Defines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.) associated with a particular TextureData.
Protocol for texture sequences, like animations, movies, etc.
|TextureSequence.TexSeqEventListener<T extends TextureSequence>||
Event listener to notify users of updates regarding the
Represents an OpenGL texture object.
Specifies texture coordinates for a rectangular area of a texture.
Represents the data for an OpenGL texture.
Provides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures already in memory back to disk.
Texture holder interface, maybe specialized by implementation to associated related data.
Preserves a [ texture-unit, texture-target ] state.
ColorSpace of pixel data.
Copyright 2010 JogAmp Community.