Package com.jogamp.opengl.util.texture
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Interface Summary Interface Description TextureData.Flusher Defines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.) associated with a particular TextureData.TextureSequence Protocol for texture sequences, like animations, movies, etc.TextureSequence.TexSeqEventListener<T extends TextureSequence> Event listener to notify users of updates regarding theTextureSequence
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Class Summary Class Description ImageSequence SimpleTextureSequence
implementation allowingexisting textures
orimage streams
to be used and replayed asframes
.ImageType Image type classification.ImageType.Util Static utility functions forImageType
to determine theImageType.type
.Texture Represents an OpenGL texture object.TextureCoords Specifies texture coordinates for a rectangular area of a texture.TextureData Represents the data for an OpenGL texture.TextureIO Provides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures already in memory back to disk.TextureSequence.TextureFrame Texture holder interface, maybe specialized by implementation to associated related data.TextureState Preserves a [ texture-unit, texture-target ] state. -
Enum Summary Enum Description TextureData.ColorSpace ColorSpace of pixel data.