public interface GL extends GLBase
Common interface containing the subset of all profiles, GL3bc, GL3, GL2, GLES1 and GLES2.
This interface reflects common data types, texture and framebuffer functionality.
Modifier and Type | Field and Description |
---|---|
static int |
GL_ACTIVE_TEXTURE
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_ALIASED_LINE_WIDTH_RANGE
Part of
GL_VERSION_1_2 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ALIASED_POINT_SIZE_RANGE
Part of
GL_VERSION_1_2 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ALPHA
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ALPHA_BITS
Part of
GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ALPHA16F
Part of
GL_ARB_texture_float ; GL_EXT_texture_storage |
static int |
GL_ALPHA32F
Part of
GL_ARB_texture_float ; GL_EXT_texture_storage |
static int |
GL_ALPHA8
Part of
GL_VERSION_1_1 ; GL_EXT_texture , GL_EXT_texture_storage |
static int |
GL_ALWAYS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_AND
Common in ES1, GL2 and GL3
|
static int |
GL_AND_INVERTED
Common in ES1, GL2 and GL3
|
static int |
GL_AND_REVERSE
Common in ES1, GL2 and GL3
|
static int |
GL_ARRAY_BUFFER
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_BACK
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_BGRA
Part of
GL_VERSION_1_2 ; GL_EXT_texture_format_BGRA8888 , GL_EXT_bgra , GL_EXT_read_format_bgra , GL_APPLE_texture_format_BGRA8888 |
static int |
GL_BGRA8
Part of
GL_EXT_texture_storage |
static int |
GL_BLEND
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_BLEND_DST
Common in ES1, GL2 and GL3
|
static int |
GL_BLEND_DST_ALPHA
Part of
GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_blend_func_separate |
static int |
GL_BLEND_DST_RGB
Part of
GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_blend_func_separate |
static int |
GL_BLEND_EQUATION
Part of
GL_ES_VERSION_2_0 , GL_ARB_imaging ; GL_OES_blend_subtract |
static int |
GL_BLEND_EQUATION_ALPHA
Part of
GL_ES_VERSION_2_0 , GL_VERSION_2_0 ; GL_OES_blend_equation_separate |
static int |
GL_BLEND_EQUATION_RGB
Part of
GL_ES_VERSION_2_0 , GL_VERSION_2_0 ; GL_OES_blend_equation_separate |
static int |
GL_BLEND_SRC
Common in ES1, GL2 and GL3
|
static int |
GL_BLEND_SRC_ALPHA
Part of
GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_blend_func_separate |
static int |
GL_BLEND_SRC_RGB
Part of
GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_blend_func_separate |
static int |
GL_BLUE_BITS
Part of
GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_BUFFER_ACCESS
Part of
GL_VERSION_1_5 ; GL_OES_mapbuffer |
static int |
GL_BUFFER_MAP_POINTER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_OES_mapbuffer |
static int |
GL_BUFFER_MAPPED
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_OES_mapbuffer |
static int |
GL_BUFFER_SIZE
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_BUFFER_USAGE
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_BYTE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_CCW
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_CLAMP_TO_EDGE
Part of
GL_VERSION_1_2 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_CLEAR
Common in ES1, GL2 and GL3
|
static int |
GL_COLOR_ATTACHMENT0
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object GL_EXT_framebuffer_object , GL_EXT_draw_buffers GL_NV_draw_buffers |
static int |
GL_COLOR_BUFFER_BIT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_COLOR_CLEAR_VALUE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_COLOR_LOGIC_OP
Common in ES1, GL2 and GL3
|
static int |
GL_COLOR_WRITEMASK
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Part of
GL_EXT_texture_compression_s3tc , GL_EXT_texture_compression_dxt1 |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
Part of
GL_EXT_texture_compression_s3tc , GL_EXT_texture_compression_dxt1 |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
Part of
GL_EXT_texture_compression_s3tc |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Part of
GL_EXT_texture_compression_s3tc |
static int |
GL_COMPRESSED_TEXTURE_FORMATS
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_COPY
Common in ES1, GL2 and GL3
|
static int |
GL_COPY_INVERTED
Common in ES1, GL2 and GL3
|
static int |
GL_CULL_FACE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_CULL_FACE_MODE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_CW
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DECR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DECR_WRAP
Part of
GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_stencil_wrap |
static int |
GL_DEPTH_ATTACHMENT
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_DEPTH_BITS
Part of
GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DEPTH_BUFFER_BIT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DEPTH_CLEAR_VALUE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DEPTH_COMPONENT16
Part of
GL_VERSION_1_4 , GL_ES_VERSION_2_0 , GL_OES_required_internalformat . |
static int |
GL_DEPTH_COMPONENT24
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_4 ; GL_OES_depth24 |
static int |
GL_DEPTH_COMPONENT32
Part of
GL_VERSION_1_4 ; GL_ANGLE_depth_texture , GL_OES_depth32 |
static int |
GL_DEPTH_FUNC
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DEPTH_RANGE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DEPTH_STENCIL
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_packed_depth_stencil ; GL_OES_packed_depth_stencil , GL_ANGLE_depth_texture |
static int |
GL_DEPTH_TEST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DEPTH_WRITEMASK
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DEPTH24_STENCIL8
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_packed_depth_stencil ; GL_OES_packed_depth_stencil , GL_ANGLE_depth_texture |
static int |
GL_DITHER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DONT_CARE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DST_ALPHA
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DST_COLOR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_DYNAMIC_DRAW
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ELEMENT_ARRAY_BUFFER
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ELEMENT_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_EQUAL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_EQUIV
Common in ES1, GL2 and GL3
|
static int |
GL_EXTENSIONS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_FALSE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_FASTEST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_FIXED
Part of
GL_ARB_ES2_compatibility , GL_VERSION_ES_1_0 , GL_VERSION_4_1 , GL_ES_VERSION_2_0 |
static int |
GL_FLOAT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_FRAMEBUFFER
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_ARB_geometry_shader4 , GL_VERSION_3_0 ; GL_NV_geometry_program4 , GL_EXT_texture_array , GL_EXT_geometry_shader4 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_BINDING
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_COMPLETE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
Part of
GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_FORMATS
Part of
GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRAMEBUFFER_UNSUPPORTED
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_FRONT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_FRONT_AND_BACK
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_FRONT_FACE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_FUNC_ADD
Part of
GL_ES_VERSION_2_0 , GL_ARB_imaging ; GL_OES_blend_subtract |
static int |
GL_FUNC_REVERSE_SUBTRACT
Part of
GL_ES_VERSION_2_0 , GL_ARB_imaging ; GL_OES_blend_subtract |
static int |
GL_FUNC_SUBTRACT
Part of
GL_ES_VERSION_2_0 , GL_ARB_imaging ; GL_OES_blend_subtract |
static int |
GL_GENERATE_MIPMAP_HINT
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_4 , GL_ES_VERSION_2_0 |
static int |
GL_GEQUAL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_GREATER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_GREEN_BITS
Part of
GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_GUILTY_CONTEXT_RESET
Part of
GL_ARB_robustness ; GL_EXT_robustness |
static int |
GL_HALF_FLOAT
Part of
GL_ARB_half_float_vertex ; GL_NV_half_float ; GL_ARB_half_float_pixel ,
earmarked for ES 3.0 (hence kept in GL while fixing Bug 590) |
static int |
GL_IMPLEMENTATION_COLOR_READ_FORMAT
Part of
GL_ARB_ES2_compatibility , GL_VERSION_4_1 , GL_ES_VERSION_2_0 ; GL_OES_read_format |
static int |
GL_IMPLEMENTATION_COLOR_READ_TYPE
Part of
GL_ARB_ES2_compatibility , GL_VERSION_4_1 , GL_ES_VERSION_2_0 ; GL_OES_read_format |
static int |
GL_INCR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_INCR_WRAP
Part of
GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_stencil_wrap |
static int |
GL_INNOCENT_CONTEXT_RESET
Part of
GL_ARB_robustness ; GL_EXT_robustness |
static int |
GL_INVALID_ENUM
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_INVALID_FRAMEBUFFER_OPERATION
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_INVALID_OPERATION
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_INVALID_VALUE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_INVERT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_KEEP
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LEQUAL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LESS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LINE_LOOP
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LINE_SMOOTH
Common in ES1, GL2 and GL3
|
static int |
GL_LINE_SMOOTH_HINT
Common in ES1, GL2 and GL3
|
static int |
GL_LINE_STRIP
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LINE_WIDTH
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LINEAR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LINEAR_MIPMAP_LINEAR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LINEAR_MIPMAP_NEAREST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LINES
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LOGIC_OP_MODE
Common in ES1, GL2 and GL3
|
static int |
GL_LOSE_CONTEXT_ON_RESET
Part of
GL_ARB_robustness ; GL_EXT_robustness |
static int |
GL_LUMINANCE
Part of
GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_LUMINANCE_ALPHA
Part of
GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_MAP_FLUSH_EXPLICIT_BIT
Part of
GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
static int |
GL_MAP_INVALIDATE_BUFFER_BIT
Part of
GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
static int |
GL_MAP_INVALIDATE_RANGE_BIT
Part of
GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
static int |
GL_MAP_READ_BIT
Part of
GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
static int |
GL_MAP_UNSYNCHRONIZED_BIT
Part of
GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
static int |
GL_MAP_WRITE_BIT
Part of
GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
static int |
GL_MAX_ARRAY_TEXTURE_LAYERS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_array |
static int |
GL_MAX_CUBE_MAP_TEXTURE_SIZE
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_MAX_RENDERBUFFER_SIZE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Part of
GL_EXT_texture_filter_anisotropic |
static int |
GL_MAX_TEXTURE_SIZE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_MAX_VIEWPORT_DIMS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_MIRRORED_REPEAT
Part of
GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_texture_mirrored_repeat |
static int |
GL_MULTISAMPLE
Common in ES1, GL2 and GL3
|
static int |
GL_NAND
Common in ES1, GL2 and GL3
|
static int |
GL_NEAREST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_NEAREST_MIPMAP_LINEAR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_NEAREST_MIPMAP_NEAREST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_NEVER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_NICEST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_NO_ERROR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_NO_RESET_NOTIFICATION
Part of
GL_ARB_robustness ; GL_EXT_robustness |
static int |
GL_NONE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_NOOP
Common in ES1, GL2 and GL3
|
static int |
GL_NOR
Common in ES1, GL2 and GL3
|
static int |
GL_NOTEQUAL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_NUM_COMPRESSED_TEXTURE_FORMATS
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_ONE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ONE_MINUS_DST_ALPHA
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ONE_MINUS_DST_COLOR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ONE_MINUS_SRC_ALPHA
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_ONE_MINUS_SRC_COLOR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_OR
Common in ES1, GL2 and GL3
|
static int |
GL_OR_INVERTED
Common in ES1, GL2 and GL3
|
static int |
GL_OR_REVERSE
Common in ES1, GL2 and GL3
|
static int |
GL_OUT_OF_MEMORY
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_PACK_ALIGNMENT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_POINT_FADE_THRESHOLD_SIZE
Common in ES1, GL2 and GL3
|
static int |
GL_POINT_SIZE
Common in ES1, GL2 and GL3
|
static int |
GL_POINTS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_POLYGON_OFFSET_FACTOR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_POLYGON_OFFSET_FILL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_POLYGON_OFFSET_UNITS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_R11F_G11F_B10F
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_packed_float |
static int |
GL_RED_BITS
Part of
GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_RENDERBUFFER
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_ALPHA_SIZE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_BINDING
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_BLUE_SIZE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_DEPTH_SIZE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_GREEN_SIZE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_HEIGHT
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_INTERNAL_FORMAT
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_RED_SIZE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_STENCIL_SIZE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERBUFFER_WIDTH
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_RENDERER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_REPEAT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_REPLACE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_RESET_NOTIFICATION_STRATEGY
Part of
GL_ARB_robustness ; GL_EXT_robustness |
static int |
GL_RGB
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_RGB10
Part of
GL_VERSION_1_1 ; GL_EXT_texture , GL_EXT_texture_storage |
static int |
GL_RGB10_A2
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 ; GL_EXT_texture , GL_EXT_texture_storage |
static int |
GL_RGB16F
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_ARB_texture_float ; GL_EXT_texture_storage , GL_EXT_color_buffer_half_float |
static int |
GL_RGB32F
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_ARB_texture_float ; GL_EXT_texture_storage |
static int |
GL_RGB5_A1
Part of
GL_VERSION_1_1 , GL_ES_VERSION_2_0 ; GL_OES_required_internalformat , GL_OES_framebuffer_object |
static int |
GL_RGB565
Part of
GL_ARB_ES2_compatibility , GL_VERSION_4_1 , GL_ES_VERSION_2_0 ; GL_OES_required_internalformat , GL_OES_framebuffer_object |
static int |
GL_RGB8
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 ; GL_OES_rgb8_rgba8 |
static int |
GL_RGBA
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_RGBA_SIGNED_COMPONENTS
Part of
GL_EXT_packed_float |
static int |
GL_RGBA16F
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_ARB_texture_float ; GL_EXT_color_buffer_half_float |
static int |
GL_RGBA32F
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_ARB_texture_float ; GL_EXT_texture_storage |
static int |
GL_RGBA4
Part of
GL_VERSION_1_1 , GL_ES_VERSION_2_0 ; GL_OES_required_internalformat , GL_OES_framebuffer_object |
static int |
GL_RGBA8
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 ; GL_OES_rgb8_rgba8 |
static int |
GL_SAMPLE_ALPHA_TO_COVERAGE
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_SAMPLE_ALPHA_TO_ONE
Common in ES1, GL2 and GL3
|
static int |
GL_SAMPLE_BUFFERS
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_SAMPLE_COVERAGE
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_SAMPLE_COVERAGE_INVERT
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_SAMPLE_COVERAGE_VALUE
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_SAMPLER_2D_ARRAY
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_array , GL_EXT_gpu_shader4 |
static int |
GL_SAMPLES
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_SCISSOR_BOX
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_SCISSOR_TEST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_SET
Common in ES1, GL2 and GL3
|
static int |
GL_SHORT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_SMOOTH_LINE_WIDTH_RANGE
Common in ES1, GL2 and GL3
|
static int |
GL_SMOOTH_POINT_SIZE_RANGE
Common in ES1, GL2 and GL3
|
static int |
GL_SRC_ALPHA
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_SRC_ALPHA_SATURATE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_SRC_COLOR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_SRGB
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 ; GL_EXT_texture_sRGB , GL_EXT_sRGB |
static int |
GL_SRGB_ALPHA
Part of
GL_VERSION_2_1 ; GL_EXT_texture_sRGB , GL_EXT_sRGB |
static int |
GL_SRGB8_ALPHA8
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 ; GL_EXT_texture_sRGB , GL_EXT_sRGB |
static int |
GL_STATIC_DRAW
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_ATTACHMENT
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
static int |
GL_STENCIL_BITS
Part of
GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_BUFFER_BIT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_CLEAR_VALUE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_FAIL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_FUNC
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_INDEX1
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_OES_stencil1 |
static int |
GL_STENCIL_INDEX4
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_OES_stencil4 |
static int |
GL_STENCIL_INDEX8
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_stencil8 |
static int |
GL_STENCIL_PASS_DEPTH_FAIL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_PASS_DEPTH_PASS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_REF
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_TEST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_VALUE_MASK
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_STENCIL_WRITEMASK
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_SUBPIXEL_BITS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE_2D
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE_2D_ARRAY
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_array |
static int |
GL_TEXTURE_BINDING_2D
Part of
GL_VERSION_1_1 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE_BINDING_2D_ARRAY
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_array |
static int |
GL_TEXTURE_BINDING_CUBE_MAP
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_CUBE_MAP
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_CUBE_MAP_POSITIVE_X
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
Part of
GL_VERSION_1_3 , GL_ES_VERSION_2_0 ; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_IMMUTABLE_FORMAT
Part of
GL_ES_VERSION_3_0 , GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
static int |
GL_TEXTURE_MAG_FILTER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE_MAX_ANISOTROPY_EXT
Part of
GL_EXT_texture_filter_anisotropic |
static int |
GL_TEXTURE_MIN_FILTER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE_WRAP_S
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE_WRAP_T
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE0
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE1
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE10
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE11
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE12
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE13
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE14
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE15
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE16
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE17
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE18
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE19
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE2
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE20
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE21
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE22
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE23
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE24
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE25
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE26
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE27
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE28
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE29
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE3
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE30
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE31
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE4
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE5
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE6
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE7
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE8
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TEXTURE9
Part of
GL_VERSION_ES_1_0 , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
static int |
GL_TRIANGLE_FAN
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TRIANGLE_STRIP
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TRIANGLES
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_TRUE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_UNKNOWN_CONTEXT_RESET
Part of
GL_ARB_robustness ; GL_EXT_robustness |
static int |
GL_UNPACK_ALIGNMENT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_UNSIGNED_BYTE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_UNSIGNED_INT
Part of
GL_VERSION_1_0 , GL_OES_element_index_uint , GL_ES_VERSION_2_0 |
static int |
GL_UNSIGNED_INT_10F_11F_11F_REV
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_packed_float |
static int |
GL_UNSIGNED_INT_24_8
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_packed_depth_stencil ; GL_OES_packed_depth_stencil , GL_ANGLE_depth_texture |
static int |
GL_UNSIGNED_SHORT
Part of
GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
Part of
GL_EXT_read_format_bgra |
static int |
GL_UNSIGNED_SHORT_4_4_4_4
Part of
GL_VERSION_1_2 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
Part of
GL_EXT_read_format_bgra |
static int |
GL_UNSIGNED_SHORT_5_5_5_1
Part of
GL_VERSION_1_2 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_UNSIGNED_SHORT_5_6_5
Part of
GL_VERSION_1_2 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_VENDOR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_VERSION
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_VIEWPORT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
static int |
GL_WRITE_ONLY
Part of
GL_VERSION_1_5 ; GL_OES_mapbuffer |
static int |
GL_XOR
Common in ES1, GL2 and GL3
|
static int |
GL_ZERO
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_VERSION_ES_1_0 , GL_ES_VERSION_2_0 |
Modifier and Type | Method and Description |
---|---|
void |
glActiveTexture(int texture)
Entry point to C language function:
void glActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glBindBuffer(int target,
int buffer)
Entry point to C language function:
void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glBindFramebuffer(int target,
int framebuffer)
Entry point to C language function:
void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glBindRenderbuffer(int target,
int renderbuffer)
Entry point to C language function:
void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glBindTexture(int target,
int texture)
Entry point to C language function:
void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glBlendEquation(int mode)
Entry point to C language function:
void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 , GL_ES_VERSION_2_0 ; GL_OES_blend_subtract |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha)
Entry point to C language function:
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 ; GL_OES_blend_equation_separate |
void |
glBlendFunc(int sfactor,
int dfactor)
Entry point to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function:
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_blend_func_separate |
void |
glBufferData(int target,
long size,
Buffer data,
int usage)
Entry point to C language function:
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glBufferSubData(int target,
long offset,
long size,
Buffer data)
Entry point to C language function:
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
int |
glCheckFramebufferStatus(int target)
Entry point to C language function:
GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glClear(int mask)
Entry point to C language function:
void glClear(GLbitfield mask); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glClearDepthf(float depth)
Entry point to C language function:
void glClearDepthf(GLfloat depth); Part of GL_ARB_ES2_compatibility , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glClearStencil(int s)
Entry point to C language function:
void glClearStencil(GLint s); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Entry point to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glCullFace(int mode)
Entry point to C language function:
void glCullFace(GLenum mode); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int n,
int[] buffers,
int buffers_offset)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int n,
IntBuffer buffers)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glDeleteFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int n,
IntBuffer textures)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDepthFunc(int func)
Entry point to C language function:
void glDepthFunc(GLenum func); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDepthMask(boolean flag)
Entry point to C language function:
void glDepthMask(GLboolean flag); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDepthRangef(float zNear,
float zFar)
Entry point to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glDisable(int cap)
Entry point to C language function:
void glDisable(GLenum cap); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDrawArrays(int mode,
int first,
int count)
Entry point to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glEnable(int cap)
Entry point to C language function:
void glEnable(GLenum cap); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFinish()
Entry point to C language function:
void glFinish(void); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFlush()
Entry point to C language function:
void glFlush(void); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFlushMappedBufferRange(int target,
long offset,
long length)
Entry point to C language function:
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_APPLE_flush_buffer_range ; GL_EXT_map_buffer_range |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
Entry point to C language function:
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function:
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glFrontFace(int mode)
Entry point to C language function:
void glFrontFace(GLenum mode); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGenBuffers(int n,
int[] buffers,
int buffers_offset)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGenBuffers(int n,
IntBuffer buffers)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGenerateMipmap(int target)
Entry point to C language function:
void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glGenTextures(int n,
IntBuffer textures)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
int |
glGetError()
Entry point to C language function:
GLenum glGetError(void); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetFloatv(int pname,
FloatBuffer params)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
int |
glGetGraphicsResetStatus()
Entry point to C language function:
GLenum glGetGraphicsResetStatus(void); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetIntegerv(int pname,
IntBuffer params)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetnUniformfv(int program,
int location,
int bufSize,
float[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformfv(int program,
int location,
int bufSize,
FloatBuffer params)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformiv(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformiv(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
String |
glGetString(int name)
Entry point to C language function:
const GLubyte * glGetString(GLenum name); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glHint(int target,
int mode)
Entry point to C language function:
void glHint(GLenum target, GLenum mode); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
boolean |
glIsBuffer(int buffer)
Entry point to C language function:
GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
boolean |
glIsEnabled(int cap)
Entry point to C language function:
GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_NV_vertex_buffer_unified_memory , GL_ES_VERSION_2_0 |
boolean |
glIsFramebuffer(int framebuffer)
Entry point to C language function:
GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
boolean |
glIsRenderbuffer(int renderbuffer)
Entry point to C language function:
GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
boolean |
glIsTexture(int texture)
Entry point to C language function:
GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glLineWidth(float width)
Entry point to C language function:
void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
ByteBuffer |
glMapBuffer(int target,
int access)
Entry point to C language function:
void * glMapBuffer(GLenum target, GLenum access); Part of GL_VERSION_1_5 ; GL_OES_mapbuffer |
ByteBuffer |
glMapBufferRange(int target,
long offset,
long length,
int access)
Entry point to C language function:
void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
void |
glPixelStorei(int pname,
int param)
Entry point to C language function:
void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glPolygonOffset(float factor,
float units)
Entry point to C language function:
void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_1 , GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glReadnPixels(int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
Buffer data)
Entry point to C language function:
void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glSampleCoverage(float value,
boolean invert)
Entry point to C language function:
void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glScissor(int x,
int y,
int width,
int height)
Entry point to C language function:
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilFunc(int func,
int ref,
int mask)
Entry point to C language function:
void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilMask(int mask)
Entry point to C language function:
void glStencilMask(GLuint mask); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Entry point to C language function:
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameterf(int target,
int pname,
float param)
Entry point to C language function:
void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameteri(int target,
int pname,
int param)
Entry point to C language function:
void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexStorage1D(int target,
int levels,
int internalformat,
int width)
Entry point to C language function:
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage2D(int target,
int levels,
int internalformat,
int width,
int height)
Entry point to C language function:
void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ES_VERSION_3_0 , GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage3D(int target,
int levels,
int internalformat,
int width,
int height,
int depth)
Entry point to C language function:
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_ES_VERSION_3_0 , GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glTextureStorage1D(int texture,
int target,
int levels,
int internalformat,
int width)
Entry point to C language function:
void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage2D(int texture,
int target,
int levels,
int internalformat,
int width,
int height)
Entry point to C language function:
void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage3D(int texture,
int target,
int levels,
int internalformat,
int width,
int height,
int depth)
Entry point to C language function:
void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
boolean |
glUnmapBuffer(int target)
Entry point to C language function:
GLboolean glUnmapBuffer(GLenum target); Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_OES_mapbuffer |
void |
glViewport(int x,
int y,
int width,
int height)
Entry point to C language function:
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, glClearDepth, glDepthRange, glGetBoundBuffer, glGetBufferSize, glIsVBOArrayBound, glIsVBOElementArrayBound, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
static final int GL_DEPTH_BUFFER_BIT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_BUFFER_BIT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_COLOR_BUFFER_BIT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_FALSE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TRUE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_POINTS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LINES
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LINE_LOOP
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LINE_STRIP
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TRIANGLES
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TRIANGLE_STRIP
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TRIANGLE_FAN
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ZERO
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ONE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SRC_COLOR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ONE_MINUS_SRC_COLOR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SRC_ALPHA
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ONE_MINUS_SRC_ALPHA
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DST_ALPHA
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ONE_MINUS_DST_ALPHA
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DST_COLOR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ONE_MINUS_DST_COLOR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SRC_ALPHA_SATURATE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_FUNC_ADD
GL_ES_VERSION_2_0
, GL_ARB_imaging
; GL_OES_blend_subtract
static final int GL_BLEND_EQUATION
GL_ES_VERSION_2_0
, GL_ARB_imaging
; GL_OES_blend_subtract
static final int GL_BLEND_EQUATION_RGB
GL_ES_VERSION_2_0
, GL_VERSION_2_0
; GL_OES_blend_equation_separate
static final int GL_BLEND_EQUATION_ALPHA
GL_ES_VERSION_2_0
, GL_VERSION_2_0
; GL_OES_blend_equation_separate
static final int GL_FUNC_SUBTRACT
GL_ES_VERSION_2_0
, GL_ARB_imaging
; GL_OES_blend_subtract
static final int GL_FUNC_REVERSE_SUBTRACT
GL_ES_VERSION_2_0
, GL_ARB_imaging
; GL_OES_blend_subtract
static final int GL_BLEND_DST_RGB
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
static final int GL_BLEND_SRC_RGB
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
static final int GL_BLEND_DST_ALPHA
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
static final int GL_BLEND_SRC_ALPHA
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
static final int GL_ARRAY_BUFFER
GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ELEMENT_ARRAY_BUFFER
GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STATIC_DRAW
GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DYNAMIC_DRAW
GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_BUFFER_SIZE
GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_BUFFER_USAGE
GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_FRONT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_BACK
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_FRONT_AND_BACK
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TEXTURE_2D
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_CULL_FACE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_BLEND
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DITHER
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_TEST
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DEPTH_TEST
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SCISSOR_TEST
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_POLYGON_OFFSET_FILL
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SAMPLE_ALPHA_TO_COVERAGE
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_SAMPLE_COVERAGE
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_NO_ERROR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_INVALID_ENUM
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_INVALID_VALUE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_INVALID_OPERATION
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_OUT_OF_MEMORY
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_CW
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_CCW
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LINE_WIDTH
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ALIASED_POINT_SIZE_RANGE
GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ALIASED_LINE_WIDTH_RANGE
GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_CULL_FACE_MODE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_FRONT_FACE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DEPTH_RANGE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DEPTH_WRITEMASK
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DEPTH_CLEAR_VALUE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DEPTH_FUNC
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_CLEAR_VALUE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_FUNC
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_FAIL
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_PASS_DEPTH_FAIL
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_PASS_DEPTH_PASS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_REF
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_VALUE_MASK
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_WRITEMASK
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_VIEWPORT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SCISSOR_BOX
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_COLOR_CLEAR_VALUE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_COLOR_WRITEMASK
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_UNPACK_ALIGNMENT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_PACK_ALIGNMENT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_MAX_TEXTURE_SIZE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_MAX_VIEWPORT_DIMS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SUBPIXEL_BITS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_RED_BITS
GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_GREEN_BITS
GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_BLUE_BITS
GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ALPHA_BITS
GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DEPTH_BITS
GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_STENCIL_BITS
GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_POLYGON_OFFSET_UNITS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_POLYGON_OFFSET_FACTOR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TEXTURE_BINDING_2D
GL_VERSION_1_1
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SAMPLE_BUFFERS
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_SAMPLES
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_SAMPLE_COVERAGE_VALUE
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_SAMPLE_COVERAGE_INVERT
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_COMPRESSED_TEXTURE_FORMATS
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_DONT_CARE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_FASTEST
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_NICEST
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_GENERATE_MIPMAP_HINT
GL_VERSION_ES_1_0
, GL_VERSION_1_4
, GL_ES_VERSION_2_0
static final int GL_BYTE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_UNSIGNED_BYTE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_SHORT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_FLOAT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_FIXED
GL_ARB_ES2_compatibility
, GL_VERSION_ES_1_0
, GL_VERSION_4_1
, GL_ES_VERSION_2_0
static final int GL_ALPHA
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_RGB
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_RGBA
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LUMINANCE
GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LUMINANCE_ALPHA
GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_UNSIGNED_SHORT_4_4_4_4
GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_UNSIGNED_SHORT_5_5_5_1
GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_UNSIGNED_SHORT_5_6_5
GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_NEVER
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LESS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_EQUAL
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LEQUAL
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_GREATER
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_NOTEQUAL
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_GEQUAL
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_ALWAYS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_KEEP
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_REPLACE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_INCR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_DECR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_INVERT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_INCR_WRAP
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_stencil_wrap
static final int GL_DECR_WRAP
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_stencil_wrap
static final int GL_VENDOR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_RENDERER
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_VERSION
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_EXTENSIONS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_NEAREST
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LINEAR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_NEAREST_MIPMAP_NEAREST
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LINEAR_MIPMAP_NEAREST
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_NEAREST_MIPMAP_LINEAR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_LINEAR_MIPMAP_LINEAR
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TEXTURE_MAG_FILTER
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TEXTURE_MIN_FILTER
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TEXTURE_WRAP_S
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TEXTURE_WRAP_T
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TEXTURE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_TEXTURE_CUBE_MAP
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_TEXTURE_BINDING_CUBE_MAP
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
static final int GL_TEXTURE0
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE1
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE2
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE3
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE4
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE5
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE6
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE7
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE8
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE9
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE10
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE11
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE12
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE13
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE14
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE15
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE16
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE17
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE18
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE19
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE20
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE21
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE22
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE23
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE24
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE25
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE26
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE27
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE28
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE29
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE30
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_TEXTURE31
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_ACTIVE_TEXTURE
GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
static final int GL_REPEAT
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_CLAMP_TO_EDGE
GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
static final int GL_MIRRORED_REPEAT
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_texture_mirrored_repeat
static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_ARB_ES2_compatibility
, GL_VERSION_4_1
, GL_ES_VERSION_2_0
; GL_OES_read_format
static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_ARB_ES2_compatibility
, GL_VERSION_4_1
, GL_ES_VERSION_2_0
; GL_OES_read_format
static final int GL_FRAMEBUFFER
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RGBA4
GL_VERSION_1_1
, GL_ES_VERSION_2_0
; GL_OES_required_internalformat
, GL_OES_framebuffer_object
static final int GL_RGB5_A1
GL_VERSION_1_1
, GL_ES_VERSION_2_0
; GL_OES_required_internalformat
, GL_OES_framebuffer_object
static final int GL_RGB565
GL_ARB_ES2_compatibility
, GL_VERSION_4_1
, GL_ES_VERSION_2_0
; GL_OES_required_internalformat
, GL_OES_framebuffer_object
static final int GL_STENCIL_INDEX8
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_stencil8
static final int GL_RENDERBUFFER_WIDTH
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_HEIGHT
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_INTERNAL_FORMAT
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_RED_SIZE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_GREEN_SIZE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_BLUE_SIZE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_ALPHA_SIZE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_DEPTH_SIZE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_STENCIL_SIZE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_COLOR_ATTACHMENT0
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
GL_EXT_framebuffer_object
, GL_EXT_draw_buffers
GL_NV_draw_buffers
static final int GL_DEPTH_ATTACHMENT
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_STENCIL_ATTACHMENT
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_NONE
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_COMPLETE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS
GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_UNSUPPORTED
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_FRAMEBUFFER_BINDING
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_RENDERBUFFER_BINDING
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_MAX_RENDERBUFFER_SIZE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_INVALID_FRAMEBUFFER_OPERATION
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
static final int GL_DEPTH_COMPONENT24
GL_ES_VERSION_3_0
, GL_VERSION_1_4
; GL_OES_depth24
static final int GL_DEPTH_COMPONENT32
GL_VERSION_1_4
; GL_ANGLE_depth_texture
, GL_OES_depth32
static final int GL_WRITE_ONLY
GL_VERSION_1_5
; GL_OES_mapbuffer
static final int GL_BUFFER_ACCESS
GL_VERSION_1_5
; GL_OES_mapbuffer
static final int GL_BUFFER_MAPPED
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_OES_mapbuffer
static final int GL_BUFFER_MAP_POINTER
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_OES_mapbuffer
static final int GL_DEPTH_STENCIL
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_depth_stencil
; GL_OES_packed_depth_stencil
, GL_ANGLE_depth_texture
static final int GL_UNSIGNED_INT_24_8
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_depth_stencil
; GL_OES_packed_depth_stencil
, GL_ANGLE_depth_texture
static final int GL_DEPTH24_STENCIL8
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_depth_stencil
; GL_OES_packed_depth_stencil
, GL_ANGLE_depth_texture
static final int GL_RGB8
GL_VERSION_1_1
, GL_ES_VERSION_3_0
; GL_OES_rgb8_rgba8
static final int GL_RGBA8
GL_VERSION_1_1
, GL_ES_VERSION_3_0
; GL_OES_rgb8_rgba8
static final int GL_STENCIL_INDEX1
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_OES_stencil1
static final int GL_STENCIL_INDEX4
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_OES_stencil4
static final int GL_BGRA
GL_VERSION_1_2
; GL_EXT_texture_format_BGRA8888
, GL_EXT_bgra
, GL_EXT_read_format_bgra
, GL_APPLE_texture_format_BGRA8888
static final int GL_RGBA16F
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_ARB_texture_float
; GL_EXT_color_buffer_half_float
static final int GL_RGB16F
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_ARB_texture_float
; GL_EXT_texture_storage
, GL_EXT_color_buffer_half_float
static final int GL_MAP_READ_BIT
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
static final int GL_MAP_WRITE_BIT
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
static final int GL_MAP_INVALIDATE_RANGE_BIT
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
static final int GL_MAP_INVALIDATE_BUFFER_BIT
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
static final int GL_MAP_FLUSH_EXPLICIT_BIT
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
static final int GL_MAP_UNSYNCHRONIZED_BIT
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
GL_EXT_read_format_bgra
static final int GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
GL_EXT_read_format_bgra
static final int GL_GUILTY_CONTEXT_RESET
GL_ARB_robustness
; GL_EXT_robustness
static final int GL_INNOCENT_CONTEXT_RESET
GL_ARB_robustness
; GL_EXT_robustness
static final int GL_UNKNOWN_CONTEXT_RESET
GL_ARB_robustness
; GL_EXT_robustness
static final int GL_RESET_NOTIFICATION_STRATEGY
GL_ARB_robustness
; GL_EXT_robustness
static final int GL_LOSE_CONTEXT_ON_RESET
GL_ARB_robustness
; GL_EXT_robustness
static final int GL_NO_RESET_NOTIFICATION
GL_ARB_robustness
; GL_EXT_robustness
static final int GL_SRGB
GL_ES_VERSION_3_0
, GL_VERSION_2_1
; GL_EXT_texture_sRGB
, GL_EXT_sRGB
static final int GL_SRGB_ALPHA
GL_VERSION_2_1
; GL_EXT_texture_sRGB
, GL_EXT_sRGB
static final int GL_SRGB8_ALPHA8
GL_ES_VERSION_3_0
, GL_VERSION_2_1
; GL_EXT_texture_sRGB
, GL_EXT_sRGB
static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_EXT_texture_compression_s3tc
, GL_EXT_texture_compression_dxt1
static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_EXT_texture_compression_s3tc
, GL_EXT_texture_compression_dxt1
static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
GL_EXT_texture_filter_anisotropic
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
GL_EXT_texture_filter_anisotropic
static final int GL_TEXTURE_IMMUTABLE_FORMAT
GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
static final int GL_ALPHA8
GL_VERSION_1_1
; GL_EXT_texture
, GL_EXT_texture_storage
static final int GL_RGBA32F
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_ARB_texture_float
; GL_EXT_texture_storage
static final int GL_RGB32F
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_ARB_texture_float
; GL_EXT_texture_storage
static final int GL_ALPHA32F
GL_ARB_texture_float
; GL_EXT_texture_storage
static final int GL_ALPHA16F
GL_ARB_texture_float
; GL_EXT_texture_storage
static final int GL_RGB10_A2
GL_VERSION_1_1
, GL_ES_VERSION_3_0
; GL_EXT_texture
, GL_EXT_texture_storage
static final int GL_RGB10
GL_VERSION_1_1
; GL_EXT_texture
, GL_EXT_texture_storage
static final int GL_BGRA8
GL_EXT_texture_storage
static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_EXT_texture_compression_s3tc
static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_EXT_texture_compression_s3tc
static final int GL_TEXTURE_2D_ARRAY
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_array
static final int GL_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_array
, GL_EXT_gpu_shader4
static final int GL_TEXTURE_BINDING_2D_ARRAY
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_array
static final int GL_MAX_ARRAY_TEXTURE_LAYERS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_array
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_ARB_geometry_shader4
, GL_VERSION_3_0
; GL_NV_geometry_program4
, GL_EXT_texture_array
, GL_EXT_geometry_shader4
static final int GL_R11F_G11F_B10F
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_float
static final int GL_UNSIGNED_INT_10F_11F_11F_REV
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_float
static final int GL_RGBA_SIGNED_COMPONENTS
GL_EXT_packed_float
static final int GL_AND
static final int GL_AND_INVERTED
static final int GL_AND_REVERSE
static final int GL_BLEND_DST
static final int GL_BLEND_SRC
static final int GL_CLEAR
static final int GL_COLOR_LOGIC_OP
static final int GL_COPY
static final int GL_COPY_INVERTED
static final int GL_EQUIV
static final int GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH_HINT
static final int GL_LOGIC_OP_MODE
static final int GL_MULTISAMPLE
static final int GL_NAND
static final int GL_NOOP
static final int GL_NOR
static final int GL_OR
static final int GL_OR_INVERTED
static final int GL_OR_REVERSE
static final int GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_POINT_SIZE
static final int GL_SAMPLE_ALPHA_TO_ONE
static final int GL_SET
static final int GL_SMOOTH_LINE_WIDTH_RANGE
static final int GL_SMOOTH_POINT_SIZE_RANGE
static final int GL_XOR
static final int GL_HALF_FLOAT
GL_ARB_half_float_vertex
; GL_NV_half_float
; GL_ARB_half_float_pixel
,
earmarked for ES 3.0 (hence kept in GL while fixing Bug 590)static final int GL_DEPTH_COMPONENT16
GL_VERSION_1_4
, GL_ES_VERSION_2_0
, GL_OES_required_internalformat
.static final int GL_UNSIGNED_INT
GL_VERSION_1_0
, GL_OES_element_index_uint
, GL_ES_VERSION_2_0
static final int GL_UNSIGNED_SHORT
GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glActiveTexture(int texture)
void glActiveTexture(GLenum texture);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
void glBindBuffer(int target, int buffer)
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
void glBindFramebuffer(int target, int framebuffer)
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glBindRenderbuffer(int target, int renderbuffer)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
, GL_ES_VERSION_2_0
; GL_OES_blend_subtract
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_ES_VERSION_2_0
, GL_VERSION_2_0
; GL_OES_blend_equation_separate
void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
void glBufferData(int target, long size, Buffer data, int usage)
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
data
- a direct or array-backed Buffer
Throws a GLException
if GL-function constraints are not met or the native GL-function fails.
GLException
- if buffer is not bound to targetGLException
- if size is less-than zeroGLException
- if a native GL-Error occurs
void glBufferSubData(int target, long offset, long size, Buffer data)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
data
- a direct or array-backed Buffer
int glCheckFramebufferStatus(int target)
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glClear(int mask)
void glClear(GLbitfield mask);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
void glClearDepthf(float depth)
void glClearDepthf(GLfloat depth);
GL_ARB_ES2_compatibility
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
; GL_OES_single_precision
void glClearStencil(int s)
void glClearStencil(GLint s);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
data
- a direct or array-backed Buffer
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
data
- a direct or array-backed Buffer
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glCullFace(int mode)
void glCullFace(GLenum mode);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glDeleteBuffers(int n, IntBuffer buffers)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
buffers
- a direct or array-backed IntBuffer
void glDeleteBuffers(int n, int[] buffers, int buffers_offset)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
void glDeleteFramebuffers(int n, IntBuffer framebuffers)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
framebuffers
- a direct or array-backed IntBuffer
void glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
renderbuffers
- a direct or array-backed IntBuffer
void glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
textures
- a direct or array-backed IntBuffer
void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glDepthFunc(int func)
void glDepthFunc(GLenum func);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glDepthRangef(float zNear, float zFar)
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
; GL_OES_single_precision
void glDisable(int cap)
void glDisable(GLenum cap);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glEnable(int cap)
void glEnable(GLenum cap);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glFinish()
void glFinish(void);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glFlush()
void glFlush(void);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glFlushMappedBufferRange(int target, long offset, long length)
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_APPLE_flush_buffer_range
; GL_EXT_map_buffer_range
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glFrontFace(int mode)
void glFrontFace(GLenum mode);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glGenBuffers(int n, IntBuffer buffers)
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
buffers
- a direct or array-backed IntBuffer
void glGenBuffers(int n, int[] buffers, int buffers_offset)
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
void glGenFramebuffers(int n, IntBuffer framebuffers)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
framebuffers
- a direct or array-backed IntBuffer
void glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glGenRenderbuffers(int n, IntBuffer renderbuffers)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
renderbuffers
- a direct or array-backed IntBuffer
void glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
textures
- a direct or array-backed IntBuffer
void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glGenerateMipmap(int target)
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
params
- a direct or array-backed ByteBuffer
void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
params
- a direct or array-backed IntBuffer
void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
int glGetError()
GLenum glGetError(void);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
params
- a direct or array-backed FloatBuffer
void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
params
- a direct or array-backed IntBuffer
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
int glGetGraphicsResetStatus()
GLenum glGetGraphicsResetStatus(void);
GL_ARB_robustness
; GL_EXT_robustness
void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
params
- a direct or array-backed IntBuffer
void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
params
- a direct or array-backed IntBuffer
void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
String glGetString(int name)
const GLubyte * glGetString(GLenum name);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
params
- a direct or array-backed FloatBuffer
void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
params
- a direct or array-backed IntBuffer
void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params);
GL_ARB_robustness
; GL_EXT_robustness
params
- a direct or array-backed FloatBuffer
void glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset)
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params);
GL_ARB_robustness
; GL_EXT_robustness
void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
; GL_EXT_robustness
params
- a direct or array-backed IntBuffer
void glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset)
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
; GL_EXT_robustness
void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
boolean glIsBuffer(int buffer)
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_NV_vertex_buffer_unified_memory
, GL_ES_VERSION_2_0
boolean glIsFramebuffer(int framebuffer)
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
boolean glIsRenderbuffer(int renderbuffer)
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glLineWidth(float width)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
ByteBuffer glMapBuffer(int target, int access)
void * glMapBuffer(GLenum target, GLenum access);
GL_VERSION_1_5
; GL_OES_mapbuffer
Throws a GLException
if GL-function constraints are not met.
Returns GLBase.mapBuffer(int, int)
's GLBufferStorage.getMappedBuffer()
.
GLException
- if buffer is not bound to targetGLException
- if buffer is not trackedGLException
- if buffer is already mappedGLException
- if buffer has invalid store size, i.e. less-than zero
ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
Throws a GLException
if GL-function constraints are not met.
Returns GLBase.mapBufferRange(int, long, long, int)
's GLBufferStorage.getMappedBuffer()
.
GLException
- if buffer is not bound to targetGLException
- if buffer is not trackedGLException
- if buffer is already mappedGLException
- if buffer has invalid store size, i.e. less-than zeroGLException
- if buffer mapping range does not fit, incl. offset
void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
pixels
- a direct or array-backed Buffer
void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
GL_ARB_robustness
; GL_EXT_robustness
data
- a direct or array-backed Buffer
void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glStencilMask(int mask)
void glStencilMask(GLuint mask);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
pixels
- a direct or array-backed Buffer
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
params
- a direct or array-backed FloatBuffer
void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
params
- a direct or array-backed IntBuffer
void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
void glTexStorage1D(int target, int levels, int internalformat, int width)
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
pixels
- a direct or array-backed Buffer
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
void glTextureStorage1D(int texture, int target, int levels, int internalformat, int width)
void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_EXT_texture_storage
, GL_ARB_texture_storage
void glTextureStorage2D(int texture, int target, int levels, int internalformat, int width, int height)
void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_texture_storage
, GL_ARB_texture_storage
void glTextureStorage3D(int texture, int target, int levels, int internalformat, int width, int height, int depth)
void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_EXT_texture_storage
, GL_ARB_texture_storage
boolean glUnmapBuffer(int target)
GLboolean glUnmapBuffer(GLenum target);
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_OES_mapbuffer
void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
Copyright 2010 JogAmp Community.