Package com.ardor3d.example.pipeline
Class PrimitiveSkeletonExample
java.lang.Object
com.ardor3d.example.ExampleBase
com.ardor3d.example.pipeline.PrimitiveSkeletonExample
A demonstration of combining the skeletal animation classes with OpenGL Shading Language.
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Field Summary
Fields inherited from class com.ardor3d.example.ExampleBase
_canvas, _controlHandle, _doShot, _exit, _frameHandler, _lightState, _logicalLayer, _minAlphaBits, _minDepthBits, _minStencilBits, _mouseManager, _physicalLayer, _root, _screenShotExp, _settings, _showBounds, _showDepth, _showNormals, _stereo, _timer, _wireframeState, _worldUp, light, QUIT_VM_ON_EXIT
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected void
static void
protected void
renderDebug
(Renderer renderer) protected void
updateExample
(ReadOnlyTimer timer) Methods inherited from class com.ardor3d.example.ExampleBase
doPick, exit, getAttributes, init, processPicks, quit, registerInputTriggers, renderExample, renderUnto, run, start, update, updateLogicalLayer
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Constructor Details
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PrimitiveSkeletonExample
public PrimitiveSkeletonExample()
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Method Details
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main
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initExample
protected void initExample()- Specified by:
initExample
in classExampleBase
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renderDebug
- Overrides:
renderDebug
in classExampleBase
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updateExample
- Overrides:
updateExample
in classExampleBase
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