Jogl/JogAmp on the Web, Desktop and Mobile 2012
Presenting JogAmp's upcoming release on PC and mobile devices, for Web applications and stand-alone. Running on desktop PCs (x86_32 and x86_64) Linux, Windows, OSX, Solaris - as well as on...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T23_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T22_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T21_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T20_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T19_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T18_JOGL
sigh* Flares again ... another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T17_JOGL
Again another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T16_JOGL
Those flares again :) Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T15_JOGL
Those flares are driving me nuts :) Again another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the...

OpenGL Skeletal Animation using JOGL 2.0

MD2 Keyframe Animation

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T14_JOGL
Another quick fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T09_JOGL
And yet another fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T03_JOGL
Yet another fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of points...

OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T01_JOGL
Fragment shader that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of points that was generated...

OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_Overview_T01-T39_JOGL
An overview of nearly ~40 variations of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes...

OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_T22_JOGL
And again another variation of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence...

OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_T28_JOGL
Again another variation of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence...

OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_T27_JOGL
Yet another variation of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence...