Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_T34_JOGL
Another variation of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_JOGL
Fragment shader calculating a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of points that was generated during...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_ProgrammablePipeline_Mandelbrot_DoublePrecision_JOGL
Advanced fragment shader calculating a Mandelbrot fractal zoom in some kind of GPGPU fashion. This version uses double precision (FP64) floats to zoom in even further (if ur GPU is up2date...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 GLSL Depth of Field using JOGL 2.0
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 GLSL Screen Space Ambient Occlusion using JOGL 2.0
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 GLSL Soft Particles using JOGL 2.0
whitepaper: http://developer.download.nvidia.com/whitepapers/2007/SDK10/SoftParticles_hi.pdf.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JOGL/JogAmp @ Red Square / Moscow (edited)
Demonstrating Gears ES 2.0 our new graph package on Android 2.3 (GalaxyS2, ARM MALI 400-MP) .. while in Moscow for GraphiCon'2011, where Rami presented his paper about our math behind the graph..
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JOGL/JogAmp @ Red Square / Moscow - Gears ES2.0 / GraphUI
Demonstrating Gears ES 2.0 our new graph package on Android 2.3 (GalaxyS2, ARM MALI 400-MP) .. while in Moscow for GraphiCon'2011, where Rami presented his paper about our math behind the graph..
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JOGL/JogAmp @ Red Square / Moscow - Gears ES2.0
Demonstrating Gears ES 2.0 on Android 2.3 (GalaxyS2, ARM MALI 400-MP) .. while in Moscow for GraphiCon'2011.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JOGL/JogAmp: GraphUI on Asus-Transformer & Samsung-GalaxyS2
Demonstrating our new graph package on Android 2.3 (GalaxyS2, ARM MALI 400-MP) and 3.2 (Asus TF, Tegra2) .. finished at the last day of our Moscow GraphiCon'2011 trip, where Rami presented...
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JogAmp/JOGL on Android 2.3 / Gingerbread
On our JogAmp Siggraph 2011 BOF we demonstrated JogAmp/JOGL on mobile, Android and Linux/ARM.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_ProgrammablePipeline_MonkeyMathica_LineGraphomat_Series_04_JOGL
Another try (my eighth) for the "Monkey Mathica" planedeformation shader series. As before no textures involved, everything generated procedurally from scratch.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_ProgrammablePipeline_MonkeyMathica_LineGraphomat_Series_03_JOGL
Another try (my seventh) for the "Monkey Mathica" planedeformation shader series. As before no textures involved, everything generated procedurally from scratch.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_ProgrammablePipeline_MonkeyMathica_LineGraphomat_Series_02_JOGL
Another try (my sixth) for the "Monkey Mathica" planedeformation shader series. As before no textures involved, everything generated procedurally from scratch.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_ProgrammablePipeline_MonkeyMathica_LineGraphomat_Series_01_JOGL
Another try (my fifth) for the "Monkey Mathica" planedeformation shader series. As before no textures involved, everything generated procedurally from scratch.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_ProgrammablePipeline_MonkeyMathica_RasterGraphomat_Series_04_JOGL
My fourth try for the "Monkey Mathica" planedeformation shader series. As before no textures involved, everything generated procedurally from scratch.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 OpenGL_ProgrammablePipeline_MonkeyMathica_RasterGraphomat_Series_03_JOGL
My third try for the "Monkey Mathica" planedeformation shader series. As before no textures involved, everything generated procedurally from scratch.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JOGL on APX 2500 (Tegra1) Dec 2008
OpenMAX and GL ES2 on APX 2500 (Tegra1)
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 JogAmp Production Lifecycle (fun)
Following the path from idea, realization to result, which is jogamp.org's jogl here.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Resolution Independent GPU Accelerated Curve & Font Rendering
Screencast of the just published resolution independent GPU accelerated JOGL font rendering .. Rami Santina wrote the math .. then man behind the equations. I could help out with fonts, architectur...