public class NewtFactory extends Object
Modifier and Type | Field and Description |
---|---|
static boolean |
DEBUG_IMPLEMENTATION |
static String |
DRIVER_DEFAULT_ROOT_PACKAGE |
Constructor and Description |
---|
NewtFactory() |
Modifier and Type | Method and Description |
---|---|
static Screen |
createCompatibleScreen(NativeWindow parent) |
static Screen |
createCompatibleScreen(NativeWindow parent,
Screen childScreen) |
static Display |
createDisplay(String name)
Create a Display entity.
|
static Display |
createDisplay(String name,
boolean reuse)
Create a Display entity.
|
static Display |
createDisplay(String type,
long handle,
boolean reuse)
Instantiate a Display entity using the native handle.
|
static Display |
createDisplay(String type,
String name)
Create a Display entity.
|
static Display |
createDisplay(String type,
String name,
boolean reuse)
Create a Display entity.
|
static Screen |
createScreen(Display display,
int index)
Create a Screen entity.
|
static Window |
createWindow(CapabilitiesImmutable caps)
Create a top level Window entity on the default Display and default Screen.
|
static Window |
createWindow(NativeWindow parentWindow,
CapabilitiesImmutable caps)
Create a child Window entity attached to the given parent.
The Screen and Display information is regenerated utilizing the parents information, while reusing an existing Display. |
static Window |
createWindow(Object[] cstrArguments,
Screen screen,
CapabilitiesImmutable caps)
Ability to try a Window type with a constructor argument, if supported ..
|
static Window |
createWindow(Screen screen,
CapabilitiesImmutable caps)
Create a top level Window entity.
|
static Window |
createWindow(String displayConnection,
int screenIdx,
long parentWindowHandle,
CapabilitiesImmutable caps)
Create a child Window entity attached to the given parent, incl native creation
|
static Class<?> |
getCustomClass(String packageName,
String classBaseName) |
static IOUtil.ClassResources |
getWindowIcons()
Returns the application window icon resources to be used.
|
static boolean |
isScreenCompatible(NativeWindow parent,
Screen childScreen) |
static void |
setUseEDT(boolean onoff)
Toggles the usage of an EventDispatchThread while creating a Display.
The default is enabled. The EventDispatchThread is thread local to the Display instance. |
static void |
setWindowIcons(IOUtil.ClassResources cres)
Allow user to set custom window icons, only applicable at application start before creating any NEWT instance.
|
static boolean |
useEDT() |
public static final boolean DEBUG_IMPLEMENTATION
public static final String DRIVER_DEFAULT_ROOT_PACKAGE
public static IOUtil.ClassResources getWindowIcons()
Property newt.window.icons
may define a list of PNG icons separated by a whitespace character.
Shall reference at least two PNG icons, from lower (16x16) to higher (>= 32x32) resolution.
Users may also specify application window icons using setWindowIcons(com.jogamp.common.util.IOUtil.ClassResources)
.
public static void setWindowIcons(IOUtil.ClassResources cres)
Shall reference at least two PNG icons, from lower (16x16) to higher (>= 32x32) resolution.
public static void setUseEDT(boolean onoff)
public static boolean useEDT()
setUseEDT(boolean)
public static Display createDisplay(String name)
Native creation is lazily done at usage, ie. Display.addReference()
.
An already existing display connection of the same name
will be reused.
name
- the display connection name which is a technical platform specific detail,
see AbstractGraphicsDevice.getConnection()
. Use null
for default.public static Display createDisplay(String name, boolean reuse)
Native creation is lazily done at usage, ie. Display.addReference()
.
An already existing display connection of the same name
will be reused
if reuse
is true
, otherwise a new instance is being created.
name
- the display connection name which is a technical platform specific detail,
see AbstractGraphicsDevice.getConnection()
. Use null
for default.reuse
- attempt to reuse an existing Display with same name
if set true, otherwise create a new instance.public static Display createDisplay(String type, String name)
Native creation is lazily done at usage, ie. Display.addReference()
.
An already existing display connection of the same name
will be reused.
type
- explicit NativeWindow type eg. NativeWindowFactory.TYPE_AWT
name
- the display connection name which is a technical platform specific detail,
see AbstractGraphicsDevice.getConnection()
. Use null
for default.public static Display createDisplay(String type, String name, boolean reuse)
Native creation is lazily done at usage, ie. Display.addReference()
.
An already existing display connection of the same name
will be reused
if reuse
is true
, otherwise a new instance is being created.
type
- explicit NativeWindow type eg. NativeWindowFactory.TYPE_AWT
name
- the display connection name which is a technical platform specific detail,
see AbstractGraphicsDevice.getConnection()
. Use null
for default.reuse
- attempt to reuse an existing Display with same name
if set true, otherwise create a new instance.public static Screen createScreen(Display display, int index)
Native creation is lazily done at usage, ie. Screen.addReference()
.
The lifecycle of this Screen's Display is handled via Display.addReference()
and Display.removeReference()
.
public static Window createWindow(CapabilitiesImmutable caps)
Native creation is lazily done at usage, ie. Window.setVisible(boolean)
.
An already existing default Display will be reused.
The lifecycle of this Window's Screen and Display is handled via Screen.addReference()
and Screen.removeReference()
.
public static Window createWindow(Screen screen, CapabilitiesImmutable caps)
Native creation is lazily done at usage, ie. Window.setVisible(boolean)
.
The lifecycle of this Window's Screen and Display is handled via Screen.addReference()
and Screen.removeReference()
.
public static Window createWindow(NativeWindow parentWindow, CapabilitiesImmutable caps)
In case parentWindowObject
is a Window
instance,
the new window is added to it's list of children.
This assures proper handling of visibility, creation and destruction.
WindowEvent.EVENT_WINDOW_RESIZED
is not propagated to the child window for layout
,
you have to add an appropriate WindowListener
for this use case.
The parents visibility is passed to the new Window
In case parentWindowObject
is a different NativeWindow
implementation,
you have to handle all events appropriate.
The lifecycle of this Window's Screen and Display is handled via Screen.addReference()
and Screen.removeReference()
.
parentWindowObject
- either a NativeWindow instancepublic static Window createWindow(String displayConnection, int screenIdx, long parentWindowHandle, CapabilitiesImmutable caps)
displayConnection
- the parent window's display connectionscreenIdx
- the desired screen indexparentWindowHandle
- the native parent window handlecaps
- the desired capabilitiespublic static Window createWindow(Object[] cstrArguments, Screen screen, CapabilitiesImmutable caps)
Currently only valid is AWTWindow(Frame frame)
,
to support an external created AWT Frame, ie the browsers embedded frame.
undecorated
- only impacts if the window is in top-level state, while attached to a parent window it's rendered undecorated alwayspublic static Display createDisplay(String type, long handle, boolean reuse)
public static boolean isScreenCompatible(NativeWindow parent, Screen childScreen)
public static Screen createCompatibleScreen(NativeWindow parent)
public static Screen createCompatibleScreen(NativeWindow parent, Screen childScreen)
Copyright 2010 JogAmp Community.