public interface GL2GL3 extends GL2ES3
Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2,
also known as the OpenGL 3.0 forward compatible, non deprecated subset.
This interface reflects only the programmable shader functionality of desktop OpenGL
Modifier and Type | Field and Description |
---|---|
static int |
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_AUTO_GENERATE_MIPMAP
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_BACK_LEFT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_BACK_RIGHT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_BGR_INTEGER
Part of
GL_VERSION_3_0 , GL_EXT_texture_integer Alias for: GL_BGR_INTEGER_EXT |
static int |
GL_BGRA_INTEGER
Part of
GL_VERSION_3_0 , GL_EXT_texture_integer Alias for: GL_BGRA_INTEGER_EXT |
static int |
GL_BLUE_INTEGER
Part of
GL_VERSION_3_0 , GL_EXT_texture_integer Alias for: GL_BLUE_INTEGER_EXT |
static int |
GL_BUFFER_GPU_ADDRESS_NV
Part of
GL_NV_shader_buffer_load |
static int |
GL_CAVEAT_SUPPORT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_CLAMP_READ_COLOR
Part of
GL_VERSION_3_0 , GL_ARB_color_buffer_float Alias for: GL_CLAMP_READ_COLOR_ARB |
static int |
GL_CLEAR_BUFFER
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_CLIP_DISTANCE0
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_CLIP_DISTANCE0_APPLE |
static int |
GL_CLIP_DISTANCE1
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_CLIP_DISTANCE1_APPLE |
static int |
GL_CLIP_DISTANCE2
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_CLIP_DISTANCE2_APPLE |
static int |
GL_CLIP_DISTANCE3
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_CLIP_DISTANCE3_APPLE |
static int |
GL_CLIP_DISTANCE4
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_CLIP_DISTANCE4_APPLE |
static int |
GL_CLIP_DISTANCE5
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_CLIP_DISTANCE5_APPLE |
static int |
GL_CLIP_DISTANCE6
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_CLIP_DISTANCE6_APPLE |
static int |
GL_CLIP_DISTANCE7
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_CLIP_DISTANCE7_APPLE |
static int |
GL_CLIPPING_INPUT_PRIMITIVES_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_COLOR_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_COLOR_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_COLOR_COMPONENTS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_COLOR_ENCODING
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_COLOR_RENDERABLE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_COMPRESSED_RED
Part of
GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RED_RGTC1
Part of
GL_ARB_texture_compression_rgtc , GL_VERSION_3_0 , GL_EXT_texture_compression_rgtc Alias for: GL_COMPRESSED_RED_RGTC1_EXT |
static int |
GL_COMPRESSED_RG
Part of
GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RG_RGTC2
Part of
GL_ARB_texture_compression_rgtc , GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RGB
Part of
GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: GL_COMPRESSED_RGB_ARB |
static int |
GL_COMPRESSED_RGBA
Part of
GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: GL_COMPRESSED_RGBA_ARB |
static int |
GL_COMPRESSED_SIGNED_RED_RGTC1
Part of
GL_ARB_texture_compression_rgtc , GL_VERSION_3_0 , GL_EXT_texture_compression_rgtc Alias for: GL_COMPRESSED_SIGNED_RED_RGTC1_EXT |
static int |
GL_COMPRESSED_SIGNED_RG_RGTC2
Part of
GL_ARB_texture_compression_rgtc , GL_VERSION_3_0 |
static int |
GL_COMPRESSED_SRGB
Part of
GL_VERSION_2_1 , GL_EXT_texture_sRGB Alias for: GL_COMPRESSED_SRGB_EXT |
static int |
GL_COMPRESSED_SRGB_ALPHA
Part of
GL_VERSION_2_1 , GL_EXT_texture_sRGB Alias for: GL_COMPRESSED_SRGB_ALPHA_EXT |
static int |
GL_COMPUTE_SHADER_INVOCATIONS_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_COMPUTE_TEXTURE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Part of
GL_VERSION_3_0 |
static int |
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
Part of
GL_VERSION_4_5 , GL_ARB_robustness Alias for: GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB |
static int |
GL_CONTEXT_FLAGS
Part of
GL_VERSION_3_0 |
static int |
GL_CONTINUOUS_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_DEBUG_CATEGORY_API_ERROR_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_APPLICATION_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_DEPRECATION_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_OTHER_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_PERFORMANCE_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_LOGGED_MESSAGES_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_HIGH_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_LOW_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_MEDIUM_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_DEPTH_CLAMP_FAR_AMD
Part of
GL_AMD_depth_clamp_separate |
static int |
GL_DEPTH_CLAMP_NEAR_AMD
Part of
GL_AMD_depth_clamp_separate |
static int |
GL_DEPTH_COMPONENTS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_DEPTH_RENDERABLE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_DISCRETE_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_DOUBLE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_DOUBLEBUFFER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_DRAW_BUFFER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_EXT_multiview_draw_buffers Alias for: GL_DRAW_BUFFER_EXT |
static int |
GL_DRAW_INDIRECT_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_DRAW_INDIRECT_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_DRAW_INDIRECT_UNIFIED_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_EDGE_FLAG_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_EDGE_FLAG_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_UNIFIED_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
Part of
GL_AMD_pinned_memory |
static int |
GL_FACTOR_MAX_AMD
Part of
GL_AMD_blend_minmax_factor |
static int |
GL_FACTOR_MIN_AMD
Part of
GL_AMD_blend_minmax_factor |
static int |
GL_FILL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_FILTER
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_FIRST_VERTEX_CONVENTION
Part of
GL_VERSION_3_2 , GL_ARB_provoking_vertex , GL_EXT_provoking_vertex , GL_EXT_geometry_shader , GL_OES_geometry_shader Alias for: GL_FIRST_VERTEX_CONVENTION_EXT , GL_FIRST_VERTEX_CONVENTION_OES |
static int |
GL_FIXED_ONLY
Part of
GL_VERSION_3_0 , GL_ARB_color_buffer_float Alias for: GL_FIXED_ONLY_ARB |
static int |
GL_FOG_COORD_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_FOG_COORD_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_FRAGMENT_SHADER_INVOCATIONS_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_FRAGMENT_TEXTURE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_FRAMEBUFFER_BLEND
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_FRAMEBUFFER_DEFAULT_LAYERS
Part of
GL_VERSION_4_3 , GL_ARB_framebuffer_no_attachments , GL_OES_geometry_shader , GL_EXT_geometry_shader Alias for: GL_FRAMEBUFFER_DEFAULT_LAYERS_OES , GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT |
static int |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_EXT_framebuffer_object Alias for: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT |
static int |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_EXT_framebuffer_object Alias for: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT |
static int |
GL_FRAMEBUFFER_RENDERABLE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_FRAMEBUFFER_RENDERABLE_LAYERED
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_FRONT_LEFT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_FRONT_RIGHT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_FULL_SUPPORT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_GEOMETRY_SHADER_BIT
Part of
GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_geometry_shader , GL_OES_geometry_shader Alias for: GL_GEOMETRY_SHADER_BIT_EXT , GL_GEOMETRY_SHADER_BIT_OES |
static int |
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_GEOMETRY_TEXTURE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_GET_TEXTURE_IMAGE_FORMAT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_GET_TEXTURE_IMAGE_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_GPU_ADDRESS_NV
Part of
GL_NV_shader_buffer_load |
static int |
GL_GREEN_INTEGER
Part of
GL_VERSION_3_0 , GL_EXT_texture_integer Alias for: GL_GREEN_INTEGER_EXT |
static int |
GL_IMAGE_1D
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_IMAGE_1D_EXT |
static int |
GL_IMAGE_1D_ARRAY
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_IMAGE_1D_ARRAY_EXT |
static int |
GL_IMAGE_2D_MULTISAMPLE
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_IMAGE_2D_MULTISAMPLE_EXT |
static int |
GL_IMAGE_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT |
static int |
GL_IMAGE_2D_RECT
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_IMAGE_2D_RECT_EXT |
static int |
GL_IMAGE_CLASS_1_X_16
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_1_X_32
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_1_X_8
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_10_10_10_2
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_11_11_10
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_2_X_16
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_2_X_32
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_2_X_8
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_4_X_16
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_4_X_32
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_CLASS_4_X_8
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_COMPATIBILITY_CLASS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_PIXEL_FORMAT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_PIXEL_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_IMAGE_TEXEL_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INDEX_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_INDEX_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_INT_IMAGE_1D
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_INT_IMAGE_1D_EXT |
static int |
GL_INT_IMAGE_1D_ARRAY
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_INT_IMAGE_1D_ARRAY_EXT |
static int |
GL_INT_IMAGE_2D_MULTISAMPLE
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_INT_IMAGE_2D_MULTISAMPLE_EXT |
static int |
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT |
static int |
GL_INT_IMAGE_2D_RECT
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_INT_IMAGE_2D_RECT_EXT |
static int |
GL_INT_SAMPLER_1D
Part of
GL_VERSION_3_0 , GL_EXT_gpu_shader4 Alias for: GL_INT_SAMPLER_1D_EXT |
static int |
GL_INT_SAMPLER_1D_ARRAY
Part of
GL_VERSION_3_0 , GL_EXT_gpu_shader4 Alias for: GL_INT_SAMPLER_1D_ARRAY_EXT |
static int |
GL_INT_SAMPLER_2D_RECT
Part of
GL_VERSION_3_1 , GL_EXT_gpu_shader4 Alias for: GL_INT_SAMPLER_2D_RECT_EXT |
static int |
GL_INT_SAMPLER_BUFFER_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_INT_SAMPLER_CUBE_MAP_ARRAY
Part of
GL_VERSION_4_0 , GL_EXT_texture_cube_map_array , GL_OES_texture_cube_map_array , GL_ARB_texture_cube_map_array Alias for: GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT , GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES , GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB |
static int |
GL_INTERNALFORMAT_ALPHA_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_ALPHA_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_BLUE_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_BLUE_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_DEPTH_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_DEPTH_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_GREEN_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_GREEN_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_PREFERRED
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_RED_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_RED_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_SHARED_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_STENCIL_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_STENCIL_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_INTERNALFORMAT_SUPPORTED
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_LAST_VERTEX_CONVENTION
Part of
GL_VERSION_3_2 , GL_ARB_provoking_vertex , GL_EXT_provoking_vertex , GL_EXT_geometry_shader , GL_OES_geometry_shader Alias for: GL_LAST_VERTEX_CONVENTION_EXT , GL_LAST_VERTEX_CONVENTION_OES |
static int |
GL_LEFT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_LINE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_LINE_WIDTH_GRANULARITY
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_LINE_WIDTH_RANGE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_LOWER_LEFT
Part of
GL_VERSION_2_0 |
static int |
GL_MANUAL_GENERATE_MIPMAP
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_MAX_CLIP_DISTANCES
Part of
GL_VERSION_3_0 , GL_APPLE_clip_distance Alias for: GL_MAX_CLIP_DISTANCES_APPLE |
static int |
GL_MAX_COMBINED_DIMENSIONS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
Part of
GL_ARB_uniform_buffer_object , GL_VERSION_3_1 , GL_OES_geometry_shader , GL_EXT_geometry_shader Alias for: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT |
static int |
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT |
static int |
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
Part of
GL_AMD_debug_output |
static int |
GL_MAX_DEPTH
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_MAX_FRAMEBUFFER_LAYERS
Part of
GL_VERSION_4_3 , GL_ARB_framebuffer_no_attachments , GL_EXT_geometry_shader , GL_OES_geometry_shader Alias for: GL_MAX_FRAMEBUFFER_LAYERS_EXT , GL_MAX_FRAMEBUFFER_LAYERS_OES |
static int |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters , GL_EXT_geometry_shader , GL_OES_geometry_shader Alias for: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT , GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES |
static int |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters , GL_OES_geometry_shader , GL_EXT_geometry_shader Alias for: GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES , GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT |
static int |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_OES_geometry_shader , GL_EXT_geometry_shader Alias for: GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES , GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT |
static int |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
Part of
GL_ARB_uniform_buffer_object , GL_VERSION_3_1 , GL_EXT_geometry_shader , GL_OES_geometry_shader Alias for: GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT , GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES |
static int |
GL_MAX_HEIGHT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_MAX_IMAGE_SAMPLES
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_MAX_IMAGE_SAMPLES_EXT |
static int |
GL_MAX_LAYERS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_MAX_RECTANGLE_TEXTURE_SIZE
Part of
GL_VERSION_3_1 , GL_NV_texture_rectangle , GL_ARB_texture_rectangle Alias for: GL_MAX_RECTANGLE_TEXTURE_SIZE_NV , GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB |
static int |
GL_MAX_SHADER_BUFFER_ADDRESS_NV
Part of
GL_NV_shader_buffer_load |
static int |
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_MAX_SPARSE_TEXTURE_SIZE_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters , GL_OES_tessellation_shader , GL_EXT_tessellation_shader Alias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES , GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT |
static int |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters , GL_OES_tessellation_shader , GL_EXT_tessellation_shader Alias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT |
static int |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_tessellation_shader , GL_OES_tessellation_shader Alias for: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT , GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES |
static int |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters , GL_EXT_tessellation_shader , GL_OES_tessellation_shader Alias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES |
static int |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters , GL_EXT_tessellation_shader , GL_OES_tessellation_shader Alias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES |
static int |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_OES_tessellation_shader , GL_EXT_tessellation_shader Alias for: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES , GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT |
static int |
GL_MAX_TEXTURE_BUFFER_SIZE
Part of
GL_VERSION_3_1 , GL_EXT_texture_buffer , GL_EXT_texture_buffer_object , GL_OES_texture_buffer , GL_ARB_texture_buffer_object Alias for: GL_MAX_TEXTURE_BUFFER_SIZE_EXT , GL_MAX_TEXTURE_BUFFER_SIZE_OES , GL_MAX_TEXTURE_BUFFER_SIZE_ARB |
static int |
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
Part of
GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
static int |
GL_MAX_VARYING_FLOATS
Part of
GL_VERSION_2_0 , GL_ARB_vertex_shader Alias for: GL_MAX_VARYING_FLOATS_ARB |
static int |
GL_MAX_VERTEX_STREAMS
Part of
GL_VERSION_4_0 , GL_ARB_transform_feedback3 , GL_ATI_vertex_streams Alias for: GL_MAX_VERTEX_STREAMS_ATI |
static int |
GL_MAX_WIDTH
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_MIN_MAP_BUFFER_ALIGNMENT
Part of
GL_VERSION_4_2 , GL_ARB_map_buffer_alignment |
static int |
GL_MIN_SAMPLE_SHADING_VALUE
Part of
GL_VERSION_4_0 , GL_ARB_sample_shading , GL_OES_sample_shading Alias for: GL_MIN_SAMPLE_SHADING_VALUE_ARB , GL_MIN_SAMPLE_SHADING_VALUE_OES |
static int |
GL_MIPMAP
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_NORMAL_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_NORMAL_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_NUM_SPARSE_LEVELS_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_NUM_VIRTUAL_PAGE_SIZES_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_PACK_COMPRESSED_BLOCK_DEPTH
Part of
GL_VERSION_4_2 , GL_ARB_compressed_texture_pixel_storage |
static int |
GL_PACK_COMPRESSED_BLOCK_HEIGHT
Part of
GL_VERSION_4_2 , GL_ARB_compressed_texture_pixel_storage |
static int |
GL_PACK_COMPRESSED_BLOCK_SIZE
Part of
GL_VERSION_4_2 , GL_ARB_compressed_texture_pixel_storage |
static int |
GL_PACK_COMPRESSED_BLOCK_WIDTH
Part of
GL_VERSION_4_2 , GL_ARB_compressed_texture_pixel_storage |
static int |
GL_PACK_IMAGE_HEIGHT
Part of
GL_VERSION_1_2 , GL_EXT_texture3D Alias for: GL_PACK_IMAGE_HEIGHT_EXT |
static int |
GL_PACK_LSB_FIRST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_PACK_SKIP_IMAGES
Part of
GL_VERSION_1_2 , GL_EXT_texture3D Alias for: GL_PACK_SKIP_IMAGES_EXT |
static int |
GL_PACK_SWAP_BYTES
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POINT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POINT_SIZE_GRANULARITY
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POINT_SIZE_RANGE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POINT_SPRITE_COORD_ORIGIN
Part of
GL_VERSION_2_0 |
static int |
GL_POLYGON_MODE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_LINE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_POINT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POLYGON_SMOOTH
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POLYGON_SMOOTH_HINT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_PRIMITIVE_RESTART
Part of
GL_VERSION_3_1 , GL_NV_primitive_restart Alias for: GL_PRIMITIVE_RESTART_NV |
static int |
GL_PRIMITIVE_RESTART_INDEX
Part of
GL_VERSION_3_1 , GL_NV_primitive_restart Alias for: GL_PRIMITIVE_RESTART_INDEX_NV |
static int |
GL_PRIMITIVES_GENERATED
Part of
GL_VERSION_3_0 , GL_EXT_transform_feedback , GL_EXT_geometry_shader , GL_OES_geometry_shader , GL_NV_transform_feedback Alias for: GL_PRIMITIVES_GENERATED_EXT , GL_PRIMITIVES_GENERATED_OES , GL_PRIMITIVES_GENERATED_NV |
static int |
GL_PRIMITIVES_SUBMITTED_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_PROGRAM_PIPELINE
Part of
GL_VERSION_4_3 , GL_KHR_debug |
static int |
GL_PROVOKING_VERTEX
Part of
GL_VERSION_3_2 , GL_ARB_provoking_vertex , GL_EXT_provoking_vertex Alias for: GL_PROVOKING_VERTEX_EXT |
static int |
GL_PROXY_TEXTURE_1D
Part of
GL_VERSION_1_1 , GL_EXT_texture Alias for: GL_PROXY_TEXTURE_1D_EXT |
static int |
GL_PROXY_TEXTURE_1D_ARRAY
Part of
GL_VERSION_3_0 , GL_EXT_texture_array Alias for: GL_PROXY_TEXTURE_1D_ARRAY_EXT |
static int |
GL_PROXY_TEXTURE_2D
Part of
GL_VERSION_1_1 , GL_EXT_texture Alias for: GL_PROXY_TEXTURE_2D_EXT |
static int |
GL_PROXY_TEXTURE_2D_ARRAY
Part of
GL_VERSION_3_0 , GL_EXT_texture_array Alias for: GL_PROXY_TEXTURE_2D_ARRAY_EXT |
static int |
GL_PROXY_TEXTURE_3D
Part of
GL_VERSION_1_2 , GL_EXT_texture3D Alias for: GL_PROXY_TEXTURE_3D_EXT |
static int |
GL_PROXY_TEXTURE_CUBE_MAP
Part of
GL_VERSION_1_3 , GL_ARB_texture_cube_map , GL_EXT_texture_cube_map Alias for: GL_PROXY_TEXTURE_CUBE_MAP_ARB , GL_PROXY_TEXTURE_CUBE_MAP_EXT |
static int |
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
Part of
GL_VERSION_4_0 , GL_ARB_texture_cube_map_array Alias for: GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB |
static int |
GL_PROXY_TEXTURE_RECTANGLE
Part of
GL_VERSION_3_1 , GL_NV_texture_rectangle , GL_ARB_texture_rectangle Alias for: GL_PROXY_TEXTURE_RECTANGLE_NV , GL_PROXY_TEXTURE_RECTANGLE_ARB |
static int |
GL_QUADS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 , GL_OES_tessellation_shader , GL_EXT_tessellation_shader Alias for: GL_QUADS_OES , GL_QUADS_EXT |
static int |
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Part of
GL_VERSION_3_2 , GL_ARB_provoking_vertex , GL_EXT_provoking_vertex Alias for: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT |
static int |
GL_R16
Part of
GL_VERSION_3_0 , GL_ARB_texture_rg , GL_EXT_texture_norm16 Alias for: GL_R16_EXT |
static int |
GL_R16_SNORM
Part of
GL_VERSION_3_1 , GL_EXT_render_snorm Alias for: GL_R16_SNORM_EXT |
static int |
GL_R3_G3_B2
Part of
GL_VERSION_1_1 |
static int |
GL_READ_PIXELS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_READ_PIXELS_FORMAT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_READ_PIXELS_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_REPLACE_VALUE_AMD
Part of
GL_AMD_stencil_operation_extended |
static int |
GL_RG16
Part of
GL_VERSION_3_0 , GL_ARB_texture_rg , GL_EXT_texture_norm16 Alias for: GL_RG16_EXT |
static int |
GL_RG16_SNORM
Part of
GL_VERSION_3_1 , GL_EXT_render_snorm Alias for: GL_RG16_SNORM_EXT |
static int |
GL_RGB12
Part of
GL_VERSION_1_1 , GL_EXT_texture Alias for: GL_RGB12_EXT |
static int |
GL_RGB16
Part of
GL_VERSION_1_1 , GL_EXT_texture , GL_EXT_texture_norm16 Alias for: GL_RGB16_EXT |
static int |
GL_RGB16_SNORM
Part of
GL_VERSION_3_1 , GL_EXT_texture_norm16 Alias for: GL_RGB16_SNORM_EXT |
static int |
GL_RGB4
Part of
GL_VERSION_1_1 , GL_EXT_texture Alias for: GL_RGB4_EXT |
static int |
GL_RGB5
Part of
GL_VERSION_1_1 , GL_EXT_texture Alias for: GL_RGB5_EXT |
static int |
GL_RGBA12
Part of
GL_VERSION_1_1 , GL_EXT_texture Alias for: GL_RGBA12_EXT |
static int |
GL_RGBA16
Part of
GL_VERSION_1_1 , GL_EXT_texture , GL_EXT_texture_norm16 Alias for: GL_RGBA16_EXT |
static int |
GL_RGBA16_SNORM
Part of
GL_VERSION_3_1 , GL_EXT_render_snorm Alias for: GL_RGBA16_SNORM_EXT |
static int |
GL_RGBA2
Part of
GL_VERSION_1_1 , GL_EXT_texture Alias for: GL_RGBA2_EXT |
static int |
GL_RIGHT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_SAMPLE_SHADING
Part of
GL_VERSION_4_0 , GL_OES_sample_shading , GL_ARB_sample_shading Alias for: GL_SAMPLE_SHADING_OES , GL_SAMPLE_SHADING_ARB |
static int |
GL_SAMPLER_1D
Part of
GL_VERSION_2_0 , GL_ARB_shader_objects Alias for: GL_SAMPLER_1D_ARB |
static int |
GL_SAMPLER_1D_ARRAY
Part of
GL_VERSION_3_0 , GL_EXT_gpu_shader4 Alias for: GL_SAMPLER_1D_ARRAY_EXT |
static int |
GL_SAMPLER_1D_ARRAY_SHADOW
Part of
GL_VERSION_3_0 , GL_EXT_gpu_shader4 Alias for: GL_SAMPLER_1D_ARRAY_SHADOW_EXT |
static int |
GL_SAMPLER_1D_SHADOW
Part of
GL_VERSION_2_0 , GL_ARB_shader_objects Alias for: GL_SAMPLER_1D_SHADOW_ARB |
static int |
GL_SAMPLER_2D_RECT
Part of
GL_VERSION_3_1 , GL_ARB_shader_objects Alias for: GL_SAMPLER_2D_RECT_ARB |
static int |
GL_SAMPLER_2D_RECT_SHADOW
Part of
GL_VERSION_3_1 , GL_ARB_shader_objects Alias for: GL_SAMPLER_2D_RECT_SHADOW_ARB |
static int |
GL_SAMPLER_BUFFER_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY
Part of
GL_VERSION_4_0 , GL_OES_texture_cube_map_array , GL_ARB_texture_cube_map_array , GL_EXT_texture_cube_map_array Alias for: GL_SAMPLER_CUBE_MAP_ARRAY_OES , GL_SAMPLER_CUBE_MAP_ARRAY_ARB , GL_SAMPLER_CUBE_MAP_ARRAY_EXT |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
Part of
GL_VERSION_4_0 , GL_EXT_texture_cube_map_array , GL_ARB_texture_cube_map_array , GL_OES_texture_cube_map_array Alias for: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES |
static int |
GL_SAMPLES_PASSED
Part of
GL_VERSION_1_5 , GL_ARB_occlusion_query Alias for: GL_SAMPLES_PASSED_ARB |
static int |
GL_SCALED_RESOLVE_FASTEST_EXT
Part of
GL_EXT_framebuffer_multisample_blit_scaled |
static int |
GL_SCALED_RESOLVE_NICEST_EXT
Part of
GL_EXT_framebuffer_multisample_blit_scaled |
static int |
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_SET_AMD
Part of
GL_AMD_stencil_operation_extended |
static int |
GL_SHADER_IMAGE_ATOMIC
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_SHADER_IMAGE_LOAD
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_SHADER_IMAGE_STORE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_SKIP_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_SMOOTH_LINE_WIDTH_GRANULARITY
Part of
GL_VERSION_1_2 |
static int |
GL_SMOOTH_POINT_SIZE_GRANULARITY
Part of
GL_VERSION_1_2 |
static int |
GL_SPARSE_BUFFER_PAGE_SIZE_ARB
Part of
GL_ARB_sparse_buffer |
static int |
GL_SPARSE_STORAGE_BIT_ARB
Part of
GL_ARB_sparse_buffer |
static int |
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_SRC1_ALPHA
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 |
static int |
GL_SRGB_DECODE
Part of
GL_ARB_internalformat_query2 Alias for: GL_SRGB_DECODE_ARB |
static int |
GL_SRGB_READ
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_SRGB_WRITE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_STENCIL_BACK_OP_VALUE_AMD
Part of
GL_AMD_stencil_operation_extended |
static int |
GL_STENCIL_COMPONENTS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_STENCIL_INDEX16
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_EXT_framebuffer_object Alias for: GL_STENCIL_INDEX16_EXT |
static int |
GL_STENCIL_OP_VALUE_AMD
Part of
GL_AMD_stencil_operation_extended |
static int |
GL_STENCIL_RENDERABLE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_STEREO
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_SUBSAMPLE_DISTANCE_AMD
Part of
GL_AMD_sample_positions |
static int |
GL_SYNC_X11_FENCE_EXT
Part of
GL_EXT_x11_sync_object |
static int |
GL_TESS_CONTROL_SHADER_BIT
Part of
GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_OES_tessellation_shader , GL_EXT_tessellation_shader Alias for: GL_TESS_CONTROL_SHADER_BIT_OES , GL_TESS_CONTROL_SHADER_BIT_EXT |
static int |
GL_TESS_CONTROL_SHADER_PATCHES_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_TESS_CONTROL_TEXTURE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TESS_EVALUATION_SHADER_BIT
Part of
GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_tessellation_shader , GL_OES_tessellation_shader Alias for: GL_TESS_EVALUATION_SHADER_BIT_EXT , GL_TESS_EVALUATION_SHADER_BIT_OES |
static int |
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_TESS_EVALUATION_TEXTURE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TESSELLATION_FACTOR_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_TESSELLATION_MODE_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_TEXTURE_1D
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TEXTURE_1D_ARRAY
Part of
GL_VERSION_3_0 , GL_EXT_texture_array Alias for: GL_TEXTURE_1D_ARRAY_EXT |
static int |
GL_TEXTURE_BINDING_1D
Part of
GL_VERSION_1_1 |
static int |
GL_TEXTURE_BINDING_1D_ARRAY
Part of
GL_VERSION_3_0 , GL_EXT_texture_array Alias for: GL_TEXTURE_BINDING_1D_ARRAY_EXT |
static int |
GL_TEXTURE_BINDING_BUFFER
Part of
GL_VERSION_3_1 , GL_ARB_texture_buffer_object , GL_OES_texture_buffer , GL_EXT_texture_buffer , GL_EXT_texture_buffer_object Alias for: GL_TEXTURE_BINDING_BUFFER_ARB , GL_TEXTURE_BINDING_BUFFER_OES , GL_TEXTURE_BINDING_BUFFER_EXT |
static int |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
Part of
GL_VERSION_4_0 , GL_OES_texture_cube_map_array , GL_EXT_texture_cube_map_array , GL_ARB_texture_cube_map_array Alias for: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB |
static int |
GL_TEXTURE_BINDING_RECTANGLE
Part of
GL_VERSION_3_1 , GL_ARB_texture_rectangle , GL_NV_texture_rectangle Alias for: GL_TEXTURE_BINDING_RECTANGLE_ARB , GL_TEXTURE_BINDING_RECTANGLE_NV |
static int |
GL_TEXTURE_BUFFER
Part of
GL_VERSION_3_1 , GL_EXT_texture_buffer , GL_EXT_texture_buffer_object , GL_ARB_texture_buffer_object , GL_OES_texture_buffer Alias for: GL_TEXTURE_BUFFER_EXT , GL_TEXTURE_BUFFER_ARB , GL_TEXTURE_BUFFER_OES |
static int |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Part of
GL_VERSION_3_1 , GL_EXT_texture_buffer , GL_EXT_texture_buffer_object , GL_ARB_texture_buffer_object , GL_OES_texture_buffer Alias for: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT , GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB , GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES |
static int |
GL_TEXTURE_COLOR_SAMPLES_NV
Part of
GL_NV_texture_multisample |
static int |
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Part of
GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB |
static int |
GL_TEXTURE_COMPRESSION_HINT
Part of
GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: GL_TEXTURE_COMPRESSION_HINT_ARB |
static int |
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_TEXTURE_COORD_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_TEXTURE_COVERAGE_SAMPLES_NV
Part of
GL_NV_texture_multisample |
static int |
GL_TEXTURE_CUBE_MAP_ARRAY
Part of
GL_VERSION_4_0 , GL_EXT_texture_cube_map_array , GL_ARB_texture_cube_map_array , GL_OES_texture_cube_map_array Alias for: GL_TEXTURE_CUBE_MAP_ARRAY_EXT , GL_TEXTURE_CUBE_MAP_ARRAY_ARB , GL_TEXTURE_CUBE_MAP_ARRAY_OES |
static int |
GL_TEXTURE_CUBE_MAP_SEAMLESS
Part of
GL_ARB_seamless_cube_map , GL_VERSION_3_2 |
static int |
GL_TEXTURE_GATHER
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TEXTURE_GATHER_SHADOW
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TEXTURE_IMAGE_FORMAT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TEXTURE_IMAGE_TYPE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TEXTURE_LOD_BIAS
Part of
GL_VERSION_1_4 , GL_EXT_texture_lod_bias Alias for: GL_TEXTURE_LOD_BIAS_EXT |
static int |
GL_TEXTURE_RECTANGLE
Part of
GL_VERSION_3_1 , GL_NV_texture_rectangle , GL_ARB_texture_rectangle Alias for: GL_TEXTURE_RECTANGLE_NV , GL_TEXTURE_RECTANGLE_ARB |
static int |
GL_TEXTURE_SHADOW
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TEXTURE_SPARSE_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_TEXTURE_SRGB_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_TEXTURE_SWIZZLE_RGBA
Part of
GL_ARB_texture_swizzle , GL_VERSION_3_3 , GL_EXT_texture_swizzle Alias for: GL_TEXTURE_SWIZZLE_RGBA_EXT |
static int |
GL_TEXTURE_VIEW
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
Part of
GL_VERSION_4_0 , GL_ARB_transform_feedback2 , GL_NV_transform_feedback2 Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
Part of
GL_VERSION_4_0 , GL_ARB_transform_feedback2 , GL_NV_transform_feedback2 Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV |
static int |
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB
Part of
GL_ARB_transform_feedback_overflow_query |
static int |
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB
Part of
GL_ARB_transform_feedback_overflow_query |
static int |
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
Part of
GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
Part of
GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
Part of
GL_VERSION_4_2 , GL_ARB_compressed_texture_pixel_storage |
static int |
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
Part of
GL_VERSION_4_2 , GL_ARB_compressed_texture_pixel_storage |
static int |
GL_UNPACK_COMPRESSED_BLOCK_SIZE
Part of
GL_VERSION_4_2 , GL_ARB_compressed_texture_pixel_storage |
static int |
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
Part of
GL_VERSION_4_2 , GL_ARB_compressed_texture_pixel_storage |
static int |
GL_UNPACK_LSB_FIRST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_UNPACK_SWAP_BYTES
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_UNSIGNED_BYTE_2_3_3_REV
Part of
GL_VERSION_1_2 |
static int |
GL_UNSIGNED_BYTE_3_3_2
Part of
GL_VERSION_1_2 , GL_EXT_packed_pixels Alias for: GL_UNSIGNED_BYTE_3_3_2_EXT |
static int |
GL_UNSIGNED_INT_8_8_8_8
Part of
GL_VERSION_1_2 , GL_EXT_packed_pixels Alias for: GL_UNSIGNED_INT_8_8_8_8_EXT |
static int |
GL_UNSIGNED_INT_8_8_8_8_REV
Part of
GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_IMAGE_1D
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_UNSIGNED_INT_IMAGE_1D_EXT |
static int |
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT |
static int |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT |
static int |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT |
static int |
GL_UNSIGNED_INT_IMAGE_2D_RECT
Part of
GL_ARB_shader_image_load_store , GL_VERSION_4_2 , GL_EXT_shader_image_load_store Alias for: GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT |
static int |
GL_UNSIGNED_INT_SAMPLER_1D
Part of
GL_VERSION_3_0 , GL_EXT_gpu_shader4 Alias for: GL_UNSIGNED_INT_SAMPLER_1D_EXT |
static int |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Part of
GL_VERSION_3_0 , GL_EXT_gpu_shader4 Alias for: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_RECT
Part of
GL_VERSION_3_1 , GL_EXT_gpu_shader4 Alias for: GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Part of
GL_VERSION_4_0 , GL_OES_texture_cube_map_array , GL_ARB_texture_cube_map_array , GL_EXT_texture_cube_map_array Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT |
static int |
GL_UNSIGNED_SHORT_1_5_5_5_REV
Part of
GL_VERSION_1_2 , GL_EXT_read_format_bgra Alias for: GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV
Part of
GL_VERSION_1_2 , GL_EXT_read_format_bgra , GL_IMG_read_format Alias for: GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT , GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG |
static int |
GL_UNSIGNED_SHORT_5_6_5_REV
Part of
GL_VERSION_1_2 |
static int |
GL_UPPER_LEFT
Part of
GL_VERSION_2_0 |
static int |
GL_VERTEX_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_PROGRAM_POINT_SIZE
Part of
GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: GL_VERTEX_PROGRAM_POINT_SIZE_NV , GL_VERTEX_PROGRAM_POINT_SIZE_ARB |
static int |
GL_VERTEX_SHADER_INVOCATIONS_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_VERTEX_TEXTURE
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VERTICES_SUBMITTED_ARB
Part of
GL_ARB_pipeline_statistics_query |
static int |
GL_VIEW_CLASS_128_BITS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_16_BITS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_24_BITS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_32_BITS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_48_BITS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_64_BITS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_8_BITS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_96_BITS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_BPTC_FLOAT
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_BPTC_UNORM
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_RGTC1_RED
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_RGTC2_RG
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_S3TC_DXT1_RGB
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_S3TC_DXT1_RGBA
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_S3TC_DXT3_RGBA
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_CLASS_S3TC_DXT5_RGBA
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIEW_COMPATIBILITY_CLASS
Part of
GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
static int |
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_VIRTUAL_PAGE_SIZE_X_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_VIRTUAL_PAGE_SIZE_Y_ARB
Part of
GL_ARB_sparse_texture |
static int |
GL_VIRTUAL_PAGE_SIZE_Z_ARB
Part of
GL_ARB_sparse_texture |
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COLOR, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH32F_STENCIL8, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FIRST_VERTEX_CONVENTION_EXT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_LAST_VERTEX_CONVENTION_EXT, GL_LINE_STRIP_ADJACENCY_EXT, GL_LINES_ADJACENCY_EXT, GL_MAJOR_VERSION, GL_MAX, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, GL_MAX_IMAGE_UNITS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_SAMPLE_COUNTS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_ONLY, GL_READ_WRITE, GL_RED_INTEGER, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRIANGLE_STRIP_ADJACENCY_EXT, GL_TRIANGLES_ADJACENCY_EXT, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_ADVANCED_COHERENT_KHR, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_GPU_DISJOINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUERY, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RG, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_WRAP_R, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGR, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R16F, GL_R32F, GL_R8, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RG16F, GL_RG32F, GL_RG8, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glBeginQueryIndexed(int target,
int index,
int id)
Entry point to C language function:
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glBindFragDataLocation(int program,
int color,
String name)
Entry point to C language function:
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) Part of GL_VERSION_3_0 , GL_EXT_gpu_shader4 Alias for: glBindFragDataLocationEXT |
void |
glBlendEquationi(int buf,
int mode)
Entry point to C language function:
void glBlendEquationi(GLuint buf, GLenum mode) Part of GL_VERSION_4_0 , GL_EXT_draw_buffers_indexed , GL_OES_draw_buffers_indexed , GL_ARB_draw_buffers_blend Alias for: glBlendEquationiEXT , glBlendEquationiOES , glBlendEquationiARB |
void |
glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha)
Entry point to C language function:
void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) Part of GL_VERSION_4_0 , GL_ARB_draw_buffers_blend , GL_OES_draw_buffers_indexed , GL_EXT_draw_buffers_indexed Alias for: glBlendEquationSeparateiARB , glBlendEquationSeparateiOES , glBlendEquationSeparateiEXT |
void |
glBlendFunci(int buf,
int src,
int dst)
Entry point to C language function:
void glBlendFunci(GLuint buf, GLenum src, GLenum dst) Part of GL_VERSION_4_0 , GL_ARB_draw_buffers_blend , GL_EXT_draw_buffers_indexed , GL_OES_draw_buffers_indexed Alias for: glBlendFunciARB , glBlendFunciEXT , glBlendFunciOES |
void |
glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function:
void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) Part of GL_VERSION_4_0 , GL_OES_draw_buffers_indexed , GL_ARB_draw_buffers_blend , GL_EXT_draw_buffers_indexed Alias for: glBlendFuncSeparateiOES , glBlendFuncSeparateiARB , glBlendFuncSeparateiEXT |
void |
glBufferAddressRangeNV(int pname,
int index,
long address,
long length)
Entry point to C language function:
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferPageCommitmentARB(int target,
long offset,
long size,
boolean commit)
Entry point to C language function:
void glBufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) Part of GL_ARB_sparse_buffer |
void |
glClampColor(int target,
int clamp)
Entry point to C language function:
void glClampColor(GLenum target, GLenum clamp) Part of GL_VERSION_3_0 , GL_ARB_color_buffer_float Alias for: glClampColorARB |
void |
glClearBufferData(int target,
int internalformat,
int format,
int type,
Buffer data)
Entry point to C language function:
void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) Part of GL_VERSION_4_3 , GL_ARB_clear_buffer_object |
void |
glClearBufferSubData(int target,
int internalformat,
long offset,
long size,
int format,
int type,
Buffer data)
Entry point to C language function:
void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) Part of GL_VERSION_4_3 , GL_ARB_clear_buffer_object |
void |
glColorFormatNV(int size,
int type,
int stride)
Entry point to C language function:
void glColorFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function:
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) Part of GL_VERSION_3_0 , GL_EXT_draw_buffers_indexed , GL_OES_draw_buffers_indexed Alias for: glColorMaskiEXT , glColorMaskiOES |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Entry point to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) Part of GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: glCompressedTexImage1DARB |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) Part of GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: glCompressedTexImage1DARB |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Entry point to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) Part of GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: glCompressedTexSubImage1DARB |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) Part of GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: glCompressedTexSubImage1DARB |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function:
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) Part of GL_VERSION_1_1 , GL_EXT_copy_texture Alias for: glCopyTexImage1DEXT |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function:
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) Part of GL_VERSION_1_1 , GL_EXT_copy_texture Alias for: glCopyTexSubImage1DEXT |
void |
glDebugMessageEnableAMD(int category,
int severity,
int count,
int[] ids,
int ids_offset,
boolean enabled)
Entry point to C language function:
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int category,
int severity,
int count,
IntBuffer ids,
boolean enabled)
Entry point to C language function:
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_AMD_debug_output |
void |
glDebugMessageInsertAMD(int category,
int severity,
int id,
int length,
String buf)
Entry point to C language function:
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf) Part of GL_AMD_debug_output |
void |
glDisableClientState(int cap)
Entry point to C language function:
void glDisableClientState(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_NV_vertex_buffer_unified_memory |
void |
glDisablei(int target,
int index)
Entry point to C language function:
void glDisablei(GLenum target, GLuint index) Part of GL_VERSION_3_0 , GL_EXT_draw_buffers_indexed , GL_OES_draw_buffers_indexed , GL_NV_viewport_array Alias for: glDisableiEXT , glDisableiOES , glDisableiNV |
void |
glDrawBuffer(int mode)
|
void |
glDrawTransformFeedback(int mode,
int id)
Entry point to C language function:
void glDrawTransformFeedback(GLenum mode, GLuint id) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback2 , GL_NV_transform_feedback2 Alias for: glDrawTransformFeedbackNV |
void |
glDrawTransformFeedbackStream(int mode,
int id,
int stream)
Entry point to C language function:
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glEdgeFlagFormatNV(int stride)
Entry point to C language function:
void glEdgeFlagFormatNV(GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glEnableClientState(int cap)
Entry point to C language function:
void glEnableClientState(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_NV_vertex_buffer_unified_memory |
void |
glEnablei(int target,
int index)
Entry point to C language function:
void glEnablei(GLenum target, GLuint index) Part of GL_VERSION_3_0 , GL_EXT_draw_buffers_indexed , GL_OES_draw_buffers_indexed , GL_NV_viewport_array Alias for: glEnableiEXT , glEnableiOES , glEnableiNV |
void |
glEndQueryIndexed(int target,
int index)
Entry point to C language function:
void glEndQueryIndexed(GLenum target, GLuint index) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glFogCoordFormatNV(int type,
int stride)
Entry point to C language function:
void glFogCoordFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glFramebufferTexture1D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function:
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_EXT_framebuffer_object Alias for: glFramebufferTexture1DEXT |
void |
glGetActiveAtomicCounterBufferiv(int program,
int bufferIndex,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) Part of GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
void |
glGetActiveAtomicCounterBufferiv(int program,
int bufferIndex,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) Part of GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformName,
int uniformName_offset)
Entry point to C language function:
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) Part of GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformName)
Entry point to C language function:
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) Part of GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetBufferParameterui64vNV(int target,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int target,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetBufferSubData(int target,
long offset,
long size,
Buffer data)
Entry point to C language function:
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) Part of GL_VERSION_1_5 , GL_ARB_vertex_buffer_object Alias for: glGetBufferSubDataARB |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img)
Entry point to C language function:
void glGetCompressedTexImage(GLenum target, GLint level, void * img) Part of GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: glGetCompressedTexImageARB |
void |
glGetCompressedTexImage(int target,
int level,
long img_buffer_offset)
Entry point to C language function:
void glGetCompressedTexImage(GLenum target, GLint level, void * img) Part of GL_VERSION_1_3 , GL_ARB_texture_compression Alias for: glGetCompressedTexImageARB |
int |
glGetDebugMessageLogAMD(int count,
int bufsize,
int[] categories,
int categories_offset,
int[] severities,
int severities_offset,
int[] ids,
int ids_offset,
int[] lengths,
int lengths_offset,
byte[] message,
int message_offset)
Entry point to C language function:
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int count,
int bufsize,
IntBuffer categories,
IntBuffer severities,
IntBuffer ids,
IntBuffer lengths,
ByteBuffer message)
Entry point to C language function:
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) Part of GL_AMD_debug_output |
void |
glGetDoublev(int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetDoublev(GLenum pname, GLdouble * params) Part of GL_VERSION_1_0 |
void |
glGetDoublev(int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetDoublev(GLenum pname, GLdouble * params) Part of GL_VERSION_1_0 |
void |
glGetIntegerui64i_vNV(int value,
int index,
long[] result,
int result_offset)
Entry point to C language function:
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int value,
int index,
LongBuffer result)
Entry point to C language function:
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int value,
long[] result,
int result_offset)
Entry point to C language function:
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int value,
LongBuffer result)
Entry point to C language function:
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) Part of GL_NV_shader_buffer_load |
void |
glGetInternalformati64v(int target,
int internalformat,
int pname,
int bufSize,
long[] params,
int params_offset)
Entry point to C language function:
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) Part of GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
void |
glGetInternalformati64v(int target,
int internalformat,
int pname,
int bufSize,
LongBuffer params)
Entry point to C language function:
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) Part of GL_VERSION_4_3 , GL_ARB_internalformat_query2 |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetnCompressedTexImage(int target,
int lod,
int bufSize,
Buffer pixels)
Entry point to C language function:
void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void * pixels) Part of GL_VERSION_4_5 , GL_ARB_robustness Alias for: glGetnCompressedTexImageARB |
void |
glGetnTexImage(int target,
int level,
int format,
int type,
int bufSize,
Buffer pixels)
Entry point to C language function:
void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) Part of GL_VERSION_4_5 , GL_ARB_robustness Alias for: glGetnTexImageARB |
void |
glGetnUniformdv(int program,
int location,
int bufSize,
double[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) Part of GL_VERSION_4_5 , GL_ARB_robustness Alias for: glGetnUniformdvARB |
void |
glGetnUniformdv(int program,
int location,
int bufSize,
DoubleBuffer params)
Entry point to C language function:
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) Part of GL_VERSION_4_5 , GL_ARB_robustness Alias for: glGetnUniformdvARB |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_VERSION_4_5 , GL_ARB_robustness , GL_KHR_robustness Alias for: glGetnUniformuivARB , glGetnUniformuivKHR |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_VERSION_4_5 , GL_ARB_robustness , GL_KHR_robustness Alias for: glGetnUniformuivARB , glGetnUniformuivKHR |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glGetUniformui64vNV(int program,
int location,
long[] params,
int params_offset)
Entry point to C language function:
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) Part of GL_AMD_gpu_shader_int64 , GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int program,
int location,
LongBuffer params)
Entry point to C language function:
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) Part of GL_AMD_gpu_shader_int64 , GL_NV_shader_buffer_load |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glGetVertexAttribdvNV , glGetVertexAttribdvARB |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glGetVertexAttribdvNV , glGetVertexAttribdvARB |
void |
glGetVertexAttribLdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glGetVertexAttribLdvEXT |
void |
glGetVertexAttribLdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glGetVertexAttribLdvEXT |
long |
glImportSyncEXT(int external_sync_type,
long external_sync,
int flags)
Entry point to C language function:
GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) Part of GL_EXT_x11_sync_object |
void |
glIndexFormatNV(int type,
int stride)
Entry point to C language function:
void glIndexFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glInvalidateBufferData(int buffer)
Entry point to C language function:
void glInvalidateBufferData(GLuint buffer) Part of GL_VERSION_4_3 , GL_ARB_invalidate_subdata |
void |
glInvalidateBufferSubData(int buffer,
long offset,
long length)
Entry point to C language function:
void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) Part of GL_VERSION_4_3 , GL_ARB_invalidate_subdata |
void |
glInvalidateTexImage(int texture,
int level)
Entry point to C language function:
void glInvalidateTexImage(GLuint texture, GLint level) Part of GL_VERSION_4_3 , GL_ARB_invalidate_subdata |
void |
glInvalidateTexSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth)
Entry point to C language function:
void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) Part of GL_VERSION_4_3 , GL_ARB_invalidate_subdata |
boolean |
glIsBufferResidentNV(int target)
Entry point to C language function:
GLboolean glIsBufferResidentNV(GLenum target) Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabledi(int target,
int index)
Entry point to C language function:
GLboolean glIsEnabledi(GLenum target, GLuint index) Part of GL_VERSION_3_0 , GL_OES_draw_buffers_indexed , GL_NV_viewport_array , GL_EXT_draw_buffers_indexed Alias for: glIsEnablediOES , glIsEnablediNV , glIsEnablediEXT |
boolean |
glIsNamedBufferResidentNV(int buffer)
Entry point to C language function:
GLboolean glIsNamedBufferResidentNV(GLuint buffer) Part of GL_NV_shader_buffer_load |
void |
glLogicOp(int opcode)
Entry point to C language function:
void glLogicOp(GLenum opcode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int target)
Entry point to C language function:
void glMakeBufferNonResidentNV(GLenum target) Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int target,
int access)
Entry point to C language function:
void glMakeBufferResidentNV(GLenum target, GLenum access) Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferNonResidentNV(int buffer)
Entry point to C language function:
void glMakeNamedBufferNonResidentNV(GLuint buffer) Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int buffer,
int access)
Entry point to C language function:
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access) Part of GL_NV_shader_buffer_load |
void |
glMinSampleShading(float value)
Entry point to C language function:
void glMinSampleShading(GLfloat value) Part of GL_VERSION_4_0 , GL_OES_sample_shading , GL_ARB_sample_shading Alias for: glMinSampleShadingOES , glMinSampleShadingARB |
void |
glMultiDrawArrays(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int drawcount)
Entry point to C language function:
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) Part of GL_VERSION_1_4 , GL_EXT_multi_draw_arrays Alias for: glMultiDrawArraysEXT |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int drawcount)
Entry point to C language function:
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) Part of GL_VERSION_1_4 , GL_EXT_multi_draw_arrays Alias for: glMultiDrawArraysEXT |
void |
glMultiDrawArraysIndirectAMD(int mode,
Buffer indirect,
int primcount,
int stride)
Entry point to C language function:
void glMultiDrawArraysIndirectAMD(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride) Part of GL_AMD_multi_draw_indirect |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
PointerBuffer indices,
int drawcount)
Entry point to C language function:
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount) Part of GL_VERSION_1_4 , GL_EXT_multi_draw_arrays Alias for: glMultiDrawElementsEXT |
void |
glMultiDrawElementsIndirectAMD(int mode,
int type,
Buffer indirect,
int primcount,
int stride)
Entry point to C language function:
void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride) Part of GL_AMD_multi_draw_indirect |
void |
glNamedBufferPageCommitmentARB(int buffer,
long offset,
long size,
boolean commit)
Entry point to C language function:
void glNamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) Part of GL_ARB_sparse_buffer |
void |
glNamedBufferPageCommitmentEXT(int buffer,
long offset,
long size,
boolean commit)
Entry point to C language function:
void glNamedBufferPageCommitmentEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) Part of GL_ARB_sparse_buffer |
void |
glNormalFormatNV(int type,
int stride)
Entry point to C language function:
void glNormalFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glPixelStoref(int pname,
float param)
Entry point to C language function:
void glPixelStoref(GLenum pname, GLfloat param) Part of GL_VERSION_1_0 |
void |
glPointParameterf(int pname,
float param)
Entry point to C language function:
void glPointParameterf(GLenum pname, GLfloat param) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM , GL_ARB_point_parameters , GL_EXT_point_parameters , GL_SGIS_point_parameters Alias for: glPointParameterfARB , glPointParameterfEXT , glPointParameterfSGIS |
void |
glPointParameterfv(int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM , GL_EXT_point_parameters , GL_ARB_point_parameters , GL_SGIS_point_parameters Alias for: glPointParameterfvEXT , glPointParameterfvARB , glPointParameterfvSGIS |
void |
glPointParameterfv(int pname,
FloatBuffer params)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM , GL_EXT_point_parameters , GL_ARB_point_parameters , GL_SGIS_point_parameters Alias for: glPointParameterfvEXT , glPointParameterfvARB , glPointParameterfvSGIS |
void |
glPointParameteri(int pname,
int param)
Entry point to C language function:
void glPointParameteri(GLenum pname, GLint param) Part of GL_VERSION_1_4 , GL_NV_point_sprite Alias for: glPointParameteriNV |
void |
glPointParameteriv(int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glPointParameteriv(GLenum pname, const GLint * params) Part of GL_VERSION_1_4 , GL_NV_point_sprite Alias for: glPointParameterivNV |
void |
glPointParameteriv(int pname,
IntBuffer params)
Entry point to C language function:
void glPointParameteriv(GLenum pname, const GLint * params) Part of GL_VERSION_1_4 , GL_NV_point_sprite Alias for: glPointParameterivNV |
void |
glPointSize(float size)
Entry point to C language function:
void glPointSize(GLfloat size) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glPolygonMode(int face,
int mode)
Entry point to C language function:
void glPolygonMode(GLenum face, GLenum mode) Part of GL_VERSION_1_0 |
void |
glPrimitiveRestartIndex(int index)
Entry point to C language function:
void glPrimitiveRestartIndex(GLuint index) Part of GL_VERSION_3_1 , GL_NV_primitive_restart Alias for: glPrimitiveRestartIndexNV |
void |
glProgramUniform1d(int program,
int location,
double v0)
Entry point to C language function:
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform1dEXT |
void |
glProgramUniform1dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform1dvEXT |
void |
glProgramUniform1dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform1dvEXT |
void |
glProgramUniform2d(int program,
int location,
double v0,
double v1)
Entry point to C language function:
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform2dEXT |
void |
glProgramUniform2dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform2dvEXT |
void |
glProgramUniform2dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform2dvEXT |
void |
glProgramUniform3d(int program,
int location,
double v0,
double v1,
double v2)
Entry point to C language function:
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform3dEXT |
void |
glProgramUniform3dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform3dvEXT |
void |
glProgramUniform3dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform3dvEXT |
void |
glProgramUniform4d(int program,
int location,
double v0,
double v1,
double v2,
double v3)
Entry point to C language function:
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform4dEXT |
void |
glProgramUniform4dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform4dvEXT |
void |
glProgramUniform4dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniform4dvEXT |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix2dvEXT |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix2dvEXT |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix2x3dvEXT |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix2x3dvEXT |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix2x4dvEXT |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix2x4dvEXT |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix3dvEXT |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix3dvEXT |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix3x2dvEXT |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix3x2dvEXT |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix3x4dvEXT |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix3x4dvEXT |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix4dvEXT |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix4dvEXT |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix4x2dvEXT |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix4x2dvEXT |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix4x3dvEXT |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function:
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects , GL_EXT_direct_state_access Alias for: glProgramUniformMatrix4x3dvEXT |
void |
glProgramUniformui64NV(int program,
int location,
long value)
Entry point to C language function:
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value) Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glProvokingVertex(int mode)
Entry point to C language function:
void glProvokingVertex(GLenum mode) Part of GL_VERSION_3_2 , GL_ARB_provoking_vertex , GL_EXT_provoking_vertex Alias for: glProvokingVertexEXT |
void |
glSecondaryColorFormatNV(int size,
int type,
int stride)
Entry point to C language function:
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glSetMultisamplefvAMD(int pname,
int index,
float[] val,
int val_offset)
Entry point to C language function:
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) Part of GL_AMD_sample_positions |
void |
glSetMultisamplefvAMD(int pname,
int index,
FloatBuffer val)
Entry point to C language function:
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) Part of GL_AMD_sample_positions |
void |
glStencilOpValueAMD(int face,
int value)
Entry point to C language function:
void glStencilOpValueAMD(GLenum face, GLuint value) Part of GL_AMD_stencil_operation_extended |
void |
glTessellationFactorAMD(float factor)
Entry point to C language function:
void glTessellationFactorAMD(GLfloat factor) Part of GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int mode)
Entry point to C language function:
void glTessellationModeAMD(GLenum mode) Part of GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
void |
glTexBuffer(int target,
int internalformat,
int buffer)
Entry point to C language function:
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) Part of GL_VERSION_3_1 , GL_EXT_texture_buffer , GL_EXT_texture_buffer_object , GL_OES_texture_buffer , GL_ARB_texture_buffer_object Alias for: glTexBufferEXT , glTexBufferOES , glTexBufferARB |
void |
glTexCoordFormatNV(int size,
int type,
int stride)
Entry point to C language function:
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glTexImage2DMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
boolean fixedSampleLocations)
Entry point to C language function:
void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTexImage3DMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int depth,
boolean fixedSampleLocations)
Entry point to C language function:
void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTexPageCommitmentARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
boolean resident)
Entry point to C language function:
void glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident) Part of GL_ARB_sparse_texture |
void |
glTexStorage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations)
Entry point to C language function:
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) Part of GL_VERSION_4_3 , GL_ARB_texture_storage_multisample , GL_OES_texture_storage_multisample_2d_array Alias for: glTexStorage3DMultisampleOES |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_1 , GL_EXT_subtexture Alias for: glTexSubImage1DEXT |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_1 , GL_EXT_subtexture Alias for: glTexSubImage1DEXT |
void |
glTextureImage2DMultisampleCoverageNV(int texture,
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
boolean fixedSampleLocations)
Entry point to C language function:
void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage2DMultisampleNV(int texture,
int target,
int samples,
int internalFormat,
int width,
int height,
boolean fixedSampleLocations)
Entry point to C language function:
void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage3DMultisampleCoverageNV(int texture,
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int depth,
boolean fixedSampleLocations)
Entry point to C language function:
void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage3DMultisampleNV(int texture,
int target,
int samples,
int internalFormat,
int width,
int height,
int depth,
boolean fixedSampleLocations)
Entry point to C language function:
void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glUniformui64NV(int location,
long value)
Entry point to C language function:
void glUniformui64NV(GLint location, GLuint64EXT value) Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glVertexAttrib1d(int index,
double x)
Entry point to C language function:
void glVertexAttrib1d(GLuint index, GLdouble x) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib1dARB , glVertexAttrib1dNV |
void |
glVertexAttrib1dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib1dvNV , glVertexAttrib1dvARB |
void |
glVertexAttrib1dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttrib1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib1dvNV , glVertexAttrib1dvARB |
void |
glVertexAttrib1s(int index,
short x)
Entry point to C language function:
void glVertexAttrib1s(GLuint index, GLshort x) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib1sARB , glVertexAttrib1sNV |
void |
glVertexAttrib1sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib1sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib1svNV , glVertexAttrib1svARB |
void |
glVertexAttrib1sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib1sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib1svNV , glVertexAttrib1svARB |
void |
glVertexAttrib2d(int index,
double x,
double y)
Entry point to C language function:
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib2dARB , glVertexAttrib2dNV |
void |
glVertexAttrib2dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib2dvNV , glVertexAttrib2dvARB |
void |
glVertexAttrib2dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttrib2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib2dvNV , glVertexAttrib2dvARB |
void |
glVertexAttrib2s(int index,
short x,
short y)
Entry point to C language function:
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib2sARB , glVertexAttrib2sNV |
void |
glVertexAttrib2sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib2sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib2svARB , glVertexAttrib2svNV |
void |
glVertexAttrib2sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib2sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib2svARB , glVertexAttrib2svNV |
void |
glVertexAttrib3d(int index,
double x,
double y,
double z)
Entry point to C language function:
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib3dNV , glVertexAttrib3dARB |
void |
glVertexAttrib3dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib3dvARB , glVertexAttrib3dvNV |
void |
glVertexAttrib3dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttrib3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib3dvARB , glVertexAttrib3dvNV |
void |
glVertexAttrib3s(int index,
short x,
short y,
short z)
Entry point to C language function:
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib3sNV , glVertexAttrib3sARB |
void |
glVertexAttrib3sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib3sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib3svARB , glVertexAttrib3svNV |
void |
glVertexAttrib3sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib3sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib3svARB , glVertexAttrib3svNV |
void |
glVertexAttrib4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4bvARB |
void |
glVertexAttrib4bv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttrib4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4bvARB |
void |
glVertexAttrib4d(int index,
double x,
double y,
double z,
double w)
Entry point to C language function:
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib4dARB , glVertexAttrib4dNV |
void |
glVertexAttrib4dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib4dvARB , glVertexAttrib4dvNV |
void |
glVertexAttrib4dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttrib4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib4dvARB , glVertexAttrib4dvNV |
void |
glVertexAttrib4iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4iv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4ivARB |
void |
glVertexAttrib4iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttrib4iv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4ivARB |
void |
glVertexAttrib4Nbv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NbvARB |
void |
glVertexAttrib4Nbv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NbvARB |
void |
glVertexAttrib4Niv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Niv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NivARB |
void |
glVertexAttrib4Niv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttrib4Niv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NivARB |
void |
glVertexAttrib4Nsv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nsv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NsvARB |
void |
glVertexAttrib4Nsv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib4Nsv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NsvARB |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function:
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NubARB |
void |
glVertexAttrib4Nubv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NubvARB |
void |
glVertexAttrib4Nubv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NubvARB |
void |
glVertexAttrib4Nuiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NuivARB |
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NuivARB |
void |
glVertexAttrib4Nusv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nusv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NusvARB |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib4Nusv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4NusvARB |
void |
glVertexAttrib4s(int index,
short x,
short y,
short z,
short w)
Entry point to C language function:
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib4sARB , glVertexAttrib4sNV |
void |
glVertexAttrib4sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib4svARB , glVertexAttrib4svNV |
void |
glVertexAttrib4sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib4sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program , GL_NV_vertex_program Alias for: glVertexAttrib4svARB , glVertexAttrib4svNV |
void |
glVertexAttrib4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib4ubvNV , glVertexAttrib4ubvARB |
void |
glVertexAttrib4ubv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttrib4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 , GL_NV_vertex_program , GL_ARB_vertex_program Alias for: glVertexAttrib4ubvNV , glVertexAttrib4ubvARB |
void |
glVertexAttrib4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4uiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4uivARB |
void |
glVertexAttrib4uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttrib4uiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4uivARB |
void |
glVertexAttrib4usv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4usv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4usvARB |
void |
glVertexAttrib4usv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib4usv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 , GL_ARB_vertex_program Alias for: glVertexAttrib4usvARB |
void |
glVertexAttribFormatNV(int index,
int size,
int type,
boolean normalized,
int stride)
Entry point to C language function:
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int index,
int x)
Entry point to C language function:
void glVertexAttribI1i(GLuint index, GLint x) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI1iEXT |
void |
glVertexAttribI1iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI1iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI1ivEXT |
void |
glVertexAttribI1iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI1iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI1ivEXT |
void |
glVertexAttribI1ui(int index,
int x)
Entry point to C language function:
void glVertexAttribI1ui(GLuint index, GLuint x) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI1uiEXT |
void |
glVertexAttribI1uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI1uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI1uivEXT |
void |
glVertexAttribI1uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI1uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI1uivEXT |
void |
glVertexAttribI2i(int index,
int x,
int y)
Entry point to C language function:
void glVertexAttribI2i(GLuint index, GLint x, GLint y) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI2iEXT |
void |
glVertexAttribI2iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI2iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI2ivEXT |
void |
glVertexAttribI2iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI2iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI2ivEXT |
void |
glVertexAttribI2ui(int index,
int x,
int y)
Entry point to C language function:
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI2uiEXT |
void |
glVertexAttribI2uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI2uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI2uivEXT |
void |
glVertexAttribI2uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI2uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI2uivEXT |
void |
glVertexAttribI3i(int index,
int x,
int y,
int z)
Entry point to C language function:
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI3iEXT |
void |
glVertexAttribI3iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI3iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI3ivEXT |
void |
glVertexAttribI3iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI3iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI3ivEXT |
void |
glVertexAttribI3ui(int index,
int x,
int y,
int z)
Entry point to C language function:
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI3uiEXT |
void |
glVertexAttribI3uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI3uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI3uivEXT |
void |
glVertexAttribI3uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI3uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI3uivEXT |
void |
glVertexAttribI4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI4bvEXT |
void |
glVertexAttribI4bv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttribI4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI4bvEXT |
void |
glVertexAttribI4sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4sv(GLuint index, const GLshort * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI4svEXT |
void |
glVertexAttribI4sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttribI4sv(GLuint index, const GLshort * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI4svEXT |
void |
glVertexAttribI4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI4ubvEXT |
void |
glVertexAttribI4ubv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttribI4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI4ubvEXT |
void |
glVertexAttribI4usv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4usv(GLuint index, const GLushort * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI4usvEXT |
void |
glVertexAttribI4usv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttribI4usv(GLuint index, const GLushort * v) Part of GL_VERSION_3_0 , GL_NV_vertex_program4 Alias for: glVertexAttribI4usvEXT |
void |
glVertexAttribIFormatNV(int index,
int size,
int type,
int stride)
Entry point to C language function:
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribL1d(int index,
double x)
Entry point to C language function:
void glVertexAttribL1d(GLuint index, GLdouble x) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL1dEXT |
void |
glVertexAttribL1dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribL1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL1dvEXT |
void |
glVertexAttribL1dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttribL1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL1dvEXT |
void |
glVertexAttribL2d(int index,
double x,
double y)
Entry point to C language function:
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL2dEXT |
void |
glVertexAttribL2dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribL2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL2dvEXT |
void |
glVertexAttribL2dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttribL2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL2dvEXT |
void |
glVertexAttribL3d(int index,
double x,
double y,
double z)
Entry point to C language function:
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL3dEXT |
void |
glVertexAttribL3dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribL3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL3dvEXT |
void |
glVertexAttribL3dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttribL3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL3dvEXT |
void |
glVertexAttribL4d(int index,
double x,
double y,
double z,
double w)
Entry point to C language function:
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL4dEXT |
void |
glVertexAttribL4dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribL4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL4dvEXT |
void |
glVertexAttribL4dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttribL4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribL4dvEXT |
void |
glVertexAttribLPointer(int index,
int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function:
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit , GL_EXT_vertex_attrib_64bit Alias for: glVertexAttribLPointerEXT |
void |
glVertexFormatNV(int size,
int type,
int stride)
Entry point to C language function:
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindImageTexture, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glCopyBufferSubData, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawElementsInstanced, glDrawRangeElements, glEndConditionalRender, glEndTransformFeedback, glFramebufferParameteri, glFramebufferTextureEXT, glFramebufferTextureLayer, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBooleani_v, glGetBooleani_v, glGetFragDataLocation, glGetFramebufferParameteriv, glGetFramebufferParameteriv, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformativ, glGetInternalformativ, glGetStringi, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsTransformFeedback, glIsVertexArray, glMemoryBarrier, glPauseTransformFeedback, glReadBuffer, glResumeTransformFeedback, glTexStorage2DMultisample, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, isPBOPackBound, isPBOUnpackBound
glActiveShaderProgram, glAttachShader, glBeginQuery, glBindAttribLocation, glBindProgramPipeline, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyImageSubData, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCreateShaderProgramv, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glDrawArraysInstancedBaseInstance, glDrawBuffers, glDrawBuffers, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenProgramPipelines, glGenProgramPipelines, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetMultisamplefv, glGetMultisamplefv, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetQueryiv, glGetQueryiv, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsProgramPipeline, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glProgramParameteri, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glPushDebugGroup, glPushDebugGroup, glQueryCounter, glReleaseShaderCompiler, glSampleMaski, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage2DMultisample, glTexImage3D, glTexImage3D, glTexImage3DMultisample, glTexParameterIiv, glTexParameterIiv, glTexParameterIuiv, glTexParameterIuiv, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glUseProgramStages, glValidateProgram, glValidateProgramPipeline, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glRenderbufferStorageMultisample, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1DEXT, glTextureStorage2DEXT, glTextureStorage3DEXT, glUnmapBuffer, glViewport
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES31Compatible, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_AUTO_GENERATE_MIPMAP
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_BACK_LEFT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_BACK_RIGHT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_BGRA_INTEGER
GL_VERSION_3_0
, GL_EXT_texture_integer
GL_BGRA_INTEGER_EXT
static final int GL_BGR_INTEGER
GL_VERSION_3_0
, GL_EXT_texture_integer
GL_BGR_INTEGER_EXT
static final int GL_BLUE_INTEGER
GL_VERSION_3_0
, GL_EXT_texture_integer
GL_BLUE_INTEGER_EXT
static final int GL_BUFFER_GPU_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_CAVEAT_SUPPORT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_CLAMP_READ_COLOR
GL_VERSION_3_0
, GL_ARB_color_buffer_float
GL_CLAMP_READ_COLOR_ARB
static final int GL_CLEAR_BUFFER
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_CLIPPING_INPUT_PRIMITIVES_ARB
GL_ARB_pipeline_statistics_query
static final int GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
GL_ARB_pipeline_statistics_query
static final int GL_CLIP_DISTANCE0
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_CLIP_DISTANCE0_APPLE
static final int GL_CLIP_DISTANCE1
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_CLIP_DISTANCE1_APPLE
static final int GL_CLIP_DISTANCE2
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_CLIP_DISTANCE2_APPLE
static final int GL_CLIP_DISTANCE3
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_CLIP_DISTANCE3_APPLE
static final int GL_CLIP_DISTANCE4
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_CLIP_DISTANCE4_APPLE
static final int GL_CLIP_DISTANCE5
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_CLIP_DISTANCE5_APPLE
static final int GL_CLIP_DISTANCE6
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_CLIP_DISTANCE6_APPLE
static final int GL_CLIP_DISTANCE7
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_CLIP_DISTANCE7_APPLE
static final int GL_COLOR_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_COLOR_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_COLOR_COMPONENTS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_COLOR_ENCODING
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_COLOR_RENDERABLE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_COMPRESSED_RED
GL_VERSION_3_0
static final int GL_COMPRESSED_RED_RGTC1
GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
, GL_EXT_texture_compression_rgtc
GL_COMPRESSED_RED_RGTC1_EXT
static final int GL_COMPRESSED_RG
GL_VERSION_3_0
static final int GL_COMPRESSED_RGB
GL_VERSION_1_3
, GL_ARB_texture_compression
GL_COMPRESSED_RGB_ARB
static final int GL_COMPRESSED_RGBA
GL_VERSION_1_3
, GL_ARB_texture_compression
GL_COMPRESSED_RGBA_ARB
static final int GL_COMPRESSED_RG_RGTC2
GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
static final int GL_COMPRESSED_SIGNED_RED_RGTC1
GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
, GL_EXT_texture_compression_rgtc
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
static final int GL_COMPRESSED_SIGNED_RG_RGTC2
GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
static final int GL_COMPRESSED_SRGB
GL_VERSION_2_1
, GL_EXT_texture_sRGB
GL_COMPRESSED_SRGB_EXT
static final int GL_COMPRESSED_SRGB_ALPHA
GL_VERSION_2_1
, GL_EXT_texture_sRGB
GL_COMPRESSED_SRGB_ALPHA_EXT
static final int GL_COMPUTE_SHADER_INVOCATIONS_ARB
GL_ARB_pipeline_statistics_query
static final int GL_COMPUTE_TEXTURE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_CONTEXT_FLAGS
GL_VERSION_3_0
static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_VERSION_3_0
static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_VERSION_4_5
, GL_ARB_robustness
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
static final int GL_CONTINUOUS_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_DEBUG_CATEGORY_API_ERROR_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_APPLICATION_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_DEPRECATION_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_OTHER_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_PERFORMANCE_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
GL_AMD_debug_output
static final int GL_DEBUG_LOGGED_MESSAGES_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_HIGH_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_LOW_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_MEDIUM_AMD
GL_AMD_debug_output
static final int GL_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_DEPTH_CLAMP_FAR_AMD
GL_AMD_depth_clamp_separate
static final int GL_DEPTH_CLAMP_NEAR_AMD
GL_AMD_depth_clamp_separate
static final int GL_DEPTH_COMPONENTS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_DEPTH_RENDERABLE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_DISCRETE_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_DOUBLE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_DOUBLEBUFFER
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_DRAW_BUFFER
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_multiview_draw_buffers
GL_DRAW_BUFFER_EXT
static final int GL_DRAW_INDIRECT_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_DRAW_INDIRECT_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_DRAW_INDIRECT_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_EDGE_FLAG_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_EDGE_FLAG_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
GL_AMD_pinned_memory
static final int GL_FACTOR_MAX_AMD
GL_AMD_blend_minmax_factor
static final int GL_FACTOR_MIN_AMD
GL_AMD_blend_minmax_factor
static final int GL_FILL
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_FILTER
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_FIRST_VERTEX_CONVENTION
GL_VERSION_3_2
, GL_ARB_provoking_vertex
, GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
GL_FIRST_VERTEX_CONVENTION_EXT
, GL_FIRST_VERTEX_CONVENTION_OES
static final int GL_FIXED_ONLY
GL_VERSION_3_0
, GL_ARB_color_buffer_float
GL_FIXED_ONLY_ARB
static final int GL_FOG_COORD_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_FOG_COORD_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_FRAGMENT_SHADER_INVOCATIONS_ARB
GL_ARB_pipeline_statistics_query
static final int GL_FRAGMENT_TEXTURE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_FRAMEBUFFER_BLEND
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_FRAMEBUFFER_DEFAULT_LAYERS
GL_VERSION_4_3
, GL_ARB_framebuffer_no_attachments
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
, GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_framebuffer_object
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_framebuffer_object
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
static final int GL_FRAMEBUFFER_RENDERABLE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_FRAMEBUFFER_RENDERABLE_LAYERED
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_FRONT_LEFT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_FRONT_RIGHT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_FULL_SUPPORT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_GEOMETRY_SHADER_BIT
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
GL_GEOMETRY_SHADER_BIT_EXT
, GL_GEOMETRY_SHADER_BIT_OES
static final int GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
GL_ARB_pipeline_statistics_query
static final int GL_GEOMETRY_TEXTURE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_GET_TEXTURE_IMAGE_FORMAT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_GET_TEXTURE_IMAGE_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_GPU_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_GREEN_INTEGER
GL_VERSION_3_0
, GL_EXT_texture_integer
GL_GREEN_INTEGER_EXT
static final int GL_IMAGE_1D
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_IMAGE_1D_EXT
static final int GL_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_IMAGE_1D_ARRAY_EXT
static final int GL_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_IMAGE_2D_MULTISAMPLE_EXT
static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
static final int GL_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_IMAGE_2D_RECT_EXT
static final int GL_IMAGE_CLASS_10_10_10_2
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_11_11_10
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_1_X_16
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_1_X_32
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_1_X_8
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_2_X_16
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_2_X_32
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_2_X_8
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_4_X_16
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_4_X_32
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_CLASS_4_X_8
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_COMPATIBILITY_CLASS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_PIXEL_FORMAT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_PIXEL_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_IMAGE_TEXEL_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INDEX_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_INDEX_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_INTERNALFORMAT_ALPHA_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_ALPHA_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_BLUE_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_BLUE_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_DEPTH_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_DEPTH_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_GREEN_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_GREEN_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_PREFERRED
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_RED_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_RED_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_SHARED_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_STENCIL_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_STENCIL_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INTERNALFORMAT_SUPPORTED
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_INT_IMAGE_1D
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_INT_IMAGE_1D_EXT
static final int GL_INT_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_INT_IMAGE_1D_ARRAY_EXT
static final int GL_INT_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_INT_IMAGE_2D_MULTISAMPLE_EXT
static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
static final int GL_INT_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_INT_IMAGE_2D_RECT_EXT
static final int GL_INT_SAMPLER_1D
GL_VERSION_3_0
, GL_EXT_gpu_shader4
GL_INT_SAMPLER_1D_EXT
static final int GL_INT_SAMPLER_1D_ARRAY
GL_VERSION_3_0
, GL_EXT_gpu_shader4
GL_INT_SAMPLER_1D_ARRAY_EXT
static final int GL_INT_SAMPLER_2D_RECT
GL_VERSION_3_1
, GL_EXT_gpu_shader4
GL_INT_SAMPLER_2D_RECT_EXT
static final int GL_INT_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
, GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
, GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
static final int GL_LAST_VERTEX_CONVENTION
GL_VERSION_3_2
, GL_ARB_provoking_vertex
, GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
GL_LAST_VERTEX_CONVENTION_EXT
, GL_LAST_VERTEX_CONVENTION_OES
static final int GL_LEFT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_LINE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_LINE_WIDTH_GRANULARITY
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_LINE_WIDTH_RANGE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_LOWER_LEFT
GL_VERSION_2_0
static final int GL_MANUAL_GENERATE_MIPMAP
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_MAX_CLIP_DISTANCES
GL_VERSION_3_0
, GL_APPLE_clip_distance
GL_MAX_CLIP_DISTANCES_APPLE
static final int GL_MAX_COMBINED_DIMENSIONS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
static final int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
GL_AMD_debug_output
static final int GL_MAX_DEPTH
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_MAX_FRAMEBUFFER_LAYERS
GL_VERSION_4_3
, GL_ARB_framebuffer_no_attachments
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
GL_MAX_FRAMEBUFFER_LAYERS_EXT
, GL_MAX_FRAMEBUFFER_LAYERS_OES
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
, GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
, GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
, GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
static final int GL_MAX_HEIGHT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_MAX_IMAGE_SAMPLES
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_MAX_IMAGE_SAMPLES_EXT
static final int GL_MAX_LAYERS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_VERSION_3_1
, GL_NV_texture_rectangle
, GL_ARB_texture_rectangle
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
, GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
GL_ARB_sparse_texture
static final int GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
GL_ARB_sparse_texture
static final int GL_MAX_SPARSE_TEXTURE_SIZE_ARB
GL_ARB_sparse_texture
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
static final int GL_MAX_TEXTURE_BUFFER_SIZE
GL_VERSION_3_1
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_OES_texture_buffer
, GL_ARB_texture_buffer_object
GL_MAX_TEXTURE_BUFFER_SIZE_EXT
, GL_MAX_TEXTURE_BUFFER_SIZE_OES
, GL_MAX_TEXTURE_BUFFER_SIZE_ARB
static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_VERSION_4_0
, GL_ARB_transform_feedback3
static final int GL_MAX_VARYING_FLOATS
GL_VERSION_2_0
, GL_ARB_vertex_shader
GL_MAX_VARYING_FLOATS_ARB
static final int GL_MAX_VERTEX_STREAMS
GL_VERSION_4_0
, GL_ARB_transform_feedback3
, GL_ATI_vertex_streams
GL_MAX_VERTEX_STREAMS_ATI
static final int GL_MAX_WIDTH
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_MIN_MAP_BUFFER_ALIGNMENT
GL_VERSION_4_2
, GL_ARB_map_buffer_alignment
static final int GL_MIN_SAMPLE_SHADING_VALUE
GL_VERSION_4_0
, GL_ARB_sample_shading
, GL_OES_sample_shading
GL_MIN_SAMPLE_SHADING_VALUE_ARB
, GL_MIN_SAMPLE_SHADING_VALUE_OES
static final int GL_MIPMAP
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_NORMAL_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_NORMAL_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_NUM_SPARSE_LEVELS_ARB
GL_ARB_sparse_texture
static final int GL_NUM_VIRTUAL_PAGE_SIZES_ARB
GL_ARB_sparse_texture
static final int GL_PACK_COMPRESSED_BLOCK_DEPTH
GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
static final int GL_PACK_COMPRESSED_BLOCK_HEIGHT
GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
static final int GL_PACK_COMPRESSED_BLOCK_SIZE
GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
static final int GL_PACK_COMPRESSED_BLOCK_WIDTH
GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
static final int GL_PACK_IMAGE_HEIGHT
GL_VERSION_1_2
, GL_EXT_texture3D
GL_PACK_IMAGE_HEIGHT_EXT
static final int GL_PACK_LSB_FIRST
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_PACK_SKIP_IMAGES
GL_VERSION_1_2
, GL_EXT_texture3D
GL_PACK_SKIP_IMAGES_EXT
static final int GL_PACK_SWAP_BYTES
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POINT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POINT_SIZE_GRANULARITY
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POINT_SIZE_RANGE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POINT_SPRITE_COORD_ORIGIN
GL_VERSION_2_0
static final int GL_POLYGON_MODE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_LINE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_POINT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_SMOOTH
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_SMOOTH_HINT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_PRIMITIVES_GENERATED
GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
, GL_NV_transform_feedback
GL_PRIMITIVES_GENERATED_EXT
, GL_PRIMITIVES_GENERATED_OES
, GL_PRIMITIVES_GENERATED_NV
static final int GL_PRIMITIVES_SUBMITTED_ARB
GL_ARB_pipeline_statistics_query
static final int GL_PRIMITIVE_RESTART
GL_VERSION_3_1
, GL_NV_primitive_restart
GL_PRIMITIVE_RESTART_NV
static final int GL_PRIMITIVE_RESTART_INDEX
GL_VERSION_3_1
, GL_NV_primitive_restart
GL_PRIMITIVE_RESTART_INDEX_NV
static final int GL_PROGRAM_PIPELINE
GL_VERSION_4_3
, GL_KHR_debug
static final int GL_PROVOKING_VERTEX
GL_VERSION_3_2
, GL_ARB_provoking_vertex
, GL_EXT_provoking_vertex
GL_PROVOKING_VERTEX_EXT
static final int GL_PROXY_TEXTURE_1D
GL_VERSION_1_1
, GL_EXT_texture
GL_PROXY_TEXTURE_1D_EXT
static final int GL_PROXY_TEXTURE_1D_ARRAY
GL_VERSION_3_0
, GL_EXT_texture_array
GL_PROXY_TEXTURE_1D_ARRAY_EXT
static final int GL_PROXY_TEXTURE_2D
GL_VERSION_1_1
, GL_EXT_texture
GL_PROXY_TEXTURE_2D_EXT
static final int GL_PROXY_TEXTURE_2D_ARRAY
GL_VERSION_3_0
, GL_EXT_texture_array
GL_PROXY_TEXTURE_2D_ARRAY_EXT
static final int GL_PROXY_TEXTURE_3D
GL_VERSION_1_2
, GL_EXT_texture3D
GL_PROXY_TEXTURE_3D_EXT
static final int GL_PROXY_TEXTURE_CUBE_MAP
GL_VERSION_1_3
, GL_ARB_texture_cube_map
, GL_EXT_texture_cube_map
GL_PROXY_TEXTURE_CUBE_MAP_ARB
, GL_PROXY_TEXTURE_CUBE_MAP_EXT
static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_VERSION_4_0
, GL_ARB_texture_cube_map_array
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
static final int GL_PROXY_TEXTURE_RECTANGLE
GL_VERSION_3_1
, GL_NV_texture_rectangle
, GL_ARB_texture_rectangle
GL_PROXY_TEXTURE_RECTANGLE_NV
, GL_PROXY_TEXTURE_RECTANGLE_ARB
static final int GL_QUADS
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
GL_QUADS_OES
, GL_QUADS_EXT
static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
GL_VERSION_3_2
, GL_ARB_provoking_vertex
, GL_EXT_provoking_vertex
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
static final int GL_R16
GL_VERSION_3_0
, GL_ARB_texture_rg
, GL_EXT_texture_norm16
GL_R16_EXT
static final int GL_R16_SNORM
GL_VERSION_3_1
, GL_EXT_render_snorm
GL_R16_SNORM_EXT
static final int GL_R3_G3_B2
GL_VERSION_1_1
static final int GL_READ_PIXELS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_READ_PIXELS_FORMAT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_READ_PIXELS_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_REPLACE_VALUE_AMD
GL_AMD_stencil_operation_extended
static final int GL_RG16
GL_VERSION_3_0
, GL_ARB_texture_rg
, GL_EXT_texture_norm16
GL_RG16_EXT
static final int GL_RG16_SNORM
GL_VERSION_3_1
, GL_EXT_render_snorm
GL_RG16_SNORM_EXT
static final int GL_RGB12
GL_VERSION_1_1
, GL_EXT_texture
GL_RGB12_EXT
static final int GL_RGB16
GL_VERSION_1_1
, GL_EXT_texture
, GL_EXT_texture_norm16
GL_RGB16_EXT
static final int GL_RGB16_SNORM
GL_VERSION_3_1
, GL_EXT_texture_norm16
GL_RGB16_SNORM_EXT
static final int GL_RGB4
GL_VERSION_1_1
, GL_EXT_texture
GL_RGB4_EXT
static final int GL_RGB5
GL_VERSION_1_1
, GL_EXT_texture
GL_RGB5_EXT
static final int GL_RGBA12
GL_VERSION_1_1
, GL_EXT_texture
GL_RGBA12_EXT
static final int GL_RGBA16
GL_VERSION_1_1
, GL_EXT_texture
, GL_EXT_texture_norm16
GL_RGBA16_EXT
static final int GL_RGBA16_SNORM
GL_VERSION_3_1
, GL_EXT_render_snorm
GL_RGBA16_SNORM_EXT
static final int GL_RGBA2
GL_VERSION_1_1
, GL_EXT_texture
GL_RGBA2_EXT
static final int GL_RIGHT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_SAMPLER_1D
GL_VERSION_2_0
, GL_ARB_shader_objects
GL_SAMPLER_1D_ARB
static final int GL_SAMPLER_1D_ARRAY
GL_VERSION_3_0
, GL_EXT_gpu_shader4
GL_SAMPLER_1D_ARRAY_EXT
static final int GL_SAMPLER_1D_ARRAY_SHADOW
GL_VERSION_3_0
, GL_EXT_gpu_shader4
GL_SAMPLER_1D_ARRAY_SHADOW_EXT
static final int GL_SAMPLER_1D_SHADOW
GL_VERSION_2_0
, GL_ARB_shader_objects
GL_SAMPLER_1D_SHADOW_ARB
static final int GL_SAMPLER_2D_RECT
GL_VERSION_3_1
, GL_ARB_shader_objects
GL_SAMPLER_2D_RECT_ARB
static final int GL_SAMPLER_2D_RECT_SHADOW
GL_VERSION_3_1
, GL_ARB_shader_objects
GL_SAMPLER_2D_RECT_SHADOW_ARB
static final int GL_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
GL_SAMPLER_CUBE_MAP_ARRAY_OES
, GL_SAMPLER_CUBE_MAP_ARRAY_ARB
, GL_SAMPLER_CUBE_MAP_ARRAY_EXT
static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_VERSION_4_0
, GL_EXT_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_OES_texture_cube_map_array
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
static final int GL_SAMPLES_PASSED
GL_VERSION_1_5
, GL_ARB_occlusion_query
GL_SAMPLES_PASSED_ARB
static final int GL_SAMPLE_SHADING
GL_VERSION_4_0
, GL_OES_sample_shading
, GL_ARB_sample_shading
GL_SAMPLE_SHADING_OES
, GL_SAMPLE_SHADING_ARB
static final int GL_SCALED_RESOLVE_FASTEST_EXT
GL_EXT_framebuffer_multisample_blit_scaled
static final int GL_SCALED_RESOLVE_NICEST_EXT
GL_EXT_framebuffer_multisample_blit_scaled
static final int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_SET_AMD
GL_AMD_stencil_operation_extended
static final int GL_SHADER_IMAGE_ATOMIC
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_SHADER_IMAGE_LOAD
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_SHADER_IMAGE_STORE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_SKIP_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_VERSION_1_2
static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_VERSION_1_2
static final int GL_SPARSE_BUFFER_PAGE_SIZE_ARB
GL_ARB_sparse_buffer
static final int GL_SPARSE_STORAGE_BIT_ARB
GL_ARB_sparse_buffer
static final int GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
GL_ARB_sparse_texture
static final int GL_SRC1_ALPHA
GL_VERSION_1_5
, GL_VERSION_ES_1_0
static final int GL_SRGB_DECODE
GL_ARB_internalformat_query2
GL_SRGB_DECODE_ARB
static final int GL_SRGB_READ
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_SRGB_WRITE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_STENCIL_BACK_OP_VALUE_AMD
GL_AMD_stencil_operation_extended
static final int GL_STENCIL_COMPONENTS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_STENCIL_INDEX16
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_framebuffer_object
GL_STENCIL_INDEX16_EXT
static final int GL_STENCIL_OP_VALUE_AMD
GL_AMD_stencil_operation_extended
static final int GL_STENCIL_RENDERABLE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_STEREO
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_SUBSAMPLE_DISTANCE_AMD
GL_AMD_sample_positions
static final int GL_SYNC_X11_FENCE_EXT
GL_EXT_x11_sync_object
static final int GL_TESSELLATION_FACTOR_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_TESSELLATION_MODE_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_TESS_CONTROL_SHADER_BIT
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
GL_TESS_CONTROL_SHADER_BIT_OES
, GL_TESS_CONTROL_SHADER_BIT_EXT
static final int GL_TESS_CONTROL_SHADER_PATCHES_ARB
GL_ARB_pipeline_statistics_query
static final int GL_TESS_CONTROL_TEXTURE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TESS_EVALUATION_SHADER_BIT
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
GL_TESS_EVALUATION_SHADER_BIT_EXT
, GL_TESS_EVALUATION_SHADER_BIT_OES
static final int GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
GL_ARB_pipeline_statistics_query
static final int GL_TESS_EVALUATION_TEXTURE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_1D
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_1D_ARRAY
GL_VERSION_3_0
, GL_EXT_texture_array
GL_TEXTURE_1D_ARRAY_EXT
static final int GL_TEXTURE_BINDING_1D
GL_VERSION_1_1
static final int GL_TEXTURE_BINDING_1D_ARRAY
GL_VERSION_3_0
, GL_EXT_texture_array
GL_TEXTURE_BINDING_1D_ARRAY_EXT
static final int GL_TEXTURE_BINDING_BUFFER
GL_VERSION_3_1
, GL_ARB_texture_buffer_object
, GL_OES_texture_buffer
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
GL_TEXTURE_BINDING_BUFFER_ARB
, GL_TEXTURE_BINDING_BUFFER_OES
, GL_TEXTURE_BINDING_BUFFER_EXT
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_EXT_texture_cube_map_array
, GL_ARB_texture_cube_map_array
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
static final int GL_TEXTURE_BINDING_RECTANGLE
GL_VERSION_3_1
, GL_ARB_texture_rectangle
, GL_NV_texture_rectangle
GL_TEXTURE_BINDING_RECTANGLE_ARB
, GL_TEXTURE_BINDING_RECTANGLE_NV
static final int GL_TEXTURE_BUFFER
GL_VERSION_3_1
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_ARB_texture_buffer_object
, GL_OES_texture_buffer
GL_TEXTURE_BUFFER_EXT
, GL_TEXTURE_BUFFER_ARB
, GL_TEXTURE_BUFFER_OES
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_VERSION_3_1
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_ARB_texture_buffer_object
, GL_OES_texture_buffer
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
static final int GL_TEXTURE_COLOR_SAMPLES_NV
GL_NV_texture_multisample
static final int GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_COMPRESSED_BLOCK_SIZE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_VERSION_1_3
, GL_ARB_texture_compression
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
static final int GL_TEXTURE_COMPRESSION_HINT
GL_VERSION_1_3
, GL_ARB_texture_compression
GL_TEXTURE_COMPRESSION_HINT_ARB
static final int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_TEXTURE_COORD_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_TEXTURE_COVERAGE_SAMPLES_NV
GL_NV_texture_multisample
static final int GL_TEXTURE_CUBE_MAP_ARRAY
GL_VERSION_4_0
, GL_EXT_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_OES_texture_cube_map_array
GL_TEXTURE_CUBE_MAP_ARRAY_EXT
, GL_TEXTURE_CUBE_MAP_ARRAY_ARB
, GL_TEXTURE_CUBE_MAP_ARRAY_OES
static final int GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_ARB_seamless_cube_map
, GL_VERSION_3_2
static final int GL_TEXTURE_GATHER
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_GATHER_SHADOW
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_IMAGE_FORMAT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_IMAGE_TYPE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_LOD_BIAS
GL_VERSION_1_4
, GL_EXT_texture_lod_bias
GL_TEXTURE_LOD_BIAS_EXT
static final int GL_TEXTURE_RECTANGLE
GL_VERSION_3_1
, GL_NV_texture_rectangle
, GL_ARB_texture_rectangle
GL_TEXTURE_RECTANGLE_NV
, GL_TEXTURE_RECTANGLE_ARB
static final int GL_TEXTURE_SHADOW
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TEXTURE_SPARSE_ARB
GL_ARB_sparse_texture
static final int GL_TEXTURE_SRGB_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_TEXTURE_SWIZZLE_RGBA
GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_EXT_texture_swizzle
GL_TEXTURE_SWIZZLE_RGBA_EXT
static final int GL_TEXTURE_VIEW
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_VERSION_4_0
, GL_ARB_transform_feedback2
, GL_NV_transform_feedback2
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_VERSION_4_0
, GL_ARB_transform_feedback2
, GL_NV_transform_feedback2
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
static final int GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB
GL_ARB_transform_feedback_overflow_query
static final int GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB
GL_ARB_transform_feedback_overflow_query
static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNPACK_COMPRESSED_BLOCK_DEPTH
GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
static final int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
static final int GL_UNPACK_COMPRESSED_BLOCK_SIZE
GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
static final int GL_UNPACK_COMPRESSED_BLOCK_WIDTH
GL_VERSION_4_2
, GL_ARB_compressed_texture_pixel_storage
static final int GL_UNPACK_LSB_FIRST
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_UNPACK_SWAP_BYTES
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_UNSIGNED_BYTE_2_3_3_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_BYTE_3_3_2
GL_VERSION_1_2
, GL_EXT_packed_pixels
GL_UNSIGNED_BYTE_3_3_2_EXT
static final int GL_UNSIGNED_INT_8_8_8_8
GL_VERSION_1_2
, GL_EXT_packed_pixels
GL_UNSIGNED_INT_8_8_8_8_EXT
static final int GL_UNSIGNED_INT_8_8_8_8_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_IMAGE_1D
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_UNSIGNED_INT_IMAGE_1D_EXT
static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
static final int GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
static final int GL_UNSIGNED_INT_SAMPLER_1D
GL_VERSION_3_0
, GL_EXT_gpu_shader4
GL_UNSIGNED_INT_SAMPLER_1D_EXT
static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_VERSION_3_0
, GL_EXT_gpu_shader4
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_VERSION_3_1
, GL_EXT_gpu_shader4
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_VERSION_1_2
, GL_EXT_read_format_bgra
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_VERSION_1_2
, GL_EXT_read_format_bgra
, GL_IMG_read_format
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
, GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
static final int GL_UNSIGNED_SHORT_5_6_5_REV
GL_VERSION_1_2
static final int GL_UPPER_LEFT
GL_VERSION_2_0
static final int GL_VERTEX_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
GL_VERTEX_PROGRAM_POINT_SIZE_NV
, GL_VERTEX_PROGRAM_POINT_SIZE_ARB
static final int GL_VERTEX_SHADER_INVOCATIONS_ARB
GL_ARB_pipeline_statistics_query
static final int GL_VERTEX_TEXTURE
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VERTICES_SUBMITTED_ARB
GL_ARB_pipeline_statistics_query
static final int GL_VIEW_CLASS_128_BITS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_16_BITS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_24_BITS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_32_BITS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_48_BITS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_64_BITS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_8_BITS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_96_BITS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_BPTC_FLOAT
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_BPTC_UNORM
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_RGTC1_RED
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_RGTC2_RG
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_S3TC_DXT1_RGB
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_S3TC_DXT1_RGBA
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_S3TC_DXT3_RGBA
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_CLASS_S3TC_DXT5_RGBA
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIEW_COMPATIBILITY_CLASS
GL_VERSION_4_3
, GL_ARB_internalformat_query2
static final int GL_VIRTUAL_PAGE_SIZE_INDEX_ARB
GL_ARB_sparse_texture
static final int GL_VIRTUAL_PAGE_SIZE_X_ARB
GL_ARB_sparse_texture
static final int GL_VIRTUAL_PAGE_SIZE_Y_ARB
GL_ARB_sparse_texture
static final int GL_VIRTUAL_PAGE_SIZE_Z_ARB
GL_ARB_sparse_texture
void glBeginQueryIndexed(int target, int index, int id)
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
void glBindFragDataLocation(int program, int color, String name)
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
GL_VERSION_3_0
, GL_EXT_gpu_shader4
glBindFragDataLocationEXT
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GL_VERSION_4_0
, GL_ARB_draw_buffers_blend
, GL_OES_draw_buffers_indexed
, GL_EXT_draw_buffers_indexed
glBlendEquationSeparateiARB
, glBlendEquationSeparateiOES
, glBlendEquationSeparateiEXT
void glBlendEquationi(int buf, int mode)
void glBlendEquationi(GLuint buf, GLenum mode)
GL_VERSION_4_0
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
, GL_ARB_draw_buffers_blend
glBlendEquationiEXT
, glBlendEquationiOES
, glBlendEquationiARB
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_VERSION_4_0
, GL_OES_draw_buffers_indexed
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
glBlendFuncSeparateiOES
, glBlendFuncSeparateiARB
, glBlendFuncSeparateiEXT
void glBlendFunci(int buf, int src, int dst)
void glBlendFunci(GLuint buf, GLenum src, GLenum dst)
GL_VERSION_4_0
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
glBlendFunciARB
, glBlendFunciEXT
, glBlendFunciOES
void glBufferAddressRangeNV(int pname, int index, long address, long length)
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
GL_NV_vertex_buffer_unified_memory
void glBufferPageCommitmentARB(int target, long offset, long size, boolean commit)
void glBufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit)
GL_ARB_sparse_buffer
void glClampColor(int target, int clamp)
void glClampColor(GLenum target, GLenum clamp)
GL_VERSION_3_0
, GL_ARB_color_buffer_float
glClampColorARB
void glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data)
GL_VERSION_4_3
, GL_ARB_clear_buffer_object
data
- a direct or array-backed Buffer
void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data)
GL_VERSION_4_3
, GL_ARB_clear_buffer_object
data
- a direct or array-backed Buffer
void glColorFormatNV(int size, int type, int stride)
void glColorFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_VERSION_3_0
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
glColorMaskiEXT
, glColorMaskiOES
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data)
GL_VERSION_1_3
, GL_ARB_texture_compression
glCompressedTexImage1DARB
data
- a direct or array-backed Buffer
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data)
GL_VERSION_1_3
, GL_ARB_texture_compression
glCompressedTexImage1DARB
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data)
GL_VERSION_1_3
, GL_ARB_texture_compression
glCompressedTexSubImage1DARB
data
- a direct or array-backed Buffer
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data)
GL_VERSION_1_3
, GL_ARB_texture_compression
glCompressedTexSubImage1DARB
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GL_VERSION_1_1
, GL_EXT_copy_texture
glCopyTexImage1DEXT
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GL_VERSION_1_1
, GL_EXT_copy_texture
glCopyTexSubImage1DEXT
void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_AMD_debug_output
ids
- a direct or array-backed IntBuffer
void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled)
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_AMD_debug_output
void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf)
GL_AMD_debug_output
void glDisableClientState(int cap)
void glDisableClientState(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_NV_vertex_buffer_unified_memory
void glDisablei(int target, int index)
void glDisablei(GLenum target, GLuint index)
GL_VERSION_3_0
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
, GL_NV_viewport_array
glDisableiEXT
, glDisableiOES
, glDisableiNV
void glDrawBuffer(int mode)
void glDrawTransformFeedback(int mode, int id)
void glDrawTransformFeedback(GLenum mode, GLuint id)
GL_VERSION_4_0
, GL_ARB_transform_feedback2
, GL_NV_transform_feedback2
glDrawTransformFeedbackNV
void glDrawTransformFeedbackStream(int mode, int id, int stream)
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
void glEdgeFlagFormatNV(int stride)
void glEdgeFlagFormatNV(GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glEnableClientState(int cap)
void glEnableClientState(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_NV_vertex_buffer_unified_memory
void glEnablei(int target, int index)
void glEnablei(GLenum target, GLuint index)
GL_VERSION_3_0
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
, GL_NV_viewport_array
glEnableiEXT
, glEnableiOES
, glEnableiNV
void glEndQueryIndexed(int target, int index)
void glEndQueryIndexed(GLenum target, GLuint index)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
void glFogCoordFormatNV(int type, int stride)
void glFogCoordFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_framebuffer_object
glFramebufferTexture1DEXT
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
params
- a direct or array-backed IntBuffer
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params, int params_offset)
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
length
- a direct or array-backed IntBuffer
uniformName
- a direct or array-backed ByteBuffer
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
params
- a direct or array-backed LongBuffer
void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
void glGetBufferSubData(int target, long offset, long size, Buffer data)
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data)
GL_VERSION_1_5
, GL_ARB_vertex_buffer_object
glGetBufferSubDataARB
data
- a direct only Buffer
void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, void * img)
GL_VERSION_1_3
, GL_ARB_texture_compression
glGetCompressedTexImageARB
img
- a direct or array-backed Buffer
void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
void glGetCompressedTexImage(GLenum target, GLint level, void * img)
GL_VERSION_1_3
, GL_ARB_texture_compression
glGetCompressedTexImageARB
int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
GL_AMD_debug_output
categories
- a direct or array-backed IntBuffer
severities
- a direct or array-backed IntBuffer
ids
- a direct or array-backed IntBuffer
lengths
- a direct or array-backed IntBuffer
message
- a direct or array-backed ByteBuffer
int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset)
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
GL_AMD_debug_output
void glGetDoublev(int pname, DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params)
GL_VERSION_1_0
params
- a direct or array-backed DoubleBuffer
void glGetDoublev(int pname, double[] params, int params_offset)
void glGetDoublev(GLenum pname, GLdouble * params)
GL_VERSION_1_0
void glGetIntegerui64i_vNV(int value, int index, LongBuffer result)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result)
GL_NV_vertex_buffer_unified_memory
result
- a direct or array-backed LongBuffer
void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result)
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64vNV(int value, LongBuffer result)
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result)
GL_NV_shader_buffer_load
result
- a direct or array-backed LongBuffer
void glGetIntegerui64vNV(int value, long[] result, int result_offset)
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result)
GL_NV_shader_buffer_load
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
GL_VERSION_4_3
, GL_ARB_internalformat_query2
params
- a direct or array-backed LongBuffer
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params, int params_offset)
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
GL_VERSION_4_3
, GL_ARB_internalformat_query2
void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
params
- a direct or array-backed LongBuffer
void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
params
- a direct or array-backed IntBuffer
void glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset)
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_1_0
pixels
- a direct or array-backed Buffer
void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_1_0
void glGetUniformui64vNV(int program, int location, LongBuffer params)
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params)
GL_AMD_gpu_shader_int64
, GL_NV_shader_buffer_load
params
- a direct or array-backed LongBuffer
void glGetUniformui64vNV(int program, int location, long[] params, int params_offset)
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params)
GL_AMD_gpu_shader_int64
, GL_NV_shader_buffer_load
void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glGetVertexAttribLdvEXT
params
- a direct or array-backed DoubleBuffer
void glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glGetVertexAttribLdvEXT
void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glGetVertexAttribdvNV
, glGetVertexAttribdvARB
params
- a direct or array-backed DoubleBuffer
void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glGetVertexAttribdvNV
, glGetVertexAttribdvARB
void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)
void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void * pixels)
GL_VERSION_4_5
, GL_ARB_robustness
glGetnCompressedTexImageARB
pixels
- a direct or array-backed Buffer
void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)
void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels)
GL_VERSION_4_5
, GL_ARB_robustness
glGetnTexImageARB
pixels
- a direct or array-backed Buffer
void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
GL_VERSION_4_5
, GL_ARB_robustness
glGetnUniformdvARB
params
- a direct or array-backed DoubleBuffer
void glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset)
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
GL_VERSION_4_5
, GL_ARB_robustness
glGetnUniformdvARB
void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
GL_VERSION_4_5
, GL_ARB_robustness
, GL_KHR_robustness
glGetnUniformuivARB
, glGetnUniformuivKHR
params
- a direct or array-backed IntBuffer
void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset)
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
GL_VERSION_4_5
, GL_ARB_robustness
, GL_KHR_robustness
glGetnUniformuivARB
, glGetnUniformuivKHR
long glImportSyncEXT(int external_sync_type, long external_sync, int flags)
GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
GL_EXT_x11_sync_object
void glIndexFormatNV(int type, int stride)
void glIndexFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glInvalidateBufferData(int buffer)
void glInvalidateBufferData(GLuint buffer)
GL_VERSION_4_3
, GL_ARB_invalidate_subdata
void glInvalidateBufferSubData(int buffer, long offset, long length)
void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
GL_VERSION_4_3
, GL_ARB_invalidate_subdata
void glInvalidateTexImage(int texture, int level)
void glInvalidateTexImage(GLuint texture, GLint level)
GL_VERSION_4_3
, GL_ARB_invalidate_subdata
void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
GL_VERSION_4_3
, GL_ARB_invalidate_subdata
boolean glIsBufferResidentNV(int target)
GLboolean glIsBufferResidentNV(GLenum target)
GL_NV_shader_buffer_load
boolean glIsEnabledi(int target, int index)
GLboolean glIsEnabledi(GLenum target, GLuint index)
GL_VERSION_3_0
, GL_OES_draw_buffers_indexed
, GL_NV_viewport_array
, GL_EXT_draw_buffers_indexed
glIsEnablediOES
, glIsEnablediNV
, glIsEnablediEXT
boolean glIsNamedBufferResidentNV(int buffer)
GLboolean glIsNamedBufferResidentNV(GLuint buffer)
GL_NV_shader_buffer_load
void glLogicOp(int opcode)
void glLogicOp(GLenum opcode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
void glMakeBufferNonResidentNV(int target)
void glMakeBufferNonResidentNV(GLenum target)
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(int target, int access)
void glMakeBufferResidentNV(GLenum target, GLenum access)
GL_NV_shader_buffer_load
void glMakeNamedBufferNonResidentNV(int buffer)
void glMakeNamedBufferNonResidentNV(GLuint buffer)
GL_NV_shader_buffer_load
void glMakeNamedBufferResidentNV(int buffer, int access)
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access)
GL_NV_shader_buffer_load
void glMinSampleShading(float value)
void glMinSampleShading(GLfloat value)
GL_VERSION_4_0
, GL_OES_sample_shading
, GL_ARB_sample_shading
glMinSampleShadingOES
, glMinSampleShadingARB
void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
GL_VERSION_1_4
, GL_EXT_multi_draw_arrays
glMultiDrawArraysEXT
void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
GL_VERSION_1_4
, GL_EXT_multi_draw_arrays
glMultiDrawArraysEXT
void glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride)
void glMultiDrawArraysIndirectAMD(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride)
GL_AMD_multi_draw_indirect
indirect
- a direct or array-backed Buffer
void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount)
GL_VERSION_1_4
, GL_EXT_multi_draw_arrays
glMultiDrawElementsEXT
count
- a direct only IntBuffer
indices
- a direct only PointerBuffer
void glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride)
void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride)
GL_AMD_multi_draw_indirect
indirect
- a direct or array-backed Buffer
void glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit)
void glNamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
GL_ARB_sparse_buffer
void glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit)
void glNamedBufferPageCommitmentEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
GL_ARB_sparse_buffer
void glNormalFormatNV(int type, int stride)
void glNormalFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param)
GL_VERSION_1_0
void glPointParameterf(int pname, float param)
void glPointParameterf(GLenum pname, GLfloat param)
GL_VERSION_1_4
, GL_VERSION_ES_CM
, GL_ARB_point_parameters
, GL_EXT_point_parameters
, GL_SGIS_point_parameters
glPointParameterfARB
, glPointParameterfEXT
, glPointParameterfSGIS
void glPointParameterfv(int pname, FloatBuffer params)
void glPointParameterfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_4
, GL_VERSION_ES_CM
, GL_EXT_point_parameters
, GL_ARB_point_parameters
, GL_SGIS_point_parameters
glPointParameterfvEXT
, glPointParameterfvARB
, glPointParameterfvSGIS
params
- a direct or array-backed FloatBuffer
void glPointParameterfv(int pname, float[] params, int params_offset)
void glPointParameterfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_4
, GL_VERSION_ES_CM
, GL_EXT_point_parameters
, GL_ARB_point_parameters
, GL_SGIS_point_parameters
glPointParameterfvEXT
, glPointParameterfvARB
, glPointParameterfvSGIS
void glPointParameteri(int pname, int param)
void glPointParameteri(GLenum pname, GLint param)
GL_VERSION_1_4
, GL_NV_point_sprite
glPointParameteriNV
void glPointParameteriv(int pname, IntBuffer params)
void glPointParameteriv(GLenum pname, const GLint * params)
GL_VERSION_1_4
, GL_NV_point_sprite
glPointParameterivNV
params
- a direct or array-backed IntBuffer
void glPointParameteriv(int pname, int[] params, int params_offset)
void glPointParameteriv(GLenum pname, const GLint * params)
GL_VERSION_1_4
, GL_NV_point_sprite
glPointParameterivNV
void glPointSize(float size)
void glPointSize(GLfloat size)
GL_VERSION_1_0
, GL_VERSION_ES_CM
void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode)
GL_VERSION_1_0
void glPrimitiveRestartIndex(int index)
void glPrimitiveRestartIndex(GLuint index)
GL_VERSION_3_1
, GL_NV_primitive_restart
glPrimitiveRestartIndexNV
void glProgramUniform1d(int program, int location, double v0)
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform1dEXT
void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform1dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform1dvEXT
void glProgramUniform2d(int program, int location, double v0, double v1)
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform2dEXT
void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform2dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform2dvEXT
void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform3dEXT
void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform3dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform3dvEXT
void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform4dEXT
void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform4dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniform4dvEXT
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix2dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix2dvEXT
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix2x3dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix2x3dvEXT
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix2x4dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix2x4dvEXT
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix3dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix3dvEXT
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix3x2dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix3x2dvEXT
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix3x4dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix3x4dvEXT
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix4dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix4dvEXT
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix4x2dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix4x2dvEXT
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix4x3dvEXT
value
- a direct or array-backed DoubleBuffer
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
, GL_EXT_direct_state_access
glProgramUniformMatrix4x3dvEXT
void glProgramUniformui64NV(int program, int location, long value)
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value)
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
value
- a direct or array-backed LongBuffer
void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
void glProvokingVertex(int mode)
void glProvokingVertex(GLenum mode)
GL_VERSION_3_2
, GL_ARB_provoking_vertex
, GL_EXT_provoking_vertex
glProvokingVertexEXT
void glSecondaryColorFormatNV(int size, int type, int stride)
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glSetMultisamplefvAMD(int pname, int index, FloatBuffer val)
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val)
GL_AMD_sample_positions
val
- a direct or array-backed FloatBuffer
void glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset)
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val)
GL_AMD_sample_positions
void glStencilOpValueAMD(int face, int value)
void glStencilOpValueAMD(GLenum face, GLuint value)
GL_AMD_stencil_operation_extended
void glTessellationFactorAMD(float factor)
void glTessellationFactorAMD(GLfloat factor)
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
void glTessellationModeAMD(int mode)
void glTessellationModeAMD(GLenum mode)
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
void glTexBuffer(int target, int internalformat, int buffer)
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
GL_VERSION_3_1
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_OES_texture_buffer
, GL_ARB_texture_buffer_object
glTexBufferEXT
, glTexBufferOES
, glTexBufferARB
void glTexCoordFormatNV(int size, int type, int stride)
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_0
pixels
- a direct or array-backed Buffer
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_0
void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean resident)
void glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident)
GL_ARB_sparse_texture
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GL_VERSION_4_3
, GL_ARB_texture_storage_multisample
, GL_OES_texture_storage_multisample_2d_array
glTexStorage3DMultisampleOES
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_1
, GL_EXT_subtexture
glTexSubImage1DEXT
pixels
- a direct or array-backed Buffer
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_1
, GL_EXT_subtexture
glTexSubImage1DEXT
void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glUniformui64NV(int location, long value)
void glUniformui64NV(GLint location, GLuint64EXT value)
GL_NV_shader_buffer_load
void glUniformui64vNV(int location, int count, LongBuffer value)
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
value
- a direct or array-backed LongBuffer
void glUniformui64vNV(int location, int count, long[] value, int value_offset)
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
void glVertexAttrib1d(int index, double x)
void glVertexAttrib1d(GLuint index, GLdouble x)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib1dARB
, glVertexAttrib1dNV
void glVertexAttrib1dv(int index, DoubleBuffer v)
void glVertexAttrib1dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib1dvNV
, glVertexAttrib1dvARB
v
- a direct or array-backed DoubleBuffer
void glVertexAttrib1dv(int index, double[] v, int v_offset)
void glVertexAttrib1dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib1dvNV
, glVertexAttrib1dvARB
void glVertexAttrib1s(int index, short x)
void glVertexAttrib1s(GLuint index, GLshort x)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib1sARB
, glVertexAttrib1sNV
void glVertexAttrib1sv(int index, ShortBuffer v)
void glVertexAttrib1sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib1svNV
, glVertexAttrib1svARB
v
- a direct or array-backed ShortBuffer
void glVertexAttrib1sv(int index, short[] v, int v_offset)
void glVertexAttrib1sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib1svNV
, glVertexAttrib1svARB
void glVertexAttrib2d(int index, double x, double y)
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib2dARB
, glVertexAttrib2dNV
void glVertexAttrib2dv(int index, DoubleBuffer v)
void glVertexAttrib2dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib2dvNV
, glVertexAttrib2dvARB
v
- a direct or array-backed DoubleBuffer
void glVertexAttrib2dv(int index, double[] v, int v_offset)
void glVertexAttrib2dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib2dvNV
, glVertexAttrib2dvARB
void glVertexAttrib2s(int index, short x, short y)
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib2sARB
, glVertexAttrib2sNV
void glVertexAttrib2sv(int index, ShortBuffer v)
void glVertexAttrib2sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib2svARB
, glVertexAttrib2svNV
v
- a direct or array-backed ShortBuffer
void glVertexAttrib2sv(int index, short[] v, int v_offset)
void glVertexAttrib2sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib2svARB
, glVertexAttrib2svNV
void glVertexAttrib3d(int index, double x, double y, double z)
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib3dNV
, glVertexAttrib3dARB
void glVertexAttrib3dv(int index, DoubleBuffer v)
void glVertexAttrib3dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib3dvARB
, glVertexAttrib3dvNV
v
- a direct or array-backed DoubleBuffer
void glVertexAttrib3dv(int index, double[] v, int v_offset)
void glVertexAttrib3dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib3dvARB
, glVertexAttrib3dvNV
void glVertexAttrib3s(int index, short x, short y, short z)
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib3sNV
, glVertexAttrib3sARB
void glVertexAttrib3sv(int index, ShortBuffer v)
void glVertexAttrib3sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib3svARB
, glVertexAttrib3svNV
v
- a direct or array-backed ShortBuffer
void glVertexAttrib3sv(int index, short[] v, int v_offset)
void glVertexAttrib3sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib3svARB
, glVertexAttrib3svNV
void glVertexAttrib4Nbv(int index, ByteBuffer v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NbvARB
v
- a direct or array-backed ByteBuffer
void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NbvARB
void glVertexAttrib4Niv(int index, IntBuffer v)
void glVertexAttrib4Niv(GLuint index, const GLint * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NivARB
v
- a direct or array-backed IntBuffer
void glVertexAttrib4Niv(int index, int[] v, int v_offset)
void glVertexAttrib4Niv(GLuint index, const GLint * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NivARB
void glVertexAttrib4Nsv(int index, ShortBuffer v)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NsvARB
v
- a direct or array-backed ShortBuffer
void glVertexAttrib4Nsv(int index, short[] v, int v_offset)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NsvARB
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NubARB
void glVertexAttrib4Nubv(int index, ByteBuffer v)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NubvARB
v
- a direct or array-backed ByteBuffer
void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NubvARB
void glVertexAttrib4Nuiv(int index, IntBuffer v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NuivARB
v
- a direct or array-backed IntBuffer
void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NuivARB
void glVertexAttrib4Nusv(int index, ShortBuffer v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NusvARB
v
- a direct or array-backed ShortBuffer
void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4NusvARB
void glVertexAttrib4bv(int index, ByteBuffer v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4bvARB
v
- a direct or array-backed ByteBuffer
void glVertexAttrib4bv(int index, byte[] v, int v_offset)
void glVertexAttrib4bv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4bvARB
void glVertexAttrib4d(int index, double x, double y, double z, double w)
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib4dARB
, glVertexAttrib4dNV
void glVertexAttrib4dv(int index, DoubleBuffer v)
void glVertexAttrib4dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib4dvARB
, glVertexAttrib4dvNV
v
- a direct or array-backed DoubleBuffer
void glVertexAttrib4dv(int index, double[] v, int v_offset)
void glVertexAttrib4dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib4dvARB
, glVertexAttrib4dvNV
void glVertexAttrib4iv(int index, IntBuffer v)
void glVertexAttrib4iv(GLuint index, const GLint * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4ivARB
v
- a direct or array-backed IntBuffer
void glVertexAttrib4iv(int index, int[] v, int v_offset)
void glVertexAttrib4iv(GLuint index, const GLint * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4ivARB
void glVertexAttrib4s(int index, short x, short y, short z, short w)
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib4sARB
, glVertexAttrib4sNV
void glVertexAttrib4sv(int index, ShortBuffer v)
void glVertexAttrib4sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib4svARB
, glVertexAttrib4svNV
v
- a direct or array-backed ShortBuffer
void glVertexAttrib4sv(int index, short[] v, int v_offset)
void glVertexAttrib4sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
, GL_NV_vertex_program
glVertexAttrib4svARB
, glVertexAttrib4svNV
void glVertexAttrib4ubv(int index, ByteBuffer v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib4ubvNV
, glVertexAttrib4ubvARB
v
- a direct or array-backed ByteBuffer
void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
, GL_NV_vertex_program
, GL_ARB_vertex_program
glVertexAttrib4ubvNV
, glVertexAttrib4ubvARB
void glVertexAttrib4uiv(int index, IntBuffer v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4uivARB
v
- a direct or array-backed IntBuffer
void glVertexAttrib4uiv(int index, int[] v, int v_offset)
void glVertexAttrib4uiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4uivARB
void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttrib4usv(GLuint index, const GLushort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4usvARB
v
- a direct or array-backed ShortBuffer
void glVertexAttrib4usv(int index, short[] v, int v_offset)
void glVertexAttrib4usv(GLuint index, const GLushort * v)
GL_VERSION_2_0
, GL_ARB_vertex_program
glVertexAttrib4usvARB
void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glVertexAttribI1i(int index, int x)
void glVertexAttribI1i(GLuint index, GLint x)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI1iEXT
void glVertexAttribI1iv(int index, IntBuffer v)
void glVertexAttribI1iv(GLuint index, const GLint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI1ivEXT
v
- a direct or array-backed IntBuffer
void glVertexAttribI1iv(int index, int[] v, int v_offset)
void glVertexAttribI1iv(GLuint index, const GLint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI1ivEXT
void glVertexAttribI1ui(int index, int x)
void glVertexAttribI1ui(GLuint index, GLuint x)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI1uiEXT
void glVertexAttribI1uiv(int index, IntBuffer v)
void glVertexAttribI1uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI1uivEXT
v
- a direct or array-backed IntBuffer
void glVertexAttribI1uiv(int index, int[] v, int v_offset)
void glVertexAttribI1uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI1uivEXT
void glVertexAttribI2i(int index, int x, int y)
void glVertexAttribI2i(GLuint index, GLint x, GLint y)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI2iEXT
void glVertexAttribI2iv(int index, IntBuffer v)
void glVertexAttribI2iv(GLuint index, const GLint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI2ivEXT
v
- a direct or array-backed IntBuffer
void glVertexAttribI2iv(int index, int[] v, int v_offset)
void glVertexAttribI2iv(GLuint index, const GLint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI2ivEXT
void glVertexAttribI2ui(int index, int x, int y)
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI2uiEXT
void glVertexAttribI2uiv(int index, IntBuffer v)
void glVertexAttribI2uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI2uivEXT
v
- a direct or array-backed IntBuffer
void glVertexAttribI2uiv(int index, int[] v, int v_offset)
void glVertexAttribI2uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI2uivEXT
void glVertexAttribI3i(int index, int x, int y, int z)
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI3iEXT
void glVertexAttribI3iv(int index, IntBuffer v)
void glVertexAttribI3iv(GLuint index, const GLint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI3ivEXT
v
- a direct or array-backed IntBuffer
void glVertexAttribI3iv(int index, int[] v, int v_offset)
void glVertexAttribI3iv(GLuint index, const GLint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI3ivEXT
void glVertexAttribI3ui(int index, int x, int y, int z)
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI3uiEXT
void glVertexAttribI3uiv(int index, IntBuffer v)
void glVertexAttribI3uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI3uivEXT
v
- a direct or array-backed IntBuffer
void glVertexAttribI3uiv(int index, int[] v, int v_offset)
void glVertexAttribI3uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI3uivEXT
void glVertexAttribI4bv(int index, ByteBuffer v)
void glVertexAttribI4bv(GLuint index, const GLbyte * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI4bvEXT
v
- a direct or array-backed ByteBuffer
void glVertexAttribI4bv(int index, byte[] v, int v_offset)
void glVertexAttribI4bv(GLuint index, const GLbyte * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI4bvEXT
void glVertexAttribI4sv(int index, ShortBuffer v)
void glVertexAttribI4sv(GLuint index, const GLshort * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI4svEXT
v
- a direct or array-backed ShortBuffer
void glVertexAttribI4sv(int index, short[] v, int v_offset)
void glVertexAttribI4sv(GLuint index, const GLshort * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI4svEXT
void glVertexAttribI4ubv(int index, ByteBuffer v)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI4ubvEXT
v
- a direct or array-backed ByteBuffer
void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI4ubvEXT
void glVertexAttribI4usv(int index, ShortBuffer v)
void glVertexAttribI4usv(GLuint index, const GLushort * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI4usvEXT
v
- a direct or array-backed ShortBuffer
void glVertexAttribI4usv(int index, short[] v, int v_offset)
void glVertexAttribI4usv(GLuint index, const GLushort * v)
GL_VERSION_3_0
, GL_NV_vertex_program4
glVertexAttribI4usvEXT
void glVertexAttribIFormatNV(int index, int size, int type, int stride)
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glVertexAttribL1d(int index, double x)
void glVertexAttribL1d(GLuint index, GLdouble x)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL1dEXT
void glVertexAttribL1dv(int index, DoubleBuffer v)
void glVertexAttribL1dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL1dvEXT
v
- a direct or array-backed DoubleBuffer
void glVertexAttribL1dv(int index, double[] v, int v_offset)
void glVertexAttribL1dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL1dvEXT
void glVertexAttribL2d(int index, double x, double y)
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL2dEXT
void glVertexAttribL2dv(int index, DoubleBuffer v)
void glVertexAttribL2dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL2dvEXT
v
- a direct or array-backed DoubleBuffer
void glVertexAttribL2dv(int index, double[] v, int v_offset)
void glVertexAttribL2dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL2dvEXT
void glVertexAttribL3d(int index, double x, double y, double z)
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL3dEXT
void glVertexAttribL3dv(int index, DoubleBuffer v)
void glVertexAttribL3dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL3dvEXT
v
- a direct or array-backed DoubleBuffer
void glVertexAttribL3dv(int index, double[] v, int v_offset)
void glVertexAttribL3dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL3dvEXT
void glVertexAttribL4d(int index, double x, double y, double z, double w)
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL4dEXT
void glVertexAttribL4dv(int index, DoubleBuffer v)
void glVertexAttribL4dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL4dvEXT
v
- a direct or array-backed DoubleBuffer
void glVertexAttribL4dv(int index, double[] v, int v_offset)
void glVertexAttribL4dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribL4dvEXT
void glVertexAttribLPointer(int index, int size, int type, int stride, long pointer_buffer_offset)
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
, GL_EXT_vertex_attrib_64bit
glVertexAttribLPointerEXT
void glVertexFormatNV(int size, int type, int stride)
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
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