|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface GLES2
This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0, inclusive, as well as most of it's extensions defined at the time of this specification.
Field Summary | |
---|---|
static int |
GL_3DC_X_AMD
Part of GL_AMD_compressed_3DC_texture |
static int |
GL_3DC_XY_AMD
Part of GL_AMD_compressed_3DC_texture |
static int |
GL_ALL_COMPLETED_NV
Part of GL_NV_fence |
static int |
GL_ATC_RGB_AMD
Part of GL_AMD_compressed_ATC_texture |
static int |
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
Part of GL_AMD_compressed_ATC_texture |
static int |
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
Part of GL_AMD_compressed_ATC_texture |
static int |
GL_BGRA_IMG
Part of GL_IMG_read_format |
static int |
GL_COLOR_BUFFER_BIT0_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT1_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT2_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT3_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT4_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT5_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT6_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT7_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_COLOR_EXT
Part of GL_EXT_discard_framebuffer |
static int |
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
Part of GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
Part of GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
Part of GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
Part of GL_IMG_texture_compression_pvrtc |
static int |
GL_COUNTER_RANGE_AMD
Part of GL_AMD_performance_monitor |
static int |
GL_COUNTER_TYPE_AMD
Part of GL_AMD_performance_monitor |
static int |
GL_COVERAGE_SAMPLES_NV
Part of GL_NV_multisample_coverage |
static int |
GL_DEPTH_BUFFER_BIT0_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT1_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT2_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT3_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT4_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT5_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT6_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT7_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_COMPONENT16_NONLINEAR_NV
Part of GL_NV_depth_nonlinear |
static int |
GL_DEPTH_EXT
Part of GL_EXT_discard_framebuffer |
static int |
GL_DRAW_FRAMEBUFFER_ANGLE
Part of GL_ANGLE_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_APPLE
Part of GL_APPLE_framebuffer_multisample |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
Part of GL_ANGLE_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_APPLE
Part of GL_APPLE_framebuffer_multisample |
static int |
GL_ETC1_RGB8_OES
Part of GL_OES_compressed_ETC1_RGB8_texture |
static int |
GL_FENCE_CONDITION_NV
Part of GL_NV_fence |
static int |
GL_FENCE_STATUS_NV
Part of GL_NV_fence |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
Part of GL_OES_texture_3D |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
Part of GL_ANGLE_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
Part of GL_APPLE_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
Part of GL_IMG_multisampled_render_to_texture |
static int |
GL_MALI_SHADER_BINARY_ARM
Part of GL_ARM_mali_shader_binary |
static int |
GL_MAX_SAMPLES_ANGLE
Part of GL_ANGLE_framebuffer_multisample |
static int |
GL_MAX_SAMPLES_APPLE
Part of GL_APPLE_framebuffer_multisample |
static int |
GL_MAX_SAMPLES_IMG
Part of GL_IMG_multisampled_render_to_texture |
static int |
GL_MULTISAMPLE_BUFFER_BIT0_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT1_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT2_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT3_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT4_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT5_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT6_QCOM
Part of GL_QCOM_tiled_rendering |
static long |
GL_MULTISAMPLE_BUFFER_BIT7_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_NVIDIA_PLATFORM_BINARY_NV
|
static int |
GL_PALETTE4_R5_G6_B5_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGB5_A1_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGB8_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGBA4_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGBA8_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_R5_G6_B5_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGB5_A1_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGB8_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGBA4_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGBA8_OES
Part of GL_OES_compressed_paletted_texture |
static int |
GL_PERCENTAGE_AMD
Part of GL_AMD_performance_monitor |
static int |
GL_PERFMON_GLOBAL_MODE_QCOM
Part of GL_QCOM_perfmon_global_mode |
static int |
GL_PERFMON_RESULT_AMD
Part of GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_AVAILABLE_AMD
Part of GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_SIZE_AMD
Part of GL_AMD_performance_monitor |
static int |
GL_READ_FRAMEBUFFER_ANGLE
Part of GL_ANGLE_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_APPLE
Part of GL_APPLE_framebuffer_multisample |
static int |
GL_READ_FRAMEBUFFER_BINDING_ANGLE
Part of GL_ANGLE_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_BINDING_APPLE
Part of GL_APPLE_framebuffer_multisample |
static int |
GL_RENDERBUFFER_SAMPLES_ANGLE
Part of GL_ANGLE_framebuffer_multisample |
static int |
GL_RENDERBUFFER_SAMPLES_APPLE
Part of GL_APPLE_framebuffer_multisample |
static int |
GL_RENDERBUFFER_SAMPLES_IMG
Part of GL_IMG_multisampled_render_to_texture |
static int |
GL_RGB_422_APPLE
Part of GL_APPLE_rgb_422 |
static int |
GL_SGX_BINARY_IMG
Part of GL_IMG_shader_binary |
static int |
GL_SGX_PROGRAM_BINARY_IMG
Part of GL_IMG_program_binary |
static int |
GL_SHADER_BINARY_VIV
Part of GL_VIV_shader_binary |
static int |
GL_STATE_RESTORE
Part of GL_QCOM_extended_get |
static int |
GL_STENCIL_BUFFER_BIT0_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT1_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT2_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT3_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT4_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT5_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT6_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT7_QCOM
Part of GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_EXT
Part of GL_EXT_discard_framebuffer |
static int |
GL_TEXTURE_DEPTH_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_FORMAT_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_HEIGHT_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_IMAGE_VALID_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_INTERNAL_FORMAT_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_MAX_LEVEL_APPLE
Part of GL_APPLE_texture_max_level |
static int |
GL_TEXTURE_NUM_LEVELS_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_OBJECT_VALID_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_SAMPLES_IMG
Part of GL_IMG_multisampled_render_to_texture |
static int |
GL_TEXTURE_TARGET_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_TYPE_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_TEXTURE_WIDTH_QCOM
Part of GL_QCOM_extended_get |
static int |
GL_UNSIGNED_INT64_AMD
Part of GL_AMD_performance_monitor |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
Part of GL_IMG_read_format |
static int |
GL_UNSIGNED_SHORT_8_8_APPLE
Part of GL_APPLE_ycbcr_422 |
static int |
GL_UNSIGNED_SHORT_8_8_REV_APPLE
Part of GL_APPLE_ycbcr_422 |
static int |
GL_VERTEX_ARRAY_BINDING_OES
Part of GL_OES_vertex_array_object |
static int |
GL_WRITEONLY_RENDERING_QCOM
Part of GL_QCOM_writeonly_rendering |
static int |
GL_Z400_BINARY_AMD
Part of GL_AMD_program_binary_Z400 |
Method Summary | |
---|---|
void |
glBeginPerfMonitorAMD(int monitor)
Entry point to C language function: void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glBindVertexArrayOES(int array)
Entry point to C language function: void glBindVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glBlitFramebufferANGLE(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function: void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ANGLE_framebuffer_blit |
void |
glDeleteFencesNV(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * arrays); Part of GL_NV_fence |
void |
glDeleteFencesNV(int n,
IntBuffer arrays)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * arrays); Part of GL_NV_fence |
void |
glDeletePerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeleteVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function: void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDisableDriverControlQCOM(int driverControl)
Entry point to C language function: void glDisableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
int[] attachments,
int attachments_offset)
Entry point to C language function: void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
IntBuffer attachments)
Entry point to C language function: void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glEGLImageTargetRenderbufferStorageOES(int target,
Buffer image)
Entry point to C language function: void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int target,
Buffer image)
Entry point to C language function: void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEnableDriverControlQCOM(int driverControl)
Entry point to C language function: void glEnableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glEndPerfMonitorAMD(int monitor)
Entry point to C language function: void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glEndTilingQCOM(int preserveMask)
Entry point to C language function: void glEndTilingQCOM(GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glExtGetBufferPointervQCOM(int target,
PointerBuffer params)
Entry point to C language function: void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] buffers,
int buffers_offset,
int maxBuffers,
int[] numBuffers,
int numBuffers_offset)
Entry point to C language function: void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer buffers,
int maxBuffers,
IntBuffer numBuffers)
Entry point to C language function: void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] framebuffers,
int framebuffers_offset,
int maxFramebuffers,
int[] numFramebuffers,
int numFramebuffers_offset)
Entry point to C language function: void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer framebuffers,
int maxFramebuffers,
IntBuffer numFramebuffers)
Entry point to C language function: void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
byte[] source,
int source_offset,
int[] length,
int length_offset)
Entry point to C language function: void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
ByteBuffer source,
IntBuffer length)
Entry point to C language function: void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] programs,
int programs_offset,
int maxPrograms,
int[] numPrograms,
int numPrograms_offset)
Entry point to C language function: void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer programs,
int maxPrograms,
IntBuffer numPrograms)
Entry point to C language function: void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] renderbuffers,
int renderbuffers_offset,
int maxRenderbuffers,
int[] numRenderbuffers,
int numRenderbuffers_offset)
Entry point to C language function: void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer renderbuffers,
int maxRenderbuffers,
IntBuffer numRenderbuffers)
Entry point to C language function: void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] shaders,
int shaders_offset,
int maxShaders,
int[] numShaders,
int numShaders_offset)
Entry point to C language function: void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer shaders,
int maxShaders,
IntBuffer numShaders)
Entry point to C language function: void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer texels)
Entry point to C language function: void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] textures,
int textures_offset,
int maxTextures,
int[] numTextures,
int numTextures_offset)
Entry point to C language function: void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer textures,
int maxTextures,
IntBuffer numTextures)
Entry point to C language function: void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int program)
Entry point to C language function: GLboolean glExtIsProgramBinaryQCOM(GLuint program); Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int target,
int pname,
int param)
Entry point to C language function: void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); Part of GL_QCOM_extended_get |
void |
glFinishFenceNV(int array)
Entry point to C language function: void glFinishFenceNV(GLuint array); Part of GL_NV_fence |
void |
glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glGenFencesNV(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * arrays); Part of GL_NV_fence |
void |
glGenFencesNV(int n,
IntBuffer arrays)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * arrays); Part of GL_NV_fence |
void |
glGenPerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function: void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGetDriverControlsQCOM(int[] num,
int num_offset,
int size,
int[] driverControls,
int driverControls_offset)
Entry point to C language function: void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer num,
int size,
IntBuffer driverControls)
Entry point to C language function: void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
int[] length,
int length_offset,
byte[] driverControlString,
int driverControlString_offset)
Entry point to C language function: void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
IntBuffer length,
ByteBuffer driverControlString)
Entry point to C language function: void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
void |
glGetFenceivNV(int fence,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int fence,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
int[] data,
int data_offset,
int[] bytesWritten,
int bytesWritten_offset)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
IntBuffer data,
IntBuffer bytesWritten)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int group,
int counter,
int pname,
Buffer data)
Entry point to C language function: void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
int[] numCounters,
int numCounters_offset,
int[] maxActiveCounters,
int maxActiveCounters_offset,
int counterSize,
int[] counters,
int counters_offset)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
IntBuffer numCounters,
IntBuffer maxActiveCounters,
int counterSize,
IntBuffer counters)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
int[] length,
int length_offset,
byte[] counterString,
int counterString_offset)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
IntBuffer length,
ByteBuffer counterString)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] numGroups,
int numGroups_offset,
int groupsSize,
int[] groups,
int groups_offset)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer numGroups,
int groupsSize,
IntBuffer groups)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
int[] length,
int length_offset,
byte[] groupString,
int groupString_offset)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
IntBuffer length,
ByteBuffer groupString)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
boolean |
glIsFenceNV(int target)
Entry point to C language function: GLboolean glIsFenceNV(GLuint target); Part of GL_NV_fence |
boolean |
glIsVertexArrayOES(int array)
Entry point to C language function: GLboolean glIsVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glRenderbufferStorageMultisampleANGLE(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ANGLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleAPPLE(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_APPLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glResolveMultisampleFramebufferAPPLE()
Entry point to C language function: void glResolveMultisampleFramebufferAPPLE(void); Part of GL_APPLE_framebuffer_multisample |
void |
glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
int[] countersList,
int countersList_offset)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
IntBuffer countersList)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); Part of GL_AMD_performance_monitor |
void |
glSetFenceNV(int fence,
int condition)
Entry point to C language function: void glSetFenceNV(GLuint fence, GLenum condition); Part of GL_NV_fence |
void |
glStartTilingQCOM(int x,
int y,
int width,
int height,
int preserveMask)
Entry point to C language function: void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
boolean |
glTestFenceNV(int target)
Entry point to C language function: GLboolean glTestFenceNV(GLuint target); Part of GL_NV_fence |
Methods inherited from interface javax.media.opengl.GLBase |
---|
getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGL3bc, getGL4, getGL4bc, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGL3bc, isGL4, isGL4bc, isGLES, isGLES1, isGLES2, isGLES2Compatible, setSwapInterval |
Field Detail |
---|
static final int GL_ETC1_RGB8_OES
GL_OES_compressed_ETC1_RGB8_texture
static final int GL_PALETTE4_RGB8_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE4_RGBA8_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE4_R5_G6_B5_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE4_RGBA4_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE4_RGB5_A1_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_RGB8_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_RGBA8_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_R5_G6_B5_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_RGBA4_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_RGB5_A1_OES
GL_OES_compressed_paletted_texture
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
GL_OES_texture_3D
static final int GL_VERTEX_ARRAY_BINDING_OES
GL_OES_vertex_array_object
static final int GL_3DC_X_AMD
GL_AMD_compressed_3DC_texture
static final int GL_3DC_XY_AMD
GL_AMD_compressed_3DC_texture
static final int GL_ATC_RGB_AMD
GL_AMD_compressed_ATC_texture
static final int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
GL_AMD_compressed_ATC_texture
static final int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
GL_AMD_compressed_ATC_texture
static final int GL_COUNTER_TYPE_AMD
GL_AMD_performance_monitor
static final int GL_COUNTER_RANGE_AMD
GL_AMD_performance_monitor
static final int GL_UNSIGNED_INT64_AMD
GL_AMD_performance_monitor
static final int GL_PERCENTAGE_AMD
GL_AMD_performance_monitor
static final int GL_PERFMON_RESULT_AVAILABLE_AMD
GL_AMD_performance_monitor
static final int GL_PERFMON_RESULT_SIZE_AMD
GL_AMD_performance_monitor
static final int GL_PERFMON_RESULT_AMD
GL_AMD_performance_monitor
static final int GL_Z400_BINARY_AMD
GL_AMD_program_binary_Z400
static final int GL_READ_FRAMEBUFFER_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_READ_FRAMEBUFFER_BINDING_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_RENDERBUFFER_SAMPLES_ANGLE
GL_ANGLE_framebuffer_multisample
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
GL_ANGLE_framebuffer_multisample
static final int GL_MAX_SAMPLES_ANGLE
GL_ANGLE_framebuffer_multisample
static final int GL_RGB_422_APPLE
GL_APPLE_rgb_422
static final int GL_UNSIGNED_SHORT_8_8_APPLE
GL_APPLE_ycbcr_422
static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE
GL_APPLE_ycbcr_422
static final int GL_RENDERBUFFER_SAMPLES_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_MAX_SAMPLES_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_READ_FRAMEBUFFER_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_DRAW_FRAMEBUFFER_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_DRAW_FRAMEBUFFER_BINDING_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_READ_FRAMEBUFFER_BINDING_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_TEXTURE_MAX_LEVEL_APPLE
GL_APPLE_texture_max_level
static final int GL_MALI_SHADER_BINARY_ARM
GL_ARM_mali_shader_binary
static final int GL_COLOR_EXT
GL_EXT_discard_framebuffer
static final int GL_DEPTH_EXT
GL_EXT_discard_framebuffer
static final int GL_STENCIL_EXT
GL_EXT_discard_framebuffer
static final int GL_SGX_PROGRAM_BINARY_IMG
GL_IMG_program_binary
static final int GL_BGRA_IMG
GL_IMG_read_format
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
GL_IMG_read_format
static final int GL_SGX_BINARY_IMG
GL_IMG_shader_binary
static final int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_RENDERBUFFER_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_MAX_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_TEXTURE_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_ALL_COMPLETED_NV
GL_NV_fence
static final int GL_FENCE_STATUS_NV
GL_NV_fence
static final int GL_FENCE_CONDITION_NV
GL_NV_fence
static final int GL_COVERAGE_SAMPLES_NV
GL_NV_multisample_coverage
static final int GL_DEPTH_COMPONENT16_NONLINEAR_NV
GL_NV_depth_nonlinear
static final int GL_TEXTURE_WIDTH_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_HEIGHT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_DEPTH_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_INTERNAL_FORMAT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_FORMAT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_TYPE_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_IMAGE_VALID_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_NUM_LEVELS_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_TARGET_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_OBJECT_VALID_QCOM
GL_QCOM_extended_get
static final int GL_STATE_RESTORE
GL_QCOM_extended_get
static final int GL_PERFMON_GLOBAL_MODE_QCOM
GL_QCOM_perfmon_global_mode
static final int GL_WRITEONLY_RENDERING_QCOM
GL_QCOM_writeonly_rendering
static final int GL_COLOR_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final long GL_MULTISAMPLE_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_SHADER_BINARY_VIV
GL_VIV_shader_binary
static final int GL_NVIDIA_PLATFORM_BINARY_NV
Method Detail |
---|
void glBeginPerfMonitorAMD(int monitor)
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBindVertexArrayOES(int array)
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ANGLE_framebuffer_blit
void glDeleteFencesNV(int n, IntBuffer arrays)
void glDeleteFencesNV(GLsizei n, const GLuint * arrays);
GL_NV_fence
void glDeleteFencesNV(int n, int[] arrays, int arrays_offset)
void glDeleteFencesNV(GLsizei n, const GLuint * arrays);
GL_NV_fence
void glDeletePerfMonitorsAMD(int n, IntBuffer monitors)
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(int n, int[] monitors, int monitors_offset)
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeleteVertexArraysOES(int n, IntBuffer arrays)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(int n, int[] arrays, int arrays_offset)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDisableDriverControlQCOM(int driverControl)
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDiscardFramebufferEXT(int target, int numAttachments, IntBuffer attachments)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(int target, int numAttachments, int[] attachments, int attachments_offset)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glEGLImageTargetRenderbufferStorageOES(int target, Buffer image)
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(int target, Buffer image)
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEnableDriverControlQCOM(int driverControl)
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEndPerfMonitorAMD(int monitor)
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndTilingQCOM(int preserveMask)
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glExtGetBufferPointervQCOM(int target, PointerBuffer params)
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(IntBuffer buffers, int maxBuffers, IntBuffer numBuffers)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(int[] buffers, int buffers_offset, int maxBuffers, int[] numBuffers, int numBuffers_offset)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(IntBuffer framebuffers, int maxFramebuffers, IntBuffer numFramebuffers)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(int[] framebuffers, int framebuffers_offset, int maxFramebuffers, int[] numFramebuffers, int numFramebuffers_offset)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetProgramBinarySourceQCOM(int program, int shadertype, ByteBuffer source, IntBuffer length)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(int program, int shadertype, byte[] source, int source_offset, int[] length, int length_offset)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(IntBuffer programs, int maxPrograms, IntBuffer numPrograms)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(int[] programs, int programs_offset, int maxPrograms, int[] numPrograms, int numPrograms_offset)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetRenderbuffersQCOM(IntBuffer renderbuffers, int maxRenderbuffers, IntBuffer numRenderbuffers)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(int[] renderbuffers, int renderbuffers_offset, int maxRenderbuffers, int[] numRenderbuffers, int numRenderbuffers_offset)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetShadersQCOM(IntBuffer shaders, int maxShaders, IntBuffer numShaders)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(int[] shaders, int shaders_offset, int maxShaders, int[] numShaders, int numShaders_offset)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, IntBuffer params)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, int[] params, int params_offset)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer texels)
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(IntBuffer textures, int maxTextures, IntBuffer numTextures)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(int[] textures, int textures_offset, int maxTextures, int[] numTextures, int numTextures_offset)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
boolean glExtIsProgramBinaryQCOM(int program)
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
void glExtTexObjectStateOverrideiQCOM(int target, int pname, int param)
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
void glFinishFenceNV(int array)
void glFinishFenceNV(GLuint array);
GL_NV_fence
void glFramebufferTexture2DMultisampleIMG(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glGenFencesNV(int n, IntBuffer arrays)
void glGenFencesNV(GLsizei n, GLuint * arrays);
GL_NV_fence
void glGenFencesNV(int n, int[] arrays, int arrays_offset)
void glGenFencesNV(GLsizei n, GLuint * arrays);
GL_NV_fence
void glGenPerfMonitorsAMD(int n, IntBuffer monitors)
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(int n, int[] monitors, int monitors_offset)
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenVertexArraysOES(int n, IntBuffer arrays)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(int n, int[] arrays, int arrays_offset)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGetDriverControlStringQCOM(int driverControl, int bufSize, IntBuffer length, ByteBuffer driverControlString)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(int driverControl, int bufSize, int[] length, int length_offset, byte[] driverControlString, int driverControlString_offset)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(IntBuffer num, int size, IntBuffer driverControls)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(int[] num, int num_offset, int size, int[] driverControls, int driverControls_offset)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetFenceivNV(int fence, int pname, IntBuffer params)
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(int fence, int pname, int[] params, int params_offset)
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, IntBuffer data, IntBuffer bytesWritten)
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, int[] data, int data_offset, int[] bytesWritten, int bytesWritten_offset)
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterInfoAMD(int group, int counter, int pname, Buffer data)
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, IntBuffer length, ByteBuffer counterString)
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, int[] length, int length_offset, byte[] counterString, int counterString_offset)
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(int group, IntBuffer numCounters, IntBuffer maxActiveCounters, int counterSize, IntBuffer counters)
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(int group, int[] numCounters, int numCounters_offset, int[] maxActiveCounters, int maxActiveCounters_offset, int counterSize, int[] counters, int counters_offset)
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(int group, int bufSize, IntBuffer length, ByteBuffer groupString)
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(int group, int bufSize, int[] length, int length_offset, byte[] groupString, int groupString_offset)
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(IntBuffer numGroups, int groupsSize, IntBuffer groups)
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(int[] numGroups, int numGroups_offset, int groupsSize, int[] groups, int groups_offset)
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
boolean glIsFenceNV(int target)
GLboolean glIsFenceNV(GLuint target);
GL_NV_fence
boolean glIsVertexArrayOES(int array)
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glRenderbufferStorageMultisampleANGLE(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ANGLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleIMG(int arg0, int arg1, int arg2, int arg3, int arg4)
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
void glResolveMultisampleFramebufferAPPLE()
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, IntBuffer countersList)
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, int[] countersList, int countersList_offset)
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList);
GL_AMD_performance_monitor
void glSetFenceNV(int fence, int condition)
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask)
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
boolean glTestFenceNV(int target)
GLboolean glTestFenceNV(GLuint target);
GL_NV_fence
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |