public abstract class GLContext extends Object
Modifier and Type | Field and Description |
---|---|
static int |
CONTEXT_CURRENT
Indicates that the context was made current during the last call to
makeCurrent , value 1. |
static int |
CONTEXT_CURRENT_NEW
Indicates that a newly-created context was made current during the last call to
makeCurrent , value 2. |
static int |
CONTEXT_NOT_CURRENT
Indicates that the context was not made current during the last call to
makeCurrent , value 0. |
static int |
CTX_OPTION_DEBUG
ARB_create_context related: flag debug. |
static boolean |
DEBUG |
static boolean |
DEBUG_GL
Reflects property jogl.debug.DebugGL.
|
static boolean |
DEBUG_TRACE_SWITCH |
static int[][] |
ES_VERSIONS |
static int[][] |
GL_VERSIONS |
static boolean |
PROFILE_ALIASING
If
true (default), bootstrapping the available GL profiles
will use the highest compatible GL context for each profile,
hence skipping querying lower profiles if a compatible higher one is found:
4.2-core -> 4.2-core, 3.3-core
4.2-comp -> 4.2-comp, 3.3-comp, 2
Otherwise the dedicated GL context would be queried and used:
4.2-core -> 4.2-core
3.3-core -> 3.3-core
4.2-comp -> 4.2-comp
3.3-comp -> 3.3-comp
3.0-comp -> 2
Using aliasing speeds up initialization about:
Linux x86_64 - Nvidia: 28%, 700ms down to 500ms
Linux x86_64 - AMD : 40%, 1500ms down to 900ms |
static boolean |
TRACE_GL
Reflects property jogl.debug.TraceGL.
|
static boolean |
TRACE_SWITCH |
static VersionNumber |
Version1_0
Version 1.00, i.e.
|
static VersionNumber |
Version1_1
Version 1.1, i.e.
|
static VersionNumber |
Version1_10
Version 1.10, i.e.
|
static VersionNumber |
Version1_2
Version 1.2, i.e.
|
static VersionNumber |
Version1_20
Version 1.20, i.e.
|
static VersionNumber |
Version1_30
Version 1.30, i.e.
|
static VersionNumber |
Version1_4
Version 1.4, i.e.
|
static VersionNumber |
Version1_40
Version 1.40, i.e.
|
static VersionNumber |
Version1_5
Version 1.5, i.e.
|
static VersionNumber |
Version1_50
Version 1.50, i.e.
|
static VersionNumber |
Version3_0
Version 3.0.
|
static VersionNumber |
Version3_1
Version 3.1.
|
static VersionNumber |
Version3_2
Version 3.2.
|
static VersionNumber |
Version4_3
Version 4.3.
|
Modifier and Type | Method and Description |
---|---|
abstract void |
addGLDebugListener(GLDebugListener listener)
Add
GLDebugListener . |
StringBuilder |
append(StringBuilder sb) |
Object |
attachObject(String name,
Object obj)
Sets the attached user object for the given name to this GLContext.
|
boolean |
bindSwapBarrier(int group,
int barrier) |
static boolean |
clipGLVersion(int ctxProfile,
int[] major,
int[] minor)
Clip the given GL version to the maximum known valid version if exceeding.
|
abstract void |
copy(GLContext source,
int mask)
Copies selected groups of OpenGL state variables from the
supplied source context into this one.
|
static boolean |
decrementGLVersion(int ctxProfile,
int[] major,
int[] minor)
Decrement the given GL version by one
and return true if still valid, otherwise false.
|
abstract void |
destroy()
Destroys this OpenGL context and frees its associated
resources.
|
Object |
detachObject(String name) |
abstract void |
enableGLDebugMessage(boolean enable)
Enables or disables the GLDebugOutput feature of extension
GLExtensions.ARB_debug_output
or GLExtensions.AMD_debug_output , if available. |
Object |
getAttachedObject(String name)
Returns the attached user object for the given name to this GLContext.
|
abstract int |
getBoundFramebuffer(int target)
Return the framebuffer name bound to this context,
see
GL.glBindFramebuffer(int, int) . |
abstract int |
getContextCreationFlags() |
List<GLContext> |
getCreatedShares()
Returns a new list of created GLContext shared with this GLContext.
|
static GLContext |
getCurrent()
Returns this thread current context.
|
static GL |
getCurrentGL()
Returns the GL object bound to this thread current context.
|
abstract int |
getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
|
abstract int |
getDefaultPixelDataFormat()
Get the default pixel data format, as required by e.g.
|
abstract int |
getDefaultPixelDataType()
Get the default pixel data type, as required by e.g.
|
abstract int |
getDefaultReadBuffer()
Returns the default color buffer within the current bound
getDefaultReadFramebuffer() , i.e. |
abstract int |
getDefaultReadFramebuffer()
Return the default read framebuffer name.
|
abstract int |
getDefaultVAO()
If this GLContext does not implement a default VAO, see
hasNoDefaultVAO() ,
an own default VAO will be created and bound at context creation. |
List<GLContext> |
getDestroyedShares()
Returns a new list of destroyed GLContext shared with this GLContext.
|
abstract GL |
getGL()
Returns the GL pipeline object for this GLContext.
|
abstract String |
getGLDebugMessageExtension() |
abstract GLDrawable |
getGLDrawable()
Returns the write-drawable this context uses for framebuffer operations.
|
abstract int |
getGLExtensionCount()
Returns the number of OpenGL extensions
|
abstract String |
getGLExtensionsString()
Returns a non-null (but possibly empty) string containing the
space-separated list of available extensions.
|
abstract GLDrawable |
getGLReadDrawable()
Returns the read-Drawable this context uses for read framebuffer operations.
|
VersionNumber |
getGLSLVersionNumber()
Returns the matching GLSL version number, queried by this context GL
via
GL2ES2.GL_SHADING_LANGUAGE_VERSION if ≥ ES2.0 or GL2.0,
otherwise a static match is being utilized. |
String |
getGLSLVersionString()
Returns the GLSL version string as to be used in a shader program, including a terminating newline '\n',
i.e.
|
VersionNumberString |
getGLVendorVersionNumber()
Returns the vendor's version, i.e.
|
String |
getGLVersion()
Returns a valid OpenGL version string, ie
|
VersionNumber |
getGLVersionNumber()
Returns this context OpenGL version.
|
long |
getHandle()
Returns the underlying native OpenGL context handle
|
static int |
getMaxMajor(int ctxProfile) |
static int |
getMaxMinor(int ctxProfile,
int major) |
int |
getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples
if
full FBO is supported , otherwise false. |
abstract int |
getPlatformExtensionCount()
Returns the number of platform extensions
|
abstract String |
getPlatformExtensionsString()
Returns a non-null (but possibly empty) string containing the
space-separated list of available platform-dependent (e.g., WGL,
GLX) extensions.
|
GLRendererQuirks |
getRendererQuirks()
Returns the instance of
GLRendererQuirks , allowing one to determine workarounds. |
abstract GL |
getRootGL()
Returns the implementing root GL instance of this GLContext's GL object,
considering a wrapped pipelined hierarchy, see
GLBase.getDownstreamGL() . |
GLContext |
getSharedMaster()
Returns the shared master GLContext of this GLContext if shared, otherwise return
null . |
int |
getSwapGroup() |
int |
getSwapInterval()
Return the current swap interval.
|
abstract void |
glDebugMessageControl(int source,
int type,
int severity,
int count,
int[] ids,
int ids_offset,
boolean enabled)
Generic entry for
GL2ES2.glDebugMessageControl(int, int, int, int, int[], int, boolean)
and GL2GL3.glDebugMessageEnableAMD(int, int, int, int[], int, boolean) of the GLDebugOutput feature. |
abstract void |
glDebugMessageControl(int source,
int type,
int severity,
int count,
IntBuffer ids,
boolean enabled)
Generic entry for
GL2ES2.glDebugMessageControl(int, int, int, int, IntBuffer, boolean)
and GL2GL3.glDebugMessageEnableAMD(int, int, int, IntBuffer, boolean) of the GLDebugOutput feature. |
abstract void |
glDebugMessageInsert(int source,
int type,
int id,
int severity,
String buf)
Generic entry for
GL2ES2.glDebugMessageInsert(int, int, int, int, int, String)
and GL2GL3.glDebugMessageInsertAMD(int, int, int, int, String) of the GLDebugOutput feature. |
boolean |
hasBasicFBOSupport()
Returns
true if basic FBO support is available, otherwise false . |
boolean |
hasFP32CompatAPI()
Returns
true if OES_single_precision , fp32, fixed function point (FFP) compatibility entry points available,
otherwise false . |
boolean |
hasFullFBOSupport()
Returns
true if full FBO support is available, otherwise false . |
boolean |
hasGLSL() |
boolean |
hasNoDefaultVAO()
Indicates whether this GLContext's native profile does not implement a default vertex array object (VAO),
starting w/ OpenGL 3.1 core.
|
boolean |
hasRendererQuirk(int quirk)
Returns true if the
quirk exist in getRendererQuirks() , otherwise false. |
boolean |
isCPUDataSourcingAvail()
Indicates whether this GLContext allows CPU data sourcing (indices, vertices ..) as opposed to using a GPU buffer source (VBO),
e.g.
|
boolean |
isCreated()
Indicates whether the underlying native OpenGL context has been created.
|
boolean |
isCreatedWithARBMethod() |
boolean |
isCurrent() |
abstract boolean |
isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be
successfully called using this GL context given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
static boolean |
isFBOAvailable(AbstractGraphicsDevice device,
GLProfile glp)
Returns true if it is possible to create an framebuffer object (FBO).
|
abstract boolean |
isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be
successfully called using this GL context given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isGL2()
Indicates whether this GLContext is capable of GL2.
|
static boolean |
isGL2Available(AbstractGraphicsDevice device,
boolean[] isHardware) |
boolean |
isGL2ES1()
Indicates whether this GLContext is capable of GL2ES1.
|
boolean |
isGL2ES2()
Indicates whether this GLContext is capable of GL2ES2.
|
boolean |
isGL2ES3()
Indicates whether this GLContext is capable of GL2ES3.
|
boolean |
isGL2GL3()
Indicates whether this GLContext is capable of GL2GL3.
|
boolean |
isGL3()
Indicates whether this GLContext is capable of GL3.
|
static boolean |
isGL3Available(AbstractGraphicsDevice device,
boolean[] isHardware) |
boolean |
isGL3bc()
Indicates whether this GLContext is capable of GL3bc.
|
static boolean |
isGL3bcAvailable(AbstractGraphicsDevice device,
boolean[] isHardware) |
boolean |
isGL3core()
Indicates whether this GLContext uses a GL3 core profile.
|
boolean |
isGL3ES3()
Indicates whether this GLContext is capable of GL3ES3.
|
boolean |
isGL4()
Indicates whether this GLContext is capable of GL4.
|
static boolean |
isGL4Available(AbstractGraphicsDevice device,
boolean[] isHardware) |
boolean |
isGL4bc()
Indicates whether this GLContext is capable of GL4bc.
|
static boolean |
isGL4bcAvailable(AbstractGraphicsDevice device,
boolean[] isHardware) |
boolean |
isGL4core()
Indicates whether this GLContext uses a GL4 core profile.
|
boolean |
isGL4ES3()
Returns true if this profile is capable of GL4ES3, i.e.
|
boolean |
isGLCompatibilityProfile() |
boolean |
isGLcore()
Indicates whether this GLContext uses a GL core profile.
|
boolean |
isGLCoreProfile() |
boolean |
isGLDebugEnabled() |
abstract boolean |
isGLDebugMessageEnabled() |
abstract boolean |
isGLDebugSynchronous() |
boolean |
isGLES()
Indicates whether this GLContext is capable of GLES.
|
boolean |
isGLES1()
Indicates whether this GLContext is capable of GLES1.
|
static boolean |
isGLES1Available(AbstractGraphicsDevice device,
boolean[] isHardware) |
boolean |
isGLES2()
Indicates whether this GLContext is capable of GLES2.
|
static boolean |
isGLES2Available(AbstractGraphicsDevice device,
boolean[] isHardware) |
boolean |
isGLES2Compatible() |
boolean |
isGLES3()
Indicates whether this GLContext is capable of GLES3.
|
boolean |
isGLES31Compatible()
Return true if this context is an ES3 context ≥ 3.1 or implements
the extension
GL_ARB_ES3_1_compatibility , otherwise false. |
static boolean |
isGLES31CompatibleAvailable(AbstractGraphicsDevice device)
Returns true if a ES3 ≥ 3.1 compatible profile is available,
i.e.
|
static boolean |
isGLES3Available(AbstractGraphicsDevice device,
boolean[] isHardware) |
boolean |
isGLES3Compatible()
Return true if this context is an ES3 context or implements
the extension
GL_ARB_ES3_compatibility , otherwise false. |
static boolean |
isGLES3CompatibleAvailable(AbstractGraphicsDevice device)
Returns true if a ES3 compatible profile is available,
i.e.
|
boolean |
isGLESProfile() |
boolean |
isGLForwardCompatible() |
abstract boolean |
isGLReadDrawableAvailable()
Query whether using a distinguished read-drawable is supported.
|
boolean |
isHardwareRasterizer() |
static int |
isHardwareRasterizer(AbstractGraphicsDevice device,
GLProfile glp) |
boolean |
isNPOTTextureAvailable()
Note: The GL impl.
|
boolean |
isShared()
Returns true if this GLContext is shared, otherwise false.
|
boolean |
isTextureFormatBGRA8888Available() |
static boolean |
isValidGLVersion(int ctxProfile,
int major,
int minor)
Returns true, if the major.minor is not inferior to the lowest
valid version and does not exceed the highest known major number by more than one.
|
boolean |
joinSwapGroup(int group) |
abstract int |
makeCurrent()
Makes this GLContext current on the calling thread.
|
static String |
makeCurrentResultToString(int res)
Returns a String representation of the
makeCurrent() result. |
boolean |
queryMaxSwapGroups(int[] maxGroups,
int maxGroups_offset,
int[] maxBarriers,
int maxBarriers_offset) |
abstract void |
release()
Releases control of this GLContext from the current thread.
|
abstract void |
removeGLDebugListener(GLDebugListener listener)
Remove
GLDebugListener . |
abstract void |
setContextCreationFlags(int flags) |
abstract GL |
setGL(GL gl)
Sets the GL pipeline object for this GLContext.
|
abstract void |
setGLDebugSynchronous(boolean synchronous)
Enables or disables the synchronous debug behavior via
glEnable/glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS) ,
if extension is GLExtensions.ARB_debug_output . |
abstract GLDrawable |
setGLDrawable(GLDrawable readWrite,
boolean setWriteOnly)
Sets the read/write drawable for framebuffer operations, i.e.
|
abstract GLDrawable |
setGLReadDrawable(GLDrawable read)
Set the read-Drawable for read framebuffer operations.
The caller should query if this feature is supported via isGLReadDrawableAvailable() . |
boolean |
setSwapInterval(int interval)
Set the swap interval of the current context and attached drawable.
|
String |
toString()
Classname, GL, GLDrawable
|
void |
validateCurrent() |
public static final boolean DEBUG
public static final boolean TRACE_SWITCH
public static final boolean DEBUG_TRACE_SWITCH
public static final boolean PROFILE_ALIASING
true
(default), bootstrapping the available GL profiles
will use the highest compatible GL context for each profile,
hence skipping querying lower profiles if a compatible higher one is found:
Can be turned off with property jogl.debug.GLContext.NoProfileAliasing
.
public static final boolean DEBUG_GL
public static final boolean TRACE_GL
public static final int CONTEXT_NOT_CURRENT
makeCurrent
, value 0.public static final int CONTEXT_CURRENT
makeCurrent
, value 1.public static final int CONTEXT_CURRENT_NEW
makeCurrent
, value 2.public static final VersionNumber Version1_0
public static final VersionNumber Version1_10
public static final VersionNumber Version1_20
public static final VersionNumber Version1_30
public static final VersionNumber Version1_40
public static final VersionNumber Version1_50
public static final VersionNumber Version1_1
public static final VersionNumber Version1_2
public static final VersionNumber Version1_4
public static final VersionNumber Version1_5
public static final VersionNumber Version3_0
isGL2()
only, or ES 3.0. Or GLSL 3.00 for ES 3.0.public static final VersionNumber Version3_1
public static final VersionNumber Version3_2
public static final VersionNumber Version4_3
GL_ARB_ES3_compatibility
public static final int CTX_OPTION_DEBUG
ARB_create_context
related: flag debug. Cache key value. See setContextCreationFlags(int)
, GLAutoDrawable.setContextCreationFlags(int)
, getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)
.public static final int[][] GL_VERSIONS
public static final int[][] ES_VERSIONS
public final boolean isShared()
public final GLContext getSharedMaster()
null
.
Returns this GLContext, if it is a shared master.
public final List<GLContext> getCreatedShares()
public final List<GLContext> getDestroyedShares()
public final GLRendererQuirks getRendererQuirks()
GLRendererQuirks
, allowing one to determine workarounds.GLRendererQuirks
if context was made current once, otherwise null
.public final boolean hasRendererQuirk(int quirk) throws IllegalArgumentException
quirk
exist in getRendererQuirks()
, otherwise false.
Convenience method for:
final GLRendererQuirks glrq = ctx.getRendererQuirks(); boolean hasQuirk = null != glrq ? glrq.exist(quirk) : false ;
quirk
- the quirk to be tested, e.g. GLRendererQuirks.NoDoubleBufferedPBuffer
.IllegalArgumentException
- if the quirk is out of rangepublic abstract GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)
If the arguments reflect the current state of this context
this method is a no-operation and returns the old and current GLDrawable
.
Remarks:
glFinish()
is issued if context isCreated()
and a previous drawable
was bound before disassociation.makeCurrent()
and release()
while drawable reassociation.drawable's
NativeSurface
s
to avoid a race condition. In case auto-drawable's
are used,
their upstream-lock
must be locked beforehand
see GLAutoDrawable Locking.readWrite
- The read/write drawable for framebuffer operations, maybe null
to remove association.setWriteOnly
- Only change the write-drawable, if setWriteOnly
is true
and
if the read-drawable
differs
from the write-drawable
.
Otherwise set both drawables, read and write.GLException
- in case null
is being passed,
this context is made current on another thread
or operation fails.isGLReadDrawableAvailable()
,
setGLReadDrawable(GLDrawable)
,
getGLReadDrawable()
,
setGLDrawable(GLDrawable, boolean)
,
getGLDrawable()
public abstract GLDrawable getGLDrawable()
If the read-drawable has not been changed manually via setGLReadDrawable(GLDrawable)
,
it equals to the write-drawable (default).
Method is only thread-safe while context is made current
.
public abstract boolean isGLReadDrawableAvailable()
public abstract GLDrawable setGLReadDrawable(GLDrawable read)
isGLReadDrawableAvailable()
.
If the context was current on this thread, it is being released before switching the drawable and made current afterwards. However the user shall take extra care that not other thread attempts to make this context current. Otherwise a race condition may happen.
read
- the read-drawable for read framebuffer operations.
If null is passed, the default write drawable will be set.GLException
- in case a read drawable is not supported or
this context is made current on another thread.isGLReadDrawableAvailable()
,
getGLReadDrawable()
public abstract GLDrawable getGLReadDrawable()
If the read-drawable has not been changed manually via setGLReadDrawable(GLDrawable)
,
it equals to the write-drawable (default).
Method is only thread-safe while context is made current
.
public abstract int makeCurrent() throws GLException
Recursive call to makeCurrent()
and hence release()
are supported.
There are two return values that indicate success and one that indicates failure.
A return value of CONTEXT_CURRENT_NEW
indicates that that context has been made current for the 1st time,
or that the state of the underlying context or drawable has
changed since the last time this context was current.
In this case, the application may wish to initialize the render state.
A return value of CONTEXT_CURRENT
indicates that the context has
been made current, with its previous state restored.
If the context could not be made current (for example, because
the underlying drawable has not ben realized on the display) ,
a value of CONTEXT_NOT_CURRENT
is returned.
This method is blocking, i.e. waits until another thread has released the context.
The drawable's surface is being locked at entry
and unlocked at release()
CONTEXT_CURRENT_NEW
if the context was successfully made current the 1st time,CONTEXT_CURRENT
if the context was successfully made current,CONTEXT_NOT_CURRENT
if the context could not be made current.GLException
- if the context could not be created
or made current due to non-recoverable, system-specific errors.public abstract void release() throws GLException
Recursive call to release()
and hence makeCurrent()
are supported.
The drawable's surface is being unlocked at exit,
assumed to be locked by makeCurrent()
.
GLException
- if the context had not previously been made
current on the current threadpublic abstract void copy(GLContext source, int mask) throws GLException
mask
parameter indicates which groups of state variables are to be
copied. mask
contains the bitwise OR of the same
symbolic names that are passed to the GL command glPushAttrib
. The single symbolic constant
GL_ALL_ATTRIB_BITS
can be used to
copy the maximum possible portion of rendering state.
Not all values for GL state can be copied. For example, pixel
pack and unpack state, render mode state, and select and feedback
state are not copied. The state that can be copied is exactly the
state that is manipulated by the GL command glPushAttrib
.
On most platforms, this context may not be current to any thread, including the calling thread, when this method is called. Some platforms have additional requirements such as whether this context or the source context must occasionally be made current in order for the results of the copy to be seen; these requirements are beyond the scope of this specification.
source
- the source OpenGL context from which to copy statemask
- a mask of symbolic names indicating which groups of state to copyGLException
- if an OpenGL-related error occurredpublic static GL getCurrentGL() throws GLException
GLException
- if no context is currentpublic static GLContext getCurrent()
public final boolean isCurrent()
public final void validateCurrent() throws GLException
GLException
- if this GLContext is not current on this threadpublic static final String makeCurrentResultToString(int res)
makeCurrent()
result.public abstract void destroy()
The context may be current w/o recursion when calling destroy()
,
in which case this method destroys the context and releases the lock.
public abstract GL getRootGL()
GLBase.getDownstreamGL()
.GLException
- if the root instance is not a GL implementationGLBase.getRootGL()
,
GLBase.getDownstreamGL()
,
getGL()
,
setGL(GL)
public abstract GL getGL()
public abstract GL setGL(GL gl)
public final long getHandle()
public final boolean isCreated()
public final Object getAttachedObject(String name)
public final Object attachObject(String name, Object obj)
public final StringBuilder append(StringBuilder sb)
public abstract boolean isFunctionAvailable(String glFunctionName)
GLBase.isFunctionAvailable(String)
for more details.glFunctionName
- the name of the OpenGL function (e.g., use
"glPolygonOffsetEXT" or "glPolygonOffset" to check if the GL.glPolygonOffset(float,float)
is available).public abstract boolean isExtensionAvailable(String glExtensionName)
GLBase.isExtensionAvailable(String)
for more details.glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_VERTEX_PROGRAM_ARB").public abstract int getPlatformExtensionCount()
public abstract String getPlatformExtensionsString()
public abstract int getGLExtensionCount()
public abstract String getGLExtensionsString()
glGetString
(GL_EXTENSIONS
)public abstract int getContextCreationFlags()
CTX_OPTION_DEBUG
.public abstract void setContextCreationFlags(int flags)
flags
- Additional context creation flags, supported: CTX_OPTION_DEBUG
.
Unsupported flags are masked out.
Only affects this context state if not created yet via makeCurrent()
.enableGLDebugMessage(boolean)
,
GLAutoDrawable.setContextCreationFlags(int)
public final String getGLVersion()
major.minor ([option]?[options,]*) - gl-version
ES profile
ES profileCompatibility profile
Compatibility profile including fixed function pipeline and deprecated functionalityCore profile
Core profileforward
Forward profile excluding deprecated functionalityarb
refers to an ARB_create_context created contextdebug
refers to a debug contextES2 compatible
refers to an ES2 compatible implementationsoftware
refers to a software implementation of the rasterizerhardware
refers to a hardware implementation of the rasterizerrow 2, cell 1 | row 2, cell 2 |
ES2 | 2.0 (ES profile, ES2 compatible, hardware) - 2.0 ES Profile | |
ATI | GL2 | 3.0 (Compatibility profile, arb, hardware) - 3.2.9704 Compatibility Profile Context |
ATI | GL3 | 3.3 (Core profile, any, new, hardware) - 1.4 (3.2.9704 Compatibility Profile Context) |
ATI | GL3bc | 3.3 (Compatibility profile, arb, hardware) - 1.4 (3.2.9704 Compatibility Profile Context) |
NV | GL2 | 3.0 (Compatibility profile, arb, hardware) - 3.0.0 NVIDIA 195.36.07.03 |
NV | GL3 | 3.3 (Core profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03 |
NV | GL3bc | 3.3 (Compatibility profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03 |
NV | GL2 | 3.0 (Compatibility profile, arb, ES2 compatible, hardware) - 3.0.0 NVIDIA 290.10 |
public final VersionNumber getGLVersionNumber()
getGLSLVersionNumber()
public final VersionNumberString getGLVendorVersionNumber()
GL_VERSION
not being the GL version.
In case no such version exists within GL_VERSION
,
the zero version
instance is returned.
The vendor's version is usually the vendor's OpenGL driver version.
public final boolean isGLCompatibilityProfile()
public final boolean isGLCoreProfile()
public final boolean isGLESProfile()
public final boolean isGLForwardCompatible()
public final boolean isGLDebugEnabled()
public final boolean isCreatedWithARBMethod()
public final VersionNumber getGLSLVersionNumber()
GL2ES2.GL_SHADING_LANGUAGE_VERSION
if ≥ ES2.0 or GL2.0,
otherwise a static match is being utilized.
The context must have been current once,
otherwise the zero version
instance is returned.
Examples w/ major.minor
:
1.00 (ES 2.0), 3.00 (ES 3.0) 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2), 3.30 (GL 3.3), 4.00 (GL 4.0), 4.10 (GL 4.1), 4.20 (GL 4.2)
Matching could also refer to the maximum GLSL version usable by this context since normal GL implementations are capable of using a lower GLSL version as well. The latter is not true on OSX w/ a GL3 context.
zero version
instance is returned.getGLVersionNumber()
public final String getGLSLVersionString()
#version 110 .. #version 150 core #version 330 compatibility ...And for ES:
#version 100 #version 300 es ..
If context has not been made current yet, a string of zero length is returned.
getGLSLVersionNumber()
public final boolean isGLES2Compatible()
GL_ARB_ES3_compatibility
or GL_ARB_ES2_compatibility
, otherwise falsepublic final boolean isGLES3Compatible()
GL_ARB_ES3_compatibility
, otherwise false.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
public final boolean isGLES31Compatible()
GL_ARB_ES3_1_compatibility
, otherwise false.
Includes [ GL ≥ 4.5, GL ≥ 3.1 w/ GL_ARB_ES3_1_compatibility and GLES3 ≥ 3.1 ]
public final boolean isHardwareRasterizer()
isHardwareRasterizer(AbstractGraphicsDevice, GLProfile)
,
GLProfile.isHardwareRasterizer()
public final boolean hasGLSL()
isGLES3()
, isGLES2()
, isGL3()
or isGL2()
and major-version > 1.GLProfile.hasGLSL()
public final boolean hasBasicFBOSupport()
true
if basic FBO support is available, otherwise false
.
Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
GL_ARB_ES2_compatibility
, GL_ARB_framebuffer_object
, GL_EXT_framebuffer_object
or GL_OES_framebuffer_object
.
Basic FBO support may only include one color attachment and no multisampling, as well as limited internal formats for renderbuffer.
CTX_IMPL_FBO
public final boolean hasFullFBOSupport()
true
if full FBO support is available, otherwise false
.
Full FBO is supported if the context is either GL >= 3.0 [ES, core, compat] or implements the extensions
ARB_framebuffer_object
, or all of
EXT_framebuffer_object
, EXT_framebuffer_multisample
,
EXT_framebuffer_blit
, GL_EXT_packed_depth_stencil
.
Full FBO support includes multiple color attachments and multisampling.
public final boolean hasFP32CompatAPI()
true
if OES_single_precision
, fp32, fixed function point (FFP) compatibility entry points available,
otherwise false
.CTX_IMPL_FP32_COMPAT_API
public final int getMaxRenderbufferSamples()
full FBO is supported
, otherwise false.public boolean isNPOTTextureAvailable()
GLBase.isNPOTTextureAvailable()
always returns true
.public boolean isTextureFormatBGRA8888Available()
public final boolean isGL4bc()
Includes [ GL4bc ].
GLProfile.isGL4bc()
public final boolean isGL4()
Includes [ GL4bc, GL4 ].
GLProfile.isGL4()
public final boolean isGL4core()
Includes [ GL4 ].
public final boolean isGL3bc()
Includes [ GL4bc, GL3bc ].
GLProfile.isGL3bc()
public final boolean isGL3()
Includes [ GL4bc, GL4, GL3bc, GL3 ].
GLProfile.isGL3()
public final boolean isGL3core()
Includes [ GL4, GL3 ].
public final boolean isGLcore()
Includes [ GL4, GL3, GLES3, GLES2 ].
public final boolean isCPUDataSourcingAvail()
GL2ES1.glDrawElements(int, int, int, java.nio.Buffer)
.
Includes [GL2ES1, GLES2] == [ GL4bc, GL3bc, GL2, GLES1, GL2ES1, GLES2 ].
See Bug 852 - https://jogamp.org/bugzilla/show_bug.cgi?id=852
public final boolean hasNoDefaultVAO()
Includes [ GL4, GL3 ].
Due to GL 3.1 core spec: E.1. DEPRECATED AND REMOVED FEATURES (p 296), GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) there is no more default VAO buffer 0 bound, hence generating and binding one to avoid INVALID_OPERATION at VertexAttribPointer. More clear is GL 4.3 core spec: 10.4 (p 307).
ES 3.x is not included here. Due to it's ES 2.0 backward compatibility it still supports the following features: client side vertex arrays default vertex array object Binding a custom VAO with ES 3.0 would cause client side vertex arrays viaglVertexPointer
to produceGL_INVALID_OPERATION
. However, they are marked deprecated: GL ES 3.0 spec F.1. Legacy Features (p 322). GL ES 3.1 spec F.1. Legacy Features (p 454).
If no default VAO is implemented in the native OpenGL profile,
an own default VAO is being used, see getDefaultVAO()
.
getDefaultVAO()
public abstract int getDefaultVAO()
hasNoDefaultVAO()
,
an own default VAO will be created and bound at context creation.
If this GLContext does implement a default VAO, i.e. hasNoDefaultVAO()
returns false
, this method returns 0
.
Otherwise this method returns the VAO object name representing this GLContext's own default VAO.
hasNoDefaultVAO()
public final boolean isGL2()
Includes [ GL4bc, GL3bc, GL2 ].
GLProfile.isGL2()
public final boolean isGL2GL3()
Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].
GLProfile.isGL2GL3()
public final boolean isGLES1()
Includes [ GLES1 ].
GLProfile.isGLES1()
public final boolean isGLES2()
Includes [ GLES2, GLES3 ].
GLProfile.isGLES2()
public final boolean isGLES3()
Includes [ GLES3 ].
GLProfile.isGLES3()
public final boolean isGLES()
Includes [ GLES3, GLES1, GLES2 ].
GLProfile.isGLES()
public final boolean isGL2ES1()
Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].
GLProfile.isGL2ES1()
public final boolean isGL2ES2()
Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].
GLProfile.isGL2ES2()
public final boolean isGL2ES3()
Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].
GLProfile.isGL2ES3()
,
isGL3ES3()
,
isGL2GL3()
public final boolean isGL3ES3()
Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].
GLProfile.isGL3ES3()
public final boolean isGL4ES3()
isGLES3Compatible()
returns true.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
GLProfile.isGL4ES3()
public final boolean setSwapInterval(int interval) throws GLException
interval
- Should be ≥ 0. 0 disables the vertical synchronization,
where ≥ 1 is the number of vertical refreshes before a swap buffer occurs.
A value < 0 is ignored.GLException
- if the context is not current.public final int getSwapInterval()
If the context has not been made current at all,
the default value -1
is returned.
For a valid context the default value is 1
in case of an EGL based profile (ES1 or ES2) and -1
(undefined) for desktop.
public final boolean queryMaxSwapGroups(int[] maxGroups, int maxGroups_offset, int[] maxBarriers, int maxBarriers_offset)
public final boolean joinSwapGroup(int group)
public int getSwapGroup()
public final boolean bindSwapBarrier(int group, int barrier)
public abstract int getBoundFramebuffer(int target)
GL.glBindFramebuffer(int, int)
.
Method is only thread-safe while context is made current
.
public abstract int getDefaultDrawFramebuffer()
May differ from it's default zero
in case an framebuffer object (FBObject
) based drawable
is being used.
Method is only thread-safe while context is made current
.
public abstract int getDefaultReadFramebuffer()
May differ from it's default zero
in case an framebuffer object (FBObject
) based drawable
is being used.
Method is only thread-safe while context is made current
.
public abstract int getDefaultReadBuffer()
getDefaultReadFramebuffer()
, i.e. GL_READ_FRAMEBUFFER​,
which will be used as the source for pixel reading commands,
like glReadPixels
etc.
For offscreen framebuffer objects this is GL.GL_COLOR_ATTACHMENT0
,
otherwise this is GL.GL_FRONT
for single buffer configurations
and GL.GL_BACK
for double buffer configurations.
Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
and GL.GL_BACK
is the default.
Note-2: ES3 only supports GL.GL_BACK
, GL.GL_NONE
or GL.GL_COLOR_ATTACHMENT0
+i
Note-3: See swapBuffersBeforeRead
for read-pixels and swap-buffers implications.
Method is only thread-safe while context is made current
.
public abstract int getDefaultPixelDataType()
GL.glReadPixels(int, int, int, int, int, int, java.nio.Buffer)
.
Method is only thread-safe while context is made current
.
public abstract int getDefaultPixelDataFormat()
GL.glReadPixels(int, int, int, int, int, int, java.nio.Buffer)
.
Method is only thread-safe while context is made current
.
public abstract String getGLDebugMessageExtension()
GLExtensions.ARB_debug_output
or GLExtensions.AMD_debug_output
.
If unavailable or called before initialized via makeCurrent()
, null is returned.public abstract boolean isGLDebugSynchronous()
setGLDebugSynchronous(boolean)
.public abstract void setGLDebugSynchronous(boolean synchronous)
glEnable/glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS)
,
if extension is GLExtensions.ARB_debug_output
.
There is no equivalent for GLExtensions.AMD_debug_output
.
The default is true
, ie GL2ES2.GL_DEBUG_OUTPUT_SYNCHRONOUS
.
public abstract boolean isGLDebugMessageEnabled()
public abstract void enableGLDebugMessage(boolean enable) throws GLException
GLExtensions.ARB_debug_output
or GLExtensions.AMD_debug_output
, if available.
To enable the GLDebugOutput feature enableGLDebugMessage(true)
or setContextCreationFlags
(CTX_OPTION_DEBUG
)
shall be called before context creation via makeCurrent()
!
In case GLAutoDrawable
are being used,
glAutoDrawable.setContextCreationFlags
(CTX_OPTION_DEBUG
)
shall be issued before context creation via makeCurrent()
!
After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method.
enable
- If true enables, otherwise disables the GLDebugOutput feature.GLException
- if this context is not current or GLDebugOutput registration failed (enable)setContextCreationFlags(int)
,
addGLDebugListener(GLDebugListener)
,
GLAutoDrawable.setContextCreationFlags(int)
public abstract void addGLDebugListener(GLDebugListener listener)
GLDebugListener
.listener
- GLDebugListener
handling GLDebugMessage
senableGLDebugMessage(boolean)
,
removeGLDebugListener(GLDebugListener)
public abstract void removeGLDebugListener(GLDebugListener listener)
GLDebugListener
.listener
- GLDebugListener
handling GLDebugMessage
senableGLDebugMessage(boolean)
,
addGLDebugListener(GLDebugListener)
public abstract void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
GL2ES2.glDebugMessageControl(int, int, int, int, IntBuffer, boolean)
and GL2GL3.glDebugMessageEnableAMD(int, int, int, IntBuffer, boolean)
of the GLDebugOutput feature.enableGLDebugMessage(boolean)
public abstract void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled)
GL2ES2.glDebugMessageControl(int, int, int, int, int[], int, boolean)
and GL2GL3.glDebugMessageEnableAMD(int, int, int, int[], int, boolean)
of the GLDebugOutput feature.enableGLDebugMessage(boolean)
public abstract void glDebugMessageInsert(int source, int type, int id, int severity, String buf)
GL2ES2.glDebugMessageInsert(int, int, int, int, int, String)
and GL2GL3.glDebugMessageInsertAMD(int, int, int, int, String)
of the GLDebugOutput feature.enableGLDebugMessage(boolean)
public static final int getMaxMajor(int ctxProfile)
public static final int getMaxMinor(int ctxProfile, int major)
public static final boolean isValidGLVersion(int ctxProfile, int major, int minor)
The minor version number is ignored by the upper limit validation and the major version number may exceed by one.
The upper limit check is relaxed since we don't want to cut-off unforseen new GL version since the release of JOGL.
Hence it is important to iterate through GL version from the upper limit
and decrementGLVersion(int, int[], int[])
until invalid.
public static final boolean clipGLVersion(int ctxProfile, int[] major, int[] minor)
public static final boolean decrementGLVersion(int ctxProfile, int[] major, int[] minor)
If the given version exceeds the maximum known valid version,
it is clipped
and
true is returned.
ctxProfile
- major
- minor
- public static final boolean isFBOAvailable(AbstractGraphicsDevice device, GLProfile glp)
FBO feature is implemented in OpenGL, hence it is GLProfile
dependent.
FBO support is queried as described in hasBasicFBOSupport()
.
device
- the device to request whether FBO is available forglp
- GLProfile
to check for FBO capabilitieshasBasicFBOSupport()
public static final int isHardwareRasterizer(AbstractGraphicsDevice device, GLProfile glp)
1
if using a hardware rasterizer, 0
if using a software rasterizer and -1
if not determined yet.isHardwareRasterizer()
,
GLProfile.isHardwareRasterizer()
public static boolean isGLES1Available(AbstractGraphicsDevice device, boolean[] isHardware)
public static boolean isGLES2Available(AbstractGraphicsDevice device, boolean[] isHardware)
public static boolean isGLES3Available(AbstractGraphicsDevice device, boolean[] isHardware)
public static final boolean isGLES3CompatibleAvailable(AbstractGraphicsDevice device)
GL_ARB_ES3_compatibility
,
otherwise false.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
public static final boolean isGLES31CompatibleAvailable(AbstractGraphicsDevice device)
GL_ARB_ES3_1_compatibility
,
otherwise false.
Includes [ GL ≥ 4.5, GL ≥ 3.1 w/ GL_ARB_ES3_1_compatibility and GLES3 ≥ 3.1 ]
public static boolean isGL4bcAvailable(AbstractGraphicsDevice device, boolean[] isHardware)
public static boolean isGL4Available(AbstractGraphicsDevice device, boolean[] isHardware)
public static boolean isGL3bcAvailable(AbstractGraphicsDevice device, boolean[] isHardware)
public static boolean isGL3Available(AbstractGraphicsDevice device, boolean[] isHardware)
public static boolean isGL2Available(AbstractGraphicsDevice device, boolean[] isHardware)
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