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Summary
- Rename NEWT KeyEvent Unit tests to end w/ AWT, otherwise no AWT classes (details)
- Graph Shader: Using default precision values (VP: highp, FP: mediump), (details)
- Complete Rename NEWT KeyEvent Unit tests, commit (details)
- FixedFuncPipeline: Use proper shader version and make GLSL code (details)
- GLContextImpl GLRendererQuirks.RequiresBoundVAO: Use isGL3() instead of (details)
- GLSL Unit tests .. make them all GLSL version proof (details)
- Fix GLSL unit tests - Add GLSL version customization, fix one wrong (details)