Package com.ardor3d.example.pipeline
Class PrimitiveSkeletonExample
java.lang.Object
com.ardor3d.example.ExampleBase
com.ardor3d.example.pipeline.PrimitiveSkeletonExample
A demonstration of combining the skeletal animation classes with OpenGL Shading Language.
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Field Summary
Fields inherited from class com.ardor3d.example.ExampleBase
_canvas, _controlHandle, _doShot, _exit, _frameHandler, _lightState, _logicalLayer, _minAlphaBits, _minDepthBits, _minStencilBits, _mouseManager, _physicalLayer, _root, _screenShotExp, _settings, _showBounds, _showDepth, _showNormals, _stereo, _timer, _wireframeState, _worldUp, light, QUIT_VM_ON_EXIT -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidstatic voidprotected voidrenderDebug(Renderer renderer) protected voidupdateExample(ReadOnlyTimer timer) Methods inherited from class com.ardor3d.example.ExampleBase
doPick, exit, getAttributes, init, processPicks, quit, registerInputTriggers, renderExample, renderUnto, run, start, update, updateLogicalLayer
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Constructor Details
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PrimitiveSkeletonExample
public PrimitiveSkeletonExample()
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Method Details
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main
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initExample
protected void initExample()- Specified by:
initExamplein classExampleBase
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renderDebug
- Overrides:
renderDebugin classExampleBase
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updateExample
- Overrides:
updateExamplein classExampleBase
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