JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.GLDrawable Interface Reference

An abstraction for an OpenGL rendering target. More...

Inheritance diagram for com.jogamp.opengl.GLDrawable:
Collaboration diagram for com.jogamp.opengl.GLDrawable:

Public Member Functions

GLContext createContext (GLContext shareWith)
 Creates a new context for drawing to this drawable that will optionally share buffer objects, textures and other server-side OpenGL objects with the specified GLContext. More...
 
void setRealized (boolean realized)
 Indicates to GLDrawable implementations whether the underlying surface has been created and can be drawn into. More...
 
boolean isRealized ()
 Returns true if this drawable is realized, otherwise false. More...
 
int getSurfaceWidth ()
 Returns the width of this GLDrawable's surface client area in pixel units. More...
 
int getSurfaceHeight ()
 Returns the height of this GLDrawable's surface client area in pixel units. More...
 
boolean isGLOriented ()
 Returns true if the drawable is rendered in OpenGL's coordinate system, origin at bottom left. More...
 
void swapBuffers () throws GLException
 Swaps the front and back buffers of this drawable. More...
 
GLCapabilitiesImmutable getChosenGLCapabilities ()
 Fetches the GLCapabilitiesImmutable corresponding to the chosen OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. More...
 
GLCapabilitiesImmutable getRequestedGLCapabilities ()
 Fetches the GLCapabilitiesImmutable corresponding to the user requested OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. More...
 
GLProfile getGLProfile ()
 Fetches the GLProfile for this drawable. More...
 
NativeSurface getNativeSurface ()
 Returns the associated NativeSurface of this NativeSurfaceHolder. More...
 
long getHandle ()
 Returns the GL drawable handle, guaranteed to be valid after realization and while it's surface is being locked. More...
 
GLDrawableFactory getFactory ()
 Return the GLDrawableFactory being used to create this instance. More...
 
String toString ()
 
NativeSurface getNativeSurface ()
 Returns the associated NativeSurface of this NativeSurfaceHolder. More...
 

Detailed Description

An abstraction for an OpenGL rendering target.

A GLDrawable's primary functionality is to create OpenGL contexts which can be used to perform rendering. A GLDrawable does not automatically create an OpenGL context, but all implementations of GLAutoDrawable do so upon creation.

Definition at line 51 of file GLDrawable.java.

Member Function Documentation

◆ createContext()

GLContext com.jogamp.opengl.GLDrawable.createContext ( GLContext  shareWith)

Creates a new context for drawing to this drawable that will optionally share buffer objects, textures and other server-side OpenGL objects with the specified GLContext.

The GLContext share need not be associated with this GLDrawable and may be null if sharing of display lists and other objects is not desired. See the note in the overview documentation context sharing as well as GLSharedContextSetter.

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, com.jogamp.opengl.swt.GLCanvas, and com.jogamp.opengl.GLAutoDrawable.

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◆ getChosenGLCapabilities()

GLCapabilitiesImmutable com.jogamp.opengl.GLDrawable.getChosenGLCapabilities ( )

Fetches the GLCapabilitiesImmutable corresponding to the chosen OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.

This query only returns the chosen capabilities if isRealized().

On some platforms, the pixel format is not directly associated with the drawable; a best attempt is made to return a reasonable value in this case.

This object shall be directly associated to the attached NativeSurface's AbstractGraphicsConfiguration, and if changes are necessary, they should reflect those as well.

Returns
The immutable queried instance.
See also
getRequestedGLCapabilities()

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.

◆ getFactory()

GLDrawableFactory com.jogamp.opengl.GLDrawable.getFactory ( )

Return the GLDrawableFactory being used to create this instance.

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, com.jogamp.opengl.GLAutoDrawableDelegate, com.jogamp.opengl.swt.GLCanvas, and com.jogamp.newt.opengl.GLWindow.

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◆ getGLProfile()

GLProfile com.jogamp.opengl.GLDrawable.getGLProfile ( )

Fetches the GLProfile for this drawable.

Returns the GLProfile object, no copy.

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.

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◆ getHandle()

long com.jogamp.opengl.GLDrawable.getHandle ( )

Returns the GL drawable handle, guaranteed to be valid after realization and while it's surface is being locked.

It is usually identical to the underlying windowing toolkit surface's handle or an intermediate layer to suite GL, e.g. an EGL surface.

On EGL it is represented by the EGLSurface.
On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.
On Windows it is represented by the HDC, which may change with each NativeSurface#lockSurface().

See also
setRealized(boolean)
NativeSurface::lockSurface()
NativeSurface::unlockSurface()

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.

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◆ getNativeSurface()

NativeSurface com.jogamp.opengl.GLDrawable.getNativeSurface ( )

Returns the associated NativeSurface of this NativeSurfaceHolder.

Returns the underlying NativeSurface which native handle represents this OpenGL drawable's native resource.

See also
getHandle()

Implements com.jogamp.nativewindow.NativeSurfaceHolder.

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.

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◆ getRequestedGLCapabilities()

GLCapabilitiesImmutable com.jogamp.opengl.GLDrawable.getRequestedGLCapabilities ( )

Fetches the GLCapabilitiesImmutable corresponding to the user requested OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.

If realized, the chosen capabilities reflect the actual selected OpenGL capabilities.

Returns
The immutable queried instance.
See also
getChosenGLCapabilities()
Since
2.2

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.

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◆ getSurfaceHeight()

int com.jogamp.opengl.GLDrawable.getSurfaceHeight ( )

◆ getSurfaceWidth()

int com.jogamp.opengl.GLDrawable.getSurfaceWidth ( )

◆ isGLOriented()

boolean com.jogamp.opengl.GLDrawable.isGLOriented ( )

Returns true if the drawable is rendered in OpenGL's coordinate system, origin at bottom left.

Otherwise returns false, i.e. origin at top left.

Default impl. is true, i.e. OpenGL coordinate system.

Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns false.
This removes the need of a vertical flip when used in AWT or Windows applications.

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.

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◆ isRealized()

boolean com.jogamp.opengl.GLDrawable.isRealized ( )

Returns true if this drawable is realized, otherwise false.

A drawable can be realized and unrealized via setRealized(boolean).

See also
setRealized(boolean)

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, and com.jogamp.opengl.swt.GLCanvas.

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◆ setRealized()

void com.jogamp.opengl.GLDrawable.setRealized ( boolean  realized)

Indicates to GLDrawable implementations whether the underlying surface has been created and can be drawn into.

If realized, the drawable handle may become valid while it's surface is being locked.

End users do not need to call this method; it is not necessary to call setRealized on a GLAutoDrawable as these perform the appropriate calls on their underlying GLDrawables internally.

Developers implementing new OpenGL components for various window toolkits need to call this method against GLDrawables obtained from the GLDrawableFactory via the GLDrawableFactory#createGLDrawable(NativeSurface) method. It must typically be called with an argument of true when the component associated with the GLDrawable is realized and with an argument of false just before the component is unrealized. For the AWT, this means calling setRealized(true) in the addNotify method and with an argument of false in the removeNotify method.

GLDrawable implementations should handle multiple cycles of setRealized(true) / setRealized(false) calls. Most, if not all, Java window toolkits have a persistent object associated with a given component, regardless of whether that component is currently realized. The GLDrawable object associated with a particular component is intended to be similarly persistent. A GLDrawable is intended to be created for a given component when it is constructed and live as long as that component. setRealized allows the GLDrawable to re-initialize and destroy any associated resources as the component becomes realized and unrealized, respectively.

With an argument of true, the minimum implementation shall call NativeSurface's lockSurface() and if successful:


This is important since NativeSurface's lockSurface() ensures resolving the window/surface handles, and the drawable's GLCapabilities might have changed.

Calling this method has no other effects. For example, if removeNotify is called on a Canvas implementation for which a GLDrawable has been created, it is also necessary to destroy all OpenGL contexts associated with that GLDrawable. This is not done automatically by the implementation.

See also
isRealized()
getHandle()
NativeSurface::lockSurface()

Implemented in com.jogamp.opengl.swt.GLCanvas, com.jogamp.opengl.awt.GLCanvas, and com.jogamp.opengl.awt.GLJPanel.

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◆ swapBuffers()

void com.jogamp.opengl.GLDrawable.swapBuffers ( ) throws GLException

Swaps the front and back buffers of this drawable.

For GLAutoDrawable implementations, when automatic buffer swapping is enabled (as is the default), this method is called automatically and should not be called by the end user.

Implemented in com.jogamp.opengl.awt.GLCanvas, com.jogamp.opengl.awt.GLJPanel, com.jogamp.opengl.GLAutoDrawableDelegate, com.jogamp.opengl.swt.GLCanvas, and com.jogamp.newt.opengl.GLWindow.

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◆ toString()


The documentation for this interface was generated from the following file: