Class ShaderVariablePointerFloat

java.lang.Object
com.ardor3d.util.shader.ShaderVariable
com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerFloat
All Implemented Interfaces:
Savable

public class ShaderVariablePointerFloat extends ShaderVariable
ShaderVariablePointerFloat
  • Field Details

    • size

      public int size
      Specifies the number of values for each element of the generic vertex attribute array. Must be 1, 2, 3, or 4.
    • stride

      public int stride
      Specifies the byte offset between consecutive attribute values. If stride is 0 (the initial value), the attribute values are understood to be tightly packed in the array.
    • normalized

      public boolean normalized
      Specifies whether fixed-point data values should be normalized (true) or converted directly as fixed-point values (false) when they are accessed.
    • data

      public FloatBufferData data
      The data for the attribute value
  • Constructor Details

    • ShaderVariablePointerFloat

      public ShaderVariablePointerFloat()
  • Method Details