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GLDebugListener
.GLEventListener
to the end of this drawable queue.
GLEventListener
at the given index of this drawable queue.
glBegin
to indicate the start of a
(triangle) primitive.
begin
callback method except that
it takes an additional reference argument.
GLDrawableFactory.createExternalGLDrawable()
.
combine
callback method except
that it takes an additional reference argument.
GLDrawable
implementations.makeCurrent
.
makeCurrent
.
makeCurrent
.
downstream
and optional arguments additionalArgs
for the constructor.pipelineClazzBaseName
as the class name's full basename, incl.
GLDrawable
object representing an existing
OpenGL drawable in an external (third-party) OpenGL-based
library.
NativeSurface
with the given capabilites and dimensions.
caps.isPBuffer()
and canCreateGLPbuffer(device)
is true.ARB_create_context
related: flag debug
GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GLCapabilitiesChooser
interface, which provides consistent visual
selection behavior across platforms.display(..)
for all
registered GLEventListener
s.
glEdgeFlag
.
edgeFlage
callback method
except that it takes an additional reference argument.
glEnd
.
end
callback method except that it
takes an additional reference argument.
error
callback method except that
it takes an additional reference argument.
FPSCounter.setUpdateFPSFrames(int, PrintStream)
to enable and disable the FPSCounter feature.GLCapabilitiesImmutable
corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.device
connection
,
unit ID
and unique ID name
.
FPSCounter.setUpdateFPSFrames(int, PrintStream)
.FPSCounter.resetFPSCounter()
.
GL
pipeline object this GLAutoDrawable uses.
GLProfile.GL_PROFILE_LIST_GL2ES2
.
GLProfile
for this drawable.
NativeSurface.getSurfaceHandle()
,
ie the native surface handle of the underlying windowing toolkit.FPSCounter.setUpdateFPSFrames(int, PrintStream)
.FPSCounter.resetFPSCounter()
.
device
AbstractGraphicsDevice.getConnection()
,
either a pre-existing or newly created, or null
if creation failed or not supported.GLBase.setSwapInterval(int)
.
device
AbstractGraphicsDevice.getConnection()
.GL2GL3
implemented interface.GL2
and GL3
.bc
stands for backward compatibility.
bc
stands for backward compatibility.
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_3DC_texture
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_abgr
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_separate_shader_objects
GL_EXT_stencil_two_side
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_VERSION_1_3
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_vertex_blend
GL_VERSION_1_0
GL_IMG_texture_env_enhanced_fixed_function
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_2
GL_VERSION_1_2_DEPRECATED
GL_VERSION_1_0
GL_EXT_shader_image_load_store
GL_VERSION_1_1
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_ARB_separate_shader_objects
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_VERSION_3_0_DEPRECATED
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_EXT_texture_snorm
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_sync
GL_VERSION_1_0
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_ARB_occlusion_query2
GL_VERSION_1_5
GL_VERSION_1_5
GL_EXT_compiled_vertex_array
GL_EXT_compiled_vertex_array
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_EXT_shader_image_load_store
GL_VERSION_2_0
GL_EXT_light_texture
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_aux_depth_stencil
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_3_0
GL_VERSION_1_2
GL_IMG_read_format
GL_IMG_read_format
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging
GL_VERSION_1_4
GL_VERSION_1_4
GL_ARB_imaging
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_1_5, GL_OES_mapbuffer
GL_VERSION_3_0
GL_APPLE_flush_buffer_range
GL_NV_shader_buffer_load
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_5, GL_OES_mapbuffer
GL_VERSION_1_5, GL_OES_mapbuffer
GL_APPLE_object_purgeable
GL_APPLE_flush_buffer_range
GL_VERSION_1_5
GL_EXT_shader_image_load_store
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_0
GL_EXT_Cg_shader
GL_EXT_Cg_shader
GL_VERSION_1_0
GL_VERSION_3_0_DEPRECATED
GL_VERSION_3_0
GL_VERSION_1_3
GL_VERSION_1_2
GL_VERSION_3_0_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_EXT_clip_volume_hint
GL_EXT_cmyka
GL_EXT_cmyka
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_ATI_pixel_format_float
GL_VERSION_1_0
GL_EXT_discard_framebuffer
GL_EXT_discard_framebuffer
GL_APPLE_float_pixels
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_NV_multisample_coverage
GL_VERSION_1_4_DEPRECATED
GL_ARB_vertex_program
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_EXT_shader_image_load_store
GL_VERSION_1_4_DEPRECATED
GL_EXT_texture_array
GL_VERSION_3_0
GL_ARB_shader_subroutine
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_latc
GL_VERSION_3_0
GL_ARB_texture_compression_rgtc
GL_VERSION_3_0
GL_ARB_texture_compression_rgtc
GL_VERSION_1_3
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_bptc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_EXT_texture_compression_s3tc
GL_VERSION_1_3
GL_ARB_texture_compression_bptc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_latc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_compression_rgtc
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1
GL_VERSION_2_1
GL_ARB_texture_compression_bptc
GL_VERSION_1_3
GL_ARB_sync
GL_PGI_misc_hints
GL_NV_texture_shader
GL_VERSION_1_3_DEPRECATED
GL_ARB_imaging
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging
GL_VERSION_3_2
GL_VERSION_3_2
GL_VERSION_3_0
GL_ARB_robustness
GL_VERSION_3_0
GL_VERSION_3_2
GL_AMD_vertex_shader_tesselator
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_2_0_DEPRECATED, GL_OES_point_sprite
GL_VERSION_1_0
GL_ARB_copy_buffer
GL_ARB_copy_buffer
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_NV_multisample_coverage
GL_NV_multisample_coverage
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_EXT_cull_vertex
GL_EXT_cull_vertex
GL_EXT_cull_vertex
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_ARB_vertex_program
GL_ARB_matrix_palette
GL_ARB_vertex_program
GL_VERSION_1_0
GL_NV_occlusion_query
GL_OES_matrix_palette
GL_VERSION_2_0
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_1_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_VERSION_2_0
GL_ARB_vertex_program
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_VERSION_1_0
GL_AMD_name_gen_delete
GL_ARB_debug_output
GL_ARB_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_AMD_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_AMD_debug_output
GL_ARB_debug_output
GL_AMD_debug_output
GL_ARB_debug_output
GL_AMD_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_VERSION_2_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_OES_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_depth_bounds_test
GL_EXT_depth_bounds_test
GL_VERSION_3_0
GL_VERSION_1_0
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_ARB_depth_clamp
GL_NV_depth_clamp
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_NV_depth_nonlinear
GL_VERSION_1_4, GL_OES_depth24
GL_VERSION_1_4, GL_OES_depth32
GL_ARB_depth_buffer_float
GL_EXT_discard_framebuffer
GL_EXT_discard_framebuffer
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_OES_packed_depth_stencil
GL_ARB_framebuffer_object
GL_NV_copy_depth_to_color
GL_NV_copy_depth_to_color
GL_VERSION_1_0
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_AMD_vertex_shader_tesselator
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_IMG_texture_env_enhanced_fixed_function
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_fp64
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_blit
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_blit
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_NV_vertex_buffer_unified_memory
GL_ARB_draw_indirect
GL_ARB_draw_indirect
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_0
GL_APPLE_fence
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_EXT_shader_image_load_store
GL_VERSION_1_5
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_buffer_unified_memory
GL_NV_texgen_emboss
GL_NV_texgen_emboss
GL_NV_texgen_emboss
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_ETC1_RGB8_texture
GL_NV_evaluators
GL_VERSION_1_0
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_fog_distance
GL_NV_fog_distance
GL_IMG_texture_env_enhanced_fixed_function
GL_NV_video_capture
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_fence
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_NV_fence
GL_NV_video_capture
GL_NV_video_capture
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_EXT_provoking_vertex
GL_ARB_ES2_compatibility
GL_VERSION_3_0
GL_VERSION_1_0
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_ARB_depth_buffer_float
GL_NV_float_buffer
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_NV_fog_distance
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader3
GL_OML_subsample
GL_OML_subsample
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_IMG_texture_env_enhanced_fixed_function
GL_EXT_light_texture
GL_VERSION_1_4_DEPRECATED
GL_ARB_gpu_shader5
GL_EXT_light_texture
GL_EXT_light_texture
GL_ARB_fragment_program
GL_NV_gpu_program5
GL_NV_parameter_buffer_object
GL_VERSION_2_0
GL_ARB_separate_shader_objects
GL_VERSION_2_0, GL_OES_standard_derivatives
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_OES_texture_3D
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object, GL_NV_geometry_program4
GL_NV_geometry_program4
GL_ARB_framebuffer_object
GL_EXT_shader_image_load_store
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ES_VERSION_2_0
GL_ARB_framebuffer_object
GL_ES_VERSION_2_0
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_IMG_multisampled_render_to_texture
GL_IMG_multisampled_render_to_texture
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_PGI_misc_hints
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_NV_geometry_program4
GL_NV_parameter_buffer_object
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_ARB_separate_shader_objects
GL_ARB_gpu_shader5
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_NV_shader_buffer_load
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_ARB_robustness
GL_APPLE_float_pixels
GL_ARB_half_float_vertex, GL_OES_texture_half_float
GL_NV_texture_shader
GL_NV_texture_shader
GL_ARB_ES2_compatibility
GL_ARB_ES2_compatibility
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_ARB_ES2_compatibility
GL_ARB_ES2_compatibility
GL_VERSION_1_0
GL_VERSION_1_4
GL_ARB_framebuffer_object_DEPRECATED
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_index_material
GL_EXT_index_material
GL_EXT_index_material
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_index_func
GL_EXT_index_func
GL_EXT_index_func
GL_VERSION_1_0
GL_VERSION_2_0
GL_ARB_robustness
GL_VERSION_1_0
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_OES_vertex_type_10_10_10_2
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_1
GL_AMD_vertex_shader_tesselator
GL_VERSION_3_0
GL_ARB_texture_cube_map_array
GL_NV_explicit_multisample
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_EXT_texture_snorm
GL_OML_interlace
GL_INGR_interlace_read
GL_OML_interlace
GL_VERSION_3_0
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_REND_screen_coordinates
GL_ARB_tessellation_shader
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_EXT_provoking_vertex
GL_NV_video_capture
GL_ARB_viewport_array
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_2_DEPRECATED
GL_VERSION_1_0
GL_APPLE_specular_vector
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_ARB_robustness
GL_ARB_ES2_compatibility
GL_ARB_ES2_compatibility
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_EXT_texture_snorm
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_EXT_texture_snorm
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_0
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_EXT_texture_integer
GL_EXT_texture_snorm
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_EXT_texture_integer
GL_EXT_texture_snorm
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_3_0
GL_ARM_mali_shader_binary
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_evaluators
GL_NV_evaluators
GL_VERSION_1_0
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_VERSION_1_0
GL_NV_evaluators
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_EXT_vertex_shader
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_ARB_imaging
GL_VERSION_1_2, GL_OES_texture_3D
GL_VERSION_3_0, GL_EXT_texture_array
GL_VERSION_1_0
GL_EXT_bindable_uniform
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_IMG_user_clip_plane
GL_ARB_framebuffer_object
GL_ARB_imaging_DEPRECATED
GL_ARB_texture_multisample
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_EXT_shader_image_load_store
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_VERSION_2_0
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_1_3
GL_AMD_debug_output
GL_ARB_debug_output
GL_ARB_debug_output
GL_ARB_texture_multisample
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_ARB_blend_func_extended
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_0
GL_EXT_bindable_uniform
GL_VERSION_3_2
GL_ARB_gpu_shader5
GL_NV_gpu_program5
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_ARB_ES2_compatibility
GL_EXT_bindable_uniform
GL_VERSION_3_2
GL_VERSION_3_2
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_gpu_program5
GL_ARB_gpu_shader5
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_ARB_uniform_buffer_object
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_ARB_geometry_shader4
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_ARB_texture_multisample
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_evaluators
GL_ARB_matrix_palette
GL_VERSION_1_0
GL_NV_framebuffer_multisample_coverage
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_OES_matrix_palette
GL_ARB_tessellation_shader
GL_VERSION_1_0
GL_EXT_pixel_transform
GL_ATI_pn_triangles
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_NV_gpu_program4
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_NV_geometry_program4
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object
GL_ARB_vertex_program
GL_NV_tessellation_program5
GL_NV_gpu_program4
GL_NV_gpu_program5
GL_NV_gpu_program5
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_VERSION_3_0
GL_NV_gpu_program4
GL_ARB_texture_gather
GL_ARB_texture_gather
GL_NV_geometry_program4
GL_VERSION_1_0
GL_NV_evaluators
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_ARB_framebuffer_object
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_IMG_multisampled_render_to_texture
GL_IMG_multisampled_render_to_texture
GL_ARB_sync
GL_NV_shader_buffer_load
GL_NV_light_max_exponent
GL_NV_light_max_exponent
GL_ARB_shader_subroutine
GL_ARB_shader_subroutine
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_texture_buffer_object
GL_VERSION_2_0_DEPRECATED
GL_ARB_fragment_program
GL_VERSION_2_0
GL_ARB_fragment_program
GL_VERSION_1_4
GL_EXT_texture_filter_anisotropic
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_ARB_transform_feedback3
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_geometry_shader4
GL_VERSION_2_0
GL_ARB_ES2_compatibility
GL_NV_vertex_array_range
GL_VERSION_2_0
GL_ARB_vertex_program
GL_EXT_bindable_uniform
GL_PGI_vertex_hints
GL_VERSION_3_2
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_ARB_transform_feedback3
GL_VERSION_2_0
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_ARB_ES2_compatibility
GL_OES_matrix_palette
GL_ARB_geometry_shader4
GL_VERSION_1_0
GL_ARB_viewport_array
GL_ARB_ES2_compatibility
GL_ARB_ES2_compatibility
GL_ARB_imaging
GL_ARB_gpu_shader5
GL_NV_gpu_program5
GL_APPLE_pixel_buffer
GL_VERSION_3_0
GL_NV_gpu_program4
GL_ARB_texture_gather
GL_ARB_sample_shading
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_3_0
GL_EXT_texture_mirror_clamp
GL_EXT_texture_mirror_clamp
GL_EXT_texture_mirror_clamp
GL_VERSION_1_4
GL_ARB_vertex_blend
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_OES_matrix_get
GL_VERSION_1_0
GL_VERSION_1_0
GL_IMG_texture_env_enhanced_fixed_function
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_NV_framebuffer_multisample_coverage
GL_NV_multisample_filter_hint
GL_EXT_vertex_shader
GL_VERSION_1_1
GL_VERSION_1_0
GL_ARB_shading_language_include
GL_ARB_shading_language_include
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_NV_video_capture
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_robustness
GL_VERSION_1_0
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_VERSION_1_3_DEPRECATED, GL_OES_texture_cube_map
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_ARB_shader_subroutine
GL_VERSION_1_3
GL_VERSION_3_0
GL_ARB_get_program_binary, GL_OES_get_program_binary
GL_ARB_ES2_compatibility
GL_NV_video_capture
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_VERSION_1_0
GL_ARB_shader_objects
GL_VERSION_1_0
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_sync
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_blend_func_extended
GL_ARB_blend_func_extended
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_EXT_cmyka
GL_VERSION_1_2
GL_VERSION_1_0
GL_OML_resample
GL_APPLE_row_bytes
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_NV_video_capture
GL_NV_texture_shader
GL_VERSION_1_0
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_QCOM_perfmon_global_mode
GL_QCOM_perfmon_global_mode
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_AMD_name_gen_delete
GL_VERSION_1_0
GL_EXT_texture_perturb_normal
GL_EXT_shader_image_load_store
GL_NV_occlusion_query
GL_NV_occlusion_query
GL_NV_occlusion_query
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_2_1
GL_VERSION_2_1
GL_EXT_pixel_buffer_object
GL_EXT_pixel_buffer_object
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_VERSION_2_1
GL_VERSION_2_1
GL_EXT_pixel_buffer_object
GL_EXT_pixel_buffer_object
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4_DEPRECATED
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_VERSION_1_0
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0_DEPRECATED, GL_OES_point_sprite
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_PGI_misc_hints
GL_VERSION_1_3_DEPRECATED
GL_NV_texture_shader
GL_VERSION_1_3_DEPRECATED
GL_VERSION_3_1
GL_VERSION_3_1
GL_NV_primitive_restart
GL_NV_primitive_restart
GL_VERSION_3_0
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_get_program_binary, GL_OES_get_program_binary
GL_ARB_get_program_binary, GL_OES_get_program_binary
GL_ARB_get_program_binary
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_EXT_direct_state_access
GL_EXT_direct_state_access
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_separate_shader_objects
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_NV_gpu_program4
GL_ARB_separate_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_OES_matrix_get
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_EXT_provoking_vertex
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_ARB_imaging_DEPRECATED
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2
GL_VERSION_1_3
GL_ARB_texture_cube_map_array
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_APPLE_object_purgeable
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_EXT_provoking_vertex
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_5
GL_VERSION_3_0
GL_AMD_name_gen_delete
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_3_0, GL_EXT_packed_float
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_1_1
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_blit
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_blit
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_VERSION_1_5
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_VERSION_1_5
GL_IMG_texture_env_enhanced_fixed_function
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_imaging_DEPRECATED
GL_VERSION_1_3_DEPRECATED, GL_OES_texture_cube_map
GL_APPLE_object_purgeable
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_NV_framebuffer_multisample_coverage
GL_NV_framebuffer_multisample_coverage
GL_ARB_framebuffer_object
GL_ATI_meminfo
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ANGLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_APPLE_framebuffer_multisample
GL_IMG_multisampled_render_to_texture
GL_IMG_multisampled_render_to_texture
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_OML_resample
GL_OML_resample
GL_OML_resample
GL_OML_resample
GL_VERSION_1_2_DEPRECATED
GL_ARB_robustness
GL_APPLE_object_purgeable
GL_VERSION_1_0
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_texture_rgb10_a2ui
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_S3_s3tc
GL_VERSION_1_1
GL_ES_VERSION_2_0
GL_VERSION_1_1
GL_VERSION_1_1, GL_OES_rgb8_rgba8
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_rgb_422
GL_APPLE_rgb_422
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_VERSION_3_0
GL_S3_s3tc
GL_VERSION_1_3_DEPRECATED
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_S3_s3tc
GL_VERSION_1_1, GL_OES_rgb8_rgba8
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_ARB_color_buffer_float
GL_VERSION_3_0
GL_EXT_texture_integer
GL_VERSION_1_0
GL_S3_s3tc
GL_EXT_packed_float
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_sample_shading
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_3_0, GL_EXT_gpu_shader4
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0, GL_OES_texture_3D
GL_ARB_shader_objects
GL_ARB_sampler_objects
GL_VERSION_3_1
GL_AMD_vertex_shader_tesselator
GL_VERSION_2_0
GL_ARB_shader_objects
GL_ARB_texture_cube_map_array
GL_ARB_texture_cube_map_array
GL_VERSION_3_0
GL_AMD_name_gen_delete
GL_NV_explicit_multisample
GL_VERSION_1_3
GL_VERSION_1_5
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_REND_screen_coordinates
GL_VERSION_1_4_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_4_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging_DEPRECATED
GL_VERSION_3_0
GL_VERSION_1_2_DEPRECATED
GL_IMG_shader_binary
GL_IMG_program_binary
GL_VERSION_1_0
GL_ES_VERSION_2_0
GL_VIV_shader_binary
GL_ARB_ES2_compatibility
GL_NV_texture_shader
GL_NV_shader_buffer_store
GL_EXT_shader_image_load_store
GL_ARB_shading_language_include
GL_ARB_shader_objects
GL_NV_texture_shader
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_shading_language_100
GL_EXT_light_texture
GL_EXT_shared_texture_palette
GL_VERSION_1_0
GL_ARB_sync
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_EXT_texture_snorm
GL_VERSION_3_1
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_2_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_2_1_DEPRECATED
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_ARB_blend_func_extended
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_5_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_1_0
GL_VERSION_1_0
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_QCOM_tiled_rendering
GL_EXT_stencil_clear_tag
GL_VERSION_1_0
GL_EXT_discard_framebuffer
GL_EXT_discard_framebuffer
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_OES_stencil1
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object, GL_OES_stencil4
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_stencil_clear_tag
GL_VERSION_1_0
GL_EXT_stencil_two_side
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_vertex_array_range
GL_APPLE_vertex_array_range
GL_APPLE_texture_range
GL_APPLE_vertex_array_range
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_3_DEPRECATED
GL_NV_video_capture
GL_NV_vdpau_interop
GL_NV_vdpau_interop
GL_NV_vdpau_interop
GL_ARB_cl_event
GL_ARB_cl_event
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_imaging_DEPRECATED
GL_ARB_tessellation_shader
GL_NV_tessellation_program5
GL_NV_tessellation_program5
GL_ARB_tessellation_shader
GL_ARB_separate_shader_objects
GL_NV_tessellation_program5
GL_NV_tessellation_program5
GL_ARB_tessellation_shader
GL_ARB_separate_shader_objects
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_AMD_vertex_shader_tesselator
GL_AMD_vertex_shader_tesselator
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_3_0, GL_EXT_texture_array
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2, GL_OES_texture_3D
GL_IMG_texture_env_enhanced_fixed_function
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_EXT_light_texture
GL_VERSION_1_2
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0, GL_EXT_texture_array
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2, GL_OES_texture_3D
GL_ARB_texture_buffer_object
GL_VERSION_1_3
GL_ARB_texture_cube_map_array
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_NV_explicit_multisample
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object
GL_ARB_shadow_ambient
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_SUNX_constant_data
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_OES_draw_texture
GL_VERSION_1_3
GL_ARB_texture_cube_map_array
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_ARB_seamless_cube_map
GL_VERSION_1_2
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_4
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_shader_image_load_store
GL_VERSION_1_4_DEPRECATED
GL_ARB_texture_multisample
GL_NV_float_buffer
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_ATI_meminfo
GL_VERSION_1_0, GL_OES_texture_cube_map
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_texture_cube_map
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_VERSION_1_0
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_NV_texture_shader
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_0
GL_ARB_framebuffer_object_DEPRECATED, GL_ARB_texture_float
GL_VERSION_1_1
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_EXT_light_texture
GL_NV_texture_shader
GL_VERSION_1_4
GL_VERSION_1_0
GL_ARB_framebuffer_object_DEPRECATED, GL_ARB_texture_float
GL_VERSION_1_0
GL_NV_texture_shader
GL_EXT_light_texture
GL_EXT_light_texture
GL_OES_matrix_get
GL_EXT_texture_filter_anisotropic
GL_VERSION_1_2
GL_APPLE_texture_max_level
GL_APPLE_texture_max_level
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_2
GL_EXT_texture_perturb_normal
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_1
GL_APPLE_texture_range
GL_APPLE_texture_range
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_VERSION_1_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_NV_explicit_multisample
GL_NV_explicit_multisample
GL_VERSION_1_1
GL_ARB_texture_multisample
GL_IMG_multisampled_render_to_texture
GL_IMG_multisampled_render_to_texture
GL_NV_texture_shader
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_APPLE_texture_range
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_NV_texture_expand_normal
GL_EXT_shader_image_load_store
GL_VERSION_1_0
GL_QCOM_extended_get
GL_QCOM_extended_get
GL_VERSION_1_2, GL_OES_texture_3D
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_timer_query
GL_EXT_timer_query
GL_ARB_sync
GL_ARB_sync
GL_ARB_timer_query
GL_VERSION_1_0
GL_ARB_transform_feedback2
GL_EXT_shader_image_load_store
GL_ARB_transform_feedback2
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_ARB_transform_feedback2
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_transform_feedback2
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_transform_hint
GL_VERSION_1_3_DEPRECATED
GL_ARB_vertex_program
GL_VERSION_1_3_DEPRECATED
GL_EXT_direct_state_access
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_3_DEPRECATED
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_VERSION_3_2
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_ATI_pixel_format_float
GL_APPLE_object_purgeable
GL_ARB_viewport_array
GL_ARB_uniform_buffer_object
GL_EXT_shader_image_load_store
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_tessellation_shader
GL_ARB_tessellation_shader
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_EXT_bindable_uniform
GL_EXT_bindable_uniform
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_robustness
GL_VERSION_1_0
GL_APPLE_client_storage
GL_EXT_cmyka
GL_SUNX_constant_data
GL_VERSION_1_2
GL_VERSION_1_0
GL_OML_resample
GL_APPLE_row_bytes
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_sync
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_0
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_AMD_performance_monitor
GL_AMD_performance_monitor
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_NV_gpu_shader5
GL_VERSION_1_2, GL_OES_vertex_type_10_10_10_2
GL_VERSION_3_0, GL_EXT_packed_float
GL_ARB_framebuffer_object, GL_OES_packed_depth_stencil
GL_VERSION_1_2
GL_EXT_texture_type_2_10_10_10_REV
GL_VERSION_3_0
GL_VERSION_1_2
GL_VERSION_1_2
GL_NV_texture_shader
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_EXT_shader_image_load_store
GL_NV_texture_shader
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_1
GL_AMD_vertex_shader_tesselator
GL_VERSION_3_0
GL_ARB_texture_cube_map_array
GL_NV_explicit_multisample
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_framebuffer_object, GL_ARB_texture_float
GL_VERSION_1_0
GL_VERSION_1_2
GL_EXT_read_format_bgra
GL_VERSION_1_2
GL_VERSION_1_2
GL_EXT_read_format_bgra
GL_IMG_read_format
GL_IMG_read_format
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_2
GL_APPLE_ycbcr_422
GL_APPLE_ycbcr_422
GL_APPLE_ycbcr_422
GL_APPLE_ycbcr_422
GL_VERSION_2_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_2_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_ATI_meminfo
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_ARB_vertex_array_object
GL_OES_vertex_array_object
GL_OES_vertex_array_object
GL_VERSION_1_5_DEPRECATED
GL_NV_vertex_buffer_unified_memory
GL_AMD_name_gen_delete
GL_VERSION_1_1
GL_APPLE_vertex_array_range
GL_APPLE_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range
GL_APPLE_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_VERSION_1_1
GL_APPLE_vertex_array_range
GL_VERSION_1_1
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_EXT_shader_image_load_store
GL_VERSION_1_5
GL_VERSION_3_3
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_3_0
GL_NV_vertex_program4
GL_NV_vertex_buffer_unified_memory
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_NV_vertex_buffer_unified_memory
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_ARB_vertex_blend
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_ARB_vertex_program
GL_NV_parameter_buffer_object
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0_DEPRECATED
GL_ARB_vertex_program
GL_VERSION_2_0
GL_EXT_vertex_shader
GL_ARB_separate_shader_objects
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_viewport_array
GL_ARB_viewport_array
GL_ARB_viewport_array
GL_APPLE_object_purgeable
GL_EXT_vertex_shader
GL_ARB_sync
GL_OES_matrix_palette
GL_VERSION_1_5_DEPRECATED, GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_ARB_vertex_blend
GL_PGI_misc_hints
GL_NV_vdpau_interop
GL_VERSION_1_5, GL_OES_mapbuffer
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_QCOM_writeonly_rendering
GL_QCOM_writeonly_rendering
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_NV_video_capture
GL_APPLE_ycbcr_422
GL_NV_video_capture
GL_AMD_program_binary_Z400
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_NV_video_capture
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
void glAccum(GLenum op, GLfloat value);
void glActiveShaderProgram(GLuint pipeline, GLuint program);
GL_ARB_separate_shader_objects
void glActiveStencilFaceEXT(GLenum face);
GL_EXT_stencil_two_side
void glActiveTexture(GLenum texture);
wglAllocateMemoryNV
/
glXAllocateMemoryNV
extension.
void glAlphaFunc(GLenum func, GLclampf ref);
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
GLAutoDrawable
animation. void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
void glArrayElement(GLint i);
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj);
GL_ARB_shader_objects
void glAttachShader(GLuint program, GLuint shader);
GLDrawable
which supplies
an event based mechanism (GLEventListener
) for performing
OpenGL rendering. void glBegin(GLenum mode);
void glBeginConditionalRender(GLuint id, GLenum mode);
GL_VERSION_3_0
void glBeginOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBeginPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
GL_ARB_transform_feedback3
void glBeginTransformFeedback(GLenum primitiveMode);
GL_VERSION_3_0
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
void glBeginVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
void glBindBuffer(GLenum target, GLuint buffer);
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GL_VERSION_3_0
void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
GL_EXT_transform_feedback
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_VERSION_3_0
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
GL_VERSION_3_0
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
GL_ARB_blend_func_extended
void glBindFramebuffer(GLenum target, GLuint framebuffer);
void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
GL_EXT_shader_image_load_store
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value);
GL_EXT_vertex_shader
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
GL_EXT_direct_state_access
GLuint glBindParameterEXT(GLenum value);
GL_EXT_vertex_shader
void glBindProgramARB(GLenum target, GLuint program);
GL_ARB_vertex_program
void glBindProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
void glBindSampler(GLuint unit, GLuint sampler);
GL_ARB_sampler_objects
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
void glBindTexture(GLenum target, GLuint texture);
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value);
GL_EXT_vertex_shader
void glBindTransformFeedback(GLenum target, GLuint id);
GL_ARB_transform_feedback2
void glBindTransformFeedbackNV(GLenum target, GLuint id);
GL_NV_transform_feedback2
void glBindVertexArray(GLuint array);
GL_ARB_vertex_array_object
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBindVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
void glBindVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
GL_NV_video_capture
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
GL_NV_video_capture
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glBlendEquation(GLenum mode);
void glBlendEquationiARB(GLuint buf, GLenum mode);
GL_ARB_draw_buffers_blend
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode);
GL_AMD_draw_buffers_blend
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_ARB_draw_buffers_blend
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_AMD_draw_buffers_blend
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
GL_ARB_draw_buffers_blend
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst);
GL_AMD_draw_buffers_blend
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_ARB_draw_buffers_blend
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_AMD_draw_buffers_blend
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ANGLE_framebuffer_blit
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
GL_NV_vertex_buffer_unified_memory
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param);
GL_APPLE_flush_buffer_range
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
void glCallList(GLuint list);
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
GLDrawable
using GLDrawableFactory
,
an instance of this class is passed,
describing the desired capabilities that a rendering context
must support, such as the OpenGL profile, color depth and whether stereo is enabled.GLDrawable
s are then reflected by their own
GLCapabilites instance, which can be queried with GLDrawable#getGLCapabilities()
.GLCapabilities
. GLenum glCheckFramebufferStatus(GLenum target);
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
GL_EXT_direct_state_access
void glClampColor(GLenum target, GLenum clamp);
GL_VERSION_3_0
void glClear(GLbitfield mask);
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
void glClearDepthf(GLclampf depth);
void glClearDepthf(GLclampf depth);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
void glClearIndex(GLfloat c);
void glClearStencil(GLint s);
void glClientActiveTexture(GLenum texture);
void glClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
void glClipPlane(GLenum plane, const GLdouble * equation);
void glClipPlane(GLenum plane, const GLdouble * equation);
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanefIMG(GLenum plane, const GLfloat * equation);
GL_IMG_user_clip_plane
void glClipPlanefIMG(GLenum plane, const GLfloat * equation);
GL_IMG_user_clip_plane
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanexIMG(GLenum plane, const GLfixed * equation);
GL_IMG_user_clip_plane
void glClipPlanexIMG(GLenum plane, const GLfixed * equation);
GL_IMG_user_clip_plane
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
void glColor3bv(const GLbyte * v);
void glColor3bv(const GLbyte * v);
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
void glColor3dv(const GLdouble * v);
void glColor3dv(const GLdouble * v);
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
void glColor3fv(const GLfloat * v);
void glColor3fv(const GLfloat * v);
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3i(GLint red, GLint green, GLint blue);
void glColor3iv(const GLint * v);
void glColor3iv(const GLint * v);
void glColor3s(GLshort red, GLshort green, GLshort blue);
void glColor3sv(const GLshort * v);
void glColor3sv(const GLshort * v);
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
void glColor3ubv(const GLubyte * v);
void glColor3ubv(const GLubyte * v);
void glColor3ui(GLuint red, GLuint green, GLuint blue);
void glColor3uiv(const GLuint * v);
void glColor3uiv(const GLuint * v);
void glColor3us(GLushort red, GLushort green, GLushort blue);
void glColor3usv(const GLushort * v);
void glColor3usv(const GLushort * v);
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor4bv(const GLbyte * v);
void glColor4bv(const GLbyte * v);
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4dv(const GLdouble * v);
void glColor4dv(const GLdouble * v);
void glColor4fv(const GLfloat * v);
void glColor4fv(const GLfloat * v);
void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
void glColor4iv(const GLint * v);
void glColor4iv(const GLint * v);
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4sv(const GLshort * v);
void glColor4sv(const GLshort * v);
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4ubv(const GLubyte * v);
void glColor4ubv(const GLubyte * v);
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4uiv(const GLuint * v);
void glColor4uiv(const GLuint * v);
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4usv(const GLushort * v);
void glColor4usv(const GLushort * v);
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_VERSION_3_0
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
void glColorMaterial(GLenum face, GLenum mode);
void glColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2_DEPRECATED
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2_DEPRECATED
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glCompileShader(GLuint shader);
void glCompileShaderARB(GLhandleARB shaderObj);
GL_ARB_shader_objects
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3, GL_OES_texture_3D
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2_DEPRECATED
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_ARB_copy_buffer
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2_DEPRECATED
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2_DEPRECATED
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
GL_NV_copy_image
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2, GL_OES_texture_3D
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
GLuint glCreateProgram(void);
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
GLuint glCreateShader(GLenum type);
GLhandleARB glCreateShaderObjectARB(GLenum shaderType);
GL_ARB_shader_objects
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings);
GL_ARB_separate_shader_objects
GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags);
GL_ARB_cl_event
void glCullFace(GLenum mode);
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
GLDebugMessage
s.GL2GL3.glDebugMessageControlARB(int, int, int, int, IntBuffer, boolean)
and GL2GL3.glDebugMessageEnableAMD(int, int, int, IntBuffer, boolean)
of the GLDebugOutput feature.
GL2GL3.glDebugMessageControlARB(int, int, int, int, int[], int, boolean)
and GL2GL3.glDebugMessageEnableAMD(int, int, int, int[], int, boolean)
of the GLDebugOutput feature.
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
GL2GL3.glDebugMessageInsertARB(int, int, int, int, int, String)
and GL2GL3.glDebugMessageInsertAMD(int, int, int, int, String)
of the GLDebugOutput feature.
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
GL_AMD_debug_output
void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
GL_ARB_debug_output
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences);
GL_APPLE_fence
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences);
GL_APPLE_fence
void glDeleteFencesNV(GLsizei n, const GLuint * fences);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * fences);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * renderbuffers);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * arrays);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * arrays);
GL_NV_fence
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void glDeleteLists(GLuint list, GLsizei range);
void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names);
GL_AMD_name_gen_delete
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names);
GL_AMD_name_gen_delete
void glDeleteObjectARB(GLhandleARB obj);
GL_ARB_shader_objects
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glDeleteProgram(GLuint program);
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
void glDeleteProgramsARB(GLsizei n, const GLuint * programs);
GL_ARB_vertex_program
void glDeleteProgramsARB(GLsizei n, const GLuint * programs);
GL_ARB_vertex_program
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
void glDeleteShader(GLuint shader);
void glDeleteSync(GLsync sync);
GL_ARB_sync
void glDeleteTextures(GLsizei n, const GLuint * textures);
void glDeleteTextures(GLsizei n, const GLuint * textures);
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids);
GL_NV_transform_feedback2
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids);
GL_NV_transform_feedback2
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GL_OES_vertex_array_object
void glDeleteVertexShaderEXT(GLuint id);
GL_EXT_vertex_shader
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax);
GL_EXT_depth_bounds_test
void glDepthFunc(GLenum func);
void glDepthMask(GLboolean flag);
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
void glDepthRangef(GLclampf zNear, GLclampf zFar);
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
GL_ARB_viewport_array
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj);
GL_ARB_shader_objects
void glDetachShader(GLuint program, GLuint shader);
void glDisable(GLenum cap);
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
void glDisableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDisableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glDisablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glDisableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glDisableVertexAttribArray(GLuint index);
void glDisableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments);
GL_EXT_discard_framebuffer
GLDrawable
s. void glDrawArrays(GLenum mode, GLint first, GLsizei count);
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect);
GL_ARB_draw_indirect
void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
void glDrawBuffersATI(GLsizei n, const GLenum * bufs);
GL_ATI_draw_buffers
void glDrawBuffersATI(GLsizei n, const GLenum * bufs);
GL_ATI_draw_buffers
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect);
GL_ARB_draw_indirect
void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTransformFeedback(GLenum mode, GLuint id);
GL_ARB_transform_feedback2
void glDrawTransformFeedbackNV(GLenum mode, GLuint id);
GL_NV_transform_feedback2
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
GL_ARB_transform_feedback3
void glEdgeFlag(GLboolean flag);
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagv(const GLboolean * flag);
void glEdgeFlagv(const GLboolean * flag);
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEnable(GLenum cap);
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
void glEnableClientStateIndexedEXT(GLenum array, GLuint index);
GL_EXT_direct_state_access
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEnableDriverControlQCOM(GLuint driverControl);
GL_QCOM_driver_control
void glEnablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glEnableVariantClientStateEXT(GLuint id);
GL_EXT_vertex_shader
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glEnableVertexAttribArray(GLuint index);
void glEnableVertexAttribArrayARB(GLuint index);
GL_ARB_vertex_program
void glEnd(void);
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndList(void);
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndPerfMonitorAMD(GLuint monitor);
GL_AMD_performance_monitor
void glEndQuery(GLenum target);
GL_VERSION_1_5
void glEndQueryIndexed(GLenum target, GLuint index);
GL_ARB_transform_feedback3
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glEndTilingQCOM(GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
void glEndVideoCaptureNV(GLuint video_capture_slot);
GL_NV_video_capture
void glEvalCoord1d(GLdouble u);
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord1f(GLfloat u);
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord2d(GLdouble u, GLdouble v);
void glEvalCoord2dv(const GLdouble * u);
void glEvalCoord2dv(const GLdouble * u);
void glEvalCoord2f(GLfloat u, GLfloat v);
void glEvalCoord2fv(const GLfloat * u);
void glEvalCoord2fv(const GLfloat * u);
void glEvalMapsNV(GLenum target, GLenum mode);
GL_NV_evaluators
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1(GLint i);
void glEvalPoint2(GLint i, GLint j);
GLAutoDrawable
.RuntimeException
. void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params);
GL_QCOM_extended_get
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
GL_QCOM_extended_get
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
GL_QCOM_extended_get2
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
GL_QCOM_extended_get
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
GL_QCOM_extended_get2
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels);
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures);
GL_QCOM_extended_get
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
GL_QCOM_extended_get2
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
GL_QCOM_extended_get
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
void glFinish(void);
void glFinishFenceAPPLE(GLuint fence);
GL_APPLE_fence
void glFinishFenceNV(GLuint fence);
GL_NV_fence
void glFinishFenceNV(GLuint mode);
GL_NV_fence
void glFinishFenceNV(GLuint array);
GL_NV_fence
void glFinishObjectAPPLE(GLenum object, GLint name);
GL_APPLE_fence
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
void glFlush(void);
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GL_ARB_map_buffer_range
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length);
GL_EXT_direct_state_access
void glFlushPixelDataRangeNV(GLenum target);
GL_NV_pixel_data_range
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoorddv(const GLdouble * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoorddv(const GLdouble * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glFogCoordfv(const GLfloat * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordfv(const GLfloat * coord);
GL_VERSION_1_4_DEPRECATED
void glFogCoordhNV(GLhalfNV fog);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * fog);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * fog);
GL_NV_half_float
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glFogf(GLenum pname, GLfloat param);
void glFogfv(GLenum pname, const GLfloat * params);
void glFogfv(GLenum pname, const GLfloat * params);
void glFogi(GLenum pname, GLint param);
void glFogiv(GLenum pname, const GLint * params);
void glFogiv(GLenum pname, const GLint * params);
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs);
GL_EXT_direct_state_access
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode);
GL_EXT_direct_state_access
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_VERSION_3_2
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
GL_IMG_multisampled_render_to_texture
void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_NV_geometry_program4
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_NV_geometry_program4
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_framebuffer_object
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_geometry_shader4
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_NV_geometry_program4
void glFrameTerminatorGREMEDY(void);
GL_GREMEDY_frame_terminator
void glFrontFace(GLenum mode);
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glGenBuffers(GLsizei n, GLuint * buffers);
void glGenBuffers(GLsizei n, GLuint * buffers);
void glGenerateMipmap(GLenum target);
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target);
GL_EXT_direct_state_access
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target);
GL_EXT_direct_state_access
void glGenFencesAPPLE(GLsizei n, GLuint * fences);
GL_APPLE_fence
void glGenFencesAPPLE(GLsizei n, GLuint * fences);
GL_APPLE_fence
void glGenFencesNV(GLsizei n, GLuint * fences);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * fences);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * renderbuffers);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * renderbuffers);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * arrays);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * arrays);
GL_NV_fence
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GLuint glGenLists(GLsizei range);
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names);
GL_AMD_name_gen_delete
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names);
GL_AMD_name_gen_delete
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors);
GL_AMD_performance_monitor
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
void glGenProgramsARB(GLsizei n, GLuint * programs);
GL_ARB_vertex_program
void glGenProgramsARB(GLsizei n, GLuint * programs);
GL_ARB_vertex_program
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
void glGenTextures(GLsizei n, GLuint * textures);
void glGenTextures(GLsizei n, GLuint * textures);
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids);
GL_NV_transform_feedback2
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids);
GL_NV_transform_feedback2
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
void glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GL_OES_vertex_array_object
GLuint glGenVertexShadersEXT(GLuint range);
GL_EXT_vertex_shader
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
int glGetAttribLocation(GLuint program, const GLchar * name);
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanv(GLenum pname, GLboolean * params);
void glGetBooleanv(GLenum pname, GLboolean * params);
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
GL_VERSION_3_2
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
GL_VERSION_3_2
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_VERSION_1_5
void glGetClipPlane(GLenum plane, GLdouble * equation);
void glGetClipPlane(GLenum plane, GLdouble * equation);
void glGetClipPlanef(GLenum pname, const GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanef(GLenum pname, const GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data);
GL_EXT_direct_state_access
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data);
GL_EXT_direct_state_access
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
GL_QCOM_driver_control
GLenum glGetError(void);
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params);
GL_NV_fence
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data);
GL_EXT_direct_state_access
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data);
GL_EXT_direct_state_access
void glGetFloatv(GLenum pname, GLfloat * params);
void glGetFloatv(GLenum pname, GLfloat * params);
GLint glGetFragDataIndex(GLuint program, const GLchar * name);
GL_ARB_blend_func_extended
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
GLenum glGetGraphicsResetStatusARB(void);
GL_ARB_robustness
GLhandleARB glGetHandleARB(GLenum pname);
GL_ARB_shader_objects
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
GL_VERSION_3_2
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
GL_VERSION_3_2
void glGetInteger64v(GLenum pname, GLint64 * params);
GL_ARB_sync
void glGetInteger64v(GLenum pname, GLint64 * params);
GL_ARB_sync
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
void glGetIntegerv(GLenum pname, GLint * params);
void glGetIntegerv(GLenum pname, GLint * params);
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
GL_NV_evaluators
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
void glGetMapiv(GLenum target, GLenum query, GLint * v);
void glGetMapiv(GLenum target, GLenum query, GLint * v);
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2_DEPRECATED
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val);
GL_NV_explicit_multisample
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val);
GL_NV_explicit_multisample
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
GL_ARB_robustness
void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
GL_ARB_robustness
void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
GL_ARB_robustness
void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params);
GL_APPLE_object_purgeable
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params);
GL_APPLE_object_purgeable
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
GL_AMD_performance_monitor
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
GL_ARB_vertex_program
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param);
GL_NV_gpu_program5
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param);
GL_NV_gpu_program5
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params);
GL_EXT_timer_query
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2_DEPRECATED
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2_DEPRECATED
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
GL_ARB_shader_objects
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
GL_ARB_shader_objects
const GLubyte * glGetString(GLenum name);
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
GL_ARB_gpu_shader_fp64
void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
GL_ARB_gpu_shader_fp64
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params);
GL_NV_gpu_shader5
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params);
GL_NV_gpu_shader5
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
void glGetUniformiv(GLuint program, GLint location, GLint * params);
void glGetUniformiv(GLuint program, GLint location, GLint * params);
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
GL_ARB_shader_objects
int glGetUniformLocation(GLuint program, const GLchar * name);
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name);
GL_ARB_shader_objects
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data);
GL_EXT_vertex_shader
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
GL_NV_vertex_program4
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
GL_NV_vertex_program4
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
GL_NV_vertex_program4
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
GL_NV_vertex_program4
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params);
GL_NV_vertex_attrib_integer_64bit
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
GL_NV_video_capture
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
GL_NV_video_capture
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
GL_NV_video_capture
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
GL_NV_video_capture
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
GL_NV_video_capture
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
GL_NV_video_capture
void glHint(GLenum target, GLenum mode);
void glHintPGI(GLenum target, GLint mode);
GL_PGI_misc_hints
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
void glIndexd(GLdouble c);
void glIndexdv(const GLdouble * c);
void glIndexdv(const GLdouble * c);
void glIndexf(GLfloat c);
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glIndexFuncEXT(GLenum func, GLclampf ref);
GL_EXT_index_func
void glIndexfv(const GLfloat * c);
void glIndexfv(const GLfloat * c);
void glIndexi(GLint c);
void glIndexiv(const GLint * c);
void glIndexiv(const GLint * c);
void glIndexMask(GLuint mask);
void glIndexMaterialEXT(GLenum face, GLenum mode);
GL_EXT_index_material
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
void glIndexs(GLshort c);
void glIndexsv(const GLshort * c);
void glIndexsv(const GLshort * c);
void glIndexub(GLubyte c);
void glIndexubv(const GLubyte * c);
void glIndexubv(const GLubyte * c);
void glInitNames(void);
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num);
GL_EXT_vertex_shader
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
GLboolean glIsBuffer(GLuint buffer);
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
GLboolean glIsEnabled(GLenum cap);
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
GLboolean glIsFenceAPPLE(GLuint fence);
GL_APPLE_fence
GLboolean glIsFenceNV(GLuint fence);
GL_NV_fence
GLboolean glIsFenceNV(GLuint renderbuffer);
GL_NV_fence
GLboolean glIsFenceNV(GLuint target);
GL_NV_fence
GLboolean glIsFramebuffer(GLuint framebuffer);
GLboolean glIsList(GLuint list);
GLboolean glIsNameAMD(GLenum identifier, GLuint name);
GL_AMD_name_gen_delete
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
GLboolean glIsProgram(GLuint program);
GLboolean glIsProgramARB(GLuint program);
GL_ARB_vertex_program
GLboolean glIsProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GLboolean glIsSampler(GLuint sampler);
GL_ARB_sampler_objects
GLboolean glIsShader(GLuint shader);
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
GLboolean glIsTexture(GLuint texture);
GLboolean glIsTransformFeedback(GLuint id);
GL_ARB_transform_feedback2
GLboolean glIsTransformFeedbackNV(GLuint id);
GL_NV_transform_feedback2
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
GL_EXT_vertex_shader
GLboolean glIsVertexArray(GLuint array);
GL_ARB_vertex_array_object
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
GLboolean glIsVertexArrayOES(GLuint array);
GL_OES_vertex_array_object
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glLightf(GLenum light, GLenum pname, GLfloat param);
void glLighti(GLenum light, GLenum pname, GLint param);
void glLightiv(GLenum light, GLenum pname, const GLint * params);
void glLightiv(GLenum light, GLenum pname, const GLint * params);
void glLightModelf(GLenum pname, GLfloat param);
void glLightModelfv(GLenum pname, const GLfloat * params);
void glLightModelfv(GLenum pname, const GLfloat * params);
void glLightModeli(GLenum pname, GLint param);
void glLightModeliv(GLenum pname, const GLint * params);
void glLightModeliv(GLenum pname, const GLint * params);
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLineStipple(GLint factor, GLushort pattern);
void glLineWidth(GLfloat width);
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
void glLinkProgram(GLuint program);
void glLinkProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glListBase(GLuint base);
void glLoadMatrixd(const GLdouble * m);
void glLoadMatrixd(const GLdouble * m);
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadName(GLuint name);
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glLockArraysEXT(GLint first, GLsizei count);
GL_EXT_compiled_vertex_array
void glLogicOp(GLenum opcode);
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
void glMakeNamedBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_ARB_map_buffer_range
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
GL_NV_evaluators
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access);
GL_EXT_direct_state_access
GLvoid * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_EXT_direct_state_access
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMateriali(GLenum face, GLenum pname, GLint param);
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * indices);
GL_ARB_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * indices);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint size, const GLuint * indices);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint size, const GLuint * indices);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * indices);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * indices);
GL_ARB_matrix_palette
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultdEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultdEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m);
GL_EXT_direct_state_access
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_EXT_direct_state_access
void glMemoryBarrierEXT(GLbitfield barriers);
GL_EXT_shader_image_load_store
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2_DEPRECATED
void glMinSampleShadingARB(GLclampf value);
GL_ARB_sample_shading
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3_DEPRECATED
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_direct_state_access
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
GL_EXT_direct_state_access
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultMatrixd(const GLdouble * m);
void glMultMatrixd(const GLdouble * m);
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3_DEPRECATED
void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_EXT_direct_state_access
void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_EXT_direct_state_access
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_EXT_direct_state_access
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_EXT_direct_state_access
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
GL_ARB_shading_language_include
void glNewList(GLuint list, GLenum mode);
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
void glNormal3bv(const GLbyte * v);
void glNormal3bv(const GLbyte * v);
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3dv(const GLdouble * v);
void glNormal3dv(const GLdouble * v);
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3fv(const GLfloat * v);
void glNormal3fv(const GLfloat * v);
void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3i(GLint nx, GLint ny, GLint nz);
void glNormal3iv(const GLint * v);
void glNormal3iv(const GLint * v);
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
void glNormal3sv(const GLshort * v);
void glNormal3sv(const GLshort * v);
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glNormalP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
GL_APPLE_object_purgeable
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glPassThrough(GLfloat token);
void glPatchParameterfv(GLenum pname, const GLfloat * values);
GL_ARB_tessellation_shader
void glPatchParameterfv(GLenum pname, const GLfloat * values);
GL_ARB_tessellation_shader
void glPatchParameteri(GLenum pname, GLint value);
GL_ARB_tessellation_shader
void glPauseTransformFeedback(void);
GL_ARB_transform_feedback2
void glPauseTransformFeedbackNV(void);
GL_NV_transform_feedback2
void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer);
GL_NV_pixel_data_range
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
void glPixelTransferf(GLenum pname, GLfloat param);
void glPixelTransferi(GLenum pname, GLint param);
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
void glPNTrianglesfATI(GLenum pname, GLfloat param);
GL_ATI_pn_triangles
void glPNTrianglesiATI(GLenum pname, GLint param);
GL_ATI_pn_triangles
void glPointParameterf(GLenum pname, GLfloat param);
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
void glPointParameterfv(GLenum pname, const GLfloat * params);
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameteri(GLenum pname, GLint param);
GL_VERSION_1_4
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointSize(GLfloat size);
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_point_size_array
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPopAttrib(void);
void glPopClientAttrib(void);
void glPopName(void);
void glPrimitiveRestartIndex(GLuint index);
GL_VERSION_3_1
void glPrimitiveRestartIndexNV(GLuint index);
GL_NV_primitive_restart
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length);
GL_ARB_get_program_binary, GL_OES_get_program_binary
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_gpu_program_parameters
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramParameteri(GLuint program, GLenum pname, GLint value);
GL_ARB_get_program_binary
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
GL_ARB_geometry_shader4
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params);
GL_NV_gpu_program5
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params);
GL_NV_gpu_program5
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
GL_ARB_separate_shader_objects
void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x);
GL_EXT_direct_state_access
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
GL_ARB_separate_shader_objects
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1i(GLuint program, GLint location, GLint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x);
GL_NV_gpu_shader5
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
GL_EXT_direct_state_access
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
GL_EXT_direct_state_access
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
GL_ARB_separate_shader_objects
void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y);
GL_EXT_direct_state_access
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_ARB_separate_shader_objects
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
GL_EXT_direct_state_access
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GL_ARB_separate_shader_objects
void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_EXT_direct_state_access
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_separate_shader_objects
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_EXT_direct_state_access
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GL_ARB_separate_shader_objects
void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_separate_shader_objects
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_EXT_direct_state_access
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
void glProvokingVertexEXT(GLenum mode);
GL_EXT_provoking_vertex
void glPushAttrib(GLbitfield mask);
void glPushClientAttrib(GLbitfield mask);
void glPushClientAttribDefaultEXT(GLbitfield mask);
GL_EXT_direct_state_access
void glPushName(GLuint name);
void glQueryCounter(GLuint id, GLenum target);
GL_ARB_timer_query
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
void glRasterPos2d(GLdouble x, GLdouble y);
void glRasterPos2dv(const GLdouble * v);
void glRasterPos2dv(const GLdouble * v);
void glRasterPos2f(GLfloat x, GLfloat y);
void glRasterPos2fv(const GLfloat * v);
void glRasterPos2fv(const GLfloat * v);
void glRasterPos2i(GLint x, GLint y);
void glRasterPos2iv(const GLint * v);
void glRasterPos2iv(const GLint * v);
void glRasterPos2s(GLshort x, GLshort y);
void glRasterPos2sv(const GLshort * v);
void glRasterPos2sv(const GLshort * v);
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
void glRasterPos3dv(const GLdouble * v);
void glRasterPos3dv(const GLdouble * v);
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3fv(const GLfloat * v);
void glRasterPos3fv(const GLfloat * v);
void glRasterPos3i(GLint x, GLint y, GLint z);
void glRasterPos3iv(const GLint * v);
void glRasterPos3iv(const GLint * v);
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
void glRasterPos3sv(const GLshort * v);
void glRasterPos3sv(const GLshort * v);
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos4dv(const GLdouble * v);
void glRasterPos4dv(const GLdouble * v);
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4fv(const GLfloat * v);
void glRasterPos4fv(const GLfloat * v);
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
void glRasterPos4iv(const GLint * v);
void glRasterPos4iv(const GLint * v);
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4sv(const GLshort * v);
void glRasterPos4sv(const GLshort * v);
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data);
GL_ARB_robustness
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRectdv(const GLdouble * v1, const GLdouble * v2);
void glRectdv(const GLdouble * v1, const GLdouble * v2);
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectfv(const GLfloat * v1, const GLfloat * v2);
void glRectfv(const GLfloat * v1, const GLfloat * v2);
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
void glRectiv(const GLint * v1, const GLint * v2);
void glRectiv(const GLint * v1, const GLint * v2);
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRectsv(const GLshort * v1, const GLshort * v2);
void glRectsv(const GLshort * v1, const GLshort * v2);
void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ANGLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_IMG_multisampled_render_to_texture
GLint glRenderMode(GLenum mode);
void glResetHistogram(GLenum target);
GL_VERSION_1_2_DEPRECATED
void glResetMinmax(GLenum target);
GL_VERSION_1_2_DEPRECATED
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glResolveMultisampleFramebufferAPPLE(void);
GL_APPLE_framebuffer_multisample
void glResumeTransformFeedback(void);
GL_ARB_transform_feedback2
void glResumeTransformFeedbackNV(void);
GL_NV_transform_feedback2
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
GLAutoDrawable
,GLAutoDrawable.invoke(boolean, javax.media.opengl.GLRunnable)
.GLAutoDrawable
executes these commands within it's GLAutoDrawable.display()
method while the OpenGL context is current. void glSampleCoverage(GLclampf value, GLboolean invert);
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask);
GL_NV_explicit_multisample
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GL_ARB_sampler_objects
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GL_ARB_sampler_objects
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glScaled(GLdouble x, GLdouble y, GLdouble z);
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_ARB_viewport_array
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glSecondaryColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4_DEPRECATED
void glSelectBuffer(GLsizei size, GLuint * buffer);
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList);
GL_AMD_performance_monitor
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList);
GL_AMD_performance_monitor
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2_DEPRECATED
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2_DEPRECATED
void glSetFenceAPPLE(GLuint fence);
GL_APPLE_fence
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glSetFenceNV(GLuint modeRGB, GLenum modeAlpha);
GL_NV_fence
void glSetFenceNV(GLuint fence, GLenum condition);
GL_NV_fence
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1);
GL_EXT_vertex_shader
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
GL_EXT_vertex_shader
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
GL_EXT_vertex_shader
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_QCOM_tiled_rendering
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
GL_EXT_stencil_clear_tag
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void glStencilMask(GLuint mask);
void glStencilMaskSeparate(GLenum face, GLuint mask);
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string);
GL_GREMEDY_string_marker
void glSwapAPPLE(void);
GL_APPLE_flush_render
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tesselator
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tesselator
GLboolean glTestFenceAPPLE(GLuint fence);
GL_APPLE_fence
GLboolean glTestFenceNV(GLuint fence);
GL_NV_fence
GLboolean glTestFenceNV(GLuint renderbuffer);
GL_NV_fence
GLboolean glTestFenceNV(GLuint target);
GL_NV_fence
GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
GL_APPLE_fence
void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
GL_ARB_texture_buffer_object
void glTexCoord1d(GLdouble s);
void glTexCoord1dv(const GLdouble * v);
void glTexCoord1dv(const GLdouble * v);
void glTexCoord1f(GLfloat s);
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1hNV(GLhalfNV s);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1i(GLint s);
void glTexCoord1iv(const GLint * v);
void glTexCoord1iv(const GLint * v);
void glTexCoord1s(GLshort s);
void glTexCoord1sv(const GLshort * v);
void glTexCoord1sv(const GLshort * v);
void glTexCoord2d(GLdouble s, GLdouble t);
void glTexCoord2dv(const GLdouble * v);
void glTexCoord2dv(const GLdouble * v);
void glTexCoord2f(GLfloat s, GLfloat t);
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2hNV(GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2i(GLint s, GLint t);
void glTexCoord2iv(const GLint * v);
void glTexCoord2iv(const GLint * v);
void glTexCoord2s(GLshort s, GLshort t);
void glTexCoord2sv(const GLshort * v);
void glTexCoord2sv(const GLshort * v);
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
void glTexCoord3dv(const GLdouble * v);
void glTexCoord3dv(const GLdouble * v);
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3i(GLint s, GLint t, GLint r);
void glTexCoord3iv(const GLint * v);
void glTexCoord3iv(const GLint * v);
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
void glTexCoord3sv(const GLshort * v);
void glTexCoord3sv(const GLshort * v);
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord4dv(const GLdouble * v);
void glTexCoord4dv(const GLdouble * v);
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
void glTexCoord4iv(const GLint * v);
void glTexCoord4iv(const GLint * v);
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4sv(const GLshort * v);
void glTexCoord4sv(const GLshort * v);
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glTexCoordP1ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexEnvi(GLenum target, GLenum pname, GLint param);
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer);
GL_NV_explicit_multisample
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2, GL_OES_texture_3D
void glTextureBarrierNV(void);
GL_NV_texture_barrier
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
GL_EXT_direct_state_access
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureLightEXT(GLenum pname);
GL_EXT_light_texture
void glTextureMaterialEXT(GLenum face, GLenum mode);
GL_EXT_light_texture
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_direct_state_access
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
GL_APPLE_texture_range
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer);
GL_EXT_direct_state_access
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
GL_VERSION_3_0
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
gluEndPolygon
delimit the definition of a nonconvex polygon.
GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data);
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data);
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
gluNewTess
).
gluBeginPolygon
delimit the definition of a nonconvex polygon.
void glUniform1d(GLint location, GLdouble x);
GL_ARB_gpu_shader_fp64
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform1f(GLint location, GLfloat x);
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1i(GLint location, GLint x);
void glUniform1i64NV(GLint location, GLint64EXT x);
GL_NV_gpu_shader5
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform1iARB(GLint location, GLint v0);
GL_ARB_shader_objects
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform1ui64NV(GLint location, GLuint64EXT x);
GL_NV_gpu_shader5
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2d(GLint location, GLdouble x, GLdouble y);
GL_ARB_gpu_shader_fp64
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform2f(GLint location, GLfloat x, GLfloat y);
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2i(GLint location, GLint x, GLint y);
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y);
GL_NV_gpu_shader5
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform2iARB(GLint location, GLint v0, GLint v1);
GL_ARB_shader_objects
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y);
GL_NV_gpu_shader5
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_gpu_shader_fp64
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_gpu_shader5
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_gpu_shader5
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_gpu_shader_fp64
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_gpu_shader5
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value);
GL_NV_gpu_shader5
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_gpu_shader5
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_gpu_shader5
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_ARB_uniform_buffer_object
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_gpu_shader_fp64
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
void glUniformui64NV(GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapNamedBufferEXT(GLuint buffer);
GL_EXT_direct_state_access
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut);
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut);
GLU_VERSION_1_X
void glUseProgram(GLuint program);
void glUseProgramObjectARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GL_ARB_separate_shader_objects
gluTessEndContour
delimit
the definition of a polygon contour.
gluTessEndPolygon
delimit
the definition of a convex, concave or self-intersecting polygon.
GLUtessellatorCallback
with empty callback methods.gluTessBeginContour
delimit the definition of a polygon contour.
gluTessBeginPolygon
delimit the definition of a convex, concave or self-intersecting polygon.
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
void glValidateProgram(GLuint program);
void glValidateProgramARB(GLhandleARB programObj);
GL_ARB_shader_objects
void glValidateProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glVariantbvEXT(GLuint id, const GLbyte * addr);
GL_EXT_vertex_shader
void glVariantbvEXT(GLuint id, const GLbyte * addr);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint id, const GLdouble * addr);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint id, const GLdouble * addr);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint id, const GLfloat * addr);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint id, const GLfloat * addr);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint id, const GLint * addr);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint id, const GLint * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint id, const GLshort * addr);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint id, const GLshort * addr);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint id, const GLubyte * addr);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint id, const GLubyte * addr);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint id, const GLuint * addr);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint id, const GLuint * addr);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint id, const GLushort * addr);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint id, const GLushort * addr);
GL_EXT_vertex_shader
void glVDPAUFiniNV(void);
GL_NV_vdpau_interop
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_NV_vdpau_interop
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_NV_vdpau_interop
void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress);
GL_NV_vdpau_interop
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GL_NV_vdpau_interop
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access);
GL_NV_vdpau_interop
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
GL_NV_vdpau_interop
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface);
GL_NV_vdpau_interop
void glVertex2d(GLdouble x, GLdouble y);
void glVertex2dv(const GLdouble * v);
void glVertex2dv(const GLdouble * v);
void glVertex2f(GLfloat x, GLfloat y);
void glVertex2fv(const GLfloat * v);
void glVertex2fv(const GLfloat * v);
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2i(GLint x, GLint y);
void glVertex2iv(const GLint * v);
void glVertex2iv(const GLint * v);
void glVertex2s(GLshort x, GLshort y);
void glVertex2sv(const GLshort * v);
void glVertex2sv(const GLshort * v);
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
void glVertex3dv(const GLdouble * v);
void glVertex3dv(const GLdouble * v);
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
void glVertex3fv(const GLfloat * v);
void glVertex3fv(const GLfloat * v);
void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3i(GLint x, GLint y, GLint z);
void glVertex3iv(const GLint * v);
void glVertex3iv(const GLint * v);
void glVertex3s(GLshort x, GLshort y, GLshort z);
void glVertex3sv(const GLshort * v);
void glVertex3sv(const GLshort * v);
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex4dv(const GLdouble * v);
void glVertex4dv(const GLdouble * v);
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4fv(const GLfloat * v);
void glVertex4fv(const GLfloat * v);
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
void glVertex4iv(const GLint * v);
void glVertex4iv(const GLint * v);
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4sv(const GLshort * v);
void glVertex4sv(const GLshort * v);
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
GL_APPLE_vertex_array_range
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
GL_NV_vertex_array_range
void glVertexAttrib1d(GLuint index, GLdouble x);
GL_VERSION_2_0
void glVertexAttrib1dARB(GLuint index, GLdouble x);
GL_ARB_vertex_program
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1f(GLuint indx, GLfloat x);
void glVertexAttrib1fARB(GLuint index, GLfloat x);
GL_ARB_vertex_program
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1hNV(GLuint index, GLhalfNV x);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1s(GLuint index, GLshort x);
GL_VERSION_2_0
void glVertexAttrib1sARB(GLuint index, GLshort x);
GL_ARB_vertex_program
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib1svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
GL_VERSION_2_0
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_program
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
GL_ARB_vertex_program
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
GL_VERSION_2_0
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
GL_ARB_vertex_program
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_2_0
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_program
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_ARB_vertex_program
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
GL_VERSION_2_0
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
GL_ARB_vertex_program
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_2_0
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4ivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4ivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4NivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(GLuint index, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_2_0
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_ARB_vertex_program
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4svARB(GLuint index, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttribDivisor(GLuint index, GLuint divisor);
GL_VERSION_3_3
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribI1i(GLuint index, GLint x);
GL_VERSION_3_0
void glVertexAttribI1iEXT(GLuint index, GLint x);
GL_NV_vertex_program4
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI1ui(GLuint index, GLuint x);
GL_VERSION_3_0
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
GL_NV_vertex_program4
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI2i(GLuint index, GLint x, GLint y);
GL_VERSION_3_0
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
GL_NV_vertex_program4
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
GL_VERSION_3_0
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
GL_NV_vertex_program4
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
GL_VERSION_3_0
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
GL_NV_vertex_program4
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
GL_VERSION_3_0
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
GL_NV_vertex_program4
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
GL_NV_vertex_program4
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
GL_NV_vertex_program4
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_3_0
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_vertex_program4
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
GL_NV_vertex_program4
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
GL_NV_vertex_program4
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
GL_NV_vertex_program4
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
GL_NV_vertex_program4
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
GL_NV_vertex_program4
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_vertex_program4
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
GL_NV_vertex_program4
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
GL_NV_vertex_program4
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
GL_NV_vertex_program4
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_NV_vertex_program4
void glVertexAttribL1d(GLuint index, GLdouble x);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_attrib_integer_64bit
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_attrib_64bit
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_VERSION_2_0
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexP2ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexWeightfEXT(GLfloat weight);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * weight);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * weight);
GL_EXT_vertex_weighting
void glVertexWeighthNV(GLhalfNV weight);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * weight);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * weight);
GL_NV_half_float
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
GL_NV_video_capture
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
GL_NV_video_capture
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
GL_NV_video_capture
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
GL_NV_video_capture
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_ARB_viewport_array
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_ARB_sync
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightuivARB(GLint size, const GLuint * weights);
GL_ARB_vertex_blend
void glWeightuivARB(GLint size, const GLuint * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3dv(const GLdouble * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3fv(const GLfloat * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4_DEPRECATED
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
GL_EXT_vertex_shader
GLRunnable
,
which will be executed with the next GLAutoDrawable.display()
call.
GLAutoDrawable
s to render and is not paused.
GLDebugMessage
message sent from native GL implementation.
GLDebugListener
.GLEventListener
from this drawable.
GLDrawableHelper.reshape(javax.media.opengl.GLEventListener, javax.media.opengl.GLAutoDrawable, int, int, int, int, boolean)
to be
called on all registered GLEventListener
s.
GLDrawableHelper.reshape(javax.media.opengl.GLEventListener, javax.media.opengl.GLAutoDrawable, int, int, int, int, boolean)
to be
called on all registered GLEventListener
s.
GLEventListener.display(GLAutoDrawable)
.
GLAnimatorControl
implementation.
GL
pipeline object this GLAutoDrawable uses.
glEnable/glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)
,
if extension is #GL_ARB_debug_output
.
GLContext.isGLReadDrawableAvailable()
.
setPBuffer(false)
setOnscreen(false)
setAlphaBits(1)
if Capabilities.getAlphaBits()
== 0.setOpaque
(false) has been called), indicates whether the
application should preserve the OpenGL color buffer
(GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
underlying widgets which may show through portions of the
GLJPanel with alpha values less than 1.
GLDrawableFactory.shutdown()
.shutdown()
manually is recommended, due to the unreliable JVM state within the shutdown hook.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.begin
and end
callback methods.
vertex
callback method except
that it takes an additional reference argument.
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