Commit
b9a24308f3ebc6fae9ca79f6020970945936feab
by Sven GothelFix Bug 765: Add glMultiDrawElementsBaseVertex ; Restrict PointerBuffer usage to NIO only.
Code snippet for PointerBuffer usage:
Code snippet .. how to use PointerBuffer in this case:
IntBuffer indices = Buffers.newDirectIntBuffer(count);
indices.put(...); ...
indices.rewind();
final PointerBuffer indicesP = PointerBuffer.allocateDirect(1);
indicesP.referenceBuffer(indices);
-> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)