JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java (public API).
|
A higher-level abstraction than GLDrawable
which supplies an event based mechanism (GLEventListener
) for performing OpenGL rendering.
More...
Public Member Functions | |
GLDrawable | getDelegatedDrawable () |
If the implementation uses delegation, return the delegated GLDrawable instance, otherwise return this instance. More... | |
GLContext | getContext () |
Returns the context associated with this drawable. More... | |
GLContext | setContext (GLContext newCtx, boolean destroyPrevCtx) |
Associate the new context, newtCtx , to this auto-drawable. More... | |
void | addGLEventListener (GLEventListener listener) |
Adds the given listener to the end of this drawable queue. More... | |
void | addGLEventListener (int index, GLEventListener listener) throws IndexOutOfBoundsException |
Adds the given listener at the given index of this drawable queue. More... | |
int | getGLEventListenerCount () |
Returns the number of GLEventListener of this drawable queue. More... | |
boolean | areAllGLEventListenerInitialized () |
Returns true if all added GLEventListener are initialized, otherwise false. More... | |
GLEventListener | getGLEventListener (int index) throws IndexOutOfBoundsException |
Returns the GLEventListener at the given index of this drawable queue. More... | |
boolean | getGLEventListenerInitState (GLEventListener listener) |
Retrieves whether the given listener is initialized or not. More... | |
void | setGLEventListenerInitState (GLEventListener listener, boolean initialized) |
Sets the given listener's initialized state. More... | |
GLEventListener | disposeGLEventListener (GLEventListener listener, boolean remove) |
Disposes the given listener via dispose(..) if it has been initialized and added to this queue. More... | |
GLEventListener | removeGLEventListener (GLEventListener listener) |
Removes the given listener from this drawable queue. More... | |
abstract void | setAnimator (GLAnimatorControl animatorControl) throws GLException |
Registers the usage of an animator, an com.jogamp.opengl.GLAnimatorControl implementation. More... | |
GLAnimatorControl | getAnimator () |
Thread | setExclusiveContextThread (Thread t) throws GLException |
Dedicates this instance's GLContext to the given thread. More... | |
Thread | getExclusiveContextThread () |
boolean | invoke (boolean wait, GLRunnable glRunnable) throws IllegalStateException |
Enqueues a one-shot GLRunnable , which will be executed within the next display() call after all registered GLEventListener s display(GLAutoDrawable) methods have been called. More... | |
boolean | invoke (boolean wait, List< GLRunnable > glRunnables) throws IllegalStateException |
Extends invoke(boolean, GLRunnable) functionality allowing to inject a list of GLRunnable s. More... | |
void | flushGLRunnables () |
Flushes all enqueued GLRunnable of this GLAutoDrawable including notifying waiting executor. More... | |
void | destroy () |
Destroys all resources associated with this GLAutoDrawable, inclusive the GLContext. More... | |
void | display () |
void | setAutoSwapBufferMode (boolean enable) |
Enables or disables automatic buffer swapping for this drawable. More... | |
boolean | getAutoSwapBufferMode () |
Indicates whether automatic buffer swapping is enabled for this drawable. More... | |
void | setContextCreationFlags (int flags) |
int | getContextCreationFlags () |
GLContext | createContext (GLContext shareWith) |
Creates a new context for drawing to this drawable that will optionally share buffer objects, textures and other server-side OpenGL objects with the specified GLContext.The GLContext share need not be associated with this GLDrawable and may be null if sharing of display lists and other objects is not desired. See the note in the overview documentation context sharing as well as GLSharedContextSetter . More... | |
GL | getGL () |
Returns the GL pipeline object this GLAutoDrawable uses. More... | |
GL | setGL (GL gl) |
Sets the GL pipeline object this GLAutoDrawable uses. More... | |
Object | getUpstreamWidget () |
Method may return the upstream UI toolkit object holding this GLAutoDrawable instance, if exist. More... | |
RecursiveLock | getUpstreamLock () |
Returns the recursive lock object of the upstream widget to synchronize multithreaded access on top of NativeSurface#lockSurface() . More... | |
boolean | isThreadGLCapable () |
Indicates whether the current thread is capable of performing OpenGL-related work. More... | |
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GLContext | createContext (GLContext shareWith) |
Creates a new context for drawing to this drawable that will optionally share buffer objects, textures and other server-side OpenGL objects with the specified GLContext. More... | |
void | setRealized (boolean realized) |
Indicates to GLDrawable implementations whether the underlying surface has been created and can be drawn into. More... | |
boolean | isRealized () |
Returns true if this drawable is realized, otherwise false . More... | |
int | getSurfaceWidth () |
Returns the width of this GLDrawable 's surface client area in pixel units. More... | |
int | getSurfaceHeight () |
Returns the height of this GLDrawable 's surface client area in pixel units. More... | |
boolean | isGLOriented () |
Returns true if the drawable is rendered in OpenGL's coordinate system, origin at bottom left. More... | |
void | swapBuffers () throws GLException |
Swaps the front and back buffers of this drawable. More... | |
GLCapabilitiesImmutable | getChosenGLCapabilities () |
Fetches the GLCapabilitiesImmutable corresponding to the chosen OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. More... | |
GLCapabilitiesImmutable | getRequestedGLCapabilities () |
Fetches the GLCapabilitiesImmutable corresponding to the user requested OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. More... | |
GLProfile | getGLProfile () |
Fetches the GLProfile for this drawable. More... | |
NativeSurface | getNativeSurface () |
Returns the associated NativeSurface of this NativeSurfaceHolder . More... | |
long | getHandle () |
Returns the GL drawable handle, guaranteed to be valid after realization and while it's surface is being locked . More... | |
GLDrawableFactory | getFactory () |
Return the GLDrawableFactory being used to create this instance. More... | |
String | toString () |
NativeSurface | getNativeSurface () |
Returns the associated NativeSurface of this NativeSurfaceHolder . More... | |
Static Public Attributes | |
static final boolean | SCREEN_CHANGE_ACTION_ENABLED = Debug.getBooleanProperty("jogl.screenchange.action", true) |
Flag reflecting whether the GLDrawable reconfiguration will be issued in case a screen device change occurred, e.g. More... | |
A higher-level abstraction than GLDrawable
which supplies an event based mechanism (GLEventListener
) for performing OpenGL rendering.
A GLAutoDrawable automatically creates a primary rendering context which is associated with the GLAutoDrawable for the lifetime of the object.
Since the GLContext
makeCurrent
implementation is synchronized, i.e. blocks if the context is current on another thread, the internal GLContext
for the GLAutoDrawable can be used for the event based rendering mechanism and by end users directly.
The implementation shall initialize itself as soon as possible, which is only possible after the attached NativeSurface
becomes visible and and is realized.
The following initialization sequence should be implemented:
GLDrawable
with the requested GLCapabilities
GLDrawable
to validate the GLCapabilities
by calling setRealized(true)
. GLContext
. init(..)
for all registered GLEventListener
s. This can be done immediately, or with the followup display(..)
call. reshape(..)
for all registered GLEventListener
s. This shall be done after the init(..)
calls. Note: The last to GLEventListener
actions shall be also performed, when adding
a new one to an already initialized GLAutoDrawable
.
Another implementation detail is the GLDrawable
reconfiguration. One use case is where a window is being dragged to another screen with a different pixel configuration, ie GLCapabilities
. The implementation shall be able to detect such cases in conjunction with the associated NativeSurface
.
For example, AWT's java.awt.Canvas
's getGraphicsConfiguration()
is capable to determine a display device change. This is demonstrated within com.jogamp.opengl.awt.GLCanvas
's and NEWT's AWTCanvas
getGraphicsConfiguration()
specialization. Another demonstration is NEWT's NativeWindow
implementation on the Windows platform, which utilizes the native platform's MonitorFromWindow(HWND) function.
All OpenGL resources shall be regenerated, while the drawable's GLCapabilities
has to be chosen again. The following protocol shall be satisfied.
dispose(..)
for all registered GLEventListener
s. GLContext
. GLDrawable
of the invalid state by calling setRealized(false)
. GLDrawable
with the requested GLCapabilities
GLDrawable
to revalidate the GLCapabilities
by calling setRealized(true)
. GLContext
. init(..)
for all registered GLEventListener
s. This can be done immediatly, or with the followup display(..)
call. reshape(..)
for all registered GLEventListener
s. This shall be done after the init(..)
calls. Note: Current graphics driver keep the surface configuration for a given window, even if the window is moved to a monitor with a different pixel configuration, ie 32bpp to 16bpp. However, it is best to not assume such behavior and make your application comply with the above protocol.
Avoiding breakage with older applications and because of the situation mentioned above, the boolean
system property jogl.screenchange.action
will control the screen change action as follows:
-Djogl.screenchange.action=false Disable theGLDrawable
reconfiguration (the default) -Djogl.screenchange.action=true Enable theGLDrawable
reconfiguration
GLAutoDrawable implementations perform locking in the following order:
and releases the locks accordingly:
Above locking order is mandatory to guarantee atomicity of operation and to avoid race-conditions. A custom implementation or user applications requiring exclusive access shall follow the locking order. See:
Definition at line 146 of file GLAutoDrawable.java.
void com.jogamp.opengl.GLAutoDrawable.addGLEventListener | ( | GLEventListener | listener | ) |
Adds the given listener
to the end of this drawable queue.
The listeners
are notified of events in the order of the queue.
The newly added listener's init(..)
method will be called once before any other of it's callback methods. See getGLEventListenerInitState(GLEventListener)
for details.
listener | The GLEventListener object to be inserted |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
void com.jogamp.opengl.GLAutoDrawable.addGLEventListener | ( | int | index, |
GLEventListener | listener | ||
) | throws IndexOutOfBoundsException |
Adds the given listener
at the given index of this drawable queue.
The listeners
are notified of events in the order of the queue.
The newly added listener's init(..)
method will be called once before any other of it's callback methods. See getGLEventListenerInitState(GLEventListener)
for details.
index | Position where the listener will be inserted. Should be within (0 <= index && index <= size()). An index value of -1 is interpreted as the end of the list, size(). |
listener | The GLEventListener object to be inserted |
IndexOutOfBoundsException | If the index is not within (0 <= index && index <= size()), or -1 |
Implemented in com.jogamp.opengl.swt.GLCanvas, com.jogamp.opengl.awt.GLCanvas, and com.jogamp.opengl.awt.GLJPanel.
boolean com.jogamp.opengl.GLAutoDrawable.areAllGLEventListenerInitialized | ( | ) |
Returns true if all added GLEventListener
are initialized, otherwise false.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
Creates a new context for drawing to this drawable that will optionally share buffer objects, textures and other server-side OpenGL objects with the specified GLContext.The GLContext share
need not be associated with this GLDrawable and may be null if sharing of display lists and other objects is not desired. See the note in the overview documentation context sharing as well as GLSharedContextSetter
.
This GLAutoDrawable implementation holds it's own GLContext reference, thus created a GLContext using this methods won't replace it implicitly. To replace or set this GLAutoDrawable's GLContext you need to call setContext(GLContext, boolean)
.
The GLAutoDrawable implementation shall also set the context creation flags as customized w/ setContextCreationFlags(int)
.
Implements com.jogamp.opengl.GLDrawable.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
void com.jogamp.opengl.GLAutoDrawable.destroy | ( | ) |
Destroys all resources associated with this GLAutoDrawable, inclusive the GLContext.
If a window is attached to it's implementation, it shall be closed. Causes disposing of all OpenGL resources by calling dispose(..)
for all registered GLEventListener
s. Called automatically by the window system toolkit upon receiving a destroy notification. This routine may be called manually.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, com.jogamp.opengl.GLAutoDrawableDelegate, com.jogamp.opengl.swt.GLCanvas, and com.jogamp.newt.opengl.GLWindow.
void com.jogamp.opengl.GLAutoDrawable.display | ( | ) |
Causes OpenGL rendering to be performed for this GLAutoDrawable in the following order:
display(..)
for all registered GLEventListener
s. GLRunnable
, enqueued via invoke(boolean, GLRunnable)
. May be called periodically by a running com.jogamp.opengl.GLAnimatorControl
implementation,
which must register itself with setAnimator(com.jogamp.opengl.GLAnimatorControl)
.
Called automatically by the window system toolkit upon receiving a repaint() request,
except an com.jogamp.opengl.GLAnimatorControl
implementation com.jogamp.opengl.GLAnimatorControl#isAnimating()
.
This routine may also be called manually for better control over the rendering process. It is legal to call another GLAutoDrawable's display method from within the display(..)
callback.
In case of a new generated OpenGL context, the implementation shall call init(..)
for all registered GLEventListener
s before making the actual display(..)
calls, in case this has not been done yet.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, com.jogamp.opengl.GLAutoDrawableDelegate, com.jogamp.opengl.swt.GLCanvas, and com.jogamp.newt.opengl.GLWindow.
GLEventListener com.jogamp.opengl.GLAutoDrawable.disposeGLEventListener | ( | GLEventListener | listener, |
boolean | remove | ||
) |
Disposes the given listener
via dispose(..)
if it has been initialized and added to this queue.
If remove
is true
, the GLEventListener
is removed from this drawable queue before disposal, otherwise marked uninitialized.
If an GLAnimatorControl
is being attached and the current thread is different than the animator's thread
, it is paused during the operation.
Note that this is an expensive operation, since dispose(..)
is decorated by GLContext#makeCurrent()
and GLContext#release()
.
Use removeGLEventListener(listener)
instead if you just want to remove the listener
and don't care about the disposal of the it's (OpenGL) resources.
Also note that this is done from within a particular drawable's GLEventListener
handler (reshape, display, etc.), that it is not guaranteed that all other listeners will be evaluated properly during this update cycle.
listener | The GLEventListener object to be disposed and removed if remove is true |
remove | pass true to have the listener removed from this drawable queue, otherwise pass false |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
void com.jogamp.opengl.GLAutoDrawable.flushGLRunnables | ( | ) |
Flushes all enqueued
GLRunnable
of this GLAutoDrawable
including notifying waiting executor.
The executor which might have been blocked until notified will be unblocked and all tasks removed from the queue.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
GLAnimatorControl com.jogamp.opengl.GLAutoDrawable.getAnimator | ( | ) |
com.jogamp.opengl.GLAnimatorControl
implementation, using this GLAutoDrawable
.Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
boolean com.jogamp.opengl.GLAutoDrawable.getAutoSwapBufferMode | ( | ) |
Indicates whether automatic buffer swapping is enabled for this drawable.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
GLContext com.jogamp.opengl.GLAutoDrawable.getContext | ( | ) |
Returns the context associated with this drawable.
The returned context will be synchronized. Don't rely on it's identity, the context may change.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
int com.jogamp.opengl.GLAutoDrawable.getContextCreationFlags | ( | ) |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
GLDrawable com.jogamp.opengl.GLAutoDrawable.getDelegatedDrawable | ( | ) |
If the implementation uses delegation, return the delegated GLDrawable
instance, otherwise return this
instance.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
Thread com.jogamp.opengl.GLAutoDrawable.getExclusiveContextThread | ( | ) |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
GL com.jogamp.opengl.GLAutoDrawable.getGL | ( | ) |
Returns the GL
pipeline object this GLAutoDrawable uses.
If this method is called outside of the GLEventListener
's callback methods (init, display, etc.) it may return null. Users should not rely on the identity of the returned GL object; for example, users should not maintain a hash table with the GL object as the key. Additionally, the GL object should not be cached in client code, but should be re-fetched from the GLAutoDrawable at the beginning of each call to init, display, etc.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
GLEventListener com.jogamp.opengl.GLAutoDrawable.getGLEventListener | ( | int | index | ) | throws IndexOutOfBoundsException |
Returns the GLEventListener
at the given index of this drawable queue.
index | Position of the listener to be returned. Should be within (0 <= index && index < size()). An index value of -1 is interpreted as last listener, size()-1. |
IndexOutOfBoundsException | If the index is not within (0 <= index && index < size()), or -1 |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
int com.jogamp.opengl.GLAutoDrawable.getGLEventListenerCount | ( | ) |
Returns the number of GLEventListener
of this drawable queue.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
boolean com.jogamp.opengl.GLAutoDrawable.getGLEventListenerInitState | ( | GLEventListener | listener | ) |
Retrieves whether the given listener
is initialized or not.
After adding
a GLEventListener
it is marked uninitialized and added to a list of to be initialized GLEventListener
. If such uninitialized GLEventListener
's handler methods (reshape, display) are about to be invoked, it's init(..)
method is invoked first. Afterwards the GLEventListener
is marked initialized and removed from the list of to be initialized GLEventListener
.
This methods returns the GLEventListener
initialized state, i.e. returns false
if it is included in the list of to be initialized GLEventListener
, otherwise true
.
listener | the GLEventListener object to query it's initialized state. |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
RecursiveLock com.jogamp.opengl.GLAutoDrawable.getUpstreamLock | ( | ) |
Returns the recursive lock object of the upstream widget
to synchronize multithreaded access on top of NativeSurface#lockSurface()
.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, com.jogamp.opengl.GLAutoDrawableDelegate, com.jogamp.opengl.swt.GLCanvas, and com.jogamp.newt.opengl.GLWindow.
Object com.jogamp.opengl.GLAutoDrawable.getUpstreamWidget | ( | ) |
Method may return the upstream UI toolkit object holding this GLAutoDrawable
instance, if exist.
Currently known Java UI toolkits and it's known return types are:
Toolkit | GLAutoDrawable Implementation | ~ | Return Type of getUpstreamWidget()</td |
NEWT | com.jogamp.newt.opengl.GLWindow | has a | com.jogamp.newt.Window </td |
SWT | com.jogamp.opengl.swt.GLCanvas | is a | org.eclipse.swt.widgets.Canvas </td |
AWT | com.jogamp.opengl.awt.GLCanvas | is a | java.awt.Canvas </td |
AWT | com.jogamp.opengl.awt.GLJPanel | is a | javax.swing.JPanel </td |
However, the result may be other object types than the listed above due to new supported toolkits.
This method may also return null
if no UI toolkit is being used, as common for offscreen rendering.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, com.jogamp.opengl.GLAutoDrawableDelegate, com.jogamp.opengl.swt.GLCanvas, and com.jogamp.newt.opengl.GLWindow.
boolean com.jogamp.opengl.GLAutoDrawable.invoke | ( | boolean | wait, |
GLRunnable | glRunnable | ||
) | throws IllegalStateException |
Enqueues a one-shot GLRunnable
, which will be executed within the next display()
call after all registered GLEventListener
s display(GLAutoDrawable)
methods have been called.
The given GLRunnable#run(GLAutoDrawable)
shall return true to indicate that the GL [back] framebuffer remains intact by this runnable.
If returning false GLAutoDrawable
will call display(GLAutoDrawable)
of all registered GLEventListener
s once more to reinstate the framebuffer.
If no GLAnimatorControl
is animating (default),
or if the current thread is the animator thread,
a display()
call is issued after enqueue the GLRunnable
, hence the GLRunnable
will be executed right away.
If an animator
is running,
no explicit display()
call is issued, allowing the animator
to perform at due time.
If wait
is true
the call blocks until the glRunnable
has been executed by the animator
, otherwise the method returns immediately.
If wait
is true
and isRealized()
returns false
or getContext()
returns null
, the call is ignored and returns false
.
This helps avoiding deadlocking the caller.
The internal queue of GLRunnable
's is being flushed with destroy()
where all blocked callers are being notified.
To avoid a deadlock situation which causes an IllegalStateException
one should avoid issuing invoke
while this GLAutoDrawable is being locked.
Detected deadlock situations throwing an IllegalStateException
are:
Animator
is running on another thread and waiting and is locked on current thread, but is not GL-Thread
Animator
is running on another thread and is locked on current thread, but is not GL-Thread
wait | if true block until execution of glRunnable is finished, otherwise return immediately w/o waiting |
glRunnable | the GLRunnable to execute within display() |
true
if the GLRunnable
has been processed or queued, otherwise false
. IllegalStateException | in case of a detected deadlock situation ahead, see above. |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
boolean com.jogamp.opengl.GLAutoDrawable.invoke | ( | boolean | wait, |
List< GLRunnable > | glRunnables | ||
) | throws IllegalStateException |
Extends invoke(boolean, GLRunnable)
functionality allowing to inject a list of GLRunnable
s.
wait | if true block until execution of the last glRunnable is finished, otherwise return immediately w/o waiting |
glRunnables | the GLRunnable s to execute within display() |
true
if the GLRunnable
s has been processed or queued, otherwise false
. IllegalStateException | in case of a detected deadlock situation ahead, see invoke(boolean, GLRunnable) . |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
boolean com.jogamp.opengl.GLAutoDrawable.isThreadGLCapable | ( | ) |
Indicates whether the current thread is capable of performing OpenGL-related work.
Implementation utilizes this knowledge to determine whether display()
performs the OpenGL commands on the current thread directly or spawns them on the dedicated OpenGL thread.
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
GLEventListener com.jogamp.opengl.GLAutoDrawable.removeGLEventListener | ( | GLEventListener | listener | ) |
Removes the given listener
from this drawable queue.
This is an inexpensive operation, since the removed listener's dispose(..)
method will not be called.
Use disposeGLEventListener(listener, true)
instead to ensure disposal of the listener
's (OpenGL) resources.
Note that if this is done from within a particular drawable's GLEventListener
handler (reshape, display, etc.), that it is not guaranteed that all other listeners will be evaluated properly during this update cycle.
listener | The GLEventListener object to be removed |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
|
abstract |
Registers the usage of an animator, an com.jogamp.opengl.GLAnimatorControl
implementation.
The animator will be queried whether it's animating, ie periodically issuing display()
calls or not.
This method shall be called by an animator implementation only,
e.g. com.jogamp.opengl.util.Animator#add(com.jogamp.opengl.GLAutoDrawable)
, passing it's control implementation,
and com.jogamp.opengl.util.Animator#remove(com.jogamp.opengl.GLAutoDrawable)
, passing null
.
Impacts display()
and invoke(boolean, GLRunnable)
semantics.
animatorControl | null reference indicates no animator is using this GLAutoDrawable ,a valid reference indicates an animator is using this GLAutoDrawable . |
GLException | if an animator is already registered. |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
void com.jogamp.opengl.GLAutoDrawable.setAutoSwapBufferMode | ( | boolean | enable | ) |
Enables or disables automatic buffer swapping for this drawable.
By default this property is set to true; when true, after all GLEventListeners have been called for a display() event, the front and back buffers are swapped, displaying the results of the render. When disabled, the user is responsible for calling swapBuffers(..)
manually.
Implemented in com.jogamp.opengl.swt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.awt.GLCanvas.
Associate the new context, newtCtx
, to this auto-drawable.
Remarks:
destroyPrevCtx
is true
, otherwise it will be disassociated from this auto-drawable via setGLDrawable(null, true);
including glFinish()
. newCtx.setGLDrawable(drawable, true);
. GLContext#makeCurrent()
and GLContext#release()
while drawable reassociation. auto-drawable's
upstream-locks
and surfaces
to avoid a race condition. See GLAutoDrawable Locking. newCtx | the new context, maybe null for dis-association. |
destroyPrevCtx | if true , destroy the previous context if exists |
null
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
void com.jogamp.opengl.GLAutoDrawable.setContextCreationFlags | ( | int | flags | ) |
flags | Additional context creation flags. |
Implemented in com.jogamp.opengl.swt.GLCanvas, com.jogamp.opengl.awt.GLCanvas, and com.jogamp.opengl.awt.GLJPanel.
Thread com.jogamp.opengl.GLAutoDrawable.setExclusiveContextThread | ( | Thread | t | ) | throws GLException |
Dedicates this instance's GLContext
to the given thread.
The thread will exclusively claim the GLContext
via display()
and not release it until destroy()
or setExclusiveContextThread(null)
has been called.
Default non-exclusive behavior is requested via setExclusiveContextThread(null)
, which will cause the next call of display()
on the exclusive thread to release the GLContext
. Only after it's async release, getExclusiveContextThread()
will return null
.
To release a previous made exclusive thread, a user issues setExclusiveContextThread(null)
and may poll getExclusiveContextThread()
until it returns null
, while the exclusive thread is still running.
Note: Setting a new exclusive thread without properly releasing a previous one will throw an GLException.
Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas.
One scenario could be to dedicate the context to the animator thread
and spare redundant context switches, see com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean)
.
t | the exclusive thread to claim the context, or null for default operation. |
GLException | If an exclusive thread is still active but a new one is attempted to be set |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
Sets the GL
pipeline object this GLAutoDrawable uses.
This should only be called from within the GLEventListener's callback methods, and usually only from within the init() method, in order to install a composable pipeline. See the JOGL demos for examples.
Implemented in com.jogamp.opengl.swt.GLCanvas, com.jogamp.opengl.awt.GLCanvas, and com.jogamp.opengl.awt.GLJPanel.
void com.jogamp.opengl.GLAutoDrawable.setGLEventListenerInitState | ( | GLEventListener | listener, |
boolean | initialized | ||
) |
Sets the given listener's
initialized state.
This methods allows manually setting the GLEventListener
initialized state, i.e. adding it to, or removing it from the list of to be initialized GLEventListener
. See getGLEventListenerInitState(GLEventListener)
for details.
Warning: This method does not validate whether the given listener's
is member of this drawable queue, i.e. added
.
This method is only exposed to allow users full control over the GLEventListener
's state and is usually not recommended to change.
One use case is moving a GLContext
and their initialized GLEventListener
from one GLAutoDrawable
to another, where a subsequent init(..)
call after adding it to the new owner is neither required nor desired. See swapGLContextAndAllGLEventListener(..)
.
listener | the GLEventListener object to perform a state change. |
initialized | if true , mark the listener initialized, otherwise uninitialized. |
Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.
|
static |
Flag reflecting whether the GLDrawable
reconfiguration will be issued in case a screen device change occurred, e.g.
in a multihead environment, where you drag the window to another monitor.
Definition at line 150 of file GLAutoDrawable.java.