Package com.jogamp.openal.sound3d
Class Source
- java.lang.Object
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- com.jogamp.openal.sound3d.Source
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public final class Source extends Object
This class is used to represent sound-producing objects in the Sound3D environment. It contains methods for setting the position, direction, pitch, gain and other properties along with methods for starting, pausing, rewinding and stopping sudio projecting from a source.- Author:
- Athomas Goldberg
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
delete()
Delete this source, freeing its resources.Buffer
getBuffer()
Gets the buffer associated with this source.int
getBuffersProcessed()
Gets the number of buffers already processed on this source.int
getBuffersQueued()
Gets the number of buffers currently queued on this source.float
getConeOuterGain()
Gets the gain when outside the oriented cone.Vec3f
getDirection()
Gets the direction vector of the source.float
getGain()
Gets the gain of the audio on this source.boolean
getLooping()
indicates whether looping is turned on or off.float
getMaxDistance()
Gets the max distance where there will no longer be any attenuation of the source.float
getMaxGain()
SGets the maximum gain for this source.float
getMinGain()
Gets the minimum gain for this source.float
getPitch()
Gets the pitch of the audio on this source.Vec3f
getPosition()
Gets the x,y,z position of the source.float
getReferenceDistance()
Gets the distance under which the volume for the source would normally drop by half, before being influenced by rolloff factor or max distance.float
getRolloffFactor()
Gets the rolloff rate of the source.Vec3f
getVelocity()
Gets the velocity vector of the source.boolean
isPlaying()
Determines whether or not this source is playing.boolean
isSourceRelative()
Determines if the position of the source is relative to the listener.void
pause()
pauses the audio in this Source.void
play()
Beginning playing the audio in this source.void
queueBuffers(Buffer[] buffers)
Queues one or more buffers on a source.void
rewind()
Rewinds the audio in this sourcevoid
setBuffer(Buffer buffer)
Sets the buffer associated with this source.void
setConeOuterGain(float coneOuterGain)
Sets the gain when outside the oriented cone.void
setDirection(float x, float y, float z)
Sets the direction vector of the source.void
setDirection(Vec3f direction)
Sets the direction vector of the source.void
setGain(float gain)
Sets the gain of the audio on this source.void
setLooping(boolean isLooping)
turns looping on or off.void
setMaxDistance(float maxDistance)
Sets the max distance where there will no longer be any attenuation of the source.void
setMaxGain(float maxGain)
Sets the maximum gain for this source.void
setMinGain(float minGain)
Sets the minimum gain for this source.void
setPitch(float pitch)
Sets the pitch of the audio on this source.void
setPosition(float x, float y, float z)
Sets the x,y,z position of the source.void
setPosition(Vec3f position)
Sets the x,y,z position of the source.void
setReferenceDistance(float referenceDistance)
Sets the distance under which the volume for the source would normally drop by half, before being influenced by rolloff factor or max distance.void
setRolloffFactor(float rolloffFactor)
Sets the rolloff rate of the source.void
setSourceRelative(boolean isRelative)
Determines if the position of the source is relative to the listener.void
setVelocity(float x, float y, float z)
Sets the velocity vector of the source.void
setVelocity(Vec3f velocity)
Sets the velocity vector of the source.void
stop()
Stops the audio in this Sourcevoid
unqueueBuffers(Buffer[] buffers)
Unqueues one or more buffers on a source.
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Method Detail
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play
public void play()
Beginning playing the audio in this source.
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pause
public void pause()
pauses the audio in this Source.
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stop
public void stop()
Stops the audio in this Source
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rewind
public void rewind()
Rewinds the audio in this source
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delete
public void delete()
Delete this source, freeing its resources.
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isPlaying
public boolean isPlaying()
Determines whether or not this source is playing.- Returns:
true
if this source is playing.
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setPitch
public void setPitch(float pitch)
Sets the pitch of the audio on this source. The pitch may be modified without altering the playback speed of the audio.- Parameters:
pitch
- the pitch value of this source.
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getPitch
public float getPitch()
Gets the pitch of the audio on this source. The pitch may be modified without altering the playback speed of the audio.- Returns:
- the pitch value of this source.
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setGain
public void setGain(float gain)
Sets the gain of the audio on this source. This can be used to contro the volume of the source.- Parameters:
gain
- the gain of the audio on this source
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getGain
public float getGain()
Gets the gain of the audio on this source. This can be used to contro the volume of the source.- Returns:
- the gain of the audio on this source
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setMaxDistance
public void setMaxDistance(float maxDistance)
Sets the max distance where there will no longer be any attenuation of the source.- Parameters:
maxDistance
- the max ditance for source attentuation.
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getMaxDistance
public float getMaxDistance()
Gets the max distance where there will no longer be any attenuation of the source.- Returns:
- the max ditance for source attentuation.
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setRolloffFactor
public void setRolloffFactor(float rolloffFactor)
Sets the rolloff rate of the source. The default value is 1.0- Parameters:
rolloffFactor
- the rolloff rate of the source.
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getRolloffFactor
public float getRolloffFactor()
Gets the rolloff rate of the source. The default value is 1.0- Returns:
- the rolloff rate of the source.
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setReferenceDistance
public void setReferenceDistance(float referenceDistance)
Sets the distance under which the volume for the source would normally drop by half, before being influenced by rolloff factor or max distance.- Parameters:
referenceDistance
- the reference distance for the source.
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getReferenceDistance
public float getReferenceDistance()
Gets the distance under which the volume for the source would normally drop by half, before being influenced by rolloff factor or max distance.- Returns:
- the reference distance for the source.
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setMinGain
public void setMinGain(float minGain)
Sets the minimum gain for this source.- Parameters:
minGain
- the minimum gain for this source.
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getMinGain
public float getMinGain()
Gets the minimum gain for this source.- Returns:
- the minimum gain for this source.
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setMaxGain
public void setMaxGain(float maxGain)
Sets the maximum gain for this source.- Parameters:
maxGain
- the maximum gain for this source
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getMaxGain
public float getMaxGain()
SGets the maximum gain for this source.- Returns:
- the maximum gain for this source
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setConeOuterGain
public void setConeOuterGain(float coneOuterGain)
Sets the gain when outside the oriented cone.- Parameters:
coneOuterGain
- the gain when outside the oriented cone.
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getConeOuterGain
public float getConeOuterGain()
Gets the gain when outside the oriented cone.- Returns:
- the gain when outside the oriented cone.
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setPosition
public void setPosition(Vec3f position)
Sets the x,y,z position of the source.- Parameters:
position
- a Vec3f object containing the x,y,z position of the source.
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setPosition
public void setPosition(float x, float y, float z)
Sets the x,y,z position of the source.- Parameters:
x
- the x position of the source.y
- the y position of the source.z
- the z position of the source.
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getPosition
public Vec3f getPosition()
Gets the x,y,z position of the source.- Returns:
- a Vec3f object containing the x,y,z position of the source.
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setVelocity
public void setVelocity(Vec3f velocity)
Sets the velocity vector of the source.- Parameters:
velocity
- the velocity vector of the source
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setVelocity
public void setVelocity(float x, float y, float z)
Sets the velocity vector of the source.- Parameters:
x
- the x velocity of the source.y
- the y velocity of the source.z
- the z velocity of the source.
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getVelocity
public Vec3f getVelocity()
Gets the velocity vector of the source.- Returns:
- the velocity vector of the source
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setDirection
public void setDirection(Vec3f direction)
Sets the direction vector of the source.- Parameters:
direction
- the direction vector of the source.
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setDirection
public void setDirection(float x, float y, float z)
Sets the direction vector of the source.- Parameters:
x
- the x direction of the source.y
- the y direction of the source.z
- the z direction of the source.
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getDirection
public Vec3f getDirection()
Gets the direction vector of the source.- Returns:
- the direction vector of the source.
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setSourceRelative
public void setSourceRelative(boolean isRelative)
Determines if the position of the source is relative to the listener. The default is false.- Parameters:
isRelative
- true if the position of the source is relative to the listener, false if the position of the source is relative to the world.
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isSourceRelative
public boolean isSourceRelative()
Determines if the position of the source is relative to the listener. The default is false.- Returns:
- true if the position of the source is relative to the listener, false if the position of the source is relative to the world.
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setLooping
public void setLooping(boolean isLooping)
turns looping on or off.- Parameters:
isLooping
- true-looping is on, false-looping is off
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getLooping
public boolean getLooping()
indicates whether looping is turned on or off.- Returns:
- true-looping is on, false-looping is off
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getBuffersQueued
public int getBuffersQueued()
Gets the number of buffers currently queued on this source.- Returns:
- the number of buffers currently queued on this source.
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getBuffersProcessed
public int getBuffersProcessed()
Gets the number of buffers already processed on this source.- Returns:
- the number of buffers already processed on this source.
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setBuffer
public void setBuffer(Buffer buffer)
Sets the buffer associated with this source.- Parameters:
buffer
- the buffer associated with this source
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getBuffer
public Buffer getBuffer()
Gets the buffer associated with this source.- Returns:
- the buffer associated with this source
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queueBuffers
public void queueBuffers(Buffer[] buffers)
Queues one or more buffers on a source. Useful for streaming audio, buffers will be played in the order they are queued.- Parameters:
buffers
- a set of initialized (loaded) buffers.
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unqueueBuffers
public void unqueueBuffers(Buffer[] buffers)
Unqueues one or more buffers on a source.- Parameters:
buffers
- a set of previously queued buffers.
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