public interface GL2 extends GL2ES1, GL2GL3
This interface contains all OpenGL [ 1.0 .. 3.0 ] methods, as well as most of it's extensions defined at the time of this specification.
OpenGL extensions whose functionality was incorporated into core OpenGL ≤ 3.0, are subsumed into the core namespace.
Modifier and Type | Field and Description |
---|---|
static int |
GL_2_BYTES
Part of
GL_VERSION_1_0 |
static int |
GL_2D
Part of
GL_VERSION_1_0 |
static int |
GL_3_BYTES
Part of
GL_VERSION_1_0 |
static int |
GL_3D
Part of
GL_VERSION_1_0 |
static int |
GL_3D_COLOR
Part of
GL_VERSION_1_0 |
static int |
GL_3D_COLOR_TEXTURE
Part of
GL_VERSION_1_0 |
static int |
GL_4_BYTES
Part of
GL_VERSION_1_0 |
static int |
GL_422_AVERAGE_EXT
Part of
GL_EXT_422_pixels |
static int |
GL_422_EXT
Part of
GL_EXT_422_pixels |
static int |
GL_422_REV_AVERAGE_EXT
Part of
GL_EXT_422_pixels |
static int |
GL_422_REV_EXT
Part of
GL_EXT_422_pixels |
static int |
GL_4D_COLOR_TEXTURE
Part of
GL_VERSION_1_0 |
static int |
GL_ABGR_EXT
Part of
GL_EXT_abgr |
static int |
GL_ACCUM
Part of
GL_VERSION_1_0 |
static int |
GL_ACCUM_ADJACENT_PAIRS_NV
Part of
GL_NV_path_rendering |
static int |
GL_ACCUM_ALPHA_BITS
Part of
GL_VERSION_1_0 |
static int |
GL_ACCUM_BLUE_BITS
Part of
GL_VERSION_1_0 |
static int |
GL_ACCUM_BUFFER_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_ACCUM_CLEAR_VALUE
Part of
GL_VERSION_1_0 |
static int |
GL_ACCUM_GREEN_BITS
Part of
GL_VERSION_1_0 |
static int |
GL_ACCUM_RED_BITS
Part of
GL_VERSION_1_0 |
static int |
GL_ACTIVE_STENCIL_FACE_EXT
Part of
GL_EXT_stencil_two_side |
static int |
GL_ACTIVE_VERTEX_UNITS_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_ADJACENT_PAIRS_NV
Part of
GL_NV_path_rendering |
static int |
GL_AFFINE_2D_NV
Part of
GL_NV_path_rendering |
static int |
GL_AFFINE_3D_NV
Part of
GL_NV_path_rendering |
static int |
GL_ALL_ATTRIB_BITS
Part of
GL_VERSION_1_0 |
static long |
GL_ALL_CLIENT_ATTRIB_BITS
Part of
GL_VERSION_1_1 |
static int |
GL_ALL_COMPLETED_NV
Part of
GL_NV_fence |
static int |
GL_ALLOW_DRAW_FRG_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_MEM_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_OBJ_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_WIN_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_ALPHA_BIAS
Part of
GL_VERSION_1_0 |
static int |
GL_ALPHA_FLOAT16_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_ALPHA_FLOAT16_ATI
Part of
GL_ATI_texture_float |
static int |
GL_ALPHA_FLOAT32_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_ALPHA_FLOAT32_ATI
Part of
GL_ATI_texture_float |
static int |
GL_ALPHA_INTEGER
Part of
GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_ALPHA_MAX_CLAMP_INGR
Part of
GL_INGR_color_clamp |
static int |
GL_ALPHA_MIN_CLAMP_INGR
Part of
GL_INGR_color_clamp |
static int |
GL_ALPHA_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_ALPHA12
Part of
GL_VERSION_1_1 |
static int |
GL_ALPHA16
Part of
GL_VERSION_1_1 |
static int |
GL_ALPHA16_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_ALPHA16I
Part of
GL_EXT_texture_integer |
static int |
GL_ALPHA16UI
Part of
GL_EXT_texture_integer |
static int |
GL_ALPHA32I
Part of
GL_EXT_texture_integer |
static int |
GL_ALPHA32UI
Part of
GL_EXT_texture_integer |
static int |
GL_ALPHA4
Part of
GL_VERSION_1_1 |
static int |
GL_ALPHA8_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_ALPHA8I
Part of
GL_EXT_texture_integer |
static int |
GL_ALPHA8UI
Part of
GL_EXT_texture_integer |
static int |
GL_ALWAYS_FAST_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_ALWAYS_SOFT_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
Part of
GL_EXT_compiled_vertex_array |
static int |
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
Part of
GL_EXT_compiled_vertex_array |
static int |
GL_ATTENUATION_EXT
Part of
GL_EXT_light_texture |
static int |
GL_ATTRIB_STACK_DEPTH
Part of
GL_VERSION_1_0 |
static int |
GL_AUTO_NORMAL
Part of
GL_VERSION_1_0 |
static int |
GL_AUX_BUFFERS
Part of
GL_VERSION_1_0 |
static int |
GL_AUX_DEPTH_STENCIL_APPLE
Part of
GL_APPLE_aux_depth_stencil |
static int |
GL_AUX0
Part of
GL_VERSION_1_0 |
static int |
GL_AUX1
Part of
GL_VERSION_1_0 |
static int |
GL_AUX2
Part of
GL_VERSION_1_0 |
static int |
GL_AUX3
Part of
GL_VERSION_1_0 |
static int |
GL_AVERAGE_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_BACK_NORMALS_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_BEVEL_NV
Part of
GL_NV_path_rendering |
static int |
GL_BITMAP
Part of
GL_VERSION_1_0 |
static int |
GL_BITMAP_TOKEN
Part of
GL_VERSION_1_0 |
static int |
GL_BLUE_BIAS
Part of
GL_VERSION_1_0 |
static int |
GL_BLUE_MAX_CLAMP_INGR
Part of
GL_INGR_color_clamp |
static int |
GL_BLUE_MIN_CLAMP_INGR
Part of
GL_INGR_color_clamp |
static int |
GL_BLUE_SCALE
Part of
GL_VERSION_1_0 |
static int |
GL_BOLD_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_BOOL_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_BOOL_VEC2_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_BOOL_VEC3_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_BOOL_VEC4_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_BOUNDING_BOX_NV
Part of
GL_NV_path_rendering |
static int |
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
Part of
GL_NV_path_rendering |
static int |
GL_BUFFER_FLUSHING_UNMAP
Part of
GL_APPLE_flush_buffer_range |
static int |
GL_BUFFER_OBJECT_APPLE
Part of
GL_APPLE_object_purgeable |
static int |
GL_BUFFER_SERIALIZED_MODIFY
Part of
GL_APPLE_flush_buffer_range |
static int |
GL_C3F_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_C4F_N3F_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_C4UB_V2F
Part of
GL_VERSION_1_1 |
static int |
GL_C4UB_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_CIRCULAR_CCW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_CIRCULAR_CW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_CIRCULAR_TANGENT_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_CLAMP
Part of
GL_VERSION_1_0 |
static int |
GL_CLAMP_FRAGMENT_COLOR
Part of
GL_VERSION_3_0 ; GL_ARB_color_buffer_float |
static int |
GL_CLAMP_VERTEX_COLOR
Part of
GL_VERSION_3_0 ; GL_ARB_color_buffer_float |
static long |
GL_CLIENT_ALL_ATTRIB_BITS
Part of
GL_VERSION_1_1 |
static int |
GL_CLIENT_ATTRIB_STACK_DEPTH
Part of
GL_VERSION_1_0 |
static int |
GL_CLIENT_PIXEL_STORE_BIT
Part of
GL_VERSION_1_1 |
static int |
GL_CLIENT_VERTEX_ARRAY_BIT
Part of
GL_VERSION_1_1 |
static int |
GL_CLIP_FAR_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_CLIP_NEAR_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
Part of
GL_EXT_clip_volume_hint |
static int |
GL_CLOSE_PATH_NV
Part of
GL_NV_path_rendering |
static int |
GL_CMYK_EXT
Part of
GL_EXT_cmyka |
static int |
GL_CMYKA_EXT
Part of
GL_EXT_cmyka |
static int |
GL_COEFF
Part of
GL_VERSION_1_0 |
static int |
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
Part of
GL_ATI_pixel_format_float |
static int |
GL_COLOR_FLOAT_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_COLOR_INDEX
Part of
GL_VERSION_1_0 |
static int |
GL_COLOR_INDEXES
Part of
GL_VERSION_1_0 |
static int |
GL_COLOR_MATERIAL_FACE
Part of
GL_VERSION_1_0 |
static int |
GL_COLOR_MATERIAL_PARAMETER
Part of
GL_VERSION_1_0 |
static int |
GL_COLOR_MATRIX
Part of
GL_ARB_imaging |
static int |
GL_COLOR_MATRIX_STACK_DEPTH
Part of
GL_ARB_imaging |
static int |
GL_COLOR_SAMPLES_NV
Part of
GL_NV_multisample_coverage |
static int |
GL_COLOR_SUM
Part of
GL_VERSION_1_4 |
static int |
GL_COLOR_SUM_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_COLOR_TABLE
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_ALPHA_SIZE
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_BIAS
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_BLUE_SIZE
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_FORMAT
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_GREEN_SIZE
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_INTENSITY_SIZE
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_LUMINANCE_SIZE
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_RED_SIZE
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_SCALE
Part of
GL_ARB_imaging |
static int |
GL_COLOR_TABLE_WIDTH
Part of
GL_ARB_imaging |
static int |
GL_COLOR3_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_COLOR4_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_COMPARE_R_TO_TEXTURE
Part of
GL_VERSION_1_4 |
static int |
GL_COMPARE_REF_DEPTH_TO_TEXTURE
Part of
GL_EXT_texture_array |
static int |
GL_COMPILE
Part of
GL_VERSION_1_0 |
static int |
GL_COMPILE_AND_EXECUTE
Part of
GL_VERSION_1_0 |
static int |
GL_COMPRESSED_ALPHA
Part of
GL_VERSION_1_3 |
static int |
GL_COMPRESSED_INTENSITY
Part of
GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE
Part of
GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE_ALPHA
Part of
GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
Part of
GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_LUMINANCE_LATC1_EXT
Part of
GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
Part of
GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
Part of
GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_SLUMINANCE
Part of
GL_VERSION_2_1 |
static int |
GL_COMPRESSED_SLUMINANCE_ALPHA
Part of
GL_VERSION_2_1 |
static int |
GL_COMPUTE_PROGRAM_NV
Part of
GL_NV_compute_program5 |
static int |
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV
Part of
GL_NV_compute_program5 |
static int |
GL_CONSERVE_MEMORY_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_CONST_EYE_NV
Part of
GL_NV_texture_shader |
static int |
GL_CONSTANT_BORDER
Part of
GL_ARB_imaging |
static int |
GL_CONVEX_HULL_NV
Part of
GL_NV_path_rendering |
static int |
GL_CONVOLUTION_1D
Part of
GL_ARB_imaging |
static int |
GL_CONVOLUTION_2D
Part of
GL_ARB_imaging |
static int |
GL_CONVOLUTION_BORDER_COLOR
Part of
GL_ARB_imaging |
static int |
GL_CONVOLUTION_BORDER_MODE
Part of
GL_ARB_imaging |
static int |
GL_CONVOLUTION_FILTER_BIAS
Part of
GL_ARB_imaging |
static int |
GL_CONVOLUTION_FILTER_SCALE
Part of
GL_ARB_imaging |
static int |
GL_CONVOLUTION_FORMAT
Part of
GL_ARB_imaging |
static int |
GL_CONVOLUTION_HEIGHT
Part of
GL_ARB_imaging |
static int |
GL_CONVOLUTION_WIDTH
Part of
GL_ARB_imaging |
static int |
GL_COPY_PIXEL_TOKEN
Part of
GL_VERSION_1_0 |
static int |
GL_COUNT_DOWN_NV
Part of
GL_NV_path_rendering |
static int |
GL_COUNT_UP_NV
Part of
GL_NV_path_rendering |
static int |
GL_COUNTER_RANGE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_COUNTER_TYPE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_CUBIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_CUBIC_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_CULL_FRAGMENT_NV
Part of
GL_NV_texture_shader |
static int |
GL_CULL_MODES_NV
Part of
GL_NV_texture_shader |
static int |
GL_CULL_VERTEX_EXT
Part of
GL_EXT_cull_vertex |
static int |
GL_CULL_VERTEX_EYE_POSITION_EXT
Part of
GL_EXT_cull_vertex |
static int |
GL_CULL_VERTEX_OBJECT_POSITION_EXT
Part of
GL_EXT_cull_vertex |
static int |
GL_CURRENT_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_CURRENT_FOG_COORD
Part of
GL_VERSION_1_5 |
static int |
GL_CURRENT_FOG_COORDINATE
Part of
GL_VERSION_1_4 |
static int |
GL_CURRENT_INDEX
Part of
GL_VERSION_1_0 |
static int |
GL_CURRENT_MATRIX_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_CURRENT_MATRIX_INDEX_ARB
Part of
GL_ARB_matrix_palette |
static int |
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_CURRENT_OCCLUSION_QUERY_ID_NV
Part of
GL_NV_occlusion_query |
static int |
GL_CURRENT_RASTER_COLOR
Part of
GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_DISTANCE
Part of
GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_INDEX
Part of
GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_POSITION
Part of
GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_POSITION_VALID
Part of
GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_SECONDARY_COLOR
Part of
GL_VERSION_2_1 |
static int |
GL_CURRENT_RASTER_TEXTURE_COORDS
Part of
GL_VERSION_1_0 |
static int |
GL_CURRENT_SECONDARY_COLOR
Part of
GL_VERSION_1_4 |
static int |
GL_CURRENT_VERTEX_ATTRIB_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_CURRENT_VERTEX_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_CURRENT_VERTEX_WEIGHT_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_CURRENT_WEIGHT_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_DATA_BUFFER_AMD
Part of
GL_AMD_name_gen_delete |
static int |
GL_DEPENDENT_AR_TEXTURE_2D_NV
Part of
GL_NV_texture_shader |
static int |
GL_DEPENDENT_GB_TEXTURE_2D_NV
Part of
GL_NV_texture_shader |
static int |
GL_DEPENDENT_HILO_TEXTURE_2D_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_DEPENDENT_RGB_TEXTURE_3D_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_DEPTH_BIAS
Part of
GL_VERSION_1_0 |
static int |
GL_DEPTH_BOUNDS_EXT
Part of
GL_EXT_depth_bounds_test |
static int |
GL_DEPTH_BOUNDS_TEST_EXT
Part of
GL_EXT_depth_bounds_test |
static int |
GL_DEPTH_CLAMP_NV
Part of
GL_NV_depth_clamp |
static int |
GL_DEPTH_SCALE
Part of
GL_VERSION_1_0 |
static int |
GL_DEPTH_STENCIL_TO_BGRA_NV
Part of
GL_NV_copy_depth_to_color |
static int |
GL_DEPTH_STENCIL_TO_RGBA_NV
Part of
GL_NV_copy_depth_to_color |
static int |
GL_DEPTH_TEXTURE_MODE
Part of
GL_VERSION_1_4 |
static int |
GL_DOMAIN
Part of
GL_VERSION_1_0 |
static int |
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
Part of
GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
Part of
GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
Part of
GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_NV
Part of
GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_PASS_THROUGH_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
Part of
GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_1D_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_TEXTURE_2D_NV
Part of
GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_3D_NV
Part of
GL_NV_texture_shader2 |
static int |
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
Part of
GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
Part of
GL_NV_texture_shader |
static int |
GL_DRAW_BUFFER0_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER1_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER10_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER11_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER12_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER13_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER14_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER15_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER2_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER3_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER4_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER5_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER6_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER7_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER8_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER9_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_DRAW_PIXEL_TOKEN
Part of
GL_VERSION_1_0 |
static int |
GL_DRAW_PIXELS_APPLE
Part of
GL_APPLE_fence |
static int |
GL_DS_BIAS_NV
Part of
GL_NV_texture_shader |
static int |
GL_DS_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_DSDT_MAG_INTENSITY_NV
Part of
GL_NV_texture_shader |
static int |
GL_DSDT_MAG_NV
Part of
GL_NV_texture_shader |
static int |
GL_DSDT_MAG_VIB_NV
Part of
GL_NV_texture_shader |
static int |
GL_DSDT_NV
Part of
GL_NV_texture_shader |
static int |
GL_DSDT8_MAG8_INTENSITY8_NV
Part of
GL_NV_texture_shader |
static int |
GL_DSDT8_MAG8_NV
Part of
GL_NV_texture_shader |
static int |
GL_DSDT8_NV
Part of
GL_NV_texture_shader |
static int |
GL_DT_BIAS_NV
Part of
GL_NV_texture_shader |
static int |
GL_DT_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_DUP_FIRST_CUBIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_DUP_LAST_CUBIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_EDGE_FLAG
Part of
GL_VERSION_1_0 |
static int |
GL_EDGE_FLAG_ARRAY
Part of
GL_VERSION_1_1 |
static int |
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5 |
static int |
GL_EDGE_FLAG_ARRAY_POINTER
Part of
GL_VERSION_1_1 |
static int |
GL_EDGE_FLAG_ARRAY_STRIDE
Part of
GL_VERSION_1_1 |
static int |
GL_EDGEFLAG_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_EMBOSS_CONSTANT_NV
Part of
GL_NV_texgen_emboss |
static int |
GL_EMBOSS_LIGHT_NV
Part of
GL_NV_texgen_emboss |
static int |
GL_EMBOSS_MAP_NV
Part of
GL_NV_texgen_emboss |
static int |
GL_ENABLE_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_EVAL_2D_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_EVAL_FRACTIONAL_TESSELLATION_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_TRIANGULAR_2D_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB0_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB1_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB10_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB11_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB12_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB13_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB14_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB15_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB2_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB3_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB4_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB5_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB6_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB7_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB8_NV
Part of
GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB9_NV
Part of
GL_NV_evaluators |
static int |
GL_EYE_LINEAR
Part of
GL_VERSION_1_0 |
static int |
GL_EYE_PLANE
Part of
GL_VERSION_1_0 |
static int |
GL_EYE_PLANE_ABSOLUTE_NV
Part of
GL_NV_fog_distance |
static int |
GL_EYE_RADIAL_NV
Part of
GL_NV_fog_distance |
static int |
GL_FAILURE_NV
Part of
GL_NV_video_capture |
static int |
GL_FEEDBACK
Part of
GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_POINTER
Part of
GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_TYPE
Part of
GL_VERSION_1_0 |
static int |
GL_FENCE_APPLE
Part of
GL_APPLE_fence |
static int |
GL_FENCE_CONDITION_NV
Part of
GL_NV_fence |
static int |
GL_FENCE_STATUS_NV
Part of
GL_NV_fence |
static int |
GL_FIELD_LOWER_NV
Part of
GL_NV_video_capture |
static int |
GL_FIELD_UPPER_NV
Part of
GL_NV_video_capture |
static int |
GL_FILE_NAME_NV
Part of
GL_NV_path_rendering |
static int |
GL_FIRST_TO_REST_NV
Part of
GL_NV_path_rendering |
static int |
GL_FIRST_VERTEX_CONVENTION_EXT
Part of
GL_EXT_provoking_vertex |
static int |
GL_FLOAT_CLEAR_COLOR_VALUE_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_MAT2_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_FLOAT_MAT3_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_FLOAT_MAT4_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_FLOAT_R_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_R16_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_R32_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RG_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RG16_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RG32_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RGB_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RGB16_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RGB32_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA_MODE_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA16_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA32_NV
Part of
GL_NV_float_buffer |
static int |
GL_FLOAT_VEC2_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_FLOAT_VEC3_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_FLOAT_VEC4_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_FOG_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_FOG_COORD
Part of
GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY
Part of
GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_POINTER
Part of
GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_STRIDE
Part of
GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_TYPE
Part of
GL_VERSION_1_5 |
static int |
GL_FOG_COORD_SRC
Part of
GL_VERSION_1_5 |
static int |
GL_FOG_COORDINATE
Part of
GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY
Part of
GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5 |
static int |
GL_FOG_COORDINATE_ARRAY_POINTER
Part of
GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_STRIDE
Part of
GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_TYPE
Part of
GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_SOURCE
Part of
GL_VERSION_1_4 |
static int |
GL_FOG_DISTANCE_MODE_NV
Part of
GL_NV_fog_distance |
static int |
GL_FOG_INDEX
Part of
GL_VERSION_1_0 |
static int |
GL_FONT_ASCENDER_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_DESCENDER_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_HAS_KERNING_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_HEIGHT_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_UNDERLINE_POSITION_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_UNDERLINE_THICKNESS_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_UNITS_PER_EM_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_X_MAX_BOUNDS_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_X_MIN_BOUNDS_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_Y_MAX_BOUNDS_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FONT_Y_MIN_BOUNDS_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_FORCE_BLUE_TO_ONE_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_FORMAT_SUBSAMPLE_24_24_OML
Part of
GL_OML_subsample |
static int |
GL_FORMAT_SUBSAMPLE_244_244_OML
Part of
GL_OML_subsample |
static int |
GL_FRAGMENT_COLOR_EXT
Part of
GL_EXT_light_texture |
static int |
GL_FRAGMENT_DEPTH
Part of
GL_VERSION_1_4 |
static int |
GL_FRAGMENT_MATERIAL_EXT
Part of
GL_EXT_light_texture |
static int |
GL_FRAGMENT_NORMAL_EXT
Part of
GL_EXT_light_texture |
static int |
GL_FRAGMENT_PROGRAM_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
Part of
GL_NV_gpu_program5 |
static int |
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
Part of
GL_NV_parameter_buffer_object |
static int |
GL_FULL_RANGE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_FULL_STIPPLE_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_GEOMETRY_PROGRAM_NV
Part of
GL_NV_geometry_program4 |
static int |
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
Part of
GL_NV_parameter_buffer_object |
static int |
GL_GLYPH_HAS_KERNING_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GLYPH_HEIGHT_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GLYPH_WIDTH_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_GREEN_BIAS
Part of
GL_VERSION_1_0 |
static int |
GL_GREEN_MAX_CLAMP_INGR
Part of
GL_INGR_color_clamp |
static int |
GL_GREEN_MIN_CLAMP_INGR
Part of
GL_INGR_color_clamp |
static int |
GL_GREEN_SCALE
Part of
GL_VERSION_1_0 |
static int |
GL_HALF_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_HI_BIAS_NV
Part of
GL_NV_texture_shader |
static int |
GL_HI_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_HILO_NV
Part of
GL_NV_texture_shader |
static int |
GL_HILO16_NV
Part of
GL_NV_texture_shader |
static int |
GL_HILO8_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_HINT_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_HISTOGRAM
Part of
GL_ARB_imaging |
static int |
GL_HISTOGRAM_ALPHA_SIZE
Part of
GL_ARB_imaging |
static int |
GL_HISTOGRAM_BLUE_SIZE
Part of
GL_ARB_imaging |
static int |
GL_HISTOGRAM_FORMAT
Part of
GL_ARB_imaging |
static int |
GL_HISTOGRAM_GREEN_SIZE
Part of
GL_ARB_imaging |
static int |
GL_HISTOGRAM_LUMINANCE_SIZE
Part of
GL_ARB_imaging |
static int |
GL_HISTOGRAM_RED_SIZE
Part of
GL_ARB_imaging |
static int |
GL_HISTOGRAM_SINK
Part of
GL_ARB_imaging |
static int |
GL_HISTOGRAM_WIDTH
Part of
GL_ARB_imaging |
static int |
GL_HORIZONTAL_LINE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_INDEX
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 |
static int |
GL_INDEX_ARRAY
Part of
GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5 |
static int |
GL_INDEX_ARRAY_POINTER
Part of
GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_STRIDE
Part of
GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_TYPE
Part of
GL_VERSION_1_1 |
static int |
GL_INDEX_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_INDEX_BITS
Part of
GL_VERSION_1_0 |
static int |
GL_INDEX_CLEAR_VALUE
Part of
GL_VERSION_1_0 |
static int |
GL_INDEX_LOGIC_OP
Part of
GL_VERSION_1_0 |
static int |
GL_INDEX_MATERIAL_EXT
Part of
GL_EXT_index_material |
static int |
GL_INDEX_MATERIAL_FACE_EXT
Part of
GL_EXT_index_material |
static int |
GL_INDEX_MATERIAL_PARAMETER_EXT
Part of
GL_EXT_index_material |
static int |
GL_INDEX_MODE
Part of
GL_VERSION_1_0 |
static int |
GL_INDEX_OFFSET
Part of
GL_VERSION_1_0 |
static int |
GL_INDEX_SHIFT
Part of
GL_VERSION_1_0 |
static int |
GL_INDEX_TEST_EXT
Part of
GL_EXT_index_func |
static int |
GL_INDEX_TEST_FUNC_EXT
Part of
GL_EXT_index_func |
static int |
GL_INDEX_TEST_REF_EXT
Part of
GL_EXT_index_func |
static int |
GL_INDEX_WRITEMASK
Part of
GL_VERSION_1_0 |
static int |
GL_INT_SAMPLER_RENDERBUFFER_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_INT_VEC2_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_INT_VEC3_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_INT_VEC4_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_INTENSITY
Part of
GL_VERSION_1_1 |
static int |
GL_INTENSITY_FLOAT16_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_INTENSITY_FLOAT16_ATI
Part of
GL_ATI_texture_float |
static int |
GL_INTENSITY_FLOAT32_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_INTENSITY_FLOAT32_ATI
Part of
GL_ATI_texture_float |
static int |
GL_INTENSITY_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_INTENSITY12
Part of
GL_VERSION_1_1 |
static int |
GL_INTENSITY16
Part of
GL_VERSION_1_1 |
static int |
GL_INTENSITY16_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_INTENSITY16F
Part of
GL_ARB_texture_float |
static int |
GL_INTENSITY16I
Part of
GL_EXT_texture_integer |
static int |
GL_INTENSITY16UI
Part of
GL_EXT_texture_integer |
static int |
GL_INTENSITY32F
Part of
GL_ARB_texture_float |
static int |
GL_INTENSITY32I
Part of
GL_EXT_texture_integer |
static int |
GL_INTENSITY32UI
Part of
GL_EXT_texture_integer |
static int |
GL_INTENSITY4
Part of
GL_VERSION_1_1 |
static int |
GL_INTENSITY8
Part of
GL_VERSION_1_1 |
static int |
GL_INTENSITY8_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_INTENSITY8I
Part of
GL_EXT_texture_integer |
static int |
GL_INTENSITY8UI
Part of
GL_EXT_texture_integer |
static int |
GL_INTERLACE_OML
Part of
GL_OML_interlace |
static int |
GL_INTERLACE_READ_INGR
Part of
GL_INGR_interlace_read |
static int |
GL_INTERLACE_READ_OML
Part of
GL_OML_interlace |
static int |
GL_INVARIANT_DATATYPE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_INVARIANT_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_INVARIANT_VALUE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_INVERTED_SCREEN_W_REND
Part of
GL_REND_screen_coordinates |
static int |
GL_ITALIC_BIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_IUI_N3F_V2F_EXT
Part of
GL_EXT_index_array_formats |
static int |
GL_IUI_N3F_V3F_EXT
Part of
GL_EXT_index_array_formats |
static int |
GL_IUI_V2F_EXT
Part of
GL_EXT_index_array_formats |
static int |
GL_IUI_V3F_EXT
Part of
GL_EXT_index_array_formats |
static int |
GL_LARGE_CCW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_LARGE_CW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_LAST_VERTEX_CONVENTION_EXT
Part of
GL_EXT_provoking_vertex |
static int |
GL_LAST_VIDEO_CAPTURE_STATUS_NV
Part of
GL_NV_video_capture |
static int |
GL_LAYOUT_DEFAULT_INTEL
Part of
GL_INTEL_map_texture |
static int |
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
Part of
GL_INTEL_map_texture |
static int |
GL_LAYOUT_LINEAR_INTEL
Part of
GL_INTEL_map_texture |
static int |
GL_LIGHT_MODEL_COLOR_CONTROL
Part of
GL_VERSION_1_2 |
static int |
GL_LIGHT_MODEL_LOCAL_VIEWER
Part of
GL_VERSION_1_0 |
static int |
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
Part of
GL_APPLE_specular_vector |
static int |
GL_LIGHTING_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_LINE_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_LINE_RESET_TOKEN
Part of
GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE
Part of
GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE_PATTERN
Part of
GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE_REPEAT
Part of
GL_VERSION_1_0 |
static int |
GL_LINE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_LINE_TOKEN
Part of
GL_VERSION_1_0 |
static int |
GL_LIST_BASE
Part of
GL_VERSION_1_0 |
static int |
GL_LIST_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_LIST_INDEX
Part of
GL_VERSION_1_0 |
static int |
GL_LIST_MODE
Part of
GL_VERSION_1_0 |
static int |
GL_LO_BIAS_NV
Part of
GL_NV_texture_shader |
static int |
GL_LO_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_LOAD
Part of
GL_VERSION_1_0 |
static int |
GL_LOCAL_CONSTANT_DATATYPE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_LOCAL_CONSTANT_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_LOCAL_CONSTANT_VALUE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_LOCAL_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_LOGIC_OP
Part of
GL_VERSION_1_0 |
static int |
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_ALPHA_FLOAT16_ATI
Part of
GL_ATI_texture_float |
static int |
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_ALPHA_FLOAT32_ATI
Part of
GL_ATI_texture_float |
static int |
GL_LUMINANCE_ALPHA_INTEGER
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_LUMINANCE_ALPHA16F
Part of
GL_EXT_texture_storage ; GL_ARB_texture_float |
static int |
GL_LUMINANCE_ALPHA16I
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA16UI
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA32F
Part of
GL_EXT_texture_storage ; GL_ARB_texture_float |
static int |
GL_LUMINANCE_ALPHA32I
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA32UI
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA8I
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA8UI
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE_FLOAT16_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_FLOAT16_ATI
Part of
GL_ATI_texture_float |
static int |
GL_LUMINANCE_FLOAT32_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_FLOAT32_ATI
Part of
GL_ATI_texture_float |
static int |
GL_LUMINANCE_INTEGER
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_LUMINANCE12
Part of
GL_VERSION_1_1 |
static int |
GL_LUMINANCE12_ALPHA12
Part of
GL_VERSION_1_1 |
static int |
GL_LUMINANCE12_ALPHA4
Part of
GL_VERSION_1_1 |
static int |
GL_LUMINANCE16
Part of
GL_VERSION_1_1 |
static int |
GL_LUMINANCE16_ALPHA16
Part of
GL_VERSION_1_1 |
static int |
GL_LUMINANCE16_ALPHA16_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_LUMINANCE16_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_LUMINANCE16F
Part of
GL_EXT_texture_storage ; GL_ARB_texture_float |
static int |
GL_LUMINANCE16I
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE16UI
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE32F
Part of
GL_EXT_texture_storage ; GL_ARB_texture_float |
static int |
GL_LUMINANCE32I
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE32UI
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE4
Part of
GL_VERSION_1_1 |
static int |
GL_LUMINANCE4_ALPHA4
Part of
GL_VERSION_1_1 |
static int |
GL_LUMINANCE6_ALPHA2
Part of
GL_VERSION_1_1 |
static int |
GL_LUMINANCE8
Part of
GL_VERSION_1_1 ; GL_EXT_texture , GL_EXT_texture_storage |
static int |
GL_LUMINANCE8_ALPHA8
Part of
GL_VERSION_1_1 ; GL_EXT_texture , GL_EXT_texture_storage |
static int |
GL_LUMINANCE8_ALPHA8_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_LUMINANCE8_SNORM
Part of
GL_EXT_texture_snorm |
static int |
GL_LUMINANCE8I
Part of
GL_EXT_texture_integer |
static int |
GL_LUMINANCE8UI
Part of
GL_EXT_texture_integer |
static int |
GL_MAGNITUDE_BIAS_NV
Part of
GL_NV_texture_shader |
static int |
GL_MAGNITUDE_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_MAP_ATTRIB_U_ORDER_NV
Part of
GL_NV_evaluators |
static int |
GL_MAP_ATTRIB_V_ORDER_NV
Part of
GL_NV_evaluators |
static int |
GL_MAP_COLOR
Part of
GL_VERSION_1_0 |
static int |
GL_MAP_STENCIL
Part of
GL_VERSION_1_0 |
static int |
GL_MAP_TESSELLATION_NV
Part of
GL_NV_evaluators |
static int |
GL_MAP1_COLOR_4
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_GRID_DOMAIN
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_GRID_SEGMENTS
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_INDEX
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_NORMAL
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_1
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_2
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_3
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_4
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_VERTEX_3
Part of
GL_VERSION_1_0 |
static int |
GL_MAP1_VERTEX_4
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_COLOR_4
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_GRID_DOMAIN
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_GRID_SEGMENTS
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_INDEX
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_NORMAL
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_1
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_2
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_3
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_4
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_VERTEX_3
Part of
GL_VERSION_1_0 |
static int |
GL_MAP2_VERTEX_4
Part of
GL_VERSION_1_0 |
static int |
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MAT_AMBIENT_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MAT_COLOR_INDEXES_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MAT_DIFFUSE_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MAT_EMISSION_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MAT_SHININESS_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MAT_SPECULAR_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MATERIAL_SIDE_HINT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MATRIX_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MATRIX0_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX1_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX10_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX11_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX12_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX13_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX14_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX15_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX16_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX17_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX18_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX19_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX2_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX20_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX21_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX22_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX23_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX24_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX25_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX26_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX27_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX28_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX29_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX3_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX30_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX31_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX4_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX5_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX6_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX7_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX8_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MATRIX9_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_ATTRIB_STACK_DEPTH
Part of
GL_VERSION_1_0 |
static int |
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
Part of
GL_EXT_bindable_uniform |
static int |
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
Part of
GL_VERSION_1_0 |
static int |
GL_MAX_COLOR_MATRIX_STACK_DEPTH
Part of
GL_ARB_imaging |
static int |
GL_MAX_CONVOLUTION_HEIGHT
Part of
GL_ARB_imaging |
static int |
GL_MAX_CONVOLUTION_WIDTH
Part of
GL_ARB_imaging |
static int |
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD
Part of
GL_AMD_debug_output |
static int |
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
Part of
GL_NV_deep_texture3D |
static int |
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
Part of
GL_NV_deep_texture3D |
static int |
GL_MAX_DRAW_BUFFERS_ATI
Part of
GL_ATI_draw_buffers |
static int |
GL_MAX_EVAL_ORDER
Part of
GL_VERSION_1_0 |
static int |
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
Part of
GL_EXT_bindable_uniform |
static int |
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
Part of
GL_NV_gpu_program5 |
static int |
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
Part of
GL_EXT_bindable_uniform |
static int |
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
Part of
GL_NV_gpu_program5 |
static int |
GL_MAX_LIST_NESTING
Part of
GL_VERSION_1_0 |
static int |
GL_MAX_MAP_TESSELLATION_NV
Part of
GL_NV_evaluators |
static int |
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
Part of
GL_ARB_matrix_palette |
static int |
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
Part of
GL_NV_framebuffer_multisample_coverage |
static int |
GL_MAX_NAME_STACK_DEPTH
Part of
GL_VERSION_1_0 |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_PIXEL_MAP_TABLE
Part of
GL_VERSION_1_0 |
static int |
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
Part of
GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_ATTRIBS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
Part of
GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_GENERIC_RESULTS_NV
Part of
GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_MATRICES_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
Part of
GL_NV_geometry_program4 |
static int |
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
Part of
GL_NV_parameter_buffer_object |
static int |
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
Part of
GL_NV_parameter_buffer_object |
static int |
GL_MAX_PROGRAM_PARAMETERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV
Part of
GL_NV_tessellation_program5 |
static int |
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
Part of
GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV
Part of
GL_NV_gpu_program5 |
static int |
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV
Part of
GL_NV_gpu_program5 |
static int |
GL_MAX_PROGRAM_TEMPORARIES_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_TEXEL_OFFSET_NV
Part of
GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV
Part of
GL_NV_gpu_program5 |
static int |
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
Part of
GL_NV_geometry_program4 |
static int |
GL_MAX_RATIONAL_EVAL_ORDER_NV
Part of
GL_NV_evaluators |
static int |
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
Part of
GL_ARB_texture_rectangle |
static int |
GL_MAX_SAMPLE_MASK_WORDS_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_MAX_SHININESS_NV
Part of
GL_NV_light_max_exponent |
static int |
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD
Part of
GL_AMD_sparse_texture |
static int |
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS
Part of
GL_AMD_sparse_texture |
static int |
GL_MAX_SPARSE_TEXTURE_SIZE_AMD
Part of
GL_AMD_sparse_texture |
static int |
GL_MAX_SPOT_EXPONENT_NV
Part of
GL_NV_light_max_exponent |
static int |
GL_MAX_TEXTURE_COORDS
Part of
GL_VERSION_2_0 |
static int |
GL_MAX_TEXTURE_COORDS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
Part of
GL_NV_vertex_array_range |
static int |
GL_MAX_VERTEX_ATTRIBS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
Part of
GL_EXT_bindable_uniform |
static int |
GL_MAX_VERTEX_HINT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_LOCALS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_VARIANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV
Part of
GL_NV_gpu_program5 |
static int |
GL_MIN_LOD_WARNING_AMD
Part of
GL_AMD_sparse_texture |
static int |
GL_MIN_PROGRAM_TEXEL_OFFSET_NV
Part of
GL_NV_gpu_program4 |
static int |
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV
Part of
GL_NV_gpu_program5 |
static int |
GL_MIN_SPARSE_LEVEL_AMD
Part of
GL_AMD_sparse_texture |
static int |
GL_MINMAX
Part of
GL_ARB_imaging |
static int |
GL_MINMAX_FORMAT
Part of
GL_ARB_imaging |
static int |
GL_MINMAX_SINK
Part of
GL_ARB_imaging |
static int |
GL_MIRROR_CLAMP_EXT
Part of
GL_EXT_texture_mirror_clamp |
static int |
GL_MIRROR_CLAMP_TO_BORDER_EXT
Part of
GL_EXT_texture_mirror_clamp |
static int |
GL_MIRROR_CLAMP_TO_EDGE_EXT
Part of
GL_EXT_texture_mirror_clamp |
static int |
GL_MITER_REVERT_NV
Part of
GL_NV_path_rendering |
static int |
GL_MITER_TRUNCATE_NV
Part of
GL_NV_path_rendering |
static int |
GL_MODELVIEW0_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW0_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW0_MATRIX_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW0_STACK_DEPTH_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW1_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_MATRIX_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_STACK_DEPTH_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW10_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW11_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW12_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW13_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW14_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW15_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW16_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW17_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW18_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW19_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW2_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW20_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW21_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW22_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW23_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW24_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW25_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW26_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW27_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW28_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW29_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW3_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW30_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW31_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW4_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW5_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW6_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW7_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW8_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MODELVIEW9_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_MOVE_TO_CONTINUES_NV
Part of
GL_NV_path_rendering |
static int |
GL_MOVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_MOVE_TO_RESETS_NV
Part of
GL_NV_path_rendering |
static int |
GL_MULT
Part of
GL_VERSION_1_0 |
static int |
GL_MULTISAMPLE_BIT
Part of
GL_VERSION_1_3 |
static int |
GL_MULTISAMPLE_COVERAGE_MODES_NV
Part of
GL_NV_framebuffer_multisample_coverage |
static int |
GL_MULTISAMPLE_FILTER_HINT_NV
Part of
GL_NV_multisample_filter_hint |
static int |
GL_MVP_MATRIX_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_N3F_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_NAME_STACK_DEPTH
Part of
GL_VERSION_1_0 |
static int |
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_NATIVE_GRAPHICS_END_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_NATIVE_GRAPHICS_HANDLE_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_NEGATIVE_ONE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_W_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_X_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_Y_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_Z_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV
Part of
GL_NV_video_capture |
static int |
GL_NORMAL_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_NORMALIZED_RANGE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_NUM_VIDEO_CAPTURE_STREAMS_NV
Part of
GL_NV_video_capture |
static int |
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_ACTIVE_UNIFORMS_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_ATTACHED_OBJECTS_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_COMPILE_STATUS_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_DELETE_STATUS_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_INFO_LOG_LENGTH_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_LINEAR
Part of
GL_VERSION_1_0 |
static int |
GL_OBJECT_LINK_STATUS_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_PLANE
Part of
GL_VERSION_1_0 |
static int |
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_SUBTYPE_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_TYPE_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OBJECT_VALIDATE_STATUS_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_TEXTURE_2D_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_OFFSET_TEXTURE_2D_BIAS_NV
Part of
GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_MATRIX_NV
Part of
GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_NV
Part of
GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_BIAS_NV
Part of
GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_MATRIX_NV
Part of
GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_RECTANGLE_NV
Part of
GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_ONE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_ADD_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_CLAMP_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_CROSS_PRODUCT_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_DOT3_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_DOT4_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_EXP_BASE_2_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_FLOOR_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_FRAC_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_INDEX_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_LOG_BASE_2_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_MADD_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_MAX_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_MIN_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_MOV_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_MUL_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_MULTIPLY_MATRIX_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_NEGATE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_POWER_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_RECIP_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_RECIP_SQRT_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_ROUND_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_SET_GE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_SET_LT_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OP_SUB_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_ORDER
Part of
GL_VERSION_1_0 |
static int |
GL_OUTPUT_COLOR0_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_COLOR1_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_FOG_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD0_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD1_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD10_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD11_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD12_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD13_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD14_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD15_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD16_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD17_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD18_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD19_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD2_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD20_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD21_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD22_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD23_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD24_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD25_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD26_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD27_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD28_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD29_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD3_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD30_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD31_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD4_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD5_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD6_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD7_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD8_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD9_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_OUTPUT_VERTEX_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_PACK_CMYK_HINT_EXT
Part of
GL_EXT_cmyka |
static int |
GL_PACK_RESAMPLE_OML
Part of
GL_OML_resample |
static int |
GL_PACK_ROW_BYTES_APPLE
Part of
GL_APPLE_row_bytes |
static int |
GL_PALETTE4_R5_G6_B5_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGB5_A1_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGB8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGBA4_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGBA8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_R5_G6_B5_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGB5_A1_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGB8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGBA4_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGBA8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PARTIAL_SUCCESS_NV
Part of
GL_NV_video_capture |
static int |
GL_PASS_THROUGH_NV
Part of
GL_NV_texture_shader |
static int |
GL_PASS_THROUGH_TOKEN
Part of
GL_VERSION_1_0 |
static int |
GL_PATH_CLIENT_LENGTH_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_COMMAND_COUNT_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_COMPUTED_LENGTH_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_COORD_COUNT_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_COVER_DEPTH_FUNC_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_DASH_ARRAY_COUNT_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_DASH_CAPS_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_DASH_OFFSET_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_DASH_OFFSET_RESET_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_END_CAPS_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_ERROR_POSITION_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_FILL_BOUNDING_BOX_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_FILL_COVER_MODE_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_FILL_MASK_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_FILL_MODE_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_FOG_GEN_MODE_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_FORMAT_PS_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_FORMAT_SVG_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_GEN_COEFF_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_GEN_COLOR_FORMAT_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_GEN_COMPONENTS_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_GEN_MODE_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_INITIAL_DASH_CAP_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_INITIAL_END_CAP_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_JOIN_STYLE_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_MITER_LIMIT_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_OBJECT_BOUNDING_BOX_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STENCIL_FUNC_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STENCIL_REF_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STENCIL_VALUE_MASK_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STROKE_BOUNDING_BOX_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STROKE_COVER_MODE_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STROKE_MASK_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_STROKE_WIDTH_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_TERMINAL_DASH_CAP_NV
Part of
GL_NV_path_rendering |
static int |
GL_PATH_TERMINAL_END_CAP_NV
Part of
GL_NV_path_rendering |
static int |
GL_PERCENTAGE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_AVAILABLE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_SIZE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFORMANCE_MONITOR_AMD
Part of
GL_AMD_name_gen_delete |
static int |
GL_PERTURB_EXT
Part of
GL_EXT_texture_perturb_normal |
static int |
GL_PIXEL_COUNT_AVAILABLE_NV
Part of
GL_NV_occlusion_query |
static int |
GL_PIXEL_COUNT_NV
Part of
GL_NV_occlusion_query |
static int |
GL_PIXEL_COUNTER_BITS_NV
Part of
GL_NV_occlusion_query |
static int |
GL_PIXEL_CUBIC_WEIGHT_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_PIXEL_MAG_FILTER_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_PIXEL_MAP_A_TO_A
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_A_TO_A_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_B_TO_B
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_B_TO_B_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_G_TO_G
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_G_TO_G_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_A
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_A_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_B
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_B_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_G
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_G_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_I
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_I_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_R
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_R_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_R_TO_R
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_R_TO_R_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_S_TO_S
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_S_TO_S_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_MIN_FILTER_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_PIXEL_MODE_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_PIXEL_PACK_BUFFER_BINDING_EXT
Part of
GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_PACK_BUFFER_EXT
Part of
GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_TRANSFORM_2D_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
Part of
GL_EXT_pixel_transform |
static int |
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
Part of
GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_UNPACK_BUFFER_EXT
Part of
GL_EXT_pixel_buffer_object |
static int |
GL_PN_TRIANGLES_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
Part of
GL_ATI_pn_triangles |
static int |
GL_POINT_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_POINT_TOKEN
Part of
GL_VERSION_1_0 |
static int |
GL_POLYGON
Part of
GL_VERSION_1_0 |
static int |
GL_POLYGON_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_POLYGON_STIPPLE
Part of
GL_VERSION_1_0 |
static int |
GL_POLYGON_STIPPLE_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_POLYGON_TOKEN
Part of
GL_VERSION_1_0 |
static int |
GL_POST_COLOR_MATRIX_ALPHA_BIAS
Part of
GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_ALPHA_SCALE
Part of
GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_BLUE_BIAS
Part of
GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_BLUE_SCALE
Part of
GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_COLOR_TABLE
Part of
GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_GREEN_BIAS
Part of
GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_GREEN_SCALE
Part of
GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_RED_BIAS
Part of
GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_RED_SCALE
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_ALPHA_BIAS
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_ALPHA_SCALE
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_BLUE_BIAS
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_BLUE_SCALE
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_COLOR_TABLE
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_GREEN_BIAS
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_GREEN_SCALE
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_RED_BIAS
Part of
GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_RED_SCALE
Part of
GL_ARB_imaging |
static int |
GL_PREFER_DOUBLEBUFFER_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_PREVIOUS_TEXTURE_INPUT_NV
Part of
GL_NV_texture_shader |
static int |
GL_PRIMITIVE_RESTART_INDEX_NV
Part of
GL_NV_primitive_restart |
static int |
GL_PRIMITIVE_RESTART_NV
Part of
GL_NV_primitive_restart |
static int |
GL_PROGRAM_ADDRESS_REGISTERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_PROGRAM_ATTRIB_COMPONENTS_NV
Part of
GL_NV_gpu_program4 |
static int |
GL_PROGRAM_ATTRIBS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_BINDING_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_ERROR_POSITION_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_ERROR_STRING_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_FORMAT_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_FORMAT_ASCII_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_INSTRUCTIONS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_LENGTH_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_MATRIX_EXT
Part of
GL_EXT_direct_state_access |
static int |
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
Part of
GL_EXT_direct_state_access |
static int |
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_PROGRAM_NATIVE_ATTRIBS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_PARAMETERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_PROGRAM_OBJECT_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_PROGRAM_PARAMETERS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_RESULT_COMPONENTS_NV
Part of
GL_NV_gpu_program4 |
static int |
GL_PROGRAM_STRING_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_TEMPORARIES_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROGRAM_TEX_INDIRECTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
Part of
GL_ARB_fragment_program |
static int |
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_PROVOKING_VERTEX_EXT
Part of
GL_EXT_provoking_vertex |
static int |
GL_PROXY_COLOR_TABLE
Part of
GL_ARB_imaging |
static int |
GL_PROXY_HISTOGRAM
Part of
GL_ARB_imaging |
static int |
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
Part of
GL_ARB_imaging |
static int |
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
Part of
GL_ARB_imaging |
static int |
GL_PROXY_TEXTURE_RECTANGLE_ARB
Part of
GL_ARB_texture_rectangle |
static int |
GL_PURGEABLE_APPLE
Part of
GL_APPLE_object_purgeable |
static int |
GL_Q
Part of
GL_VERSION_1_0 |
static int |
GL_QUAD_STRIP
Part of
GL_VERSION_1_0 |
static int |
GL_QUADRATIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
Part of
GL_EXT_provoking_vertex |
static int |
GL_QUERY_BUFFER_AMD
Part of
GL_AMD_query_buffer_object |
static int |
GL_QUERY_BUFFER_BINDING_AMD
Part of
GL_AMD_query_buffer_object |
static int |
GL_QUERY_OBJECT_AMD
Part of
GL_AMD_name_gen_delete |
static int |
GL_QUERY_RESULT_NO_WAIT_AMD
Part of
GL_AMD_query_buffer_object |
static int |
GL_R
Part of
GL_VERSION_1_0 |
static int |
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
Part of
GL_NV_pixel_data_range |
static int |
GL_READ_PIXEL_DATA_RANGE_NV
Part of
GL_NV_pixel_data_range |
static int |
GL_READ_PIXEL_DATA_RANGE_POINTER_NV
Part of
GL_NV_pixel_data_range |
static int |
GL_RECLAIM_MEMORY_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_RECT_NV
Part of
GL_NV_path_rendering |
static int |
GL_RED_BIAS
Part of
GL_VERSION_1_0 |
static int |
GL_RED_MAX_CLAMP_INGR
Part of
GL_INGR_color_clamp |
static int |
GL_RED_MIN_CLAMP_INGR
Part of
GL_INGR_color_clamp |
static int |
GL_RED_SCALE
Part of
GL_VERSION_1_0 |
static int |
GL_REDUCE
Part of
GL_ARB_imaging |
static int |
GL_RELATIVE_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_CUBIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_HORIZONTAL_LINE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_LARGE_CCW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_LARGE_CW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_LINE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_MOVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_QUADRATIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_SMALL_CCW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_SMALL_CW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELATIVE_VERTICAL_LINE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_RELEASED_APPLE
Part of
GL_APPLE_object_purgeable |
static int |
GL_RENDER
Part of
GL_VERSION_1_0 |
static int |
GL_RENDER_MODE
Part of
GL_VERSION_1_0 |
static int |
GL_RENDERBUFFER_COLOR_SAMPLES_NV
Part of
GL_NV_framebuffer_multisample_coverage |
static int |
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
Part of
GL_NV_framebuffer_multisample_coverage |
static int |
GL_RENDERBUFFER_FREE_MEMORY_ATI
Part of
GL_ATI_meminfo |
static int |
GL_REPLICATE_BORDER
Part of
GL_ARB_imaging |
static int |
GL_RESAMPLE_AVERAGE_OML
Part of
GL_OML_resample |
static int |
GL_RESAMPLE_DECIMATE_OML
Part of
GL_OML_resample |
static int |
GL_RESAMPLE_REPLICATE_OML
Part of
GL_OML_resample |
static int |
GL_RESAMPLE_ZERO_FILL_OML
Part of
GL_OML_resample |
static int |
GL_RESTART_PATH_NV
Part of
GL_NV_path_rendering |
static int |
GL_RETAINED_APPLE
Part of
GL_APPLE_object_purgeable |
static int |
GL_RETURN
Part of
GL_VERSION_1_0 |
static int |
GL_RGB_422_APPLE
Part of
GL_APPLE_rgb_422 |
static int |
GL_RGB_FLOAT16_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_RGB_FLOAT16_ATI
Part of
GL_ATI_texture_float |
static int |
GL_RGB_FLOAT32_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_RGB_FLOAT32_ATI
Part of
GL_ATI_texture_float |
static int |
GL_RGB_S3TC
Part of
GL_S3_s3tc |
static int |
GL_RGB4_S3TC
Part of
GL_S3_s3tc |
static int |
GL_RGBA_DXT5_S3TC
Part of
GL_S3_s3tc |
static int |
GL_RGBA_FLOAT_MODE
Part of
GL_ARB_color_buffer_float |
static int |
GL_RGBA_FLOAT_MODE_ATI
Part of
GL_ATI_pixel_format_float |
static int |
GL_RGBA_FLOAT16_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_RGBA_FLOAT16_ATI
Part of
GL_ATI_texture_float |
static int |
GL_RGBA_FLOAT32_APPLE
Part of
GL_APPLE_float_pixels |
static int |
GL_RGBA_FLOAT32_ATI
Part of
GL_ATI_texture_float |
static int |
GL_RGBA_INTEGER_MODE
Part of
GL_EXT_texture_integer |
static int |
GL_RGBA_MODE
Part of
GL_VERSION_1_0 |
static int |
GL_RGBA_S3TC
Part of
GL_S3_s3tc |
static int |
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
Part of
GL_NV_texture_shader |
static int |
GL_RGBA4_DXT5_S3TC
Part of
GL_S3_s3tc |
static int |
GL_RGBA4_S3TC
Part of
GL_S3_s3tc |
static int |
GL_ROUND_NV
Part of
GL_NV_path_rendering |
static int |
GL_S
Part of
GL_VERSION_1_0 |
static int |
GL_SAMPLE_MASK_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_SAMPLE_MASK_VALUE_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_SAMPLE_POSITION_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_SAMPLER_1D_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SAMPLER_1D_SHADOW_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_RECT_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_RECT_SHADOW_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_SHADOW_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SAMPLER_3D_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SAMPLER_CUBE_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SAMPLER_OBJECT_AMD
Part of
GL_AMD_name_gen_delete |
static int |
GL_SAMPLER_RENDERBUFFER_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_SCALAR_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_SCISSOR_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_SCREEN_COORDINATES_REND
Part of
GL_REND_screen_coordinates |
static int |
GL_SECONDARY_COLOR_ARRAY
Part of
GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5 |
static int |
GL_SECONDARY_COLOR_ARRAY_POINTER
Part of
GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_SIZE
Part of
GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_STRIDE
Part of
GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_TYPE
Part of
GL_VERSION_1_4 |
static int |
GL_SELECT
Part of
GL_VERSION_1_0 |
static int |
GL_SELECTION_BUFFER_POINTER
Part of
GL_VERSION_1_0 |
static int |
GL_SELECTION_BUFFER_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_SEPARABLE_2D
Part of
GL_ARB_imaging |
static int |
GL_SEPARATE_SPECULAR_COLOR
Part of
GL_VERSION_1_2 |
static int |
GL_SHADER_CONSISTENT_NV
Part of
GL_NV_texture_shader |
static int |
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
Part of
GL_NV_shader_buffer_store |
static int |
GL_SHADER_OBJECT_ARB
Part of
GL_ARB_shader_objects |
static int |
GL_SHADER_OPERATION_NV
Part of
GL_NV_texture_shader |
static int |
GL_SHADING_LANGUAGE_VERSION_ARB
Part of
GL_ARB_shading_language_100 |
static int |
GL_SHADOW_ATTENUATION_EXT
Part of
GL_EXT_light_texture |
static int |
GL_SHARED_TEXTURE_PALETTE_EXT
Part of
GL_EXT_shared_texture_palette |
static int |
GL_SIGNED_ALPHA_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_ALPHA8_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_HILO_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_HILO16_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_HILO8_NV
Part of
GL_NV_texture_shader3 |
static int |
GL_SIGNED_INTENSITY_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_INTENSITY8_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE_ALPHA_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE8_ALPHA8_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE8_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_RGB_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_RGB8_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_RGBA_NV
Part of
GL_NV_texture_shader |
static int |
GL_SIGNED_RGBA8_NV
Part of
GL_NV_texture_shader |
static int |
GL_SINGLE_COLOR
Part of
GL_VERSION_1_2 |
static int |
GL_SKIP_MISSING_GLYPH_NV
Part of
GL_NV_path_rendering |
static int |
GL_SLUMINANCE
Part of
GL_VERSION_2_1 |
static int |
GL_SLUMINANCE_ALPHA
Part of
GL_VERSION_2_1 |
static int |
GL_SLUMINANCE8
Part of
GL_VERSION_2_1 |
static int |
GL_SLUMINANCE8_ALPHA8
Part of
GL_VERSION_2_1 |
static int |
GL_SMALL_CCW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_SMALL_CW_ARC_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_SMOOTH_CUBIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_SMOOTH_QUADRATIC_CURVE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_SOURCE0_ALPHA
Part of
GL_VERSION_1_3 |
static int |
GL_SOURCE0_RGB
Part of
GL_VERSION_1_3 |
static int |
GL_SOURCE1_ALPHA
Part of
GL_VERSION_1_3 |
static int |
GL_SOURCE1_RGB
Part of
GL_VERSION_1_3 |
static int |
GL_SOURCE2_ALPHA
Part of
GL_VERSION_1_3 |
static int |
GL_SOURCE2_RGB
Part of
GL_VERSION_1_3 |
static int |
GL_SPHERE_MAP
Part of
GL_VERSION_1_0 |
static int |
GL_SQUARE_NV
Part of
GL_NV_path_rendering |
static int |
GL_STANDARD_FONT_NAME_NV
Part of
GL_NV_path_rendering |
static int |
GL_STENCIL_CLEAR_TAG_VALUE_EXT
Part of
GL_EXT_stencil_clear_tag |
static int |
GL_STENCIL_TAG_BITS_EXT
Part of
GL_EXT_stencil_clear_tag |
static int |
GL_STENCIL_TEST_TWO_SIDE_EXT
Part of
GL_EXT_stencil_two_side |
static int |
GL_STORAGE_CACHED_APPLE
Part of
GL_APPLE_vertex_array_range , GL_APPLE_texture_range |
static int |
GL_STORAGE_CLIENT_APPLE
Part of
GL_APPLE_vertex_array_range |
static int |
GL_STORAGE_PRIVATE_APPLE
Part of
GL_APPLE_texture_range |
static int |
GL_STORAGE_SHARED_APPLE
Part of
GL_APPLE_vertex_array_range , GL_APPLE_texture_range |
static int |
GL_STRICT_DEPTHFUNC_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_STRICT_LIGHTING_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_STRICT_SCISSOR_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_SUCCESS_NV
Part of
GL_NV_video_capture |
static int |
GL_SURFACE_MAPPED_NV
Part of
GL_NV_vdpau_interop |
static int |
GL_SURFACE_REGISTERED_NV
Part of
GL_NV_vdpau_interop |
static int |
GL_SURFACE_STATE_NV
Part of
GL_NV_vdpau_interop |
static int |
GL_SYSTEM_FONT_NAME_NV
Part of
GL_NV_path_rendering |
static int |
GL_T
Part of
GL_VERSION_1_0 |
static int |
GL_T2F_C3F_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_T2F_C4F_N3F_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_T2F_C4UB_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_T2F_IUI_N3F_V2F_EXT
Part of
GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_N3F_V3F_EXT
Part of
GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_V2F_EXT
Part of
GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_V3F_EXT
Part of
GL_EXT_index_array_formats |
static int |
GL_T2F_N3F_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_T2F_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_T4F_C4F_N3F_V4F
Part of
GL_VERSION_1_1 |
static int |
GL_T4F_V4F
Part of
GL_VERSION_1_1 |
static int |
GL_TABLE_TOO_LARGE
Part of
GL_ARB_imaging |
static int |
GL_TESS_CONTROL_PROGRAM_NV
Part of
GL_NV_tessellation_program5 |
static int |
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV
Part of
GL_NV_tessellation_program5 |
static int |
GL_TESS_EVALUATION_PROGRAM_NV
Part of
GL_NV_tessellation_program5 |
static int |
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV
Part of
GL_NV_tessellation_program5 |
static int |
GL_TEXCOORD1_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_TEXCOORD2_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_TEXCOORD3_BIT_PGI
Part of
GL_PGI_vertex_hints |
static long |
GL_TEXCOORD4_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_TEXTURE_APPLICATION_MODE_EXT
Part of
GL_EXT_light_texture |
static int |
GL_TEXTURE_BINDING_RECTANGLE_ARB
Part of
GL_ARB_texture_rectangle |
static int |
GL_TEXTURE_BINDING_RENDERBUFFER_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_TEXTURE_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_BORDER
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_BORDER_VALUES_NV
Part of
GL_NV_texture_shader |
static int |
GL_TEXTURE_BUFFER_FORMAT
Part of
GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
Part of
GL_ARB_shadow_ambient |
static int |
GL_TEXTURE_COMPONENTS
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_CONSTANT_DATA_SUNX
Part of
GL_SUNX_constant_data |
static int |
GL_TEXTURE_DS_SIZE_NV
Part of
GL_NV_texture_shader |
static int |
GL_TEXTURE_DT_SIZE_NV
Part of
GL_NV_texture_shader |
static int |
GL_TEXTURE_FILTER_CONTROL
Part of
GL_VERSION_1_4 |
static int |
GL_TEXTURE_FLOAT_COMPONENTS_NV
Part of
GL_NV_float_buffer |
static int |
GL_TEXTURE_FREE_MEMORY_ATI
Part of
GL_ATI_meminfo |
static int |
GL_TEXTURE_GEN_Q
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_R
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_S
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_T
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_HI_SIZE_NV
Part of
GL_NV_texture_shader |
static int |
GL_TEXTURE_INTENSITY_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_INTENSITY_TYPE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_ARB_texture_float |
static int |
GL_TEXTURE_LIGHT_EXT
Part of
GL_EXT_light_texture |
static int |
GL_TEXTURE_LO_SIZE_NV
Part of
GL_NV_texture_shader |
static int |
GL_TEXTURE_LUMINANCE_SIZE
Part of
GL_VERSION_1_0 |
static int |
GL_TEXTURE_LUMINANCE_TYPE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_ARB_texture_float |
static int |
GL_TEXTURE_MAG_SIZE_NV
Part of
GL_NV_texture_shader |
static int |
GL_TEXTURE_MATERIAL_FACE_EXT
Part of
GL_EXT_light_texture |
static int |
GL_TEXTURE_MATERIAL_PARAMETER_EXT
Part of
GL_EXT_light_texture |
static int |
GL_TEXTURE_MEMORY_LAYOUT_INTEL
Part of
GL_INTEL_map_texture |
static int |
GL_TEXTURE_NORMAL_EXT
Part of
GL_EXT_texture_perturb_normal |
static int |
GL_TEXTURE_PRIORITY
Part of
GL_VERSION_1_1 |
static int |
GL_TEXTURE_RANGE_LENGTH_APPLE
Part of
GL_APPLE_texture_range |
static int |
GL_TEXTURE_RANGE_POINTER_APPLE
Part of
GL_APPLE_texture_range |
static int |
GL_TEXTURE_RECTANGLE_ARB
Part of
GL_ARB_texture_rectangle |
static int |
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_TEXTURE_RENDERBUFFER_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_TEXTURE_RESIDENT
Part of
GL_VERSION_1_1 |
static int |
GL_TEXTURE_SHADER_NV
Part of
GL_NV_texture_shader |
static int |
GL_TEXTURE_STORAGE_HINT_APPLE
Part of
GL_APPLE_texture_range |
static int |
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD
Part of
GL_AMD_sparse_texture |
static int |
GL_TEXTURE_SWIZZLE_A_EXT
Part of
GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_B_EXT
Part of
GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_G_EXT
Part of
GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_R_EXT
Part of
GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_RGBA_EXT
Part of
GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
Part of
GL_NV_texture_expand_normal |
static int |
GL_TIME_ELAPSED_EXT
Part of
GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
static int |
GL_TRANSFORM_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_TRANSFORM_FEEDBACK_BINDING_NV
Part of
GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
Part of
GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
Part of
GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_NV
Part of
GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_HINT_APPLE
Part of
GL_APPLE_transform_hint |
static int |
GL_TRANSLATE_2D_NV
Part of
GL_NV_path_rendering |
static int |
GL_TRANSLATE_3D_NV
Part of
GL_NV_path_rendering |
static int |
GL_TRANSLATE_X_NV
Part of
GL_NV_path_rendering |
static int |
GL_TRANSLATE_Y_NV
Part of
GL_NV_path_rendering |
static int |
GL_TRANSPOSE_AFFINE_2D_NV
Part of
GL_NV_path_rendering |
static int |
GL_TRANSPOSE_AFFINE_3D_NV
Part of
GL_NV_path_rendering |
static int |
GL_TRANSPOSE_COLOR_MATRIX
Part of
GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_CURRENT_MATRIX_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_TRANSPOSE_MODELVIEW_MATRIX
Part of
GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_PROGRAM_MATRIX_EXT
Part of
GL_EXT_direct_state_access |
static int |
GL_TRANSPOSE_PROJECTION_MATRIX
Part of
GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_TEXTURE_MATRIX
Part of
GL_VERSION_1_3 |
static int |
GL_TRIANGULAR_NV
Part of
GL_NV_path_rendering |
static int |
GL_UNDEFINED_APPLE
Part of
GL_APPLE_object_purgeable |
static int |
GL_UNIFORM_BUFFER_BINDING_EXT
Part of
GL_EXT_bindable_uniform |
static int |
GL_UNIFORM_BUFFER_EXT
Part of
GL_EXT_bindable_uniform |
static int |
GL_UNPACK_CLIENT_STORAGE_APPLE
Part of
GL_APPLE_client_storage |
static int |
GL_UNPACK_CMYK_HINT_EXT
Part of
GL_EXT_cmyka |
static int |
GL_UNPACK_CONSTANT_DATA_SUNX
Part of
GL_SUNX_constant_data |
static int |
GL_UNPACK_RESAMPLE_OML
Part of
GL_OML_resample |
static int |
GL_UNPACK_ROW_BYTES_APPLE
Part of
GL_APPLE_row_bytes |
static int |
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
Part of
GL_NV_texture_shader |
static int |
GL_UNSIGNED_INT_S8_S8_8_8_NV
Part of
GL_NV_texture_shader |
static int |
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
Part of
GL_NV_explicit_multisample |
static int |
GL_UNSIGNED_INT64_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_UNSIGNED_SHORT_8_8_APPLE
Part of
GL_APPLE_ycbcr_422 , GL_APPLE_rgb_422 |
static int |
GL_UNSIGNED_SHORT_8_8_REV_APPLE
Part of
GL_APPLE_ycbcr_422 , GL_APPLE_rgb_422 |
static int |
GL_USE_MISSING_GLYPH_NV
Part of
GL_NV_path_rendering |
static int |
GL_UTF16_NV
Part of
GL_NV_path_rendering |
static int |
GL_UTF8_NV
Part of
GL_NV_path_rendering |
static int |
GL_V2F
Part of
GL_VERSION_1_1 |
static int |
GL_V3F
Part of
GL_VERSION_1_1 |
static int |
GL_VARIANT_ARRAY_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_POINTER_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_STRIDE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_TYPE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VARIANT_DATATYPE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VARIANT_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VARIANT_VALUE_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VBO_FREE_MEMORY_ATI
Part of
GL_ATI_meminfo |
static int |
GL_VECTOR_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_ARRAY_OBJECT_AMD
Part of
GL_AMD_name_gen_delete |
static int |
GL_VERTEX_ARRAY_RANGE_APPLE
Part of
GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
Part of
GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_LENGTH_NV
Part of
GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_NV
Part of
GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
Part of
GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_POINTER_NV
Part of
GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_VALID_NV
Part of
GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
Part of
GL_NV_vertex_array_range2 |
static int |
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
Part of
GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
Part of
GL_NV_vertex_program4 |
static int |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_MAP1_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
Part of
GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_BLEND_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_VERTEX_CONSISTENT_HINT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_VERTEX_DATA_HINT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_VERTEX_ELEMENT_SWIZZLE_AMD
Part of
GL_AMD_interleaved_elements |
static int |
GL_VERTEX_ID_SWIZZLE_AMD
Part of
GL_AMD_interleaved_elements |
static int |
GL_VERTEX_PROGRAM_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
Part of
GL_NV_parameter_buffer_object |
static int |
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_PROGRAM_TWO_SIDE
Part of
GL_VERSION_2_0 |
static int |
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
Part of
GL_ARB_vertex_program |
static int |
GL_VERTEX_SHADER_BINDING_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_INVARIANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_LOCALS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_OPTIMIZED_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_VARIANTS_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_VERTEX_WEIGHT_ARRAY_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHTING_EXT
Part of
GL_EXT_vertex_weighting |
static int |
GL_VERTEX23_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_VERTEX4_BIT_PGI
Part of
GL_PGI_vertex_hints |
static int |
GL_VERTICAL_LINE_TO_NV
Part of
GL_NV_path_rendering |
static int |
GL_VIBRANCE_BIAS_NV
Part of
GL_NV_texture_shader |
static int |
GL_VIBRANCE_SCALE_NV
Part of
GL_NV_texture_shader |
static int |
GL_VIDEO_BUFFER_BINDING_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_BUFFER_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_BUFFER_PITCH_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_COLOR_CONVERSION_MAX_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_COLOR_CONVERSION_MIN_NV
Part of
GL_NV_video_capture |
static int |
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV
Part of
GL_NV_video_capture |
static int |
GL_VIEWPORT_BIT
Part of
GL_VERSION_1_0 |
static int |
GL_VIRTUAL_PAGE_SIZE_X_AMD
Part of
GL_AMD_sparse_texture |
static int |
GL_VIRTUAL_PAGE_SIZE_Y_AMD
Part of
GL_AMD_sparse_texture |
static int |
GL_VIRTUAL_PAGE_SIZE_Z_AMD
Part of
GL_AMD_sparse_texture |
static int |
GL_VOLATILE_APPLE
Part of
GL_APPLE_object_purgeable |
static int |
GL_W_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_WEIGHT_SUM_UNITY_ARB
Part of
GL_ARB_vertex_blend |
static int |
GL_WIDE_LINE_HINT_PGI
Part of
GL_PGI_misc_hints |
static int |
GL_WRITE_DISCARD_NV
Part of
GL_NV_vdpau_interop |
static int |
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
Part of
GL_NV_pixel_data_range |
static int |
GL_WRITE_PIXEL_DATA_RANGE_NV
Part of
GL_NV_pixel_data_range |
static int |
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
Part of
GL_NV_pixel_data_range |
static int |
GL_X_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_Y_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_YCBAYCR8A_4224_NV
Part of
GL_NV_video_capture |
static int |
GL_YCBCR_422_APPLE
Part of
GL_APPLE_ycbcr_422 |
static int |
GL_YCBYCR8_422_NV
Part of
GL_NV_video_capture |
static int |
GL_Z_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV
Part of
GL_NV_video_capture |
static int |
GL_Z4Y12Z4CB12Z4CR12_444_NV
Part of
GL_NV_video_capture |
static int |
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV
Part of
GL_NV_video_capture |
static int |
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV
Part of
GL_NV_video_capture |
static int |
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV
Part of
GL_NV_video_capture |
static int |
GL_ZERO_EXT
Part of
GL_EXT_vertex_shader |
static int |
GL_ZOOM_X
Part of
GL_VERSION_1_0 |
static int |
GL_ZOOM_Y
Part of
GL_VERSION_1_0 |
GL_ADD, GL_ADD_SIGNED, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_CONSTANT, GL_CONTEXT_ROBUST_ACCESS, GL_COORD_REPLACE, GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX, GL_CURRENT_TEXTURE_COORDS, GL_DECAL, GL_DOT3_RGB, GL_DOT3_RGBA, GL_EXP, GL_EXP2, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_GENERATE_MIPMAP, GL_INTERPOLATE, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_MATRIX_INDEX_ARRAY, GL_MATRIX_INDEX_ARRAY_POINTER, GL_MATRIX_INDEX_ARRAY_SIZE, GL_MATRIX_INDEX_ARRAY_STRIDE, GL_MATRIX_INDEX_ARRAY_TYPE, GL_MATRIX_PALETTE, GL_MAX_CLIP_PLANES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PALETTE_MATRICES, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VERTEX_UNITS, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROJECTION_STACK_DEPTH, GL_REFLECTION_MAP, GL_RESCALE_NORMAL, GL_RGB_SCALE, GL_SHADE_MODEL, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_SUBTRACT, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_STR, GL_TEXTURE_STACK_DEPTH, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_WEIGHT_ARRAY, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_POINTER, GL_WEIGHT_ARRAY_SIZE, GL_WEIGHT_ARRAY_STRIDE, GL_WEIGHT_ARRAY_TYPE
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT
GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_VERTICES_OUT_ARB, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_BUFFER_AMD, GL_LEFT, GL_LINE, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINES_ADJACENCY_ARB, GL_LOWER_LEFT, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_POINT_SIZE_ARB, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_ONLY, GL_READ_WRITE, GL_RED_SNORM, GL_REPLACE_VALUE_AMD, GL_RG_SNORM, GL_RG16, GL_RG16_SNORM, GL_RGB_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA_SNORM, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_INCLUDE_ARB, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SRC1_ALPHA, GL_SRGB_DECODE_ARB, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_SYNC_X11_FENCE_EXT, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_WIDTH, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glAccum(int op,
float value)
|
void |
glActiveStencilFaceEXT(int face)
Entry point to C language function:
void glActiveStencilFaceEXT(GLenum face); Part of GL_EXT_stencil_two_side |
ByteBuffer |
glAllocateMemoryNV(int size,
float readFrequency,
float writeFrequency,
float priority)
Part of
GL_NV_vertex_array_range . |
void |
glApplyTextureEXT(int mode)
Entry point to C language function:
void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Entry point to C language function:
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
ByteBuffer residences)
Entry point to C language function:
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
void |
glArrayElement(int i)
|
void |
glAttachObjectARB(int containerObj,
int obj)
Entry point to C language function:
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glBegin(int mode)
|
void |
glBeginConditionalRenderNVX(int id)
Entry point to C language function:
void glBeginConditionalRenderNVX(GLuint id); Part of GL_NVX_conditional_render |
void |
glBeginOcclusionQueryNV(int id)
Entry point to C language function:
void glBeginOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
void |
glBeginPerfMonitorAMD(int monitor)
Entry point to C language function:
void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glBeginVertexShaderEXT()
Entry point to C language function:
void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBeginVideoCaptureNV(int video_capture_slot)
Entry point to C language function:
void glBeginVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
int |
glBindLightParameterEXT(int light,
int value)
Entry point to C language function:
GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int face,
int value)
Entry point to C language function:
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int texunit,
int target,
int texture)
Entry point to C language function:
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int value)
Entry point to C language function:
GLuint glBindParameterEXT(GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int target,
int program)
Entry point to C language function:
void glBindProgramARB(GLenum target, GLuint program); Part of GL_ARB_vertex_program |
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
Entry point to C language function:
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindTextureUnitParameterEXT(int unit,
int value)
Entry point to C language function:
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTransformFeedbackNV(int target,
int id)
Entry point to C language function:
void glBindTransformFeedbackNV(GLenum target, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glBindVertexShaderEXT(int id)
Entry point to C language function:
void glBindVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glBindVideoCaptureStreamBufferNV(int video_capture_slot,
int stream,
int frame_region,
long offset)
Entry point to C language function:
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); Part of GL_NV_video_capture |
void |
glBindVideoCaptureStreamTextureNV(int video_capture_slot,
int stream,
int frame_region,
int target,
int texture)
Entry point to C language function:
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); Part of GL_NV_video_capture |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap,
int bitmap_offset)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteBuffer bitmap)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendEquationIndexedAMD(int buf,
int mode)
Entry point to C language function:
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); Part of GL_AMD_draw_buffers_blend |
void |
glBlendEquationSeparateIndexedAMD(int buf,
int modeRGB,
int modeAlpha)
Entry point to C language function:
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncIndexedAMD(int buf,
int src,
int dst)
Entry point to C language function:
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparateIndexedAMD(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function:
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparateINGR(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function:
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBufferParameteri(int target,
int pname,
int param)
Entry point to C language function:
void glBufferParameteri(GLenum target, GLenum pname, GLint param); Part of GL_APPLE_flush_buffer_range |
void |
glCallList(int list)
|
void |
glCallLists(int n,
int type,
Buffer lists)
Entry point to C language function:
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); Part of GL_VERSION_1_0 |
int |
glCheckNamedFramebufferStatusEXT(int framebuffer,
int target)
Entry point to C language function:
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); Part of GL_EXT_direct_state_access |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Entry point to C language function:
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glClearColorIi(int red,
int green,
int blue,
int alpha)
Entry point to C language function:
void glClearColorIi(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int red,
int green,
int blue,
int alpha)
Entry point to C language function:
void glClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearIndex(float c)
|
void |
glClientAttribDefaultEXT(int mask)
Entry point to C language function:
void glClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
void |
glClipPlane(int plane,
double[] equation,
int equation_offset)
Entry point to C language function:
void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlane(int plane,
DoubleBuffer equation)
Entry point to C language function:
void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlanef(int plane,
float[] equation,
int equation_offset)
Entry point to C language function:
void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glClipPlanef(int plane,
FloatBuffer equation)
Entry point to C language function:
void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glColor3b(byte red,
byte green,
byte blue)
Entry point to C language function:
void glColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_0 |
void |
glColor3bv(byte[] v,
int v_offset)
|
void |
glColor3bv(ByteBuffer v)
|
void |
glColor3d(double red,
double green,
double blue)
Entry point to C language function:
void glColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_0 |
void |
glColor3dv(double[] v,
int v_offset)
|
void |
glColor3dv(DoubleBuffer v)
|
void |
glColor3f(float red,
float green,
float blue)
Entry point to C language function:
void glColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_0 |
void |
glColor3fv(float[] v,
int v_offset)
|
void |
glColor3fv(FloatBuffer v)
|
void |
glColor3h(short red,
short green,
short blue)
Entry point to C language function:
void glColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] v,
int v_offset)
Entry point to C language function:
void glColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer v)
Entry point to C language function:
void glColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int red,
int green,
int blue)
Entry point to C language function:
void glColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_0 |
void |
glColor3iv(int[] v,
int v_offset)
|
void |
glColor3iv(IntBuffer v)
|
void |
glColor3s(short red,
short green,
short blue)
Entry point to C language function:
void glColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_0 |
void |
glColor3sv(short[] v,
int v_offset)
|
void |
glColor3sv(ShortBuffer v)
|
void |
glColor3ub(byte red,
byte green,
byte blue)
Entry point to C language function:
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_0 |
void |
glColor3ubv(byte[] v,
int v_offset)
|
void |
glColor3ubv(ByteBuffer v)
|
void |
glColor3ui(int red,
int green,
int blue)
Entry point to C language function:
void glColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_0 |
void |
glColor3uiv(int[] v,
int v_offset)
|
void |
glColor3uiv(IntBuffer v)
|
void |
glColor3us(short red,
short green,
short blue)
Entry point to C language function:
void glColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_0 |
void |
glColor3usv(short[] v,
int v_offset)
|
void |
glColor3usv(ShortBuffer v)
|
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Entry point to C language function:
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4bv(byte[] v,
int v_offset)
|
void |
glColor4bv(ByteBuffer v)
|
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Entry point to C language function:
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); Part of GL_VERSION_1_0 |
void |
glColor4dv(double[] v,
int v_offset)
|
void |
glColor4dv(DoubleBuffer v)
|
void |
glColor4fv(float[] v,
int v_offset)
|
void |
glColor4fv(FloatBuffer v)
|
void |
glColor4h(short red,
short green,
short blue,
short alpha)
Entry point to C language function:
void glColor4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); Part of GL_NV_half_float |
void |
glColor4hv(short[] v,
int v_offset)
Entry point to C language function:
void glColor4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer v)
Entry point to C language function:
void glColor4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Entry point to C language function:
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_VERSION_1_0 |
void |
glColor4iv(int[] v,
int v_offset)
|
void |
glColor4iv(IntBuffer v)
|
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Entry point to C language function:
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); Part of GL_VERSION_1_0 |
void |
glColor4sv(short[] v,
int v_offset)
|
void |
glColor4sv(ShortBuffer v)
|
void |
glColor4ubv(byte[] v,
int v_offset)
|
void |
glColor4ubv(ByteBuffer v)
|
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Entry point to C language function:
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_VERSION_1_0 |
void |
glColor4uiv(int[] v,
int v_offset)
|
void |
glColor4uiv(IntBuffer v)
|
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Entry point to C language function:
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); Part of GL_VERSION_1_0 |
void |
glColor4usv(short[] v,
int v_offset)
|
void |
glColor4usv(ShortBuffer v)
|
void |
glColorMaskIndexed(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function:
void glColorMaskIndexed(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int face,
int mode)
Entry point to C language function:
void glColorMaterial(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
Buffer data)
Entry point to C language function:
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long data_buffer_offset)
Entry point to C language function:
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point to C language function:
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point to C language function:
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCompileShaderARB(int shaderObj)
Entry point to C language function:
void glCompileShaderARB(GLhandleARB shaderObj); Part of GL_ARB_shader_objects |
void |
glCompressedMultiTexImage1DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int texunit,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function:
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
Buffer image)
Entry point to C language function:
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long image_buffer_offset)
Entry point to C language function:
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer image)
Entry point to C language function:
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long image_buffer_offset)
Entry point to C language function:
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameterf(int target,
int pname,
float params)
Entry point to C language function:
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Entry point to C language function:
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Entry point to C language function:
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function:
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function:
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Entry point to C language function:
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyImageSubDataNV(int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int width,
int height,
int depth)
Entry point to C language function:
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); Part of GL_NV_copy_image |
void |
glCopyMultiTexImage1DEXT(int texunit,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function:
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int texunit,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function:
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int texunit,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function:
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function:
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int texunit,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function:
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPathNV(int resultPath,
int srcPath)
Entry point to C language function:
void glCopyPathNV(GLuint resultPath, GLuint srcPath); Part of GL_NV_path_rendering |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Entry point to C language function:
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); Part of GL_VERSION_1_0 |
void |
glCopyTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function:
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function:
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function:
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function:
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function:
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCoverFillPathInstancedNV(int numPaths,
int pathNameType,
Buffer paths,
int pathBase,
int coverMode,
int transformType,
float[] transformValues,
int transformValues_offset)
Entry point to C language function:
void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverFillPathInstancedNV(int numPaths,
int pathNameType,
Buffer paths,
int pathBase,
int coverMode,
int transformType,
FloatBuffer transformValues)
Entry point to C language function:
void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverFillPathNV(int path,
int coverMode)
Entry point to C language function:
void glCoverFillPathNV(GLuint path, GLenum coverMode); Part of GL_NV_path_rendering |
void |
glCoverStrokePathInstancedNV(int numPaths,
int pathNameType,
Buffer paths,
int pathBase,
int coverMode,
int transformType,
float[] transformValues,
int transformValues_offset)
Entry point to C language function:
void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverStrokePathInstancedNV(int numPaths,
int pathNameType,
Buffer paths,
int pathBase,
int coverMode,
int transformType,
FloatBuffer transformValues)
Entry point to C language function:
void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverStrokePathNV(int path,
int coverMode)
Entry point to C language function:
void glCoverStrokePathNV(GLuint path, GLenum coverMode); Part of GL_NV_path_rendering |
int |
glCreateProgramObjectARB()
Entry point to C language function:
GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShaderObjectARB(int shaderType)
Entry point to C language function:
GLhandleARB glCreateShaderObjectARB(GLenum shaderType); Part of GL_ARB_shader_objects |
void |
glCullParameterdvEXT(int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int pname,
DoubleBuffer params)
Entry point to C language function:
void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
FloatBuffer params)
Entry point to C language function:
void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCurrentPaletteMatrix(int index)
Entry point to C language function:
void glCurrentPaletteMatrix(GLint index); Part of GL_OES_matrix_palette ; GL_ARB_matrix_palette |
void |
glDeleteFencesAPPLE(int n,
int[] fences,
int fences_offset)
Entry point to C language function:
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int n,
IntBuffer fences)
Entry point to C language function:
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int n,
int[] fences,
int fences_offset)
Entry point to C language function:
void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFencesNV(int n,
IntBuffer fences)
Entry point to C language function:
void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteLists(int list,
int range)
Entry point to C language function:
void glDeleteLists(GLuint list, GLsizei range); Part of GL_VERSION_1_0 |
void |
glDeleteNamesAMD(int identifier,
int num,
int[] names,
int names_offset)
Entry point to C language function:
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteNamesAMD(int identifier,
int num,
IntBuffer names)
Entry point to C language function:
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteObjectARB(int obj)
Entry point to C language function:
void glDeleteObjectARB(GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function:
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function:
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeletePathsNV(int path,
int range)
Entry point to C language function:
void glDeletePathsNV(GLuint path, GLsizei range); Part of GL_NV_path_rendering |
void |
glDeletePerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeleteProgramsARB(int n,
int[] programs,
int programs_offset)
Entry point to C language function:
void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int n,
IntBuffer programs)
Entry point to C language function:
void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteTransformFeedbacksNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function:
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int n,
IntBuffer ids)
Entry point to C language function:
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteVertexShaderEXT(int id)
Entry point to C language function:
void glDeleteVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double zmin,
double zmax)
Entry point to C language function:
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); Part of GL_EXT_depth_bounds_test |
void |
glDetachObjectARB(int containerObj,
int attachedObj)
Entry point to C language function:
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); Part of GL_ARB_shader_objects |
void |
glDisableClientStateiEXT(int array,
int index)
Entry point to C language function:
void glDisableClientStateiEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisableClientStateIndexedEXT(int array,
int index)
Entry point to C language function:
void glDisableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisableIndexed(int target,
int index)
Entry point to C language function:
void glDisableIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glDisableVariantClientStateEXT(int id)
Entry point to C language function:
void glDisableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDisableVertexArrayAttribEXT(int vaobj,
int index)
Entry point to C language function:
void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisableVertexArrayEXT(int vaobj,
int array)
Entry point to C language function:
void glDisableVertexArrayEXT(GLuint vaobj, GLenum array); Part of GL_EXT_direct_state_access |
void |
glDisableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function:
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArrayARB(int index)
Entry point to C language function:
void glDisableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glDrawBuffersATI(int n,
int[] bufs,
int bufs_offset)
Entry point to C language function:
void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int n,
IntBuffer bufs)
Entry point to C language function:
void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
Buffer indices,
int instancecount)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
void |
glDrawTextureNV(int texture,
int sampler,
float x0,
float y0,
float x1,
float y1,
float z,
float s0,
float t0,
float s1,
float t1)
Entry point to C language function:
void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); Part of GL_NV_draw_texture |
void |
glDrawTransformFeedbackNV(int mode,
int id)
Entry point to C language function:
void glDrawTransformFeedbackNV(GLenum mode, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glEdgeFlag(boolean flag)
|
void |
glEdgeFlagPointer(int stride,
Buffer ptr)
Entry point to C language function:
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int stride,
long ptr_buffer_offset)
Entry point to C language function:
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] flag,
int flag_offset)
Entry point to C language function:
void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagv(ByteBuffer flag)
Entry point to C language function:
void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEnableClientStateiEXT(int array,
int index)
Entry point to C language function:
void glEnableClientStateiEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnableClientStateIndexedEXT(int array,
int index)
Entry point to C language function:
void glEnableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnableIndexed(int target,
int index)
Entry point to C language function:
void glEnableIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glEnableVariantClientStateEXT(int id)
Entry point to C language function:
void glEnableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glEnableVertexArrayAttribEXT(int vaobj,
int index)
Entry point to C language function:
void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnableVertexArrayEXT(int vaobj,
int array)
Entry point to C language function:
void glEnableVertexArrayEXT(GLuint vaobj, GLenum array); Part of GL_EXT_direct_state_access |
void |
glEnableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function:
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArrayARB(int index)
Entry point to C language function:
void glEnableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glEnd()
|
void |
glEndConditionalRenderNVX()
Entry point to C language function:
void glEndConditionalRenderNVX(void); Part of GL_NVX_conditional_render |
void |
glEndList()
|
void |
glEndOcclusionQueryNV()
Entry point to C language function:
void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndPerfMonitorAMD(int monitor)
Entry point to C language function:
void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glEndVertexShaderEXT()
Entry point to C language function:
void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEndVideoCaptureNV(int video_capture_slot)
Entry point to C language function:
void glEndVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glEvalCoord1d(double u)
|
void |
glEvalCoord1dv(double[] u,
int u_offset)
|
void |
glEvalCoord1dv(DoubleBuffer u)
|
void |
glEvalCoord1f(float u)
|
void |
glEvalCoord1fv(float[] u,
int u_offset)
|
void |
glEvalCoord1fv(FloatBuffer u)
|
void |
glEvalCoord2d(double u,
double v)
Entry point to C language function:
void glEvalCoord2d(GLdouble u, GLdouble v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(double[] u,
int u_offset)
|
void |
glEvalCoord2dv(DoubleBuffer u)
|
void |
glEvalCoord2f(float u,
float v)
Entry point to C language function:
void glEvalCoord2f(GLfloat u, GLfloat v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(float[] u,
int u_offset)
|
void |
glEvalCoord2fv(FloatBuffer u)
|
void |
glEvalMapsNV(int target,
int mode)
Entry point to C language function:
void glEvalMapsNV(GLenum target, GLenum mode); Part of GL_NV_evaluators |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Entry point to C language function:
void glEvalMesh1(GLenum mode, GLint i1, GLint i2); Part of GL_VERSION_1_0 |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Entry point to C language function:
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); Part of GL_VERSION_1_0 |
void |
glEvalPoint1(int i)
Entry point to C language function:
void glEvalPoint1(GLint i); Part of GL_VERSION_1_0 |
void |
glEvalPoint2(int i,
int j)
Entry point to C language function:
void glEvalPoint2(GLint i, GLint j); Part of GL_VERSION_1_0 |
void |
glExtractComponentEXT(int res,
int src,
int num)
Entry point to C language function:
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer)
Entry point to C language function:
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); Part of GL_VERSION_1_0 |
void |
glFinishFenceAPPLE(int fence)
Entry point to C language function:
void glFinishFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int fence)
Entry point to C language function:
void glFinishFenceNV(GLuint fence); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int object,
int name)
Entry point to C language function:
void glFinishObjectAPPLE(GLenum object, GLint name); Part of GL_APPLE_fence |
void |
glFinishTextureSUNX()
Entry point to C language function:
void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlushMappedNamedBufferRangeEXT(int buffer,
long offset,
long length)
Entry point to C language function:
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); Part of GL_EXT_direct_state_access |
void |
glFlushPixelDataRangeNV(int target)
Entry point to C language function:
void glFlushPixelDataRangeNV(GLenum target); Part of GL_NV_pixel_data_range |
void |
glFlushVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point to C language function:
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function:
void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double coord)
|
void |
glFogCoorddv(double[] coord,
int coord_offset)
Entry point to C language function:
void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(DoubleBuffer coord)
Entry point to C language function:
void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordf(float coord)
|
void |
glFogCoordfv(float[] coord,
int coord_offset)
Entry point to C language function:
void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(FloatBuffer coord)
Entry point to C language function:
void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordh(short fog)
Entry point to C language function:
void glFogCoordh(GLhalfNV fog); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] fog,
int fog_offset)
Entry point to C language function:
void glFogCoordhv(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer fog)
Entry point to C language function:
void glFogCoordhv(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer)
Entry point to C language function:
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogCoordPointer(int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function:
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogi(int pname,
int param)
|
void |
glFogiv(int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFogiv(int pname,
IntBuffer params)
Entry point to C language function:
void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFramebufferDrawBufferEXT(int framebuffer,
int mode)
Entry point to C language function:
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int framebuffer,
int n,
int[] bufs,
int bufs_offset)
Entry point to C language function:
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int framebuffer,
int n,
IntBuffer bufs)
Entry point to C language function:
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferReadBufferEXT(int framebuffer,
int mode)
Entry point to C language function:
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function:
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureFaceEXT(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function:
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureLayerEXT(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function:
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_NV_geometry_program4 |
void |
glFrameTerminatorGREMEDY()
Entry point to C language function:
void glFrameTerminatorGREMEDY(void); Part of GL_GREMEDY_frame_terminator |
void |
glFreeMemoryNV(ByteBuffer pointer)
Part of
GL_NV_vertex_array_range . |
void |
glGenerateMultiTexMipmapEXT(int texunit,
int target)
Entry point to C language function:
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int texture,
int target)
Entry point to C language function:
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int n,
int[] fences,
int fences_offset)
Entry point to C language function:
void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int n,
IntBuffer fences)
Entry point to C language function:
void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesNV(int n,
int[] fences,
int fences_offset)
Entry point to C language function:
void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFencesNV(int n,
IntBuffer fences)
Entry point to C language function:
void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
int |
glGenLists(int range)
|
void |
glGenNamesAMD(int identifier,
int num,
int[] names,
int names_offset)
Entry point to C language function:
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenNamesAMD(int identifier,
int num,
IntBuffer names)
Entry point to C language function:
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function:
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function:
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
int |
glGenPathsNV(int range)
Entry point to C language function:
GLuint glGenPathsNV(GLsizei range); Part of GL_NV_path_rendering |
void |
glGenPerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenProgramsARB(int n,
int[] programs,
int programs_offset)
Entry point to C language function:
void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int n,
IntBuffer programs)
Entry point to C language function:
void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
int |
glGenSymbolsEXT(int datatype,
int storagetype,
int range,
int components)
Entry point to C language function:
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
void |
glGenTransformFeedbacksNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function:
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int n,
IntBuffer ids)
Entry point to C language function:
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
int |
glGenVertexShadersEXT(int range)
Entry point to C language function:
GLuint glGenVertexShadersEXT(GLuint range); Part of GL_EXT_vertex_shader |
void |
glGetActiveUniformARB(int programObj,
int index,
int maxLength,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function:
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int programObj,
int index,
int maxLength,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function:
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int containerObj,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point to C language function:
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int containerObj,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point to C language function:
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetBooleanIndexedv(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function:
void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glGetBooleanIndexedv(int target,
int index,
ByteBuffer data)
Entry point to C language function:
void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glGetClipPlane(int plane,
double[] equation,
int equation_offset)
Entry point to C language function:
void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlane(int plane,
DoubleBuffer equation)
Entry point to C language function:
void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlanef(int plane,
float[] equation,
int equation_offset)
Entry point to C language function:
void glGetClipPlanef(GLenum plane, GLfloat * equation); Part of GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glGetClipPlanef(int plane,
FloatBuffer equation)
Entry point to C language function:
void glGetClipPlanef(GLenum plane, GLfloat * equation); Part of GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glGetColorTable(int target,
int format,
int type,
Buffer table)
Entry point to C language function:
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTable(int target,
int format,
int type,
long table_buffer_offset)
Entry point to C language function:
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetCompressedMultiTexImageEXT(int texunit,
int target,
int lod,
Buffer img)
Entry point to C language function:
void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTextureImageEXT(int texture,
int target,
int lod,
Buffer img)
Entry point to C language function:
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int target,
int format,
int type,
Buffer image)
Entry point to C language function:
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionFilter(int target,
int format,
int type,
long image_buffer_offset)
Entry point to C language function:
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetDoublei_vEXT(int pname,
int index,
double[] params,
int params_offset)
Entry point to C language function:
void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoublei_vEXT(int pname,
int index,
DoubleBuffer params)
Entry point to C language function:
void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int target,
int index,
double[] data,
int data_offset)
Entry point to C language function:
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int target,
int index,
DoubleBuffer data)
Entry point to C language function:
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetFenceivNV(int fence,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int fence,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloati_vEXT(int pname,
int index,
float[] params,
int params_offset)
Entry point to C language function:
void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloati_vEXT(int pname,
int index,
FloatBuffer params)
Entry point to C language function:
void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int target,
int index,
float[] data,
int data_offset)
Entry point to C language function:
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int target,
int index,
FloatBuffer data)
Entry point to C language function:
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int framebuffer,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int framebuffer,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetHandleARB(int pname)
Entry point to C language function:
GLhandleARB glGetHandleARB(GLenum pname); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function:
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function:
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogramParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogramParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
long |
glGetImageHandleNV(int texture,
int level,
boolean layered,
int layer,
int format)
Entry point to C language function:
GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); Part of GL_NV_bindless_texture |
void |
glGetInfoLogARB(int obj,
int maxLength,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function:
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int obj,
int maxLength,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function:
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetIntegerIndexedv(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function:
void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glGetIntegerIndexedv(int target,
int index,
IntBuffer data)
Entry point to C language function:
void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glGetInvariantBooleanvEXT(int id,
int value,
byte[] data,
int data_offset)
Entry point to C language function:
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int id,
int value,
ByteBuffer data)
Entry point to C language function:
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int id,
int value,
float[] data,
int data_offset)
Entry point to C language function:
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int id,
int value,
FloatBuffer data)
Entry point to C language function:
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int id,
int value,
int[] data,
int data_offset)
Entry point to C language function:
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int id,
int value,
IntBuffer data)
Entry point to C language function:
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLightiv(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLightiv(int light,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLocalConstantBooleanvEXT(int id,
int value,
byte[] data,
int data_offset)
Entry point to C language function:
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int id,
int value,
ByteBuffer data)
Entry point to C language function:
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int id,
int value,
float[] data,
int data_offset)
Entry point to C language function:
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int id,
int value,
FloatBuffer data)
Entry point to C language function:
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int id,
int value,
int[] data,
int data_offset)
Entry point to C language function:
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int id,
int value,
IntBuffer data)
Entry point to C language function:
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int target,
int index,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int target,
int index,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
Buffer points)
Entry point to C language function:
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int target,
int query,
double[] v,
int v_offset)
Entry point to C language function:
void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v)
Entry point to C language function:
void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int target,
int query,
float[] v,
int v_offset)
Entry point to C language function:
void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int target,
int query,
FloatBuffer v)
Entry point to C language function:
void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int target,
int query,
int[] v,
int v_offset)
Entry point to C language function:
void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int target,
int query,
IntBuffer v)
Entry point to C language function:
void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function:
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function:
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmaxParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMultisamplefvNV(int pname,
int index,
float[] val,
int val_offset)
Entry point to C language function:
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultisamplefvNV(int pname,
int index,
FloatBuffer val)
Entry point to C language function:
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultiTexEnvfvEXT(int texunit,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int texunit,
int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int texunit,
int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int texunit,
int coord,
int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int texunit,
int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int texunit,
int coord,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int texunit,
int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int texunit,
int coord,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int texunit,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texunit,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texunit,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texunit,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texunit,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int texunit,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int texunit,
int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int buffer,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int buffer,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferSubDataEXT(int buffer,
long offset,
long size,
Buffer data)
Entry point to C language function:
void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int program,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int program,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int program,
int target,
int index,
double[] params,
int params_offset)
Entry point to C language function:
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int program,
int target,
int index,
DoubleBuffer params)
Entry point to C language function:
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int program,
int target,
int index,
float[] params,
int params_offset)
Entry point to C language function:
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int program,
int target,
int index,
FloatBuffer params)
Entry point to C language function:
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function:
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function:
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function:
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function:
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int program,
int target,
int pname,
Buffer string)
Entry point to C language function:
void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int renderbuffer,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int renderbuffer,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetnColorTable(int target,
int format,
int type,
int bufSize,
Buffer table)
Entry point to C language function:
void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); Part of GL_ARB_robustness |
void |
glGetnConvolutionFilter(int target,
int format,
int type,
int bufSize,
Buffer image)
Entry point to C language function:
void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); Part of GL_ARB_robustness |
void |
glGetnHistogram(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values)
Entry point to C language function:
void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnMapdv(int target,
int query,
int bufSize,
double[] v,
int v_offset)
Entry point to C language function:
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapdv(int target,
int query,
int bufSize,
DoubleBuffer v)
Entry point to C language function:
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapfv(int target,
int query,
int bufSize,
float[] v,
int v_offset)
Entry point to C language function:
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapfv(int target,
int query,
int bufSize,
FloatBuffer v)
Entry point to C language function:
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapiv(int target,
int query,
int bufSize,
int[] v,
int v_offset)
Entry point to C language function:
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMapiv(int target,
int query,
int bufSize,
IntBuffer v)
Entry point to C language function:
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMinmax(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values)
Entry point to C language function:
void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int map,
int bufSize,
float[] values,
int values_offset)
Entry point to C language function:
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int map,
int bufSize,
FloatBuffer values)
Entry point to C language function:
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int map,
int bufSize,
int[] values,
int values_offset)
Entry point to C language function:
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int map,
int bufSize,
IntBuffer values)
Entry point to C language function:
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int map,
int bufSize,
short[] values,
int values_offset)
Entry point to C language function:
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int map,
int bufSize,
ShortBuffer values)
Entry point to C language function:
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int bufSize,
byte[] pattern,
int pattern_offset)
Entry point to C language function:
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int bufSize,
ByteBuffer pattern)
Entry point to C language function:
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnSeparableFilter(int target,
int format,
int type,
int rowBufSize,
Buffer row,
int columnBufSize,
Buffer column,
Buffer span)
Entry point to C language function:
void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); Part of GL_ARB_robustness |
void |
glGetObjectParameterfvARB(int obj,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int obj,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivAPPLE(int objectType,
int name,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivAPPLE(int objectType,
int name,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivARB(int obj,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int obj,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetOcclusionQueryivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int id,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPathColorGenfvNV(int color,
int pname,
float[] value,
int value_offset)
Entry point to C language function:
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenfvNV(int color,
int pname,
FloatBuffer value)
Entry point to C language function:
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenivNV(int color,
int pname,
int[] value,
int value_offset)
Entry point to C language function:
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenivNV(int color,
int pname,
IntBuffer value)
Entry point to C language function:
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathCommandsNV(int path,
byte[] commands,
int commands_offset)
Entry point to C language function:
void glGetPathCommandsNV(GLuint path, GLubyte * commands); Part of GL_NV_path_rendering |
void |
glGetPathCommandsNV(int path,
ByteBuffer commands)
Entry point to C language function:
void glGetPathCommandsNV(GLuint path, GLubyte * commands); Part of GL_NV_path_rendering |
void |
glGetPathCoordsNV(int path,
float[] coords,
int coords_offset)
Entry point to C language function:
void glGetPathCoordsNV(GLuint path, GLfloat * coords); Part of GL_NV_path_rendering |
void |
glGetPathCoordsNV(int path,
FloatBuffer coords)
Entry point to C language function:
void glGetPathCoordsNV(GLuint path, GLfloat * coords); Part of GL_NV_path_rendering |
void |
glGetPathDashArrayNV(int path,
float[] dashArray,
int dashArray_offset)
Entry point to C language function:
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); Part of GL_NV_path_rendering |
void |
glGetPathDashArrayNV(int path,
FloatBuffer dashArray)
Entry point to C language function:
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); Part of GL_NV_path_rendering |
float |
glGetPathLengthNV(int path,
int startSegment,
int numSegments)
Entry point to C language function:
GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); Part of GL_NV_path_rendering |
void |
glGetPathMetricRangeNV(int metricQueryMask,
int firstPathName,
int numPaths,
int stride,
float[] metrics,
int metrics_offset)
Entry point to C language function:
void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricRangeNV(int metricQueryMask,
int firstPathName,
int numPaths,
int stride,
FloatBuffer metrics)
Entry point to C language function:
void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricsNV(int metricQueryMask,
int numPaths,
int pathNameType,
Buffer paths,
int pathBase,
int stride,
float[] metrics,
int metrics_offset)
Entry point to C language function:
void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricsNV(int metricQueryMask,
int numPaths,
int pathNameType,
Buffer paths,
int pathBase,
int stride,
FloatBuffer metrics)
Entry point to C language function:
void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathParameterfvNV(int path,
int pname,
float[] value,
int value_offset)
Entry point to C language function:
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterfvNV(int path,
int pname,
FloatBuffer value)
Entry point to C language function:
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterivNV(int path,
int pname,
int[] value,
int value_offset)
Entry point to C language function:
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterivNV(int path,
int pname,
IntBuffer value)
Entry point to C language function:
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathSpacingNV(int pathListMode,
int numPaths,
int pathNameType,
Buffer paths,
int pathBase,
float advanceScale,
float kerningScale,
int transformType,
float[] returnedSpacing,
int returnedSpacing_offset)
Entry point to C language function:
void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); Part of GL_NV_path_rendering |
void |
glGetPathSpacingNV(int pathListMode,
int numPaths,
int pathNameType,
Buffer paths,
int pathBase,
float advanceScale,
float kerningScale,
int transformType,
FloatBuffer returnedSpacing)
Entry point to C language function:
void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); Part of GL_NV_path_rendering |
void |
glGetPathTexGenfvNV(int texCoordSet,
int pname,
float[] value,
int value_offset)
Entry point to C language function:
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenfvNV(int texCoordSet,
int pname,
FloatBuffer value)
Entry point to C language function:
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenivNV(int texCoordSet,
int pname,
int[] value,
int value_offset)
Entry point to C language function:
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenivNV(int texCoordSet,
int pname,
IntBuffer value)
Entry point to C language function:
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
int[] data,
int data_offset,
int[] bytesWritten,
int bytesWritten_offset)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
IntBuffer data,
IntBuffer bytesWritten)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int group,
int counter,
int pname,
Buffer data)
Entry point to C language function:
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
int[] numCounters,
int numCounters_offset,
int[] maxActiveCounters,
int maxActiveCounters_offset,
int counterSize,
int[] counters,
int counters_offset)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
IntBuffer numCounters,
IntBuffer maxActiveCounters,
int counterSize,
IntBuffer counters)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
int[] length,
int length_offset,
byte[] counterString,
int counterString_offset)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
IntBuffer length,
ByteBuffer counterString)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] numGroups,
int numGroups_offset,
int groupsSize,
int[] groups,
int groups_offset)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer numGroups,
int groupsSize,
IntBuffer groups)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
int[] length,
int length_offset,
byte[] groupString,
int groupString_offset)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
IntBuffer length,
ByteBuffer groupString)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPixelMapfv(int map,
float[] values,
int values_offset)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
FloatBuffer values)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
long values_buffer_offset)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
int[] values,
int values_offset)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
IntBuffer values)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
long values_buffer_offset)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
long values_buffer_offset)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
short[] values,
int values_offset)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
ShortBuffer values)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelTransformParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterfvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); Part of GL_EXT_pixel_transform |
void |
glGetPointeri_vEXT(int pname,
int index,
PointerBuffer params)
Entry point to C language function:
void glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid * * params); Part of GL_EXT_direct_state_access |
void |
glGetPolygonStipple(byte[] mask,
int mask_offset)
Entry point to C language function:
void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer mask)
Entry point to C language function:
void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long mask_buffer_offset)
Entry point to C language function:
void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramEnvParameterdvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function:
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function:
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int index,
float[] params,
int params_offset)
Entry point to C language function:
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int index,
FloatBuffer params)
Entry point to C language function:
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function:
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function:
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function:
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function:
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function:
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function:
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int index,
float[] params,
int params_offset)
Entry point to C language function:
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int index,
FloatBuffer params)
Entry point to C language function:
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function:
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function:
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function:
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function:
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramStringARB(int target,
int pname,
Buffer string)
Entry point to C language function:
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetProgramSubroutineParameteruivNV(int target,
int index,
int[] param,
int param_offset)
Entry point to C language function:
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetProgramSubroutineParameteruivNV(int target,
int index,
IntBuffer param)
Entry point to C language function:
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
Buffer span)
Entry point to C language function:
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetSeparableFilter(int target,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset,
long span_buffer_offset)
Entry point to C language function:
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetShaderSourceARB(int obj,
int maxLength,
int[] length,
int length_offset,
byte[] source,
int source_offset)
Entry point to C language function:
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int obj,
int maxLength,
IntBuffer length,
ByteBuffer source)
Entry point to C language function:
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
void |
glGetTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
long |
glGetTextureHandleNV(int texture)
Entry point to C language function:
GLuint64 glGetTextureHandleNV(GLuint texture); Part of GL_NV_bindless_texture |
void |
glGetTextureImageEXT(int texture,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int texture,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int texture,
int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
long |
glGetTextureSamplerHandleNV(int texture,
int sampler)
Entry point to C language function:
GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); Part of GL_NV_bindless_texture |
int |
glGetUniformBufferSizeEXT(int program,
int location)
Entry point to C language function:
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformfvARB(int programObj,
int location,
float[] params,
int params_offset)
Entry point to C language function:
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int programObj,
int location,
FloatBuffer params)
Entry point to C language function:
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int programObj,
int location,
int[] params,
int params_offset)
Entry point to C language function:
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int programObj,
int location,
IntBuffer params)
Entry point to C language function:
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocationARB(int programObj,
String name)
Entry point to C language function:
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); Part of GL_ARB_shader_objects |
long |
glGetUniformOffsetEXT(int program,
int location)
Entry point to C language function:
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetVariantBooleanvEXT(int id,
int value,
byte[] data,
int data_offset)
Entry point to C language function:
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int id,
int value,
ByteBuffer data)
Entry point to C language function:
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int id,
int value,
float[] data,
int data_offset)
Entry point to C language function:
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int id,
int value,
FloatBuffer data)
Entry point to C language function:
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int id,
int value,
int[] data,
int data_offset)
Entry point to C language function:
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int id,
int value,
IntBuffer data)
Entry point to C language function:
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVertexArrayIntegeri_vEXT(int vaobj,
int index,
int pname,
int[] param,
int param_offset)
Entry point to C language function:
void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegeri_vEXT(int vaobj,
int index,
int pname,
IntBuffer param)
Entry point to C language function:
void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegervEXT(int vaobj,
int pname,
int[] param,
int param_offset)
Entry point to C language function:
void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegervEXT(int vaobj,
int pname,
IntBuffer param)
Entry point to C language function:
void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayPointeri_vEXT(int vaobj,
int index,
int pname,
PointerBuffer param)
Entry point to C language function:
void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid * * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayPointervEXT(int vaobj,
int pname,
PointerBuffer param)
Entry point to C language function:
void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid * * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexAttribdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int index,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int index,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribIivEXT(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIivEXT(int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribivARB(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribLi64vNV(int index,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLi64vNV(int index,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int index,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int index,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVideoCaptureivNV(int video_capture_slot,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureivNV(int video_capture_slot,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int video_capture_slot,
int stream,
int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int video_capture_slot,
int stream,
int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int video_capture_slot,
int stream,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int video_capture_slot,
int stream,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int video_capture_slot,
int stream,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int video_capture_slot,
int stream,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glHintPGI(int target,
int mode)
Entry point to C language function:
void glHintPGI(GLenum target, GLint mode); Part of GL_PGI_misc_hints |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Entry point to C language function:
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glIndexd(double c)
|
void |
glIndexdv(double[] c,
int c_offset)
|
void |
glIndexdv(DoubleBuffer c)
|
void |
glIndexf(float c)
|
void |
glIndexFuncEXT(int func,
float ref)
Entry point to C language function:
void glIndexFuncEXT(GLenum func, GLclampf ref); Part of GL_EXT_index_func |
void |
glIndexfv(float[] c,
int c_offset)
|
void |
glIndexfv(FloatBuffer c)
|
void |
glIndexi(int c)
|
void |
glIndexiv(int[] c,
int c_offset)
|
void |
glIndexiv(IntBuffer c)
|
void |
glIndexMask(int mask)
|
void |
glIndexMaterialEXT(int face,
int mode)
Entry point to C language function:
void glIndexMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_index_material |
void |
glIndexPointer(int type,
int stride,
Buffer ptr)
Entry point to C language function:
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glIndexs(short c)
|
void |
glIndexsv(short[] c,
int c_offset)
|
void |
glIndexsv(ShortBuffer c)
|
void |
glIndexub(byte c)
|
void |
glIndexubv(byte[] c,
int c_offset)
|
void |
glIndexubv(ByteBuffer c)
|
void |
glInitNames()
|
void |
glInsertComponentEXT(int res,
int src,
int num)
Entry point to C language function:
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer)
Entry point to C language function:
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
Entry point to C language function:
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterpolatePathsNV(int resultPath,
int pathA,
int pathB,
float weight)
Entry point to C language function:
void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); Part of GL_NV_path_rendering |
boolean |
glIsEnabledIndexed(int target,
int index)
Entry point to C language function:
GLboolean glIsEnabledIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
boolean |
glIsFenceAPPLE(int fence)
Entry point to C language function:
GLboolean glIsFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int fence)
Entry point to C language function:
GLboolean glIsFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glIsImageHandleResidentNV(long handle)
Entry point to C language function:
GLboolean glIsImageHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
boolean |
glIsList(int list)
|
boolean |
glIsNameAMD(int identifier,
int name)
Entry point to C language function:
GLboolean glIsNameAMD(GLenum identifier, GLuint name); Part of GL_AMD_name_gen_delete |
boolean |
glIsOcclusionQueryNV(int id)
Entry point to C language function:
GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPathNV(int path)
Entry point to C language function:
GLboolean glIsPathNV(GLuint path); Part of GL_NV_path_rendering |
boolean |
glIsPointInFillPathNV(int path,
int mask,
float x,
float y)
Entry point to C language function:
GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); Part of GL_NV_path_rendering |
boolean |
glIsPointInStrokePathNV(int path,
float x,
float y)
Entry point to C language function:
GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); Part of GL_NV_path_rendering |
boolean |
glIsProgramARB(int program)
Entry point to C language function:
GLboolean glIsProgramARB(GLuint program); Part of GL_ARB_vertex_program |
boolean |
glIsTextureHandleResidentNV(long handle)
Entry point to C language function:
GLboolean glIsTextureHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
boolean |
glIsTransformFeedbackNV(int id)
Entry point to C language function:
GLboolean glIsTransformFeedbackNV(GLuint id); Part of GL_NV_transform_feedback2 |
boolean |
glIsVariantEnabledEXT(int id,
int cap)
Entry point to C language function:
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); Part of GL_EXT_vertex_shader |
boolean |
glIsVertexAttribEnabledAPPLE(int index,
int pname)
Entry point to C language function:
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLighti(int light,
int pname,
int param)
Entry point to C language function:
void glLighti(GLenum light, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightiv(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightiv(int light,
int pname,
IntBuffer params)
Entry point to C language function:
void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModeli(int pname,
int param)
Entry point to C language function:
void glLightModeli(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int pname,
IntBuffer params)
Entry point to C language function:
void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLineStipple(int factor,
short pattern)
Entry point to C language function:
void glLineStipple(GLint factor, GLushort pattern); Part of GL_VERSION_1_0 |
void |
glLinkProgramARB(int programObj)
Entry point to C language function:
void glLinkProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glListBase(int base)
|
void |
glLoadMatrixd(double[] m,
int m_offset)
|
void |
glLoadMatrixd(DoubleBuffer m)
|
void |
glLoadName(int name)
|
void |
glLoadTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function:
void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixd(DoubleBuffer m)
Entry point to C language function:
void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function:
void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(FloatBuffer m)
Entry point to C language function:
void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLockArraysEXT(int first,
int count)
Entry point to C language function:
void glLockArraysEXT(GLint first, GLsizei count); Part of GL_EXT_compiled_vertex_array |
void |
glMakeImageHandleNonResidentNV(long handle)
Entry point to C language function:
void glMakeImageHandleNonResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMakeImageHandleResidentNV(long handle,
int access)
Entry point to C language function:
void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); Part of GL_NV_bindless_texture |
void |
glMakeTextureHandleNonResidentNV(long handle)
Entry point to C language function:
void glMakeTextureHandleNonResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMakeTextureHandleResidentNV(long handle)
Entry point to C language function:
void glMakeTextureHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point to C language function:
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point to C language function:
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point to C language function:
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point to C language function:
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point to C language function:
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point to C language function:
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point to C language function:
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point to C language function:
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
Buffer points)
Entry point to C language function:
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int un,
double u1,
double u2)
Entry point to C language function:
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); Part of GL_VERSION_1_0 |
void |
glMapGrid1f(int un,
float u1,
float u2)
Entry point to C language function:
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); Part of GL_VERSION_1_0 |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Entry point to C language function:
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); Part of GL_VERSION_1_0 |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Entry point to C language function:
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapNamedBufferEXT(int buffer,
int access)
Entry point to C language function:
void * glMapNamedBufferEXT(GLuint buffer, GLenum access); Part of GL_EXT_direct_state_access |
ByteBuffer |
glMapNamedBufferRangeEXT(int buffer,
long offset,
long length,
int access)
Entry point to C language function:
void * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
ByteBuffer |
glMapTexture2DINTEL(int texture,
int level,
int access,
int[] stride,
int stride_offset,
int[] layout,
int layout_offset)
Entry point to C language function:
void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); Part of GL_INTEL_map_texture |
ByteBuffer |
glMapTexture2DINTEL(int texture,
int level,
int access,
IntBuffer stride,
IntBuffer layout)
Entry point to C language function:
void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); Part of GL_INTEL_map_texture |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point to C language function:
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point to C language function:
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point to C language function:
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point to C language function:
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point to C language function:
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point to C language function:
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point to C language function:
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point to C language function:
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMateriali(int face,
int pname,
int param)
Entry point to C language function:
void glMateriali(GLenum face, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int face,
int pname,
IntBuffer params)
Entry point to C language function:
void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMatrixFrustumEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function:
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function:
void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette ; GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int size,
byte[] indices,
int indices_offset)
Entry point to C language function:
void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int size,
ByteBuffer indices)
Entry point to C language function:
void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int size,
int[] indices,
int indices_offset)
Entry point to C language function:
void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int size,
IntBuffer indices)
Entry point to C language function:
void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
short[] indices,
int indices_offset)
Entry point to C language function:
void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
ShortBuffer indices)
Entry point to C language function:
void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int mode,
double[] m,
int m_offset)
Entry point to C language function:
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int mode,
DoubleBuffer m)
Entry point to C language function:
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int mode,
float[] m,
int m_offset)
Entry point to C language function:
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int mode,
FloatBuffer m)
Entry point to C language function:
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int mode)
Entry point to C language function:
void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int mode,
double[] m,
int m_offset)
Entry point to C language function:
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int mode,
DoubleBuffer m)
Entry point to C language function:
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int mode,
float[] m,
int m_offset)
Entry point to C language function:
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int mode,
FloatBuffer m)
Entry point to C language function:
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int mode,
double[] m,
int m_offset)
Entry point to C language function:
void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int mode,
DoubleBuffer m)
Entry point to C language function:
void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int mode,
float[] m,
int m_offset)
Entry point to C language function:
void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int mode,
FloatBuffer m)
Entry point to C language function:
void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int mode,
double[] m,
int m_offset)
Entry point to C language function:
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int mode,
DoubleBuffer m)
Entry point to C language function:
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int mode,
float[] m,
int m_offset)
Entry point to C language function:
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int mode,
FloatBuffer m)
Entry point to C language function:
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function:
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int mode)
Entry point to C language function:
void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int mode)
Entry point to C language function:
void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int mode,
double angle,
double x,
double y,
double z)
Entry point to C language function:
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int mode,
float angle,
float x,
float y,
float z)
Entry point to C language function:
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int mode,
double x,
double y,
double z)
Entry point to C language function:
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int mode,
float x,
float y,
float z)
Entry point to C language function:
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int mode,
double x,
double y,
double z)
Entry point to C language function:
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int mode,
float x,
float y,
float z)
Entry point to C language function:
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Entry point to C language function:
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glMultiTexBufferEXT(int texunit,
int target,
int internalformat,
int buffer)
Entry point to C language function:
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1bOES(int texture,
byte s)
Entry point to C language function:
void glMultiTexCoord1bOES(GLenum texture, GLbyte s); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1bvOES(int texture,
byte[] coords,
int coords_offset)
Entry point to C language function:
void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1bvOES(int texture,
ByteBuffer coords)
Entry point to C language function:
void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1d(int target,
double s)
Entry point to C language function:
void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int target,
double[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v)
Entry point to C language function:
void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1f(int target,
float s)
Entry point to C language function:
void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int target,
float[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v)
Entry point to C language function:
void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1h(int target,
short s)
Entry point to C language function:
void glMultiTexCoord1h(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int target,
short[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int target,
ShortBuffer v)
Entry point to C language function:
void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int target,
int s)
Entry point to C language function:
void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int target,
int[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int target,
IntBuffer v)
Entry point to C language function:
void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1s(int target,
short s)
Entry point to C language function:
void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int target,
short[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v)
Entry point to C language function:
void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2bOES(int texture,
byte s,
byte t)
Entry point to C language function:
void glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2bvOES(int texture,
byte[] coords,
int coords_offset)
Entry point to C language function:
void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2bvOES(int texture,
ByteBuffer coords)
Entry point to C language function:
void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Entry point to C language function:
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int target,
double[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v)
Entry point to C language function:
void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Entry point to C language function:
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int target,
float[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v)
Entry point to C language function:
void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2h(int target,
short s,
short t)
Entry point to C language function:
void glMultiTexCoord2h(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int target,
short[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int target,
ShortBuffer v)
Entry point to C language function:
void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Entry point to C language function:
void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int target,
int[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int target,
IntBuffer v)
Entry point to C language function:
void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Entry point to C language function:
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int target,
short[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v)
Entry point to C language function:
void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3bOES(int texture,
byte s,
byte t,
byte r)
Entry point to C language function:
void glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3bvOES(int texture,
byte[] coords,
int coords_offset)
Entry point to C language function:
void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3bvOES(int texture,
ByteBuffer coords)
Entry point to C language function:
void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Entry point to C language function:
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int target,
double[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v)
Entry point to C language function:
void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Entry point to C language function:
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int target,
float[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v)
Entry point to C language function:
void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3h(int target,
short s,
short t,
short r)
Entry point to C language function:
void glMultiTexCoord3h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int target,
short[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int target,
ShortBuffer v)
Entry point to C language function:
void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Entry point to C language function:
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int target,
int[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int target,
IntBuffer v)
Entry point to C language function:
void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Entry point to C language function:
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int target,
short[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v)
Entry point to C language function:
void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4bOES(int texture,
byte s,
byte t,
byte r,
byte q)
Entry point to C language function:
void glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4bvOES(int texture,
byte[] coords,
int coords_offset)
Entry point to C language function:
void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4bvOES(int texture,
ByteBuffer coords)
Entry point to C language function:
void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Entry point to C language function:
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int target,
double[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v)
Entry point to C language function:
void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int target,
float[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v)
Entry point to C language function:
void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4h(int target,
short s,
short t,
short r,
short q)
Entry point to C language function:
void glMultiTexCoord4h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int target,
short[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int target,
ShortBuffer v)
Entry point to C language function:
void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q)
Entry point to C language function:
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int target,
int[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int target,
IntBuffer v)
Entry point to C language function:
void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Entry point to C language function:
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int target,
short[] v,
int v_offset)
Entry point to C language function:
void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v)
Entry point to C language function:
void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoordPointerEXT(int texunit,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function:
void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int texunit,
int target,
int pname,
float param)
Entry point to C language function:
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int texunit,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int texunit,
int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int texunit,
int target,
int pname,
int param)
Entry point to C language function:
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int texunit,
int coord,
int pname,
double param)
Entry point to C language function:
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int texunit,
int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int texunit,
int coord,
int pname,
DoubleBuffer params)
Entry point to C language function:
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int texunit,
int coord,
int pname,
float param)
Entry point to C language function:
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int texunit,
int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int texunit,
int coord,
int pname,
FloatBuffer params)
Entry point to C language function:
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int texunit,
int coord,
int pname,
int param)
Entry point to C language function:
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texunit,
int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texunit,
int coord,
int pname,
IntBuffer params)
Entry point to C language function:
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int texunit,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int texunit,
int target,
int pname,
float param)
Entry point to C language function:
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int texunit,
int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int texunit,
int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int texunit,
int target,
int pname,
int param)
Entry point to C language function:
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texunit,
int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int texunit,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(in |