Animator |
An Animator can be attached to one or more GLAutoDrawable s to drive their display() methods in a loop.
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AnimatorBase |
Base implementation of GLAnimatorControl
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FPSAnimator |
An Animator subclass which attempts to achieve a target
frames-per-second rate to avoid using all CPU time.
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Gamma |
Provides convenient wrapper for GLDrawableFactory control over
individual display's gamma, brightness and contrast values
via the hardware gamma ramp tables.
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GLArrayDataClient |
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GLArrayDataServer |
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GLArrayDataWrapper |
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GLBuffers |
Utility routines for dealing with direct buffers.
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GLDrawableUtil |
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GLDrawableUtil.ReshapeGLEventListener |
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GLPixelBuffer |
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GLPixelBuffer.DefaultGLPixelBufferProvider |
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GLPixelBuffer.GLPixelAttributes |
Pixel attributes.
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GLPixelStorageModes |
Utility to safely set and restore the PACK and UNPACK pixel storage mode,
regardless of the GLProfile.
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GLReadBufferUtil |
Utility to read out the current FB to TextureData, optionally writing the data back to a texture object.
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ImmModeSink |
Immediate mode sink, implementing OpenGL fixed function subset of immediate mode operations, i.e.
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PMVMatrix |
PMVMatrix implements a subset of the fixed function pipeline
regarding the projection (P), modelview (Mv) matrix operation
which is specified in GLMatrixFunc .
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PNGPixelRect |
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RandomTileRenderer |
Variation of TileRenderer w/o using fixed tiles but arbitrary rectangular regions.
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TileRenderer |
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TileRendererBase |
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TimeFrameI |
Integer time frame in milliseconds, maybe specialized for texture/video, audio, ..
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