Class ShaderVariablePointerShort

java.lang.Object
com.ardor3d.util.shader.ShaderVariable
com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerShort
All Implemented Interfaces:
Savable

public class ShaderVariablePointerShort extends ShaderVariable
ShaderVariablePointerShort
  • Field Details

    • size

      public int size
      Specifies the number of values for each element of the generic vertex attribute array. Must be 1, 2, 3, or 4.
    • stride

      public int stride
      Specifies the byte offset between consecutive attribute values. If stride is 0 (the initial value), the attribute values are understood to be tightly packed in the array.
    • normalized

      public boolean normalized
      Specifies whether fixed-point data values should be normalized (true) or converted directly as fixed-point values (false) when they are accessed.
    • unsigned

      public boolean unsigned
      Specifies if the data is in signed or unsigned format
    • data

      public ShortBufferData data
      The data for the attribute value
  • Constructor Details

    • ShaderVariablePointerShort

      public ShaderVariablePointerShort()
  • Method Details