Interface GLArrayDataEditable
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- All Superinterfaces:
GLArrayData
- All Known Implementing Classes:
GLArrayDataClient
,GLArrayDataServer
public interface GLArrayDataEditable extends GLArrayData
The total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber()
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description boolean
bindBuffer(GL gl, boolean bind)
ifbind
is true and the data usesVBO
, the latter will be bound and data written to the GPU if required.void
destroy(GL gl)
void
enableBuffer(GL gl, boolean enable)
Enables the buffer ifenable
istrue
, and transfers the data if required.boolean
enabled()
boolean
isVBOWritten()
Is the buffer written to the VBO ?void
padding(int doneInByteSize)
void
put(Buffer v)
void
putb(byte v)
void
putf(float v)
void
puti(int v)
void
puts(short v)
void
putx(int v)
void
reset()
void
reset(GL gl)
void
rewind()
void
seal(boolean seal)
If seal is true, it disables write operations to the buffer.void
seal(GL gl, boolean seal)
Convenience method callingseal(boolean)
andenableBuffer(GL, boolean)
.boolean
sealed()
void
setEnableAlways(boolean always)
Affects the behavior of 'enableBuffer'.void
setVBOWritten(boolean written)
Marks the buffer written to the VBO-
Methods inherited from interface com.jogamp.opengl.GLArrayData
associate, getBuffer, getComponentCount, getComponentSizeInBytes, getComponentType, getElementCount, getIndex, getLocation, getName, getNormalized, getSizeInBytes, getStride, getVBOName, getVBOOffset, getVBOTarget, getVBOUsage, isVBO, isVertexAttribute, setLocation, setLocation, setLocation, setName, toString
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Method Detail
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sealed
boolean sealed()
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enabled
boolean enabled()
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isVBOWritten
boolean isVBOWritten()
Is the buffer written to the VBO ?
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setVBOWritten
void setVBOWritten(boolean written)
Marks the buffer written to the VBO
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destroy
void destroy(GL gl)
- Specified by:
destroy
in interfaceGLArrayData
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reset
void reset(GL gl)
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seal
void seal(GL gl, boolean seal)
Convenience method callingseal(boolean)
andenableBuffer(GL, boolean)
.- See Also:
seal(boolean)
,enableBuffer(GL, boolean)
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enableBuffer
void enableBuffer(GL gl, boolean enable)
Enables the buffer ifenable
istrue
, and transfers the data if required. In caseVBO is used
, it is bound accordingly for the data transfer and association, i.e. it issuedbindBuffer(GL, boolean)
. The VBO buffer is unbound when the method returns.Disables the buffer if
enable
isfalse
.The action will only be executed, if the internal enable state differs, or 'setEnableAlways' was called with 'true'.
It is up to the user to enable/disable the array properly, ie in case of multiple data sets for the same vertex attribute (VA). Meaning in such case usage of one set while expecting another one to be used for the same VA implies decorating each usage with enable/disable.
- See Also:
setEnableAlways(boolean)
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bindBuffer
boolean bindBuffer(GL gl, boolean bind)
ifbind
is true and the data usesVBO
, the latter will be bound and data written to the GPU if required.If
bind
is false and the data usesVBO
, the latter will be unbound.This method is exposed to allow data VBO arrays, i.e.
GL.GL_ELEMENT_ARRAY_BUFFER
, to be bounded and written while keeping the VBO bound. The latter is in contrast toenableBuffer(GL, boolean)
, which leaves the VBO unbound, since it's not required for vertex attributes or pointers.- Parameters:
gl
- current GL objectbind
- true if VBO shall be bound and data written, otherwise clear VBO binding.- Returns:
- true if data uses VBO and action was performed, otherwise false
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setEnableAlways
void setEnableAlways(boolean always)
Affects the behavior of 'enableBuffer'. The default is 'false' This is useful when you mix up GLArrayData usage with conventional GL array calls or in case of a buggy GL VBO implementation.- See Also:
enableBuffer(GL, boolean)
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reset
void reset()
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seal
void seal(boolean seal)
If seal is true, it disables write operations to the buffer. Calls flip, ie limit:=position and position:=0.
If seal is false, it enable write operations continuing at the buffer position, where you left off at seal(true), ie position:=limit and limit:=capacity.
- See Also:
seal(boolean)
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rewind
void rewind()
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padding
void padding(int doneInByteSize)
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put
void put(Buffer v)
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putb
void putb(byte v)
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puts
void puts(short v)
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puti
void puti(int v)
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putx
void putx(int v)
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putf
void putf(float v)
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