68ed4570, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordh) -> 0x0 >Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhARB) -> 0x0 >Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhGL2) -> 0x0 >Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhOES) -> 0x0 >Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhKHR) -> 0x0 >Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhOML) -> 0x0 >Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordh3DFX) -> 0x0 >Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhAMD) -> 0x0 >Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhANDROID) -> 0x0 >Lookup-Native: <glFogCoordhANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhANGLE) -> 0x0 >Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhARM) -> 0x0 >Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhAPPLE) -> 0x0 >Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhATI) -> 0x0 >Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhEXT) -> 0x0 >Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhFJ) -> 0x0 >Lookup-Native: <glFogCoordhFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhHI) -> 0x0 >Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhHP) -> 0x0 >Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhIBM) -> 0x0 >Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhIMG) -> 0x0 >Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhINGR) -> 0x0 >Lookup-Native: <glFogCoordhINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhINTEL) -> 0x0 >Lookup-Native: <glFogCoordhINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhMESA) -> 0x0 >Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhMESAX) -> 0x0 >Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glFogCoordhNV> 0x68ebc870, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhv) -> 0x0 >Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvARB) -> 0x0 >Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvGL2) -> 0x0 >Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvOES) -> 0x0 >Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvKHR) -> 0x0 >Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvOML) -> 0x0 >Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhv3DFX) -> 0x0 >Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvAMD) -> 0x0 >Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvANDROID) -> 0x0 >Lookup-Native: <glFogCoordhvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvANGLE) -> 0x0 >Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvARM) -> 0x0 >Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvAPPLE) -> 0x0 >Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvATI) -> 0x0 >Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvEXT) -> 0x0 >Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvFJ) -> 0x0 >Lookup-Native: <glFogCoordhvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvHI) -> 0x0 >Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvHP) -> 0x0 >Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvIBM) -> 0x0 >Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvIMG) -> 0x0 >Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvINGR) -> 0x0 >Lookup-Native: <glFogCoordhvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvINTEL) -> 0x0 >Lookup-Native: <glFogCoordhvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvMESA) -> 0x0 >Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvMESAX) -> 0x0 >Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glFogCoordhvNV> 0x68ebc8f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3h) -> 0x0 >Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hARB) -> 0x0 >Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hGL2) -> 0x0 >Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hOES) -> 0x0 >Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hKHR) -> 0x0 >Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hOML) -> 0x0 >Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3h3DFX) -> 0x0 >Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hAMD) -> 0x0 >Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hANDROID) -> 0x0 >Lookup-Native: <glSecondaryColor3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hANGLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hARM) -> 0x0 >Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hAPPLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hATI) -> 0x0 >Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hEXT) -> 0x0 >Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hFJ) -> 0x0 >Lookup-Native: <glSecondaryColor3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hHI) -> 0x0 >Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hHP) -> 0x0 >Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hIBM) -> 0x0 >Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hIMG) -> 0x0 >Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hINGR) -> 0x0 >Lookup-Native: <glSecondaryColor3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hINTEL) -> 0x0 >Lookup-Native: <glSecondaryColor3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hMESA) -> 0x0 >Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hMESAX) -> 0x0 >Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glSecondaryColor3hNV> 0x68ee5cb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hv) -> 0x0 >Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvARB) -> 0x0 >Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvGL2) -> 0x0 >Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvOES) -> 0x0 >Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvKHR) -> 0x0 >Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvOML) -> 0x0 >Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hv3DFX) -> 0x0 >Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvAMD) -> 0x0 >Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvANDROID) -> 0x0 >Lookup-Native: <glSecondaryColor3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvANGLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvARM) -> 0x0 >Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvAPPLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvATI) -> 0x0 >Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvEXT) -> 0x0 >Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvFJ) -> 0x0 >Lookup-Native: <glSecondaryColor3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvHI) -> 0x0 >Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvHP) -> 0x0 >Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvIBM) -> 0x0 >Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvIMG) -> 0x0 >Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvINGR) -> 0x0 >Lookup-Native: <glSecondaryColor3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvINTEL) -> 0x0 >Lookup-Native: <glSecondaryColor3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvMESA) -> 0x0 >Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvMESAX) -> 0x0 >Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glSecondaryColor3hvNV> 0x68ee5d30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighth) -> 0x0 >Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthARB) -> 0x0 >Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthGL2) -> 0x0 >Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthOES) -> 0x0 >Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthKHR) -> 0x0 >Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthOML) -> 0x0 >Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighth3DFX) -> 0x0 >Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthAMD) -> 0x0 >Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthANDROID) -> 0x0 >Lookup-Native: <glVertexWeighthANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthANGLE) -> 0x0 >Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthARM) -> 0x0 >Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthAPPLE) -> 0x0 >Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthATI) -> 0x0 >Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthEXT) -> 0x0 >Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthFJ) -> 0x0 >Lookup-Native: <glVertexWeighthFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthHI) -> 0x0 >Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthHP) -> 0x0 >Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthIBM) -> 0x0 >Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthIMG) -> 0x0 >Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthINGR) -> 0x0 >Lookup-Native: <glVertexWeighthINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthINTEL) -> 0x0 >Lookup-Native: <glVertexWeighthINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthMESA) -> 0x0 >Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthMESAX) -> 0x0 >Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthNV) -> 0x0 >Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthPGI) -> 0x0 >Lookup-Native: <glVertexWeighthPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthQCOM) -> 0x0 >Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGI) -> 0x0 >Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGIS) -> 0x0 >Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGIX) -> 0x0 >Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSUN) -> 0x0 >Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthVIV) -> 0x0 >Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthWIN) -> 0x0 >Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthv) -> 0x0 >Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvARB) -> 0x0 >Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvGL2) -> 0x0 >Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvOES) -> 0x0 >Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvKHR) -> 0x0 >Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvOML) -> 0x0 >Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthv3DFX) -> 0x0 >Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvAMD) -> 0x0 >Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvANDROID) -> 0x0 >Lookup-Native: <glVertexWeighthvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvANGLE) -> 0x0 >Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvARM) -> 0x0 >Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvAPPLE) -> 0x0 >Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvATI) -> 0x0 >Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvEXT) -> 0x0 >Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvFJ) -> 0x0 >Lookup-Native: <glVertexWeighthvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvHI) -> 0x0 >Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvHP) -> 0x0 >Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvIBM) -> 0x0 >Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvIMG) -> 0x0 >Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvINGR) -> 0x0 >Lookup-Native: <glVertexWeighthvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvINTEL) -> 0x0 >Lookup-Native: <glVertexWeighthvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvMESA) -> 0x0 >Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvMESAX) -> 0x0 >Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvNV) -> 0x0 >Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvPGI) -> 0x0 >Lookup-Native: <glVertexWeighthvPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvQCOM) -> 0x0 >Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGI) -> 0x0 >Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGIS) -> 0x0 >Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGIX) -> 0x0 >Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSUN) -> 0x0 >Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvVIV) -> 0x0 >Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvWIN) -> 0x0 >Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1h) -> 0x0 >Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hARB) -> 0x0 >Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hOES) -> 0x0 >Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hOML) -> 0x0 >Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hARM) -> 0x0 >Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hATI) -> 0x0 >Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hHI) -> 0x0 >Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hHP) -> 0x0 >Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1hNV> 0x68ef9e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hv) -> 0x0 >Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1hvNV> 0x68ef9eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2h) -> 0x0 >Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hARB) -> 0x0 >Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hOES) -> 0x0 >Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hOML) -> 0x0 >Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hARM) -> 0x0 >Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hATI) -> 0x0 >Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hHI) -> 0x0 >Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hHP) -> 0x0 >Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib2hNV> 0x68efa830, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hv) -> 0x0 >Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib2hvNV> 0x68efa8b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3h) -> 0x0 >Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hARB) -> 0x0 >Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hOES) -> 0x0 >Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hOML) -> 0x0 >Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hARM) -> 0x0 >Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hATI) -> 0x0 >Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hHI) -> 0x0 >Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hHP) -> 0x0 >Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib3hNV> 0x68efb230, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hv) -> 0x0 >Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib3hvNV> 0x68efb2b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4h) -> 0x0 >Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hARB) -> 0x0 >Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hOES) -> 0x0 >Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hOML) -> 0x0 >Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hARM) -> 0x0 >Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hATI) -> 0x0 >Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hHI) -> 0x0 >Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hHP) -> 0x0 >Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib4hNV> 0x68efc430, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hv) -> 0x0 >Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib4hvNV> 0x68efc4b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hv) -> 0x0 >Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs1hvNV> 0x68efffb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hv) -> 0x0 >Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs2hvNV> 0x68f001b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hv) -> 0x0 >Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs3hvNV> 0x68f003b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hv) -> 0x0 >Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs4hvNV> 0x68f005b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenOcclusionQueriesNV> 0x68ebdf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteOcclusionQueriesNV> 0x68eb6730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsOcclusionQueryNV> 0x68ecd270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginOcclusionQueryNV> 0x68ea94b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndOcclusionQueryNV> 0x68ebb170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetOcclusionQueryivNV> 0x68ec3cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetOcclusionQueryuivNV> 0x68ec3d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersfvNV> 0x68edccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersIivNV> 0x68edcbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersIuivNV> 0x68edcc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPixelDataRangeNV> 0x68edb1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushPixelDataRangeNV> 0x68ebc1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartNV> 0x68edc930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartIndexNV> 0x68edc8b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferSampleLocationsfvNV) -> 0x0 >Lookup-Native: <glFramebufferSampleLocationsfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedFramebufferSampleLocationsfvNV) -> 0x0 >Lookup-Native: <glNamedFramebufferSampleLocationsfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glResolveDepthValuesNV) -> 0x0 >Lookup-Native: <glResolveDepthValuesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMakeBufferResidentNV> 0x68ecf370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeBufferNonResidentNV> 0x68ecf2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsBufferResidentNV> 0x68ecc9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeNamedBufferResidentNV> 0x68ecf670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeNamedBufferNonResidentNV> 0x68ecf5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsNamedBufferResidentNV> 0x68ecd170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameterui64vNV> 0x68ebf7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameterui64vNV> 0x68ec2ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegerui64vNV> 0x68ec1d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformui64NV> 0x68ef4530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformui64vNV> 0x68ef45b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformui64NV> 0x68ee2430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformui64vNV> 0x68ee24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBarrierNV> 0x68eeec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage2DMultisampleCoverageNV> 0x68eeda30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3DMultisampleCoverageNV> 0x68eedc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DMultisampleNV> 0x68eef030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DMultisampleNV> 0x68eef1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DMultisampleCoverageNV> 0x68eeefb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DMultisampleCoverageNV> 0x68eef130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTransformFeedbackNV> 0x68eaabb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTransformFeedbacksNV> 0x68eb71b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTransformFeedbacksNV> 0x68ebe7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTransformFeedbackNV> 0x68ecdef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPauseTransformFeedbackNV> 0x68edb130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResumeTransformFeedbackNV> 0x68ee4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackNV> 0x68eba030, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUInitNV) -> 0x0 >Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUFiniNV) -> 0x0 >Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAURegisterVideoSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAURegisterOutputSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUIsSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUUnregisterSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUGetSurfaceivNV) -> 0x0 >Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUSurfaceAccessNV) -> 0x0 >Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUMapSurfacesNV) -> 0x0 >Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUUnmapSurfacesNV) -> 0x0 >Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribL1i64NV> 0x68efe830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2i64NV> 0x68efed30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3i64NV> 0x68eff130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4i64NV> 0x68eff530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1i64vNV> 0x68efe8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2i64vNV> 0x68efedb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3i64vNV> 0x68eff1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4i64vNV> 0x68eff5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64NV> 0x68efe9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2ui64NV> 0x68efee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3ui64NV> 0x68eff230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4ui64NV> 0x68eff630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64vNV> 0x68efeab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2ui64vNV> 0x68efeeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3ui64vNV> 0x68eff2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4ui64vNV> 0x68eff6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLi64vNV> 0x68ec9770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLui64vNV> 0x68ec9870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLFormatNV> 0x68eff7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferAddressRangeNV> 0x68eac030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexFormatNV> 0x68f007b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalFormatNV> 0x68ed8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorFormatNV> 0x68eb1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexFormatNV> 0x68ecbc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordFormatNV> 0x68eeca30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEdgeFlagFormatNV> 0x68eba230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorFormatNV> 0x68ee67b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordFormatNV> 0x68ebc2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribFormatNV> 0x68efcfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIFormatNV> 0x68efe4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegerui64i_vNV> 0x68ec1cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1iEXT> 0x68efd0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2iEXT> 0x68efd4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3iEXT> 0x68efd8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4iEXT> 0x68efddb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uiEXT> 0x68efd2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uiEXT> 0x68efd6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uiEXT> 0x68efdab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uiEXT> 0x68efe1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1ivEXT> 0x68efd1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2ivEXT> 0x68efd5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3ivEXT> 0x68efd9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ivEXT> 0x68efdeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uivEXT> 0x68efd3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uivEXT> 0x68efd7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uivEXT> 0x68efdbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uivEXT> 0x68efe2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4bvEXT> 0x68efdcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4svEXT> 0x68efdfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ubvEXT> 0x68efe0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4usvEXT> 0x68efe3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIPointerEXT> 0x68efe5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIivEXT> 0x68ec94f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIuivEXT> 0x68ec95f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginVideoCaptureNV> 0x68ea9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVideoCaptureStreamBufferNV> 0x68eaae30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVideoCaptureStreamTextureNV> 0x68eaaeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndVideoCaptureNV> 0x68ebb4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureivNV> 0x68eca0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamivNV> 0x68eca070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamfvNV> 0x68ec9ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamdvNV> 0x68ec9f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureNV> 0x68f00c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterivNV> 0x68f00db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterfvNV> 0x68f00d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterdvNV> 0x68f00cb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRARB) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRGL2) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVROES) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVROES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRKHR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVROML) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVROML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVR3DFX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVR3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRAMD) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRANDROID) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRANGLE) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRARM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRAPPLE) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRATI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVREXT) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVREXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRFJ) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRHI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRHP) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRIBM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRIMG) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRINGR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRINTEL) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRMESA) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRMESAX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRNV) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRPGI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRQCOM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGIS) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGIX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSUN) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRVIV) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRWIN) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glHintPGI) -> 0x0 >Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNX) -> 0x0 >Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXARB) -> 0x0 >Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXGL2) -> 0x0 >Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXOES) -> 0x0 >Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXKHR) -> 0x0 >Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXOML) -> 0x0 >Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNX3DFX) -> 0x0 >Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXAMD) -> 0x0 >Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXANDROID) -> 0x0 >Lookup-Native: <glFinishTextureSUNXANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXANGLE) -> 0x0 >Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXARM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXAPPLE) -> 0x0 >Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXATI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXEXT) -> 0x0 >Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXFJ) -> 0x0 >Lookup-Native: <glFinishTextureSUNXFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXHI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXHP) -> 0x0 >Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXIBM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXIMG) -> 0x0 >Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXINGR) -> 0x0 >Lookup-Native: <glFinishTextureSUNXINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXINTEL) -> 0x0 >Lookup-Native: <glFinishTextureSUNXINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXMESA) -> 0x0 >Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXMESAX) -> 0x0 >Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXNV) -> 0x0 >Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXPGI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXQCOM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGIS) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGIX) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSUN) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXVIV) -> 0x0 >Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXWIN) -> 0x0 >Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDebugMessageCallback> 0x68eb5c30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageCallbackAMD) -> 0x0 >Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearIndex) -> 0x7ffd284e0320 >Lookup-Native: <glClearIndex> 0x7ffd284e0320 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColor) -> 0x7ffd284e0350 >Lookup-Native: <glClearColor> 0x7ffd284e0350 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClear) -> 0x7ffd284e02c0 >Lookup-Native: <glClear> 0x7ffd284e02c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexMask) -> 0x7ffd284e1580 >Lookup-Native: <glIndexMask> 0x7ffd284e1580 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMask) -> 0x7ffd284e1520 >Lookup-Native: <glColorMask> 0x7ffd284e1520 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glAlphaFunc) -> 0x7ffd284e17f0 >Lookup-Native: <glAlphaFunc> 0x7ffd284e17f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFunc) -> 0x7ffd284e1820 >Lookup-Native: <glBlendFunc> 0x7ffd284e1820 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLogicOp) -> 0x7ffd284e1850 >Lookup-Native: <glLogicOp> 0x7ffd284e1850 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullFace) -> 0x7ffd284e0c50 >Lookup-Native: <glCullFace> 0x7ffd284e0c50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrontFace) -> 0x7ffd284e0d40 >Lookup-Native: <glFrontFace> 0x7ffd284e0d40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPointSize) -> 0x7ffd284e0f80 >Lookup-Native: <glPointSize> 0x7ffd284e0f80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLineWidth) -> 0x7ffd284e0f50 >Lookup-Native: <glLineWidth> 0x7ffd284e0f50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLineStipple) -> 0x7ffd284e0f20 >Lookup-Native: <glLineStipple> 0x7ffd284e0f20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPolygonMode) -> 0x7ffd284e0fb0 >Lookup-Native: <glPolygonMode> 0x7ffd284e0fb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Lookup-Tool: <glPolygonOffset> 0x68edbf30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPolygonStipple) -> 0x7ffd284e0fe0 >Lookup-Native: <glPolygonStipple> 0x7ffd284e0fe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPolygonStipple) -> 0x7ffd284e1dc0 >Lookup-Native: <glGetPolygonStipple> 0x7ffd284e1dc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEdgeFlag) -> 0x7ffd284df9e0 >Lookup-Native: <glEdgeFlag> 0x7ffd284df9e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEdgeFlagv) -> 0x7ffd284df9f0 >Lookup-Native: <glEdgeFlagv> 0x7ffd284df9f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScissor) -> 0x7ffd284e1010 >Lookup-Native: <glScissor> 0x7ffd284e1010 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClipPlane) -> 0x7ffd284e0bf0 >Lookup-Native: <glClipPlane> 0x7ffd284e0bf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetClipPlane) -> 0x7ffd284e1af0 >Lookup-Native: <glGetClipPlane> 0x7ffd284e1af0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDrawBuffer) -> 0x7ffd284e14c0 >Lookup-Native: <glDrawBuffer> 0x7ffd284e14c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glReadBuffer) -> 0x7ffd284e1a90 >Lookup-Native: <glReadBuffer> 0x7ffd284e1a90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnable) -> 0x7ffd284dff00 >Lookup-Native: <glEnable> 0x7ffd284dff00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisable) -> 0x7ffd284dfef0 >Lookup-Native: <glDisable> 0x7ffd284dfef0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabled) -> 0x7ffd284e2000 >Lookup-Native: <glIsEnabled> 0x7ffd284e2000 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanv) -> 0x7ffd284e1ac0 >Lookup-Native: <glGetBooleanv> 0x7ffd284e1ac0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetDoublev) -> 0x7ffd284e1b20 >Lookup-Native: <glGetDoublev> 0x7ffd284e1b20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetFloatv) -> 0x7ffd284e1b80 >Lookup-Native: <glGetFloatv> 0x7ffd284e1b80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerv) -> 0x7ffd284e1bb0 >Lookup-Native: <glGetIntegerv> 0x7ffd284e1bb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushAttrib) -> 0x7ffd284dff20 >Lookup-Native: <glPushAttrib> 0x7ffd284dff20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopAttrib) -> 0x7ffd284dff10 >Lookup-Native: <glPopAttrib> 0x7ffd284dff10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRenderMode) -> 0x7ffd284e13a0 >Lookup-Native: <glRenderMode> 0x7ffd284e13a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetError) -> 0x7ffd284e1b50 >Lookup-Native: <glGetError> 0x7ffd284e1b50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetString) -> 0x7ffd284e1df0 >Lookup-Native: <glGetString> 0x7ffd284e1df0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinish) -> 0x7ffd284e1040 >Lookup-Native: <glFinish> 0x7ffd284e1040 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFlush) -> 0x7ffd284e15e0 >Lookup-Native: <glFlush> 0x7ffd284e15e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glHint) -> 0x7ffd284e0d70 >Lookup-Native: <glHint> 0x7ffd284e0d70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearDepth) -> 0x7ffd284e03b0 >Lookup-Native: <glClearDepth> 0x7ffd284e03b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthFunc) -> 0x7ffd284e18e0 >Lookup-Native: <glDepthFunc> 0x7ffd284e18e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthMask) -> 0x7ffd284e1550 >Lookup-Native: <glDepthMask> 0x7ffd284e1550 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthRange) -> 0x7ffd284e2060 >Lookup-Native: <glDepthRange> 0x7ffd284e2060 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearAccum) -> 0x7ffd284e02f0 >Lookup-Native: <glClearAccum> 0x7ffd284e02f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glAccum) -> 0x7ffd284e15b0 >Lookup-Native: <glAccum> 0x7ffd284e15b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixMode) -> 0x7ffd284e0000 >Lookup-Native: <glMatrixMode> 0x7ffd284e0000 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glOrtho) -> 0x7ffd284e20c0 >Lookup-Native: <glOrtho> 0x7ffd284e20c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrustum) -> 0x7ffd284e2090 >Lookup-Native: <glFrustum> 0x7ffd284e2090 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glViewport) -> 0x7ffd284e20f0 >Lookup-Native: <glViewport> 0x7ffd284e20f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushMatrix) -> 0x7ffd284e0040 >Lookup-Native: <glPushMatrix> 0x7ffd284e0040 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopMatrix) -> 0x7ffd284e0030 >Lookup-Native: <glPopMatrix> 0x7ffd284e0030 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadIdentity) -> 0x7ffd284dffd0 >Lookup-Native: <glLoadIdentity> 0x7ffd284dffd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadMatrixd) -> 0x7ffd284dfff0 >Lookup-Native: <glLoadMatrixd> 0x7ffd284dfff0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadMatrixf) -> 0x7ffd284dffe0 >Lookup-Native: <glLoadMatrixf> 0x7ffd284dffe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultMatrixd) -> 0x7ffd284e0020 >Lookup-Native: <glMultMatrixd> 0x7ffd284e0020 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultMatrixf) -> 0x7ffd284e0010 >Lookup-Native: <glMultMatrixf> 0x7ffd284e0010 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRotated) -> 0x7ffd284e0050 >Lookup-Native: <glRotated> 0x7ffd284e0050 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRotatef) -> 0x7ffd284e0060 >Lookup-Native: <glRotatef> 0x7ffd284e0060 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScaled) -> 0x7ffd284e0070 >Lookup-Native: <glScaled> 0x7ffd284e0070 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScalef) -> 0x7ffd284e0080 >Lookup-Native: <glScalef> 0x7ffd284e0080 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTranslated) -> 0x7ffd284e0090 >Lookup-Native: <glTranslated> 0x7ffd284e0090 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTranslatef) -> 0x7ffd284e00a0 >Lookup-Native: <glTranslatef> 0x7ffd284e00a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsList) -> 0x7ffd284e2030 >Lookup-Native: <glIsList> 0x7ffd284e2030 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteLists) -> 0x7ffd284e06e0 >Lookup-Native: <glDeleteLists> 0x7ffd284e06e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenLists) -> 0x7ffd284e0710 >Lookup-Native: <glGenLists> 0x7ffd284e0710 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNewList) -> 0x7ffd284e0680 >Lookup-Native: <glNewList> 0x7ffd284e0680 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndList) -> 0x7ffd284e06b0 >Lookup-Native: <glEndList> 0x7ffd284e06b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCallList) -> 0x7ffd284df7b0 >Lookup-Native: <glCallList> 0x7ffd284df7b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCallLists) -> 0x7ffd284df7c0 >Lookup-Native: <glCallLists> 0x7ffd284df7c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glListBase) -> 0x7ffd284e0740 >Lookup-Native: <glListBase> 0x7ffd284e0740 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBegin) -> 0x7ffd284df7d0 >Lookup-Native: <glBegin> 0x7ffd284df7d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnd) -> 0x7ffd284dfa00 >Lookup-Native: <glEnd> 0x7ffd284dfa00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2d) -> 0x7ffd284dfd30 >Lookup-Native: <glVertex2d> 0x7ffd284dfd30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2f) -> 0x7ffd284dfd50 >Lookup-Native: <glVertex2f> 0x7ffd284dfd50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2i) -> 0x7ffd284dfd70 >Lookup-Native: <glVertex2i> 0x7ffd284dfd70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2s) -> 0x7ffd284dfd90 >Lookup-Native: <glVertex2s> 0x7ffd284dfd90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3d) -> 0x7ffd284dfdb0 >Lookup-Native: <glVertex3d> 0x7ffd284dfdb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3f) -> 0x7ffd284dfdd0 >Lookup-Native: <glVertex3f> 0x7ffd284dfdd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3i) -> 0x7ffd284dfdf0 >Lookup-Native: <glVertex3i> 0x7ffd284dfdf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3s) -> 0x7ffd284dfe10 >Lookup-Native: <glVertex3s> 0x7ffd284dfe10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4d) -> 0x7ffd284dfe30 >Lookup-Native: <glVertex4d> 0x7ffd284dfe30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4f) -> 0x7ffd284dfe50 >Lookup-Native: <glVertex4f> 0x7ffd284dfe50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4i) -> 0x7ffd284dfe70 >Lookup-Native: <glVertex4i> 0x7ffd284dfe70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4s) -> 0x7ffd284dfe90 >Lookup-Native: <glVertex4s> 0x7ffd284dfe90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2dv) -> 0x7ffd284dfd40 >Lookup-Native: <glVertex2dv> 0x7ffd284dfd40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2fv) -> 0x7ffd284dfd60 >Lookup-Native: <glVertex2fv> 0x7ffd284dfd60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2iv) -> 0x7ffd284dfd80 >Lookup-Native: <glVertex2iv> 0x7ffd284dfd80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2sv) -> 0x7ffd284dfda0 >Lookup-Native: <glVertex2sv> 0x7ffd284dfda0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3dv) -> 0x7ffd284dfdc0 >Lookup-Native: <glVertex3dv> 0x7ffd284dfdc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3fv) -> 0x7ffd284dfde0 >Lookup-Native: <glVertex3fv> 0x7ffd284dfde0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3iv) -> 0x7ffd284dfe00 >Lookup-Native: <glVertex3iv> 0x7ffd284dfe00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3sv) -> 0x7ffd284dfe20 >Lookup-Native: <glVertex3sv> 0x7ffd284dfe20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4dv) -> 0x7ffd284dfe40 >Lookup-Native: <glVertex4dv> 0x7ffd284dfe40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4fv) -> 0x7ffd284dfe60 >Lookup-Native: <glVertex4fv> 0x7ffd284dfe60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4iv) -> 0x7ffd284dfe80 >Lookup-Native: <glVertex4iv> 0x7ffd284dfe80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4sv) -> 0x7ffd284dfea0 >Lookup-Native: <glVertex4sv> 0x7ffd284dfea0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3b) -> 0x7ffd284dfa90 >Lookup-Native: <glNormal3b> 0x7ffd284dfa90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3d) -> 0x7ffd284dfab0 >Lookup-Native: <glNormal3d> 0x7ffd284dfab0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3f) -> 0x7ffd284dfad0 >Lookup-Native: <glNormal3f> 0x7ffd284dfad0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3i) -> 0x7ffd284dfaf0 >Lookup-Native: <glNormal3i> 0x7ffd284dfaf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3s) -> 0x7ffd284dfb10 >Lookup-Native: <glNormal3s> 0x7ffd284dfb10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3bv) -> 0x7ffd284dfaa0 >Lookup-Native: <glNormal3bv> 0x7ffd284dfaa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3dv) -> 0x7ffd284dfac0 >Lookup-Native: <glNormal3dv> 0x7ffd284dfac0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3fv) -> 0x7ffd284dfae0 >Lookup-Native: <glNormal3fv> 0x7ffd284dfae0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3iv) -> 0x7ffd284dfb00 >Lookup-Native: <glNormal3iv> 0x7ffd284dfb00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3sv) -> 0x7ffd284dfb20 >Lookup-Native: <glNormal3sv> 0x7ffd284dfb20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexd) -> 0x7ffd284dfa10 >Lookup-Native: <glIndexd> 0x7ffd284dfa10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexf) -> 0x7ffd284dfa30 >Lookup-Native: <glIndexf> 0x7ffd284dfa30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexi) -> 0x7ffd284dfa50 >Lookup-Native: <glIndexi> 0x7ffd284dfa50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexs) -> 0x7ffd284dfa70 >Lookup-Native: <glIndexs> 0x7ffd284dfa70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexdv) -> 0x7ffd284dfa20 >Lookup-Native: <glIndexdv> 0x7ffd284dfa20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexfv) -> 0x7ffd284dfa40 >Lookup-Native: <glIndexfv> 0x7ffd284dfa40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexiv) -> 0x7ffd284dfa60 >Lookup-Native: <glIndexiv> 0x7ffd284dfa60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexsv) -> 0x7ffd284dfa80 >Lookup-Native: <glIndexsv> 0x7ffd284dfa80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3b) -> 0x7ffd284df7e0 >Lookup-Native: <glColor3b> 0x7ffd284df7e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3d) -> 0x7ffd284df800 >Lookup-Native: <glColor3d> 0x7ffd284df800 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3f) -> 0x7ffd284df820 >Lookup-Native: <glColor3f> 0x7ffd284df820 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3i) -> 0x7ffd284df840 >Lookup-Native: <glColor3i> 0x7ffd284df840 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3s) -> 0x7ffd284df860 >Lookup-Native: <glColor3s> 0x7ffd284df860 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ub) -> 0x7ffd284df880 >Lookup-Native: <glColor3ub> 0x7ffd284df880 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ui) -> 0x7ffd284df8a0 >Lookup-Native: <glColor3ui> 0x7ffd284df8a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3us) -> 0x7ffd284df8c0 >Lookup-Native: <glColor3us> 0x7ffd284df8c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4b) -> 0x7ffd284df8e0 >Lookup-Native: <glColor4b> 0x7ffd284df8e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4d) -> 0x7ffd284df900 >Lookup-Native: <glColor4d> 0x7ffd284df900 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4f) -> 0x7ffd284df920 >Lookup-Native: <glColor4f> 0x7ffd284df920 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4i) -> 0x7ffd284df940 >Lookup-Native: <glColor4i> 0x7ffd284df940 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4s) -> 0x7ffd284df960 >Lookup-Native: <glColor4s> 0x7ffd284df960 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ub) -> 0x7ffd284df980 >Lookup-Native: <glColor4ub> 0x7ffd284df980 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ui) -> 0x7ffd284df9a0 >Lookup-Native: <glColor4ui> 0x7ffd284df9a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4us) -> 0x7ffd284df9c0 >Lookup-Native: <glColor4us> 0x7ffd284df9c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3bv) -> 0x7ffd284df7f0 >Lookup-Native: <glColor3bv> 0x7ffd284df7f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3dv) -> 0x7ffd284df810 >Lookup-Native: <glColor3dv> 0x7ffd284df810 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3fv) -> 0x7ffd284df830 >Lookup-Native: <glColor3fv> 0x7ffd284df830 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3iv) -> 0x7ffd284df850 >Lookup-Native: <glColor3iv> 0x7ffd284df850 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3sv) -> 0x7ffd284df870 >Lookup-Native: <glColor3sv> 0x7ffd284df870 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ubv) -> 0x7ffd284df890 >Lookup-Native: <glColor3ubv> 0x7ffd284df890 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3uiv) -> 0x7ffd284df8b0 >Lookup-Native: <glColor3uiv> 0x7ffd284df8b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3usv) -> 0x7ffd284df8d0 >Lookup-Native: <glColor3usv> 0x7ffd284df8d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4bv) -> 0x7ffd284df8f0 >Lookup-Native: <glColor4bv> 0x7ffd284df8f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4dv) -> 0x7ffd284df910 >Lookup-Native: <glColor4dv> 0x7ffd284df910 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4fv) -> 0x7ffd284df930 >Lookup-Native: <glColor4fv> 0x7ffd284df930 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4iv) -> 0x7ffd284df950 >Lookup-Native: <glColor4iv> 0x7ffd284df950 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4sv) -> 0x7ffd284df970 >Lookup-Native: <glColor4sv> 0x7ffd284df970 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ubv) -> 0x7ffd284df990 >Lookup-Native: <glColor4ubv> 0x7ffd284df990 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4uiv) -> 0x7ffd284df9b0 >Lookup-Native: <glColor4uiv> 0x7ffd284df9b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4usv) -> 0x7ffd284df9d0 >Lookup-Native: <glColor4usv> 0x7ffd284df9d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1d) -> 0x7ffd284dfb30 >Lookup-Native: <glTexCoord1d> 0x7ffd284dfb30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1f) -> 0x7ffd284dfb50 >Lookup-Native: <glTexCoord1f> 0x7ffd284dfb50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1i) -> 0x7ffd284dfb70 >Lookup-Native: <glTexCoord1i> 0x7ffd284dfb70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1s) -> 0x7ffd284dfb90 >Lookup-Native: <glTexCoord1s> 0x7ffd284dfb90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2d) -> 0x7ffd284dfbb0 >Lookup-Native: <glTexCoord2d> 0x7ffd284dfbb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2f) -> 0x7ffd284dfbd0 >Lookup-Native: <glTexCoord2f> 0x7ffd284dfbd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2i) -> 0x7ffd284dfbf0 >Lookup-Native: <glTexCoord2i> 0x7ffd284dfbf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2s) -> 0x7ffd284dfc10 >Lookup-Native: <glTexCoord2s> 0x7ffd284dfc10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3d) -> 0x7ffd284dfc30 >Lookup-Native: <glTexCoord3d> 0x7ffd284dfc30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3f) -> 0x7ffd284dfc50 >Lookup-Native: <glTexCoord3f> 0x7ffd284dfc50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3i) -> 0x7ffd284dfc70 >Lookup-Native: <glTexCoord3i> 0x7ffd284dfc70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3s) -> 0x7ffd284dfc90 >Lookup-Native: <glTexCoord3s> 0x7ffd284dfc90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4d) -> 0x7ffd284dfcb0 >Lookup-Native: <glTexCoord4d> 0x7ffd284dfcb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4f) -> 0x7ffd284dfcd0 >Lookup-Native: <glTexCoord4f> 0x7ffd284dfcd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4i) -> 0x7ffd284dfcf0 >Lookup-Native: <glTexCoord4i> 0x7ffd284dfcf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4s) -> 0x7ffd284dfd10 >Lookup-Native: <glTexCoord4s> 0x7ffd284dfd10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1dv) -> 0x7ffd284dfb40 >Lookup-Native: <glTexCoord1dv> 0x7ffd284dfb40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1fv) -> 0x7ffd284dfb60 >Lookup-Native: <glTexCoord1fv> 0x7ffd284dfb60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1iv) -> 0x7ffd284dfb80 >Lookup-Native: <glTexCoord1iv> 0x7ffd284dfb80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1sv) -> 0x7ffd284dfba0 >Lookup-Native: <glTexCoord1sv> 0x7ffd284dfba0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2dv) -> 0x7ffd284dfbc0 >Lookup-Native: <glTexCoord2dv> 0x7ffd284dfbc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2fv) -> 0x7ffd284dfbe0 >Lookup-Native: <glTexCoord2fv> 0x7ffd284dfbe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2iv) -> 0x7ffd284dfc00 >Lookup-Native: <glTexCoord2iv> 0x7ffd284dfc00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2sv) -> 0x7ffd284dfc20 >Lookup-Native: <glTexCoord2sv> 0x7ffd284dfc20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3dv) -> 0x7ffd284dfc40 >Lookup-Native: <glTexCoord3dv> 0x7ffd284dfc40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3fv) -> 0x7ffd284dfc60 >Lookup-Native: <glTexCoord3fv> 0x7ffd284dfc60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3iv) -> 0x7ffd284dfc80 >Lookup-Native: <glTexCoord3iv> 0x7ffd284dfc80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3sv) -> 0x7ffd284dfca0 >Lookup-Native: <glTexCoord3sv> 0x7ffd284dfca0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4dv) -> 0x7ffd284dfcc0 >Lookup-Native: <glTexCoord4dv> 0x7ffd284dfcc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4fv) -> 0x7ffd284dfce0 >Lookup-Native: <glTexCoord4fv> 0x7ffd284dfce0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4iv) -> 0x7ffd284dfd00 >Lookup-Native: <glTexCoord4iv> 0x7ffd284dfd00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4sv) -> 0x7ffd284dfd20 >Lookup-Native: <glTexCoord4sv> 0x7ffd284dfd20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2d) -> 0x7ffd284e0770 >Lookup-Native: <glRasterPos2d> 0x7ffd284e0770 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2f) -> 0x7ffd284e07d0 >Lookup-Native: <glRasterPos2f> 0x7ffd284e07d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2i) -> 0x7ffd284e0830 >Lookup-Native: <glRasterPos2i> 0x7ffd284e0830 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2s) -> 0x7ffd284e0890 >Lookup-Native: <glRasterPos2s> 0x7ffd284e0890 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3d) -> 0x7ffd284e08f0 >Lookup-Native: <glRasterPos3d> 0x7ffd284e08f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3f) -> 0x7ffd284e0950 >Lookup-Native: <glRasterPos3f> 0x7ffd284e0950 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3i) -> 0x7ffd284e09b0 >Lookup-Native: <glRasterPos3i> 0x7ffd284e09b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3s) -> 0x7ffd284e0a10 >Lookup-Native: <glRasterPos3s> 0x7ffd284e0a10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4d) -> 0x7ffd284e0a70 >Lookup-Native: <glRasterPos4d> 0x7ffd284e0a70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4f) -> 0x7ffd284e0ad0 >Lookup-Native: <glRasterPos4f> 0x7ffd284e0ad0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4i) -> 0x7ffd284e0b30 >Lookup-Native: <glRasterPos4i> 0x7ffd284e0b30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4s) -> 0x7ffd284e0b90 >Lookup-Native: <glRasterPos4s> 0x7ffd284e0b90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2dv) -> 0x7ffd284e07a0 >Lookup-Native: <glRasterPos2dv> 0x7ffd284e07a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2fv) -> 0x7ffd284e0800 >Lookup-Native: <glRasterPos2fv> 0x7ffd284e0800 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2iv) -> 0x7ffd284e0860 >Lookup-Native: <glRasterPos2iv> 0x7ffd284e0860 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2sv) -> 0x7ffd284e08c0 >Lookup-Native: <glRasterPos2sv> 0x7ffd284e08c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3dv) -> 0x7ffd284e0920 >Lookup-Native: <glRasterPos3dv> 0x7ffd284e0920 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3fv) -> 0x7ffd284e0980 >Lookup-Native: <glRasterPos3fv> 0x7ffd284e0980 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3iv) -> 0x7ffd284e09e0 >Lookup-Native: <glRasterPos3iv> 0x7ffd284e09e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3sv) -> 0x7ffd284e0a40 >Lookup-Native: <glRasterPos3sv> 0x7ffd284e0a40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4dv) -> 0x7ffd284e0aa0 >Lookup-Native: <glRasterPos4dv> 0x7ffd284e0aa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4fv) -> 0x7ffd284e0b00 >Lookup-Native: <glRasterPos4fv> 0x7ffd284e0b00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4iv) -> 0x7ffd284e0b60 >Lookup-Native: <glRasterPos4iv> 0x7ffd284e0b60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4sv) -> 0x7ffd284e0bc0 >Lookup-Native: <glRasterPos4sv> 0x7ffd284e0bc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectd) -> 0x7ffd284e0500 >Lookup-Native: <glRectd> 0x7ffd284e0500 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectf) -> 0x7ffd284e0560 >Lookup-Native: <glRectf> 0x7ffd284e0560 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRecti) -> 0x7ffd284e05c0 >Lookup-Native: <glRecti> 0x7ffd284e05c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRects) -> 0x7ffd284e0620 >Lookup-Native: <glRects> 0x7ffd284e0620 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectdv) -> 0x7ffd284e0530 >Lookup-Native: <glRectdv> 0x7ffd284e0530 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectfv) -> 0x7ffd284e0590 >Lookup-Native: <glRectfv> 0x7ffd284e0590 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectiv) -> 0x7ffd284e05f0 >Lookup-Native: <glRectiv> 0x7ffd284e05f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectsv) -> 0x7ffd284e0650 >Lookup-Native: <glRectsv> 0x7ffd284e0650 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShadeModel) -> 0x7ffd284e1070 >Lookup-Native: <glShadeModel> 0x7ffd284e1070 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightf) -> 0x7ffd284e0da0 >Lookup-Native: <glLightf> 0x7ffd284e0da0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLighti) -> 0x7ffd284e0e00 >Lookup-Native: <glLighti> 0x7ffd284e0e00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightfv) -> 0x7ffd284e0dd0 >Lookup-Native: <glLightfv> 0x7ffd284e0dd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightiv) -> 0x7ffd284e0e30 >Lookup-Native: <glLightiv> 0x7ffd284e0e30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLightfv) -> 0x7ffd284e1be0 >Lookup-Native: <glGetLightfv> 0x7ffd284e1be0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLightiv) -> 0x7ffd284e1c10 >Lookup-Native: <glGetLightiv> 0x7ffd284e1c10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModelf) -> 0x7ffd284e0e60 >Lookup-Native: <glLightModelf> 0x7ffd284e0e60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModeli) -> 0x7ffd284e0ec0 >Lookup-Native: <glLightModeli> 0x7ffd284e0ec0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModelfv) -> 0x7ffd284e0e90 >Lookup-Native: <glLightModelfv> 0x7ffd284e0e90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModeliv) -> 0x7ffd284e0ef0 >Lookup-Native: <glLightModeliv> 0x7ffd284e0ef0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialf) -> 0x7ffd284dfeb0 >Lookup-Native: <glMaterialf> 0x7ffd284dfeb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMateriali) -> 0x7ffd284dfed0 >Lookup-Native: <glMateriali> 0x7ffd284dfed0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialfv) -> 0x7ffd284dfec0 >Lookup-Native: <glMaterialfv> 0x7ffd284dfec0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialiv) -> 0x7ffd284dfee0 >Lookup-Native: <glMaterialiv> 0x7ffd284dfee0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMaterialfv) -> 0x7ffd284e1cd0 >Lookup-Native: <glGetMaterialfv> 0x7ffd284e1cd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMaterialiv) -> 0x7ffd284e1d00 >Lookup-Native: <glGetMaterialiv> 0x7ffd284e1d00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaterial) -> 0x7ffd284e0c20 >Lookup-Native: <glColorMaterial> 0x7ffd284e0c20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelZoom) -> 0x7ffd284e1910 >Lookup-Native: <glPixelZoom> 0x7ffd284e1910 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelStoref) -> 0x7ffd284e19a0 >Lookup-Native: <glPixelStoref> 0x7ffd284e19a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelStorei) -> 0x7ffd284e19d0 >Lookup-Native: <glPixelStorei> 0x7ffd284e19d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransferf) -> 0x7ffd284e1940 >Lookup-Native: <glPixelTransferf> 0x7ffd284e1940 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransferi) -> 0x7ffd284e1970 >Lookup-Native: <glPixelTransferi> 0x7ffd284e1970 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapfv) -> 0x7ffd284e1a00 >Lookup-Native: <glPixelMapfv> 0x7ffd284e1a00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapuiv) -> 0x7ffd284e1a30 >Lookup-Native: <glPixelMapuiv> 0x7ffd284e1a30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapusv) -> 0x7ffd284e1a60 >Lookup-Native: <glPixelMapusv> 0x7ffd284e1a60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapfv) -> 0x7ffd284e1d30 >Lookup-Native: <glGetPixelMapfv> 0x7ffd284e1d30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapuiv) -> 0x7ffd284e1d60 >Lookup-Native: <glGetPixelMapuiv> 0x7ffd284e1d60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapusv) -> 0x7ffd284e1d90 >Lookup-Native: <glGetPixelMapusv> 0x7ffd284e1d90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBitmap) -> 0x7ffd284e03e0 >Lookup-Native: <glBitmap> 0x7ffd284e03e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glReadPixels) -> 0x7ffd284e04a0 >Lookup-Native: <glReadPixels> 0x7ffd284e04a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDrawPixels) -> 0x7ffd284e04d0 >Lookup-Native: <glDrawPixels> 0x7ffd284e04d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCopyPixels) -> 0x7ffd284e0470 >Lookup-Native: <glCopyPixels> 0x7ffd284e0470 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilFunc) -> 0x7ffd284e1880 >Lookup-Native: <glStencilFunc> 0x7ffd284e1880 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilMask) -> 0x7ffd284e14f0 >Lookup-Native: <glStencilMask> 0x7ffd284e14f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilOp) -> 0x7ffd284e18b0 >Lookup-Native: <glStencilOp> 0x7ffd284e18b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearStencil) -> 0x7ffd284e0380 >Lookup-Native: <glClearStencil> 0x7ffd284e0380 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGend) -> 0x7ffd284e1220 >Lookup-Native: <glTexGend> 0x7ffd284e1220 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGenf) -> 0x7ffd284e1280 >Lookup-Native: <glTexGenf> 0x7ffd284e1280 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGeni) -> 0x7ffd284e12e0 >Lookup-Native: <glTexGeni> 0x7ffd284e12e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGendv) -> 0x7ffd284e1250 >Lookup-Native: <glTexGendv> 0x7ffd284e1250 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGenfv) -> 0x7ffd284e12b0 >Lookup-Native: <glTexGenfv> 0x7ffd284e12b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGeniv) -> 0x7ffd284e1310 >Lookup-Native: <glTexGeniv> 0x7ffd284e1310 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGendv) -> 0x7ffd284e1e80 >Lookup-Native: <glGetTexGendv> 0x7ffd284e1e80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGenfv) -> 0x7ffd284e1eb0 >Lookup-Native: <glGetTexGenfv> 0x7ffd284e1eb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGeniv) -> 0x7ffd284e1ee0 >Lookup-Native: <glGetTexGeniv> 0x7ffd284e1ee0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvf) -> 0x7ffd284e1160 >Lookup-Native: <glTexEnvf> 0x7ffd284e1160 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvi) -> 0x7ffd284e11c0 >Lookup-Native: <glTexEnvi> 0x7ffd284e11c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvfv) -> 0x7ffd284e1190 >Lookup-Native: <glTexEnvfv> 0x7ffd284e1190 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnviv) -> 0x7ffd284e11f0 >Lookup-Native: <glTexEnviv> 0x7ffd284e11f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexEnvfv) -> 0x7ffd284e1e20 >Lookup-Native: <glGetTexEnvfv> 0x7ffd284e1e20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexEnviv) -> 0x7ffd284e1e50 >Lookup-Native: <glGetTexEnviv> 0x7ffd284e1e50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameterf) -> 0x7ffd284e10a0 >Lookup-Native: <glTexParameterf> 0x7ffd284e10a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameteri) -> 0x7ffd284e1100 >Lookup-Native: <glTexParameteri> 0x7ffd284e1100 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameterfv) -> 0x7ffd284e10d0 >Lookup-Native: <glTexParameterfv> 0x7ffd284e10d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameteriv) -> 0x7ffd284e1130 >Lookup-Native: <glTexParameteriv> 0x7ffd284e1130 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexParameterfv) -> 0x7ffd284e1f40 >Lookup-Native: <glGetTexParameterfv> 0x7ffd284e1f40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexParameteriv) -> 0x7ffd284e1f70 >Lookup-Native: <glGetTexParameteriv> 0x7ffd284e1f70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexLevelParameterfv) -> 0x7ffd284e1fa0 >Lookup-Native: <glGetTexLevelParameterfv> 0x7ffd284e1fa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexLevelParameteriv) -> 0x7ffd284e1fd0 >Lookup-Native: <glGetTexLevelParameteriv> 0x7ffd284e1fd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexImage1D) -> 0x7ffd284e0410 >Lookup-Native: <glTexImage1D> 0x7ffd284e0410 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexImage2D) -> 0x7ffd284e0440 >Lookup-Native: <glTexImage2D> 0x7ffd284e0440 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexImage) -> 0x7ffd284e1f10 >Lookup-Native: <glGetTexImage> 0x7ffd284e1f10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap1d) -> 0x7ffd284e1610 >Lookup-Native: <glMap1d> 0x7ffd284e1610 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap1f) -> 0x7ffd284e1640 >Lookup-Native: <glMap1f> 0x7ffd284e1640 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap2d) -> 0x7ffd284e1670 >Lookup-Native: <glMap2d> 0x7ffd284e1670 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap2f) -> 0x7ffd284e16a0 >Lookup-Native: <glMap2f> 0x7ffd284e16a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapdv) -> 0x7ffd284e1c40 >Lookup-Native: <glGetMapdv> 0x7ffd284e1c40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapfv) -> 0x7ffd284e1c70 >Lookup-Native: <glGetMapfv> 0x7ffd284e1c70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapiv) -> 0x7ffd284e1ca0 >Lookup-Native: <glGetMapiv> 0x7ffd284e1ca0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1d) -> 0x7ffd284dff30 >Lookup-Native: <glEvalCoord1d> 0x7ffd284dff30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1f) -> 0x7ffd284dff50 >Lookup-Native: <glEvalCoord1f> 0x7ffd284dff50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1dv) -> 0x7ffd284dff40 >Lookup-Native: <glEvalCoord1dv> 0x7ffd284dff40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1fv) -> 0x7ffd284dff60 >Lookup-Native: <glEvalCoord1fv> 0x7ffd284dff60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2d) -> 0x7ffd284dff70 >Lookup-Native: <glEvalCoord2d> 0x7ffd284dff70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2f) -> 0x7ffd284dff90 >Lookup-Native: <glEvalCoord2f> 0x7ffd284dff90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2dv) -> 0x7ffd284dff80 >Lookup-Native: <glEvalCoord2dv> 0x7ffd284dff80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2fv) -> 0x7ffd284dffa0 >Lookup-Native: <glEvalCoord2fv> 0x7ffd284dffa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid1d) -> 0x7ffd284e16d0 >Lookup-Native: <glMapGrid1d> 0x7ffd284e16d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid1f) -> 0x7ffd284e1700 >Lookup-Native: <glMapGrid1f> 0x7ffd284e1700 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid2d) -> 0x7ffd284e1730 >Lookup-Native: <glMapGrid2d> 0x7ffd284e1730 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid2f) -> 0x7ffd284e1760 >Lookup-Native: <glMapGrid2f> 0x7ffd284e1760 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalPoint1) -> 0x7ffd284dffb0 >Lookup-Native: <glEvalPoint1> 0x7ffd284dffb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalPoint2) -> 0x7ffd284dffc0 >Lookup-Native: <glEvalPoint2> 0x7ffd284dffc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMesh1) -> 0x7ffd284e1790 >Lookup-Native: <glEvalMesh1> 0x7ffd284e1790 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMesh2) -> 0x7ffd284e17c0 >Lookup-Native: <glEvalMesh2> 0x7ffd284e17c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogf) -> 0x7ffd284e0c80 >Lookup-Native: <glFogf> 0x7ffd284e0c80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogi) -> 0x7ffd284e0ce0 >Lookup-Native: <glFogi> 0x7ffd284e0ce0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogfv) -> 0x7ffd284e0cb0 >Lookup-Native: <glFogfv> 0x7ffd284e0cb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogiv) -> 0x7ffd284e0d10 >Lookup-Native: <glFogiv> 0x7ffd284e0d10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFeedbackBuffer) -> 0x7ffd284e1340 >Lookup-Native: <glFeedbackBuffer> 0x7ffd284e1340 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPassThrough) -> 0x7ffd284e1430 >Lookup-Native: <glPassThrough> 0x7ffd284e1430 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSelectBuffer) -> 0x7ffd284e1370 >Lookup-Native: <glSelectBuffer> 0x7ffd284e1370 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glInitNames) -> 0x7ffd284e13d0 >Lookup-Native: <glInitNames> 0x7ffd284e13d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadName) -> 0x7ffd284e1400 >Lookup-Native: <glLoadName> 0x7ffd284e1400 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushName) -> 0x7ffd284e1490 >Lookup-Native: <glPushName> 0x7ffd284e1490 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopName) -> 0x7ffd284e1460 >Lookup-Native: <glPopName> 0x7ffd284e1460 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Lookup-Tool: <glIndexub> 0x68ecc270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexubv> 0x68ecc2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushClientAttrib> 0x68ee2730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPopClientAttrib> 0x68edc1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientState> 0x68eba4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientState> 0x68eb7d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexPointer> 0x68f00b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalPointer> 0x68ed8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorPointer> 0x68eb21b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexPointer> 0x68ecbd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordPointer> 0x68eeceb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEdgeFlagPointer> 0x68eba2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glArrayElement> 0x68ea8570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArrays> 0x68eb85b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElements> 0x68eb8eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInterleavedArrays> 0x68ecc3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTextures> 0x68ebe5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTextures> 0x68eb6fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTexture> 0x68eaa8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrioritizeTextures> 0x68edc9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAreTexturesResident> 0x68ea8470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTexture> 0x68ecdbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage1D> 0x68eee930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage2D> 0x68eee9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexImage1D> 0x68eb46b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexImage2D> 0x68eb4730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage1D> 0x68eb47b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage2D> 0x68eb4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage1D> 0x68eee4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage2D> 0x68eee5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage3D> 0x68eee730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage1DEXT> 0x68eef9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DEXT> 0x68eefab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DEXT> 0x68eefcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glActiveShaderProgram> 0x68ea7f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindProgramPipeline> 0x68eaa530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShaderProgramv> 0x68eb5730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgramPipelines> 0x68eb68b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenProgramPipelines> 0x68ebe070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramPipelineInfoLog> 0x68ec5170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramPipelineiv> 0x68ec5270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgramPipeline> 0x68ecd5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramParameteri> 0x68eddc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1f> 0x68ede230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1fv> 0x68ede330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i> 0x68ede430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1iv> 0x68ede730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2f> 0x68edee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2fv> 0x68edef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i> 0x68edf030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2iv> 0x68edf330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3f> 0x68edfa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3fv> 0x68edfb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i> 0x68edfc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3iv> 0x68edff30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4f> 0x68ee0630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4fv> 0x68ee0730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i> 0x68ee0830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4iv> 0x68ee0b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2fv> 0x68ee1330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3fv> 0x68ee1930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4fv> 0x68ee1f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgramStages> 0x68ef4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgramPipeline> 0x68ef4d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui> 0x68ede830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui> 0x68edf430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui> 0x68ee0030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui> 0x68ee0c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1uiv> 0x68edeb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2uiv> 0x68edf730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3uiv> 0x68ee0330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4uiv> 0x68ee0f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3fv> 0x68ee1530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2fv> 0x68ee1b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4fv> 0x68ee1730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2fv> 0x68ee2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4fv> 0x68ee1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3fv> 0x68ee2330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawRangeElements> 0x68eb97b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3D> 0x68eedab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage3D> 0x68eeea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage3D> 0x68eb48b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glActiveTexture> 0x68ea80f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleCoverage> 0x68ee4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage3D> 0x68eb30b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage2D> 0x68eb2fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage1D> 0x68eb2eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage3D> 0x68eb3430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage2D> 0x68eb3330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage1D> 0x68eb3230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTexImage> 0x68ec02f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientActiveTexture> 0x68ead7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1d> 0x68ed22f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1dv> 0x68ed23f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1f> 0x68ed24f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1fv> 0x68ed25f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1i> 0x68ed27f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1iv> 0x68ed28f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1s> 0x68ed29f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1sv> 0x68ed2af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2d> 0x68ed2cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2dv> 0x68ed2df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2f> 0x68ed2ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2fv> 0x68ed2ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2i> 0x68ed31f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2iv> 0x68ed32f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2s> 0x68ed33f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2sv> 0x68ed34f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3d> 0x68ed36f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3dv> 0x68ed37f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3f> 0x68ed38f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3fv> 0x68ed39f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3i> 0x68ed3bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3iv> 0x68ed3cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3s> 0x68ed3df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3sv> 0x68ed3ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4d> 0x68ed40f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4dv> 0x68ed41f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4f> 0x68ed42f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4fv> 0x68ed43f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4i> 0x68ed45f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4iv> 0x68ed46f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4s> 0x68ed47f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4sv> 0x68ed48f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLoadTransposeMatrixf> 0x68ecf0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLoadTransposeMatrixd> 0x68eceff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultTransposeMatrixf> 0x68ed18f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultTransposeMatrixd> 0x68ed17f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFuncSeparate> 0x68eab8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArrays> 0x68ed19f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElements> 0x68ed1df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameterf> 0x68edb6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameterfv> 0x68edb830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameteri> 0x68edb9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameteriv> 0x68edbab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordf> 0x68ebc670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordfv> 0x68ebc770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordd> 0x68ebc470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoorddv> 0x68ebc570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordPointer> 0x68ebc370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3b> 0x68ee56b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3bv> 0x68ee57b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3d> 0x68ee58b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3dv> 0x68ee59b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3f> 0x68ee5ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3fv> 0x68ee5bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3i> 0x68ee5db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3iv> 0x68ee5eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3s> 0x68ee5fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3sv> 0x68ee60b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ub> 0x68ee61b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ubv> 0x68ee62b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ui> 0x68ee63b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3uiv> 0x68ee64b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3us> 0x68ee65b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3usv> 0x68ee66b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorPointer> 0x68ee6930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2d> 0x68f01530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2dv> 0x68f01630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2f> 0x68f01730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2fv> 0x68f01830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2i> 0x68f01930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2iv> 0x68f01a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2s> 0x68f01b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2sv> 0x68f01c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3d> 0x68f01d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3dv> 0x68f01e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3f> 0x68f01f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3fv> 0x68f02030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3i> 0x68f02130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3iv> 0x68f02230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3s> 0x68f02330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3sv> 0x68f02430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendColor> 0x68eab130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquation> 0x68eab230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenQueries> 0x68ebe270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteQueries> 0x68eb6ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsQuery> 0x68ecd6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginQuery> 0x68ea9530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndQuery> 0x68ebb1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryiv> 0x68ec6170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectiv> 0x68ec5d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectuiv> 0x68ec5ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffer> 0x68ea9a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteBuffers> 0x68eb6230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenBuffers> 0x68ebdbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsBuffer> 0x68ecc8f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferData> 0x68eac0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferSubData> 0x68eac3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferSubData> 0x68ebf9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapBuffer> 0x68ecfaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapBuffer> 0x68ef46b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameteriv> 0x68ebf6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationSeparate> 0x68eab330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawBuffers> 0x68eb8ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilOpSeparate> 0x68ee7230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilFuncSeparate> 0x68ee7030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilMaskSeparate> 0x68ee7130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAttachShader> 0x68ea8e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindAttribLocation> 0x68ea9930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShader> 0x68eb2a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgram> 0x68eb52b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShader> 0x68eb55b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgram> 0x68eb6830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteShader> 0x68eb6e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDetachShader> 0x68eb7ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexAttribArray> 0x68eb80b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexAttribArray> 0x68eba830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveAttrib> 0x68ebecf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniform> 0x68ebef70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttachedShaders> 0x68ebf370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttribLocation> 0x68ebf3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramiv> 0x68ec5870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramInfoLog> 0x68ec4c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderiv> 0x68ec6af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderInfoLog> 0x68ec68f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderSource> 0x68ec69f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformLocation> 0x68ec88f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformfv> 0x68ec8b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformiv> 0x68ec8d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribdv> 0x68ec9a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribfv> 0x68ec9bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribiv> 0x68ec9d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgram> 0x68ecd470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsShader> 0x68ecda70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLinkProgram> 0x68ece9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderSource> 0x68ee6cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgram> 0x68ef4930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1f> 0x68ef0930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2f> 0x68ef1430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3f> 0x68ef1f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4f> 0x68ef2a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i> 0x68ef0b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i> 0x68ef1630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i> 0x68ef2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i> 0x68ef2c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fv> 0x68ef0a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fv> 0x68ef1530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fv> 0x68ef2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fv> 0x68ef2b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1iv> 0x68ef0e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2iv> 0x68ef1930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3iv> 0x68ef2430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4iv> 0x68ef2f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2fv> 0x68ef37b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3fv> 0x68ef3c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4fv> 0x68ef40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgram> 0x68ef4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1d> 0x68ef9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1dv> 0x68ef99b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1f> 0x68ef9b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fv> 0x68ef9cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1s> 0x68ef9f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1sv> 0x68efa0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2d> 0x68efa230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dv> 0x68efa3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2f> 0x68efa530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fv> 0x68efa6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2s> 0x68efa930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2sv> 0x68efaab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3d> 0x68efac30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dv> 0x68efadb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3f> 0x68efaf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fv> 0x68efb0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3s> 0x68efb330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3sv> 0x68efb4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nbv> 0x68efb630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Niv> 0x68efb730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nsv> 0x68efb830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nub> 0x68efb930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nubv> 0x68efba30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nuiv> 0x68efbb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nusv> 0x68efbc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4bv> 0x68efbd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4d> 0x68efbe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dv> 0x68efbfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4f> 0x68efc130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fv> 0x68efc2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4iv> 0x68efc530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4s> 0x68efc630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4sv> 0x68efc7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ubv> 0x68efc9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4uiv> 0x68efcb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4usv> 0x68efcc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribPointer> 0x68effd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x3fv> 0x68ef3930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x2fv> 0x68ef3db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x4fv> 0x68ef3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x2fv> 0x68ef4230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x4fv> 0x68ef3f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x3fv> 0x68ef43b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorMaski> 0x68eb1db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBooleani_v> 0x68ebf570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegeri_v> 0x68ec1c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnablei> 0x68eba930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisablei> 0x68eb81b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsEnabledi> 0x68eccbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginTransformFeedback> 0x68ea9730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndTransformFeedback> 0x68ebb3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBufferRange> 0x68ea9cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBufferBase> 0x68ea9b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackVaryings> 0x68ef0530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbackVarying> 0x68ec84f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClampColor> 0x68eac8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginConditionalRender> 0x68ea9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndConditionalRender> 0x68ebaf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIPointer> 0x68efe530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIiv> 0x68ec9470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIuiv> 0x68ec9570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1i> 0x68efd030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2i> 0x68efd430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3i> 0x68efd830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4i> 0x68efdd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1ui> 0x68efd230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2ui> 0x68efd630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3ui> 0x68efda30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ui> 0x68efe130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1iv> 0x68efd130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2iv> 0x68efd530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3iv> 0x68efd930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4iv> 0x68efde30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uiv> 0x68efd330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uiv> 0x68efd730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uiv> 0x68efdb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uiv> 0x68efe230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4bv> 0x68efdc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4sv> 0x68efdf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ubv> 0x68efe030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4usv> 0x68efe330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformuiv> 0x68ec8f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFragDataLocation> 0x68ea9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFragDataLocation> 0x68ec11f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui> 0x68ef0f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui> 0x68ef1a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui> 0x68ef2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui> 0x68ef3030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1uiv> 0x68ef1230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2uiv> 0x68ef1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3uiv> 0x68ef2830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4uiv> 0x68ef3330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexParameterIiv> 0x68eede30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexParameterIuiv> 0x68eedfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTexParameterIiv> 0x68ec7670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTexParameterIuiv> 0x68ec77f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferiv> 0x68eaccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferuiv> 0x68eacd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferfv> 0x68eacc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferfi> 0x68eacbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetStringi> 0x68ec6c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsRenderbuffer> 0x68ecd870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindRenderbuffer> 0x68eaa630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteRenderbuffers> 0x68eb6c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenRenderbuffers> 0x68ebe3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glRenderbufferStorage> 0x68ee41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetRenderbufferParameteriv> 0x68ec62f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsFramebuffer> 0x68ecce70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFramebuffer> 0x68eaa0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteFramebuffers> 0x68eb6430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenFramebuffers> 0x68ebdd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckFramebufferStatus> 0x68eac630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture1D> 0x68ebd1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture2D> 0x68ebd2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture3D> 0x68ebd470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferRenderbuffer> 0x68ebcef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x68ec12f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateMipmap> 0x68ebe970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlitFramebuffer> 0x68eabe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glRenderbufferStorageMultisample> 0x68ee42b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureLayer> 0x68ebd770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapBufferRange> 0x68ecfc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedBufferRange> 0x68ebbff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexArray> 0x68eaac30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteVertexArrays> 0x68eb7230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenVertexArrays> 0x68ebe870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsVertexArray> 0x68ecdf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysInstanced> 0x68eb8730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstanced> 0x68eb9130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexBuffer> 0x68ee76b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartIndex> 0x68edc830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyBufferSubData> 0x68eb3db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformIndices> 0x68ec8870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformsiv> 0x68ebf1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformName> 0x68ebf170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformBlockIndex> 0x68ec8770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformBlockiv> 0x68ebf0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformBlockName> 0x68ebf070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformBlockBinding> 0x68ef3430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsBaseVertex> 0x68eb8f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x68eb9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x68eb9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsBaseVertex> 0x68ed1e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProvokingVertex> 0x68ee25b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFenceSync> 0x68ebbcf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsSync> 0x68ecdb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteSync> 0x68eb6f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientWaitSync> 0x68ead930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWaitSync> 0x68f012b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInteger64v> 0x68ec1b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSynciv> 0x68ec6df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInteger64i_v> 0x68ec1af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameteri64v> 0x68ebf670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture> 0x68ebd170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage2DMultisample> 0x68eed9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3DMultisample> 0x68eedbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultisamplefv> 0x68ec2bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleMaski> 0x68ee4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFragDataLocationIndexed> 0x68ea9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFragDataIndex> 0x68ec10f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenSamplers> 0x68ebe570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteSamplers> 0x68eb6db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsSampler> 0x68ecd9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindSampler> 0x68eaa7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameteri> 0x68ee50b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameteriv> 0x68ee5130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterf> 0x68ee4fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterfv> 0x68ee5030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterIiv> 0x68ee4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterIuiv> 0x68ee4e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameteriv> 0x68ec67f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterIiv> 0x68ec6470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterfv> 0x68ec6770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterIuiv> 0x68ec65f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glQueryCounter> 0x68ee2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjecti64v> 0x68ec5c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectui64v> 0x68ec5e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribDivisor> 0x68efcdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP1ui> 0x68eff930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP1uiv> 0x68eff9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP2ui> 0x68effa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP2uiv> 0x68effab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP3ui> 0x68effb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP3uiv> 0x68effbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP4ui> 0x68effc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP4uiv> 0x68effcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP2ui> 0x68f00830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP2uiv> 0x68f008b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP3ui> 0x68f00930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP3uiv> 0x68f009b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP4ui> 0x68f00a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP4uiv> 0x68f00ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP1ui> 0x68eecab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP1uiv> 0x68eecb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP2ui> 0x68eecbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP2uiv> 0x68eecc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP3ui> 0x68eeccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP3uiv> 0x68eecd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP4ui> 0x68eecdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP4uiv> 0x68eece30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP1ui> 0x68ed4af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP1uiv> 0x68ed4b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP2ui> 0x68ed4bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP2uiv> 0x68ed4c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP3ui> 0x68ed4cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP3uiv> 0x68ed4d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP4ui> 0x68ed4df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP4uiv> 0x68ed4e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalP3ui> 0x68ed8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalP3uiv> 0x68ed8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP3ui> 0x68eb1fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP3uiv> 0x68eb2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP4ui> 0x68eb20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP4uiv> 0x68eb2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorP3ui> 0x68ee6830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorP3uiv> 0x68ee68b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMinSampleShading> 0x68ed13f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationi> 0x68eab630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationSeparatei> 0x68eab430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFunci> 0x68eabbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFuncSeparatei> 0x68eab9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysIndirect> 0x68eb86b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsIndirect> 0x68eb90b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1d> 0x68ef0830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2d> 0x68ef1330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3d> 0x68ef1e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4d> 0x68ef2930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1dv> 0x68ef08b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2dv> 0x68ef13b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3dv> 0x68ef1eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4dv> 0x68ef29b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2dv> 0x68ef3730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3dv> 0x68ef3bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4dv> 0x68ef4030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x3dv> 0x68ef38b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x4dv> 0x68ef3a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x2dv> 0x68ef3d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x4dv> 0x68ef3eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x2dv> 0x68ef41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x3dv> 0x68ef4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformdv> 0x68ec8af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSubroutineUniformLocation> 0x68ec6d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSubroutineIndex> 0x68ec6cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineUniformiv> 0x68ebeef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineUniformName> 0x68ebee70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineName> 0x68ebedf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformSubroutinesuiv> 0x68ef44b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformSubroutineuiv> 0x68ec8a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramStageiv> 0x68ec5670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPatchParameteri> 0x68eda3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPatchParameterfv> 0x68eda230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTransformFeedback> 0x68eaaab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTransformFeedbacks> 0x68eb70b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTransformFeedbacks> 0x68ebe6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTransformFeedback> 0x68ecddf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPauseTransformFeedback> 0x68edb030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResumeTransformFeedback> 0x68ee4730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedback> 0x68eb9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackStream> 0x68eba0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginQueryIndexed> 0x68ea96b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndQueryIndexed> 0x68ebb370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryIndexediv> 0x68ec5bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glReleaseShaderCompiler> 0x68ee40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderBinary> 0x68ee6c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderPrecisionFormat> 0x68ec6970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangef> 0x68eb7930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearDepthf> 0x68ead0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramBinary> 0x68ec4970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBinary> 0x68edcab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1d> 0x68ede030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dv> 0x68ede130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2d> 0x68edec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dv> 0x68eded30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3d> 0x68edf830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dv> 0x68edf930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4d> 0x68ee0430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dv> 0x68ee0530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2dv> 0x68ee1230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3dv> 0x68ee1830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4dv> 0x68ee1e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3dv> 0x68ee1430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2dv> 0x68ee1a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4dv> 0x68ee1630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2dv> 0x68ee2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4dv> 0x68ee1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3dv> 0x68ee2230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1d> 0x68efe630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2d> 0x68efeb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3d> 0x68efef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4d> 0x68eff330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1dv> 0x68efe730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2dv> 0x68efec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3dv> 0x68eff030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4dv> 0x68eff430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLPointer> 0x68eff830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLdv> 0x68ec9670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportArrayv> 0x68f00eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportIndexedf> 0x68f00fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportIndexedfv> 0x68f010b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorArrayv> 0x68ee53b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorIndexed> 0x68ee54b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorIndexedv> 0x68ee55b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangeArrayv> 0x68eb76b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangeIndexed> 0x68eb7730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloati_v> 0x68ec0ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoublei_v> 0x68ec0a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysInstancedBaseInstance> 0x68eb8830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseInstance> 0x68eb9230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseVertexBaseInstance> 0x68eb93b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInternalformativ> 0x68ec1f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveAtomicCounterBufferiv> 0x68ebec70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindImageTexture> 0x68eaa230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMemoryBarrier> 0x68ed1270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackInstanced> 0x68eb9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackStreamInstanced> 0x68eba130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferData> 0x68eacab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferSubData> 0x68eacb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchCompute> 0x68eb8430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchComputeIndirect> 0x68eb8530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyImageSubData> 0x68eb40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferParameteri> 0x68ebcdf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferParameteriv> 0x68ec1470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInternalformati64v> 0x68ec1ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateTexSubImage> 0x68ecc870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateTexImage> 0x68ecc7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateBufferSubData> 0x68ecc570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateBufferData> 0x68ecc4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateFramebuffer> 0x68ecc5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateSubFramebuffer> 0x68ecc770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirect> 0x68ed1af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirect> 0x68ed1f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramInterfaceiv> 0x68ec4cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceIndex> 0x68ec5370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceName> 0x68ec54f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceiv> 0x68ec55f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceLocation> 0x68ec53f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceLocationIndex> 0x68ec5470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderStorageBlockBinding> 0x68ee6db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexBufferRange> 0x68ee78b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage2DMultisample> 0x68eee6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage3DMultisample> 0x68eee830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureView> 0x68ef0130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexBuffer> 0x68eaad30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribFormat> 0x68efcf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIFormat> 0x68efe430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLFormat> 0x68eff730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribBinding> 0x68efcd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexBindingDivisor> 0x68f00730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDebugMessageControl> 0x68eb5e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDebugMessageInsert> 0x68eb6030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDebugMessageLog> 0x68ec07f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushDebugGroup> 0x68ee2830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPopDebugGroup> 0x68edc230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glObjectLabel> 0x68ed9d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectLabel> 0x68ec3870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glObjectPtrLabel> 0x68ed9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectPtrLabel> 0x68ec3b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferStorage> 0x68eac2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearTexImage> 0x68ead6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearTexSubImage> 0x68ead730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffersBase> 0x68ea9db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffersRange> 0x68ea9e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTextures> 0x68eaaa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindSamplers> 0x68eaa830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindImageTextures> 0x68eaa330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexBuffers> 0x68eaadb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClipControl> 0x68eada30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateTransformFeedbacks> 0x68eb59b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackBufferBase> 0x68ef03b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackBufferRange> 0x68ef0430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbackiv> 0x68ec86f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbacki_v> 0x68ec8670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbacki64_v> 0x68ec85f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateBuffers> 0x68eb5130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferStorage> 0x68ed5ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferData> 0x68ed5d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferSubData> 0x68ed5ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyNamedBufferSubData> 0x68eb4530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedBufferData> 0x68ead230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedBufferSubData> 0x68ead330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBuffer> 0x68ecff70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferRange> 0x68ed0070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapNamedBuffer> 0x68ef4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedNamedBufferRange> 0x68ebc0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameteriv> 0x68ec2df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameteri64v> 0x68ec2cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferPointerv> 0x68ec2f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferSubData> 0x68ec3070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateFramebuffers> 0x68eb5230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferRenderbuffer> 0x68ed63f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferParameteri> 0x68ed6270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture> 0x68ed65f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureLayer> 0x68ed68f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferDrawBuffer> 0x68ed6170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferDrawBuffers> 0x68ed61f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferReadBuffer> 0x68ed6370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateNamedFramebufferData> 0x68ecc670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateNamedFramebufferSubData> 0x68ecc6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferiv> 0x68ead530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferuiv> 0x68ead5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferfv> 0x68ead4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferfi> 0x68ead430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlitNamedFramebuffer> 0x68eabfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckNamedFramebufferStatus> 0x68eac7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferParameteriv> 0x68ec3270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameteriv> 0x68ec3170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateRenderbuffers> 0x68eb54b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorage> 0x68ed6ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisample> 0x68ed70f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedRenderbufferParameteriv> 0x68ec3670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateTextures> 0x68eb5930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBuffer> 0x68eeecb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferRange> 0x68eeedb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage1D> 0x68eef930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2D> 0x68eefa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3D> 0x68eefc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DMultisample> 0x68eefb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DMultisample> 0x68eefd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage1D> 0x68eefe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage2D> 0x68eeff30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage3D> 0x68ef0030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage1D> 0x68eb3730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage2D> 0x68eb3830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage3D> 0x68eb3930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage1D> 0x68eb4b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage2D> 0x68eb4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage3D> 0x68eb4d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterf> 0x68eef4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfv> 0x68eef5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteri> 0x68eef6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIiv> 0x68eef2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIuiv> 0x68eef3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteriv> 0x68eef7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateTextureMipmap> 0x68ebeb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTextureUnit> 0x68eaa9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureImage> 0x68ec7bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureImage> 0x68ec0470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterfv> 0x68ec7cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameteriv> 0x68ec7df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterfv> 0x68ec80f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIiv> 0x68ec7ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIuiv> 0x68ec7ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameteriv> 0x68ec81f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateVertexArrays> 0x68eb5a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayAttrib> 0x68eb7f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayAttrib> 0x68eba6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayElementBuffer> 0x68ef8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBuffer> 0x68ef96b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBuffers> 0x68ef9730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribBinding> 0x68ef8a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribFormat> 0x68ef8ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribIFormat> 0x68ef8b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribLFormat> 0x68ef8bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayBindingDivisor> 0x68ef8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayiv> 0x68ec93f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIndexediv> 0x68ec9170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIndexed64iv> 0x68ec90f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateSamplers> 0x68eb5530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgramPipelines> 0x68eb53b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateQueries> 0x68eb5430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjecti64v> 0x68ec59f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectiv> 0x68ec5a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectui64v> 0x68ec5af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectuiv> 0x68ec5b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMemoryBarrierByRegion> 0x68ed12f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureSubImage> 0x68ec83f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureSubImage> 0x68ec0570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetGraphicsResetStatus> 0x68ec1570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnCompressedTexImage> 0x68eca470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnTexImage> 0x68ecb070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformdv> 0x68ecb170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformfv> 0x68ecb270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformiv> 0x68ecb4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformuiv> 0x68ecb770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glReadnPixels> 0x68ee3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapdv> 0x68eca770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapfv> 0x68eca870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapiv> 0x68eca970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapfv> 0x68ecab70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapuiv> 0x68ecac70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapusv> 0x68ecad70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPolygonStipple> 0x68ecae70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnColorTable> 0x68eca370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnConvolutionFilter> 0x68eca570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnSeparableFilter> 0x68ecaf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnHistogram> 0x68eca670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMinmax> 0x68ecaa70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBarrier> 0x68eeebb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveBoundingBox> 0x68edc5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureHandleARB> 0x68ec7af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureSamplerHandleARB> 0x68ec82f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeTextureHandleResidentARB> 0x68ecf7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeTextureHandleNonResidentARB> 0x68ecf6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetImageHandleARB> 0x68ec1970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeImageHandleResidentARB> 0x68ecf4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeImageHandleNonResidentARB> 0x68ecf3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformHandleui64ARB> 0x68ef3530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformHandleui64vARB> 0x68ef3630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformHandleui64ARB> 0x68ee1030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformHandleui64vARB> 0x68ee1130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTextureHandleResidentARB> 0x68ecdcf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsImageHandleResidentARB> 0x68eccff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64ARB> 0x68efe930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64vARB> 0x68efea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLui64vARB> 0x68ec97f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateSyncFromCLeventARB> 0x68eb58b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchComputeGroupSizeARB> 0x68eb84b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramStringARB> 0x68eddf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindProgramARB> 0x68eaa430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgramsARB> 0x68eb69b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenProgramsARB> 0x68ebe170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4dARB> 0x68edcd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4dvARB> 0x68edcdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4fARB> 0x68edce30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4fvARB> 0x68edceb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4dARB> 0x68edd2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4dvARB> 0x68edd330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4fARB> 0x68edd3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4fvARB> 0x68edd430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x68ec4b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x68ec4bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x68ec4e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x68ec4ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramivARB> 0x68ec58f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramStringARB> 0x68ec56f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgramARB> 0x68ecd4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramParameteriARB> 0x68eddcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureARB> 0x68ebd570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureLayerARB> 0x68ebd7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureFaceARB> 0x68ebd670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64ARB> 0x68ef0bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64ARB> 0x68ef16b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64ARB> 0x68ef21b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64ARB> 0x68ef2cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64vARB> 0x68ef0cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64vARB> 0x68ef17b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64vARB> 0x68ef22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64vARB> 0x68ef2db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64ARB> 0x68ef0fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64ARB> 0x68ef1ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64ARB> 0x68ef25b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64ARB> 0x68ef30b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64vARB> 0x68ef10b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64vARB> 0x68ef1bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64vARB> 0x68ef26b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64vARB> 0x68ef31b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformi64vARB> 0x68ec8c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformui64vARB> 0x68ec8e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformi64vARB> 0x68ecb470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformui64vARB> 0x68ecb6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64ARB> 0x68ede4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64ARB> 0x68edf0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64ARB> 0x68edfcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64ARB> 0x68ee08b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64vARB> 0x68ede5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64vARB> 0x68edf1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64vARB> 0x68edfdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64vARB> 0x68ee09b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64ARB> 0x68ede8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64ARB> 0x68edf4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64ARB> 0x68ee00b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64ARB> 0x68ee0cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64vARB> 0x68ede9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64vARB> 0x68edf5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64vARB> 0x68ee01b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64vARB> 0x68ee0db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTable> 0x68eb23b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTableParameterfv> 0x68eb24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTableParameteriv> 0x68eb2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyColorTable> 0x68eb3f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTable> 0x68ebfc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTableParameterfv> 0x68ebfd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTableParameteriv> 0x68ebfe70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorSubTable> 0x68eb22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyColorSubTable> 0x68eb3eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionFilter1D> 0x68eb3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionFilter2D> 0x68eb3b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameterf> 0x68eb3bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameterfv> 0x68eb3c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameteri> 0x68eb3cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameteriv> 0x68eb3d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyConvolutionFilter1D> 0x68eb3fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyConvolutionFilter2D> 0x68eb4030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionFilter> 0x68ec05f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionParameterfv> 0x68ec0670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionParameteriv> 0x68ec06f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSeparableFilter> 0x68ec6870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSeparableFilter2D> 0x68ee6ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogram> 0x68ec17f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogramParameterfv> 0x68ec1870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogramParameteriv> 0x68ec18f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmax> 0x68ec2470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmaxParameterfv> 0x68ec24f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmaxParameteriv> 0x68ec2570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glHistogram> 0x68ecbb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMinmax> 0x68ed1570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResetHistogram> 0x68ee45b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResetMinmax> 0x68ee4630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectCountARB> 0x68ed1cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectCountARB> 0x68ed2170, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCurrentPaletteMatrixARB) -> 0x0 >Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexubvARB) -> 0x0 >Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexusvARB) -> 0x0 >Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexuivARB) -> 0x0 >Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexPointerARB) -> 0x0 >Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMaxShaderCompilerThreadsARB> 0x68ed11f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferSampleLocationsfvARB) -> 0x0 >Lookup-Native: <glFramebufferSampleLocationsfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedFramebufferSampleLocationsfvARB) -> 0x0 >Lookup-Native: <glNamedFramebufferSampleLocationsfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvaluateDepthValuesARB) -> 0x0 >Lookup-Native: <glEvaluateDepthValuesARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDeleteObjectARB> 0x68eb66b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHandleARB> 0x68ec1770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDetachObjectARB> 0x68eb7a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShaderObjectARB> 0x68eb5630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderSourceARB> 0x68ee6d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShaderARB> 0x68eb2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgramObjectARB> 0x68eb5330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAttachObjectARB> 0x68ea8df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLinkProgramARB> 0x68ecea70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgramObjectARB> 0x68ef49b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgramARB> 0x68ef4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fARB> 0x68ef09b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fARB> 0x68ef14b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fARB> 0x68ef1fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fARB> 0x68ef2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1iARB> 0x68ef0db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2iARB> 0x68ef18b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3iARB> 0x68ef23b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4iARB> 0x68ef2eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fvARB> 0x68ef0ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fvARB> 0x68ef15b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fvARB> 0x68ef20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fvARB> 0x68ef2bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ivARB> 0x68ef0eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ivARB> 0x68ef19b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ivARB> 0x68ef24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ivARB> 0x68ef2fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2fvARB> 0x68ef3830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3fvARB> 0x68ef3cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4fvARB> 0x68ef4130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectParameterfvARB> 0x68ec3a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectParameterivARB> 0x68ec3af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInfoLogARB> 0x68ec1a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttachedObjectsARB> 0x68ebf2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformLocationARB> 0x68ec8970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformARB> 0x68ebeff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformfvARB> 0x68ec8bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformivARB> 0x68ec8df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderSourceARB> 0x68ec6a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedStringARB> 0x68ed7270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteNamedStringARB> 0x68eb6630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShaderIncludeARB> 0x68eb2b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsNamedStringARB> 0x68ecd1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedStringARB> 0x68ec3770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedStringivARB> 0x68ec37f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferPageCommitmentARB> 0x68eac230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferPageCommitmentEXT> 0x68ed5e70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedBufferPageCommitmentARB) -> 0x0 >Lookup-Native: <glNamedBufferPageCommitmentARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexPageCommitmentARB> 0x68eedd30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightbvARB) -> 0x0 >Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightsvARB) -> 0x0 >Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightivARB) -> 0x0 >Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightfvARB) -> 0x0 >Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightdvARB) -> 0x0 >Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightubvARB) -> 0x0 >Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightusvARB) -> 0x0 >Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightuivARB) -> 0x0 >Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightPointerARB) -> 0x0 >Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexBlendARB) -> 0x0 >Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1dARB> 0x68ef98b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1dvARB> 0x68ef9a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fARB> 0x68ef9bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fvARB> 0x68ef9d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1sARB> 0x68ef9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1svARB> 0x68efa130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dARB> 0x68efa2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dvARB> 0x68efa430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fARB> 0x68efa5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fvARB> 0x68efa730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2sARB> 0x68efa9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2svARB> 0x68efab30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dARB> 0x68efacb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dvARB> 0x68efae30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fARB> 0x68efafb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fvARB> 0x68efb130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3sARB> 0x68efb3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3svARB> 0x68efb530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NbvARB> 0x68efb6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NivARB> 0x68efb7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NsvARB> 0x68efb8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NubARB> 0x68efb9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NubvARB> 0x68efbab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NuivARB> 0x68efbbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NusvARB> 0x68efbcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4bvARB> 0x68efbdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dARB> 0x68efbeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dvARB> 0x68efc030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fARB> 0x68efc1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fvARB> 0x68efc330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ivARB> 0x68efc5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4sARB> 0x68efc6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4svARB> 0x68efc830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ubvARB> 0x68efca30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4uivARB> 0x68efcbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4usvARB> 0x68efccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribPointerARB> 0x68effdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexAttribArrayARB> 0x68eba8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexAttribArrayARB> 0x68eb8130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribdvARB> 0x68ec9af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribfvARB> 0x68ec9c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribivARB> 0x68ec9df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendBarrier> 0x68eaafb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1bOES) -> 0x0 >Lookup-Native: <glTexCoord1bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1bvOES) -> 0x0 >Lookup-Native: <glTexCoord1bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2bOES) -> 0x0 >Lookup-Native: <glTexCoord2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2bvOES) -> 0x0 >Lookup-Native: <glTexCoord2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3bOES) -> 0x0 >Lookup-Native: <glTexCoord3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3bvOES) -> 0x0 >Lookup-Native: <glTexCoord3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4bOES) -> 0x0 >Lookup-Native: <glTexCoord4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4bvOES) -> 0x0 >Lookup-Native: <glTexCoord4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2bOES) -> 0x0 >Lookup-Native: <glVertex2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2bvOES) -> 0x0 >Lookup-Native: <glVertex2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3bOES) -> 0x0 >Lookup-Native: <glVertex3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3bvOES) -> 0x0 >Lookup-Native: <glVertex3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4bOES) -> 0x0 >Lookup-Native: <glVertex4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4bvOES) -> 0x0 >Lookup-Native: <glVertex4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glQueryMatrixxOES) -> 0x0 >Lookup-Native: <glQueryMatrixxOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClipPlanef> 0x68eadb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFrustumf> 0x68ebdaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetClipPlanef> 0x68ebfb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glOrthof> 0x68eda0b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageEnableAMD) -> 0x0 >Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageInsertAMD) -> 0x0 >Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetDebugMessageLogAMD) -> 0x0 >Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncIndexedAMD) -> 0x0 >Lookup-Native: <glBlendFuncIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncSeparateIndexedAMD) -> 0x0 >Lookup-Native: <glBlendFuncSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendEquationIndexedAMD) -> 0x0 >Lookup-Native: <glBlendEquationIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendEquationSeparateIndexedAMD) -> 0x0 >Lookup-Native: <glBlendEquationSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glUniform1i64NV> 0x68ef0c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64NV> 0x68ef1730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64NV> 0x68ef2230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64NV> 0x68ef2d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64vNV> 0x68ef0d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64vNV> 0x68ef1830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64vNV> 0x68ef2330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64vNV> 0x68ef2e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64NV> 0x68ef1030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64NV> 0x68ef1b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64NV> 0x68ef2630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64NV> 0x68ef3130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64vNV> 0x68ef1130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64vNV> 0x68ef1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64vNV> 0x68ef2730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64vNV> 0x68ef3230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformi64vNV> 0x68ec8cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformui64vNV> 0x68ec8ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64NV> 0x68ede530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64NV> 0x68edf130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64NV> 0x68edfd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64NV> 0x68ee0930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64vNV> 0x68ede630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64vNV> 0x68edf230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64vNV> 0x68edfe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64vNV> 0x68ee0a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64NV> 0x68ede930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64NV> 0x68edf530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64NV> 0x68ee0130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64NV> 0x68ee0d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64vNV> 0x68edea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64vNV> 0x68edf630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64vNV> 0x68ee0230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64vNV> 0x68ee0e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribParameteriAMD) -> 0x0 >Lookup-Native: <glVertexAttribParameteriAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiDrawArraysIndirectAMD> 0x68ed1b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectAMD> 0x68ed1ff0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenNamesAMD) -> 0x0 >Lookup-Native: <glGenNamesAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteNamesAMD) -> 0x0 >Lookup-Native: <glDeleteNamesAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsNameAMD) -> 0x0 >Lookup-Native: <glIsNameAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glQueryObjectParameteruiAMD) -> 0x0 >Lookup-Native: <glQueryObjectParameteruiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorGroupsAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorGroupsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCountersAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorGroupStringAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorGroupStringAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterStringAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterStringAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterInfoAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterInfoAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenPerfMonitorsAMD) -> 0x0 >Lookup-Native: <glGenPerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeletePerfMonitorsAMD) -> 0x0 >Lookup-Native: <glDeletePerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSelectPerfMonitorCountersAMD) -> 0x0 >Lookup-Native: <glSelectPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginPerfMonitorAMD) -> 0x0 >Lookup-Native: <glBeginPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndPerfMonitorAMD) -> 0x0 >Lookup-Native: <glEndPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterDataAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterDataAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetMultisamplefvAMD) -> 0x0 >Lookup-Native: <glSetMultisamplefvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexStorageSparseAMD) -> 0x0 >Lookup-Native: <glTexStorageSparseAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureStorageSparseAMD) -> 0x0 >Lookup-Native: <glTextureStorageSparseAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilOpValueAMD) -> 0x0 >Lookup-Native: <glStencilOpValueAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTessellationFactorAMD) -> 0x0 >Lookup-Native: <glTessellationFactorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTessellationModeAMD) -> 0x0 >Lookup-Native: <glTessellationModeAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteri) -> 0x0 >Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriARB) -> 0x0 >Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriGL2) -> 0x0 >Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriOES) -> 0x0 >Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriKHR) -> 0x0 >Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriOML) -> 0x0 >Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteri3DFX) -> 0x0 >Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriAMD) -> 0x0 >Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriANDROID) -> 0x0 >Lookup-Native: <glBufferParameteriANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriANGLE) -> 0x0 >Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriARM) -> 0x0 >Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriAPPLE) -> 0x0 >Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriATI) -> 0x0 >Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriEXT) -> 0x0 >Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriFJ) -> 0x0 >Lookup-Native: <glBufferParameteriFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriHI) -> 0x0 >Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriHP) -> 0x0 >Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriIBM) -> 0x0 >Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriIMG) -> 0x0 >Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriINGR) -> 0x0 >Lookup-Native: <glBufferParameteriINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriINTEL) -> 0x0 >Lookup-Native: <glBufferParameteriINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriMESA) -> 0x0 >Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriMESAX) -> 0x0 >Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriNV) -> 0x0 >Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriPGI) -> 0x0 >Lookup-Native: <glBufferParameteriPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriQCOM) -> 0x0 >Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGI) -> 0x0 >Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGIS) -> 0x0 >Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGIX) -> 0x0 >Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSUN) -> 0x0 >Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriVIV) -> 0x0 >Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriWIN) -> 0x0 >Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glObjectPurgeableAPPLE) -> 0x0 >Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glObjectUnpurgeableAPPLE) -> 0x0 >Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetObjectParameterivAPPLE) -> 0x0 >Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureRangeAPPLE) -> 0x0 >Lookup-Native: <glTextureRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexArrayRangeAPPLE) -> 0x0 >Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFlushVertexArrayRangeAPPLE) -> 0x0 >Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexArrayParameteriAPPLE) -> 0x0 >Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableVertexAttribAPPLE) -> 0x0 >Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableVertexAttribAPPLE) -> 0x0 >Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsVertexAttribEnabledAPPLE) -> 0x0 >Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib1dAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib1fAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib2dAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib2fAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDrawBuffersATI> 0x68eb8bb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPNTrianglesiATI) -> 0x0 >Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPNTrianglesfATI) -> 0x0 >Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glUniformBufferEXT> 0x68ef34b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformBufferSizeEXT> 0x68ec87f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformOffsetEXT> 0x68ec89f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLockArraysEXT> 0x68ecf1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnlockArraysEXT> 0x68ef4630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullParameterdvEXT) -> 0x0 >Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullParameterfvEXT) -> 0x0 >Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDepthBoundsEXT> 0x68eb7330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadfEXT> 0x68ed08f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoaddEXT> 0x68ed0870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultfEXT> 0x68ed0cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultdEXT> 0x68ed0c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadIdentityEXT> 0x68ed0670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixRotatefEXT> 0x68ed0f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixRotatedEXT> 0x68ed0ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixScalefEXT> 0x68ed1070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixScaledEXT> 0x68ed0ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixTranslatefEXT> 0x68ed1170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixTranslatedEXT> 0x68ed10f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixFrustumEXT> 0x68ed0470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixOrthoEXT> 0x68ed0d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixPopEXT> 0x68ed0df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixPushEXT> 0x68ed0e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientAttribDefaultEXT> 0x68ead8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushClientAttribDefaultEXT> 0x68ee27b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfEXT> 0x68eef530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfvEXT> 0x68eef630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteriEXT> 0x68eef730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterivEXT> 0x68eef830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage1DEXT> 0x68eeeeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DEXT> 0x68eeef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage1DEXT> 0x68eefeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage2DEXT> 0x68eeffb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureImage1DEXT> 0x68eb4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureImage2DEXT> 0x68eb4ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x68eb4bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x68eb4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureImageEXT> 0x68ec7c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterfvEXT> 0x68ec8170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterivEXT> 0x68ec8270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x68ec7d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x68ec7e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DEXT> 0x68eef0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage3DEXT> 0x68ef00b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x68eb4db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindMultiTextureEXT> 0x68eaa3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordPointerEXT> 0x68ed4ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvfEXT> 0x68ed4f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvfvEXT> 0x68ed4ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnviEXT> 0x68ed5070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvivEXT> 0x68ed50f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGendEXT> 0x68ed5170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGendvEXT> 0x68ed51f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenfEXT> 0x68ed5270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenfvEXT> 0x68ed52f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGeniEXT> 0x68ed5370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenivEXT> 0x68ed53f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x68ec25f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexEnvivEXT> 0x68ec2670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGendvEXT> 0x68ec26f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGenfvEXT> 0x68ec2770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGenivEXT> 0x68ec27f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameteriEXT> 0x68ed57f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterivEXT> 0x68ed5870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterfEXT> 0x68ed56f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterfvEXT> 0x68ed5770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage1DEXT> 0x68ed5470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage2DEXT> 0x68ed54f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage1DEXT> 0x68ed5970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage2DEXT> 0x68ed59f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x68eb42b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x68eb4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x68eb43b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x68eb4430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexImageEXT> 0x68ec2870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x68ec2af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterivEXT> 0x68ec2b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x68ec28f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x68ec2970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage3DEXT> 0x68ed5570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage3DEXT> 0x68ed5a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x68eb44b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientStateIndexedEXT> 0x68eba530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientStateIndexedEXT> 0x68eb7db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloatIndexedvEXT> 0x68ec0e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoubleIndexedvEXT> 0x68ec09f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexed) -> 0x0 >Lookup-Native: <glEnableIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedARB) -> 0x0 >Lookup-Native: <glEnableIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedGL2) -> 0x0 >Lookup-Native: <glEnableIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedOES) -> 0x0 >Lookup-Native: <glEnableIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedKHR) -> 0x0 >Lookup-Native: <glEnableIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedOML) -> 0x0 >Lookup-Native: <glEnableIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexed3DFX) -> 0x0 >Lookup-Native: <glEnableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedAMD) -> 0x0 >Lookup-Native: <glEnableIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedANDROID) -> 0x0 >Lookup-Native: <glEnableIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedANGLE) -> 0x0 >Lookup-Native: <glEnableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedARM) -> 0x0 >Lookup-Native: <glEnableIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedAPPLE) -> 0x0 >Lookup-Native: <glEnableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedATI) -> 0x0 >Lookup-Native: <glEnableIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glEnableIndexedEXT> 0x68eba630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexed) -> 0x0 >Lookup-Native: <glDisableIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedARB) -> 0x0 >Lookup-Native: <glDisableIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedGL2) -> 0x0 >Lookup-Native: <glDisableIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedOES) -> 0x0 >Lookup-Native: <glDisableIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedKHR) -> 0x0 >Lookup-Native: <glDisableIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedOML) -> 0x0 >Lookup-Native: <glDisableIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexed3DFX) -> 0x0 >Lookup-Native: <glDisableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedAMD) -> 0x0 >Lookup-Native: <glDisableIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedANDROID) -> 0x0 >Lookup-Native: <glDisableIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedANGLE) -> 0x0 >Lookup-Native: <glDisableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedARM) -> 0x0 >Lookup-Native: <glDisableIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedAPPLE) -> 0x0 >Lookup-Native: <glDisableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedATI) -> 0x0 >Lookup-Native: <glDisableIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDisableIndexedEXT> 0x68eb7eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexed) -> 0x0 >Lookup-Native: <glIsEnabledIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedARB) -> 0x0 >Lookup-Native: <glIsEnabledIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedGL2) -> 0x0 >Lookup-Native: <glIsEnabledIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedOES) -> 0x0 >Lookup-Native: <glIsEnabledIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedKHR) -> 0x0 >Lookup-Native: <glIsEnabledIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedOML) -> 0x0 >Lookup-Native: <glIsEnabledIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexed3DFX) -> 0x0 >Lookup-Native: <glIsEnabledIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedAMD) -> 0x0 >Lookup-Native: <glIsEnabledIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedANDROID) -> 0x0 >Lookup-Native: <glIsEnabledIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedANGLE) -> 0x0 >Lookup-Native: <glIsEnabledIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedARM) -> 0x0 >Lookup-Native: <glIsEnabledIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedAPPLE) -> 0x0 >Lookup-Native: <glIsEnabledIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedATI) -> 0x0 >Lookup-Native: <glIsEnabledIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glIsEnabledIndexedEXT> 0x68eccb70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedv) -> 0x0 >Lookup-Native: <glGetIntegerIndexedv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvARB) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvGL2) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvOES) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvKHR) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvOML) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedv3DFX) -> 0x0 >Lookup-Native: <glGetIntegerIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvAMD) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvANDROID) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvANGLE) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvARM) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvAPPLE) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvATI) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetIntegerIndexedvEXT> 0x68ec1bf0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedv) -> 0x0 >Lookup-Native: <glGetBooleanIndexedv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvARB) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvGL2) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvOES) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvKHR) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvOML) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedv3DFX) -> 0x0 >Lookup-Native: <glGetBooleanIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvAMD) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvANDROID) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvANGLE) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvARM) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvAPPLE) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvATI) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetBooleanIndexedvEXT> 0x68ebf4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage3DEXT> 0x68eb36b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage2DEXT> 0x68eb3630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage1DEXT> 0x68eb35b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x68eb39b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x68eb38b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x68eb37b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureImageEXT> 0x68ec04f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x68eb2cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x68eb2c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x68eb2bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x68eb2e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x68eb2db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x68eb2d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x68ec0270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadTransposefEXT> 0x68ed07f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadTransposedEXT> 0x68ed0770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultTransposefEXT> 0x68ed0bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultTransposedEXT> 0x68ed0b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferDataEXT> 0x68ed5df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferSubDataEXT> 0x68ed6070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferEXT> 0x68ecfff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapNamedBufferEXT> 0x68ef48b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x68ec2e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x68ec30f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferEXT> 0x68eeed30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexBufferEXT> 0x68ed2270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIivEXT> 0x68eef330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIuivEXT> 0x68eef430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIivEXT> 0x68ec7f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIuivEXT> 0x68ec8070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterIivEXT> 0x68ed55f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterIuivEXT> 0x68ed5670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x68ec29f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x68ec2a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x68ed6df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4iEXT> 0x68ed6bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4ivEXT> 0x68ed6c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParametersI4ivEXT> 0x68ed6e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4uiEXT> 0x68ed6cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4uivEXT> 0x68ed6d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParametersI4uivEXT> 0x68ed6ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterIivEXT> 0x68ec3370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterIuivEXT> 0x68ec33f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientStateiEXT> 0x68eba5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientStateiEXT> 0x68eb7e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloati_vEXT> 0x68ec0f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoublei_vEXT> 0x68ec0af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetPointeri_vEXT> 0x68ec4670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramStringEXT> 0x68ed6f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x68ed69f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x68ed6a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x68ed6af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x68ed6b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x68ec3470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x68ec34f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramivEXT> 0x68ec35f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramStringEXT> 0x68ec3570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x68ed7070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x68ec36f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x68ed71f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleCoverageEXT> 0x68ed7170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x68eac830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x68ed6670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x68ed66f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x68ed6770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x68ed6470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x68ec31f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateTextureMipmapEXT> 0x68ebebf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x68ebeaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferDrawBufferEXT> 0x68ebccf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x68ebcd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferReadBufferEXT> 0x68ebce70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferParameterivEXT> 0x68ec14f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x68ed60f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureEXT> 0x68ed67f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x68ed6970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x68ed6870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureRenderbufferEXT> 0x68eef8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexRenderbufferEXT> 0x68ed58f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexOffsetEXT> 0x68ef97b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayColorOffsetEXT> 0x68ef8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayEdgeFlagOffsetEXT> 0x68ef8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayIndexOffsetEXT> 0x68ef8f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayNormalOffsetEXT> 0x68ef9030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayTexCoordOffsetEXT> 0x68ef91b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayMultiTexCoordOffsetEXT> 0x68ef8fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayFogCoordOffsetEXT> 0x68ef8eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArraySecondaryColorOffsetEXT> 0x68ef9130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribOffsetEXT> 0x68ef95b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribIOffsetEXT> 0x68ef9430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayEXT> 0x68eba7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayEXT> 0x68eb8030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayAttribEXT> 0x68eba730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayAttribEXT> 0x68eb7fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIntegervEXT> 0x68ec9270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayPointervEXT> 0x68ec9370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIntegeri_vEXT> 0x68ec91f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayPointeri_vEXT> 0x68ec92f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferRangeEXT> 0x68ed00f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x68ebc170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferStorageEXT> 0x68ed5f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dEXT> 0x68ede0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dEXT> 0x68edecb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dEXT> 0x68edf8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dEXT> 0x68ee04b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dvEXT> 0x68ede1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dvEXT> 0x68ededb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dvEXT> 0x68edf9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dvEXT> 0x68ee05b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x68ee12b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x68ee18b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x68ee1eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x68ee14b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x68ee16b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x68ee1ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x68ee1cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x68ee20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x68ee22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferRangeEXT> 0x68eeee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DMultisampleEXT> 0x68eefbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DMultisampleEXT> 0x68eefdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayBindVertexBufferEXT> 0x68ef8c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribFormatEXT> 0x68ef9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribIFormatEXT> 0x68ef93b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribLFormatEXT> 0x68ef94b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribBindingEXT> 0x68ef9230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBindingDivisorEXT> 0x68ef9630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribLOffsetEXT> 0x68ef9530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexturePageCommitmentEXT> 0x68eef230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribDivisorEXT> 0x68ef92b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexed) -> 0x0 >Lookup-Native: <glColorMaskIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedARB) -> 0x0 >Lookup-Native: <glColorMaskIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedGL2) -> 0x0 >Lookup-Native: <glColorMaskIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedOES) -> 0x0 >Lookup-Native: <glColorMaskIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedKHR) -> 0x0 >Lookup-Native: <glColorMaskIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedOML) -> 0x0 >Lookup-Native: <glColorMaskIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexed3DFX) -> 0x0 >Lookup-Native: <glColorMaskIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedAMD) -> 0x0 >Lookup-Native: <glColorMaskIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedANDROID) -> 0x0 >Lookup-Native: <glColorMaskIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedANGLE) -> 0x0 >Lookup-Native: <glColorMaskIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedARM) -> 0x0 >Lookup-Native: <glColorMaskIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedAPPLE) -> 0x0 >Lookup-Native: <glColorMaskIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedATI) -> 0x0 >Lookup-Native: <glColorMaskIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColorMaskIndexedEXT> 0x68eb1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x68edd130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x68edd6b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexFuncEXT) -> 0x0 >Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexMaterialEXT) -> 0x0 >Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glApplyTextureEXT) -> 0x0 >Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureLightEXT) -> 0x0 >Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureMaterialEXT) -> 0x0 >Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameteriEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterfEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterivEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterfvEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelTransformParameterivEXT) -> 0x0 >Lookup-Native: <glGetPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelTransformParameterfvEXT) -> 0x0 >Lookup-Native: <glGetPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glPolygonOffsetClampEXT> 0x68edbfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProvokingVertexEXT> 0x68ee2630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterSamplesEXT) -> 0x0 >Lookup-Native: <glRasterSamplesEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilClearTagEXT) -> 0x0 >Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glActiveStencilFaceEXT> 0x68ea8070, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIi) -> 0x0 >Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiARB) -> 0x0 >Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiGL2) -> 0x0 >Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiOES) -> 0x0 >Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiKHR) -> 0x0 >Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiOML) -> 0x0 >Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIi3DFX) -> 0x0 >Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiAMD) -> 0x0 >Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiANDROID) -> 0x0 >Lookup-Native: <glClearColorIiANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiANGLE) -> 0x0 >Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiARM) -> 0x0 >Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiAPPLE) -> 0x0 >Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiATI) -> 0x0 >Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClearColorIiEXT> 0x68eace30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIui) -> 0x0 >Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiARB) -> 0x0 >Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiGL2) -> 0x0 >Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiOES) -> 0x0 >Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiKHR) -> 0x0 >Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiOML) -> 0x0 >Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIui3DFX) -> 0x0 >Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiAMD) -> 0x0 >Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiANDROID) -> 0x0 >Lookup-Native: <glClearColorIuiANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiANGLE) -> 0x0 >Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiARM) -> 0x0 >Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiAPPLE) -> 0x0 >Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiATI) -> 0x0 >Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClearColorIuiEXT> 0x68eaceb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureNormalEXT) -> 0x0 >Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetQueryObjecti64vEXT> 0x68ec5cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectui64vEXT> 0x68ec5ef0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginVertexShaderEXT) -> 0x0 >Lookup-Native: <glBeginVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndVertexShaderEXT) -> 0x0 >Lookup-Native: <glEndVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindVertexShaderEXT) -> 0x0 >Lookup-Native: <glBindVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenVertexShadersEXT) -> 0x0 >Lookup-Native: <glGenVertexShadersEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteVertexShaderEXT) -> 0x0 >Lookup-Native: <glDeleteVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp1EXT) -> 0x0 >Lookup-Native: <glShaderOp1EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp2EXT) -> 0x0 >Lookup-Native: <glShaderOp2EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp3EXT) -> 0x0 >Lookup-Native: <glShaderOp3EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSwizzleEXT) -> 0x0 >Lookup-Native: <glSwizzleEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWriteMaskEXT) -> 0x0 >Lookup-Native: <glWriteMaskEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glInsertComponentEXT) -> 0x0 >Lookup-Native: <glInsertComponentEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glExtractComponentEXT) -> 0x0 >Lookup-Native: <glExtractComponentEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenSymbolsEXT) -> 0x0 >Lookup-Native: <glGenSymbolsEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetInvariantEXT) -> 0x0 >Lookup-Native: <glSetInvariantEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetLocalConstantEXT) -> 0x0 >Lookup-Native: <glSetLocalConstantEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantbvEXT) -> 0x0 >Lookup-Native: <glVariantbvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantsvEXT) -> 0x0 >Lookup-Native: <glVariantsvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantivEXT) -> 0x0 >Lookup-Native: <glVariantivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantfvEXT) -> 0x0 >Lookup-Native: <glVariantfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantdvEXT) -> 0x0 >Lookup-Native: <glVariantdvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantubvEXT) -> 0x0 >Lookup-Native: <glVariantubvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantusvEXT) -> 0x0 >Lookup-Native: <glVariantusvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantuivEXT) -> 0x0 >Lookup-Native: <glVariantuivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantPointerEXT) -> 0x0 >Lookup-Native: <glVariantPointerEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableVariantClientStateEXT) -> 0x0 >Lookup-Native: <glEnableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableVariantClientStateEXT) -> 0x0 >Lookup-Native: <glDisableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindLightParameterEXT) -> 0x0 >Lookup-Native: <glBindLightParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindMaterialParameterEXT) -> 0x0 >Lookup-Native: <glBindMaterialParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindTexGenParameterEXT) -> 0x0 >Lookup-Native: <glBindTexGenParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindTextureUnitParameterEXT) -> 0x0 >Lookup-Native: <glBindTextureUnitParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindParameterEXT) -> 0x0 >Lookup-Native: <glBindParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsVariantEnabledEXT) -> 0x0 >Lookup-Native: <glIsVariantEnabledEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetVariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantIntegervEXT) -> 0x0 >Lookup-Native: <glGetVariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantFloatvEXT) -> 0x0 >Lookup-Native: <glGetVariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetInvariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantIntegervEXT) -> 0x0 >Lookup-Native: <glGetInvariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantFloatvEXT) -> 0x0 >Lookup-Native: <glGetInvariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantIntegervEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantFloatvEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightfEXT) -> 0x0 >Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightfvEXT) -> 0x0 >Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightPointerEXT) -> 0x0 >Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glImportSyncEXT> 0x68ecbbf0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDY) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYARB) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYGL2) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYOES) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYKHR) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYOML) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDY3DFX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYAMD) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYANDROID) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYANGLE) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYARM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYAPPLE) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYATI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYEXT) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYFJ) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYHI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYHP) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYIBM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYIMG) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYINGR) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYINTEL) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYMESA) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYMESAX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYNV) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYPGI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYQCOM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGIS) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGIX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSUN) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYVIV) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYWIN) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDY) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYARB) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYGL2) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYOES) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYKHR) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYOML) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDY3DFX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYAMD) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYANDROID) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYANGLE) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYARM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYAPPLE) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYATI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYEXT) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYFJ) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYHI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYHP) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYIBM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYIMG) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYINGR) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYINTEL) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYMESA) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYMESAX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYNV) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYPGI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYQCOM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGIS) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGIX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSUN) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYVIV) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYWIN) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncSeparateINGR) -> 0x0 >Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glApplyFramebufferAttachmentCMAAINTEL) -> 0x0 >Lookup-Native: <glApplyFramebufferAttachmentCMAAINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSyncTextureINTEL) -> 0x0 >Lookup-Native: <glSyncTextureINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glUnmapTexture2DINTEL) -> 0x0 >Lookup-Native: <glUnmapTexture2DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapTexture2DINTEL) -> 0x0 >Lookup-Native: <glMapTexture2DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginPerfQueryINTEL) -> 0x0 >Lookup-Native: <glBeginPerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCreatePerfQueryINTEL) -> 0x0 >Lookup-Native: <glCreatePerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeletePerfQueryINTEL) -> 0x0 >Lookup-Native: <glDeletePerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndPerfQueryINTEL) -> 0x0 >Lookup-Native: <glEndPerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetFirstPerfQueryIdINTEL) -> 0x0 >Lookup-Native: <glGetFirstPerfQueryIdINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetNextPerfQueryIdINTEL) -> 0x0 >Lookup-Native: <glGetNextPerfQueryIdINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfCounterInfoINTEL) -> 0x0 >Lookup-Native: <glGetPerfCounterInfoINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryDataINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryDataINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryIdByNameINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryIdByNameINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryInfoINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryInfoINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glBeginConditionalRenderNVX> 0x68ea9430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndConditionalRenderNVX> 0x68ebb070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectBindlessNV> 0x68ed1c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectBindlessNV> 0x68ed20f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectBindlessCountNV> 0x68ed1bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectBindlessCountNV> 0x68ed2070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateStatesNV> 0x68eb5830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteStatesNV> 0x68eb6eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsStateNV> 0x68ecdaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStateCaptureNV> 0x68ee6e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCommandHeaderNV> 0x68ec01f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetStageIndexNV> 0x68ec6b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsNV> 0x68eb8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsAddressNV> 0x68eb8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsStatesNV> 0x68eb8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsStatesAddressNV> 0x68eb8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateCommandListsNV> 0x68eb51b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteCommandListsNV> 0x68eb6330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsCommandListNV> 0x68ecca70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glListDrawCommandsStatesClientNV> 0x68eceb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCommandListSegmentsNV> 0x68eb2930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileCommandListNV> 0x68eb29b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCallCommandListNV> 0x68eac4b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSubpixelPrecisionBiasNV) -> 0x0 >Lookup-Native: <glSubpixelPrecisionBiasNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glConservativeRasterParameterfNV) -> 0x0 >Lookup-Native: <glConservativeRasterParameterfNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glCopyImageSubDataNV> 0x68eb41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTextureNV> 0x68eb9d30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapControlPointsNV) -> 0x0 >Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapParameterivNV) -> 0x0 >Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapParameterfvNV) -> 0x0 >Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapControlPointsNV) -> 0x0 >Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapParameterivNV) -> 0x0 >Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapParameterfvNV) -> 0x0 >Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapAttribParameterivNV) -> 0x0 >Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapAttribParameterfvNV) -> 0x0 >Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMapsNV) -> 0x0 >Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetMultisamplefvNV> 0x68ec2c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleMaskIndexedNV> 0x68ee4bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexRenderbufferNV> 0x68eee430, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFragmentCoverageColorNV) -> 0x0 >Lookup-Native: <glFragmentCoverageColorNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCoverageModulationTableNV) -> 0x0 >Lookup-Native: <glCoverageModulationTableNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetCoverageModulationTableNV) -> 0x0 >Lookup-Native: <glGetCoverageModulationTableNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCoverageModulationNV) -> 0x0 >Lookup-Native: <glCoverageModulationNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glRenderbufferStorageMultisampleCoverageNV> 0x68ee4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramVertexLimitNV> 0x68ee2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureEXT> 0x68ebd5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureFaceEXT> 0x68ebd6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4iNV> 0x68edd4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4ivNV> 0x68edd530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParametersI4ivNV> 0x68edd730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4uiNV> 0x68edd5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4uivNV> 0x68edd630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParametersI4uivNV> 0x68edd7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4iNV> 0x68edcf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4ivNV> 0x68edcfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParametersI4ivNV> 0x68edd1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4uiNV> 0x68edd030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4uivNV> 0x68edd0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParametersI4uivNV> 0x68edd230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterIivNV> 0x68ec4d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterIuivNV> 0x68ec4df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterIivNV> 0x68ec4a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterIuivNV> 0x68ec4af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramSubroutineParametersuivNV> 0x68eddfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramSubroutineParameteruivNV> 0x68ec57f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2h) -> 0x0 >Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hARB) -> 0x0 >Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hGL2) -> 0x0 >Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hOES) -> 0x0 >Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hKHR) -> 0x0 >Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hOML) -> 0x0 >Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2h3DFX) -> 0x0 >Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hAMD) -> 0x0 >Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hANDROID) -> 0x0 >Lookup-Native: <glVertex2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hANGLE) -> 0x0 >Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hARM) -> 0x0 >Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hAPPLE) -> 0x0 >Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hATI) -> 0x0 >Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hEXT) -> 0x0 >Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hFJ) -> 0x0 >Lookup-Native: <glVertex2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hHI) -> 0x0 >Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hHP) -> 0x0 >Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hIBM) -> 0x0 >Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hIMG) -> 0x0 >Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hINGR) -> 0x0 >Lookup-Native: <glVertex2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hINTEL) -> 0x0 >Lookup-Native: <glVertex2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hMESA) -> 0x0 >Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hMESAX) -> 0x0 >Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex2hNV> 0x68ef5f30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hv) -> 0x0 >Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvARB) -> 0x0 >Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvGL2) -> 0x0 >Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvOES) -> 0x0 >Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvKHR) -> 0x0 >Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvOML) -> 0x0 >Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hv3DFX) -> 0x0 >Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvAMD) -> 0x0 >Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvANDROID) -> 0x0 >Lookup-Native: <glVertex2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvANGLE) -> 0x0 >Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvARM) -> 0x0 >Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvAPPLE) -> 0x0 >Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvATI) -> 0x0 >Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvEXT) -> 0x0 >Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvFJ) -> 0x0 >Lookup-Native: <glVertex2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvHI) -> 0x0 >Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvHP) -> 0x0 >Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvIBM) -> 0x0 >Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvIMG) -> 0x0 >Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvINGR) -> 0x0 >Lookup-Native: <glVertex2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvINTEL) -> 0x0 >Lookup-Native: <glVertex2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvMESA) -> 0x0 >Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvMESAX) -> 0x0 >Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex2hvNV> 0x68ef5fb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3h) -> 0x0 >Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hARB) -> 0x0 >Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hGL2) -> 0x0 >Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hOES) -> 0x0 >Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hKHR) -> 0x0 >Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hOML) -> 0x0 >Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3h3DFX) -> 0x0 >Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hAMD) -> 0x0 >Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hANDROID) -> 0x0 >Lookup-Native: <glVertex3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hANGLE) -> 0x0 >Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hARM) -> 0x0 >Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hAPPLE) -> 0x0 >Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hATI) -> 0x0 >Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hEXT) -> 0x0 >Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hFJ) -> 0x0 >Lookup-Native: <glVertex3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hHI) -> 0x0 >Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hHP) -> 0x0 >Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hIBM) -> 0x0 >Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hIMG) -> 0x0 >Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hINGR) -> 0x0 >Lookup-Native: <glVertex3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hINTEL) -> 0x0 >Lookup-Native: <glVertex3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hMESA) -> 0x0 >Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hMESAX) -> 0x0 >Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex3hNV> 0x68ef7330, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hv) -> 0x0 >Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvARB) -> 0x0 >Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvGL2) -> 0x0 >Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvOES) -> 0x0 >Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvKHR) -> 0x0 >Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvOML) -> 0x0 >Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hv3DFX) -> 0x0 >Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvAMD) -> 0x0 >Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvANDROID) -> 0x0 >Lookup-Native: <glVertex3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvANGLE) -> 0x0 >Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvARM) -> 0x0 >Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvAPPLE) -> 0x0 >Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvATI) -> 0x0 >Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvEXT) -> 0x0 >Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvFJ) -> 0x0 >Lookup-Native: <glVertex3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvHI) -> 0x0 >Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvHP) -> 0x0 >Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvIBM) -> 0x0 >Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvIMG) -> 0x0 >Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvINGR) -> 0x0 >Lookup-Native: <glVertex3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvINTEL) -> 0x0 >Lookup-Native: <glVertex3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvMESA) -> 0x0 >Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvMESAX) -> 0x0 >Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex3hvNV> 0x68ef73b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4h) -> 0x0 >Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hARB) -> 0x0 >Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hGL2) -> 0x0 >Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hOES) -> 0x0 >Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hKHR) -> 0x0 >Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hOML) -> 0x0 >Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4h3DFX) -> 0x0 >Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hAMD) -> 0x0 >Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hANDROID) -> 0x0 >Lookup-Native: <glVertex4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hANGLE) -> 0x0 >Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hARM) -> 0x0 >Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hAPPLE) -> 0x0 >Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hATI) -> 0x0 >Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hEXT) -> 0x0 >Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hFJ) -> 0x0 >Lookup-Native: <glVertex4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hHI) -> 0x0 >Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hHP) -> 0x0 >Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hIBM) -> 0x0 >Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hIMG) -> 0x0 >Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hINGR) -> 0x0 >Lookup-Native: <glVertex4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hINTEL) -> 0x0 >Lookup-Native: <glVertex4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hMESA) -> 0x0 >Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hMESAX) -> 0x0 >Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex4hNV> 0x68ef8730, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hv) -> 0x0 >Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvARB) -> 0x0 >Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvGL2) -> 0x0 >Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvOES) -> 0x0 >Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvKHR) -> 0x0 >Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvOML) -> 0x0 >Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hv3DFX) -> 0x0 >Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvAMD) -> 0x0 >Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvANDROID) -> 0x0 >Lookup-Native: <glVertex4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvANGLE) -> 0x0 >Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvARM) -> 0x0 >Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvAPPLE) -> 0x0 >Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvATI) -> 0x0 >Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvEXT) -> 0x0 >Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvFJ) -> 0x0 >Lookup-Native: <glVertex4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvHI) -> 0x0 >Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvHP) -> 0x0 >Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvIBM) -> 0x0 >Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvIMG) -> 0x0 >Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvINGR) -> 0x0 >Lookup-Native: <glVertex4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvINTEL) -> 0x0 >Lookup-Native: <glVertex4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvMESA) -> 0x0 >Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvMESAX) -> 0x0 >Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex4hvNV> 0x68ef87b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3h) -> 0x0 >Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hARB) -> 0x0 >Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hGL2) -> 0x0 >Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hOES) -> 0x0 >Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hKHR) -> 0x0 >Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hOML) -> 0x0 >Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3h3DFX) -> 0x0 >Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hAMD) -> 0x0 >Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hANDROID) -> 0x0 >Lookup-Native: <glNormal3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hANGLE) -> 0x0 >Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hARM) -> 0x0 >Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hAPPLE) -> 0x0 >Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hATI) -> 0x0 >Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hEXT) -> 0x0 >Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hFJ) -> 0x0 >Lookup-Native: <glNormal3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hHI) -> 0x0 >Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hHP) -> 0x0 >Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hIBM) -> 0x0 >Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hIMG) -> 0x0 >Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hINGR) -> 0x0 >Lookup-Native: <glNormal3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hINTEL) -> 0x0 >Lookup-Native: <glNormal3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hMESA) -> 0x0 >Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hMESAX) -> 0x0 >Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glNormal3hNV> 0x68ed8570, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hv) -> 0x0 >Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvARB) -> 0x0 >Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvGL2) -> 0x0 >Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvOES) -> 0x0 >Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvKHR) -> 0x0 >Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvOML) -> 0x0 >Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hv3DFX) -> 0x0 >Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvAMD) -> 0x0 >Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvANDROID) -> 0x0 >Lookup-Native: <glNormal3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvANGLE) -> 0x0 >Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvARM) -> 0x0 >Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvAPPLE) -> 0x0 >Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvATI) -> 0x0 >Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvEXT) -> 0x0 >Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvFJ) -> 0x0 >Lookup-Native: <glNormal3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvHI) -> 0x0 >Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvHP) -> 0x0 >Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvIBM) -> 0x0 >Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvIMG) -> 0x0 >Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvINGR) -> 0x0 >Lookup-Native: <glNormal3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvINTEL) -> 0x0 >Lookup-Native: <glNormal3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvMESA) -> 0x0 >Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvMESAX) -> 0x0 >Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glNormal3hvNV> 0x68ed85f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3h) -> 0x0 >Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hARB) -> 0x0 >Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hGL2) -> 0x0 >Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hOES) -> 0x0 >Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hKHR) -> 0x0 >Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hOML) -> 0x0 >Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3h3DFX) -> 0x0 >Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hAMD) -> 0x0 >Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hANDROID) -> 0x0 >Lookup-Native: <glColor3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hANGLE) -> 0x0 >Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hARM) -> 0x0 >Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hAPPLE) -> 0x0 >Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hATI) -> 0x0 >Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hEXT) -> 0x0 >Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hFJ) -> 0x0 >Lookup-Native: <glColor3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hHI) -> 0x0 >Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hHP) -> 0x0 >Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hIBM) -> 0x0 >Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hIMG) -> 0x0 >Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hINGR) -> 0x0 >Lookup-Native: <glColor3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hINTEL) -> 0x0 >Lookup-Native: <glColor3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hMESA) -> 0x0 >Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hMESAX) -> 0x0 >Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor3hNV> 0x68eaee30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hv) -> 0x0 >Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvARB) -> 0x0 >Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvGL2) -> 0x0 >Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvOES) -> 0x0 >Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvKHR) -> 0x0 >Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvOML) -> 0x0 >Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hv3DFX) -> 0x0 >Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvAMD) -> 0x0 >Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvANDROID) -> 0x0 >Lookup-Native: <glColor3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvANGLE) -> 0x0 >Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvARM) -> 0x0 >Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvAPPLE) -> 0x0 >Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvATI) -> 0x0 >Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvEXT) -> 0x0 >Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvFJ) -> 0x0 >Lookup-Native: <glColor3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvHI) -> 0x0 >Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvHP) -> 0x0 >Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvIBM) -> 0x0 >Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvIMG) -> 0x0 >Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvINGR) -> 0x0 >Lookup-Native: <glColor3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvINTEL) -> 0x0 >Lookup-Native: <glColor3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvMESA) -> 0x0 >Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvMESAX) -> 0x0 >Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor3hvNV> 0x68eaeeb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4h) -> 0x0 >Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hARB) -> 0x0 >Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hGL2) -> 0x0 >Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hOES) -> 0x0 >Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hKHR) -> 0x0 >Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hOML) -> 0x0 >Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4h3DFX) -> 0x0 >Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hAMD) -> 0x0 >Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hANDROID) -> 0x0 >Lookup-Native: <glColor4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hANGLE) -> 0x0 >Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hARM) -> 0x0 >Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hAPPLE) -> 0x0 >Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hATI) -> 0x0 >Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hEXT) -> 0x0 >Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hFJ) -> 0x0 >Lookup-Native: <glColor4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hHI) -> 0x0 >Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hHP) -> 0x0 >Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hIBM) -> 0x0 >Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hIMG) -> 0x0 >Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hINGR) -> 0x0 >Lookup-Native: <glColor4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hINTEL) -> 0x0 >Lookup-Native: <glColor4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hMESA) -> 0x0 >Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hMESAX) -> 0x0 >Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor4hNV> 0x68eb0e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hv) -> 0x0 >Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvARB) -> 0x0 >Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvGL2) -> 0x0 >Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvOES) -> 0x0 >Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvKHR) -> 0x0 >Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvOML) -> 0x0 >Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hv3DFX) -> 0x0 >Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvAMD) -> 0x0 >Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvANDROID) -> 0x0 >Lookup-Native: <glColor4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvANGLE) -> 0x0 >Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvARM) -> 0x0 >Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvAPPLE) -> 0x0 >Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvATI) -> 0x0 >Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvEXT) -> 0x0 >Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvFJ) -> 0x0 >Lookup-Native: <glColor4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvHI) -> 0x0 >Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvHP) -> 0x0 >Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvIBM) -> 0x0 >Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvIMG) -> 0x0 >Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvINGR) -> 0x0 >Lookup-Native: <glColor4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvINTEL) -> 0x0 >Lookup-Native: <glColor4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvMESA) -> 0x0 >Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvMESAX) -> 0x0 >Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor4hvNV> 0x68eb0eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1h) -> 0x0 >Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hARB) -> 0x0 >Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hGL2) -> 0x0 >Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hOES) -> 0x0 >Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hKHR) -> 0x0 >Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hOML) -> 0x0 >Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1h3DFX) -> 0x0 >Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hAMD) -> 0x0 >Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hANDROID) -> 0x0 >Lookup-Native: <glTexCoord1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hANGLE) -> 0x0 >Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hARM) -> 0x0 >Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hATI) -> 0x0 >Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hEXT) -> 0x0 >Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hFJ) -> 0x0 >Lookup-Native: <glTexCoord1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hHI) -> 0x0 >Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hHP) -> 0x0 >Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hIBM) -> 0x0 >Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hIMG) -> 0x0 >Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hINGR) -> 0x0 >Lookup-Native: <glTexCoord1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hINTEL) -> 0x0 >Lookup-Native: <glTexCoord1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hMESA) -> 0x0 >Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hMESAX) -> 0x0 >Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord1hNV> 0x68ee8b30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hv) -> 0x0 >Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvARB) -> 0x0 >Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvGL2) -> 0x0 >Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvOES) -> 0x0 >Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvKHR) -> 0x0 >Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvOML) -> 0x0 >Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvAMD) -> 0x0 >Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvARM) -> 0x0 >Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvATI) -> 0x0 >Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvEXT) -> 0x0 >Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvFJ) -> 0x0 >Lookup-Native: <glTexCoord1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvHI) -> 0x0 >Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvHP) -> 0x0 >Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvIBM) -> 0x0 >Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvIMG) -> 0x0 >Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvINGR) -> 0x0 >Lookup-Native: <glTexCoord1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvMESA) -> 0x0 >Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord1hvNV> 0x68ee8bb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2h) -> 0x0 >Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hARB) -> 0x0 >Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hGL2) -> 0x0 >Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hOES) -> 0x0 >Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hKHR) -> 0x0 >Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hOML) -> 0x0 >Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2h3DFX) -> 0x0 >Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hAMD) -> 0x0 >Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hANDROID) -> 0x0 >Lookup-Native: <glTexCoord2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hANGLE) -> 0x0 >Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hARM) -> 0x0 >Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hATI) -> 0x0 >Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hEXT) -> 0x0 >Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hFJ) -> 0x0 >Lookup-Native: <glTexCoord2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hHI) -> 0x0 >Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hHP) -> 0x0 >Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hIBM) -> 0x0 >Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hIMG) -> 0x0 >Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hINGR) -> 0x0 >Lookup-Native: <glTexCoord2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hINTEL) -> 0x0 >Lookup-Native: <glTexCoord2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hMESA) -> 0x0 >Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hMESAX) -> 0x0 >Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord2hNV> 0x68ee9f30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hv) -> 0x0 >Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvARB) -> 0x0 >Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvGL2) -> 0x0 >Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvOES) -> 0x0 >Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvKHR) -> 0x0 >Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvOML) -> 0x0 >Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvAMD) -> 0x0 >Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvARM) -> 0x0 >Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvATI) -> 0x0 >Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvEXT) -> 0x0 >Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvFJ) -> 0x0 >Lookup-Native: <glTexCoord2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvHI) -> 0x0 >Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvHP) -> 0x0 >Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvIBM) -> 0x0 >Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvIMG) -> 0x0 >Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvINGR) -> 0x0 >Lookup-Native: <glTexCoord2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvMESA) -> 0x0 >Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord2hvNV> 0x68ee9fb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3h) -> 0x0 >Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hARB) -> 0x0 >Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hGL2) -> 0x0 >Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hOES) -> 0x0 >Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hKHR) -> 0x0 >Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hOML) -> 0x0 >Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3h3DFX) -> 0x0 >Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hAMD) -> 0x0 >Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hANDROID) -> 0x0 >Lookup-Native: <glTexCoord3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hANGLE) -> 0x0 >Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hARM) -> 0x0 >Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hATI) -> 0x0 >Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hEXT) -> 0x0 >Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hFJ) -> 0x0 >Lookup-Native: <glTexCoord3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hHI) -> 0x0 >Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hHP) -> 0x0 >Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hIBM) -> 0x0 >Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hIMG) -> 0x0 >Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hINGR) -> 0x0 >Lookup-Native: <glTexCoord3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hINTEL) -> 0x0 >Lookup-Native: <glTexCoord3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hMESA) -> 0x0 >Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hMESAX) -> 0x0 >Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord3hNV> 0x68eeb330, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hv) -> 0x0 >Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvARB) -> 0x0 >Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvGL2) -> 0x0 >Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvOES) -> 0x0 >Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvKHR) -> 0x0 >Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvOML) -> 0x0 >Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvAMD) -> 0x0 >Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvARM) -> 0x0 >Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvATI) -> 0x0 >Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvEXT) -> 0x0 >Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvFJ) -> 0x0 >Lookup-Native: <glTexCoord3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvHI) -> 0x0 >Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvHP) -> 0x0 >Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvIBM) -> 0x0 >Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvIMG) -> 0x0 >Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvINGR) -> 0x0 >Lookup-Native: <glTexCoord3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvMESA) -> 0x0 >Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord3hvNV> 0x68eeb3b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4h) -> 0x0 >Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hARB) -> 0x0 >Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hGL2) -> 0x0 >Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hOES) -> 0x0 >Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hKHR) -> 0x0 >Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hOML) -> 0x0 >Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4h3DFX) -> 0x0 >Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hAMD) -> 0x0 >Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hANDROID) -> 0x0 >Lookup-Native: <glTexCoord4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hANGLE) -> 0x0 >Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hARM) -> 0x0 >Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hATI) -> 0x0 >Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hEXT) -> 0x0 >Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hFJ) -> 0x0 >Lookup-Native: <glTexCoord4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hHI) -> 0x0 >Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hHP) -> 0x0 >Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hIBM) -> 0x0 >Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hIMG) -> 0x0 >Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hINGR) -> 0x0 >Lookup-Native: <glTexCoord4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hINTEL) -> 0x0 >Lookup-Native: <glTexCoord4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hMESA) -> 0x0 >Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hMESAX) -> 0x0 >Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord4hNV> 0x68eec730, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hv) -> 0x0 >Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvARB) -> 0x0 >Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvGL2) -> 0x0 >Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvOES) -> 0x0 >Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvKHR) -> 0x0 >Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvOML) -> 0x0 >Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvAMD) -> 0x0 >Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvARM) -> 0x0 >Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvATI) -> 0x0 >Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvEXT) -> 0x0 >Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvFJ) -> 0x0 >Lookup-Native: <glTexCoord4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvHI) -> 0x0 >Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvHP) -> 0x0 >Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvIBM) -> 0x0 >Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvIMG) -> 0x0 >Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvINGR) -> 0x0 >Lookup-Native: <glTexCoord4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvMESA) -> 0x0 >Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord4hvNV> 0x68eec7b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1h) -> 0x0 >Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord1hNV> 0x68ed26f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hv) -> 0x0 >Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord1hvNV> 0x68ed2770, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2h) -> 0x0 >Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord2hNV> 0x68ed30f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hv) -> 0x0 >Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord2hvNV> 0x68ed3170, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3h) -> 0x0 >Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord3hNV> 0x68ed3af0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hv) -> 0x0 >Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord3hvNV> 0x68ed3b70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4h) -> 0x0 >Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord4hNV> 0x68ed44f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hv) -> 0x0 >Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord4hvNV> 0x68ed4570, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordh) -> 0x0 >Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhARB) -> 0x0 >Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhGL2) -> 0x0 >Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhOES) -> 0x0 >Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhKHR) -> 0x0 >Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhOML) -> 0x0 >Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordh3DFX) -> 0x0 >Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhAMD) -> 0x0 >Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhANDROID) -> 0x0 >Lookup-Native: <glFogCoordhANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhANGLE) -> 0x0 >Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhARM) -> 0x0 >Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhAPPLE) -> 0x0 >Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhATI) -> 0x0 >Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhEXT) -> 0x0 >Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhFJ) -> 0x0 >Lookup-Native: <glFogCoordhFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhHI) -> 0x0 >Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhHP) -> 0x0 >Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhIBM) -> 0x0 >Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhIMG) -> 0x0 >Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhINGR) -> 0x0 >Lookup-Native: <glFogCoordhINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhINTEL) -> 0x0 >Lookup-Native: <glFogCoordhINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhMESA) -> 0x0 >Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhMESAX) -> 0x0 >Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glFogCoordhNV> 0x68ebc870, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhv) -> 0x0 >Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvARB) -> 0x0 >Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvGL2) -> 0x0 >Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvOES) -> 0x0 >Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvKHR) -> 0x0 >Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvOML) -> 0x0 >Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhv3DFX) -> 0x0 >Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvAMD) -> 0x0 >Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvANDROID) -> 0x0 >Lookup-Native: <glFogCoordhvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvANGLE) -> 0x0 >Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvARM) -> 0x0 >Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvAPPLE) -> 0x0 >Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvATI) -> 0x0 >Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvEXT) -> 0x0 >Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvFJ) -> 0x0 >Lookup-Native: <glFogCoordhvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvHI) -> 0x0 >Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvHP) -> 0x0 >Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvIBM) -> 0x0 >Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvIMG) -> 0x0 >Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvINGR) -> 0x0 >Lookup-Native: <glFogCoordhvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvINTEL) -> 0x0 >Lookup-Native: <glFogCoordhvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvMESA) -> 0x0 >Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvMESAX) -> 0x0 >Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glFogCoordhvNV> 0x68ebc8f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3h) -> 0x0 >Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hARB) -> 0x0 >Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hGL2) -> 0x0 >Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hOES) -> 0x0 >Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hKHR) -> 0x0 >Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hOML) -> 0x0 >Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3h3DFX) -> 0x0 >Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hAMD) -> 0x0 >Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hANDROID) -> 0x0 >Lookup-Native: <glSecondaryColor3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hANGLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hARM) -> 0x0 >Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hAPPLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hATI) -> 0x0 >Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hEXT) -> 0x0 >Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hFJ) -> 0x0 >Lookup-Native: <glSecondaryColor3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hHI) -> 0x0 >Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hHP) -> 0x0 >Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hIBM) -> 0x0 >Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hIMG) -> 0x0 >Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hINGR) -> 0x0 >Lookup-Native: <glSecondaryColor3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hINTEL) -> 0x0 >Lookup-Native: <glSecondaryColor3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hMESA) -> 0x0 >Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hMESAX) -> 0x0 >Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glSecondaryColor3hNV> 0x68ee5cb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hv) -> 0x0 >Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvARB) -> 0x0 >Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvGL2) -> 0x0 >Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvOES) -> 0x0 >Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvKHR) -> 0x0 >Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvOML) -> 0x0 >Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hv3DFX) -> 0x0 >Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvAMD) -> 0x0 >Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvANDROID) -> 0x0 >Lookup-Native: <glSecondaryColor3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvANGLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvARM) -> 0x0 >Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvAPPLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvATI) -> 0x0 >Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvEXT) -> 0x0 >Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvFJ) -> 0x0 >Lookup-Native: <glSecondaryColor3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvHI) -> 0x0 >Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvHP) -> 0x0 >Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvIBM) -> 0x0 >Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvIMG) -> 0x0 >Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvINGR) -> 0x0 >Lookup-Native: <glSecondaryColor3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvINTEL) -> 0x0 >Lookup-Native: <glSecondaryColor3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvMESA) -> 0x0 >Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvMESAX) -> 0x0 >Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glSecondaryColor3hvNV> 0x68ee5d30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighth) -> 0x0 >Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthARB) -> 0x0 >Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthGL2) -> 0x0 >Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthOES) -> 0x0 >Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthKHR) -> 0x0 >Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthOML) -> 0x0 >Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighth3DFX) -> 0x0 >Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthAMD) -> 0x0 >Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthANDROID) -> 0x0 >Lookup-Native: <glVertexWeighthANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthANGLE) -> 0x0 >Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthARM) -> 0x0 >Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthAPPLE) -> 0x0 >Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthATI) -> 0x0 >Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthEXT) -> 0x0 >Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthFJ) -> 0x0 >Lookup-Native: <glVertexWeighthFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthHI) -> 0x0 >Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthHP) -> 0x0 >Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthIBM) -> 0x0 >Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthIMG) -> 0x0 >Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthINGR) -> 0x0 >Lookup-Native: <glVertexWeighthINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthINTEL) -> 0x0 >Lookup-Native: <glVertexWeighthINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthMESA) -> 0x0 >Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthMESAX) -> 0x0 >Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthNV) -> 0x0 >Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthPGI) -> 0x0 >Lookup-Native: <glVertexWeighthPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthQCOM) -> 0x0 >Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGI) -> 0x0 >Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGIS) -> 0x0 >Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGIX) -> 0x0 >Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSUN) -> 0x0 >Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthVIV) -> 0x0 >Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthWIN) -> 0x0 >Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthv) -> 0x0 >Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvARB) -> 0x0 >Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvGL2) -> 0x0 >Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvOES) -> 0x0 >Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvKHR) -> 0x0 >Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvOML) -> 0x0 >Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthv3DFX) -> 0x0 >Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvAMD) -> 0x0 >Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvANDROID) -> 0x0 >Lookup-Native: <glVertexWeighthvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvANGLE) -> 0x0 >Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvARM) -> 0x0 >Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvAPPLE) -> 0x0 >Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvATI) -> 0x0 >Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvEXT) -> 0x0 >Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvFJ) -> 0x0 >Lookup-Native: <glVertexWeighthvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvHI) -> 0x0 >Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvHP) -> 0x0 >Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvIBM) -> 0x0 >Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvIMG) -> 0x0 >Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvINGR) -> 0x0 >Lookup-Native: <glVertexWeighthvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvINTEL) -> 0x0 >Lookup-Native: <glVertexWeighthvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvMESA) -> 0x0 >Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvMESAX) -> 0x0 >Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvNV) -> 0x0 >Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvPGI) -> 0x0 >Lookup-Native: <glVertexWeighthvPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvQCOM) -> 0x0 >Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGI) -> 0x0 >Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGIS) -> 0x0 >Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGIX) -> 0x0 >Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSUN) -> 0x0 >Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvVIV) -> 0x0 >Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvWIN) -> 0x0 >Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1h) -> 0x0 >Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hARB) -> 0x0 >Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hOES) -> 0x0 >Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hOML) -> 0x0 >Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hARM) -> 0x0 >Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hATI) -> 0x0 >Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hHI) -> 0x0 >Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hHP) -> 0x0 >Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1hNV> 0x68ef9e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hv) -> 0x0 >Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1hvNV> 0x68ef9eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2h) -> 0x0 >Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hARB) -> 0x0 >Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hOES) -> 0x0 >Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hOML) -> 0x0 >Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hARM) -> 0x0 >Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hATI) -> 0x0 >Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hHI) -> 0x0 >Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hHP) -> 0x0 >Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib2hNV> 0x68efa830, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hv) -> 0x0 >Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib2hvNV> 0x68efa8b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3h) -> 0x0 >Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hARB) -> 0x0 >Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hOES) -> 0x0 >Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hOML) -> 0x0 >Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hARM) -> 0x0 >Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hATI) -> 0x0 >Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hHI) -> 0x0 >Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hHP) -> 0x0 >Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib3hNV> 0x68efb230, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hv) -> 0x0 >Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib3hvNV> 0x68efb2b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4h) -> 0x0 >Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hARB) -> 0x0 >Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hOES) -> 0x0 >Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hOML) -> 0x0 >Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hARM) -> 0x0 >Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hATI) -> 0x0 >Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hHI) -> 0x0 >Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hHP) -> 0x0 >Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib4hNV> 0x68efc430, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hv) -> 0x0 >Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib4hvNV> 0x68efc4b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hv) -> 0x0 >Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs1hvNV> 0x68efffb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hv) -> 0x0 >Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs2hvNV> 0x68f001b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hv) -> 0x0 >Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs3hvNV> 0x68f003b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hv) -> 0x0 >Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs4hvNV> 0x68f005b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenOcclusionQueriesNV> 0x68ebdf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteOcclusionQueriesNV> 0x68eb6730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsOcclusionQueryNV> 0x68ecd270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginOcclusionQueryNV> 0x68ea94b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndOcclusionQueryNV> 0x68ebb170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetOcclusionQueryivNV> 0x68ec3cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetOcclusionQueryuivNV> 0x68ec3d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersfvNV> 0x68edccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersIivNV> 0x68edcbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersIuivNV> 0x68edcc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPixelDataRangeNV> 0x68edb1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushPixelDataRangeNV> 0x68ebc1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartNV> 0x68edc930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartIndexNV> 0x68edc8b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferSampleLocationsfvNV) -> 0x0 >Lookup-Native: <glFramebufferSampleLocationsfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedFramebufferSampleLocationsfvNV) -> 0x0 >Lookup-Native: <glNamedFramebufferSampleLocationsfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glResolveDepthValuesNV) -> 0x0 >Lookup-Native: <glResolveDepthValuesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMakeBufferResidentNV> 0x68ecf370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeBufferNonResidentNV> 0x68ecf2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsBufferResidentNV> 0x68ecc9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeNamedBufferResidentNV> 0x68ecf670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeNamedBufferNonResidentNV> 0x68ecf5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsNamedBufferResidentNV> 0x68ecd170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameterui64vNV> 0x68ebf7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameterui64vNV> 0x68ec2ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegerui64vNV> 0x68ec1d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformui64NV> 0x68ef4530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformui64vNV> 0x68ef45b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformui64NV> 0x68ee2430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformui64vNV> 0x68ee24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBarrierNV> 0x68eeec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage2DMultisampleCoverageNV> 0x68eeda30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3DMultisampleCoverageNV> 0x68eedc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DMultisampleNV> 0x68eef030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DMultisampleNV> 0x68eef1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DMultisampleCoverageNV> 0x68eeefb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DMultisampleCoverageNV> 0x68eef130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTransformFeedbackNV> 0x68eaabb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTransformFeedbacksNV> 0x68eb71b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTransformFeedbacksNV> 0x68ebe7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTransformFeedbackNV> 0x68ecdef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPauseTransformFeedbackNV> 0x68edb130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResumeTransformFeedbackNV> 0x68ee4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackNV> 0x68eba030, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUInitNV) -> 0x0 >Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUFiniNV) -> 0x0 >Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAURegisterVideoSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAURegisterOutputSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUIsSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUUnregisterSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUGetSurfaceivNV) -> 0x0 >Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUSurfaceAccessNV) -> 0x0 >Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUMapSurfacesNV) -> 0x0 >Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUUnmapSurfacesNV) -> 0x0 >Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribL1i64NV> 0x68efe830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2i64NV> 0x68efed30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3i64NV> 0x68eff130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4i64NV> 0x68eff530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1i64vNV> 0x68efe8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2i64vNV> 0x68efedb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3i64vNV> 0x68eff1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4i64vNV> 0x68eff5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64NV> 0x68efe9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2ui64NV> 0x68efee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3ui64NV> 0x68eff230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4ui64NV> 0x68eff630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64vNV> 0x68efeab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2ui64vNV> 0x68efeeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3ui64vNV> 0x68eff2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4ui64vNV> 0x68eff6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLi64vNV> 0x68ec9770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLui64vNV> 0x68ec9870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLFormatNV> 0x68eff7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferAddressRangeNV> 0x68eac030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexFormatNV> 0x68f007b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalFormatNV> 0x68ed8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorFormatNV> 0x68eb1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexFormatNV> 0x68ecbc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordFormatNV> 0x68eeca30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEdgeFlagFormatNV> 0x68eba230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorFormatNV> 0x68ee67b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordFormatNV> 0x68ebc2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribFormatNV> 0x68efcfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIFormatNV> 0x68efe4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegerui64i_vNV> 0x68ec1cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1iEXT> 0x68efd0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2iEXT> 0x68efd4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3iEXT> 0x68efd8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4iEXT> 0x68efddb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uiEXT> 0x68efd2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uiEXT> 0x68efd6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uiEXT> 0x68efdab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uiEXT> 0x68efe1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1ivEXT> 0x68efd1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2ivEXT> 0x68efd5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3ivEXT> 0x68efd9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ivEXT> 0x68efdeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uivEXT> 0x68efd3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uivEXT> 0x68efd7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uivEXT> 0x68efdbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uivEXT> 0x68efe2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4bvEXT> 0x68efdcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4svEXT> 0x68efdfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ubvEXT> 0x68efe0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4usvEXT> 0x68efe3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIPointerEXT> 0x68efe5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIivEXT> 0x68ec94f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIuivEXT> 0x68ec95f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginVideoCaptureNV> 0x68ea9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVideoCaptureStreamBufferNV> 0x68eaae30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVideoCaptureStreamTextureNV> 0x68eaaeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndVideoCaptureNV> 0x68ebb4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureivNV> 0x68eca0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamivNV> 0x68eca070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamfvNV> 0x68ec9ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamdvNV> 0x68ec9f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureNV> 0x68f00c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterivNV> 0x68f00db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterfvNV> 0x68f00d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterdvNV> 0x68f00cb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRARB) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRGL2) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVROES) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVROES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRKHR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVROML) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVROML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVR3DFX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVR3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRAMD) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRANDROID) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRANGLE) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRARM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRAPPLE) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRATI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVREXT) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVREXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRFJ) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRHI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRHP) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRIBM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRIMG) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRINGR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRINTEL) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRMESA) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRMESAX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRNV) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRPGI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRQCOM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGIS) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGIX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSUN) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRVIV) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRWIN) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glHintPGI) -> 0x0 >Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNX) -> 0x0 >Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXARB) -> 0x0 >Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXGL2) -> 0x0 >Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXOES) -> 0x0 >Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXKHR) -> 0x0 >Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXOML) -> 0x0 >Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNX3DFX) -> 0x0 >Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXAMD) -> 0x0 >Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXANDROID) -> 0x0 >Lookup-Native: <glFinishTextureSUNXANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXANGLE) -> 0x0 >Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXARM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXAPPLE) -> 0x0 >Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXATI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXEXT) -> 0x0 >Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXFJ) -> 0x0 >Lookup-Native: <glFinishTextureSUNXFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXHI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXHP) -> 0x0 >Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXIBM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXIMG) -> 0x0 >Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXINGR) -> 0x0 >Lookup-Native: <glFinishTextureSUNXINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXINTEL) -> 0x0 >Lookup-Native: <glFinishTextureSUNXINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXMESA) -> 0x0 >Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXMESAX) -> 0x0 >Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXNV) -> 0x0 >Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXPGI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXQCOM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGIS) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGIX) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSUN) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXVIV) -> 0x0 >Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXWIN) -> 0x0 >Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetString) -> 0x7ffd284e1df0 >Lookup-Native: <glGetString> 0x7ffd284e1df0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerv) -> 0x7ffd284e1bb0 >Lookup-Native: <glGetIntegerv> 0x7ffd284e1bb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Lookup-Tool: <glDebugMessageCallback> 0x68eb5c30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageCallbackAMD) -> 0x0 >Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearIndex) -> 0x7ffd284e0320 >Lookup-Native: <glClearIndex> 0x7ffd284e0320 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColor) -> 0x7ffd284e0350 >Lookup-Native: <glClearColor> 0x7ffd284e0350 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClear) -> 0x7ffd284e02c0 >Lookup-Native: <glClear> 0x7ffd284e02c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexMask) -> 0x7ffd284e1580 >Lookup-Native: <glIndexMask> 0x7ffd284e1580 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMask) -> 0x7ffd284e1520 >Lookup-Native: <glColorMask> 0x7ffd284e1520 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glAlphaFunc) -> 0x7ffd284e17f0 >Lookup-Native: <glAlphaFunc> 0x7ffd284e17f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFunc) -> 0x7ffd284e1820 >Lookup-Native: <glBlendFunc> 0x7ffd284e1820 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLogicOp) -> 0x7ffd284e1850 >Lookup-Native: <glLogicOp> 0x7ffd284e1850 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullFace) -> 0x7ffd284e0c50 >Lookup-Native: <glCullFace> 0x7ffd284e0c50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrontFace) -> 0x7ffd284e0d40 >Lookup-Native: <glFrontFace> 0x7ffd284e0d40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPointSize) -> 0x7ffd284e0f80 >Lookup-Native: <glPointSize> 0x7ffd284e0f80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLineWidth) -> 0x7ffd284e0f50 >Lookup-Native: <glLineWidth> 0x7ffd284e0f50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLineStipple) -> 0x7ffd284e0f20 >Lookup-Native: <glLineStipple> 0x7ffd284e0f20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPolygonMode) -> 0x7ffd284e0fb0 >Lookup-Native: <glPolygonMode> 0x7ffd284e0fb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Lookup-Tool: <glPolygonOffset> 0x68edbf30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPolygonStipple) -> 0x7ffd284e0fe0 >Lookup-Native: <glPolygonStipple> 0x7ffd284e0fe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPolygonStipple) -> 0x7ffd284e1dc0 >Lookup-Native: <glGetPolygonStipple> 0x7ffd284e1dc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEdgeFlag) -> 0x7ffd284df9e0 >Lookup-Native: <glEdgeFlag> 0x7ffd284df9e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEdgeFlagv) -> 0x7ffd284df9f0 >Lookup-Native: <glEdgeFlagv> 0x7ffd284df9f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScissor) -> 0x7ffd284e1010 >Lookup-Native: <glScissor> 0x7ffd284e1010 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClipPlane) -> 0x7ffd284e0bf0 >Lookup-Native: <glClipPlane> 0x7ffd284e0bf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetClipPlane) -> 0x7ffd284e1af0 >Lookup-Native: <glGetClipPlane> 0x7ffd284e1af0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDrawBuffer) -> 0x7ffd284e14c0 >Lookup-Native: <glDrawBuffer> 0x7ffd284e14c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glReadBuffer) -> 0x7ffd284e1a90 >Lookup-Native: <glReadBuffer> 0x7ffd284e1a90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnable) -> 0x7ffd284dff00 >Lookup-Native: <glEnable> 0x7ffd284dff00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisable) -> 0x7ffd284dfef0 >Lookup-Native: <glDisable> 0x7ffd284dfef0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabled) -> 0x7ffd284e2000 >Lookup-Native: <glIsEnabled> 0x7ffd284e2000 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanv) -> 0x7ffd284e1ac0 >Lookup-Native: <glGetBooleanv> 0x7ffd284e1ac0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetDoublev) -> 0x7ffd284e1b20 >Lookup-Native: <glGetDoublev> 0x7ffd284e1b20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetFloatv) -> 0x7ffd284e1b80 >Lookup-Native: <glGetFloatv> 0x7ffd284e1b80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerv) -> 0x7ffd284e1bb0 >Lookup-Native: <glGetIntegerv> 0x7ffd284e1bb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushAttrib) -> 0x7ffd284dff20 >Lookup-Native: <glPushAttrib> 0x7ffd284dff20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopAttrib) -> 0x7ffd284dff10 >Lookup-Native: <glPopAttrib> 0x7ffd284dff10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRenderMode) -> 0x7ffd284e13a0 >Lookup-Native: <glRenderMode> 0x7ffd284e13a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetError) -> 0x7ffd284e1b50 >Lookup-Native: <glGetError> 0x7ffd284e1b50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetString) -> 0x7ffd284e1df0 >Lookup-Native: <glGetString> 0x7ffd284e1df0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinish) -> 0x7ffd284e1040 >Lookup-Native: <glFinish> 0x7ffd284e1040 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFlush) -> 0x7ffd284e15e0 >Lookup-Native: <glFlush> 0x7ffd284e15e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glHint) -> 0x7ffd284e0d70 >Lookup-Native: <glHint> 0x7ffd284e0d70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearDepth) -> 0x7ffd284e03b0 >Lookup-Native: <glClearDepth> 0x7ffd284e03b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthFunc) -> 0x7ffd284e18e0 >Lookup-Native: <glDepthFunc> 0x7ffd284e18e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthMask) -> 0x7ffd284e1550 >Lookup-Native: <glDepthMask> 0x7ffd284e1550 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDepthRange) -> 0x7ffd284e2060 >Lookup-Native: <glDepthRange> 0x7ffd284e2060 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearAccum) -> 0x7ffd284e02f0 >Lookup-Native: <glClearAccum> 0x7ffd284e02f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glAccum) -> 0x7ffd284e15b0 >Lookup-Native: <glAccum> 0x7ffd284e15b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixMode) -> 0x7ffd284e0000 >Lookup-Native: <glMatrixMode> 0x7ffd284e0000 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glOrtho) -> 0x7ffd284e20c0 >Lookup-Native: <glOrtho> 0x7ffd284e20c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrustum) -> 0x7ffd284e2090 >Lookup-Native: <glFrustum> 0x7ffd284e2090 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glViewport) -> 0x7ffd284e20f0 >Lookup-Native: <glViewport> 0x7ffd284e20f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushMatrix) -> 0x7ffd284e0040 >Lookup-Native: <glPushMatrix> 0x7ffd284e0040 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopMatrix) -> 0x7ffd284e0030 >Lookup-Native: <glPopMatrix> 0x7ffd284e0030 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadIdentity) -> 0x7ffd284dffd0 >Lookup-Native: <glLoadIdentity> 0x7ffd284dffd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadMatrixd) -> 0x7ffd284dfff0 >Lookup-Native: <glLoadMatrixd> 0x7ffd284dfff0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadMatrixf) -> 0x7ffd284dffe0 >Lookup-Native: <glLoadMatrixf> 0x7ffd284dffe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultMatrixd) -> 0x7ffd284e0020 >Lookup-Native: <glMultMatrixd> 0x7ffd284e0020 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultMatrixf) -> 0x7ffd284e0010 >Lookup-Native: <glMultMatrixf> 0x7ffd284e0010 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRotated) -> 0x7ffd284e0050 >Lookup-Native: <glRotated> 0x7ffd284e0050 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRotatef) -> 0x7ffd284e0060 >Lookup-Native: <glRotatef> 0x7ffd284e0060 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScaled) -> 0x7ffd284e0070 >Lookup-Native: <glScaled> 0x7ffd284e0070 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glScalef) -> 0x7ffd284e0080 >Lookup-Native: <glScalef> 0x7ffd284e0080 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTranslated) -> 0x7ffd284e0090 >Lookup-Native: <glTranslated> 0x7ffd284e0090 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTranslatef) -> 0x7ffd284e00a0 >Lookup-Native: <glTranslatef> 0x7ffd284e00a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsList) -> 0x7ffd284e2030 >Lookup-Native: <glIsList> 0x7ffd284e2030 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteLists) -> 0x7ffd284e06e0 >Lookup-Native: <glDeleteLists> 0x7ffd284e06e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenLists) -> 0x7ffd284e0710 >Lookup-Native: <glGenLists> 0x7ffd284e0710 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNewList) -> 0x7ffd284e0680 >Lookup-Native: <glNewList> 0x7ffd284e0680 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndList) -> 0x7ffd284e06b0 >Lookup-Native: <glEndList> 0x7ffd284e06b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCallList) -> 0x7ffd284df7b0 >Lookup-Native: <glCallList> 0x7ffd284df7b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCallLists) -> 0x7ffd284df7c0 >Lookup-Native: <glCallLists> 0x7ffd284df7c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glListBase) -> 0x7ffd284e0740 >Lookup-Native: <glListBase> 0x7ffd284e0740 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBegin) -> 0x7ffd284df7d0 >Lookup-Native: <glBegin> 0x7ffd284df7d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnd) -> 0x7ffd284dfa00 >Lookup-Native: <glEnd> 0x7ffd284dfa00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2d) -> 0x7ffd284dfd30 >Lookup-Native: <glVertex2d> 0x7ffd284dfd30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2f) -> 0x7ffd284dfd50 >Lookup-Native: <glVertex2f> 0x7ffd284dfd50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2i) -> 0x7ffd284dfd70 >Lookup-Native: <glVertex2i> 0x7ffd284dfd70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2s) -> 0x7ffd284dfd90 >Lookup-Native: <glVertex2s> 0x7ffd284dfd90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3d) -> 0x7ffd284dfdb0 >Lookup-Native: <glVertex3d> 0x7ffd284dfdb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3f) -> 0x7ffd284dfdd0 >Lookup-Native: <glVertex3f> 0x7ffd284dfdd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3i) -> 0x7ffd284dfdf0 >Lookup-Native: <glVertex3i> 0x7ffd284dfdf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3s) -> 0x7ffd284dfe10 >Lookup-Native: <glVertex3s> 0x7ffd284dfe10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4d) -> 0x7ffd284dfe30 >Lookup-Native: <glVertex4d> 0x7ffd284dfe30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4f) -> 0x7ffd284dfe50 >Lookup-Native: <glVertex4f> 0x7ffd284dfe50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4i) -> 0x7ffd284dfe70 >Lookup-Native: <glVertex4i> 0x7ffd284dfe70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4s) -> 0x7ffd284dfe90 >Lookup-Native: <glVertex4s> 0x7ffd284dfe90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2dv) -> 0x7ffd284dfd40 >Lookup-Native: <glVertex2dv> 0x7ffd284dfd40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2fv) -> 0x7ffd284dfd60 >Lookup-Native: <glVertex2fv> 0x7ffd284dfd60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2iv) -> 0x7ffd284dfd80 >Lookup-Native: <glVertex2iv> 0x7ffd284dfd80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2sv) -> 0x7ffd284dfda0 >Lookup-Native: <glVertex2sv> 0x7ffd284dfda0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3dv) -> 0x7ffd284dfdc0 >Lookup-Native: <glVertex3dv> 0x7ffd284dfdc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3fv) -> 0x7ffd284dfde0 >Lookup-Native: <glVertex3fv> 0x7ffd284dfde0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3iv) -> 0x7ffd284dfe00 >Lookup-Native: <glVertex3iv> 0x7ffd284dfe00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3sv) -> 0x7ffd284dfe20 >Lookup-Native: <glVertex3sv> 0x7ffd284dfe20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4dv) -> 0x7ffd284dfe40 >Lookup-Native: <glVertex4dv> 0x7ffd284dfe40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4fv) -> 0x7ffd284dfe60 >Lookup-Native: <glVertex4fv> 0x7ffd284dfe60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4iv) -> 0x7ffd284dfe80 >Lookup-Native: <glVertex4iv> 0x7ffd284dfe80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4sv) -> 0x7ffd284dfea0 >Lookup-Native: <glVertex4sv> 0x7ffd284dfea0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3b) -> 0x7ffd284dfa90 >Lookup-Native: <glNormal3b> 0x7ffd284dfa90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3d) -> 0x7ffd284dfab0 >Lookup-Native: <glNormal3d> 0x7ffd284dfab0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3f) -> 0x7ffd284dfad0 >Lookup-Native: <glNormal3f> 0x7ffd284dfad0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3i) -> 0x7ffd284dfaf0 >Lookup-Native: <glNormal3i> 0x7ffd284dfaf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3s) -> 0x7ffd284dfb10 >Lookup-Native: <glNormal3s> 0x7ffd284dfb10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3bv) -> 0x7ffd284dfaa0 >Lookup-Native: <glNormal3bv> 0x7ffd284dfaa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3dv) -> 0x7ffd284dfac0 >Lookup-Native: <glNormal3dv> 0x7ffd284dfac0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3fv) -> 0x7ffd284dfae0 >Lookup-Native: <glNormal3fv> 0x7ffd284dfae0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3iv) -> 0x7ffd284dfb00 >Lookup-Native: <glNormal3iv> 0x7ffd284dfb00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3sv) -> 0x7ffd284dfb20 >Lookup-Native: <glNormal3sv> 0x7ffd284dfb20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexd) -> 0x7ffd284dfa10 >Lookup-Native: <glIndexd> 0x7ffd284dfa10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexf) -> 0x7ffd284dfa30 >Lookup-Native: <glIndexf> 0x7ffd284dfa30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexi) -> 0x7ffd284dfa50 >Lookup-Native: <glIndexi> 0x7ffd284dfa50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexs) -> 0x7ffd284dfa70 >Lookup-Native: <glIndexs> 0x7ffd284dfa70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexdv) -> 0x7ffd284dfa20 >Lookup-Native: <glIndexdv> 0x7ffd284dfa20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexfv) -> 0x7ffd284dfa40 >Lookup-Native: <glIndexfv> 0x7ffd284dfa40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexiv) -> 0x7ffd284dfa60 >Lookup-Native: <glIndexiv> 0x7ffd284dfa60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexsv) -> 0x7ffd284dfa80 >Lookup-Native: <glIndexsv> 0x7ffd284dfa80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3b) -> 0x7ffd284df7e0 >Lookup-Native: <glColor3b> 0x7ffd284df7e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3d) -> 0x7ffd284df800 >Lookup-Native: <glColor3d> 0x7ffd284df800 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3f) -> 0x7ffd284df820 >Lookup-Native: <glColor3f> 0x7ffd284df820 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3i) -> 0x7ffd284df840 >Lookup-Native: <glColor3i> 0x7ffd284df840 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3s) -> 0x7ffd284df860 >Lookup-Native: <glColor3s> 0x7ffd284df860 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ub) -> 0x7ffd284df880 >Lookup-Native: <glColor3ub> 0x7ffd284df880 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ui) -> 0x7ffd284df8a0 >Lookup-Native: <glColor3ui> 0x7ffd284df8a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3us) -> 0x7ffd284df8c0 >Lookup-Native: <glColor3us> 0x7ffd284df8c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4b) -> 0x7ffd284df8e0 >Lookup-Native: <glColor4b> 0x7ffd284df8e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4d) -> 0x7ffd284df900 >Lookup-Native: <glColor4d> 0x7ffd284df900 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4f) -> 0x7ffd284df920 >Lookup-Native: <glColor4f> 0x7ffd284df920 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4i) -> 0x7ffd284df940 >Lookup-Native: <glColor4i> 0x7ffd284df940 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4s) -> 0x7ffd284df960 >Lookup-Native: <glColor4s> 0x7ffd284df960 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ub) -> 0x7ffd284df980 >Lookup-Native: <glColor4ub> 0x7ffd284df980 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ui) -> 0x7ffd284df9a0 >Lookup-Native: <glColor4ui> 0x7ffd284df9a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4us) -> 0x7ffd284df9c0 >Lookup-Native: <glColor4us> 0x7ffd284df9c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3bv) -> 0x7ffd284df7f0 >Lookup-Native: <glColor3bv> 0x7ffd284df7f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3dv) -> 0x7ffd284df810 >Lookup-Native: <glColor3dv> 0x7ffd284df810 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3fv) -> 0x7ffd284df830 >Lookup-Native: <glColor3fv> 0x7ffd284df830 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3iv) -> 0x7ffd284df850 >Lookup-Native: <glColor3iv> 0x7ffd284df850 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3sv) -> 0x7ffd284df870 >Lookup-Native: <glColor3sv> 0x7ffd284df870 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3ubv) -> 0x7ffd284df890 >Lookup-Native: <glColor3ubv> 0x7ffd284df890 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3uiv) -> 0x7ffd284df8b0 >Lookup-Native: <glColor3uiv> 0x7ffd284df8b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3usv) -> 0x7ffd284df8d0 >Lookup-Native: <glColor3usv> 0x7ffd284df8d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4bv) -> 0x7ffd284df8f0 >Lookup-Native: <glColor4bv> 0x7ffd284df8f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4dv) -> 0x7ffd284df910 >Lookup-Native: <glColor4dv> 0x7ffd284df910 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4fv) -> 0x7ffd284df930 >Lookup-Native: <glColor4fv> 0x7ffd284df930 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4iv) -> 0x7ffd284df950 >Lookup-Native: <glColor4iv> 0x7ffd284df950 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4sv) -> 0x7ffd284df970 >Lookup-Native: <glColor4sv> 0x7ffd284df970 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4ubv) -> 0x7ffd284df990 >Lookup-Native: <glColor4ubv> 0x7ffd284df990 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4uiv) -> 0x7ffd284df9b0 >Lookup-Native: <glColor4uiv> 0x7ffd284df9b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4usv) -> 0x7ffd284df9d0 >Lookup-Native: <glColor4usv> 0x7ffd284df9d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1d) -> 0x7ffd284dfb30 >Lookup-Native: <glTexCoord1d> 0x7ffd284dfb30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1f) -> 0x7ffd284dfb50 >Lookup-Native: <glTexCoord1f> 0x7ffd284dfb50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1i) -> 0x7ffd284dfb70 >Lookup-Native: <glTexCoord1i> 0x7ffd284dfb70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1s) -> 0x7ffd284dfb90 >Lookup-Native: <glTexCoord1s> 0x7ffd284dfb90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2d) -> 0x7ffd284dfbb0 >Lookup-Native: <glTexCoord2d> 0x7ffd284dfbb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2f) -> 0x7ffd284dfbd0 >Lookup-Native: <glTexCoord2f> 0x7ffd284dfbd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2i) -> 0x7ffd284dfbf0 >Lookup-Native: <glTexCoord2i> 0x7ffd284dfbf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2s) -> 0x7ffd284dfc10 >Lookup-Native: <glTexCoord2s> 0x7ffd284dfc10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3d) -> 0x7ffd284dfc30 >Lookup-Native: <glTexCoord3d> 0x7ffd284dfc30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3f) -> 0x7ffd284dfc50 >Lookup-Native: <glTexCoord3f> 0x7ffd284dfc50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3i) -> 0x7ffd284dfc70 >Lookup-Native: <glTexCoord3i> 0x7ffd284dfc70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3s) -> 0x7ffd284dfc90 >Lookup-Native: <glTexCoord3s> 0x7ffd284dfc90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4d) -> 0x7ffd284dfcb0 >Lookup-Native: <glTexCoord4d> 0x7ffd284dfcb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4f) -> 0x7ffd284dfcd0 >Lookup-Native: <glTexCoord4f> 0x7ffd284dfcd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4i) -> 0x7ffd284dfcf0 >Lookup-Native: <glTexCoord4i> 0x7ffd284dfcf0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4s) -> 0x7ffd284dfd10 >Lookup-Native: <glTexCoord4s> 0x7ffd284dfd10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1dv) -> 0x7ffd284dfb40 >Lookup-Native: <glTexCoord1dv> 0x7ffd284dfb40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1fv) -> 0x7ffd284dfb60 >Lookup-Native: <glTexCoord1fv> 0x7ffd284dfb60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1iv) -> 0x7ffd284dfb80 >Lookup-Native: <glTexCoord1iv> 0x7ffd284dfb80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1sv) -> 0x7ffd284dfba0 >Lookup-Native: <glTexCoord1sv> 0x7ffd284dfba0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2dv) -> 0x7ffd284dfbc0 >Lookup-Native: <glTexCoord2dv> 0x7ffd284dfbc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2fv) -> 0x7ffd284dfbe0 >Lookup-Native: <glTexCoord2fv> 0x7ffd284dfbe0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2iv) -> 0x7ffd284dfc00 >Lookup-Native: <glTexCoord2iv> 0x7ffd284dfc00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2sv) -> 0x7ffd284dfc20 >Lookup-Native: <glTexCoord2sv> 0x7ffd284dfc20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3dv) -> 0x7ffd284dfc40 >Lookup-Native: <glTexCoord3dv> 0x7ffd284dfc40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3fv) -> 0x7ffd284dfc60 >Lookup-Native: <glTexCoord3fv> 0x7ffd284dfc60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3iv) -> 0x7ffd284dfc80 >Lookup-Native: <glTexCoord3iv> 0x7ffd284dfc80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3sv) -> 0x7ffd284dfca0 >Lookup-Native: <glTexCoord3sv> 0x7ffd284dfca0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4dv) -> 0x7ffd284dfcc0 >Lookup-Native: <glTexCoord4dv> 0x7ffd284dfcc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4fv) -> 0x7ffd284dfce0 >Lookup-Native: <glTexCoord4fv> 0x7ffd284dfce0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4iv) -> 0x7ffd284dfd00 >Lookup-Native: <glTexCoord4iv> 0x7ffd284dfd00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4sv) -> 0x7ffd284dfd20 >Lookup-Native: <glTexCoord4sv> 0x7ffd284dfd20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2d) -> 0x7ffd284e0770 >Lookup-Native: <glRasterPos2d> 0x7ffd284e0770 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2f) -> 0x7ffd284e07d0 >Lookup-Native: <glRasterPos2f> 0x7ffd284e07d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2i) -> 0x7ffd284e0830 >Lookup-Native: <glRasterPos2i> 0x7ffd284e0830 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2s) -> 0x7ffd284e0890 >Lookup-Native: <glRasterPos2s> 0x7ffd284e0890 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3d) -> 0x7ffd284e08f0 >Lookup-Native: <glRasterPos3d> 0x7ffd284e08f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3f) -> 0x7ffd284e0950 >Lookup-Native: <glRasterPos3f> 0x7ffd284e0950 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3i) -> 0x7ffd284e09b0 >Lookup-Native: <glRasterPos3i> 0x7ffd284e09b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3s) -> 0x7ffd284e0a10 >Lookup-Native: <glRasterPos3s> 0x7ffd284e0a10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4d) -> 0x7ffd284e0a70 >Lookup-Native: <glRasterPos4d> 0x7ffd284e0a70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4f) -> 0x7ffd284e0ad0 >Lookup-Native: <glRasterPos4f> 0x7ffd284e0ad0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4i) -> 0x7ffd284e0b30 >Lookup-Native: <glRasterPos4i> 0x7ffd284e0b30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4s) -> 0x7ffd284e0b90 >Lookup-Native: <glRasterPos4s> 0x7ffd284e0b90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2dv) -> 0x7ffd284e07a0 >Lookup-Native: <glRasterPos2dv> 0x7ffd284e07a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2fv) -> 0x7ffd284e0800 >Lookup-Native: <glRasterPos2fv> 0x7ffd284e0800 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2iv) -> 0x7ffd284e0860 >Lookup-Native: <glRasterPos2iv> 0x7ffd284e0860 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos2sv) -> 0x7ffd284e08c0 >Lookup-Native: <glRasterPos2sv> 0x7ffd284e08c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3dv) -> 0x7ffd284e0920 >Lookup-Native: <glRasterPos3dv> 0x7ffd284e0920 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3fv) -> 0x7ffd284e0980 >Lookup-Native: <glRasterPos3fv> 0x7ffd284e0980 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3iv) -> 0x7ffd284e09e0 >Lookup-Native: <glRasterPos3iv> 0x7ffd284e09e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos3sv) -> 0x7ffd284e0a40 >Lookup-Native: <glRasterPos3sv> 0x7ffd284e0a40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4dv) -> 0x7ffd284e0aa0 >Lookup-Native: <glRasterPos4dv> 0x7ffd284e0aa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4fv) -> 0x7ffd284e0b00 >Lookup-Native: <glRasterPos4fv> 0x7ffd284e0b00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4iv) -> 0x7ffd284e0b60 >Lookup-Native: <glRasterPos4iv> 0x7ffd284e0b60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterPos4sv) -> 0x7ffd284e0bc0 >Lookup-Native: <glRasterPos4sv> 0x7ffd284e0bc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectd) -> 0x7ffd284e0500 >Lookup-Native: <glRectd> 0x7ffd284e0500 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectf) -> 0x7ffd284e0560 >Lookup-Native: <glRectf> 0x7ffd284e0560 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRecti) -> 0x7ffd284e05c0 >Lookup-Native: <glRecti> 0x7ffd284e05c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRects) -> 0x7ffd284e0620 >Lookup-Native: <glRects> 0x7ffd284e0620 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectdv) -> 0x7ffd284e0530 >Lookup-Native: <glRectdv> 0x7ffd284e0530 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectfv) -> 0x7ffd284e0590 >Lookup-Native: <glRectfv> 0x7ffd284e0590 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectiv) -> 0x7ffd284e05f0 >Lookup-Native: <glRectiv> 0x7ffd284e05f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRectsv) -> 0x7ffd284e0650 >Lookup-Native: <glRectsv> 0x7ffd284e0650 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShadeModel) -> 0x7ffd284e1070 >Lookup-Native: <glShadeModel> 0x7ffd284e1070 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightf) -> 0x7ffd284e0da0 >Lookup-Native: <glLightf> 0x7ffd284e0da0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLighti) -> 0x7ffd284e0e00 >Lookup-Native: <glLighti> 0x7ffd284e0e00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightfv) -> 0x7ffd284e0dd0 >Lookup-Native: <glLightfv> 0x7ffd284e0dd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightiv) -> 0x7ffd284e0e30 >Lookup-Native: <glLightiv> 0x7ffd284e0e30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLightfv) -> 0x7ffd284e1be0 >Lookup-Native: <glGetLightfv> 0x7ffd284e1be0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLightiv) -> 0x7ffd284e1c10 >Lookup-Native: <glGetLightiv> 0x7ffd284e1c10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModelf) -> 0x7ffd284e0e60 >Lookup-Native: <glLightModelf> 0x7ffd284e0e60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModeli) -> 0x7ffd284e0ec0 >Lookup-Native: <glLightModeli> 0x7ffd284e0ec0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModelfv) -> 0x7ffd284e0e90 >Lookup-Native: <glLightModelfv> 0x7ffd284e0e90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLightModeliv) -> 0x7ffd284e0ef0 >Lookup-Native: <glLightModeliv> 0x7ffd284e0ef0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialf) -> 0x7ffd284dfeb0 >Lookup-Native: <glMaterialf> 0x7ffd284dfeb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMateriali) -> 0x7ffd284dfed0 >Lookup-Native: <glMateriali> 0x7ffd284dfed0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialfv) -> 0x7ffd284dfec0 >Lookup-Native: <glMaterialfv> 0x7ffd284dfec0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMaterialiv) -> 0x7ffd284dfee0 >Lookup-Native: <glMaterialiv> 0x7ffd284dfee0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMaterialfv) -> 0x7ffd284e1cd0 >Lookup-Native: <glGetMaterialfv> 0x7ffd284e1cd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMaterialiv) -> 0x7ffd284e1d00 >Lookup-Native: <glGetMaterialiv> 0x7ffd284e1d00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaterial) -> 0x7ffd284e0c20 >Lookup-Native: <glColorMaterial> 0x7ffd284e0c20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelZoom) -> 0x7ffd284e1910 >Lookup-Native: <glPixelZoom> 0x7ffd284e1910 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelStoref) -> 0x7ffd284e19a0 >Lookup-Native: <glPixelStoref> 0x7ffd284e19a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelStorei) -> 0x7ffd284e19d0 >Lookup-Native: <glPixelStorei> 0x7ffd284e19d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransferf) -> 0x7ffd284e1940 >Lookup-Native: <glPixelTransferf> 0x7ffd284e1940 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransferi) -> 0x7ffd284e1970 >Lookup-Native: <glPixelTransferi> 0x7ffd284e1970 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapfv) -> 0x7ffd284e1a00 >Lookup-Native: <glPixelMapfv> 0x7ffd284e1a00 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapuiv) -> 0x7ffd284e1a30 >Lookup-Native: <glPixelMapuiv> 0x7ffd284e1a30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelMapusv) -> 0x7ffd284e1a60 >Lookup-Native: <glPixelMapusv> 0x7ffd284e1a60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapfv) -> 0x7ffd284e1d30 >Lookup-Native: <glGetPixelMapfv> 0x7ffd284e1d30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapuiv) -> 0x7ffd284e1d60 >Lookup-Native: <glGetPixelMapuiv> 0x7ffd284e1d60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelMapusv) -> 0x7ffd284e1d90 >Lookup-Native: <glGetPixelMapusv> 0x7ffd284e1d90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBitmap) -> 0x7ffd284e03e0 >Lookup-Native: <glBitmap> 0x7ffd284e03e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glReadPixels) -> 0x7ffd284e04a0 >Lookup-Native: <glReadPixels> 0x7ffd284e04a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDrawPixels) -> 0x7ffd284e04d0 >Lookup-Native: <glDrawPixels> 0x7ffd284e04d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCopyPixels) -> 0x7ffd284e0470 >Lookup-Native: <glCopyPixels> 0x7ffd284e0470 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilFunc) -> 0x7ffd284e1880 >Lookup-Native: <glStencilFunc> 0x7ffd284e1880 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilMask) -> 0x7ffd284e14f0 >Lookup-Native: <glStencilMask> 0x7ffd284e14f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilOp) -> 0x7ffd284e18b0 >Lookup-Native: <glStencilOp> 0x7ffd284e18b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearStencil) -> 0x7ffd284e0380 >Lookup-Native: <glClearStencil> 0x7ffd284e0380 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGend) -> 0x7ffd284e1220 >Lookup-Native: <glTexGend> 0x7ffd284e1220 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGenf) -> 0x7ffd284e1280 >Lookup-Native: <glTexGenf> 0x7ffd284e1280 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGeni) -> 0x7ffd284e12e0 >Lookup-Native: <glTexGeni> 0x7ffd284e12e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGendv) -> 0x7ffd284e1250 >Lookup-Native: <glTexGendv> 0x7ffd284e1250 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGenfv) -> 0x7ffd284e12b0 >Lookup-Native: <glTexGenfv> 0x7ffd284e12b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexGeniv) -> 0x7ffd284e1310 >Lookup-Native: <glTexGeniv> 0x7ffd284e1310 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGendv) -> 0x7ffd284e1e80 >Lookup-Native: <glGetTexGendv> 0x7ffd284e1e80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGenfv) -> 0x7ffd284e1eb0 >Lookup-Native: <glGetTexGenfv> 0x7ffd284e1eb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexGeniv) -> 0x7ffd284e1ee0 >Lookup-Native: <glGetTexGeniv> 0x7ffd284e1ee0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvf) -> 0x7ffd284e1160 >Lookup-Native: <glTexEnvf> 0x7ffd284e1160 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvi) -> 0x7ffd284e11c0 >Lookup-Native: <glTexEnvi> 0x7ffd284e11c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnvfv) -> 0x7ffd284e1190 >Lookup-Native: <glTexEnvfv> 0x7ffd284e1190 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexEnviv) -> 0x7ffd284e11f0 >Lookup-Native: <glTexEnviv> 0x7ffd284e11f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexEnvfv) -> 0x7ffd284e1e20 >Lookup-Native: <glGetTexEnvfv> 0x7ffd284e1e20 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexEnviv) -> 0x7ffd284e1e50 >Lookup-Native: <glGetTexEnviv> 0x7ffd284e1e50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameterf) -> 0x7ffd284e10a0 >Lookup-Native: <glTexParameterf> 0x7ffd284e10a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameteri) -> 0x7ffd284e1100 >Lookup-Native: <glTexParameteri> 0x7ffd284e1100 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameterfv) -> 0x7ffd284e10d0 >Lookup-Native: <glTexParameterfv> 0x7ffd284e10d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexParameteriv) -> 0x7ffd284e1130 >Lookup-Native: <glTexParameteriv> 0x7ffd284e1130 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexParameterfv) -> 0x7ffd284e1f40 >Lookup-Native: <glGetTexParameterfv> 0x7ffd284e1f40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexParameteriv) -> 0x7ffd284e1f70 >Lookup-Native: <glGetTexParameteriv> 0x7ffd284e1f70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexLevelParameterfv) -> 0x7ffd284e1fa0 >Lookup-Native: <glGetTexLevelParameterfv> 0x7ffd284e1fa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexLevelParameteriv) -> 0x7ffd284e1fd0 >Lookup-Native: <glGetTexLevelParameteriv> 0x7ffd284e1fd0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexImage1D) -> 0x7ffd284e0410 >Lookup-Native: <glTexImage1D> 0x7ffd284e0410 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexImage2D) -> 0x7ffd284e0440 >Lookup-Native: <glTexImage2D> 0x7ffd284e0440 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetTexImage) -> 0x7ffd284e1f10 >Lookup-Native: <glGetTexImage> 0x7ffd284e1f10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap1d) -> 0x7ffd284e1610 >Lookup-Native: <glMap1d> 0x7ffd284e1610 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap1f) -> 0x7ffd284e1640 >Lookup-Native: <glMap1f> 0x7ffd284e1640 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap2d) -> 0x7ffd284e1670 >Lookup-Native: <glMap2d> 0x7ffd284e1670 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMap2f) -> 0x7ffd284e16a0 >Lookup-Native: <glMap2f> 0x7ffd284e16a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapdv) -> 0x7ffd284e1c40 >Lookup-Native: <glGetMapdv> 0x7ffd284e1c40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapfv) -> 0x7ffd284e1c70 >Lookup-Native: <glGetMapfv> 0x7ffd284e1c70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapiv) -> 0x7ffd284e1ca0 >Lookup-Native: <glGetMapiv> 0x7ffd284e1ca0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1d) -> 0x7ffd284dff30 >Lookup-Native: <glEvalCoord1d> 0x7ffd284dff30 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1f) -> 0x7ffd284dff50 >Lookup-Native: <glEvalCoord1f> 0x7ffd284dff50 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1dv) -> 0x7ffd284dff40 >Lookup-Native: <glEvalCoord1dv> 0x7ffd284dff40 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord1fv) -> 0x7ffd284dff60 >Lookup-Native: <glEvalCoord1fv> 0x7ffd284dff60 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2d) -> 0x7ffd284dff70 >Lookup-Native: <glEvalCoord2d> 0x7ffd284dff70 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2f) -> 0x7ffd284dff90 >Lookup-Native: <glEvalCoord2f> 0x7ffd284dff90 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2dv) -> 0x7ffd284dff80 >Lookup-Native: <glEvalCoord2dv> 0x7ffd284dff80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalCoord2fv) -> 0x7ffd284dffa0 >Lookup-Native: <glEvalCoord2fv> 0x7ffd284dffa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid1d) -> 0x7ffd284e16d0 >Lookup-Native: <glMapGrid1d> 0x7ffd284e16d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid1f) -> 0x7ffd284e1700 >Lookup-Native: <glMapGrid1f> 0x7ffd284e1700 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid2d) -> 0x7ffd284e1730 >Lookup-Native: <glMapGrid2d> 0x7ffd284e1730 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapGrid2f) -> 0x7ffd284e1760 >Lookup-Native: <glMapGrid2f> 0x7ffd284e1760 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalPoint1) -> 0x7ffd284dffb0 >Lookup-Native: <glEvalPoint1> 0x7ffd284dffb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalPoint2) -> 0x7ffd284dffc0 >Lookup-Native: <glEvalPoint2> 0x7ffd284dffc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMesh1) -> 0x7ffd284e1790 >Lookup-Native: <glEvalMesh1> 0x7ffd284e1790 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMesh2) -> 0x7ffd284e17c0 >Lookup-Native: <glEvalMesh2> 0x7ffd284e17c0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogf) -> 0x7ffd284e0c80 >Lookup-Native: <glFogf> 0x7ffd284e0c80 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogi) -> 0x7ffd284e0ce0 >Lookup-Native: <glFogi> 0x7ffd284e0ce0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogfv) -> 0x7ffd284e0cb0 >Lookup-Native: <glFogfv> 0x7ffd284e0cb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogiv) -> 0x7ffd284e0d10 >Lookup-Native: <glFogiv> 0x7ffd284e0d10 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFeedbackBuffer) -> 0x7ffd284e1340 >Lookup-Native: <glFeedbackBuffer> 0x7ffd284e1340 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPassThrough) -> 0x7ffd284e1430 >Lookup-Native: <glPassThrough> 0x7ffd284e1430 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSelectBuffer) -> 0x7ffd284e1370 >Lookup-Native: <glSelectBuffer> 0x7ffd284e1370 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glInitNames) -> 0x7ffd284e13d0 >Lookup-Native: <glInitNames> 0x7ffd284e13d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glLoadName) -> 0x7ffd284e1400 >Lookup-Native: <glLoadName> 0x7ffd284e1400 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPushName) -> 0x7ffd284e1490 >Lookup-Native: <glPushName> 0x7ffd284e1490 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPopName) -> 0x7ffd284e1460 >Lookup-Native: <glPopName> 0x7ffd284e1460 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >Lookup-Tool: <glIndexub> 0x68ecc270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexubv> 0x68ecc2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushClientAttrib> 0x68ee2730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPopClientAttrib> 0x68edc1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientState> 0x68eba4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientState> 0x68eb7d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexPointer> 0x68f00b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalPointer> 0x68ed8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorPointer> 0x68eb21b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexPointer> 0x68ecbd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordPointer> 0x68eeceb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEdgeFlagPointer> 0x68eba2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glArrayElement> 0x68ea8570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArrays> 0x68eb85b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElements> 0x68eb8eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInterleavedArrays> 0x68ecc3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTextures> 0x68ebe5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTextures> 0x68eb6fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTexture> 0x68eaa8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrioritizeTextures> 0x68edc9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAreTexturesResident> 0x68ea8470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTexture> 0x68ecdbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage1D> 0x68eee930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage2D> 0x68eee9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexImage1D> 0x68eb46b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexImage2D> 0x68eb4730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage1D> 0x68eb47b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage2D> 0x68eb4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage1D> 0x68eee4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage2D> 0x68eee5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage3D> 0x68eee730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage1DEXT> 0x68eef9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DEXT> 0x68eefab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DEXT> 0x68eefcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glActiveShaderProgram> 0x68ea7f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindProgramPipeline> 0x68eaa530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShaderProgramv> 0x68eb5730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgramPipelines> 0x68eb68b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenProgramPipelines> 0x68ebe070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramPipelineInfoLog> 0x68ec5170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramPipelineiv> 0x68ec5270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgramPipeline> 0x68ecd5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramParameteri> 0x68eddc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1f> 0x68ede230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1fv> 0x68ede330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i> 0x68ede430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1iv> 0x68ede730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2f> 0x68edee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2fv> 0x68edef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i> 0x68edf030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2iv> 0x68edf330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3f> 0x68edfa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3fv> 0x68edfb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i> 0x68edfc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3iv> 0x68edff30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4f> 0x68ee0630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4fv> 0x68ee0730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i> 0x68ee0830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4iv> 0x68ee0b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2fv> 0x68ee1330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3fv> 0x68ee1930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4fv> 0x68ee1f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgramStages> 0x68ef4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgramPipeline> 0x68ef4d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui> 0x68ede830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui> 0x68edf430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui> 0x68ee0030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui> 0x68ee0c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1uiv> 0x68edeb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2uiv> 0x68edf730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3uiv> 0x68ee0330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4uiv> 0x68ee0f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3fv> 0x68ee1530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2fv> 0x68ee1b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4fv> 0x68ee1730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2fv> 0x68ee2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4fv> 0x68ee1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3fv> 0x68ee2330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawRangeElements> 0x68eb97b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3D> 0x68eedab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexSubImage3D> 0x68eeea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTexSubImage3D> 0x68eb48b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glActiveTexture> 0x68ea80f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleCoverage> 0x68ee4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage3D> 0x68eb30b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage2D> 0x68eb2fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexImage1D> 0x68eb2eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage3D> 0x68eb3430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage2D> 0x68eb3330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTexSubImage1D> 0x68eb3230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTexImage> 0x68ec02f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientActiveTexture> 0x68ead7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1d> 0x68ed22f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1dv> 0x68ed23f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1f> 0x68ed24f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1fv> 0x68ed25f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1i> 0x68ed27f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1iv> 0x68ed28f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1s> 0x68ed29f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord1sv> 0x68ed2af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2d> 0x68ed2cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2dv> 0x68ed2df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2f> 0x68ed2ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2fv> 0x68ed2ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2i> 0x68ed31f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2iv> 0x68ed32f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2s> 0x68ed33f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord2sv> 0x68ed34f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3d> 0x68ed36f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3dv> 0x68ed37f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3f> 0x68ed38f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3fv> 0x68ed39f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3i> 0x68ed3bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3iv> 0x68ed3cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3s> 0x68ed3df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord3sv> 0x68ed3ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4d> 0x68ed40f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4dv> 0x68ed41f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4f> 0x68ed42f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4fv> 0x68ed43f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4i> 0x68ed45f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4iv> 0x68ed46f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4s> 0x68ed47f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoord4sv> 0x68ed48f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLoadTransposeMatrixf> 0x68ecf0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLoadTransposeMatrixd> 0x68eceff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultTransposeMatrixf> 0x68ed18f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultTransposeMatrixd> 0x68ed17f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFuncSeparate> 0x68eab8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArrays> 0x68ed19f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElements> 0x68ed1df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameterf> 0x68edb6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameterfv> 0x68edb830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameteri> 0x68edb9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPointParameteriv> 0x68edbab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordf> 0x68ebc670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordfv> 0x68ebc770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordd> 0x68ebc470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoorddv> 0x68ebc570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordPointer> 0x68ebc370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3b> 0x68ee56b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3bv> 0x68ee57b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3d> 0x68ee58b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3dv> 0x68ee59b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3f> 0x68ee5ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3fv> 0x68ee5bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3i> 0x68ee5db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3iv> 0x68ee5eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3s> 0x68ee5fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3sv> 0x68ee60b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ub> 0x68ee61b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ubv> 0x68ee62b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3ui> 0x68ee63b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3uiv> 0x68ee64b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3us> 0x68ee65b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColor3usv> 0x68ee66b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorPointer> 0x68ee6930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2d> 0x68f01530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2dv> 0x68f01630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2f> 0x68f01730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2fv> 0x68f01830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2i> 0x68f01930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2iv> 0x68f01a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2s> 0x68f01b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos2sv> 0x68f01c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3d> 0x68f01d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3dv> 0x68f01e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3f> 0x68f01f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3fv> 0x68f02030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3i> 0x68f02130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3iv> 0x68f02230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3s> 0x68f02330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWindowPos3sv> 0x68f02430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendColor> 0x68eab130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquation> 0x68eab230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenQueries> 0x68ebe270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteQueries> 0x68eb6ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsQuery> 0x68ecd6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginQuery> 0x68ea9530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndQuery> 0x68ebb1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryiv> 0x68ec6170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectiv> 0x68ec5d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectuiv> 0x68ec5ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffer> 0x68ea9a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteBuffers> 0x68eb6230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenBuffers> 0x68ebdbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsBuffer> 0x68ecc8f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferData> 0x68eac0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferSubData> 0x68eac3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferSubData> 0x68ebf9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapBuffer> 0x68ecfaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapBuffer> 0x68ef46b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameteriv> 0x68ebf6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationSeparate> 0x68eab330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawBuffers> 0x68eb8ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilOpSeparate> 0x68ee7230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilFuncSeparate> 0x68ee7030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStencilMaskSeparate> 0x68ee7130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAttachShader> 0x68ea8e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindAttribLocation> 0x68ea9930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShader> 0x68eb2a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgram> 0x68eb52b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShader> 0x68eb55b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgram> 0x68eb6830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteShader> 0x68eb6e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDetachShader> 0x68eb7ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexAttribArray> 0x68eb80b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexAttribArray> 0x68eba830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveAttrib> 0x68ebecf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniform> 0x68ebef70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttachedShaders> 0x68ebf370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttribLocation> 0x68ebf3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramiv> 0x68ec5870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramInfoLog> 0x68ec4c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderiv> 0x68ec6af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderInfoLog> 0x68ec68f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderSource> 0x68ec69f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformLocation> 0x68ec88f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformfv> 0x68ec8b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformiv> 0x68ec8d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribdv> 0x68ec9a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribfv> 0x68ec9bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribiv> 0x68ec9d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgram> 0x68ecd470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsShader> 0x68ecda70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLinkProgram> 0x68ece9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderSource> 0x68ee6cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgram> 0x68ef4930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1f> 0x68ef0930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2f> 0x68ef1430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3f> 0x68ef1f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4f> 0x68ef2a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i> 0x68ef0b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i> 0x68ef1630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i> 0x68ef2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i> 0x68ef2c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fv> 0x68ef0a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fv> 0x68ef1530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fv> 0x68ef2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fv> 0x68ef2b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1iv> 0x68ef0e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2iv> 0x68ef1930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3iv> 0x68ef2430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4iv> 0x68ef2f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2fv> 0x68ef37b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3fv> 0x68ef3c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4fv> 0x68ef40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgram> 0x68ef4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1d> 0x68ef9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1dv> 0x68ef99b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1f> 0x68ef9b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fv> 0x68ef9cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1s> 0x68ef9f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1sv> 0x68efa0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2d> 0x68efa230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dv> 0x68efa3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2f> 0x68efa530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fv> 0x68efa6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2s> 0x68efa930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2sv> 0x68efaab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3d> 0x68efac30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dv> 0x68efadb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3f> 0x68efaf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fv> 0x68efb0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3s> 0x68efb330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3sv> 0x68efb4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nbv> 0x68efb630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Niv> 0x68efb730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nsv> 0x68efb830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nub> 0x68efb930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nubv> 0x68efba30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nuiv> 0x68efbb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4Nusv> 0x68efbc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4bv> 0x68efbd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4d> 0x68efbe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dv> 0x68efbfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4f> 0x68efc130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fv> 0x68efc2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4iv> 0x68efc530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4s> 0x68efc630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4sv> 0x68efc7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ubv> 0x68efc9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4uiv> 0x68efcb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4usv> 0x68efcc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribPointer> 0x68effd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x3fv> 0x68ef3930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x2fv> 0x68ef3db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x4fv> 0x68ef3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x2fv> 0x68ef4230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x4fv> 0x68ef3f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x3fv> 0x68ef43b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorMaski> 0x68eb1db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBooleani_v> 0x68ebf570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegeri_v> 0x68ec1c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnablei> 0x68eba930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisablei> 0x68eb81b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsEnabledi> 0x68eccbf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginTransformFeedback> 0x68ea9730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndTransformFeedback> 0x68ebb3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBufferRange> 0x68ea9cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBufferBase> 0x68ea9b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackVaryings> 0x68ef0530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbackVarying> 0x68ec84f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClampColor> 0x68eac8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginConditionalRender> 0x68ea9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndConditionalRender> 0x68ebaf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIPointer> 0x68efe530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIiv> 0x68ec9470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIuiv> 0x68ec9570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1i> 0x68efd030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2i> 0x68efd430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3i> 0x68efd830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4i> 0x68efdd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1ui> 0x68efd230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2ui> 0x68efd630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3ui> 0x68efda30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ui> 0x68efe130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1iv> 0x68efd130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2iv> 0x68efd530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3iv> 0x68efd930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4iv> 0x68efde30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uiv> 0x68efd330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uiv> 0x68efd730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uiv> 0x68efdb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uiv> 0x68efe230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4bv> 0x68efdc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4sv> 0x68efdf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ubv> 0x68efe030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4usv> 0x68efe330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformuiv> 0x68ec8f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFragDataLocation> 0x68ea9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFragDataLocation> 0x68ec11f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui> 0x68ef0f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui> 0x68ef1a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui> 0x68ef2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui> 0x68ef3030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1uiv> 0x68ef1230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2uiv> 0x68ef1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3uiv> 0x68ef2830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4uiv> 0x68ef3330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexParameterIiv> 0x68eede30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexParameterIuiv> 0x68eedfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTexParameterIiv> 0x68ec7670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTexParameterIuiv> 0x68ec77f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferiv> 0x68eaccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferuiv> 0x68eacd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferfv> 0x68eacc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferfi> 0x68eacbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetStringi> 0x68ec6c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsRenderbuffer> 0x68ecd870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindRenderbuffer> 0x68eaa630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteRenderbuffers> 0x68eb6c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenRenderbuffers> 0x68ebe3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glRenderbufferStorage> 0x68ee41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetRenderbufferParameteriv> 0x68ec62f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsFramebuffer> 0x68ecce70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFramebuffer> 0x68eaa0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteFramebuffers> 0x68eb6430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenFramebuffers> 0x68ebdd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckFramebufferStatus> 0x68eac630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture1D> 0x68ebd1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture2D> 0x68ebd2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture3D> 0x68ebd470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferRenderbuffer> 0x68ebcef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x68ec12f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateMipmap> 0x68ebe970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlitFramebuffer> 0x68eabe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glRenderbufferStorageMultisample> 0x68ee42b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureLayer> 0x68ebd770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapBufferRange> 0x68ecfc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedBufferRange> 0x68ebbff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexArray> 0x68eaac30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteVertexArrays> 0x68eb7230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenVertexArrays> 0x68ebe870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsVertexArray> 0x68ecdf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysInstanced> 0x68eb8730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstanced> 0x68eb9130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexBuffer> 0x68ee76b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartIndex> 0x68edc830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyBufferSubData> 0x68eb3db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformIndices> 0x68ec8870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformsiv> 0x68ebf1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformName> 0x68ebf170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformBlockIndex> 0x68ec8770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformBlockiv> 0x68ebf0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformBlockName> 0x68ebf070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformBlockBinding> 0x68ef3430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsBaseVertex> 0x68eb8f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x68eb9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x68eb9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsBaseVertex> 0x68ed1e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProvokingVertex> 0x68ee25b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFenceSync> 0x68ebbcf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsSync> 0x68ecdb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteSync> 0x68eb6f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientWaitSync> 0x68ead930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glWaitSync> 0x68f012b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInteger64v> 0x68ec1b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSynciv> 0x68ec6df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInteger64i_v> 0x68ec1af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameteri64v> 0x68ebf670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTexture> 0x68ebd170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage2DMultisample> 0x68eed9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3DMultisample> 0x68eedbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultisamplefv> 0x68ec2bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleMaski> 0x68ee4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindFragDataLocationIndexed> 0x68ea9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFragDataIndex> 0x68ec10f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenSamplers> 0x68ebe570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteSamplers> 0x68eb6db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsSampler> 0x68ecd9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindSampler> 0x68eaa7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameteri> 0x68ee50b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameteriv> 0x68ee5130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterf> 0x68ee4fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterfv> 0x68ee5030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterIiv> 0x68ee4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSamplerParameterIuiv> 0x68ee4e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameteriv> 0x68ec67f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterIiv> 0x68ec6470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterfv> 0x68ec6770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSamplerParameterIuiv> 0x68ec65f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glQueryCounter> 0x68ee2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjecti64v> 0x68ec5c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectui64v> 0x68ec5e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribDivisor> 0x68efcdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP1ui> 0x68eff930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP1uiv> 0x68eff9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP2ui> 0x68effa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP2uiv> 0x68effab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP3ui> 0x68effb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP3uiv> 0x68effbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP4ui> 0x68effc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribP4uiv> 0x68effcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP2ui> 0x68f00830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP2uiv> 0x68f008b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP3ui> 0x68f00930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP3uiv> 0x68f009b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP4ui> 0x68f00a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexP4uiv> 0x68f00ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP1ui> 0x68eecab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP1uiv> 0x68eecb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP2ui> 0x68eecbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP2uiv> 0x68eecc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP3ui> 0x68eeccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP3uiv> 0x68eecd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP4ui> 0x68eecdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordP4uiv> 0x68eece30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP1ui> 0x68ed4af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP1uiv> 0x68ed4b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP2ui> 0x68ed4bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP2uiv> 0x68ed4c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP3ui> 0x68ed4cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP3uiv> 0x68ed4d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP4ui> 0x68ed4df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordP4uiv> 0x68ed4e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalP3ui> 0x68ed8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalP3uiv> 0x68ed8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP3ui> 0x68eb1fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP3uiv> 0x68eb2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP4ui> 0x68eb20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorP4uiv> 0x68eb2130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorP3ui> 0x68ee6830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorP3uiv> 0x68ee68b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMinSampleShading> 0x68ed13f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationi> 0x68eab630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendEquationSeparatei> 0x68eab430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFunci> 0x68eabbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendFuncSeparatei> 0x68eab9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysIndirect> 0x68eb86b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsIndirect> 0x68eb90b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1d> 0x68ef0830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2d> 0x68ef1330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3d> 0x68ef1e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4d> 0x68ef2930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1dv> 0x68ef08b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2dv> 0x68ef13b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3dv> 0x68ef1eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4dv> 0x68ef29b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2dv> 0x68ef3730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3dv> 0x68ef3bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4dv> 0x68ef4030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x3dv> 0x68ef38b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2x4dv> 0x68ef3a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x2dv> 0x68ef3d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3x4dv> 0x68ef3eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x2dv> 0x68ef41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4x3dv> 0x68ef4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformdv> 0x68ec8af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSubroutineUniformLocation> 0x68ec6d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSubroutineIndex> 0x68ec6cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineUniformiv> 0x68ebeef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineUniformName> 0x68ebee70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveSubroutineName> 0x68ebedf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformSubroutinesuiv> 0x68ef44b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformSubroutineuiv> 0x68ec8a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramStageiv> 0x68ec5670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPatchParameteri> 0x68eda3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPatchParameterfv> 0x68eda230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTransformFeedback> 0x68eaaab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTransformFeedbacks> 0x68eb70b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTransformFeedbacks> 0x68ebe6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTransformFeedback> 0x68ecddf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPauseTransformFeedback> 0x68edb030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResumeTransformFeedback> 0x68ee4730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedback> 0x68eb9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackStream> 0x68eba0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginQueryIndexed> 0x68ea96b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndQueryIndexed> 0x68ebb370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryIndexediv> 0x68ec5bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glReleaseShaderCompiler> 0x68ee40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderBinary> 0x68ee6c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderPrecisionFormat> 0x68ec6970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangef> 0x68eb7930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearDepthf> 0x68ead0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramBinary> 0x68ec4970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBinary> 0x68edcab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1d> 0x68ede030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dv> 0x68ede130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2d> 0x68edec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dv> 0x68eded30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3d> 0x68edf830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dv> 0x68edf930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4d> 0x68ee0430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dv> 0x68ee0530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2dv> 0x68ee1230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3dv> 0x68ee1830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4dv> 0x68ee1e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3dv> 0x68ee1430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2dv> 0x68ee1a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4dv> 0x68ee1630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2dv> 0x68ee2030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4dv> 0x68ee1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3dv> 0x68ee2230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1d> 0x68efe630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2d> 0x68efeb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3d> 0x68efef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4d> 0x68eff330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1dv> 0x68efe730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2dv> 0x68efec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3dv> 0x68eff030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4dv> 0x68eff430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLPointer> 0x68eff830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLdv> 0x68ec9670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportArrayv> 0x68f00eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportIndexedf> 0x68f00fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glViewportIndexedfv> 0x68f010b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorArrayv> 0x68ee53b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorIndexed> 0x68ee54b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glScissorIndexedv> 0x68ee55b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangeArrayv> 0x68eb76b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDepthRangeIndexed> 0x68eb7730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloati_v> 0x68ec0ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoublei_v> 0x68ec0a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawArraysInstancedBaseInstance> 0x68eb8830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseInstance> 0x68eb9230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawElementsInstancedBaseVertexBaseInstance> 0x68eb93b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInternalformativ> 0x68ec1f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveAtomicCounterBufferiv> 0x68ebec70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindImageTexture> 0x68eaa230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMemoryBarrier> 0x68ed1270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackInstanced> 0x68eb9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackStreamInstanced> 0x68eba130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferData> 0x68eacab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearBufferSubData> 0x68eacb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchCompute> 0x68eb8430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchComputeIndirect> 0x68eb8530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyImageSubData> 0x68eb40b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferParameteri> 0x68ebcdf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferParameteriv> 0x68ec1470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInternalformati64v> 0x68ec1ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateTexSubImage> 0x68ecc870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateTexImage> 0x68ecc7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateBufferSubData> 0x68ecc570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateBufferData> 0x68ecc4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateFramebuffer> 0x68ecc5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateSubFramebuffer> 0x68ecc770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirect> 0x68ed1af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirect> 0x68ed1f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramInterfaceiv> 0x68ec4cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceIndex> 0x68ec5370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceName> 0x68ec54f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceiv> 0x68ec55f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceLocation> 0x68ec53f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramResourceLocationIndex> 0x68ec5470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderStorageBlockBinding> 0x68ee6db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexBufferRange> 0x68ee78b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage2DMultisample> 0x68eee6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexStorage3DMultisample> 0x68eee830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureView> 0x68ef0130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexBuffer> 0x68eaad30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribFormat> 0x68efcf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIFormat> 0x68efe430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLFormat> 0x68eff730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribBinding> 0x68efcd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexBindingDivisor> 0x68f00730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDebugMessageControl> 0x68eb5e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDebugMessageInsert> 0x68eb6030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDebugMessageLog> 0x68ec07f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushDebugGroup> 0x68ee2830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPopDebugGroup> 0x68edc230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glObjectLabel> 0x68ed9d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectLabel> 0x68ec3870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glObjectPtrLabel> 0x68ed9eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectPtrLabel> 0x68ec3b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferStorage> 0x68eac2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearTexImage> 0x68ead6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearTexSubImage> 0x68ead730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffersBase> 0x68ea9db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindBuffersRange> 0x68ea9e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTextures> 0x68eaaa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindSamplers> 0x68eaa830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindImageTextures> 0x68eaa330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVertexBuffers> 0x68eaadb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClipControl> 0x68eada30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateTransformFeedbacks> 0x68eb59b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackBufferBase> 0x68ef03b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTransformFeedbackBufferRange> 0x68ef0430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbackiv> 0x68ec86f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbacki_v> 0x68ec8670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTransformFeedbacki64_v> 0x68ec85f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateBuffers> 0x68eb5130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferStorage> 0x68ed5ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferData> 0x68ed5d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferSubData> 0x68ed5ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyNamedBufferSubData> 0x68eb4530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedBufferData> 0x68ead230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedBufferSubData> 0x68ead330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBuffer> 0x68ecff70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferRange> 0x68ed0070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapNamedBuffer> 0x68ef4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedNamedBufferRange> 0x68ebc0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameteriv> 0x68ec2df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameteri64v> 0x68ec2cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferPointerv> 0x68ec2f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferSubData> 0x68ec3070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateFramebuffers> 0x68eb5230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferRenderbuffer> 0x68ed63f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferParameteri> 0x68ed6270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture> 0x68ed65f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureLayer> 0x68ed68f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferDrawBuffer> 0x68ed6170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferDrawBuffers> 0x68ed61f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferReadBuffer> 0x68ed6370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateNamedFramebufferData> 0x68ecc670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glInvalidateNamedFramebufferSubData> 0x68ecc6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferiv> 0x68ead530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferuiv> 0x68ead5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferfv> 0x68ead4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClearNamedFramebufferfi> 0x68ead430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlitNamedFramebuffer> 0x68eabfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckNamedFramebufferStatus> 0x68eac7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferParameteriv> 0x68ec3270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameteriv> 0x68ec3170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateRenderbuffers> 0x68eb54b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorage> 0x68ed6ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisample> 0x68ed70f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedRenderbufferParameteriv> 0x68ec3670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateTextures> 0x68eb5930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBuffer> 0x68eeecb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferRange> 0x68eeedb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage1D> 0x68eef930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2D> 0x68eefa30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3D> 0x68eefc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DMultisample> 0x68eefb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DMultisample> 0x68eefd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage1D> 0x68eefe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage2D> 0x68eeff30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage3D> 0x68ef0030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage1D> 0x68eb3730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage2D> 0x68eb3830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage3D> 0x68eb3930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage1D> 0x68eb4b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage2D> 0x68eb4c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage3D> 0x68eb4d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterf> 0x68eef4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfv> 0x68eef5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteri> 0x68eef6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIiv> 0x68eef2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIuiv> 0x68eef3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteriv> 0x68eef7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateTextureMipmap> 0x68ebeb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTextureUnit> 0x68eaa9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureImage> 0x68ec7bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureImage> 0x68ec0470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterfv> 0x68ec7cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameteriv> 0x68ec7df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterfv> 0x68ec80f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIiv> 0x68ec7ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIuiv> 0x68ec7ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameteriv> 0x68ec81f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateVertexArrays> 0x68eb5a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayAttrib> 0x68eb7f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayAttrib> 0x68eba6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayElementBuffer> 0x68ef8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBuffer> 0x68ef96b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBuffers> 0x68ef9730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribBinding> 0x68ef8a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribFormat> 0x68ef8ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribIFormat> 0x68ef8b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayAttribLFormat> 0x68ef8bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayBindingDivisor> 0x68ef8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayiv> 0x68ec93f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIndexediv> 0x68ec9170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIndexed64iv> 0x68ec90f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateSamplers> 0x68eb5530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgramPipelines> 0x68eb53b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateQueries> 0x68eb5430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjecti64v> 0x68ec59f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectiv> 0x68ec5a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectui64v> 0x68ec5af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryBufferObjectuiv> 0x68ec5b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMemoryBarrierByRegion> 0x68ed12f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureSubImage> 0x68ec83f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureSubImage> 0x68ec0570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetGraphicsResetStatus> 0x68ec1570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnCompressedTexImage> 0x68eca470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnTexImage> 0x68ecb070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformdv> 0x68ecb170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformfv> 0x68ecb270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformiv> 0x68ecb4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformuiv> 0x68ecb770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glReadnPixels> 0x68ee3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapdv> 0x68eca770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapfv> 0x68eca870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMapiv> 0x68eca970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapfv> 0x68ecab70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapuiv> 0x68ecac70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPixelMapusv> 0x68ecad70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnPolygonStipple> 0x68ecae70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnColorTable> 0x68eca370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnConvolutionFilter> 0x68eca570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnSeparableFilter> 0x68ecaf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnHistogram> 0x68eca670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnMinmax> 0x68ecaa70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBarrier> 0x68eeebb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveBoundingBox> 0x68edc5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureHandleARB> 0x68ec7af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureSamplerHandleARB> 0x68ec82f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeTextureHandleResidentARB> 0x68ecf7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeTextureHandleNonResidentARB> 0x68ecf6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetImageHandleARB> 0x68ec1970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeImageHandleResidentARB> 0x68ecf4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeImageHandleNonResidentARB> 0x68ecf3f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformHandleui64ARB> 0x68ef3530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformHandleui64vARB> 0x68ef3630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformHandleui64ARB> 0x68ee1030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformHandleui64vARB> 0x68ee1130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTextureHandleResidentARB> 0x68ecdcf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsImageHandleResidentARB> 0x68eccff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64ARB> 0x68efe930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64vARB> 0x68efea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLui64vARB> 0x68ec97f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateSyncFromCLeventARB> 0x68eb58b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDispatchComputeGroupSizeARB> 0x68eb84b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramStringARB> 0x68eddf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindProgramARB> 0x68eaa430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteProgramsARB> 0x68eb69b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenProgramsARB> 0x68ebe170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4dARB> 0x68edcd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4dvARB> 0x68edcdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4fARB> 0x68edce30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameter4fvARB> 0x68edceb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4dARB> 0x68edd2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4dvARB> 0x68edd330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4fARB> 0x68edd3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameter4fvARB> 0x68edd430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x68ec4b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x68ec4bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x68ec4e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x68ec4ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramivARB> 0x68ec58f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramStringARB> 0x68ec56f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsProgramARB> 0x68ecd4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramParameteriARB> 0x68eddcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureARB> 0x68ebd570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureLayerARB> 0x68ebd7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureFaceARB> 0x68ebd670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64ARB> 0x68ef0bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64ARB> 0x68ef16b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64ARB> 0x68ef21b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64ARB> 0x68ef2cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64vARB> 0x68ef0cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64vARB> 0x68ef17b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64vARB> 0x68ef22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64vARB> 0x68ef2db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64ARB> 0x68ef0fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64ARB> 0x68ef1ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64ARB> 0x68ef25b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64ARB> 0x68ef30b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64vARB> 0x68ef10b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64vARB> 0x68ef1bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64vARB> 0x68ef26b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64vARB> 0x68ef31b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformi64vARB> 0x68ec8c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformui64vARB> 0x68ec8e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformi64vARB> 0x68ecb470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetnUniformui64vARB> 0x68ecb6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64ARB> 0x68ede4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64ARB> 0x68edf0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64ARB> 0x68edfcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64ARB> 0x68ee08b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64vARB> 0x68ede5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64vARB> 0x68edf1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64vARB> 0x68edfdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64vARB> 0x68ee09b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64ARB> 0x68ede8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64ARB> 0x68edf4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64ARB> 0x68ee00b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64ARB> 0x68ee0cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64vARB> 0x68ede9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64vARB> 0x68edf5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64vARB> 0x68ee01b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64vARB> 0x68ee0db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTable> 0x68eb23b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTableParameterfv> 0x68eb24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorTableParameteriv> 0x68eb2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyColorTable> 0x68eb3f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTable> 0x68ebfc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTableParameterfv> 0x68ebfd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetColorTableParameteriv> 0x68ebfe70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorSubTable> 0x68eb22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyColorSubTable> 0x68eb3eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionFilter1D> 0x68eb3ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionFilter2D> 0x68eb3b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameterf> 0x68eb3bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameterfv> 0x68eb3c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameteri> 0x68eb3cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glConvolutionParameteriv> 0x68eb3d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyConvolutionFilter1D> 0x68eb3fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyConvolutionFilter2D> 0x68eb4030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionFilter> 0x68ec05f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionParameterfv> 0x68ec0670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetConvolutionParameteriv> 0x68ec06f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetSeparableFilter> 0x68ec6870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSeparableFilter2D> 0x68ee6ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogram> 0x68ec17f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogramParameterfv> 0x68ec1870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHistogramParameteriv> 0x68ec18f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmax> 0x68ec2470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmaxParameterfv> 0x68ec24f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMinmaxParameteriv> 0x68ec2570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glHistogram> 0x68ecbb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMinmax> 0x68ed1570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResetHistogram> 0x68ee45b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResetMinmax> 0x68ee4630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectCountARB> 0x68ed1cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectCountARB> 0x68ed2170, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCurrentPaletteMatrixARB) -> 0x0 >Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexubvARB) -> 0x0 >Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexusvARB) -> 0x0 >Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexuivARB) -> 0x0 >Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMatrixIndexPointerARB) -> 0x0 >Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMaxShaderCompilerThreadsARB> 0x68ed11f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferSampleLocationsfvARB) -> 0x0 >Lookup-Native: <glFramebufferSampleLocationsfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedFramebufferSampleLocationsfvARB) -> 0x0 >Lookup-Native: <glNamedFramebufferSampleLocationsfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvaluateDepthValuesARB) -> 0x0 >Lookup-Native: <glEvaluateDepthValuesARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDeleteObjectARB> 0x68eb66b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetHandleARB> 0x68ec1770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDetachObjectARB> 0x68eb7a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateShaderObjectARB> 0x68eb5630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glShaderSourceARB> 0x68ee6d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShaderARB> 0x68eb2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateProgramObjectARB> 0x68eb5330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glAttachObjectARB> 0x68ea8df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLinkProgramARB> 0x68ecea70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUseProgramObjectARB> 0x68ef49b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glValidateProgramARB> 0x68ef4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fARB> 0x68ef09b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fARB> 0x68ef14b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fARB> 0x68ef1fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fARB> 0x68ef2ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1iARB> 0x68ef0db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2iARB> 0x68ef18b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3iARB> 0x68ef23b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4iARB> 0x68ef2eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1fvARB> 0x68ef0ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2fvARB> 0x68ef15b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3fvARB> 0x68ef20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4fvARB> 0x68ef2bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ivARB> 0x68ef0eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ivARB> 0x68ef19b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ivARB> 0x68ef24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ivARB> 0x68ef2fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix2fvARB> 0x68ef3830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix3fvARB> 0x68ef3cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformMatrix4fvARB> 0x68ef4130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectParameterfvARB> 0x68ec3a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetObjectParameterivARB> 0x68ec3af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetInfoLogARB> 0x68ec1a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetAttachedObjectsARB> 0x68ebf2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformLocationARB> 0x68ec8970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetActiveUniformARB> 0x68ebeff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformfvARB> 0x68ec8bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformivARB> 0x68ec8df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetShaderSourceARB> 0x68ec6a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedStringARB> 0x68ed7270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteNamedStringARB> 0x68eb6630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileShaderIncludeARB> 0x68eb2b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsNamedStringARB> 0x68ecd1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedStringARB> 0x68ec3770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedStringivARB> 0x68ec37f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferPageCommitmentARB> 0x68eac230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferPageCommitmentEXT> 0x68ed5e70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedBufferPageCommitmentARB) -> 0x0 >Lookup-Native: <glNamedBufferPageCommitmentARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexPageCommitmentARB> 0x68eedd30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightbvARB) -> 0x0 >Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightsvARB) -> 0x0 >Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightivARB) -> 0x0 >Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightfvARB) -> 0x0 >Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightdvARB) -> 0x0 >Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightubvARB) -> 0x0 >Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightusvARB) -> 0x0 >Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightuivARB) -> 0x0 >Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWeightPointerARB) -> 0x0 >Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexBlendARB) -> 0x0 >Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1dARB> 0x68ef98b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1dvARB> 0x68ef9a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fARB> 0x68ef9bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1fvARB> 0x68ef9d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1sARB> 0x68ef9fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib1svARB> 0x68efa130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dARB> 0x68efa2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2dvARB> 0x68efa430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fARB> 0x68efa5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2fvARB> 0x68efa730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2sARB> 0x68efa9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib2svARB> 0x68efab30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dARB> 0x68efacb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3dvARB> 0x68efae30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fARB> 0x68efafb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3fvARB> 0x68efb130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3sARB> 0x68efb3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib3svARB> 0x68efb530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NbvARB> 0x68efb6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NivARB> 0x68efb7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NsvARB> 0x68efb8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NubARB> 0x68efb9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NubvARB> 0x68efbab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NuivARB> 0x68efbbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4NusvARB> 0x68efbcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4bvARB> 0x68efbdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dARB> 0x68efbeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4dvARB> 0x68efc030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fARB> 0x68efc1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4fvARB> 0x68efc330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ivARB> 0x68efc5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4sARB> 0x68efc6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4svARB> 0x68efc830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4ubvARB> 0x68efca30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4uivARB> 0x68efcbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttrib4usvARB> 0x68efccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribPointerARB> 0x68effdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexAttribArrayARB> 0x68eba8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexAttribArrayARB> 0x68eb8130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribdvARB> 0x68ec9af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribfvARB> 0x68ec9c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribivARB> 0x68ec9df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBlendBarrier> 0x68eaafb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4bOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4bvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1bOES) -> 0x0 >Lookup-Native: <glTexCoord1bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1bvOES) -> 0x0 >Lookup-Native: <glTexCoord1bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2bOES) -> 0x0 >Lookup-Native: <glTexCoord2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2bvOES) -> 0x0 >Lookup-Native: <glTexCoord2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3bOES) -> 0x0 >Lookup-Native: <glTexCoord3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3bvOES) -> 0x0 >Lookup-Native: <glTexCoord3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4bOES) -> 0x0 >Lookup-Native: <glTexCoord4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4bvOES) -> 0x0 >Lookup-Native: <glTexCoord4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2bOES) -> 0x0 >Lookup-Native: <glVertex2bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2bvOES) -> 0x0 >Lookup-Native: <glVertex2bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3bOES) -> 0x0 >Lookup-Native: <glVertex3bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3bvOES) -> 0x0 >Lookup-Native: <glVertex3bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4bOES) -> 0x0 >Lookup-Native: <glVertex4bOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4bvOES) -> 0x0 >Lookup-Native: <glVertex4bvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glQueryMatrixxOES) -> 0x0 >Lookup-Native: <glQueryMatrixxOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClipPlanef> 0x68eadb30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFrustumf> 0x68ebdaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetClipPlanef> 0x68ebfb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glOrthof> 0x68eda0b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageEnableAMD) -> 0x0 >Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDebugMessageInsertAMD) -> 0x0 >Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetDebugMessageLogAMD) -> 0x0 >Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncIndexedAMD) -> 0x0 >Lookup-Native: <glBlendFuncIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncSeparateIndexedAMD) -> 0x0 >Lookup-Native: <glBlendFuncSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendEquationIndexedAMD) -> 0x0 >Lookup-Native: <glBlendEquationIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendEquationSeparateIndexedAMD) -> 0x0 >Lookup-Native: <glBlendEquationSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glUniform1i64NV> 0x68ef0c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64NV> 0x68ef1730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64NV> 0x68ef2230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64NV> 0x68ef2d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1i64vNV> 0x68ef0d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2i64vNV> 0x68ef1830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3i64vNV> 0x68ef2330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4i64vNV> 0x68ef2e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64NV> 0x68ef1030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64NV> 0x68ef1b30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64NV> 0x68ef2630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64NV> 0x68ef3130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform1ui64vNV> 0x68ef1130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform2ui64vNV> 0x68ef1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform3ui64vNV> 0x68ef2730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniform4ui64vNV> 0x68ef3230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformi64vNV> 0x68ec8cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformui64vNV> 0x68ec8ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64NV> 0x68ede530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64NV> 0x68edf130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64NV> 0x68edfd30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64NV> 0x68ee0930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1i64vNV> 0x68ede630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2i64vNV> 0x68edf230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3i64vNV> 0x68edfe30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4i64vNV> 0x68ee0a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64NV> 0x68ede930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64NV> 0x68edf530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64NV> 0x68ee0130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64NV> 0x68ee0d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1ui64vNV> 0x68edea30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2ui64vNV> 0x68edf630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3ui64vNV> 0x68ee0230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4ui64vNV> 0x68ee0e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribParameteriAMD) -> 0x0 >Lookup-Native: <glVertexAttribParameteriAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiDrawArraysIndirectAMD> 0x68ed1b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectAMD> 0x68ed1ff0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenNamesAMD) -> 0x0 >Lookup-Native: <glGenNamesAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteNamesAMD) -> 0x0 >Lookup-Native: <glDeleteNamesAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsNameAMD) -> 0x0 >Lookup-Native: <glIsNameAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glQueryObjectParameteruiAMD) -> 0x0 >Lookup-Native: <glQueryObjectParameteruiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorGroupsAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorGroupsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCountersAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorGroupStringAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorGroupStringAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterStringAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterStringAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterInfoAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterInfoAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenPerfMonitorsAMD) -> 0x0 >Lookup-Native: <glGenPerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeletePerfMonitorsAMD) -> 0x0 >Lookup-Native: <glDeletePerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSelectPerfMonitorCountersAMD) -> 0x0 >Lookup-Native: <glSelectPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginPerfMonitorAMD) -> 0x0 >Lookup-Native: <glBeginPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndPerfMonitorAMD) -> 0x0 >Lookup-Native: <glEndPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfMonitorCounterDataAMD) -> 0x0 >Lookup-Native: <glGetPerfMonitorCounterDataAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetMultisamplefvAMD) -> 0x0 >Lookup-Native: <glSetMultisamplefvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexStorageSparseAMD) -> 0x0 >Lookup-Native: <glTexStorageSparseAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureStorageSparseAMD) -> 0x0 >Lookup-Native: <glTextureStorageSparseAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilOpValueAMD) -> 0x0 >Lookup-Native: <glStencilOpValueAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTessellationFactorAMD) -> 0x0 >Lookup-Native: <glTessellationFactorAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTessellationModeAMD) -> 0x0 >Lookup-Native: <glTessellationModeAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteri) -> 0x0 >Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriARB) -> 0x0 >Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriGL2) -> 0x0 >Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriOES) -> 0x0 >Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriKHR) -> 0x0 >Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriOML) -> 0x0 >Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteri3DFX) -> 0x0 >Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriAMD) -> 0x0 >Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriANDROID) -> 0x0 >Lookup-Native: <glBufferParameteriANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriANGLE) -> 0x0 >Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriARM) -> 0x0 >Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriAPPLE) -> 0x0 >Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriATI) -> 0x0 >Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriEXT) -> 0x0 >Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriFJ) -> 0x0 >Lookup-Native: <glBufferParameteriFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriHI) -> 0x0 >Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriHP) -> 0x0 >Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriIBM) -> 0x0 >Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriIMG) -> 0x0 >Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriINGR) -> 0x0 >Lookup-Native: <glBufferParameteriINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriINTEL) -> 0x0 >Lookup-Native: <glBufferParameteriINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriMESA) -> 0x0 >Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriMESAX) -> 0x0 >Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriNV) -> 0x0 >Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriPGI) -> 0x0 >Lookup-Native: <glBufferParameteriPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriQCOM) -> 0x0 >Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGI) -> 0x0 >Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGIS) -> 0x0 >Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSGIX) -> 0x0 >Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriSUN) -> 0x0 >Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriVIV) -> 0x0 >Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBufferParameteriWIN) -> 0x0 >Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glObjectPurgeableAPPLE) -> 0x0 >Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glObjectUnpurgeableAPPLE) -> 0x0 >Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetObjectParameterivAPPLE) -> 0x0 >Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureRangeAPPLE) -> 0x0 >Lookup-Native: <glTextureRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexArrayRangeAPPLE) -> 0x0 >Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFlushVertexArrayRangeAPPLE) -> 0x0 >Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexArrayParameteriAPPLE) -> 0x0 >Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableVertexAttribAPPLE) -> 0x0 >Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableVertexAttribAPPLE) -> 0x0 >Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsVertexAttribEnabledAPPLE) -> 0x0 >Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib1dAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib1fAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib2dAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapVertexAttrib2fAPPLE) -> 0x0 >Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDrawBuffersATI> 0x68eb8bb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPNTrianglesiATI) -> 0x0 >Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPNTrianglesfATI) -> 0x0 >Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glUniformBufferEXT> 0x68ef34b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformBufferSizeEXT> 0x68ec87f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetUniformOffsetEXT> 0x68ec89f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glLockArraysEXT> 0x68ecf1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnlockArraysEXT> 0x68ef4630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullParameterdvEXT) -> 0x0 >Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCullParameterfvEXT) -> 0x0 >Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDepthBoundsEXT> 0x68eb7330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadfEXT> 0x68ed08f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoaddEXT> 0x68ed0870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultfEXT> 0x68ed0cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultdEXT> 0x68ed0c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadIdentityEXT> 0x68ed0670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixRotatefEXT> 0x68ed0f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixRotatedEXT> 0x68ed0ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixScalefEXT> 0x68ed1070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixScaledEXT> 0x68ed0ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixTranslatefEXT> 0x68ed1170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixTranslatedEXT> 0x68ed10f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixFrustumEXT> 0x68ed0470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixOrthoEXT> 0x68ed0d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixPopEXT> 0x68ed0df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixPushEXT> 0x68ed0e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glClientAttribDefaultEXT> 0x68ead8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPushClientAttribDefaultEXT> 0x68ee27b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfEXT> 0x68eef530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterfvEXT> 0x68eef630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameteriEXT> 0x68eef730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterivEXT> 0x68eef830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage1DEXT> 0x68eeeeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DEXT> 0x68eeef30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage1DEXT> 0x68eefeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage2DEXT> 0x68eeffb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureImage1DEXT> 0x68eb4a30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureImage2DEXT> 0x68eb4ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x68eb4bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x68eb4cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureImageEXT> 0x68ec7c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterfvEXT> 0x68ec8170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterivEXT> 0x68ec8270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x68ec7d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x68ec7e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DEXT> 0x68eef0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureSubImage3DEXT> 0x68ef00b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x68eb4db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindMultiTextureEXT> 0x68eaa3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexCoordPointerEXT> 0x68ed4ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvfEXT> 0x68ed4f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvfvEXT> 0x68ed4ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnviEXT> 0x68ed5070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexEnvivEXT> 0x68ed50f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGendEXT> 0x68ed5170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGendvEXT> 0x68ed51f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenfEXT> 0x68ed5270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenfvEXT> 0x68ed52f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGeniEXT> 0x68ed5370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexGenivEXT> 0x68ed53f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x68ec25f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexEnvivEXT> 0x68ec2670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGendvEXT> 0x68ec26f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGenfvEXT> 0x68ec2770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexGenivEXT> 0x68ec27f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameteriEXT> 0x68ed57f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterivEXT> 0x68ed5870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterfEXT> 0x68ed56f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterfvEXT> 0x68ed5770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage1DEXT> 0x68ed5470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage2DEXT> 0x68ed54f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage1DEXT> 0x68ed5970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage2DEXT> 0x68ed59f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x68eb42b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x68eb4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x68eb43b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x68eb4430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexImageEXT> 0x68ec2870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x68ec2af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterivEXT> 0x68ec2b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x68ec28f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x68ec2970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexImage3DEXT> 0x68ed5570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexSubImage3DEXT> 0x68ed5a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x68eb44b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientStateIndexedEXT> 0x68eba530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientStateIndexedEXT> 0x68eb7db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloatIndexedvEXT> 0x68ec0e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoubleIndexedvEXT> 0x68ec09f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexed) -> 0x0 >Lookup-Native: <glEnableIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedARB) -> 0x0 >Lookup-Native: <glEnableIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedGL2) -> 0x0 >Lookup-Native: <glEnableIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedOES) -> 0x0 >Lookup-Native: <glEnableIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedKHR) -> 0x0 >Lookup-Native: <glEnableIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedOML) -> 0x0 >Lookup-Native: <glEnableIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexed3DFX) -> 0x0 >Lookup-Native: <glEnableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedAMD) -> 0x0 >Lookup-Native: <glEnableIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedANDROID) -> 0x0 >Lookup-Native: <glEnableIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedANGLE) -> 0x0 >Lookup-Native: <glEnableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedARM) -> 0x0 >Lookup-Native: <glEnableIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedAPPLE) -> 0x0 >Lookup-Native: <glEnableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableIndexedATI) -> 0x0 >Lookup-Native: <glEnableIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glEnableIndexedEXT> 0x68eba630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexed) -> 0x0 >Lookup-Native: <glDisableIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedARB) -> 0x0 >Lookup-Native: <glDisableIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedGL2) -> 0x0 >Lookup-Native: <glDisableIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedOES) -> 0x0 >Lookup-Native: <glDisableIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedKHR) -> 0x0 >Lookup-Native: <glDisableIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedOML) -> 0x0 >Lookup-Native: <glDisableIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexed3DFX) -> 0x0 >Lookup-Native: <glDisableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedAMD) -> 0x0 >Lookup-Native: <glDisableIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedANDROID) -> 0x0 >Lookup-Native: <glDisableIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedANGLE) -> 0x0 >Lookup-Native: <glDisableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedARM) -> 0x0 >Lookup-Native: <glDisableIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedAPPLE) -> 0x0 >Lookup-Native: <glDisableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableIndexedATI) -> 0x0 >Lookup-Native: <glDisableIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glDisableIndexedEXT> 0x68eb7eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexed) -> 0x0 >Lookup-Native: <glIsEnabledIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedARB) -> 0x0 >Lookup-Native: <glIsEnabledIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedGL2) -> 0x0 >Lookup-Native: <glIsEnabledIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedOES) -> 0x0 >Lookup-Native: <glIsEnabledIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedKHR) -> 0x0 >Lookup-Native: <glIsEnabledIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedOML) -> 0x0 >Lookup-Native: <glIsEnabledIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexed3DFX) -> 0x0 >Lookup-Native: <glIsEnabledIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedAMD) -> 0x0 >Lookup-Native: <glIsEnabledIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedANDROID) -> 0x0 >Lookup-Native: <glIsEnabledIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedANGLE) -> 0x0 >Lookup-Native: <glIsEnabledIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedARM) -> 0x0 >Lookup-Native: <glIsEnabledIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedAPPLE) -> 0x0 >Lookup-Native: <glIsEnabledIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsEnabledIndexedATI) -> 0x0 >Lookup-Native: <glIsEnabledIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glIsEnabledIndexedEXT> 0x68eccb70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedv) -> 0x0 >Lookup-Native: <glGetIntegerIndexedv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvARB) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvGL2) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvOES) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvKHR) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvOML) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedv3DFX) -> 0x0 >Lookup-Native: <glGetIntegerIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvAMD) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvANDROID) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvANGLE) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvARM) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvAPPLE) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerIndexedvATI) -> 0x0 >Lookup-Native: <glGetIntegerIndexedvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetIntegerIndexedvEXT> 0x68ec1bf0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedv) -> 0x0 >Lookup-Native: <glGetBooleanIndexedv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvARB) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvGL2) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvOES) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvKHR) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvOML) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedv3DFX) -> 0x0 >Lookup-Native: <glGetBooleanIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvAMD) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvANDROID) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvANGLE) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvARM) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvAPPLE) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetBooleanIndexedvATI) -> 0x0 >Lookup-Native: <glGetBooleanIndexedvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetBooleanIndexedvEXT> 0x68ebf4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage3DEXT> 0x68eb36b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage2DEXT> 0x68eb3630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureImage1DEXT> 0x68eb35b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x68eb39b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x68eb38b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x68eb37b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedTextureImageEXT> 0x68ec04f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x68eb2cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x68eb2c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x68eb2bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x68eb2e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x68eb2db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x68eb2d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x68ec0270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadTransposefEXT> 0x68ed07f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixLoadTransposedEXT> 0x68ed0770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultTransposefEXT> 0x68ed0bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMatrixMultTransposedEXT> 0x68ed0b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferDataEXT> 0x68ed5df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferSubDataEXT> 0x68ed6070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferEXT> 0x68ecfff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUnmapNamedBufferEXT> 0x68ef48b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x68ec2e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x68ec30f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferEXT> 0x68eeed30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexBufferEXT> 0x68ed2270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIivEXT> 0x68eef330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureParameterIuivEXT> 0x68eef430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIivEXT> 0x68ec7f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetTextureParameterIuivEXT> 0x68ec8070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterIivEXT> 0x68ed55f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexParameterIuivEXT> 0x68ed5670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x68ec29f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x68ec2a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x68ed6df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4iEXT> 0x68ed6bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4ivEXT> 0x68ed6c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParametersI4ivEXT> 0x68ed6e70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4uiEXT> 0x68ed6cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameterI4uivEXT> 0x68ed6d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParametersI4uivEXT> 0x68ed6ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterIivEXT> 0x68ec3370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterIuivEXT> 0x68ec33f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableClientStateiEXT> 0x68eba5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableClientStateiEXT> 0x68eb7e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFloati_vEXT> 0x68ec0f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetDoublei_vEXT> 0x68ec0af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetPointeri_vEXT> 0x68ec4670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramStringEXT> 0x68ed6f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x68ed69f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x68ed6a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x68ed6af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x68ed6b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x68ec3470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x68ec34f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramivEXT> 0x68ec35f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedProgramStringEXT> 0x68ec3570, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x68ed7070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x68ec36f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x68ed71f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleCoverageEXT> 0x68ed7170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x68eac830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x68ed6670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x68ed66f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x68ed6770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x68ed6470, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x68ec31f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateTextureMipmapEXT> 0x68ebebf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x68ebeaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferDrawBufferEXT> 0x68ebccf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x68ebcd70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferReadBufferEXT> 0x68ebce70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetFramebufferParameterivEXT> 0x68ec14f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x68ed60f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureEXT> 0x68ed67f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x68ed6970, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x68ed6870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureRenderbufferEXT> 0x68eef8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiTexRenderbufferEXT> 0x68ed58f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexOffsetEXT> 0x68ef97b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayColorOffsetEXT> 0x68ef8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayEdgeFlagOffsetEXT> 0x68ef8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayIndexOffsetEXT> 0x68ef8f30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayNormalOffsetEXT> 0x68ef9030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayTexCoordOffsetEXT> 0x68ef91b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayMultiTexCoordOffsetEXT> 0x68ef8fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayFogCoordOffsetEXT> 0x68ef8eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArraySecondaryColorOffsetEXT> 0x68ef9130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribOffsetEXT> 0x68ef95b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribIOffsetEXT> 0x68ef9430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayEXT> 0x68eba7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayEXT> 0x68eb8030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEnableVertexArrayAttribEXT> 0x68eba730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDisableVertexArrayAttribEXT> 0x68eb7fb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIntegervEXT> 0x68ec9270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayPointervEXT> 0x68ec9370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayIntegeri_vEXT> 0x68ec91f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexArrayPointeri_vEXT> 0x68ec92f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMapNamedBufferRangeEXT> 0x68ed00f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x68ebc170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNamedBufferStorageEXT> 0x68ed5f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dEXT> 0x68ede0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dEXT> 0x68edecb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dEXT> 0x68edf8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dEXT> 0x68ee04b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform1dvEXT> 0x68ede1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform2dvEXT> 0x68ededb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform3dvEXT> 0x68edf9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniform4dvEXT> 0x68ee05b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x68ee12b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x68ee18b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x68ee1eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x68ee14b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x68ee16b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x68ee1ab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x68ee1cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x68ee20b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x68ee22b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBufferRangeEXT> 0x68eeee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage2DMultisampleEXT> 0x68eefbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureStorage3DMultisampleEXT> 0x68eefdb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayBindVertexBufferEXT> 0x68ef8c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribFormatEXT> 0x68ef9330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribIFormatEXT> 0x68ef93b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribLFormatEXT> 0x68ef94b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribBindingEXT> 0x68ef9230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexBindingDivisorEXT> 0x68ef9630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribLOffsetEXT> 0x68ef9530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexturePageCommitmentEXT> 0x68eef230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexArrayVertexAttribDivisorEXT> 0x68ef92b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexed) -> 0x0 >Lookup-Native: <glColorMaskIndexed> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedARB) -> 0x0 >Lookup-Native: <glColorMaskIndexedARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedGL2) -> 0x0 >Lookup-Native: <glColorMaskIndexedGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedOES) -> 0x0 >Lookup-Native: <glColorMaskIndexedOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedKHR) -> 0x0 >Lookup-Native: <glColorMaskIndexedKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedOML) -> 0x0 >Lookup-Native: <glColorMaskIndexedOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexed3DFX) -> 0x0 >Lookup-Native: <glColorMaskIndexed3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedAMD) -> 0x0 >Lookup-Native: <glColorMaskIndexedAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedANDROID) -> 0x0 >Lookup-Native: <glColorMaskIndexedANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedANGLE) -> 0x0 >Lookup-Native: <glColorMaskIndexedANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedARM) -> 0x0 >Lookup-Native: <glColorMaskIndexedARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedAPPLE) -> 0x0 >Lookup-Native: <glColorMaskIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColorMaskIndexedATI) -> 0x0 >Lookup-Native: <glColorMaskIndexedATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColorMaskIndexedEXT> 0x68eb1d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x68edd130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x68edd6b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexFuncEXT) -> 0x0 >Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIndexMaterialEXT) -> 0x0 >Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glApplyTextureEXT) -> 0x0 >Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureLightEXT) -> 0x0 >Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureMaterialEXT) -> 0x0 >Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameteriEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterfEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterivEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glPixelTransformParameterfvEXT) -> 0x0 >Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelTransformParameterivEXT) -> 0x0 >Lookup-Native: <glGetPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPixelTransformParameterfvEXT) -> 0x0 >Lookup-Native: <glGetPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glPolygonOffsetClampEXT> 0x68edbfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProvokingVertexEXT> 0x68ee2630, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glRasterSamplesEXT) -> 0x0 >Lookup-Native: <glRasterSamplesEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStencilClearTagEXT) -> 0x0 >Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glActiveStencilFaceEXT> 0x68ea8070, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIi) -> 0x0 >Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiARB) -> 0x0 >Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiGL2) -> 0x0 >Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiOES) -> 0x0 >Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiKHR) -> 0x0 >Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiOML) -> 0x0 >Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIi3DFX) -> 0x0 >Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiAMD) -> 0x0 >Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiANDROID) -> 0x0 >Lookup-Native: <glClearColorIiANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiANGLE) -> 0x0 >Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiARM) -> 0x0 >Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiAPPLE) -> 0x0 >Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIiATI) -> 0x0 >Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClearColorIiEXT> 0x68eace30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIui) -> 0x0 >Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiARB) -> 0x0 >Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiGL2) -> 0x0 >Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiOES) -> 0x0 >Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiKHR) -> 0x0 >Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiOML) -> 0x0 >Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIui3DFX) -> 0x0 >Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiAMD) -> 0x0 >Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiANDROID) -> 0x0 >Lookup-Native: <glClearColorIuiANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiANGLE) -> 0x0 >Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiARM) -> 0x0 >Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiAPPLE) -> 0x0 >Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glClearColorIuiATI) -> 0x0 >Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glClearColorIuiEXT> 0x68eaceb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTextureNormalEXT) -> 0x0 >Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetQueryObjecti64vEXT> 0x68ec5cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetQueryObjectui64vEXT> 0x68ec5ef0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginVertexShaderEXT) -> 0x0 >Lookup-Native: <glBeginVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndVertexShaderEXT) -> 0x0 >Lookup-Native: <glEndVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindVertexShaderEXT) -> 0x0 >Lookup-Native: <glBindVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenVertexShadersEXT) -> 0x0 >Lookup-Native: <glGenVertexShadersEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeleteVertexShaderEXT) -> 0x0 >Lookup-Native: <glDeleteVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp1EXT) -> 0x0 >Lookup-Native: <glShaderOp1EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp2EXT) -> 0x0 >Lookup-Native: <glShaderOp2EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glShaderOp3EXT) -> 0x0 >Lookup-Native: <glShaderOp3EXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSwizzleEXT) -> 0x0 >Lookup-Native: <glSwizzleEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glWriteMaskEXT) -> 0x0 >Lookup-Native: <glWriteMaskEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glInsertComponentEXT) -> 0x0 >Lookup-Native: <glInsertComponentEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glExtractComponentEXT) -> 0x0 >Lookup-Native: <glExtractComponentEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGenSymbolsEXT) -> 0x0 >Lookup-Native: <glGenSymbolsEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetInvariantEXT) -> 0x0 >Lookup-Native: <glSetInvariantEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSetLocalConstantEXT) -> 0x0 >Lookup-Native: <glSetLocalConstantEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantbvEXT) -> 0x0 >Lookup-Native: <glVariantbvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantsvEXT) -> 0x0 >Lookup-Native: <glVariantsvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantivEXT) -> 0x0 >Lookup-Native: <glVariantivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantfvEXT) -> 0x0 >Lookup-Native: <glVariantfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantdvEXT) -> 0x0 >Lookup-Native: <glVariantdvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantubvEXT) -> 0x0 >Lookup-Native: <glVariantubvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantusvEXT) -> 0x0 >Lookup-Native: <glVariantusvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantuivEXT) -> 0x0 >Lookup-Native: <glVariantuivEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVariantPointerEXT) -> 0x0 >Lookup-Native: <glVariantPointerEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEnableVariantClientStateEXT) -> 0x0 >Lookup-Native: <glEnableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDisableVariantClientStateEXT) -> 0x0 >Lookup-Native: <glDisableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindLightParameterEXT) -> 0x0 >Lookup-Native: <glBindLightParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindMaterialParameterEXT) -> 0x0 >Lookup-Native: <glBindMaterialParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindTexGenParameterEXT) -> 0x0 >Lookup-Native: <glBindTexGenParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindTextureUnitParameterEXT) -> 0x0 >Lookup-Native: <glBindTextureUnitParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBindParameterEXT) -> 0x0 >Lookup-Native: <glBindParameterEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glIsVariantEnabledEXT) -> 0x0 >Lookup-Native: <glIsVariantEnabledEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetVariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantIntegervEXT) -> 0x0 >Lookup-Native: <glGetVariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetVariantFloatvEXT) -> 0x0 >Lookup-Native: <glGetVariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetInvariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantIntegervEXT) -> 0x0 >Lookup-Native: <glGetInvariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetInvariantFloatvEXT) -> 0x0 >Lookup-Native: <glGetInvariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantBooleanvEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantIntegervEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantIntegervEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetLocalConstantFloatvEXT) -> 0x0 >Lookup-Native: <glGetLocalConstantFloatvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightfEXT) -> 0x0 >Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightfvEXT) -> 0x0 >Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeightPointerEXT) -> 0x0 >Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glImportSyncEXT> 0x68ecbbf0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDY) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYARB) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYGL2) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYOES) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYKHR) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYOML) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDY3DFX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYAMD) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYANDROID) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYANGLE) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYARM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYAPPLE) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYATI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYEXT) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYFJ) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYHI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYHP) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYIBM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYIMG) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYINGR) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYINTEL) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYMESA) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYMESAX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYNV) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYPGI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYQCOM) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGI) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGIS) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSGIX) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYSUN) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYVIV) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFrameTerminatorGREMEDYWIN) -> 0x0 >Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDY) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYARB) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYGL2) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYOES) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYKHR) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYOML) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDY3DFX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYAMD) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYANDROID) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYANGLE) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYARM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYAPPLE) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYATI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYEXT) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYFJ) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYHI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYHP) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYIBM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYIMG) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYINGR) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYINTEL) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYMESA) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYMESAX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYNV) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYPGI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYQCOM) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGI) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGIS) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSGIX) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYSUN) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYVIV) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glStringMarkerGREMEDYWIN) -> 0x0 >Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBlendFuncSeparateINGR) -> 0x0 >Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glApplyFramebufferAttachmentCMAAINTEL) -> 0x0 >Lookup-Native: <glApplyFramebufferAttachmentCMAAINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSyncTextureINTEL) -> 0x0 >Lookup-Native: <glSyncTextureINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glUnmapTexture2DINTEL) -> 0x0 >Lookup-Native: <glUnmapTexture2DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapTexture2DINTEL) -> 0x0 >Lookup-Native: <glMapTexture2DINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glBeginPerfQueryINTEL) -> 0x0 >Lookup-Native: <glBeginPerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCreatePerfQueryINTEL) -> 0x0 >Lookup-Native: <glCreatePerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glDeletePerfQueryINTEL) -> 0x0 >Lookup-Native: <glDeletePerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEndPerfQueryINTEL) -> 0x0 >Lookup-Native: <glEndPerfQueryINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetFirstPerfQueryIdINTEL) -> 0x0 >Lookup-Native: <glGetFirstPerfQueryIdINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetNextPerfQueryIdINTEL) -> 0x0 >Lookup-Native: <glGetNextPerfQueryIdINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfCounterInfoINTEL) -> 0x0 >Lookup-Native: <glGetPerfCounterInfoINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryDataINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryDataINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryIdByNameINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryIdByNameINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetPerfQueryInfoINTEL) -> 0x0 >Lookup-Native: <glGetPerfQueryInfoINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glBeginConditionalRenderNVX> 0x68ea9430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndConditionalRenderNVX> 0x68ebb070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectBindlessNV> 0x68ed1c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectBindlessNV> 0x68ed20f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawArraysIndirectBindlessCountNV> 0x68ed1bf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMultiDrawElementsIndirectBindlessCountNV> 0x68ed2070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateStatesNV> 0x68eb5830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteStatesNV> 0x68eb6eb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsStateNV> 0x68ecdaf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glStateCaptureNV> 0x68ee6e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetCommandHeaderNV> 0x68ec01f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetStageIndexNV> 0x68ec6b70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsNV> 0x68eb8d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsAddressNV> 0x68eb8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsStatesNV> 0x68eb8e30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawCommandsStatesAddressNV> 0x68eb8db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCreateCommandListsNV> 0x68eb51b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteCommandListsNV> 0x68eb6330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsCommandListNV> 0x68ecca70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glListDrawCommandsStatesClientNV> 0x68eceb70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCommandListSegmentsNV> 0x68eb2930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCompileCommandListNV> 0x68eb29b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glCallCommandListNV> 0x68eac4b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSubpixelPrecisionBiasNV) -> 0x0 >Lookup-Native: <glSubpixelPrecisionBiasNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glConservativeRasterParameterfNV) -> 0x0 >Lookup-Native: <glConservativeRasterParameterfNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glCopyImageSubDataNV> 0x68eb41b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTextureNV> 0x68eb9d30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapControlPointsNV) -> 0x0 >Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapParameterivNV) -> 0x0 >Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMapParameterfvNV) -> 0x0 >Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapControlPointsNV) -> 0x0 >Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapParameterivNV) -> 0x0 >Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapParameterfvNV) -> 0x0 >Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapAttribParameterivNV) -> 0x0 >Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetMapAttribParameterfvNV) -> 0x0 >Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glEvalMapsNV) -> 0x0 >Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glGetMultisamplefvNV> 0x68ec2c70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSampleMaskIndexedNV> 0x68ee4bb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexRenderbufferNV> 0x68eee430, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFragmentCoverageColorNV) -> 0x0 >Lookup-Native: <glFragmentCoverageColorNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCoverageModulationTableNV) -> 0x0 >Lookup-Native: <glCoverageModulationTableNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetCoverageModulationTableNV) -> 0x0 >Lookup-Native: <glGetCoverageModulationTableNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glCoverageModulationNV) -> 0x0 >Lookup-Native: <glCoverageModulationNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glRenderbufferStorageMultisampleCoverageNV> 0x68ee4330, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramVertexLimitNV> 0x68ee2530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureEXT> 0x68ebd5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFramebufferTextureFaceEXT> 0x68ebd6f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4iNV> 0x68edd4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4ivNV> 0x68edd530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParametersI4ivNV> 0x68edd730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4uiNV> 0x68edd5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParameterI4uivNV> 0x68edd630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramLocalParametersI4uivNV> 0x68edd7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4iNV> 0x68edcf30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4ivNV> 0x68edcfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParametersI4ivNV> 0x68edd1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4uiNV> 0x68edd030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParameterI4uivNV> 0x68edd0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramEnvParametersI4uivNV> 0x68edd230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterIivNV> 0x68ec4d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramLocalParameterIuivNV> 0x68ec4df0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterIivNV> 0x68ec4a70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramEnvParameterIuivNV> 0x68ec4af0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramSubroutineParametersuivNV> 0x68eddfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetProgramSubroutineParameteruivNV> 0x68ec57f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2h) -> 0x0 >Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hARB) -> 0x0 >Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hGL2) -> 0x0 >Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hOES) -> 0x0 >Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hKHR) -> 0x0 >Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hOML) -> 0x0 >Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2h3DFX) -> 0x0 >Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hAMD) -> 0x0 >Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hANDROID) -> 0x0 >Lookup-Native: <glVertex2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hANGLE) -> 0x0 >Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hARM) -> 0x0 >Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hAPPLE) -> 0x0 >Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hATI) -> 0x0 >Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hEXT) -> 0x0 >Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hFJ) -> 0x0 >Lookup-Native: <glVertex2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hHI) -> 0x0 >Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hHP) -> 0x0 >Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hIBM) -> 0x0 >Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hIMG) -> 0x0 >Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hINGR) -> 0x0 >Lookup-Native: <glVertex2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hINTEL) -> 0x0 >Lookup-Native: <glVertex2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hMESA) -> 0x0 >Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hMESAX) -> 0x0 >Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex2hNV> 0x68ef5f30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hv) -> 0x0 >Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvARB) -> 0x0 >Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvGL2) -> 0x0 >Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvOES) -> 0x0 >Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvKHR) -> 0x0 >Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvOML) -> 0x0 >Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hv3DFX) -> 0x0 >Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvAMD) -> 0x0 >Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvANDROID) -> 0x0 >Lookup-Native: <glVertex2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvANGLE) -> 0x0 >Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvARM) -> 0x0 >Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvAPPLE) -> 0x0 >Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvATI) -> 0x0 >Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvEXT) -> 0x0 >Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvFJ) -> 0x0 >Lookup-Native: <glVertex2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvHI) -> 0x0 >Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvHP) -> 0x0 >Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvIBM) -> 0x0 >Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvIMG) -> 0x0 >Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvINGR) -> 0x0 >Lookup-Native: <glVertex2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvINTEL) -> 0x0 >Lookup-Native: <glVertex2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvMESA) -> 0x0 >Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex2hvMESAX) -> 0x0 >Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex2hvNV> 0x68ef5fb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3h) -> 0x0 >Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hARB) -> 0x0 >Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hGL2) -> 0x0 >Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hOES) -> 0x0 >Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hKHR) -> 0x0 >Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hOML) -> 0x0 >Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3h3DFX) -> 0x0 >Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hAMD) -> 0x0 >Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hANDROID) -> 0x0 >Lookup-Native: <glVertex3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hANGLE) -> 0x0 >Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hARM) -> 0x0 >Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hAPPLE) -> 0x0 >Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hATI) -> 0x0 >Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hEXT) -> 0x0 >Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hFJ) -> 0x0 >Lookup-Native: <glVertex3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hHI) -> 0x0 >Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hHP) -> 0x0 >Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hIBM) -> 0x0 >Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hIMG) -> 0x0 >Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hINGR) -> 0x0 >Lookup-Native: <glVertex3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hINTEL) -> 0x0 >Lookup-Native: <glVertex3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hMESA) -> 0x0 >Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hMESAX) -> 0x0 >Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex3hNV> 0x68ef7330, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hv) -> 0x0 >Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvARB) -> 0x0 >Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvGL2) -> 0x0 >Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvOES) -> 0x0 >Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvKHR) -> 0x0 >Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvOML) -> 0x0 >Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hv3DFX) -> 0x0 >Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvAMD) -> 0x0 >Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvANDROID) -> 0x0 >Lookup-Native: <glVertex3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvANGLE) -> 0x0 >Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvARM) -> 0x0 >Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvAPPLE) -> 0x0 >Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvATI) -> 0x0 >Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvEXT) -> 0x0 >Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvFJ) -> 0x0 >Lookup-Native: <glVertex3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvHI) -> 0x0 >Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvHP) -> 0x0 >Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvIBM) -> 0x0 >Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvIMG) -> 0x0 >Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvINGR) -> 0x0 >Lookup-Native: <glVertex3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvINTEL) -> 0x0 >Lookup-Native: <glVertex3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvMESA) -> 0x0 >Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex3hvMESAX) -> 0x0 >Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex3hvNV> 0x68ef73b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4h) -> 0x0 >Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hARB) -> 0x0 >Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hGL2) -> 0x0 >Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hOES) -> 0x0 >Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hKHR) -> 0x0 >Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hOML) -> 0x0 >Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4h3DFX) -> 0x0 >Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hAMD) -> 0x0 >Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hANDROID) -> 0x0 >Lookup-Native: <glVertex4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hANGLE) -> 0x0 >Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hARM) -> 0x0 >Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hAPPLE) -> 0x0 >Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hATI) -> 0x0 >Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hEXT) -> 0x0 >Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hFJ) -> 0x0 >Lookup-Native: <glVertex4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hHI) -> 0x0 >Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hHP) -> 0x0 >Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hIBM) -> 0x0 >Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hIMG) -> 0x0 >Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hINGR) -> 0x0 >Lookup-Native: <glVertex4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hINTEL) -> 0x0 >Lookup-Native: <glVertex4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hMESA) -> 0x0 >Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hMESAX) -> 0x0 >Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex4hNV> 0x68ef8730, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hv) -> 0x0 >Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvARB) -> 0x0 >Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvGL2) -> 0x0 >Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvOES) -> 0x0 >Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvKHR) -> 0x0 >Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvOML) -> 0x0 >Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hv3DFX) -> 0x0 >Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvAMD) -> 0x0 >Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvANDROID) -> 0x0 >Lookup-Native: <glVertex4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvANGLE) -> 0x0 >Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvARM) -> 0x0 >Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvAPPLE) -> 0x0 >Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvATI) -> 0x0 >Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvEXT) -> 0x0 >Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvFJ) -> 0x0 >Lookup-Native: <glVertex4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvHI) -> 0x0 >Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvHP) -> 0x0 >Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvIBM) -> 0x0 >Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvIMG) -> 0x0 >Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvINGR) -> 0x0 >Lookup-Native: <glVertex4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvINTEL) -> 0x0 >Lookup-Native: <glVertex4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvMESA) -> 0x0 >Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertex4hvMESAX) -> 0x0 >Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertex4hvNV> 0x68ef87b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3h) -> 0x0 >Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hARB) -> 0x0 >Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hGL2) -> 0x0 >Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hOES) -> 0x0 >Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hKHR) -> 0x0 >Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hOML) -> 0x0 >Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3h3DFX) -> 0x0 >Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hAMD) -> 0x0 >Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hANDROID) -> 0x0 >Lookup-Native: <glNormal3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hANGLE) -> 0x0 >Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hARM) -> 0x0 >Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hAPPLE) -> 0x0 >Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hATI) -> 0x0 >Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hEXT) -> 0x0 >Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hFJ) -> 0x0 >Lookup-Native: <glNormal3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hHI) -> 0x0 >Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hHP) -> 0x0 >Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hIBM) -> 0x0 >Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hIMG) -> 0x0 >Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hINGR) -> 0x0 >Lookup-Native: <glNormal3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hINTEL) -> 0x0 >Lookup-Native: <glNormal3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hMESA) -> 0x0 >Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hMESAX) -> 0x0 >Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glNormal3hNV> 0x68ed8570, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hv) -> 0x0 >Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvARB) -> 0x0 >Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvGL2) -> 0x0 >Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvOES) -> 0x0 >Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvKHR) -> 0x0 >Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvOML) -> 0x0 >Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hv3DFX) -> 0x0 >Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvAMD) -> 0x0 >Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvANDROID) -> 0x0 >Lookup-Native: <glNormal3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvANGLE) -> 0x0 >Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvARM) -> 0x0 >Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvAPPLE) -> 0x0 >Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvATI) -> 0x0 >Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvEXT) -> 0x0 >Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvFJ) -> 0x0 >Lookup-Native: <glNormal3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvHI) -> 0x0 >Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvHP) -> 0x0 >Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvIBM) -> 0x0 >Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvIMG) -> 0x0 >Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvINGR) -> 0x0 >Lookup-Native: <glNormal3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvINTEL) -> 0x0 >Lookup-Native: <glNormal3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvMESA) -> 0x0 >Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNormal3hvMESAX) -> 0x0 >Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glNormal3hvNV> 0x68ed85f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3h) -> 0x0 >Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hARB) -> 0x0 >Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hGL2) -> 0x0 >Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hOES) -> 0x0 >Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hKHR) -> 0x0 >Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hOML) -> 0x0 >Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3h3DFX) -> 0x0 >Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hAMD) -> 0x0 >Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hANDROID) -> 0x0 >Lookup-Native: <glColor3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hANGLE) -> 0x0 >Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hARM) -> 0x0 >Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hAPPLE) -> 0x0 >Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hATI) -> 0x0 >Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hEXT) -> 0x0 >Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hFJ) -> 0x0 >Lookup-Native: <glColor3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hHI) -> 0x0 >Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hHP) -> 0x0 >Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hIBM) -> 0x0 >Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hIMG) -> 0x0 >Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hINGR) -> 0x0 >Lookup-Native: <glColor3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hINTEL) -> 0x0 >Lookup-Native: <glColor3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hMESA) -> 0x0 >Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hMESAX) -> 0x0 >Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor3hNV> 0x68eaee30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hv) -> 0x0 >Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvARB) -> 0x0 >Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvGL2) -> 0x0 >Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvOES) -> 0x0 >Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvKHR) -> 0x0 >Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvOML) -> 0x0 >Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hv3DFX) -> 0x0 >Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvAMD) -> 0x0 >Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvANDROID) -> 0x0 >Lookup-Native: <glColor3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvANGLE) -> 0x0 >Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvARM) -> 0x0 >Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvAPPLE) -> 0x0 >Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvATI) -> 0x0 >Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvEXT) -> 0x0 >Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvFJ) -> 0x0 >Lookup-Native: <glColor3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvHI) -> 0x0 >Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvHP) -> 0x0 >Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvIBM) -> 0x0 >Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvIMG) -> 0x0 >Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvINGR) -> 0x0 >Lookup-Native: <glColor3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvINTEL) -> 0x0 >Lookup-Native: <glColor3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvMESA) -> 0x0 >Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor3hvMESAX) -> 0x0 >Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor3hvNV> 0x68eaeeb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4h) -> 0x0 >Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hARB) -> 0x0 >Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hGL2) -> 0x0 >Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hOES) -> 0x0 >Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hKHR) -> 0x0 >Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hOML) -> 0x0 >Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4h3DFX) -> 0x0 >Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hAMD) -> 0x0 >Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hANDROID) -> 0x0 >Lookup-Native: <glColor4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hANGLE) -> 0x0 >Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hARM) -> 0x0 >Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hAPPLE) -> 0x0 >Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hATI) -> 0x0 >Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hEXT) -> 0x0 >Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hFJ) -> 0x0 >Lookup-Native: <glColor4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hHI) -> 0x0 >Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hHP) -> 0x0 >Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hIBM) -> 0x0 >Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hIMG) -> 0x0 >Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hINGR) -> 0x0 >Lookup-Native: <glColor4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hINTEL) -> 0x0 >Lookup-Native: <glColor4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hMESA) -> 0x0 >Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hMESAX) -> 0x0 >Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor4hNV> 0x68eb0e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hv) -> 0x0 >Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvARB) -> 0x0 >Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvGL2) -> 0x0 >Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvOES) -> 0x0 >Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvKHR) -> 0x0 >Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvOML) -> 0x0 >Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hv3DFX) -> 0x0 >Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvAMD) -> 0x0 >Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvANDROID) -> 0x0 >Lookup-Native: <glColor4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvANGLE) -> 0x0 >Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvARM) -> 0x0 >Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvAPPLE) -> 0x0 >Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvATI) -> 0x0 >Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvEXT) -> 0x0 >Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvFJ) -> 0x0 >Lookup-Native: <glColor4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvHI) -> 0x0 >Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvHP) -> 0x0 >Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvIBM) -> 0x0 >Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvIMG) -> 0x0 >Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvINGR) -> 0x0 >Lookup-Native: <glColor4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvINTEL) -> 0x0 >Lookup-Native: <glColor4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvMESA) -> 0x0 >Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glColor4hvMESAX) -> 0x0 >Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glColor4hvNV> 0x68eb0eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1h) -> 0x0 >Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hARB) -> 0x0 >Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hGL2) -> 0x0 >Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hOES) -> 0x0 >Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hKHR) -> 0x0 >Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hOML) -> 0x0 >Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1h3DFX) -> 0x0 >Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hAMD) -> 0x0 >Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hANDROID) -> 0x0 >Lookup-Native: <glTexCoord1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hANGLE) -> 0x0 >Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hARM) -> 0x0 >Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hATI) -> 0x0 >Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hEXT) -> 0x0 >Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hFJ) -> 0x0 >Lookup-Native: <glTexCoord1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hHI) -> 0x0 >Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hHP) -> 0x0 >Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hIBM) -> 0x0 >Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hIMG) -> 0x0 >Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hINGR) -> 0x0 >Lookup-Native: <glTexCoord1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hINTEL) -> 0x0 >Lookup-Native: <glTexCoord1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hMESA) -> 0x0 >Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hMESAX) -> 0x0 >Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord1hNV> 0x68ee8b30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hv) -> 0x0 >Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvARB) -> 0x0 >Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvGL2) -> 0x0 >Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvOES) -> 0x0 >Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvKHR) -> 0x0 >Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvOML) -> 0x0 >Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvAMD) -> 0x0 >Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvARM) -> 0x0 >Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvATI) -> 0x0 >Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvEXT) -> 0x0 >Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvFJ) -> 0x0 >Lookup-Native: <glTexCoord1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvHI) -> 0x0 >Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvHP) -> 0x0 >Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvIBM) -> 0x0 >Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvIMG) -> 0x0 >Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvINGR) -> 0x0 >Lookup-Native: <glTexCoord1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvMESA) -> 0x0 >Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord1hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord1hvNV> 0x68ee8bb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2h) -> 0x0 >Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hARB) -> 0x0 >Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hGL2) -> 0x0 >Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hOES) -> 0x0 >Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hKHR) -> 0x0 >Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hOML) -> 0x0 >Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2h3DFX) -> 0x0 >Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hAMD) -> 0x0 >Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hANDROID) -> 0x0 >Lookup-Native: <glTexCoord2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hANGLE) -> 0x0 >Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hARM) -> 0x0 >Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hATI) -> 0x0 >Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hEXT) -> 0x0 >Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hFJ) -> 0x0 >Lookup-Native: <glTexCoord2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hHI) -> 0x0 >Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hHP) -> 0x0 >Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hIBM) -> 0x0 >Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hIMG) -> 0x0 >Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hINGR) -> 0x0 >Lookup-Native: <glTexCoord2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hINTEL) -> 0x0 >Lookup-Native: <glTexCoord2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hMESA) -> 0x0 >Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hMESAX) -> 0x0 >Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord2hNV> 0x68ee9f30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hv) -> 0x0 >Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvARB) -> 0x0 >Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvGL2) -> 0x0 >Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvOES) -> 0x0 >Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvKHR) -> 0x0 >Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvOML) -> 0x0 >Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvAMD) -> 0x0 >Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvARM) -> 0x0 >Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvATI) -> 0x0 >Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvEXT) -> 0x0 >Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvFJ) -> 0x0 >Lookup-Native: <glTexCoord2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvHI) -> 0x0 >Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvHP) -> 0x0 >Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvIBM) -> 0x0 >Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvIMG) -> 0x0 >Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvINGR) -> 0x0 >Lookup-Native: <glTexCoord2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvMESA) -> 0x0 >Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord2hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord2hvNV> 0x68ee9fb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3h) -> 0x0 >Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hARB) -> 0x0 >Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hGL2) -> 0x0 >Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hOES) -> 0x0 >Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hKHR) -> 0x0 >Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hOML) -> 0x0 >Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3h3DFX) -> 0x0 >Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hAMD) -> 0x0 >Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hANDROID) -> 0x0 >Lookup-Native: <glTexCoord3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hANGLE) -> 0x0 >Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hARM) -> 0x0 >Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hATI) -> 0x0 >Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hEXT) -> 0x0 >Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hFJ) -> 0x0 >Lookup-Native: <glTexCoord3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hHI) -> 0x0 >Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hHP) -> 0x0 >Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hIBM) -> 0x0 >Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hIMG) -> 0x0 >Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hINGR) -> 0x0 >Lookup-Native: <glTexCoord3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hINTEL) -> 0x0 >Lookup-Native: <glTexCoord3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hMESA) -> 0x0 >Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hMESAX) -> 0x0 >Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord3hNV> 0x68eeb330, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hv) -> 0x0 >Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvARB) -> 0x0 >Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvGL2) -> 0x0 >Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvOES) -> 0x0 >Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvKHR) -> 0x0 >Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvOML) -> 0x0 >Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvAMD) -> 0x0 >Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvARM) -> 0x0 >Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvATI) -> 0x0 >Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvEXT) -> 0x0 >Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvFJ) -> 0x0 >Lookup-Native: <glTexCoord3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvHI) -> 0x0 >Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvHP) -> 0x0 >Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvIBM) -> 0x0 >Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvIMG) -> 0x0 >Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvINGR) -> 0x0 >Lookup-Native: <glTexCoord3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvMESA) -> 0x0 >Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord3hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord3hvNV> 0x68eeb3b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4h) -> 0x0 >Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hARB) -> 0x0 >Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hGL2) -> 0x0 >Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hOES) -> 0x0 >Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hKHR) -> 0x0 >Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hOML) -> 0x0 >Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4h3DFX) -> 0x0 >Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hAMD) -> 0x0 >Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hANDROID) -> 0x0 >Lookup-Native: <glTexCoord4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hANGLE) -> 0x0 >Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hARM) -> 0x0 >Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hAPPLE) -> 0x0 >Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hATI) -> 0x0 >Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hEXT) -> 0x0 >Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hFJ) -> 0x0 >Lookup-Native: <glTexCoord4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hHI) -> 0x0 >Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hHP) -> 0x0 >Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hIBM) -> 0x0 >Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hIMG) -> 0x0 >Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hINGR) -> 0x0 >Lookup-Native: <glTexCoord4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hINTEL) -> 0x0 >Lookup-Native: <glTexCoord4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hMESA) -> 0x0 >Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hMESAX) -> 0x0 >Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord4hNV> 0x68eec730, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hv) -> 0x0 >Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvARB) -> 0x0 >Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvGL2) -> 0x0 >Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvOES) -> 0x0 >Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvKHR) -> 0x0 >Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvOML) -> 0x0 >Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hv3DFX) -> 0x0 >Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvAMD) -> 0x0 >Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvANDROID) -> 0x0 >Lookup-Native: <glTexCoord4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvANGLE) -> 0x0 >Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvARM) -> 0x0 >Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvAPPLE) -> 0x0 >Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvATI) -> 0x0 >Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvEXT) -> 0x0 >Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvFJ) -> 0x0 >Lookup-Native: <glTexCoord4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvHI) -> 0x0 >Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvHP) -> 0x0 >Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvIBM) -> 0x0 >Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvIMG) -> 0x0 >Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvINGR) -> 0x0 >Lookup-Native: <glTexCoord4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvINTEL) -> 0x0 >Lookup-Native: <glTexCoord4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvMESA) -> 0x0 >Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glTexCoord4hvMESAX) -> 0x0 >Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glTexCoord4hvNV> 0x68eec7b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1h) -> 0x0 >Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord1hNV> 0x68ed26f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hv) -> 0x0 >Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord1hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord1hvNV> 0x68ed2770, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2h) -> 0x0 >Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord2hNV> 0x68ed30f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hv) -> 0x0 >Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord2hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord2hvNV> 0x68ed3170, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3h) -> 0x0 >Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord3hNV> 0x68ed3af0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hv) -> 0x0 >Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord3hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord3hvNV> 0x68ed3b70, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4h) -> 0x0 >Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hARB) -> 0x0 >Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hOML) -> 0x0 >Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4h3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hARM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hATI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hHI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hHP) -> 0x0 >Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord4hNV> 0x68ed44f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hv) -> 0x0 >Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvARB) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvGL2) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvOES) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvKHR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvOML) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hv3DFX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvAMD) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvANDROID) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvANGLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvARM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvAPPLE) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvATI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvEXT) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvFJ) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvHI) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvHP) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvIBM) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvIMG) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvINGR) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvINTEL) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvMESA) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glMultiTexCoord4hvMESAX) -> 0x0 >Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMultiTexCoord4hvNV> 0x68ed4570, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordh) -> 0x0 >Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhARB) -> 0x0 >Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhGL2) -> 0x0 >Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhOES) -> 0x0 >Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhKHR) -> 0x0 >Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhOML) -> 0x0 >Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordh3DFX) -> 0x0 >Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhAMD) -> 0x0 >Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhANDROID) -> 0x0 >Lookup-Native: <glFogCoordhANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhANGLE) -> 0x0 >Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhARM) -> 0x0 >Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhAPPLE) -> 0x0 >Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhATI) -> 0x0 >Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhEXT) -> 0x0 >Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhFJ) -> 0x0 >Lookup-Native: <glFogCoordhFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhHI) -> 0x0 >Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhHP) -> 0x0 >Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhIBM) -> 0x0 >Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhIMG) -> 0x0 >Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhINGR) -> 0x0 >Lookup-Native: <glFogCoordhINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhINTEL) -> 0x0 >Lookup-Native: <glFogCoordhINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhMESA) -> 0x0 >Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhMESAX) -> 0x0 >Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glFogCoordhNV> 0x68ebc870, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhv) -> 0x0 >Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvARB) -> 0x0 >Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvGL2) -> 0x0 >Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvOES) -> 0x0 >Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvKHR) -> 0x0 >Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvOML) -> 0x0 >Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhv3DFX) -> 0x0 >Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvAMD) -> 0x0 >Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvANDROID) -> 0x0 >Lookup-Native: <glFogCoordhvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvANGLE) -> 0x0 >Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvARM) -> 0x0 >Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvAPPLE) -> 0x0 >Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvATI) -> 0x0 >Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvEXT) -> 0x0 >Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvFJ) -> 0x0 >Lookup-Native: <glFogCoordhvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvHI) -> 0x0 >Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvHP) -> 0x0 >Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvIBM) -> 0x0 >Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvIMG) -> 0x0 >Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvINGR) -> 0x0 >Lookup-Native: <glFogCoordhvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvINTEL) -> 0x0 >Lookup-Native: <glFogCoordhvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvMESA) -> 0x0 >Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFogCoordhvMESAX) -> 0x0 >Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glFogCoordhvNV> 0x68ebc8f0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3h) -> 0x0 >Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hARB) -> 0x0 >Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hGL2) -> 0x0 >Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hOES) -> 0x0 >Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hKHR) -> 0x0 >Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hOML) -> 0x0 >Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3h3DFX) -> 0x0 >Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hAMD) -> 0x0 >Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hANDROID) -> 0x0 >Lookup-Native: <glSecondaryColor3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hANGLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hARM) -> 0x0 >Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hAPPLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hATI) -> 0x0 >Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hEXT) -> 0x0 >Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hFJ) -> 0x0 >Lookup-Native: <glSecondaryColor3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hHI) -> 0x0 >Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hHP) -> 0x0 >Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hIBM) -> 0x0 >Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hIMG) -> 0x0 >Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hINGR) -> 0x0 >Lookup-Native: <glSecondaryColor3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hINTEL) -> 0x0 >Lookup-Native: <glSecondaryColor3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hMESA) -> 0x0 >Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hMESAX) -> 0x0 >Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glSecondaryColor3hNV> 0x68ee5cb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hv) -> 0x0 >Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvARB) -> 0x0 >Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvGL2) -> 0x0 >Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvOES) -> 0x0 >Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvKHR) -> 0x0 >Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvOML) -> 0x0 >Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hv3DFX) -> 0x0 >Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvAMD) -> 0x0 >Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvANDROID) -> 0x0 >Lookup-Native: <glSecondaryColor3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvANGLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvARM) -> 0x0 >Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvAPPLE) -> 0x0 >Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvATI) -> 0x0 >Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvEXT) -> 0x0 >Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvFJ) -> 0x0 >Lookup-Native: <glSecondaryColor3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvHI) -> 0x0 >Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvHP) -> 0x0 >Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvIBM) -> 0x0 >Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvIMG) -> 0x0 >Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvINGR) -> 0x0 >Lookup-Native: <glSecondaryColor3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvINTEL) -> 0x0 >Lookup-Native: <glSecondaryColor3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvMESA) -> 0x0 >Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glSecondaryColor3hvMESAX) -> 0x0 >Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glSecondaryColor3hvNV> 0x68ee5d30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighth) -> 0x0 >Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthARB) -> 0x0 >Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthGL2) -> 0x0 >Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthOES) -> 0x0 >Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthKHR) -> 0x0 >Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthOML) -> 0x0 >Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighth3DFX) -> 0x0 >Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthAMD) -> 0x0 >Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthANDROID) -> 0x0 >Lookup-Native: <glVertexWeighthANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthANGLE) -> 0x0 >Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthARM) -> 0x0 >Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthAPPLE) -> 0x0 >Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthATI) -> 0x0 >Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthEXT) -> 0x0 >Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthFJ) -> 0x0 >Lookup-Native: <glVertexWeighthFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthHI) -> 0x0 >Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthHP) -> 0x0 >Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthIBM) -> 0x0 >Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthIMG) -> 0x0 >Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthINGR) -> 0x0 >Lookup-Native: <glVertexWeighthINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthINTEL) -> 0x0 >Lookup-Native: <glVertexWeighthINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthMESA) -> 0x0 >Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthMESAX) -> 0x0 >Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthNV) -> 0x0 >Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthPGI) -> 0x0 >Lookup-Native: <glVertexWeighthPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthQCOM) -> 0x0 >Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGI) -> 0x0 >Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGIS) -> 0x0 >Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSGIX) -> 0x0 >Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthSUN) -> 0x0 >Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthVIV) -> 0x0 >Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthWIN) -> 0x0 >Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthv) -> 0x0 >Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvARB) -> 0x0 >Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvGL2) -> 0x0 >Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvOES) -> 0x0 >Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvKHR) -> 0x0 >Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvOML) -> 0x0 >Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthv3DFX) -> 0x0 >Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvAMD) -> 0x0 >Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvANDROID) -> 0x0 >Lookup-Native: <glVertexWeighthvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvANGLE) -> 0x0 >Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvARM) -> 0x0 >Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvAPPLE) -> 0x0 >Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvATI) -> 0x0 >Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvEXT) -> 0x0 >Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvFJ) -> 0x0 >Lookup-Native: <glVertexWeighthvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvHI) -> 0x0 >Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvHP) -> 0x0 >Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvIBM) -> 0x0 >Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvIMG) -> 0x0 >Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvINGR) -> 0x0 >Lookup-Native: <glVertexWeighthvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvINTEL) -> 0x0 >Lookup-Native: <glVertexWeighthvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvMESA) -> 0x0 >Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvMESAX) -> 0x0 >Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvNV) -> 0x0 >Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvPGI) -> 0x0 >Lookup-Native: <glVertexWeighthvPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvQCOM) -> 0x0 >Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGI) -> 0x0 >Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGIS) -> 0x0 >Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSGIX) -> 0x0 >Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvSUN) -> 0x0 >Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvVIV) -> 0x0 >Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexWeighthvWIN) -> 0x0 >Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1h) -> 0x0 >Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hARB) -> 0x0 >Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hOES) -> 0x0 >Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hOML) -> 0x0 >Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib1hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hARM) -> 0x0 >Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hATI) -> 0x0 >Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib1hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hHI) -> 0x0 >Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hHP) -> 0x0 >Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib1hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib1hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1hNV> 0x68ef9e30, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hv) -> 0x0 >Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib1hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib1hvNV> 0x68ef9eb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2h) -> 0x0 >Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hARB) -> 0x0 >Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hOES) -> 0x0 >Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hOML) -> 0x0 >Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib2hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hARM) -> 0x0 >Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hATI) -> 0x0 >Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib2hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hHI) -> 0x0 >Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hHP) -> 0x0 >Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib2hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib2hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib2hNV> 0x68efa830, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hv) -> 0x0 >Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib2hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib2hvNV> 0x68efa8b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3h) -> 0x0 >Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hARB) -> 0x0 >Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hOES) -> 0x0 >Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hOML) -> 0x0 >Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib3hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hARM) -> 0x0 >Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hATI) -> 0x0 >Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib3hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hHI) -> 0x0 >Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hHP) -> 0x0 >Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib3hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib3hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib3hNV> 0x68efb230, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hv) -> 0x0 >Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib3hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib3hvNV> 0x68efb2b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4h) -> 0x0 >Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hARB) -> 0x0 >Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hGL2) -> 0x0 >Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hOES) -> 0x0 >Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hKHR) -> 0x0 >Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hOML) -> 0x0 >Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4h3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hAMD) -> 0x0 >Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib4hANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hARM) -> 0x0 >Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hATI) -> 0x0 >Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hEXT) -> 0x0 >Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hFJ) -> 0x0 >Lookup-Native: <glVertexAttrib4hFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hHI) -> 0x0 >Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hHP) -> 0x0 >Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hIBM) -> 0x0 >Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hIMG) -> 0x0 >Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hINGR) -> 0x0 >Lookup-Native: <glVertexAttrib4hINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib4hINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hMESA) -> 0x0 >Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib4hNV> 0x68efc430, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hv) -> 0x0 >Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvARB) -> 0x0 >Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvGL2) -> 0x0 >Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvOES) -> 0x0 >Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvKHR) -> 0x0 >Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvOML) -> 0x0 >Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvAMD) -> 0x0 >Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttrib4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvARM) -> 0x0 >Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvATI) -> 0x0 >Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvEXT) -> 0x0 >Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvFJ) -> 0x0 >Lookup-Native: <glVertexAttrib4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvHI) -> 0x0 >Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvHP) -> 0x0 >Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvIBM) -> 0x0 >Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvIMG) -> 0x0 >Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvINGR) -> 0x0 >Lookup-Native: <glVertexAttrib4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttrib4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvMESA) -> 0x0 >Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttrib4hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttrib4hvNV> 0x68efc4b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hv) -> 0x0 >Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs1hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs1hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs1hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs1hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs1hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs1hvNV> 0x68efffb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hv) -> 0x0 >Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs2hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs2hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs2hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs2hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs2hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs2hvNV> 0x68f001b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hv) -> 0x0 >Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs3hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs3hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs3hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs3hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs3hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs3hvNV> 0x68f003b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hv) -> 0x0 >Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvARB) -> 0x0 >Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvGL2) -> 0x0 >Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvOES) -> 0x0 >Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvKHR) -> 0x0 >Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvOML) -> 0x0 >Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hv3DFX) -> 0x0 >Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvAMD) -> 0x0 >Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvANDROID) -> 0x0 >Lookup-Native: <glVertexAttribs4hvANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvANGLE) -> 0x0 >Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvARM) -> 0x0 >Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvAPPLE) -> 0x0 >Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvATI) -> 0x0 >Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvEXT) -> 0x0 >Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvFJ) -> 0x0 >Lookup-Native: <glVertexAttribs4hvFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvHI) -> 0x0 >Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvHP) -> 0x0 >Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvIBM) -> 0x0 >Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvIMG) -> 0x0 >Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvINGR) -> 0x0 >Lookup-Native: <glVertexAttribs4hvINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvINTEL) -> 0x0 >Lookup-Native: <glVertexAttribs4hvINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvMESA) -> 0x0 >Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVertexAttribs4hvMESAX) -> 0x0 >Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribs4hvNV> 0x68f005b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenOcclusionQueriesNV> 0x68ebdf70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteOcclusionQueriesNV> 0x68eb6730, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsOcclusionQueryNV> 0x68ecd270, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginOcclusionQueryNV> 0x68ea94b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndOcclusionQueryNV> 0x68ebb170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetOcclusionQueryivNV> 0x68ec3cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetOcclusionQueryuivNV> 0x68ec3d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersfvNV> 0x68edccb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersIivNV> 0x68edcbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramBufferParametersIuivNV> 0x68edcc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPixelDataRangeNV> 0x68edb1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFlushPixelDataRangeNV> 0x68ebc1f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartNV> 0x68edc930, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPrimitiveRestartIndexNV> 0x68edc8b0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferSampleLocationsfvNV) -> 0x0 >Lookup-Native: <glFramebufferSampleLocationsfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glNamedFramebufferSampleLocationsfvNV) -> 0x0 >Lookup-Native: <glNamedFramebufferSampleLocationsfvNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glResolveDepthValuesNV) -> 0x0 >Lookup-Native: <glResolveDepthValuesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glMakeBufferResidentNV> 0x68ecf370, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeBufferNonResidentNV> 0x68ecf2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsBufferResidentNV> 0x68ecc9f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeNamedBufferResidentNV> 0x68ecf670, via tool 0x7ffd28429ba0 >Lookup-Tool: <glMakeNamedBufferNonResidentNV> 0x68ecf5f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsNamedBufferResidentNV> 0x68ecd170, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetBufferParameterui64vNV> 0x68ebf7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetNamedBufferParameterui64vNV> 0x68ec2ef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegerui64vNV> 0x68ec1d70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformui64NV> 0x68ef4530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glUniformui64vNV> 0x68ef45b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformui64NV> 0x68ee2430, via tool 0x7ffd28429ba0 >Lookup-Tool: <glProgramUniformui64vNV> 0x68ee24b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureBarrierNV> 0x68eeec30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage2DMultisampleCoverageNV> 0x68eeda30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexImage3DMultisampleCoverageNV> 0x68eedc30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DMultisampleNV> 0x68eef030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DMultisampleNV> 0x68eef1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage2DMultisampleCoverageNV> 0x68eeefb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTextureImage3DMultisampleCoverageNV> 0x68eef130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindTransformFeedbackNV> 0x68eaabb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDeleteTransformFeedbacksNV> 0x68eb71b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGenTransformFeedbacksNV> 0x68ebe7f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIsTransformFeedbackNV> 0x68ecdef0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glPauseTransformFeedbackNV> 0x68edb130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glResumeTransformFeedbackNV> 0x68ee4830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glDrawTransformFeedbackNV> 0x68eba030, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUInitNV) -> 0x0 >Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUFiniNV) -> 0x0 >Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAURegisterVideoSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAURegisterOutputSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUIsSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUUnregisterSurfaceNV) -> 0x0 >Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUGetSurfaceivNV) -> 0x0 >Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUSurfaceAccessNV) -> 0x0 >Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUMapSurfacesNV) -> 0x0 >Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glVDPAUUnmapSurfacesNV) -> 0x0 >Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >Lookup-Tool: <glVertexAttribL1i64NV> 0x68efe830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2i64NV> 0x68efed30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3i64NV> 0x68eff130, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4i64NV> 0x68eff530, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1i64vNV> 0x68efe8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2i64vNV> 0x68efedb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3i64vNV> 0x68eff1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4i64vNV> 0x68eff5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64NV> 0x68efe9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2ui64NV> 0x68efee30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3ui64NV> 0x68eff230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4ui64NV> 0x68eff630, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL1ui64vNV> 0x68efeab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL2ui64vNV> 0x68efeeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL3ui64vNV> 0x68eff2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribL4ui64vNV> 0x68eff6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLi64vNV> 0x68ec9770, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribLui64vNV> 0x68ec9870, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribLFormatNV> 0x68eff7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBufferAddressRangeNV> 0x68eac030, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexFormatNV> 0x68f007b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glNormalFormatNV> 0x68ed8cb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glColorFormatNV> 0x68eb1c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glIndexFormatNV> 0x68ecbc70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glTexCoordFormatNV> 0x68eeca30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEdgeFlagFormatNV> 0x68eba230, via tool 0x7ffd28429ba0 >Lookup-Tool: <glSecondaryColorFormatNV> 0x68ee67b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glFogCoordFormatNV> 0x68ebc2f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribFormatNV> 0x68efcfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIFormatNV> 0x68efe4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetIntegerui64i_vNV> 0x68ec1cf0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1iEXT> 0x68efd0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2iEXT> 0x68efd4b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3iEXT> 0x68efd8b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4iEXT> 0x68efddb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uiEXT> 0x68efd2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uiEXT> 0x68efd6b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uiEXT> 0x68efdab0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uiEXT> 0x68efe1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1ivEXT> 0x68efd1b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2ivEXT> 0x68efd5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3ivEXT> 0x68efd9b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ivEXT> 0x68efdeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI1uivEXT> 0x68efd3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI2uivEXT> 0x68efd7b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI3uivEXT> 0x68efdbb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4uivEXT> 0x68efe2b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4bvEXT> 0x68efdcb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4svEXT> 0x68efdfb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4ubvEXT> 0x68efe0b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribI4usvEXT> 0x68efe3b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVertexAttribIPointerEXT> 0x68efe5b0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIivEXT> 0x68ec94f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVertexAttribIuivEXT> 0x68ec95f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBeginVideoCaptureNV> 0x68ea9830, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVideoCaptureStreamBufferNV> 0x68eaae30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glBindVideoCaptureStreamTextureNV> 0x68eaaeb0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glEndVideoCaptureNV> 0x68ebb4f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureivNV> 0x68eca0f0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamivNV> 0x68eca070, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamfvNV> 0x68ec9ff0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glGetVideoCaptureStreamdvNV> 0x68ec9f70, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureNV> 0x68f00c30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterivNV> 0x68f00db0, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterfvNV> 0x68f00d30, via tool 0x7ffd28429ba0 >Lookup-Tool: <glVideoCaptureStreamParameterdvNV> 0x68f00cb0, via tool 0x7ffd28429ba0 >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRARB) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRGL2) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVROES) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVROES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRKHR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVROML) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVROML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVR3DFX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVR3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRAMD) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRANDROID) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRANGLE) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRARM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRAPPLE) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRATI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVREXT) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVREXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRFJ) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRHI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRHP) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRIBM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRIMG) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRINGR) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRINTEL) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRMESA) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRMESAX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRNV) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRPGI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRQCOM) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGI) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGIS) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSGIX) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRSUN) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRVIV) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFramebufferTextureMultiviewOVRWIN) -> 0x0 >Lookup-Native: <glFramebufferTextureMultiviewOVRWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glHintPGI) -> 0x0 >Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNX) -> 0x0 >Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXARB) -> 0x0 >Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXGL2) -> 0x0 >Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXOES) -> 0x0 >Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXKHR) -> 0x0 >Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXOML) -> 0x0 >Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNX3DFX) -> 0x0 >Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXAMD) -> 0x0 >Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXANDROID) -> 0x0 >Lookup-Native: <glFinishTextureSUNXANDROID> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXANGLE) -> 0x0 >Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXARM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXAPPLE) -> 0x0 >Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXATI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXEXT) -> 0x0 >Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXFJ) -> 0x0 >Lookup-Native: <glFinishTextureSUNXFJ> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXHI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXHP) -> 0x0 >Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXIBM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXIMG) -> 0x0 >Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXINGR) -> 0x0 >Lookup-Native: <glFinishTextureSUNXINGR> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXINTEL) -> 0x0 >Lookup-Native: <glFinishTextureSUNXINTEL> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXMESA) -> 0x0 >Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXMESAX) -> 0x0 >Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXNV) -> 0x0 >Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXPGI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXPGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXQCOM) -> 0x0 >Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGI) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGIS) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSGIX) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXSUN) -> 0x0 >Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXVIV) -> 0x0 >Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glFinishTextureSUNXWIN) -> 0x0 >Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true]] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetString) -> 0x7ffd284e1df0 >Lookup-Native: <glGetString> 0x7ffd284e1df0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >DynamicLinkerImpl.lookupSymbol(0x7ffd28400000, glGetIntegerv) -> 0x7ffd284e1bb0 >Lookup-Native: <glGetIntegerv> 0x7ffd284e1bb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, OpenGL32.dll, 0x7ffd28400000, global true] >main - DynamicLibraryBundle.init start with: jogamp.opengl.util.av.impl.FFMPEGDynamicLibraryBundleInfo >No Glue native library names given >NativeLibrary.findLibrary(<avutil>) (TempJarCache): null >NativeLibrary.findLibrary(<avutil>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avutil.dll >DynamicLinkerImpl.openLibraryGlobal "avutil.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avutil.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avutil.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avutil.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avutil.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avutil.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avutil.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avutil.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avutil.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avutil, avutil, avutil) >NativeLibrary.findLibrary(<libavutil.so.55>) (TempJarCache): null >NativeLibrary.findLibrary(<libavutil.so.55>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavutil.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "libavutil.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavutil.so.55, libavutil.so.55, libavutil.so.55) >NativeLibrary.findLibrary(<libavutil.so.54>) (TempJarCache): null >NativeLibrary.findLibrary(<libavutil.so.54>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavutil.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "libavutil.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavutil.so.54, libavutil.so.54, libavutil.so.54) >NativeLibrary.findLibrary(<libavutil.so.53>) (TempJarCache): null >NativeLibrary.findLibrary(<libavutil.so.53>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavutil.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "libavutil.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavutil.so.53, libavutil.so.53, libavutil.so.53) >NativeLibrary.findLibrary(<libavutil.so.52>) (TempJarCache): null >NativeLibrary.findLibrary(<libavutil.so.52>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavutil.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "libavutil.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavutil.so.52, libavutil.so.52, libavutil.so.52) >NativeLibrary.findLibrary(<libavutil.so.51>) (TempJarCache): null >NativeLibrary.findLibrary(<libavutil.so.51>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavutil.so.51.dll >DynamicLinkerImpl.openLibraryGlobal "libavutil.so.51.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.51.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.51.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.51.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.51.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.51.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.51.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.51.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.51.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavutil.so.51, libavutil.so.51, libavutil.so.51) >NativeLibrary.findLibrary(<libavutil.so.50>) (TempJarCache): null >NativeLibrary.findLibrary(<libavutil.so.50>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavutil.so.50.dll >DynamicLinkerImpl.openLibraryGlobal "libavutil.so.50.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.50.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavutil.so.50.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.50.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavutil.so.50.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.50.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavutil.so.50.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.50.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavutil.so.50.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavutil.so.50, libavutil.so.50, libavutil.so.50) >NativeLibrary.findLibrary(<avutil-55>) (TempJarCache): null >NativeLibrary.findLibrary(<avutil-55>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avutil-55.dll >DynamicLinkerImpl.openLibraryGlobal "avutil-55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avutil-55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avutil-55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avutil-55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avutil-55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avutil-55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avutil-55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avutil-55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avutil-55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avutil-55, avutil-55, avutil-55) >NativeLibrary.findLibrary(<avutil-54>) (TempJarCache): null >NativeLibrary.findLibrary(<avutil-54>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avutil-54.dll >DynamicLinkerImpl.incrLibRefCount 0x6cfe0000 -> LibRef[avutil-54.dll, refCount 1], libs loaded 2 >DynamicLinkerImpl.openLibraryGlobal "avutil-54.dll": 0x6cfe0000 -> LibRef[avutil-54.dll, refCount 1]) >NativeLibrary.open(): Successfully loaded: NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >Loaded Tool library: NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >NativeLibrary.findLibrary(<avformat>) (TempJarCache): null >NativeLibrary.findLibrary(<avformat>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avformat.dll >DynamicLinkerImpl.openLibraryGlobal "avformat.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avformat.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avformat.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avformat.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avformat.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avformat.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avformat.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avformat.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avformat.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avformat, avformat, avformat) >NativeLibrary.findLibrary(<libavformat.so.57>) (TempJarCache): null >NativeLibrary.findLibrary(<libavformat.so.57>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavformat.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "libavformat.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavformat.so.57, libavformat.so.57, libavformat.so.57) >NativeLibrary.findLibrary(<libavformat.so.56>) (TempJarCache): null >NativeLibrary.findLibrary(<libavformat.so.56>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavformat.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "libavformat.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavformat.so.56, libavformat.so.56, libavformat.so.56) >NativeLibrary.findLibrary(<libavformat.so.55>) (TempJarCache): null >NativeLibrary.findLibrary(<libavformat.so.55>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavformat.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "libavformat.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavformat.so.55, libavformat.so.55, libavformat.so.55) >NativeLibrary.findLibrary(<libavformat.so.54>) (TempJarCache): null >NativeLibrary.findLibrary(<libavformat.so.54>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavformat.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "libavformat.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavformat.so.54, libavformat.so.54, libavformat.so.54) >NativeLibrary.findLibrary(<libavformat.so.53>) (TempJarCache): null >NativeLibrary.findLibrary(<libavformat.so.53>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavformat.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "libavformat.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavformat.so.53, libavformat.so.53, libavformat.so.53) >NativeLibrary.findLibrary(<libavformat.so.52>) (TempJarCache): null >NativeLibrary.findLibrary(<libavformat.so.52>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavformat.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "libavformat.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavformat.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavformat.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavformat.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavformat.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavformat.so.52, libavformat.so.52, libavformat.so.52) >NativeLibrary.findLibrary(<avformat-57>) (TempJarCache): null >NativeLibrary.findLibrary(<avformat-57>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avformat-57.dll >DynamicLinkerImpl.openLibraryGlobal "avformat-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avformat-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avformat-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avformat-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avformat-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avformat-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avformat-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avformat-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avformat-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avformat-57, avformat-57, avformat-57) >NativeLibrary.findLibrary(<avformat-56>) (TempJarCache): null >NativeLibrary.findLibrary(<avformat-56>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avformat-56.dll >DynamicLinkerImpl.incrLibRefCount 0x6a980000 -> LibRef[avformat-56.dll, refCount 1], libs loaded 3 >DynamicLinkerImpl.openLibraryGlobal "avformat-56.dll": 0x6a980000 -> LibRef[avformat-56.dll, refCount 1]) >NativeLibrary.open(): Successfully loaded: NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >Loaded Tool library: NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >NativeLibrary.findLibrary(<avcodec>) (TempJarCache): null >NativeLibrary.findLibrary(<avcodec>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avcodec.dll >DynamicLinkerImpl.openLibraryGlobal "avcodec.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avcodec.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avcodec.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avcodec.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avcodec.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avcodec.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avcodec.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avcodec.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avcodec.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avcodec, avcodec, avcodec) >NativeLibrary.findLibrary(<libavcodec.so.57>) (TempJarCache): null >NativeLibrary.findLibrary(<libavcodec.so.57>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavcodec.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "libavcodec.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavcodec.so.57, libavcodec.so.57, libavcodec.so.57) >NativeLibrary.findLibrary(<libavcodec.so.56>) (TempJarCache): null >NativeLibrary.findLibrary(<libavcodec.so.56>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavcodec.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "libavcodec.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.56.dll" failed, error: Last error: 0x0 (0) >NativeLibrary.open: Last error Last error: 0x0 (0) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavcodec.so.56, libavcodec.so.56, libavcodec.so.56) >NativeLibrary.findLibrary(<libavcodec.so.55>) (TempJarCache): null >NativeLibrary.findLibrary(<libavcodec.so.55>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavcodec.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "libavcodec.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavcodec.so.55, libavcodec.so.55, libavcodec.so.55) >NativeLibrary.findLibrary(<libavcodec.so.54>) (TempJarCache): null >NativeLibrary.findLibrary(<libavcodec.so.54>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavcodec.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "libavcodec.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavcodec.so.54, libavcodec.so.54, libavcodec.so.54) >NativeLibrary.findLibrary(<libavcodec.so.53>) (TempJarCache): null >NativeLibrary.findLibrary(<libavcodec.so.53>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavcodec.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "libavcodec.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavcodec.so.53, libavcodec.so.53, libavcodec.so.53) >NativeLibrary.findLibrary(<libavcodec.so.52>) (TempJarCache): null >NativeLibrary.findLibrary(<libavcodec.so.52>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavcodec.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "libavcodec.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavcodec.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavcodec.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavcodec.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.52.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavcodec.so.52.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavcodec.so.52, libavcodec.so.52, libavcodec.so.52) >NativeLibrary.findLibrary(<avcodec-57>) (TempJarCache): null >NativeLibrary.findLibrary(<avcodec-57>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avcodec-57.dll >DynamicLinkerImpl.openLibraryGlobal "avcodec-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avcodec-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avcodec-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avcodec-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avcodec-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avcodec-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avcodec-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avcodec-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avcodec-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avcodec-57, avcodec-57, avcodec-57) >NativeLibrary.findLibrary(<avcodec-56>) (TempJarCache): null >NativeLibrary.findLibrary(<avcodec-56>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avcodec-56.dll >DynamicLinkerImpl.incrLibRefCount 0x6b080000 -> LibRef[avcodec-56.dll, refCount 1], libs loaded 4 >DynamicLinkerImpl.openLibraryGlobal "avcodec-56.dll": 0x6b080000 -> LibRef[avcodec-56.dll, refCount 1]) >NativeLibrary.open(): Successfully loaded: NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >Loaded Tool library: NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >NativeLibrary.findLibrary(<avdevice>) (TempJarCache): null >NativeLibrary.findLibrary(<avdevice>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avdevice.dll >DynamicLinkerImpl.openLibraryGlobal "avdevice.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avdevice.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avdevice.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avdevice.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avdevice.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avdevice.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avdevice.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avdevice.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avdevice.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avdevice, avdevice, avdevice) >NativeLibrary.findLibrary(<libavdevice.so.57>) (TempJarCache): null >NativeLibrary.findLibrary(<libavdevice.so.57>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavdevice.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "libavdevice.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavdevice.so.57, libavdevice.so.57, libavdevice.so.57) >NativeLibrary.findLibrary(<libavdevice.so.56>) (TempJarCache): null >NativeLibrary.findLibrary(<libavdevice.so.56>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavdevice.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "libavdevice.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.56.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.56.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavdevice.so.56, libavdevice.so.56, libavdevice.so.56) >NativeLibrary.findLibrary(<libavdevice.so.55>) (TempJarCache): null >NativeLibrary.findLibrary(<libavdevice.so.55>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavdevice.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "libavdevice.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.55.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.55.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavdevice.so.55, libavdevice.so.55, libavdevice.so.55) >NativeLibrary.findLibrary(<libavdevice.so.54>) (TempJarCache): null >NativeLibrary.findLibrary(<libavdevice.so.54>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavdevice.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "libavdevice.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.54.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.54.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavdevice.so.54, libavdevice.so.54, libavdevice.so.54) >NativeLibrary.findLibrary(<libavdevice.so.53>) (TempJarCache): null >NativeLibrary.findLibrary(<libavdevice.so.53>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavdevice.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "libavdevice.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavdevice.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavdevice.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavdevice.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.53.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavdevice.so.53.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavdevice.so.53, libavdevice.so.53, libavdevice.so.53) >NativeLibrary.findLibrary(<avdevice-57>) (TempJarCache): null >NativeLibrary.findLibrary(<avdevice-57>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avdevice-57.dll >DynamicLinkerImpl.openLibraryGlobal "avdevice-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avdevice-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avdevice-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avdevice-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avdevice-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avdevice-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avdevice-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avdevice-57.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avdevice-57.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avdevice-57, avdevice-57, avdevice-57) >NativeLibrary.findLibrary(<avdevice-56>) (TempJarCache): null >NativeLibrary.findLibrary(<avdevice-56>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avdevice-56.dll >DynamicLinkerImpl.incrLibRefCount 0x6a4a0000 -> LibRef[avdevice-56.dll, refCount 1], libs loaded 5 >DynamicLinkerImpl.openLibraryGlobal "avdevice-56.dll": 0x6a4a0000 -> LibRef[avdevice-56.dll, refCount 1]) >NativeLibrary.open(): Successfully loaded: NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true] >Loaded Tool library: NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true] >NativeLibrary.findLibrary(<avresample>) (TempJarCache): null >NativeLibrary.findLibrary(<avresample>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avresample.dll >DynamicLinkerImpl.openLibraryGlobal "avresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avresample.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avresample.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avresample.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avresample.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avresample, avresample, avresample) >NativeLibrary.findLibrary(<libavresample.so.3>) (TempJarCache): null >NativeLibrary.findLibrary(<libavresample.so.3>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavresample.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "libavresample.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavresample.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavresample.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavresample.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavresample.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavresample.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavresample.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavresample.so.3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavresample.so.3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavresample.so.3, libavresample.so.3, libavresample.so.3) >NativeLibrary.findLibrary(<libavresample.so.2>) (TempJarCache): null >NativeLibrary.findLibrary(<libavresample.so.2>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "libavresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavresample.so.2, libavresample.so.2, libavresample.so.2) >NativeLibrary.findLibrary(<libavresample.so.1>) (TempJarCache): null >NativeLibrary.findLibrary(<libavresample.so.1>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libavresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "libavresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libavresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libavresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libavresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libavresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libavresample.so.1, libavresample.so.1, libavresample.so.1) >NativeLibrary.findLibrary(<avresample-3>) (TempJarCache): null >NativeLibrary.findLibrary(<avresample-3>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avresample-3.dll >DynamicLinkerImpl.openLibraryGlobal "avresample-3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avresample-3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avresample-3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avresample-3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avresample-3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avresample-3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avresample-3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avresample-3.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avresample-3.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avresample-3, avresample-3, avresample-3) >NativeLibrary.findLibrary(<avresample-2>) (TempJarCache): null >NativeLibrary.findLibrary(<avresample-2>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "avresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avresample-2, avresample-2, avresample-2) >NativeLibrary.findLibrary(<avresample-1>) (TempJarCache): null >NativeLibrary.findLibrary(<avresample-1>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load avresample-1.dll >DynamicLinkerImpl.openLibraryGlobal "avresample-1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avresample-1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\avresample-1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avresample-1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\avresample-1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avresample-1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\avresample-1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avresample-1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\avresample-1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (avresample-1, avresample-1, avresample-1) >Unable to load any Tool library of: [avresample, libavresample.so.3, libavresample.so.2, libavresample.so.1, avresample-3, avresample-2, avresample-1] >NativeLibrary.findLibrary(<swresample>) (TempJarCache): null >NativeLibrary.findLibrary(<swresample>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load swresample.dll >DynamicLinkerImpl.openLibraryGlobal "swresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\swresample.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\swresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\swresample.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\swresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\swresample.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\swresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\swresample.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\swresample.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (swresample, swresample, swresample) >NativeLibrary.findLibrary(<libswresample.so.2>) (TempJarCache): null >NativeLibrary.findLibrary(<libswresample.so.2>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libswresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "libswresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libswresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libswresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libswresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libswresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libswresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libswresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libswresample.so.2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libswresample.so.2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libswresample.so.2, libswresample.so.2, libswresample.so.2) >NativeLibrary.findLibrary(<libswresample.so.1>) (TempJarCache): null >NativeLibrary.findLibrary(<libswresample.so.1>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libswresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "libswresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libswresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libswresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libswresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libswresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libswresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libswresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libswresample.so.1.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libswresample.so.1.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libswresample.so.1, libswresample.so.1, libswresample.so.1) >NativeLibrary.findLibrary(<libswresample.so.0>) (TempJarCache): null >NativeLibrary.findLibrary(<libswresample.so.0>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load libswresample.so.0.dll >DynamicLinkerImpl.openLibraryGlobal "libswresample.so.0.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libswresample.so.0.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\libswresample.so.0.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libswresample.so.0.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\libswresample.so.0.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libswresample.so.0.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\libswresample.so.0.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libswresample.so.0.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\libswresample.so.0.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (libswresample.so.0, libswresample.so.0, libswresample.so.0) >NativeLibrary.findLibrary(<swresample-2>) (TempJarCache): null >NativeLibrary.findLibrary(<swresample-2>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load swresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "swresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\swresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\jre\bin\swresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\swresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\lib\swresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\swresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\swresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Trying to load E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\swresample-2.dll >DynamicLinkerImpl.openLibraryGlobal "E:\Program Files (x86)\Steam\steamapps\common\The Count Lucanor\natives\windows-amd64\\swresample-2.dll" failed, error: Last error: 0x7e (126) >NativeLibrary.open: Last error Last error: 0x7e (126) >NativeLibrary.open(global true): Did not succeed in loading (swresample-2, swresample-2, swresample-2) >NativeLibrary.findLibrary(<swresample-1>) (TempJarCache): null >NativeLibrary.findLibrary(<swresample-1>, sun.misc.Launcher$AppClassLoader@33909752) (CL): null >NativeLibrary.open(global true): Trying to load swresample-1.dll >DynamicLinkerImpl.incrLibRefCount 0x6b020000 -> LibRef[swresample-1.dll, refCount 1], libs loaded 6 >DynamicLinkerImpl.openLibraryGlobal "swresample-1.dll": 0x6b020000 -> LibRef[swresample-1.dll, refCount 1]) >NativeLibrary.open(): Successfully loaded: NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true] >Loaded Tool library: NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true] >DynamicLibraryBundle.init Summary: jogamp.opengl.util.av.impl.FFMPEGDynamicLibraryBundleInfo > toolGetProcAddressFuncNameList: null, complete: true, 0x0 > Tool Lib Names : [[avutil, libavutil.so.55, libavutil.so.54, libavutil.so.53, libavutil.so.52, libavutil.so.51, libavutil.so.50, avutil-55, avutil-54, avutil-53, avutil-52, avutil-51, avutil-50], [avformat, libavformat.so.57, libavformat.so.56, libavformat.so.55, libavformat.so.54, libavformat.so.53, libavformat.so.52, avformat-57, avformat-56, avformat-55, avformat-54, avformat-53, avformat-52], [avcodec, libavcodec.so.57, libavcodec.so.56, libavcodec.so.55, libavcodec.so.54, libavcodec.so.53, libavcodec.so.52, avcodec-57, avcodec-56, avcodec-55, avcodec-54, avcodec-53, avcodec-52], [avdevice, libavdevice.so.57, libavdevice.so.56, libavdevice.so.55, libavdevice.so.54, libavdevice.so.53, avdevice-57, avdevice-56, avdevice-55, avdevice-54, avdevice-53], [avresample, libavresample.so.3, libavresample.so.2, libavresample.so.1, avresample-3, avresample-2, avresample-1], [swresample, libswresample.so.2, libswresample.so.1, libswresample.so.0, swresample-2, swresample-1, swresample-0]] > Tool Lib Loaded: 5/6 [true, true, true, true, false, true], complete false > Glue Lib Names : [] > Glue Lib Loaded: 0/0 [], complete true > All Complete: false > LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avutil_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avutil_version) -> 0x6d0147f0 >Lookup-Native: <avutil_version> 0x6d0147f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_version) -> 0x6aa92dc0 >Lookup-Native: <avformat_version> 0x6aa92dc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_version) -> 0x6b51e320 >Lookup-Native: <avcodec_version> 0x6b51e320 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, avresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, avresample_version) -> 0x0 >Lookup-Native: <avresample_version> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true]] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(swresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, swresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, swresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, swresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, swresample_version) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, swresample_version) -> 0x6b027140 >Lookup-Native: <swresample_version> 0x6b027140 in lib NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_register_all) -> 0x6b0d0a00 >Lookup-Native: <avcodec_register_all> 0x6b0d0a00 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_close) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_close) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_close) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_close) -> 0x6c2309ec >Lookup-Native: <avcodec_close> 0x6c2309ec in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_string) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_string) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_string) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_string) -> 0x6b51e9a0 >Lookup-Native: <avcodec_string> 0x6b51e9a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_find_decoder) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_find_decoder) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_find_decoder) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_find_decoder) -> 0x6b51e150 >Lookup-Native: <avcodec_find_decoder> 0x6b51e150 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_open2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_open2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_open2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_open2) -> 0x6b520110 >Lookup-Native: <avcodec_open2> 0x6b520110 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_alloc_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_alloc_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_alloc_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_alloc_frame) -> 0x6b51b990 >Lookup-Native: <avcodec_alloc_frame> 0x6b51b990 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_get_frame_defaults) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_get_frame_defaults) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_get_frame_defaults) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_get_frame_defaults) -> 0x6b51b950 >Lookup-Native: <avcodec_get_frame_defaults> 0x6b51b950 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_free_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_free_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_free_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_free_frame) -> 0x6b51b9a0 >Lookup-Native: <avcodec_free_frame> 0x6b51b9a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_default_get_buffer) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_default_get_buffer) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_default_get_buffer) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_default_get_buffer) -> 0x6b51aaa0 >Lookup-Native: <avcodec_default_get_buffer> 0x6b51aaa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_default_release_buffer) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_default_release_buffer) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_default_release_buffer) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_default_release_buffer) -> 0x6b518db0 >Lookup-Native: <avcodec_default_release_buffer> 0x6b518db0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_default_get_buffer2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_default_get_buffer2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_default_get_buffer2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_default_get_buffer2) -> 0x6b51a3e0 >Lookup-Native: <avcodec_default_get_buffer2> 0x6b51a3e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_get_edge_width) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_get_edge_width) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_get_edge_width) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_get_edge_width) -> 0x6b519790 >Lookup-Native: <avcodec_get_edge_width> 0x6b519790 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_image_fill_linesizes) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_image_fill_linesizes) -> 0x6cff2fa0 >Lookup-Native: <av_image_fill_linesizes> 0x6cff2fa0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_align_dimensions) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_align_dimensions) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_align_dimensions) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_align_dimensions) -> 0x6b519cc0 >Lookup-Native: <avcodec_align_dimensions> 0x6b519cc0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_align_dimensions2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_align_dimensions2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_align_dimensions2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_align_dimensions2) -> 0x6b519980 >Lookup-Native: <avcodec_align_dimensions2> 0x6b519980 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_flush_buffers) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_flush_buffers) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_flush_buffers) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_flush_buffers) -> 0x6b51e350 >Lookup-Native: <avcodec_flush_buffers> 0x6b51e350 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_init_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_init_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_init_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, av_init_packet) -> 0x6b0f68f0 >Lookup-Native: <av_init_packet> 0x6b0f68f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_new_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_new_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_new_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, av_new_packet) -> 0x6b0f6950 >Lookup-Native: <av_new_packet> 0x6b0f6950 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_destruct_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_destruct_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_destruct_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, av_destruct_packet) -> 0x6b0f68d0 >Lookup-Native: <av_destruct_packet> 0x6b0f68d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_free_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_free_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_free_packet) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, av_free_packet) -> 0x6b0f70a0 >Lookup-Native: <av_free_packet> 0x6b0f70a0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_decode_audio4) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_decode_audio4) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_decode_audio4) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_decode_audio4) -> 0x6b51cc20 >Lookup-Native: <avcodec_decode_audio4> 0x6b51cc20 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avcodec_decode_video2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avcodec_decode_video2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avcodec_decode_video2) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avcodec_decode_video2) -> 0x6b51c750 >Lookup-Native: <avcodec_decode_video2> 0x6b51c750 in lib NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_pix_fmt_descriptors) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_pix_fmt_descriptors) -> 0x6d043280 >Lookup-Native: <av_pix_fmt_descriptors> 0x6d043280 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_frame_unref) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_frame_unref) -> 0x6cff0910 >Lookup-Native: <av_frame_unref> 0x6cff0910 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_realloc) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_realloc) -> 0x6cff7070 >Lookup-Native: <av_realloc> 0x6cff7070 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_free) -> 0x6cff72d0 >Lookup-Native: <av_free> 0x6cff72d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_get_bits_per_pixel) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_get_bits_per_pixel) -> 0x6d001680 >Lookup-Native: <av_get_bits_per_pixel> 0x6d001680 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_samples_get_buffer_size) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_samples_get_buffer_size) -> 0x6d009390 >Lookup-Native: <av_samples_get_buffer_size> 0x6d009390 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_get_bytes_per_sample) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_get_bytes_per_sample) -> 0x6d009350 >Lookup-Native: <av_get_bytes_per_sample> 0x6d009350 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_opt_set_int) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_opt_set_int) -> 0x6cffac50 >Lookup-Native: <av_opt_set_int> 0x6cffac50 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_dict_get) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_dict_get) -> 0x6cfea400 >Lookup-Native: <av_dict_get> 0x6cfea400 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_dict_count) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_dict_count) -> 0x6cfea3e0 >Lookup-Native: <av_dict_count> 0x6cfea3e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_dict_set) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_dict_set) -> 0x6cfea500 >Lookup-Native: <av_dict_set> 0x6cfea500 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_dict_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_dict_free) -> 0x6cfeaf40 >Lookup-Native: <av_dict_free> 0x6cfeaf40 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_alloc_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_alloc_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_alloc_context) -> 0x6aa4f490 >Lookup-Native: <avformat_alloc_context> 0x6aa4f490 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_free_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_free_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_free_context) -> 0x6aa9cf90 >Lookup-Native: <avformat_free_context> 0x6aa9cf90 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_close_input) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_close_input) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_close_input) -> 0x6aa9d1e0 >Lookup-Native: <avformat_close_input> 0x6aa9d1e0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_register_all) -> 0x6a984740 >Lookup-Native: <av_register_all> 0x6a984740 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_find_input_format) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_find_input_format) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_find_input_format) -> 0x6a9bf1f0 >Lookup-Native: <av_find_input_format> 0x6a9bf1f0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_open_input) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_open_input) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_open_input) -> 0x6aa9d810 >Lookup-Native: <avformat_open_input> 0x6aa9d810 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_dump_format) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_dump_format) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_dump_format) -> 0x6a9b0a20 >Lookup-Native: <av_dump_format> 0x6a9b0a20 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_read_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_read_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_read_frame) -> 0x6aa973d0 >Lookup-Native: <av_read_frame> 0x6aa973d0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_seek_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_seek_frame) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_seek_frame) -> 0x6aa98f20 >Lookup-Native: <av_seek_frame> 0x6aa98f20 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_seek_file) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_seek_file) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_seek_file) -> 0x6aa98d40 >Lookup-Native: <avformat_seek_file> 0x6aa98d40 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_read_play) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_read_play) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_read_play) -> 0x6aa9cdb0 >Lookup-Native: <av_read_play> 0x6aa9cdb0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_read_pause) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_read_pause) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, av_read_pause) -> 0x6aa9cde0 >Lookup-Native: <av_read_pause> 0x6aa9cde0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_network_init) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_network_init) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_network_init) -> 0x6aa9e780 >Lookup-Native: <avformat_network_init> 0x6aa9e780 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_network_deinit) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_network_deinit) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_network_deinit) -> 0x6aa9e7b0 >Lookup-Native: <avformat_network_deinit> 0x6aa9e7b0 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avformat_find_stream_info) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avformat_find_stream_info) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avformat_find_stream_info) -> 0x6aa9a780 >Lookup-Native: <avformat_find_stream_info> 0x6aa9a780 in lib NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avdevice_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avdevice_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avdevice_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avdevice_register_all) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, avdevice_register_all) -> 0x6a4a1430 >Lookup-Native: <avdevice_register_all> 0x6a4a1430 in lib NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avresample_alloc_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avresample_alloc_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avresample_alloc_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avresample_alloc_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, avresample_alloc_context) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, avresample_alloc_context) -> 0x0 >Lookup-Native: <avresample_alloc_context> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true]] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avresample_open) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avresample_open) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avresample_open) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avresample_open) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, avresample_open) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, avresample_open) -> 0x0 >Lookup-Native: <avresample_open> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true]] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avresample_close) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avresample_close) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avresample_close) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avresample_close) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, avresample_close) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, avresample_close) -> 0x0 >Lookup-Native: <avresample_close> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true]] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avresample_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avresample_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avresample_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avresample_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, avresample_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, avresample_free) -> 0x0 >Lookup-Native: <avresample_free> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true]] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(avresample_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, avresample_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, avresample_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, avresample_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, avresample_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, avresample_convert) -> 0x0 >Lookup-Native: <avresample_convert> ** FAILED ** in libs [NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avformat-56.dll, 0x6a980000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avcodec-56.dll, 0x6b080000, global true], NativeLibrary[WindowsDynamicLinkerImpl, avdevice-56.dll, 0x6a4a0000, global true], NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true]] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(av_opt_set_sample_fmt) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, av_opt_set_sample_fmt) -> 0x6cffb910 >Lookup-Native: <av_opt_set_sample_fmt> 0x6cffb910 in lib NativeLibrary[WindowsDynamicLinkerImpl, avutil-54.dll, 0x6cfe0000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(swr_alloc) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, swr_alloc) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, swr_alloc) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, swr_alloc) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, swr_alloc) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, swr_alloc) -> 0x6b059720 >Lookup-Native: <swr_alloc> 0x6b059720 in lib NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(swr_init) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, swr_init) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, swr_init) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, swr_init) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, swr_init) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, swr_init) -> 0x6b05add4 >Lookup-Native: <swr_init> 0x6b05add4 in lib NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(swr_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, swr_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, swr_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, swr_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, swr_free) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, swr_free) -> 0x6b05ad92 >Lookup-Native: <swr_free> 0x6b05ad92 in lib NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true] >lookupSymbolGlobal: Not supported on Windows >DynamicLinkerImpl.lookupSymbolGlobal(swr_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6cfe0000, swr_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a980000, swr_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b080000, swr_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6a4a0000, swr_convert) -> 0x0 >DynamicLinkerImpl.lookupSymbol(0x6b020000, swr_convert) -> 0x6b028810 >Lookup-Native: <swr_convert> 0x6b028810 in lib NativeLibrary[WindowsDynamicLinkerImpl, swresample-1.dll, 0x6b020000, global true] >OK: Unresolved optional symbol <avresample_version> >OK: Unresolved optional symbol <avresample_alloc_context> >OK: Unresolved optional symbol <avresample_open> >OK: Unresolved optional symbol <avresample_close> >OK: Unresolved optional symbol <avresample_free> >OK: Unresolved optional symbol <avresample_convert> >LIB_AV Codec : 56.41.100 [cc 56] >LIB_AV Format : 56.36.100 [cc 56] >LIB_AV Util : 54.27.100 [cc 54] >LIB_AV Resample: 0.0.0 [cc 2, loaded false] >LIB_SW Resample: 1.2.100 [cc 1, loaded true] >LIB_AV Device : [loaded true] >LIB_AV Class : FFMPEGv11Natives >LIB_AV Resample: enabled false >LIB_SW Resample: enabled true >^C
You cannot view the attachment while viewing its details because your browser does not support IFRAMEs.
View the attachment on a separate page
.
View Attachment As Raw
Actions:
View
Attachments on
bug 1301
: 779 |
792