#jogamp @ irc.freenode.net - 20140423 05:05:33 (UTC)


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20140423 16:19:28 <hharrison> Has anybody been playing with Java 8 that much?
20140423 16:36:44 <sgothel> month ago .. w/ the compact profile
20140423 16:36:55 <sgothel> but only running, we have one known build issue
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20140423 16:53:03 <hharrison> I was looking at the default methods in interfaces
20140423 16:53:16 <hharrison> looks damn handy
20140423 16:54:50 <sgothel> err .. you mean allowing something like multiple inheritance via this ?
20140423 16:55:44 <sgothel> sure .. we have to stick to java6 spec for a while
20140423 16:56:34 <hharrison> Yeah, we're allowing ourselves to use Java7 stuff now
20140423 16:56:47 <hharrison> Java 8 will likely be a long ways out for us
20140423 16:57:30 <sgothel> then you disable Android and the like for your project ?
20140423 16:57:51 <hharrison> We've never run under android yet, so wasn't a problem :-)
20140423 16:58:28 <hharrison> And really, there's not much new API in 7 we'd need to revert even if it does sneak in
20140423 16:58:57 <hharrison> Some of the syntax bits are rather nice though, <> operator is so much less verbose
20140423 17:01:35 <hharrison> That makes me remember I can go filter out the android support classes when building my jars...for now
20140423 17:04:04 <sgothel> the 'fat-jar' thingy, I was more thinking like encapsulating our original JAR files instead of deflating an merging, since this would support keeping the identity (manifest tags) .. hmm, maybe we shall add some alternative source of JogAmp build id's then? .. just elaborating ..
20140423 17:07:14 <hharrison> Similar to the atomic-deplyment jars perhaps?
20140423 17:07:46 <hharrison> Just make it easy to grab them and ship them inside your jars
20140423 17:07:56 <sgothel> hmm .. I remember we do work w/ the eclipse classloader thingy .. I referenced and documented that in the bug report .. hmm
20140423 17:08:26 <hharrison> Otherwise I did do a small experiment merging the manifest files and it worked rather well
20140423 17:08:27 <sgothel> dunno memorize all the details now .. this merging probably works better (less resources)
20140423 17:08:35 <sgothel> ah ..
20140423 17:08:46 <sgothel> that sounds good
20140423 17:08:59 <hharrison> Then you can keep the sealed packages sealed
20140423 17:09:27 <hharrison> No recipe for that yet, it was an artisanal jar-file (handmade)
20140423 17:09:34 <sgothel> right .. plus identity for bug reports .. even though, the content is somewhat tainted .. but better than nothing
20140423 17:10:13 <sgothel> surely need a manual 'test' in jogl-demos for that .. (wishing for the stars ... :)
20140423 17:10:15 <hharrison> That's actually one advantage of the exe4j-style approach
20140423 17:10:55 <hharrison> it essentially aggregated all the jars I put in, and then puts them all in one place at runtime with a filtered classpath for the VM it launches
20140423 17:11:19 <hharrison> Meaning I ship the jogl jars unchanged inside, but the user still just sees one file
20140423 17:12:33 <sgothel> Sven's TODO: Cont 'playing' w/ graph (add SVG, better GLMediaPlayer integration, ...); Apply for our BOF and trumpet our schedule around hoping to get more stuff shown; Play w/ LLVM + RoboVM ..
20140423 17:12:57 <sgothel> ^^ yes, sounds better .. (reuse orig jars)
20140423 17:13:18 <sgothel> dunno if we can re-use eclipse or that classloader (license) ..
20140423 17:13:49 <sgothel> might be a nice ant/maven target to be integrated to GlueGen alike 'make fat-jar w/ A + B + C'
20140423 17:13:53 <hharrison> I'll keep playing around with it, will feed back any successful experiments
20140423 17:14:27 <sgothel> then .. we may reuse that for a fat Android APK as well .. and @Xerxes may see his one APK demo one day :)
20140423 17:14:56 <sgothel> @Xerxes: Hi - hope all is great w/ you as well!
20140423 17:15:26 <sgothel> and ofc Hi to all others ..
20140423 17:15:47 <sgothel> Too early to schedule our BOF a bit ?
20140423 17:16:01 <sgothel> Content, who will be on-site .. etc ?
20140423 17:16:47 <sgothel> and ofc 'How to avoid collision w/ Khronos BOF' <- Harvey's job ? :)
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20140423 17:19:13 <hharrison> Obviously I'll be around this year
20140423 17:19:36 <hharrison> I think now is a pretty good time to get this stuff together, get the BOF request in
20140423 17:19:52 <sgothel> Hehe . I do remember the invitation to drink your self brewed beer :)
20140423 17:20:12 <hharrison> Looking forward to it
20140423 17:21:57 <sgothel> Hmm .. ok .. will do a bug report .. and 'harass' the usual suspects :)
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20140423 17:24:00 <hharrison> I'm hoping my cohort here at the office will attend this year and talk to you guys about scenegraphs
20140423 17:25:21 <sgothel> oh oh .. the 'new knowledge' .. don't you guys have more experience w/ these things already ? However, yes - good chatting sharing stuff will be fun.
20140423 17:25:58 <sgothel> while I was looking for Dominiks Revision 2014 application (none this year) .. I found ..
20140423 17:25:59 <hharrison> Yeah, I really want him to write up the scenegraph we use for jaamsim, it's bare-bones but really quite functional as a framework
20140423 17:26:46 <sgothel> http://www.iquilezles.org/www/index.htm
20140423 17:27:21 <sgothel> and I like the http://www.iquilezles.org/www/articles/rmshadows/rmshadows.htm ray marching shadows ..
20140423 17:27:43 <sgothel> actually what we use for raycast picking .. just for each fragment :)
20140423 17:28:06 <hharrison> wow....that's a great link
20140423 17:28:31 <sgothel> then the Q is .. how to bring the knowledge of the world's geometry to the shader to utilize the distance-field mapping
20140423 17:29:28 <sgothel> yeah .. maybe not so realistic .. hmm
20140423 17:30:18 <sgothel> but .. my endeavors of 'computer graphics' will continue :)
20140423 17:32:10 <sgothel> Iñigo Quílez (http://www.iquilezles.org/default.html) did a lot demoscene and works for Pixar now
20140423 17:32:31 <sgothel> Hence I landed on his page ..
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20140423 17:39:42 <sgothel> @Xerxes: You are on-site as well ? (BOF SIGGRAPH)
20140423 17:41:33 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=998 <- @Mark: Closed ?
20140423 17:42:19 <rmk0> lo.
20140423 17:42:23 <rmk0> seems it, not heard any complaints
20140423 17:42:44 <sgothel> then .. tada .. you may close it Sir :)
20140423 17:43:03 <rmk0> weird... wondering why this is still open with no comments
20140423 17:43:11 <rmk0> thought i'd already closed
20140423 17:43:52 * rmk0 checks git
20140423 17:44:42 <rmk0> ...
20140423 17:44:47 <rmk0> https://jogamp.org/bugzilla/show_bug.cgi?id=999
20140423 17:44:53 <rmk0> duplicate... how did that happen?
20140423 17:45:16 <sgothel> I hope you drunk - and not our bugzilla :)
20140423 17:45:37 <rmk0> /o\
20140423 17:45:57 <sgothel> enough of security crap for this year :)
20140423 17:46:08 <rmk0> going to assume this was a browser issue
20140423 17:46:24 <rmk0> assume bugzilla will create as many new bugs as you can send duplicate POSTs
20140423 17:46:54 <rmk0> like... click the button twice and get two duplicate bugs
20140423 17:47:07 <sgothel> y .. yes .. me too :)
20140423 17:47:24 * rmk0 hides
20140423 17:49:40 <rmk0> 998 squashed
20140423 17:51:19 <rmk0> shame i didn't click three times and get bug 1000
20140423 17:53:58 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=1005 <- SIGGRAPH 2014 (added all of 'core' .. sorry for the bugging :)
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20140423 18:06:59 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=1005#c1 <- OK ?
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20140423 18:17:05 <sgothel> which audience is most interested ?
20140423 18:17:57 <sgothel> animation & VFX, Art, Education, 1st Timers, Mobile, Games, Research ?
20140423 18:19:29 <sgothel> 1h ? 1.5h ? 2h ?
20140423 18:20:11 <sgothel> OpenGL, OpenAL, OpenCL and Multimedia on mobile and desktop.
20140423 18:20:11 <sgothel> Showcasing CAD, Science, UI and Games.
20140423 18:20:11 <sgothel> Running on-top Virtual Machines (Java, Dalvik, RoboVM)
20140423 18:20:11 <sgothel> on Android, Linux, Window, OSX, and Solaris.
20140423 18:20:24 <sgothel> ( ^^ 30 words limit)
20140423 18:21:58 <sgothel> @Harvey: In Anaheim .. we didn't have lots of folks .. how was it in LA again ?
20140423 18:22:15 <sgothel> @Xerxes ?
20140423 18:22:36 <sgothel> attendance: 0-25 or 2-75 ?
20140423 18:22:46 <sgothel> * 25-75
20140423 18:32:23 <sgothel> animation & VFX, Art, Education, 1st Timers, Mobile, Games, Research ?
20140423 18:32:40 <sgothel> come 'on folks .. pls help my judgement :)
20140423 18:34:17 <sgothel> ping ..
20140423 18:36:19 <sgothel> looks like everybody is AFK .. to dinner or something .. so I will look deep inside me and guess :)
20140423 18:39:31 <sgothel> animation & VFX
20140423 18:40:07 <sgothel> type: Birds of a Feather, ID 0040, Title: JogAmp: Graphics, Media & Processing Across Devices - Application Complete
20140423 18:40:24 <sgothel> ^^ @Harvey: Maybe this info helps to get a good slot .. hmm
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20140423 18:42:10 <sgothel> Tue Aug 12th, 1PM - 3PM (Setup: 15min, Tear-Down 15min), Convention Center w/ Preset A/V, Theater, 25-75 people. A/V Package ordered.
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