javax.media.opengl
Interface GL2GL3

All Superinterfaces:
GL, GL2ES2, GLBase
All Known Subinterfaces:
GL2, GL3, GL3bc, GL4, GL4bc
All Known Implementing Classes:
DebugGL2, DebugGL2GL3, DebugGL3, DebugGL3bc, DebugGL4, DebugGL4bc, TraceGL2, TraceGL2GL3, TraceGL3, TraceGL3bc, TraceGL4, TraceGL4bc

public interface GL2GL3
extends GLBase, GL, GL2ES2

Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0), also known as the OpenGL 3.0 forward compatible, non deprecated subset.
This interface reflects only the programmable shader functionality of desktop OpenGL


Field Summary
static int GL_ACTIVE_PROGRAM
          Part of GL_ARB_separate_shader_objects
static int GL_ACTIVE_SUBROUTINE_MAX_LENGTH
          Part of GL_ARB_shader_subroutine
static int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
          Part of GL_ARB_shader_subroutine
static int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
          Part of GL_ARB_shader_subroutine
static int GL_ACTIVE_SUBROUTINE_UNIFORMS
          Part of GL_ARB_shader_subroutine
static int GL_ACTIVE_SUBROUTINES
          Part of GL_ARB_shader_subroutine
static int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
          Part of GL_ARB_uniform_buffer_object
static int GL_ACTIVE_UNIFORM_BLOCKS
          Part of GL_ARB_uniform_buffer_object
static long GL_ALL_SHADER_BITS
          Part of GL_ARB_separate_shader_objects
static int GL_ALPHA_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_ALPHA_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_ALPHA_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_ALPHA_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_ANY_SAMPLES_PASSED
          Part of GL_ARB_occlusion_query2
static int GL_BACK_LEFT
          Part of GL_VERSION_1_0
static int GL_BACK_RIGHT
          Part of GL_VERSION_1_0
static int GL_BGR
          Part of GL_VERSION_1_2
static int GL_BGR_INTEGER
          Part of GL_VERSION_3_0
static int GL_BGRA
          Part of GL_VERSION_1_2
static int GL_BGRA_INTEGER
          Part of GL_VERSION_3_0
static int GL_BLUE
          Part of GL_VERSION_1_0
static int GL_BLUE_INTEGER
          Part of GL_VERSION_3_0
static int GL_BUFFER_ACCESS_FLAGS
          Part of GL_VERSION_3_0
static int GL_BUFFER_GPU_ADDRESS_NV
          Part of GL_NV_shader_buffer_load
static int GL_BUFFER_MAP_LENGTH
          Part of GL_VERSION_3_0
static int GL_BUFFER_MAP_OFFSET
          Part of GL_VERSION_3_0
static int GL_CLAMP_READ_COLOR
          Part of GL_VERSION_3_0
static int GL_CLAMP_TO_BORDER
          Part of GL_VERSION_1_3
static int GL_CLIP_DISTANCE0
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE1
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE2
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE3
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE4
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE5
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE6
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE7
          Part of GL_VERSION_3_0
static int GL_COLOR
          Part of GL_VERSION_1_0
static int GL_COLOR_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_COLOR_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_COLOR_ATTACHMENT1
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT10
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT11
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT12
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT13
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT14
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT15
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT2
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT3
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT4
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT5
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT6
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT7
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT8
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT9
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_FLOAT_APPLE
          Part of GL_APPLE_float_pixels
static int GL_COMPARE_REF_TO_TEXTURE
          Part of GL_VERSION_3_0
static int GL_COMPATIBLE_SUBROUTINES
          Part of GL_ARB_shader_subroutine
static int GL_COMPRESSED_RED
          Part of GL_VERSION_3_0
static int GL_COMPRESSED_RED_RGTC1
          Part of GL_ARB_texture_compression_rgtc
static int GL_COMPRESSED_RG
          Part of GL_VERSION_3_0
static int GL_COMPRESSED_RG_RGTC2
          Part of GL_ARB_texture_compression_rgtc
static int GL_COMPRESSED_RGB
          Part of GL_VERSION_1_3
static int GL_COMPRESSED_RGBA
          Part of GL_VERSION_1_3
static int GL_COMPRESSED_SIGNED_RED_RGTC1
          Part of GL_ARB_texture_compression_rgtc
static int GL_COMPRESSED_SIGNED_RG_RGTC2
          Part of GL_ARB_texture_compression_rgtc
static int GL_COMPRESSED_SRGB
          Part of GL_VERSION_2_1
static int GL_COMPRESSED_SRGB_ALPHA
          Part of GL_VERSION_2_1
static int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
          Part of GL_VERSION_3_0
static int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
          Part of GL_ARB_robustness
static int GL_CONTEXT_FLAGS
          Part of GL_VERSION_3_0
static int GL_CONTINUOUS_AMD
          Part of GL_AMD_vertex_shader_tesselator
static int GL_COPY_READ_BUFFER
          Part of GL_ARB_copy_buffer
static int GL_COPY_WRITE_BUFFER
          Part of GL_ARB_copy_buffer
static int GL_CURRENT_QUERY
          Part of GL_VERSION_1_5
static int GL_DEBUG_CALLBACK_FUNCTION_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_CALLBACK_USER_PARAM_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_CATEGORY_API_ERROR_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_APPLICATION_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_DEPRECATION_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_OTHER_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_PERFORMANCE_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_LOGGED_MESSAGES_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_LOGGED_MESSAGES_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SEVERITY_HIGH_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_SEVERITY_HIGH_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SEVERITY_LOW_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_SEVERITY_LOW_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SEVERITY_MEDIUM_AMD
          Part of GL_AMD_debug_output
static int GL_DEBUG_SEVERITY_MEDIUM_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SOURCE_API_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SOURCE_APPLICATION_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SOURCE_OTHER_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SOURCE_THIRD_PARTY_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_TYPE_ERROR_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_TYPE_OTHER_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_TYPE_PERFORMANCE_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_TYPE_PORTABILITY_ARB
          Part of GL_ARB_debug_output
static int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
          Part of GL_ARB_debug_output
static int GL_DEPTH
          Part of GL_VERSION_1_0
static int GL_DEPTH_BUFFER
          Part of GL_VERSION_3_0
static int GL_DEPTH_CLAMP
          Part of GL_ARB_depth_clamp
static int GL_DEPTH_COMPONENT32F
          Part of GL_ARB_depth_buffer_float
static int GL_DEPTH_STENCIL_ATTACHMENT
          Part of GL_ARB_framebuffer_object
static int GL_DEPTH32F_STENCIL8
          Part of GL_ARB_depth_buffer_float
static int GL_DISCRETE_AMD
          Part of GL_AMD_vertex_shader_tesselator
static int GL_DOUBLE
          Part of GL_VERSION_1_0
static int GL_DOUBLEBUFFER
          Part of GL_VERSION_1_0
static int GL_DRAW_BUFFER
          Part of GL_VERSION_1_0
static int GL_DRAW_BUFFER0
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER1
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER10
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER11
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER12
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER13
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER14
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER15
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER2
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER3
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER4
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER5
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER6
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER7
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER8
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER9
          Part of GL_VERSION_2_0
static int GL_DRAW_FRAMEBUFFER
          Part of GL_ARB_framebuffer_object
static int GL_DRAW_FRAMEBUFFER_BINDING
          Part of GL_ARB_framebuffer_object
static int GL_DRAW_INDIRECT_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_DRAW_INDIRECT_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_DRAW_INDIRECT_UNIFIED_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_DYNAMIC_COPY
          Part of GL_VERSION_1_5
static int GL_DYNAMIC_READ
          Part of GL_VERSION_1_5
static int GL_EDGE_FLAG_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_EDGE_FLAG_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_ELEMENT_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_ELEMENT_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_ELEMENT_ARRAY_UNIFIED_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_FILL
          Part of GL_VERSION_1_0
static int GL_FIRST_VERTEX_CONVENTION
          Part of GL_ARB_provoking_vertex
static int GL_FIXED_ONLY
          Part of GL_VERSION_3_0
static int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
          Part of GL_ARB_depth_buffer_float
static int GL_FLOAT_CLEAR_COLOR_VALUE_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_MAT2x3
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT2x4
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT3x2
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT3x4
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT4x2
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT4x3
          Part of GL_VERSION_2_1
static int GL_FLOAT_R_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_R16_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_R32_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RG_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RG16_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RG32_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGB_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGB16_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGB32_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGBA_MODE_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGBA_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGBA16_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGBA32_NV
          Part of GL_NV_float_buffer
static int GL_FOG_COORD_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_FOG_COORD_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_FRAGMENT_SHADER_BIT
          Part of GL_ARB_separate_shader_objects
static int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_DEFAULT
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_SRGB
          Part of GL_ARB_framebuffer_sRGB
static int GL_FRAMEBUFFER_UNDEFINED
          Part of GL_ARB_framebuffer_object
static int GL_FRONT_LEFT
          Part of GL_VERSION_1_0
static int GL_FRONT_RIGHT
          Part of GL_VERSION_1_0
static int GL_GEOMETRY_INPUT_TYPE_ARB
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_OUTPUT_TYPE_ARB
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_SHADER_ARB
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_SHADER_BIT
          Part of GL_ARB_separate_shader_objects
static int GL_GEOMETRY_VERTICES_OUT_ARB
          Part of GL_ARB_geometry_shader4
static int GL_GPU_ADDRESS_NV
          Part of GL_NV_shader_buffer_load
static int GL_GREEN
          Part of GL_VERSION_1_0
static int GL_GREEN_INTEGER
          Part of GL_VERSION_3_0
static int GL_GUILTY_CONTEXT_RESET_ARB
          Part of GL_ARB_robustness
static int GL_HALF_APPLE
          Part of GL_APPLE_float_pixels
static int GL_INDEX_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_INDEX_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_INNOCENT_CONTEXT_RESET_ARB
          Part of GL_ARB_robustness
static int GL_INT_2_10_10_10_REV
          Part of GL_ARB_vertex_type_2_10_10_10_rev
static int GL_INT_SAMPLER_1D
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_2D
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_2D_ARRAY
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample
static int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample
static int GL_INT_SAMPLER_3D
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tesselator
static int GL_INT_SAMPLER_CUBE
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_CUBE_MAP_ARRAY
          Part of GL_ARB_texture_cube_map_array
static int GL_INTENSITY_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_INTENSITY_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_INTENSITY_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_INTENSITY_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_INTERLEAVED_ATTRIBS
          Part of GL_VERSION_3_0
static int GL_INVALID_INDEX
          Part of GL_ARB_uniform_buffer_object
static int GL_LAST_VERTEX_CONVENTION
          Part of GL_ARB_provoking_vertex
static int GL_LAYER_PROVOKING_VERTEX
          Part of GL_ARB_viewport_array
static int GL_LEFT
          Part of GL_VERSION_1_0
static int GL_LINE
          Part of GL_VERSION_1_0
static int GL_LINE_STRIP_ADJACENCY_ARB
          Part of GL_ARB_geometry_shader4
static int GL_LINE_WIDTH_GRANULARITY
          Part of GL_VERSION_1_0
static int GL_LINE_WIDTH_RANGE
          Part of GL_VERSION_1_0
static int GL_LINES_ADJACENCY_ARB
          Part of GL_ARB_geometry_shader4
static int GL_LOSE_CONTEXT_ON_RESET_ARB
          Part of GL_ARB_robustness
static int GL_LOWER_LEFT
          Part of GL_VERSION_2_0
static int GL_LUMINANCE_ALPHA_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_LUMINANCE_ALPHA_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_LUMINANCE_ALPHA_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_LUMINANCE_ALPHA_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_LUMINANCE_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_LUMINANCE_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_LUMINANCE_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_LUMINANCE_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_MAJOR_VERSION
          Part of GL_VERSION_3_0
static int GL_MAP_FLUSH_EXPLICIT_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_INVALIDATE_BUFFER_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_INVALIDATE_RANGE_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_READ_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_UNSYNCHRONIZED_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_WRITE_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAX
          Part of GL_ARB_imaging
static int GL_MAX_CLIP_DISTANCES
          Part of GL_VERSION_3_0
static int GL_MAX_COLOR_ATTACHMENTS
          Part of GL_ARB_framebuffer_object
static int GL_MAX_COLOR_TEXTURE_SAMPLES
          Part of GL_ARB_texture_multisample
static int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_COMBINED_UNIFORM_BLOCKS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
          Part of GL_AMD_debug_output
static int GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
          Part of GL_ARB_debug_output
static int GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
          Part of GL_ARB_debug_output
static int GL_MAX_DEPTH_TEXTURE_SAMPLES
          Part of GL_ARB_texture_multisample
static int GL_MAX_DRAW_BUFFERS
          Part of GL_VERSION_2_0
static int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
          Part of GL_ARB_blend_func_extended
static int GL_MAX_ELEMENTS_INDICES
          Part of GL_VERSION_1_2
static int GL_MAX_ELEMENTS_VERTICES
          Part of GL_VERSION_1_2
static int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
          Part of GL_VERSION_2_0
static int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_INTEGER_SAMPLES
          Part of GL_ARB_texture_multisample
static int GL_MAX_PROGRAM_TEXEL_OFFSET
          Part of GL_VERSION_3_0
static int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
          Part of GL_ARB_texture_gather
static int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
          Part of GL_ARB_texture_gather
static int GL_MAX_RECTANGLE_TEXTURE_SIZE
          Part of GL_EXT_texture_rectangle
static int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
          Part of GL_ARB_texture_rectangle
static int GL_MAX_SAMPLE_MASK_WORDS
          Part of GL_ARB_texture_multisample
static int GL_MAX_SAMPLES
          Part of GL_ARB_framebuffer_object
static int GL_MAX_SHADER_BUFFER_ADDRESS_NV
          Part of GL_NV_shader_buffer_load
static int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
          Part of GL_ARB_shader_subroutine
static int GL_MAX_SUBROUTINES
          Part of GL_ARB_shader_subroutine
static int GL_MAX_TEXTURE_BUFFER_SIZE
          Part of GL_ARB_texture_buffer_object
static int GL_MAX_TEXTURE_LOD_BIAS
          Part of GL_VERSION_1_4
static int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
          Part of GL_ARB_transform_feedback3
static int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
          Part of GL_VERSION_3_0
static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
          Part of GL_VERSION_3_0
static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
          Part of GL_VERSION_3_0
static int GL_MAX_UNIFORM_BLOCK_SIZE
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_UNIFORM_BUFFER_BINDINGS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_VARYING_COMPONENTS
          Part of GL_ARB_geometry_shader4
static int GL_MAX_VARYING_FLOATS
          Part of GL_VERSION_2_0
static int GL_MAX_VERTEX_STREAMS
          Part of GL_ARB_transform_feedback3
static int GL_MAX_VERTEX_UNIFORM_BLOCKS
          Part of GL_ARB_uniform_buffer_object
static int GL_MAX_VERTEX_UNIFORM_COMPONENTS
          Part of GL_VERSION_2_0
static int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
          Part of GL_ARB_geometry_shader4
static int GL_MAX_VIEWPORTS
          Part of GL_ARB_viewport_array
static int GL_MIN
          Part of GL_ARB_imaging
static int GL_MIN_PROGRAM_TEXEL_OFFSET
          Part of GL_VERSION_3_0
static int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
          Part of GL_ARB_texture_gather
static int GL_MIN_SAMPLE_SHADING_VALUE
          Part of GL_ARB_sample_shading
static int GL_MINOR_VERSION
          Part of GL_VERSION_3_0
static int GL_NAMED_STRING_LENGTH_ARB
          Part of GL_ARB_shading_language_include
static int GL_NAMED_STRING_TYPE_ARB
          Part of GL_ARB_shading_language_include
static int GL_NO_RESET_NOTIFICATION_ARB
          Part of GL_ARB_robustness
static int GL_NORMAL_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_NORMAL_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_NUM_COMPATIBLE_SUBROUTINES
          Part of GL_ARB_shader_subroutine
static int GL_NUM_EXTENSIONS
          Part of GL_VERSION_3_0
static int GL_ONE_MINUS_SRC1_ALPHA
          Part of GL_ARB_blend_func_extended
static int GL_ONE_MINUS_SRC1_COLOR
          Part of GL_ARB_blend_func_extended
static int GL_PACK_IMAGE_HEIGHT
          Part of GL_VERSION_1_2
static int GL_PACK_LSB_FIRST
          Part of GL_VERSION_1_0
static int GL_PACK_ROW_LENGTH
          Part of GL_VERSION_1_0
static int GL_PACK_SKIP_IMAGES
          Part of GL_VERSION_1_2
static int GL_PACK_SKIP_PIXELS
          Part of GL_VERSION_1_0
static int GL_PACK_SKIP_ROWS
          Part of GL_VERSION_1_0
static int GL_PACK_SWAP_BYTES
          Part of GL_VERSION_1_0
static int GL_PIXEL_PACK_BUFFER
          Part of GL_VERSION_2_1
static int GL_PIXEL_PACK_BUFFER_BINDING
          Part of GL_VERSION_2_1
static int GL_PIXEL_UNPACK_BUFFER
          Part of GL_VERSION_2_1
static int GL_PIXEL_UNPACK_BUFFER_BINDING
          Part of GL_VERSION_2_1
static int GL_POINT
          Part of GL_VERSION_1_0
static int GL_POINT_SIZE_GRANULARITY
          Part of GL_VERSION_1_0
static int GL_POINT_SIZE_RANGE
          Part of GL_VERSION_1_0
static int GL_POINT_SPRITE_COORD_ORIGIN
          Part of GL_VERSION_2_0
static int GL_POLYGON_OFFSET_LINE
          Part of GL_VERSION_1_0
static int GL_POLYGON_OFFSET_POINT
          Part of GL_VERSION_1_0
static int GL_POLYGON_SMOOTH
          Part of GL_VERSION_1_0
static int GL_POLYGON_SMOOTH_HINT
          Part of GL_VERSION_1_0
static int GL_PRIMITIVES_GENERATED
          Part of GL_VERSION_3_0
static int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
          Part of GL_ARB_get_program_binary
static int GL_PROGRAM_PIPELINE_BINDING
          Part of GL_ARB_separate_shader_objects
static int GL_PROGRAM_POINT_SIZE_ARB
          Part of GL_ARB_geometry_shader4
static int GL_PROGRAM_SEPARABLE
          Part of GL_ARB_separate_shader_objects
static int GL_PROVOKING_VERTEX
          Part of GL_ARB_provoking_vertex
static int GL_PROXY_TEXTURE_1D
          Part of GL_VERSION_1_1
static int GL_PROXY_TEXTURE_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_PROXY_TEXTURE_2D
          Part of GL_VERSION_1_1
static int GL_PROXY_TEXTURE_2D_ARRAY
          Part of GL_VERSION_3_0
static int GL_PROXY_TEXTURE_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample
static int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample
static int GL_PROXY_TEXTURE_3D
          Part of GL_VERSION_1_2
static int GL_PROXY_TEXTURE_CUBE_MAP
          Part of GL_VERSION_1_3
static int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
          Part of GL_ARB_texture_cube_map_array
static int GL_PROXY_TEXTURE_RECTANGLE
          Part of GL_EXT_texture_rectangle
static int GL_PROXY_TEXTURE_RECTANGLE_ARB
          Part of GL_ARB_texture_rectangle
static int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
          Part of GL_ARB_provoking_vertex
static int GL_QUERY_BY_REGION_NO_WAIT
          Part of GL_VERSION_3_0
static int GL_QUERY_BY_REGION_WAIT
          Part of GL_VERSION_3_0
static int GL_QUERY_COUNTER_BITS
          Part of GL_VERSION_1_5
static int GL_QUERY_NO_WAIT
          Part of GL_VERSION_3_0
static int GL_QUERY_RESULT
          Part of GL_VERSION_1_5
static int GL_QUERY_RESULT_AVAILABLE
          Part of GL_VERSION_1_5
static int GL_QUERY_WAIT
          Part of GL_VERSION_3_0
static int GL_R16
          Part of GL_ARB_texture_rg
static int GL_R16F
          Part of GL_ARB_texture_rg
static int GL_R16I
          Part of GL_ARB_texture_rg
static int GL_R16UI
          Part of GL_ARB_texture_rg
static int GL_R3_G3_B2
          Part of GL_VERSION_1_1
static int GL_R32F
          Part of GL_ARB_texture_rg
static int GL_R32I
          Part of GL_ARB_texture_rg
static int GL_R32UI
          Part of GL_ARB_texture_rg
static int GL_R8
          Part of GL_ARB_texture_rg
static int GL_R8I
          Part of GL_ARB_texture_rg
static int GL_R8UI
          Part of GL_ARB_texture_rg
static int GL_RASTERIZER_DISCARD
          Part of GL_VERSION_3_0
static int GL_READ_BUFFER
          Part of GL_VERSION_1_0
static int GL_READ_FRAMEBUFFER
          Part of GL_ARB_framebuffer_object
static int GL_READ_FRAMEBUFFER_BINDING
          Part of GL_ARB_framebuffer_object
static int GL_READ_ONLY
          Part of GL_VERSION_1_5
static int GL_READ_WRITE
          Part of GL_VERSION_1_5
static int GL_RED
          Part of GL_VERSION_1_0
static int GL_RED_INTEGER
          Part of GL_VERSION_3_0
static int GL_RENDERBUFFER_SAMPLES
          Part of GL_ARB_framebuffer_object
static int GL_RESET_NOTIFICATION_STRATEGY_ARB
          Part of GL_ARB_robustness
static int GL_RG
          Part of GL_ARB_texture_rg
static int GL_RG_INTEGER
          Part of GL_ARB_texture_rg
static int GL_RG16
          Part of GL_ARB_texture_rg
static int GL_RG16F
          Part of GL_ARB_texture_rg
static int GL_RG16I
          Part of GL_ARB_texture_rg
static int GL_RG16UI
          Part of GL_ARB_texture_rg
static int GL_RG32F
          Part of GL_ARB_texture_rg
static int GL_RG32I
          Part of GL_ARB_texture_rg
static int GL_RG32UI
          Part of GL_ARB_texture_rg
static int GL_RG8
          Part of GL_ARB_texture_rg
static int GL_RG8I
          Part of GL_ARB_texture_rg
static int GL_RG8UI
          Part of GL_ARB_texture_rg
static int GL_RGB_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_RGB_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_RGB_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_RGB_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_RGB_INTEGER
          Part of GL_VERSION_3_0
static int GL_RGB10
          Part of GL_VERSION_1_1
static int GL_RGB10_A2
          Part of GL_VERSION_1_1
static int GL_RGB10_A2UI
          Part of GL_ARB_texture_rgb10_a2ui
static int GL_RGB12
          Part of GL_VERSION_1_1
static int GL_RGB16
          Part of GL_VERSION_1_1
static int GL_RGB16F
          Part of GL_VERSION_3_0
static int GL_RGB16I
          Part of GL_VERSION_3_0
static int GL_RGB16UI
          Part of GL_VERSION_3_0
static int GL_RGB32F
          Part of GL_VERSION_3_0
static int GL_RGB32I
          Part of GL_VERSION_3_0
static int GL_RGB32UI
          Part of GL_VERSION_3_0
static int GL_RGB4
          Part of GL_VERSION_1_1
static int GL_RGB5
          Part of GL_VERSION_1_1
static int GL_RGB8I
          Part of GL_VERSION_3_0
static int GL_RGB8UI
          Part of GL_VERSION_3_0
static int GL_RGB9_E5
          Part of GL_VERSION_3_0
static int GL_RGBA_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_RGBA_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_RGBA_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_RGBA_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_RGBA_INTEGER
          Part of GL_VERSION_3_0
static int GL_RGBA12
          Part of GL_VERSION_1_1
static int GL_RGBA16
          Part of GL_VERSION_1_1
static int GL_RGBA16F
          Part of GL_VERSION_3_0
static int GL_RGBA16I
          Part of GL_VERSION_3_0
static int GL_RGBA16UI
          Part of GL_VERSION_3_0
static int GL_RGBA2
          Part of GL_VERSION_1_1
static int GL_RGBA32F
          Part of GL_VERSION_3_0
static int GL_RGBA32I
          Part of GL_VERSION_3_0
static int GL_RGBA32UI
          Part of GL_VERSION_3_0
static int GL_RGBA8I
          Part of GL_VERSION_3_0
static int GL_RGBA8UI
          Part of GL_VERSION_3_0
static int GL_RIGHT
          Part of GL_VERSION_1_0
static int GL_SAMPLE_MASK
          Part of GL_ARB_texture_multisample
static int GL_SAMPLE_MASK_VALUE
          Part of GL_ARB_texture_multisample
static int GL_SAMPLE_POSITION
          Part of GL_ARB_texture_multisample
static int GL_SAMPLE_SHADING
          Part of GL_ARB_sample_shading
static int GL_SAMPLER_1D
          Part of GL_VERSION_2_0
static int GL_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_SAMPLER_1D_ARRAY_SHADOW
          Part of GL_VERSION_3_0
static int GL_SAMPLER_1D_SHADOW
          Part of GL_VERSION_2_0
static int GL_SAMPLER_2D_ARRAY_SHADOW
          Part of GL_VERSION_3_0
static int GL_SAMPLER_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample
static int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample
static int GL_SAMPLER_2D_RECT
          Part of GL_EXT_texture_rectangle
static int GL_SAMPLER_2D_RECT_ARB
          Part of GL_ARB_texture_rectangle
static int GL_SAMPLER_2D_RECT_SHADOW
          Part of GL_EXT_texture_rectangle
static int GL_SAMPLER_2D_RECT_SHADOW_ARB
          Part of GL_ARB_texture_rectangle
static int GL_SAMPLER_2D_SHADOW
          Part of GL_VERSION_2_0
static int GL_SAMPLER_BINDING
          Part of GL_ARB_sampler_objects
static int GL_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tesselator
static int GL_SAMPLER_CUBE_MAP_ARRAY
          Part of GL_ARB_texture_cube_map_array
static int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
          Part of GL_ARB_texture_cube_map_array
static int GL_SAMPLER_CUBE_SHADOW
          Part of GL_VERSION_3_0
static int GL_SAMPLES_PASSED
          Part of GL_VERSION_1_5
static int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_SEPARATE_ATTRIBS
          Part of GL_VERSION_3_0
static int GL_SHADER_INCLUDE_ARB
          Part of GL_ARB_shading_language_include
static int GL_SMOOTH_LINE_WIDTH_GRANULARITY
          Part of GL_VERSION_1_2
static int GL_SMOOTH_POINT_SIZE_GRANULARITY
          Part of GL_VERSION_1_2
static int GL_SRC1_COLOR
          Part of GL_ARB_blend_func_extended
static int GL_SRGB
          Part of GL_VERSION_2_1
static int GL_SRGB_ALPHA
          Part of GL_VERSION_2_1
static int GL_SRGB8
          Part of GL_VERSION_2_1
static int GL_SRGB8_ALPHA8
          Part of GL_VERSION_2_1
static int GL_STATIC_COPY
          Part of GL_VERSION_1_5
static int GL_STATIC_READ
          Part of GL_VERSION_1_5
static int GL_STENCIL
          Part of GL_VERSION_1_0
static int GL_STENCIL_BUFFER
          Part of GL_VERSION_3_0
static int GL_STENCIL_INDEX16
          Part of GL_ARB_framebuffer_object
static int GL_STEREO
          Part of GL_VERSION_1_0
static int GL_STREAM_COPY
          Part of GL_VERSION_1_5
static int GL_STREAM_READ
          Part of GL_VERSION_1_5
static int GL_SYNC_CL_EVENT_ARB
          Part of GL_ARB_cl_event
static int GL_SYNC_CL_EVENT_COMPLETE_ARB
          Part of GL_ARB_cl_event
static int GL_TESS_CONTROL_SHADER_BIT
          Part of GL_ARB_separate_shader_objects
static int GL_TESS_EVALUATION_SHADER_BIT
          Part of GL_ARB_separate_shader_objects
static int GL_TESSELLATION_FACTOR_AMD
          Part of GL_AMD_vertex_shader_tesselator
static int GL_TESSELLATION_MODE_AMD
          Part of GL_AMD_vertex_shader_tesselator
static int GL_TEXTURE_1D
          Part of GL_VERSION_1_0
static int GL_TEXTURE_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_TEXTURE_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample
static int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample
static int GL_TEXTURE_ALPHA_SIZE
          Part of GL_VERSION_1_0
static int GL_TEXTURE_ALPHA_TYPE
          Part of GL_ARB_framebuffer_object, GL_ARB_texture_float
static int GL_TEXTURE_BASE_LEVEL
          Part of GL_VERSION_1_2
static int GL_TEXTURE_BINDING_1D
          Part of GL_VERSION_1_1
static int GL_TEXTURE_BINDING_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_TEXTURE_BINDING_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample
static int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample
static int GL_TEXTURE_BINDING_BUFFER
          Part of GL_ARB_texture_buffer_object
static int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
          Part of GL_ARB_texture_cube_map_array
static int GL_TEXTURE_BINDING_RECTANGLE
          Part of GL_EXT_texture_rectangle
static int GL_TEXTURE_BINDING_RECTANGLE_ARB
          Part of GL_ARB_texture_rectangle
static int GL_TEXTURE_BLUE_SIZE
          Part of GL_VERSION_1_0
static int GL_TEXTURE_BLUE_TYPE
          Part of GL_ARB_framebuffer_object, GL_ARB_texture_float
static int GL_TEXTURE_BORDER_COLOR
          Part of GL_VERSION_1_0
static int GL_TEXTURE_BUFFER
          Part of GL_ARB_texture_buffer_object
static int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
          Part of GL_ARB_texture_buffer_object
static int GL_TEXTURE_BUFFER_FORMAT
          Part of GL_ARB_texture_buffer_object
static int GL_TEXTURE_COMPARE_FUNC
          Part of GL_VERSION_1_4
static int GL_TEXTURE_COMPARE_MODE
          Part of GL_VERSION_1_4
static int GL_TEXTURE_COMPRESSED
          Part of GL_VERSION_1_3
static int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
          Part of GL_VERSION_1_3
static int GL_TEXTURE_COMPRESSION_HINT
          Part of GL_VERSION_1_3
static int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_TEXTURE_COORD_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_TEXTURE_CUBE_MAP_ARRAY
          Part of GL_ARB_texture_cube_map_array
static int GL_TEXTURE_CUBE_MAP_SEAMLESS
          Part of GL_ARB_seamless_cube_map
static int GL_TEXTURE_DEPTH
          Part of GL_VERSION_1_2
static int GL_TEXTURE_DEPTH_SIZE
          Part of GL_VERSION_1_4
static int GL_TEXTURE_DEPTH_TYPE
          Part of GL_ARB_framebuffer_object, GL_ARB_texture_float
static int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
          Part of GL_ARB_texture_multisample
static int GL_TEXTURE_FLOAT_COMPONENTS_NV
          Part of GL_NV_float_buffer
static int GL_TEXTURE_GREEN_SIZE
          Part of GL_VERSION_1_0
static int GL_TEXTURE_GREEN_TYPE
          Part of GL_ARB_framebuffer_object, GL_ARB_texture_float
static int GL_TEXTURE_HEIGHT
          Part of GL_VERSION_1_0
static int GL_TEXTURE_INTERNAL_FORMAT
          Part of GL_VERSION_1_1
static int GL_TEXTURE_LOD_BIAS
          Part of GL_VERSION_1_4
static int GL_TEXTURE_MAX_LEVEL
          Part of GL_VERSION_1_2
static int GL_TEXTURE_MAX_LOD
          Part of GL_VERSION_1_2
static int GL_TEXTURE_MIN_LOD
          Part of GL_VERSION_1_2
static int GL_TEXTURE_RECTANGLE
          Part of GL_EXT_texture_rectangle
static int GL_TEXTURE_RECTANGLE_ARB
          Part of GL_ARB_texture_rectangle
static int GL_TEXTURE_RED_SIZE
          Part of GL_VERSION_1_0
static int GL_TEXTURE_RED_TYPE
          Part of GL_ARB_framebuffer_object, GL_ARB_texture_float
static int GL_TEXTURE_SAMPLES
          Part of GL_ARB_texture_multisample
static int GL_TEXTURE_SHARED_SIZE
          Part of GL_VERSION_3_0
static int GL_TEXTURE_STENCIL_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_TEXTURE_SWIZZLE_A
          Part of GL_ARB_texture_swizzle
static int GL_TEXTURE_SWIZZLE_B
          Part of GL_ARB_texture_swizzle
static int GL_TEXTURE_SWIZZLE_G
          Part of GL_ARB_texture_swizzle
static int GL_TEXTURE_SWIZZLE_R
          Part of GL_ARB_texture_swizzle
static int GL_TEXTURE_SWIZZLE_RGBA
          Part of GL_ARB_texture_swizzle
static int GL_TEXTURE_WIDTH
          Part of GL_VERSION_1_0
static int GL_TIME_ELAPSED
          Part of GL_ARB_timer_query
static long GL_TIMEOUT_IGNORED
          Part of GL_ARB_sync
static int GL_TIMESTAMP
          Part of GL_ARB_timer_query
static int GL_TRANSFORM_FEEDBACK
          Part of GL_ARB_transform_feedback2
static int GL_TRANSFORM_FEEDBACK_BINDING
          Part of GL_ARB_transform_feedback2
static int GL_TRANSFORM_FEEDBACK_BUFFER
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
          Part of GL_ARB_transform_feedback2
static int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
          Part of GL_ARB_transform_feedback2
static int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_START
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_VARYINGS
          Part of GL_VERSION_3_0
static int GL_TRIANGLE_STRIP_ADJACENCY_ARB
          Part of GL_ARB_geometry_shader4
static int GL_TRIANGLES_ADJACENCY_ARB
          Part of GL_ARB_geometry_shader4
static int GL_UNDEFINED_VERTEX
          Part of GL_ARB_viewport_array
static int GL_UNIFORM_ARRAY_STRIDE
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_BINDING
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_DATA_SIZE
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_INDEX
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_NAME_LENGTH
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BUFFER
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BUFFER_BINDING
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BUFFER_SIZE
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_BUFFER_START
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_IS_ROW_MAJOR
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_MATRIX_STRIDE
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_NAME_LENGTH
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_OFFSET
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_SIZE
          Part of GL_ARB_uniform_buffer_object
static int GL_UNIFORM_TYPE
          Part of GL_ARB_uniform_buffer_object
static int GL_UNKNOWN_CONTEXT_RESET_ARB
          Part of GL_ARB_robustness
static int GL_UNPACK_IMAGE_HEIGHT
          Part of GL_VERSION_1_2
static int GL_UNPACK_LSB_FIRST
          Part of GL_VERSION_1_0
static int GL_UNPACK_ROW_LENGTH
          Part of GL_VERSION_1_0
static int GL_UNPACK_SKIP_IMAGES
          Part of GL_VERSION_1_2
static int GL_UNPACK_SKIP_PIXELS
          Part of GL_VERSION_1_0
static int GL_UNPACK_SKIP_ROWS
          Part of GL_VERSION_1_0
static int GL_UNPACK_SWAP_BYTES
          Part of GL_VERSION_1_0
static int GL_UNSIGNED_BYTE_2_3_3_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_BYTE_3_3_2
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_2_10_10_10_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_5_9_9_9_REV
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_8_8_8_8
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_8_8_8_8_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_SAMPLER_1D
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_2D
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
          Part of GL_ARB_texture_multisample
static int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
          Part of GL_ARB_texture_multisample
static int GL_UNSIGNED_INT_SAMPLER_3D
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tesselator
static int GL_UNSIGNED_INT_SAMPLER_CUBE
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
          Part of GL_ARB_texture_cube_map_array
static int GL_UNSIGNED_INT_VEC2
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_VEC3
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_VEC4
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_NORMALIZED
          Part of GL_ARB_framebuffer_object, GL_ARB_texture_float
static int GL_UNSIGNED_SHORT_1_5_5_5_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_SHORT_4_4_4_4_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_SHORT_5_6_5_REV
          Part of GL_VERSION_1_2
static int GL_UPPER_LEFT
          Part of GL_VERSION_2_0
static int GL_VERTEX_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_ARRAY_BINDING
          Part of GL_ARB_vertex_array_object
static int GL_VERTEX_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_ATTRIB_ARRAY_INTEGER
          Part of GL_VERSION_3_0
static int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
          Part of GL_NV_vertex_buffer_unified_memory
static int GL_VERTEX_PROGRAM_POINT_SIZE
          Part of GL_VERSION_2_0
static int GL_VERTEX_SHADER_BIT
          Part of GL_ARB_separate_shader_objects
static int GL_VIEWPORT_BOUNDS_RANGE
          Part of GL_ARB_viewport_array
static int GL_VIEWPORT_INDEX_PROVOKING_VERTEX
          Part of GL_ARB_viewport_array
static int GL_VIEWPORT_SUBPIXEL_BITS
          Part of GL_ARB_viewport_array
 
Fields inherited from interface javax.media.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_SAMPLER_2D, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_10_10_10_2, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER
 
Fields inherited from interface javax.media.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV_EXT, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
 
Method Summary
 void glActiveShaderProgram(int pipeline, int program)
          Entry point to C language function: void glActiveShaderProgram(GLuint pipeline, GLuint program);
Part of GL_ARB_separate_shader_objects
 ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
          Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.
 void glBeginConditionalRender(int id, int mode)
          Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode);
Part of GL_VERSION_3_0
 void glBeginQuery(int target, int id)
          Entry point to C language function: void glBeginQuery(GLenum target, GLuint id);
Part of GL_VERSION_1_5
 void glBeginQueryIndexed(int target, int index, int id)
          Entry point to C language function: void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
Part of GL_ARB_transform_feedback3
 void glBeginTransformFeedback(int primitiveMode)
          Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode);
Part of GL_VERSION_3_0
 void glBindBufferBase(int target, int index, int buffer)
          Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
Part of GL_VERSION_3_0
 void glBindBufferRange(int target, int index, int buffer, long offset, long size)
          Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
Part of GL_VERSION_3_0
 void glBindFragDataLocation(int program, int color, String name)
          Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
Part of GL_VERSION_3_0
 void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
          Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
Part of GL_ARB_blend_func_extended
 void glBindProgramPipeline(int pipeline)
          Entry point to C language function: void glBindProgramPipeline(GLuint pipeline);
Part of GL_ARB_separate_shader_objects
 void glBindSampler(int unit, int sampler)
          Entry point to C language function: void glBindSampler(GLuint unit, GLuint sampler);
Part of GL_ARB_sampler_objects
 void glBindTransformFeedback(int target, int id)
          Entry point to C language function: void glBindTransformFeedback(GLenum target, GLuint id);
Part of GL_ARB_transform_feedback2
 void glBindVertexArray(int array)
          Entry point to C language function: void glBindVertexArray(GLuint array);
Part of GL_ARB_vertex_array_object
 void glBlendEquationi(int buf, int mode)
          Entry point to C language function: void glBlendEquationiARB(GLuint buf, GLenum mode);
Part of GL_ARB_draw_buffers_blend
 void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
          Entry point to C language function: void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
Part of GL_ARB_draw_buffers_blend
 void glBlendFunci(int buf, int src, int dst)
          Entry point to C language function: void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
Part of GL_ARB_draw_buffers_blend
 void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
          Entry point to C language function: void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
Part of GL_ARB_draw_buffers_blend
 void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
          Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object
 void glBufferAddressRangeNV(int pname, int index, long address, long length)
          Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
Part of GL_NV_vertex_buffer_unified_memory
 void glClampColor(int target, int clamp)
          Entry point to C language function: void glClampColor(GLenum target, GLenum clamp);
Part of GL_VERSION_3_0
 void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
          Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0
 void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
          Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0
 void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
          Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0
 void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0
 void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0
 void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0
 void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0
 void glColorFormatNV(int size, int type, int stride)
          Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
          Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_VERSION_3_0
 void glColorP3ui(int type, int color)
          Entry point to C language function: void glColorP3ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glColorP3uiv(int type, int[] color, int color_offset)
          Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glColorP3uiv(int type, IntBuffer color)
          Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glColorP4ui(int type, int color)
          Entry point to C language function: void glColorP4ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glColorP4uiv(int type, int[] color, int color_offset)
          Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glColorP4uiv(int type, IntBuffer color)
          Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset)
          Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include
 void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)
          Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
          Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
Part of GL_ARB_copy_buffer
 void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
          Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1
 void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
          Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1
 int glCreateShaderProgramv(int type, int count, PointerBuffer strings)
          Entry point to C language function: GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings);
Part of GL_ARB_separate_shader_objects
 long glCreateSyncFromCLeventARB(Buffer context, Buffer event, int flags)
          Entry point to C language function: GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags);
Part of GL_ARB_cl_event
 void glDebugMessageControlARB(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled)
          Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_ARB_debug_output
 void glDebugMessageControlARB(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
          Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_ARB_debug_output
 void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled)
          Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output
 void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)
          Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output
 void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)
          Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
Part of GL_AMD_debug_output
 void glDebugMessageInsertARB(int source, int type, int id, int severity, int length, String buf)
          Entry point to C language function: void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
Part of GL_ARB_debug_output
 void glDeleteNamedStringARB(int namelen, String name)
          Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include
 void glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset)
          Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
Part of GL_ARB_separate_shader_objects
 void glDeleteProgramPipelines(int n, IntBuffer pipelines)
          Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
Part of GL_ARB_separate_shader_objects
 void glDeleteQueries(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteQueries(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteSamplers(int count, int[] samplers, int samplers_offset)
          Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers);
Part of GL_ARB_sampler_objects
 void glDeleteSamplers(int count, IntBuffer samplers)
          Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers);
Part of GL_ARB_sampler_objects
 void glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
Part of GL_ARB_transform_feedback2
 void glDeleteTransformFeedbacks(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
Part of GL_ARB_transform_feedback2
 void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset)
          Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
Part of GL_ARB_vertex_array_object
 void glDeleteVertexArrays(int n, IntBuffer arrays)
          Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
Part of GL_ARB_vertex_array_object
 void glDepthRangeArrayv(int first, int count, double[] v, int v_offset)
          Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
Part of GL_ARB_viewport_array
 void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
          Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
Part of GL_ARB_viewport_array
 void glDepthRangeIndexed(int index, double n, double f)
          Entry point to C language function: void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
Part of GL_ARB_viewport_array
 void glDisableClientState(int cap)
          Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_VERSION_1_1
 void glDisablei(int target, int index)
          Entry point to C language function: void glDisablei(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 void glDrawArraysInstanced(int mode, int first, int count, int primcount)
          Entry point to C language function: void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
Part of GL_ARB_draw_instanced
 void glDrawBuffer(int mode)
          Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void glDrawBuffers(int n, int[] bufs, int bufs_offset)
          Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs);
Part of GL_VERSION_2_0
 void glDrawBuffers(int n, IntBuffer bufs)
          Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs);
Part of GL_VERSION_2_0
 void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
          Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex
 void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int primcount)
          Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
Part of GL_ARB_draw_instanced
 void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int primcount, int basevertex)
          Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex
 void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
          Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2
 void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
          Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2
 void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
          Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex
 void glDrawTransformFeedback(int mode, int id)
          Entry point to C language function: void glDrawTransformFeedback(GLenum mode, GLuint id);
Part of GL_ARB_transform_feedback2
 void glDrawTransformFeedbackStream(int mode, int id, int stream)
          Entry point to C language function: void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
Part of GL_ARB_transform_feedback3
 void glEdgeFlagFormatNV(int stride)
          Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glEnableClientState(int cap)
          Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_VERSION_1_1
 void glEnablei(int target, int index)
          Entry point to C language function: void glEnablei(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 void glEndConditionalRender()
          Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0
 void glEndQuery(int target)
          Entry point to C language function: void glEndQuery(GLenum target);
Part of GL_VERSION_1_5
 void glEndQueryIndexed(int target, int index)
          Entry point to C language function: void glEndQueryIndexed(GLenum target, GLuint index);
Part of GL_ARB_transform_feedback3
 void glEndTransformFeedback()
          Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_VERSION_3_0
 void glFlushMappedBufferRange(int target, long offset, long length)
          Entry point to C language function: void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
Part of GL_ARB_map_buffer_range
 void glFogCoordFormatNV(int type, int stride)
          Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
          Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
 void glFramebufferTextureARB(int target, int attachment, int texture, int level)
          Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4
 void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
          Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4
 void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
          Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_framebuffer_object
 void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
          Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_geometry_shader4
 void glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset)
          Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
Part of GL_ARB_separate_shader_objects
 void glGenProgramPipelines(int n, IntBuffer pipelines)
          Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
Part of GL_ARB_separate_shader_objects
 void glGenQueries(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenQueries(int n, IntBuffer ids)
          Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenSamplers(int count, int[] samplers, int samplers_offset)
          Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers);
Part of GL_ARB_sampler_objects
 void glGenSamplers(int count, IntBuffer samplers)
          Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers);
Part of GL_ARB_sampler_objects
 void glGenTransformFeedbacks(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
Part of GL_ARB_transform_feedback2
 void glGenTransformFeedbacks(int n, IntBuffer ids)
          Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
Part of GL_ARB_transform_feedback2
 void glGenVertexArrays(int n, int[] arrays, int arrays_offset)
          Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays);
Part of GL_ARB_vertex_array_object
 void glGenVertexArrays(int n, IntBuffer arrays)
          Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays);
Part of GL_ARB_vertex_array_object
 void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine
 void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
          Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine
 void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset)
          Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine
 void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
          Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine
 void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine
 void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
          Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine
 void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
          Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset)
          Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
          Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset)
          Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
          Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
          Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object
 void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
          Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0
 void glGetBooleani_v(int target, int index, ByteBuffer data)
          Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0
 void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)
          Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetBufferSubData(int target, long offset, long size, Buffer data)
          Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
Part of GL_VERSION_1_5
 void glGetCompressedTexImage(int target, int level, Buffer img)
          Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3
 void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
          Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3
 int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset)
          Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output
 int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)
          Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output
 int glGetDebugMessageLogARB(int count, int bufsize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset)
          Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
Part of GL_ARB_debug_output
 int glGetDebugMessageLogARB(int count, int bufsize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
          Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
Part of GL_ARB_debug_output
 void glGetDoublei_v(int target, int index, double[] data, int data_offset)
          Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
Part of GL_ARB_viewport_array
 void glGetDoublei_v(int target, int index, DoubleBuffer data)
          Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
Part of GL_ARB_viewport_array
 void glGetDoublev(int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 void glGetDoublev(int pname, DoubleBuffer params)
          Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 void glGetFloati_v(int target, int index, float[] data, int data_offset)
          Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
Part of GL_ARB_viewport_array
 void glGetFloati_v(int target, int index, FloatBuffer data)
          Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
Part of GL_ARB_viewport_array
 int glGetFragDataIndex(int program, String name)
          Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name);
Part of GL_ARB_blend_func_extended
 int glGetFragDataLocation(int program, String name)
          Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0
 int glGetGraphicsResetStatusARB()
          Entry point to C language function: GLenum glGetGraphicsResetStatusARB(void);
Part of GL_ARB_robustness
 void glGetIntegeri_v(int target, int index, int[] data, int data_offset)
          Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
Part of GL_VERSION_3_0
 void glGetIntegeri_v(int target, int index, IntBuffer data)
          Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
Part of GL_VERSION_3_0
 void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)
          Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory
 void glGetIntegerui64i_vNV(int value, int index, LongBuffer result)
          Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory
 void glGetIntegerui64vNV(int value, long[] result, int result_offset)
          Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load
 void glGetIntegerui64vNV(int value, LongBuffer result)
          Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load
 void glGetMultisamplefv(int pname, int index, float[] val, int val_offset)
          Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample
 void glGetMultisamplefv(int pname, int index, FloatBuffer val)
          Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample
 void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)
          Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)
          Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include
 void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)
          Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include
 void glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include
 void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)
          Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include
 void glGetnColorTableARB(int target, int format, int type, int bufSize, Buffer table)
          Entry point to C language function: void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
Part of GL_ARB_robustness
 void glGetnCompressedTexImageARB(int target, int lod, int bufSize, Buffer img)
          Entry point to C language function: void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness
 void glGetnConvolutionFilterARB(int target, int format, int type, int bufSize, Buffer image)
          Entry point to C language function: void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
Part of GL_ARB_robustness
 void glGetnHistogramARB(int target, boolean reset, int format, int type, int bufSize, Buffer values)
          Entry point to C language function: void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
Part of GL_ARB_robustness
 void glGetnMapdvARB(int target, int query, int bufSize, double[] v, int v_offset)
          Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
Part of GL_ARB_robustness
 void glGetnMapdvARB(int target, int query, int bufSize, DoubleBuffer v)
          Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
Part of GL_ARB_robustness
 void glGetnMapfvARB(int target, int query, int bufSize, float[] v, int v_offset)
          Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
Part of GL_ARB_robustness
 void glGetnMapfvARB(int target, int query, int bufSize, FloatBuffer v)
          Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
Part of GL_ARB_robustness
 void glGetnMapivARB(int target, int query, int bufSize, int[] v, int v_offset)
          Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
Part of GL_ARB_robustness
 void glGetnMapivARB(int target, int query, int bufSize, IntBuffer v)
          Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
Part of GL_ARB_robustness
 void glGetnMinmaxARB(int target, boolean reset, int format, int type, int bufSize, Buffer values)
          Entry point to C language function: void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
Part of GL_ARB_robustness
 void glGetnPixelMapfvARB(int map, int bufSize, float[] values, int values_offset)
          Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
Part of GL_ARB_robustness
 void glGetnPixelMapfvARB(int map, int bufSize, FloatBuffer values)
          Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
Part of GL_ARB_robustness
 void glGetnPixelMapuivARB(int map, int bufSize, int[] values, int values_offset)
          Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
Part of GL_ARB_robustness
 void glGetnPixelMapuivARB(int map, int bufSize, IntBuffer values)
          Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
Part of GL_ARB_robustness
 void glGetnPixelMapusvARB(int map, int bufSize, short[] values, int values_offset)
          Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
Part of GL_ARB_robustness
 void glGetnPixelMapusvARB(int map, int bufSize, ShortBuffer values)
          Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
Part of GL_ARB_robustness
 void glGetnPolygonStippleARB(int bufSize, byte[] pattern, int pattern_offset)
          Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
Part of GL_ARB_robustness
 void glGetnPolygonStippleARB(int bufSize, ByteBuffer pattern)
          Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
Part of GL_ARB_robustness
 void glGetnSeparableFilterARB(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
          Entry point to C language function: void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
Part of GL_ARB_robustness
 void glGetnTexImageARB(int target, int level, int format, int type, int bufSize, Buffer img)
          Entry point to C language function: void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness
 void glGetnUniformdvARB(int program, int location, int bufSize, double[] params, int params_offset)
          Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness
 void glGetnUniformdvARB(int program, int location, int bufSize, DoubleBuffer params)
          Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness
 void glGetnUniformfvARB(int program, int location, int bufSize, float[] params, int params_offset)
          Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
Part of GL_ARB_robustness
 void glGetnUniformfvARB(int program, int location, int bufSize, FloatBuffer params)
          Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
Part of GL_ARB_robustness
 void glGetnUniformivARB(int program, int location, int bufSize, int[] params, int params_offset)
          Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
Part of GL_ARB_robustness
 void glGetnUniformivARB(int program, int location, int bufSize, IntBuffer params)
          Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
Part of GL_ARB_robustness
 void glGetnUniformuivARB(int program, int location, int bufSize, int[] params, int params_offset)
          Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness
 void glGetnUniformuivARB(int program, int location, int bufSize, IntBuffer params)
          Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness
 void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_ARB_separate_shader_objects
 void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_ARB_separate_shader_objects
 void glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
Part of GL_ARB_separate_shader_objects
 void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
          Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
Part of GL_ARB_separate_shader_objects
 void glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset)
          Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine
 void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
          Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine
 void glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
Part of GL_ARB_transform_feedback3
 void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
Part of GL_ARB_transform_feedback3
 void glGetQueryiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query
 void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
          Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query
 void glGetQueryObjectiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query
 void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
          Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query
 void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5
 void glGetSamplerParameterfv(int sampler, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
Part of GL_ARB_sampler_objects
 void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
          Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
Part of GL_ARB_sampler_objects
 void glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects
 void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
          Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects
 void glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects
 void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
          Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects
 void glGetSamplerParameteriv(int sampler, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects
 void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
          Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects
 String glGetStringi(int name, int index)
          Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_VERSION_3_0
 int glGetSubroutineIndex(int program, int shadertype, String name)
          Entry point to C language function: GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
Part of GL_ARB_shader_subroutine
 int glGetSubroutineUniformLocation(int program, int shadertype, String name)
          Entry point to C language function: GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
Part of GL_ARB_shader_subroutine
 void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
          Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0
 void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0
 int glGetUniformBlockIndex(int program, String uniformBlockName)
          Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object
 void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset)
          Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
Part of GL_ARB_uniform_buffer_object
 void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
          Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
Part of GL_ARB_uniform_buffer_object
 void glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset)
          Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
Part of GL_ARB_shader_subroutine
 void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
          Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
Part of GL_ARB_shader_subroutine
 void glGetUniformui64vNV(int program, int location, long[] params, int params_offset)
          Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetUniformui64vNV(int program, int location, LongBuffer params)
          Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load
 void glGetUniformuiv(int program, int location, int[] params, int params_offset)
          Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0
 void glGetUniformuiv(int program, int location, IntBuffer params)
          Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_attrib_64bit
 void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_attrib_64bit
 void glIndexFormatNV(int type, int stride)
          Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 boolean glIsBufferResidentNV(int target)
          Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load
 boolean glIsEnabledi(int target, int index)
          Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 boolean glIsNamedBufferResidentNV(int buffer)
          Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load
 boolean glIsNamedStringARB(int namelen, String name)
          Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include
 boolean glIsProgramPipeline(int pipeline)
          Entry point to C language function: GLboolean glIsProgramPipeline(GLuint pipeline);
Part of GL_ARB_separate_shader_objects
 boolean glIsQuery(int id)
          Entry point to C language function: GLboolean glIsQuery(GLuint id);
Part of GL_VERSION_1_5
 boolean glIsSampler(int sampler)
          Entry point to C language function: GLboolean glIsSampler(GLuint sampler);
Part of GL_ARB_sampler_objects
 boolean glIsTransformFeedback(int id)
          Entry point to C language function: GLboolean glIsTransformFeedback(GLuint id);
Part of GL_ARB_transform_feedback2
 boolean glIsVertexArray(int array)
          Entry point to C language function: GLboolean glIsVertexArray(GLuint array);
Part of GL_ARB_vertex_array_object
 void glLogicOp(int opcode)
          Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0
 void glMakeBufferNonResidentNV(int target)
          Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load
 void glMakeBufferResidentNV(int target, int access)
          Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load
 void glMakeNamedBufferNonResidentNV(int buffer)
          Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load
 void glMakeNamedBufferResidentNV(int buffer, int access)
          Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load
 ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
          Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
Part of GL_ARB_map_buffer_range
 void glMinSampleShading(float value)
          Entry point to C language function: void glMinSampleShadingARB(GLclampf value);
Part of GL_ARB_sample_shading
 void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
          Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
          Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawElements(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount)
          Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount)
          Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiTexCoordP1ui(int texture, int type, int coords)
          Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset)
          Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
          Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP2ui(int texture, int type, int coords)
          Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset)
          Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
          Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP3ui(int texture, int type, int coords)
          Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset)
          Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
          Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP4ui(int texture, int type, int coords)
          Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset)
          Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
          Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glNamedStringARB(int type, int namelen, String name, int stringlen, String string)
          Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
Part of GL_ARB_shading_language_include
 void glNormalFormatNV(int type, int stride)
          Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glNormalP3ui(int type, int coords)
          Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glNormalP3uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glNormalP3uiv(int type, IntBuffer coords)
          Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glPauseTransformFeedback()
          Entry point to C language function: void glPauseTransformFeedback(void);
Part of GL_ARB_transform_feedback2
 void glPixelStoref(int pname, float param)
          Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glPointParameterf(int pname, float param)
          Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_4
 void glPointParameterfv(int pname, float[] params, int params_offset)
          Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4
 void glPointParameterfv(int pname, FloatBuffer params)
          Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4
 void glPointParameteri(int pname, int param)
          Entry point to C language function: void glPointParameteri(GLenum pname, GLint param);
Part of GL_VERSION_1_4
 void glPointParameteriv(int pname, int[] params, int params_offset)
          Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4
 void glPointParameteriv(int pname, IntBuffer params)
          Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4
 void glPointSize(float size)
          Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0
 void glPolygonMode(int face, int mode)
          Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0
 void glProgramParameteri(int program, int pname, int value)
          Entry point to C language function: void glProgramParameteri(GLuint program, GLenum pname, GLint value);
Part of GL_ARB_get_program_binary
 void glProgramParameteriARB(int program, int pname, int value)
          Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
Part of GL_ARB_geometry_shader4
 void glProgramUniform1d(int program, int location, double v0)
          Entry point to C language function: void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
          Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1f(int program, int location, float v0)
          Entry point to C language function: void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
          Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1i(int program, int location, int v0)
          Entry point to C language function: void glProgramUniform1i(GLuint program, GLint location, GLint v0);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1ui(int program, int location, int v0)
          Entry point to C language function: void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2d(int program, int location, double v0, double v1)
          Entry point to C language function: void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
          Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2f(int program, int location, float v0, float v1)
          Entry point to C language function: void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
          Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2i(int program, int location, int v0, int v1)
          Entry point to C language function: void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2ui(int program, int location, int v0, int v1)
          Entry point to C language function: void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
          Entry point to C language function: void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
          Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
          Entry point to C language function: void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
          Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
          Entry point to C language function: void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
          Entry point to C language function: void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
          Entry point to C language function: void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
          Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
          Entry point to C language function: void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
          Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects
 void glProgramUniformui64NV(int program, int location, long value)
          Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load
 void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)
          Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load
 void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)
          Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load
 void glProvokingVertex(int mode)
          Entry point to C language function: void glProvokingVertex(GLenum mode);
Part of GL_ARB_provoking_vertex
 void glQueryCounter(int id, int target)
          Entry point to C language function: void glQueryCounter(GLuint id, GLenum target);
Part of GL_ARB_timer_query
 void glReadBuffer(int mode)
          Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void glReadnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
          Entry point to C language function: void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data);
Part of GL_ARB_robustness
 void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
          Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
 void glResumeTransformFeedback()
          Entry point to C language function: void glResumeTransformFeedback(void);
Part of GL_ARB_transform_feedback2
 void glSampleMaski(int index, int mask)
          Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample
 void glSamplerParameterf(int sampler, int pname, float param)
          Entry point to C language function: void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
Part of GL_ARB_sampler_objects
 void glSamplerParameterfv(int sampler, int pname, float[] param, int param_offset)
          Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
Part of GL_ARB_sampler_objects
 void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
          Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
Part of GL_ARB_sampler_objects
 void glSamplerParameteri(int sampler, int pname, int param)
          Entry point to C language function: void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
Part of GL_ARB_sampler_objects
 void glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset)
          Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects
 void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
          Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects
 void glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset)
          Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects
 void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
          Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects
 void glSamplerParameteriv(int sampler, int pname, int[] param, int param_offset)
          Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects
 void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
          Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects
 void glScissorArrayv(int first, int count, int[] v, int v_offset)
          Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
Part of GL_ARB_viewport_array
 void glScissorArrayv(int first, int count, IntBuffer v)
          Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
Part of GL_ARB_viewport_array
 void glScissorIndexed(int index, int left, int bottom, int width, int height)
          Entry point to C language function: void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
Part of GL_ARB_viewport_array
 void glScissorIndexedv(int index, int[] v, int v_offset)
          Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v);
Part of GL_ARB_viewport_array
 void glScissorIndexedv(int index, IntBuffer v)
          Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v);
Part of GL_ARB_viewport_array
 void glSecondaryColorFormatNV(int size, int type, int stride)
          Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glSecondaryColorP3ui(int type, int color)
          Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glSecondaryColorP3uiv(int type, int[] color, int color_offset)
          Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glSecondaryColorP3uiv(int type, IntBuffer color)
          Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTessellationFactorAMD(float factor)
          Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tesselator
 void glTessellationModeAMD(int mode)
          Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tesselator
 void glTexBuffer(int target, int internalformat, int buffer)
          Entry point to C language function: void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
Part of GL_ARB_texture_buffer_object
 void glTexCoordFormatNV(int size, int type, int stride)
          Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glTexCoordP1ui(int type, int coords)
          Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP1uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP1uiv(int type, IntBuffer coords)
          Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP2ui(int type, int coords)
          Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP2uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP2uiv(int type, IntBuffer coords)
          Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP3ui(int type, int coords)
          Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP3uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP3uiv(int type, IntBuffer coords)
          Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP4ui(int type, int coords)
          Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP4uiv(int type, int[] coords, int coords_offset)
          Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexCoordP4uiv(int type, IntBuffer coords)
          Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
          Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample
 void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
          Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample
 void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0
 void glTexParameterIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0
 void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0
 void glTexParameterIuiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
          Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
Part of GL_VERSION_3_0
 void glUniform1ui(int location, int v0)
          Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_VERSION_3_0
 void glUniform1uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform1uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform2ui(int location, int v0, int v1)
          Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0
 void glUniform2uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform2uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform3ui(int location, int v0, int v1, int v2)
          Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0
 void glUniform3uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform3uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform4ui(int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0
 void glUniform4uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform4uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
          Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
Part of GL_ARB_uniform_buffer_object
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset)
          Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
Part of GL_ARB_shader_subroutine
 void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
          Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
Part of GL_ARB_shader_subroutine
 void glUniformui64NV(int location, long value)
          Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load
 void glUniformui64vNV(int location, int count, long[] value, int value_offset)
          Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load
 void glUniformui64vNV(int location, int count, LongBuffer value)
          Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load
 void glUseProgramStages(int pipeline, int stages, int program)
          Entry point to C language function: void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
Part of GL_ARB_separate_shader_objects
 void glValidateProgramPipeline(int pipeline)
          Entry point to C language function: void glValidateProgramPipeline(GLuint pipeline);
Part of GL_ARB_separate_shader_objects
 void glVertexAttrib1d(int index, double x)
          Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x);
Part of GL_VERSION_2_0
 void glVertexAttrib1dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1s(int index, short x)
          Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x);
Part of GL_VERSION_2_0
 void glVertexAttrib1sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2d(int index, double x, double y)
          Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
Part of GL_VERSION_2_0
 void glVertexAttrib2dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2s(int index, short x, short y)
          Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
Part of GL_VERSION_2_0
 void glVertexAttrib2sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3d(int index, double x, double y, double z)
          Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_2_0
 void glVertexAttrib3dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3s(int index, short x, short y, short z)
          Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_2_0
 void glVertexAttrib3sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4bv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4bv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4d(int index, double x, double y, double z, double w)
          Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_2_0
 void glVertexAttrib4dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nbv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Niv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Niv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nsv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nsv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
          Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nuiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nusv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4s(int index, short x, short y, short z, short w)
          Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_2_0
 void glVertexAttrib4sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4usv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4usv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
          Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glVertexAttribI1i(int index, int x)
          Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x);
Part of GL_VERSION_3_0
 void glVertexAttribI1iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1ui(int index, int x)
          Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x);
Part of GL_VERSION_3_0
 void glVertexAttribI1uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2i(int index, int x, int y)
          Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y);
Part of GL_VERSION_3_0
 void glVertexAttribI2iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2ui(int index, int x, int y)
          Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
Part of GL_VERSION_3_0
 void glVertexAttribI2uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3i(int index, int x, int y, int z)
          Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
Part of GL_VERSION_3_0
 void glVertexAttribI3iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3ui(int index, int x, int y, int z)
          Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
Part of GL_VERSION_3_0
 void glVertexAttribI3uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4bv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4bv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4i(int index, int x, int y, int z, int w)
          Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_3_0
 void glVertexAttribI4iv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4iv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4sv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4sv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4ubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4ui(int index, int x, int y, int z, int w)
          Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_VERSION_3_0
 void glVertexAttribI4uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4usv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4usv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0
 void glVertexAttribIFormatNV(int index, int size, int type, int stride)
          Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_3_0
 void glVertexAttribL1d(int index, double x)
          Entry point to C language function: void glVertexAttribL1d(GLuint index, GLdouble x);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL1dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL1dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL2d(int index, double x, double y)
          Entry point to C language function: void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL2dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL2dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL3d(int index, double x, double y, double z)
          Entry point to C language function: void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL3dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL3dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL4d(int index, double x, double y, double z, double w)
          Entry point to C language function: void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL4dv(int index, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribL4dv(int index, DoubleBuffer v)
          Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_attrib_64bit
 void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
          Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset)
          Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
          Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
          Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset)
          Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
          Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
          Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset)
          Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
          Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
          Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset)
          Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
          Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexFormatNV(int size, int type, int stride)
          Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glVertexP2ui(int type, int value)
          Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexP2uiv(int type, int[] value, int value_offset)
          Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexP2uiv(int type, IntBuffer value)
          Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexP3ui(int type, int value)
          Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexP3uiv(int type, int[] value, int value_offset)
          Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexP3uiv(int type, IntBuffer value)
          Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexP4ui(int type, int value)
          Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexP4uiv(int type, int[] value, int value_offset)
          Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glVertexP4uiv(int type, IntBuffer value)
          Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev
 void glViewportArrayv(int first, int count, float[] v, int v_offset)
          Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
Part of GL_ARB_viewport_array
 void glViewportArrayv(int first, int count, FloatBuffer v)
          Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
Part of GL_ARB_viewport_array
 void glViewportIndexedf(int index, float x, float y, float w, float h)
          Entry point to C language function: void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
Part of GL_ARB_viewport_array
 void glViewportIndexedfv(int index, float[] v, int v_offset)
          Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v);
Part of GL_ARB_viewport_array
 void glViewportIndexedfv(int index, FloatBuffer v)
          Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v);
Part of GL_ARB_viewport_array
 
Methods inherited from interface javax.media.opengl.GL2ES2
glAttachShader, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glFramebufferTexture3D, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsShader, glLinkProgram, glProgramBinary, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer
 
Methods inherited from interface javax.media.opengl.GL
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBoundBuffer, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferSize, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetIntegerv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glIsVBOArrayEnabled, glIsVBOElementArrayEnabled, glLineWidth, glMapBuffer, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glUnmapBuffer, glViewport
 
Methods inherited from interface javax.media.opengl.GLBase
getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGL3bc, getGL4, getGL4bc, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGL3bc, isGL4, isGL4bc, isGLES, isGLES1, isGLES2, isGLES2Compatible, setSwapInterval
 

Field Detail

GL_DOUBLE

static final int GL_DOUBLE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_POINT_SIZE_GRANULARITY

static final int GL_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_POINT_SIZE_RANGE

static final int GL_POINT_SIZE_RANGE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_LINE_WIDTH_GRANULARITY

static final int GL_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_0

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Constant Field Values

GL_LINE_WIDTH_RANGE

static final int GL_LINE_WIDTH_RANGE
Part of GL_VERSION_1_0

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Constant Field Values

GL_POINT

static final int GL_POINT
Part of GL_VERSION_1_0

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Constant Field Values

GL_LINE

static final int GL_LINE
Part of GL_VERSION_1_0

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Constant Field Values

GL_FILL

static final int GL_FILL
Part of GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_SMOOTH

static final int GL_POLYGON_SMOOTH
Part of GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_OFFSET_POINT

static final int GL_POLYGON_OFFSET_POINT
Part of GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_OFFSET_LINE

static final int GL_POLYGON_OFFSET_LINE
Part of GL_VERSION_1_0

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Constant Field Values

GL_LEFT

static final int GL_LEFT
Part of GL_VERSION_1_0

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Constant Field Values

GL_RIGHT

static final int GL_RIGHT
Part of GL_VERSION_1_0

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Constant Field Values

GL_FRONT_LEFT

static final int GL_FRONT_LEFT
Part of GL_VERSION_1_0

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Constant Field Values

GL_FRONT_RIGHT

static final int GL_FRONT_RIGHT
Part of GL_VERSION_1_0

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Constant Field Values

GL_BACK_LEFT

static final int GL_BACK_LEFT
Part of GL_VERSION_1_0

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Constant Field Values

GL_BACK_RIGHT

static final int GL_BACK_RIGHT
Part of GL_VERSION_1_0

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Constant Field Values

GL_RED

static final int GL_RED
Part of GL_VERSION_1_0

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Constant Field Values

GL_GREEN

static final int GL_GREEN
Part of GL_VERSION_1_0

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Constant Field Values

GL_BLUE

static final int GL_BLUE
Part of GL_VERSION_1_0

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Constant Field Values

GL_READ_BUFFER

static final int GL_READ_BUFFER
Part of GL_VERSION_1_0

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Constant Field Values

GL_DRAW_BUFFER

static final int GL_DRAW_BUFFER
Part of GL_VERSION_1_0

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Constant Field Values

GL_DOUBLEBUFFER

static final int GL_DOUBLEBUFFER
Part of GL_VERSION_1_0

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Constant Field Values

GL_STEREO

static final int GL_STEREO
Part of GL_VERSION_1_0

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Constant Field Values

GL_COLOR

static final int GL_COLOR
Part of GL_VERSION_1_0

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Constant Field Values

GL_DEPTH

static final int GL_DEPTH
Part of GL_VERSION_1_0

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Constant Field Values

GL_STENCIL

static final int GL_STENCIL
Part of GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_SMOOTH_HINT

static final int GL_POLYGON_SMOOTH_HINT
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_LSB_FIRST

static final int GL_PACK_LSB_FIRST
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_ROW_LENGTH

static final int GL_PACK_ROW_LENGTH
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_SKIP_PIXELS

static final int GL_PACK_SKIP_PIXELS
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_SKIP_ROWS

static final int GL_PACK_SKIP_ROWS
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_SWAP_BYTES

static final int GL_PACK_SWAP_BYTES
Part of GL_VERSION_1_0

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Constant Field Values

GL_UNPACK_LSB_FIRST

static final int GL_UNPACK_LSB_FIRST
Part of GL_VERSION_1_0

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Constant Field Values

GL_UNPACK_ROW_LENGTH

static final int GL_UNPACK_ROW_LENGTH
Part of GL_VERSION_1_0

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Constant Field Values

GL_UNPACK_SKIP_PIXELS

static final int GL_UNPACK_SKIP_PIXELS
Part of GL_VERSION_1_0

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Constant Field Values

GL_UNPACK_SKIP_ROWS

static final int GL_UNPACK_SKIP_ROWS
Part of GL_VERSION_1_0

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Constant Field Values

GL_UNPACK_SWAP_BYTES

static final int GL_UNPACK_SWAP_BYTES
Part of GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_1D

static final int GL_TEXTURE_1D
Part of GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_BORDER_COLOR

static final int GL_TEXTURE_BORDER_COLOR
Part of GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_WIDTH

static final int GL_TEXTURE_WIDTH
Part of GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_HEIGHT

static final int GL_TEXTURE_HEIGHT
Part of GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_RED_SIZE

static final int GL_TEXTURE_RED_SIZE
Part of GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_GREEN_SIZE

static final int GL_TEXTURE_GREEN_SIZE
Part of GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_BLUE_SIZE

static final int GL_TEXTURE_BLUE_SIZE
Part of GL_VERSION_1_0

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Constant Field Values

GL_TEXTURE_ALPHA_SIZE

static final int GL_TEXTURE_ALPHA_SIZE
Part of GL_VERSION_1_0

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Constant Field Values

GL_PROXY_TEXTURE_1D

static final int GL_PROXY_TEXTURE_1D
Part of GL_VERSION_1_1

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Constant Field Values

GL_PROXY_TEXTURE_2D

static final int GL_PROXY_TEXTURE_2D
Part of GL_VERSION_1_1

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Constant Field Values

GL_TEXTURE_BINDING_1D

static final int GL_TEXTURE_BINDING_1D
Part of GL_VERSION_1_1

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Constant Field Values

GL_TEXTURE_INTERNAL_FORMAT

static final int GL_TEXTURE_INTERNAL_FORMAT
Part of GL_VERSION_1_1

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Constant Field Values

GL_R3_G3_B2

static final int GL_R3_G3_B2
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB4

static final int GL_RGB4
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB5

static final int GL_RGB5
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB10

static final int GL_RGB10
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB12

static final int GL_RGB12
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB16

static final int GL_RGB16
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGBA2

static final int GL_RGBA2
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGB10_A2

static final int GL_RGB10_A2
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGBA12

static final int GL_RGBA12
Part of GL_VERSION_1_1

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Constant Field Values

GL_RGBA16

static final int GL_RGBA16
Part of GL_VERSION_1_1

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Constant Field Values

GL_UNSIGNED_BYTE_3_3_2

static final int GL_UNSIGNED_BYTE_3_3_2
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_INT_8_8_8_8

static final int GL_UNSIGNED_INT_8_8_8_8
Part of GL_VERSION_1_2

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Constant Field Values

GL_PACK_SKIP_IMAGES

static final int GL_PACK_SKIP_IMAGES
Part of GL_VERSION_1_2

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Constant Field Values

GL_PACK_IMAGE_HEIGHT

static final int GL_PACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNPACK_SKIP_IMAGES

static final int GL_UNPACK_SKIP_IMAGES
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNPACK_IMAGE_HEIGHT

static final int GL_UNPACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_PROXY_TEXTURE_3D

static final int GL_PROXY_TEXTURE_3D
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_DEPTH

static final int GL_TEXTURE_DEPTH
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_BYTE_2_3_3_REV

static final int GL_UNSIGNED_BYTE_2_3_3_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_SHORT_5_6_5_REV

static final int GL_UNSIGNED_SHORT_5_6_5_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_SHORT_4_4_4_4_REV

static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_SHORT_1_5_5_5_REV

static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_INT_8_8_8_8_REV

static final int GL_UNSIGNED_INT_8_8_8_8_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_UNSIGNED_INT_2_10_10_10_REV

static final int GL_UNSIGNED_INT_2_10_10_10_REV
Part of GL_VERSION_1_2

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Constant Field Values

GL_BGR

static final int GL_BGR
Part of GL_VERSION_1_2

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Constant Field Values

GL_BGRA

static final int GL_BGRA
Part of GL_VERSION_1_2

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Constant Field Values

GL_MAX_ELEMENTS_VERTICES

static final int GL_MAX_ELEMENTS_VERTICES
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_MAX_ELEMENTS_INDICES

static final int GL_MAX_ELEMENTS_INDICES
Part of GL_VERSION_1_2

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Constant Field Values

GL_TEXTURE_MIN_LOD

static final int GL_TEXTURE_MIN_LOD
Part of GL_VERSION_1_2

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Constant Field Values

GL_TEXTURE_MAX_LOD

static final int GL_TEXTURE_MAX_LOD
Part of GL_VERSION_1_2

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Constant Field Values

GL_TEXTURE_BASE_LEVEL

static final int GL_TEXTURE_BASE_LEVEL
Part of GL_VERSION_1_2

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Constant Field Values

GL_TEXTURE_MAX_LEVEL

static final int GL_TEXTURE_MAX_LEVEL
Part of GL_VERSION_1_2

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Constant Field Values

GL_SMOOTH_POINT_SIZE_GRANULARITY

static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_SMOOTH_LINE_WIDTH_GRANULARITY

static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_MIN

static final int GL_MIN
Part of GL_ARB_imaging

See Also:
Constant Field Values

GL_MAX

static final int GL_MAX
Part of GL_ARB_imaging

See Also:
Constant Field Values

GL_PROXY_TEXTURE_CUBE_MAP

static final int GL_PROXY_TEXTURE_CUBE_MAP
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_COMPRESSED_RGB

static final int GL_COMPRESSED_RGB
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_COMPRESSED_RGBA

static final int GL_COMPRESSED_RGBA
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_COMPRESSION_HINT

static final int GL_TEXTURE_COMPRESSION_HINT
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_COMPRESSED_IMAGE_SIZE

static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_COMPRESSED

static final int GL_TEXTURE_COMPRESSED
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_CLAMP_TO_BORDER

static final int GL_CLAMP_TO_BORDER
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_MAX_TEXTURE_LOD_BIAS

static final int GL_MAX_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_TEXTURE_LOD_BIAS

static final int GL_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_TEXTURE_DEPTH_SIZE

static final int GL_TEXTURE_DEPTH_SIZE
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_TEXTURE_COMPARE_MODE

static final int GL_TEXTURE_COMPARE_MODE
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_TEXTURE_COMPARE_FUNC

static final int GL_TEXTURE_COMPARE_FUNC
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_QUERY_COUNTER_BITS

static final int GL_QUERY_COUNTER_BITS
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_CURRENT_QUERY

static final int GL_CURRENT_QUERY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_QUERY_RESULT

static final int GL_QUERY_RESULT
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_QUERY_RESULT_AVAILABLE

static final int GL_QUERY_RESULT_AVAILABLE
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_READ_ONLY

static final int GL_READ_ONLY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_READ_WRITE

static final int GL_READ_WRITE
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_STREAM_READ

static final int GL_STREAM_READ
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_STREAM_COPY

static final int GL_STREAM_COPY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_STATIC_READ

static final int GL_STATIC_READ
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_STATIC_COPY

static final int GL_STATIC_COPY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_DYNAMIC_READ

static final int GL_DYNAMIC_READ
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_DYNAMIC_COPY

static final int GL_DYNAMIC_COPY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_SAMPLES_PASSED

static final int GL_SAMPLES_PASSED
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_VERTEX_PROGRAM_POINT_SIZE

static final int GL_VERTEX_PROGRAM_POINT_SIZE
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_DRAW_BUFFERS

static final int GL_MAX_DRAW_BUFFERS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER0

static final int GL_DRAW_BUFFER0
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER1

static final int GL_DRAW_BUFFER1
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER2

static final int GL_DRAW_BUFFER2
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER3

static final int GL_DRAW_BUFFER3
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER4

static final int GL_DRAW_BUFFER4
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER5

static final int GL_DRAW_BUFFER5
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER6

static final int GL_DRAW_BUFFER6
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER7

static final int GL_DRAW_BUFFER7
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER8

static final int GL_DRAW_BUFFER8
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER9

static final int GL_DRAW_BUFFER9
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER10

static final int GL_DRAW_BUFFER10
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER11

static final int GL_DRAW_BUFFER11
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER12

static final int GL_DRAW_BUFFER12
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER13

static final int GL_DRAW_BUFFER13
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER14

static final int GL_DRAW_BUFFER14
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER15

static final int GL_DRAW_BUFFER15
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_VERTEX_UNIFORM_COMPONENTS

static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_VARYING_FLOATS

static final int GL_MAX_VARYING_FLOATS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_1D

static final int GL_SAMPLER_1D
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_1D_SHADOW

static final int GL_SAMPLER_1D_SHADOW
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_2D_SHADOW

static final int GL_SAMPLER_2D_SHADOW
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_POINT_SPRITE_COORD_ORIGIN

static final int GL_POINT_SPRITE_COORD_ORIGIN
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_LOWER_LEFT

static final int GL_LOWER_LEFT
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_UPPER_LEFT

static final int GL_UPPER_LEFT
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_PIXEL_PACK_BUFFER

static final int GL_PIXEL_PACK_BUFFER
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_UNPACK_BUFFER

static final int GL_PIXEL_UNPACK_BUFFER
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_PACK_BUFFER_BINDING

static final int GL_PIXEL_PACK_BUFFER_BINDING
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_UNPACK_BUFFER_BINDING

static final int GL_PIXEL_UNPACK_BUFFER_BINDING
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT2x3

static final int GL_FLOAT_MAT2x3
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT2x4

static final int GL_FLOAT_MAT2x4
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT3x2

static final int GL_FLOAT_MAT3x2
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT3x4

static final int GL_FLOAT_MAT3x4
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT4x2

static final int GL_FLOAT_MAT4x2
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT4x3

static final int GL_FLOAT_MAT4x3
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_SRGB

static final int GL_SRGB
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_SRGB8

static final int GL_SRGB8
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_SRGB_ALPHA

static final int GL_SRGB_ALPHA
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_SRGB8_ALPHA8

static final int GL_SRGB8_ALPHA8
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_COMPRESSED_SRGB

static final int GL_COMPRESSED_SRGB
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_COMPRESSED_SRGB_ALPHA

static final int GL_COMPRESSED_SRGB_ALPHA
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_COMPARE_REF_TO_TEXTURE

static final int GL_COMPARE_REF_TO_TEXTURE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE0

static final int GL_CLIP_DISTANCE0
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE1

static final int GL_CLIP_DISTANCE1
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE2

static final int GL_CLIP_DISTANCE2
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE3

static final int GL_CLIP_DISTANCE3
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE4

static final int GL_CLIP_DISTANCE4
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE5

static final int GL_CLIP_DISTANCE5
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE6

static final int GL_CLIP_DISTANCE6
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE7

static final int GL_CLIP_DISTANCE7
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_CLIP_DISTANCES

static final int GL_MAX_CLIP_DISTANCES
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAJOR_VERSION

static final int GL_MAJOR_VERSION
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MINOR_VERSION

static final int GL_MINOR_VERSION
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_NUM_EXTENSIONS

static final int GL_NUM_EXTENSIONS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CONTEXT_FLAGS

static final int GL_CONTEXT_FLAGS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_DEPTH_BUFFER

static final int GL_DEPTH_BUFFER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_STENCIL_BUFFER

static final int GL_STENCIL_BUFFER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_COMPRESSED_RED

static final int GL_COMPRESSED_RED
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_COMPRESSED_RG

static final int GL_COMPRESSED_RG
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA32F

static final int GL_RGBA32F
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB32F

static final int GL_RGB32F
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA16F

static final int GL_RGBA16F
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB16F

static final int GL_RGB16F
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_INTEGER

static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MIN_PROGRAM_TEXEL_OFFSET

static final int GL_MIN_PROGRAM_TEXEL_OFFSET
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_PROGRAM_TEXEL_OFFSET

static final int GL_MAX_PROGRAM_TEXEL_OFFSET
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLAMP_READ_COLOR

static final int GL_CLAMP_READ_COLOR
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_FIXED_ONLY

static final int GL_FIXED_ONLY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_VARYING_COMPONENTS

static final int GL_MAX_VARYING_COMPONENTS
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_TEXTURE_1D_ARRAY

static final int GL_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_PROXY_TEXTURE_1D_ARRAY

static final int GL_PROXY_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_PROXY_TEXTURE_2D_ARRAY

static final int GL_PROXY_TEXTURE_2D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_BINDING_1D_ARRAY

static final int GL_TEXTURE_BINDING_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB9_E5

static final int GL_RGB9_E5
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_5_9_9_9_REV

static final int GL_UNSIGNED_INT_5_9_9_9_REV
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_SHARED_SIZE

static final int GL_TEXTURE_SHARED_SIZE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_MODE

static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_VARYINGS

static final int GL_TRANSFORM_FEEDBACK_VARYINGS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_START

static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_PRIMITIVES_GENERATED

static final int GL_PRIMITIVES_GENERATED
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RASTERIZER_DISCARD

static final int GL_RASTERIZER_DISCARD
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_INTERLEAVED_ATTRIBS

static final int GL_INTERLEAVED_ATTRIBS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_SEPARATE_ATTRIBS

static final int GL_SEPARATE_ATTRIBS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER

static final int GL_TRANSFORM_FEEDBACK_BUFFER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA32UI

static final int GL_RGBA32UI
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB32UI

static final int GL_RGB32UI
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA16UI

static final int GL_RGBA16UI
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB16UI

static final int GL_RGB16UI
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA8UI

static final int GL_RGBA8UI
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB8UI

static final int GL_RGB8UI
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA32I

static final int GL_RGBA32I
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB32I

static final int GL_RGB32I
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA16I

static final int GL_RGBA16I
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB16I

static final int GL_RGB16I
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA8I

static final int GL_RGBA8I
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB8I

static final int GL_RGB8I
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RED_INTEGER

static final int GL_RED_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_GREEN_INTEGER

static final int GL_GREEN_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_BLUE_INTEGER

static final int GL_BLUE_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB_INTEGER

static final int GL_RGB_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA_INTEGER

static final int GL_RGBA_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_BGR_INTEGER

static final int GL_BGR_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_BGRA_INTEGER

static final int GL_BGRA_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_SAMPLER_1D_ARRAY

static final int GL_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_SAMPLER_1D_ARRAY_SHADOW

static final int GL_SAMPLER_1D_ARRAY_SHADOW
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_SAMPLER_2D_ARRAY_SHADOW

static final int GL_SAMPLER_2D_ARRAY_SHADOW
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_SAMPLER_CUBE_SHADOW

static final int GL_SAMPLER_CUBE_SHADOW
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_VEC2

static final int GL_UNSIGNED_INT_VEC2
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_VEC3

static final int GL_UNSIGNED_INT_VEC3
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_VEC4

static final int GL_UNSIGNED_INT_VEC4
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_INT_SAMPLER_1D

static final int GL_INT_SAMPLER_1D
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_INT_SAMPLER_2D

static final int GL_INT_SAMPLER_2D
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_INT_SAMPLER_3D

static final int GL_INT_SAMPLER_3D
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_INT_SAMPLER_CUBE

static final int GL_INT_SAMPLER_CUBE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_INT_SAMPLER_1D_ARRAY

static final int GL_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_INT_SAMPLER_2D_ARRAY

static final int GL_INT_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_1D

static final int GL_UNSIGNED_INT_SAMPLER_1D
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D

static final int GL_UNSIGNED_INT_SAMPLER_2D
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_3D

static final int GL_UNSIGNED_INT_SAMPLER_3D
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_CUBE

static final int GL_UNSIGNED_INT_SAMPLER_CUBE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_QUERY_WAIT

static final int GL_QUERY_WAIT
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_QUERY_NO_WAIT

static final int GL_QUERY_NO_WAIT
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_QUERY_BY_REGION_WAIT

static final int GL_QUERY_BY_REGION_WAIT
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_QUERY_BY_REGION_NO_WAIT

static final int GL_QUERY_BY_REGION_NO_WAIT
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_BUFFER_ACCESS_FLAGS

static final int GL_BUFFER_ACCESS_FLAGS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_BUFFER_MAP_LENGTH

static final int GL_BUFFER_MAP_LENGTH
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_BUFFER_MAP_OFFSET

static final int GL_BUFFER_MAP_OFFSET
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_SAMPLER_2D_RECT_ARB

static final int GL_SAMPLER_2D_RECT_ARB
Part of GL_ARB_texture_rectangle

See Also:
Constant Field Values

GL_SAMPLER_2D_RECT_SHADOW_ARB

static final int GL_SAMPLER_2D_RECT_SHADOW_ARB
Part of GL_ARB_texture_rectangle

See Also:
Constant Field Values

GL_TEXTURE_RECTANGLE_ARB

static final int GL_TEXTURE_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle

See Also:
Constant Field Values

GL_TEXTURE_BINDING_RECTANGLE_ARB

static final int GL_TEXTURE_BINDING_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle

See Also:
Constant Field Values

GL_PROXY_TEXTURE_RECTANGLE_ARB

static final int GL_PROXY_TEXTURE_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle

See Also:
Constant Field Values

GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB

static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
Part of GL_ARB_texture_rectangle

See Also:
Constant Field Values

GL_TEXTURE_RED_TYPE

static final int GL_TEXTURE_RED_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float

See Also:
Constant Field Values

GL_TEXTURE_GREEN_TYPE

static final int GL_TEXTURE_GREEN_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float

See Also:
Constant Field Values

GL_TEXTURE_BLUE_TYPE

static final int GL_TEXTURE_BLUE_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float

See Also:
Constant Field Values

GL_TEXTURE_ALPHA_TYPE

static final int GL_TEXTURE_ALPHA_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float

See Also:
Constant Field Values

GL_TEXTURE_DEPTH_TYPE

static final int GL_TEXTURE_DEPTH_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float

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Constant Field Values

GL_UNSIGNED_NORMALIZED

static final int GL_UNSIGNED_NORMALIZED
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float

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Constant Field Values

GL_DEPTH_COMPONENT32F

static final int GL_DEPTH_COMPONENT32F
Part of GL_ARB_depth_buffer_float

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Constant Field Values

GL_DEPTH32F_STENCIL8

static final int GL_DEPTH32F_STENCIL8
Part of GL_ARB_depth_buffer_float

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Constant Field Values

GL_FLOAT_32_UNSIGNED_INT_24_8_REV

static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
Part of GL_ARB_depth_buffer_float

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_FRAMEBUFFER_DEFAULT

static final int GL_FRAMEBUFFER_DEFAULT
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_UNDEFINED

static final int GL_FRAMEBUFFER_UNDEFINED
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_DEPTH_STENCIL_ATTACHMENT

static final int GL_DEPTH_STENCIL_ATTACHMENT
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_TEXTURE_STENCIL_SIZE

static final int GL_TEXTURE_STENCIL_SIZE
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_DRAW_FRAMEBUFFER_BINDING

static final int GL_DRAW_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_READ_FRAMEBUFFER

static final int GL_READ_FRAMEBUFFER
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_DRAW_FRAMEBUFFER

static final int GL_DRAW_FRAMEBUFFER
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_READ_FRAMEBUFFER_BINDING

static final int GL_READ_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_RENDERBUFFER_SAMPLES

static final int GL_RENDERBUFFER_SAMPLES
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_MAX_COLOR_ATTACHMENTS

static final int GL_MAX_COLOR_ATTACHMENTS
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT1

static final int GL_COLOR_ATTACHMENT1
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT2

static final int GL_COLOR_ATTACHMENT2
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT3

static final int GL_COLOR_ATTACHMENT3
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT4

static final int GL_COLOR_ATTACHMENT4
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT5

static final int GL_COLOR_ATTACHMENT5
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT6

static final int GL_COLOR_ATTACHMENT6
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT7

static final int GL_COLOR_ATTACHMENT7
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT8

static final int GL_COLOR_ATTACHMENT8
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT9

static final int GL_COLOR_ATTACHMENT9
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT10

static final int GL_COLOR_ATTACHMENT10
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT11

static final int GL_COLOR_ATTACHMENT11
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT12

static final int GL_COLOR_ATTACHMENT12
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT13

static final int GL_COLOR_ATTACHMENT13
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT14

static final int GL_COLOR_ATTACHMENT14
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_COLOR_ATTACHMENT15

static final int GL_COLOR_ATTACHMENT15
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_STENCIL_INDEX16

static final int GL_STENCIL_INDEX16
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_MAX_SAMPLES

static final int GL_MAX_SAMPLES
Part of GL_ARB_framebuffer_object

See Also:
Constant Field Values

GL_FRAMEBUFFER_SRGB

static final int GL_FRAMEBUFFER_SRGB
Part of GL_ARB_framebuffer_sRGB

See Also:
Constant Field Values

GL_LINES_ADJACENCY_ARB

static final int GL_LINES_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_LINE_STRIP_ADJACENCY_ARB

static final int GL_LINE_STRIP_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_TRIANGLES_ADJACENCY_ARB

static final int GL_TRIANGLES_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_TRIANGLE_STRIP_ADJACENCY_ARB

static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_PROGRAM_POINT_SIZE_ARB

static final int GL_PROGRAM_POINT_SIZE_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB

static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB

static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB

static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB

static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_SHADER_ARB

static final int GL_GEOMETRY_SHADER_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_GEOMETRY_VERTICES_OUT_ARB

static final int GL_GEOMETRY_VERTICES_OUT_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_GEOMETRY_INPUT_TYPE_ARB

static final int GL_GEOMETRY_INPUT_TYPE_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_GEOMETRY_OUTPUT_TYPE_ARB

static final int GL_GEOMETRY_OUTPUT_TYPE_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB

static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_MAX_VERTEX_VARYING_COMPONENTS_ARB

static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB

static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4

See Also:
Constant Field Values

GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB

static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB

static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAP_READ_BIT

static final int GL_MAP_READ_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_WRITE_BIT

static final int GL_MAP_WRITE_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_INVALIDATE_RANGE_BIT

static final int GL_MAP_INVALIDATE_RANGE_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_INVALIDATE_BUFFER_BIT

static final int GL_MAP_INVALIDATE_BUFFER_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_FLUSH_EXPLICIT_BIT

static final int GL_MAP_FLUSH_EXPLICIT_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_UNSYNCHRONIZED_BIT

static final int GL_MAP_UNSYNCHRONIZED_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_TEXTURE_BUFFER

static final int GL_TEXTURE_BUFFER
Part of GL_ARB_texture_buffer_object

See Also:
Constant Field Values

GL_MAX_TEXTURE_BUFFER_SIZE

static final int GL_MAX_TEXTURE_BUFFER_SIZE
Part of GL_ARB_texture_buffer_object

See Also:
Constant Field Values

GL_TEXTURE_BINDING_BUFFER

static final int GL_TEXTURE_BINDING_BUFFER
Part of GL_ARB_texture_buffer_object

See Also:
Constant Field Values

GL_TEXTURE_BUFFER_DATA_STORE_BINDING

static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Part of GL_ARB_texture_buffer_object

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Constant Field Values

GL_TEXTURE_BUFFER_FORMAT

static final int GL_TEXTURE_BUFFER_FORMAT
Part of GL_ARB_texture_buffer_object

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Constant Field Values

GL_COMPRESSED_RED_RGTC1

static final int GL_COMPRESSED_RED_RGTC1
Part of GL_ARB_texture_compression_rgtc

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Constant Field Values

GL_COMPRESSED_SIGNED_RED_RGTC1

static final int GL_COMPRESSED_SIGNED_RED_RGTC1
Part of GL_ARB_texture_compression_rgtc

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Constant Field Values

GL_COMPRESSED_RG_RGTC2

static final int GL_COMPRESSED_RG_RGTC2
Part of GL_ARB_texture_compression_rgtc

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Constant Field Values

GL_COMPRESSED_SIGNED_RG_RGTC2

static final int GL_COMPRESSED_SIGNED_RG_RGTC2
Part of GL_ARB_texture_compression_rgtc

See Also:
Constant Field Values

GL_RG

static final int GL_RG
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG_INTEGER

static final int GL_RG_INTEGER
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R8

static final int GL_R8
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R16

static final int GL_R16
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG8

static final int GL_RG8
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG16

static final int GL_RG16
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R16F

static final int GL_R16F
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R32F

static final int GL_R32F
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG16F

static final int GL_RG16F
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG32F

static final int GL_RG32F
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R8I

static final int GL_R8I
Part of GL_ARB_texture_rg

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Constant Field Values

GL_R8UI

static final int GL_R8UI
Part of GL_ARB_texture_rg

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Constant Field Values

GL_R16I

static final int GL_R16I
Part of GL_ARB_texture_rg

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Constant Field Values

GL_R16UI

static final int GL_R16UI
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R32I

static final int GL_R32I
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_R32UI

static final int GL_R32UI
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG8I

static final int GL_RG8I
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG8UI

static final int GL_RG8UI
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG16I

static final int GL_RG16I
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG16UI

static final int GL_RG16UI
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG32I

static final int GL_RG32I
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_RG32UI

static final int GL_RG32UI
Part of GL_ARB_texture_rg

See Also:
Constant Field Values

GL_VERTEX_ARRAY_BINDING

static final int GL_VERTEX_ARRAY_BINDING
Part of GL_ARB_vertex_array_object

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Constant Field Values

GL_UNIFORM_BUFFER

static final int GL_UNIFORM_BUFFER
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_BUFFER_BINDING

static final int GL_UNIFORM_BUFFER_BINDING
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_BUFFER_START

static final int GL_UNIFORM_BUFFER_START
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_BUFFER_SIZE

static final int GL_UNIFORM_BUFFER_SIZE
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_MAX_VERTEX_UNIFORM_BLOCKS

static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_MAX_GEOMETRY_UNIFORM_BLOCKS

static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_MAX_FRAGMENT_UNIFORM_BLOCKS

static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_MAX_COMBINED_UNIFORM_BLOCKS

static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_MAX_UNIFORM_BUFFER_BINDINGS

static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_MAX_UNIFORM_BLOCK_SIZE

static final int GL_MAX_UNIFORM_BLOCK_SIZE
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_ACTIVE_UNIFORM_BLOCKS

static final int GL_ACTIVE_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_TYPE

static final int GL_UNIFORM_TYPE
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_SIZE

static final int GL_UNIFORM_SIZE
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_NAME_LENGTH

static final int GL_UNIFORM_NAME_LENGTH
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_BLOCK_INDEX

static final int GL_UNIFORM_BLOCK_INDEX
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_OFFSET

static final int GL_UNIFORM_OFFSET
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_ARRAY_STRIDE

static final int GL_UNIFORM_ARRAY_STRIDE
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_MATRIX_STRIDE

static final int GL_UNIFORM_MATRIX_STRIDE
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_IS_ROW_MAJOR

static final int GL_UNIFORM_IS_ROW_MAJOR
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_BLOCK_BINDING

static final int GL_UNIFORM_BLOCK_BINDING
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_BLOCK_DATA_SIZE

static final int GL_UNIFORM_BLOCK_DATA_SIZE
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_BLOCK_NAME_LENGTH

static final int GL_UNIFORM_BLOCK_NAME_LENGTH
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Part of GL_ARB_uniform_buffer_object

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Constant Field Values

GL_COPY_READ_BUFFER

static final int GL_COPY_READ_BUFFER
Part of GL_ARB_copy_buffer

See Also:
Constant Field Values

GL_COPY_WRITE_BUFFER

static final int GL_COPY_WRITE_BUFFER
Part of GL_ARB_copy_buffer

See Also:
Constant Field Values

GL_DEPTH_CLAMP

static final int GL_DEPTH_CLAMP
Part of GL_ARB_depth_clamp

See Also:
Constant Field Values

GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Part of GL_ARB_provoking_vertex

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Constant Field Values

GL_FIRST_VERTEX_CONVENTION

static final int GL_FIRST_VERTEX_CONVENTION
Part of GL_ARB_provoking_vertex

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Constant Field Values

GL_LAST_VERTEX_CONVENTION

static final int GL_LAST_VERTEX_CONVENTION
Part of GL_ARB_provoking_vertex

See Also:
Constant Field Values

GL_PROVOKING_VERTEX

static final int GL_PROVOKING_VERTEX
Part of GL_ARB_provoking_vertex

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Constant Field Values

GL_TEXTURE_CUBE_MAP_SEAMLESS

static final int GL_TEXTURE_CUBE_MAP_SEAMLESS
Part of GL_ARB_seamless_cube_map

See Also:
Constant Field Values

GL_SAMPLE_POSITION

static final int GL_SAMPLE_POSITION
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_SAMPLE_MASK

static final int GL_SAMPLE_MASK
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_SAMPLE_MASK_VALUE

static final int GL_SAMPLE_MASK_VALUE
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_MAX_SAMPLE_MASK_WORDS

static final int GL_MAX_SAMPLE_MASK_WORDS
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_TEXTURE_2D_MULTISAMPLE

static final int GL_TEXTURE_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_PROXY_TEXTURE_2D_MULTISAMPLE

static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_TEXTURE_2D_MULTISAMPLE_ARRAY

static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_TEXTURE_BINDING_2D_MULTISAMPLE

static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_TEXTURE_SAMPLES

static final int GL_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_SAMPLER_2D_MULTISAMPLE

static final int GL_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_INT_SAMPLER_2D_MULTISAMPLE

static final int GL_INT_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_SAMPLER_2D_MULTISAMPLE_ARRAY

static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample

See Also:
Constant Field Values

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample

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Constant Field Values

GL_MAX_COLOR_TEXTURE_SAMPLES

static final int GL_MAX_COLOR_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample

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Constant Field Values

GL_MAX_DEPTH_TEXTURE_SAMPLES

static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample

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Constant Field Values

GL_MAX_INTEGER_SAMPLES

static final int GL_MAX_INTEGER_SAMPLES
Part of GL_ARB_texture_multisample

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Constant Field Values

GL_SAMPLE_SHADING

static final int GL_SAMPLE_SHADING
Part of GL_ARB_sample_shading

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Constant Field Values

GL_MIN_SAMPLE_SHADING_VALUE

static final int GL_MIN_SAMPLE_SHADING_VALUE
Part of GL_ARB_sample_shading

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Constant Field Values

GL_TEXTURE_CUBE_MAP_ARRAY

static final int GL_TEXTURE_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array

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Constant Field Values

GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array

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Constant Field Values

GL_PROXY_TEXTURE_CUBE_MAP_ARRAY

static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array

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Constant Field Values

GL_SAMPLER_CUBE_MAP_ARRAY

static final int GL_SAMPLER_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array

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Constant Field Values

GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
Part of GL_ARB_texture_cube_map_array

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Constant Field Values

GL_INT_SAMPLER_CUBE_MAP_ARRAY

static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array

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Constant Field Values

GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
Part of GL_ARB_texture_gather

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Constant Field Values

GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
Part of GL_ARB_texture_gather

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Constant Field Values

GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS

static final int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
Part of GL_ARB_texture_gather

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Constant Field Values

GL_SHADER_INCLUDE_ARB

static final int GL_SHADER_INCLUDE_ARB
Part of GL_ARB_shading_language_include

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Constant Field Values

GL_NAMED_STRING_LENGTH_ARB

static final int GL_NAMED_STRING_LENGTH_ARB
Part of GL_ARB_shading_language_include

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Constant Field Values

GL_NAMED_STRING_TYPE_ARB

static final int GL_NAMED_STRING_TYPE_ARB
Part of GL_ARB_shading_language_include

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Constant Field Values

GL_SRC1_COLOR

static final int GL_SRC1_COLOR
Part of GL_ARB_blend_func_extended

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Constant Field Values

GL_ONE_MINUS_SRC1_COLOR

static final int GL_ONE_MINUS_SRC1_COLOR
Part of GL_ARB_blend_func_extended

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Constant Field Values

GL_ONE_MINUS_SRC1_ALPHA

static final int GL_ONE_MINUS_SRC1_ALPHA
Part of GL_ARB_blend_func_extended

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Constant Field Values

GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
Part of GL_ARB_blend_func_extended

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Constant Field Values

GL_ANY_SAMPLES_PASSED

static final int GL_ANY_SAMPLES_PASSED
Part of GL_ARB_occlusion_query2

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Constant Field Values

GL_SAMPLER_BINDING

static final int GL_SAMPLER_BINDING
Part of GL_ARB_sampler_objects

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Constant Field Values

GL_RGB10_A2UI

static final int GL_RGB10_A2UI
Part of GL_ARB_texture_rgb10_a2ui

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Constant Field Values

GL_TEXTURE_SWIZZLE_R

static final int GL_TEXTURE_SWIZZLE_R
Part of GL_ARB_texture_swizzle

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Constant Field Values

GL_TEXTURE_SWIZZLE_G

static final int GL_TEXTURE_SWIZZLE_G
Part of GL_ARB_texture_swizzle

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Constant Field Values

GL_TEXTURE_SWIZZLE_B

static final int GL_TEXTURE_SWIZZLE_B
Part of GL_ARB_texture_swizzle

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Constant Field Values

GL_TEXTURE_SWIZZLE_A

static final int GL_TEXTURE_SWIZZLE_A
Part of GL_ARB_texture_swizzle

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Constant Field Values

GL_TEXTURE_SWIZZLE_RGBA

static final int GL_TEXTURE_SWIZZLE_RGBA
Part of GL_ARB_texture_swizzle

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Constant Field Values

GL_TIME_ELAPSED

static final int GL_TIME_ELAPSED
Part of GL_ARB_timer_query

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Constant Field Values

GL_TIMESTAMP

static final int GL_TIMESTAMP
Part of GL_ARB_timer_query

See Also:
Constant Field Values

GL_INT_2_10_10_10_REV

static final int GL_INT_2_10_10_10_REV
Part of GL_ARB_vertex_type_2_10_10_10_rev

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Constant Field Values

GL_ACTIVE_SUBROUTINES

static final int GL_ACTIVE_SUBROUTINES
Part of GL_ARB_shader_subroutine

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Constant Field Values

GL_ACTIVE_SUBROUTINE_UNIFORMS

static final int GL_ACTIVE_SUBROUTINE_UNIFORMS
Part of GL_ARB_shader_subroutine

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Constant Field Values

GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS

static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
Part of GL_ARB_shader_subroutine

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Constant Field Values

GL_ACTIVE_SUBROUTINE_MAX_LENGTH

static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH
Part of GL_ARB_shader_subroutine

See Also:
Constant Field Values

GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH

static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
Part of GL_ARB_shader_subroutine

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Constant Field Values

GL_MAX_SUBROUTINES

static final int GL_MAX_SUBROUTINES
Part of GL_ARB_shader_subroutine

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Constant Field Values

GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS

static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
Part of GL_ARB_shader_subroutine

See Also:
Constant Field Values

GL_NUM_COMPATIBLE_SUBROUTINES

static final int GL_NUM_COMPATIBLE_SUBROUTINES
Part of GL_ARB_shader_subroutine

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Constant Field Values

GL_COMPATIBLE_SUBROUTINES

static final int GL_COMPATIBLE_SUBROUTINES
Part of GL_ARB_shader_subroutine

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Constant Field Values

GL_TRANSFORM_FEEDBACK

static final int GL_TRANSFORM_FEEDBACK
Part of GL_ARB_transform_feedback2

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Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED

static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
Part of GL_ARB_transform_feedback2

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Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE

static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
Part of GL_ARB_transform_feedback2

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Constant Field Values

GL_TRANSFORM_FEEDBACK_BINDING

static final int GL_TRANSFORM_FEEDBACK_BINDING
Part of GL_ARB_transform_feedback2

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Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_BUFFERS

static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
Part of GL_ARB_transform_feedback3

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Constant Field Values

GL_MAX_VERTEX_STREAMS

static final int GL_MAX_VERTEX_STREAMS
Part of GL_ARB_transform_feedback3

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Constant Field Values

GL_PROGRAM_BINARY_RETRIEVABLE_HINT

static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Part of GL_ARB_get_program_binary

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Constant Field Values

GL_VERTEX_SHADER_BIT

static final int GL_VERTEX_SHADER_BIT
Part of GL_ARB_separate_shader_objects

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Constant Field Values

GL_FRAGMENT_SHADER_BIT

static final int GL_FRAGMENT_SHADER_BIT
Part of GL_ARB_separate_shader_objects

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Constant Field Values

GL_GEOMETRY_SHADER_BIT

static final int GL_GEOMETRY_SHADER_BIT
Part of GL_ARB_separate_shader_objects

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Constant Field Values

GL_TESS_CONTROL_SHADER_BIT

static final int GL_TESS_CONTROL_SHADER_BIT
Part of GL_ARB_separate_shader_objects

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Constant Field Values

GL_TESS_EVALUATION_SHADER_BIT

static final int GL_TESS_EVALUATION_SHADER_BIT
Part of GL_ARB_separate_shader_objects

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Constant Field Values

GL_ALL_SHADER_BITS

static final long GL_ALL_SHADER_BITS
Part of GL_ARB_separate_shader_objects

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Constant Field Values

GL_PROGRAM_SEPARABLE

static final int GL_PROGRAM_SEPARABLE
Part of GL_ARB_separate_shader_objects

See Also:
Constant Field Values

GL_ACTIVE_PROGRAM

static final int GL_ACTIVE_PROGRAM
Part of GL_ARB_separate_shader_objects

See Also:
Constant Field Values

GL_PROGRAM_PIPELINE_BINDING

static final int GL_PROGRAM_PIPELINE_BINDING
Part of GL_ARB_separate_shader_objects

See Also:
Constant Field Values

GL_MAX_VIEWPORTS

static final int GL_MAX_VIEWPORTS
Part of GL_ARB_viewport_array

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Constant Field Values

GL_VIEWPORT_SUBPIXEL_BITS

static final int GL_VIEWPORT_SUBPIXEL_BITS
Part of GL_ARB_viewport_array

See Also:
Constant Field Values

GL_VIEWPORT_BOUNDS_RANGE

static final int GL_VIEWPORT_BOUNDS_RANGE
Part of GL_ARB_viewport_array

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Constant Field Values

GL_LAYER_PROVOKING_VERTEX

static final int GL_LAYER_PROVOKING_VERTEX
Part of GL_ARB_viewport_array

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Constant Field Values

GL_VIEWPORT_INDEX_PROVOKING_VERTEX

static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX
Part of GL_ARB_viewport_array

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Constant Field Values

GL_UNDEFINED_VERTEX

static final int GL_UNDEFINED_VERTEX
Part of GL_ARB_viewport_array

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Constant Field Values

GL_SYNC_CL_EVENT_ARB

static final int GL_SYNC_CL_EVENT_ARB
Part of GL_ARB_cl_event

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Constant Field Values

GL_SYNC_CL_EVENT_COMPLETE_ARB

static final int GL_SYNC_CL_EVENT_COMPLETE_ARB
Part of GL_ARB_cl_event

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Constant Field Values

GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB

static final int GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB

static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
Part of GL_ARB_debug_output

See Also:
Constant Field Values

GL_DEBUG_CALLBACK_FUNCTION_ARB

static final int GL_DEBUG_CALLBACK_FUNCTION_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_CALLBACK_USER_PARAM_ARB

static final int GL_DEBUG_CALLBACK_USER_PARAM_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_SOURCE_API_ARB

static final int GL_DEBUG_SOURCE_API_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB

static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_SOURCE_SHADER_COMPILER_ARB

static final int GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_SOURCE_THIRD_PARTY_ARB

static final int GL_DEBUG_SOURCE_THIRD_PARTY_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_SOURCE_APPLICATION_ARB

static final int GL_DEBUG_SOURCE_APPLICATION_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_SOURCE_OTHER_ARB

static final int GL_DEBUG_SOURCE_OTHER_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_TYPE_ERROR_ARB

static final int GL_DEBUG_TYPE_ERROR_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB

static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB

static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
Part of GL_ARB_debug_output

See Also:
Constant Field Values

GL_DEBUG_TYPE_PORTABILITY_ARB

static final int GL_DEBUG_TYPE_PORTABILITY_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_TYPE_PERFORMANCE_ARB

static final int GL_DEBUG_TYPE_PERFORMANCE_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_TYPE_OTHER_ARB

static final int GL_DEBUG_TYPE_OTHER_ARB
Part of GL_ARB_debug_output

See Also:
Constant Field Values

GL_MAX_DEBUG_MESSAGE_LENGTH_ARB

static final int GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
Part of GL_ARB_debug_output

See Also:
Constant Field Values

GL_MAX_DEBUG_LOGGED_MESSAGES_ARB

static final int GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
Part of GL_ARB_debug_output

See Also:
Constant Field Values

GL_DEBUG_LOGGED_MESSAGES_ARB

static final int GL_DEBUG_LOGGED_MESSAGES_ARB
Part of GL_ARB_debug_output

See Also:
Constant Field Values

GL_DEBUG_SEVERITY_HIGH_ARB

static final int GL_DEBUG_SEVERITY_HIGH_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_SEVERITY_MEDIUM_ARB

static final int GL_DEBUG_SEVERITY_MEDIUM_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_DEBUG_SEVERITY_LOW_ARB

static final int GL_DEBUG_SEVERITY_LOW_ARB
Part of GL_ARB_debug_output

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Constant Field Values

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB

static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
Part of GL_ARB_robustness

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Constant Field Values

GL_LOSE_CONTEXT_ON_RESET_ARB

static final int GL_LOSE_CONTEXT_ON_RESET_ARB
Part of GL_ARB_robustness

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Constant Field Values

GL_GUILTY_CONTEXT_RESET_ARB

static final int GL_GUILTY_CONTEXT_RESET_ARB
Part of GL_ARB_robustness

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Constant Field Values

GL_INNOCENT_CONTEXT_RESET_ARB

static final int GL_INNOCENT_CONTEXT_RESET_ARB
Part of GL_ARB_robustness

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Constant Field Values

GL_UNKNOWN_CONTEXT_RESET_ARB

static final int GL_UNKNOWN_CONTEXT_RESET_ARB
Part of GL_ARB_robustness

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Constant Field Values

GL_RESET_NOTIFICATION_STRATEGY_ARB

static final int GL_RESET_NOTIFICATION_STRATEGY_ARB
Part of GL_ARB_robustness

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Constant Field Values

GL_NO_RESET_NOTIFICATION_ARB

static final int GL_NO_RESET_NOTIFICATION_ARB
Part of GL_ARB_robustness

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Constant Field Values

GL_RGBA_FLOAT32_ATI

static final int GL_RGBA_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_RGB_FLOAT32_ATI

static final int GL_RGB_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_ALPHA_FLOAT32_ATI

static final int GL_ALPHA_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_INTENSITY_FLOAT32_ATI

static final int GL_INTENSITY_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_LUMINANCE_FLOAT32_ATI

static final int GL_LUMINANCE_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_LUMINANCE_ALPHA_FLOAT32_ATI

static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_RGBA_FLOAT16_ATI

static final int GL_RGBA_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_RGB_FLOAT16_ATI

static final int GL_RGB_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_ALPHA_FLOAT16_ATI

static final int GL_ALPHA_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_INTENSITY_FLOAT16_ATI

static final int GL_INTENSITY_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_LUMINANCE_FLOAT16_ATI

static final int GL_LUMINANCE_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_LUMINANCE_ALPHA_FLOAT16_ATI

static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_FLOAT_R_NV

static final int GL_FLOAT_R_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RG_NV

static final int GL_FLOAT_RG_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGB_NV

static final int GL_FLOAT_RGB_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGBA_NV

static final int GL_FLOAT_RGBA_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_R16_NV

static final int GL_FLOAT_R16_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_R32_NV

static final int GL_FLOAT_R32_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RG16_NV

static final int GL_FLOAT_RG16_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RG32_NV

static final int GL_FLOAT_RG32_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGB16_NV

static final int GL_FLOAT_RGB16_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGB32_NV

static final int GL_FLOAT_RGB32_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGBA16_NV

static final int GL_FLOAT_RGBA16_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGBA32_NV

static final int GL_FLOAT_RGBA32_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_TEXTURE_FLOAT_COMPONENTS_NV

static final int GL_TEXTURE_FLOAT_COMPONENTS_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_CLEAR_COLOR_VALUE_NV

static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGBA_MODE_NV

static final int GL_FLOAT_RGBA_MODE_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_SAMPLER_BUFFER_AMD

static final int GL_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator

See Also:
Constant Field Values

GL_INT_SAMPLER_BUFFER_AMD

static final int GL_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator

See Also:
Constant Field Values

GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD

static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator

See Also:
Constant Field Values

GL_TESSELLATION_MODE_AMD

static final int GL_TESSELLATION_MODE_AMD
Part of GL_AMD_vertex_shader_tesselator

See Also:
Constant Field Values

GL_TESSELLATION_FACTOR_AMD

static final int GL_TESSELLATION_FACTOR_AMD
Part of GL_AMD_vertex_shader_tesselator

See Also:
Constant Field Values

GL_DISCRETE_AMD

static final int GL_DISCRETE_AMD
Part of GL_AMD_vertex_shader_tesselator

See Also:
Constant Field Values

GL_CONTINUOUS_AMD

static final int GL_CONTINUOUS_AMD
Part of GL_AMD_vertex_shader_tesselator

See Also:
Constant Field Values

GL_HALF_APPLE

static final int GL_HALF_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_RGBA_FLOAT32_APPLE

static final int GL_RGBA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_RGB_FLOAT32_APPLE

static final int GL_RGB_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_ALPHA_FLOAT32_APPLE

static final int GL_ALPHA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_INTENSITY_FLOAT32_APPLE

static final int GL_INTENSITY_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_LUMINANCE_FLOAT32_APPLE

static final int GL_LUMINANCE_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_LUMINANCE_ALPHA_FLOAT32_APPLE

static final int GL_LUMINANCE_ALPHA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_RGBA_FLOAT16_APPLE

static final int GL_RGBA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_RGB_FLOAT16_APPLE

static final int GL_RGB_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_ALPHA_FLOAT16_APPLE

static final int GL_ALPHA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_INTENSITY_FLOAT16_APPLE

static final int GL_INTENSITY_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_LUMINANCE_FLOAT16_APPLE

static final int GL_LUMINANCE_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_LUMINANCE_ALPHA_FLOAT16_APPLE

static final int GL_LUMINANCE_ALPHA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_COLOR_FLOAT_APPLE

static final int GL_COLOR_FLOAT_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_BUFFER_GPU_ADDRESS_NV

static final int GL_BUFFER_GPU_ADDRESS_NV
Part of GL_NV_shader_buffer_load

See Also:
Constant Field Values

GL_GPU_ADDRESS_NV

static final int GL_GPU_ADDRESS_NV
Part of GL_NV_shader_buffer_load

See Also:
Constant Field Values

GL_MAX_SHADER_BUFFER_ADDRESS_NV

static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV
Part of GL_NV_shader_buffer_load

See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV

static final int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_ELEMENT_ARRAY_UNIFIED_NV

static final int GL_ELEMENT_ARRAY_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV

static final int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_VERTEX_ARRAY_ADDRESS_NV

static final int GL_VERTEX_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_NORMAL_ARRAY_ADDRESS_NV

static final int GL_NORMAL_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_COLOR_ARRAY_ADDRESS_NV

static final int GL_COLOR_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_INDEX_ARRAY_ADDRESS_NV

static final int GL_INDEX_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_TEXTURE_COORD_ARRAY_ADDRESS_NV

static final int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_EDGE_FLAG_ARRAY_ADDRESS_NV

static final int GL_EDGE_FLAG_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV

static final int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_FOG_COORD_ARRAY_ADDRESS_NV

static final int GL_FOG_COORD_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_ELEMENT_ARRAY_ADDRESS_NV

static final int GL_ELEMENT_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV

static final int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_VERTEX_ARRAY_LENGTH_NV

static final int GL_VERTEX_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_NORMAL_ARRAY_LENGTH_NV

static final int GL_NORMAL_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_COLOR_ARRAY_LENGTH_NV

static final int GL_COLOR_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_INDEX_ARRAY_LENGTH_NV

static final int GL_INDEX_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_TEXTURE_COORD_ARRAY_LENGTH_NV

static final int GL_TEXTURE_COORD_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_EDGE_FLAG_ARRAY_LENGTH_NV

static final int GL_EDGE_FLAG_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_SECONDARY_COLOR_ARRAY_LENGTH_NV

static final int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_FOG_COORD_ARRAY_LENGTH_NV

static final int GL_FOG_COORD_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_ELEMENT_ARRAY_LENGTH_NV

static final int GL_ELEMENT_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_DRAW_INDIRECT_UNIFIED_NV

static final int GL_DRAW_INDIRECT_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_DRAW_INDIRECT_ADDRESS_NV

static final int GL_DRAW_INDIRECT_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_DRAW_INDIRECT_LENGTH_NV

static final int GL_DRAW_INDIRECT_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory

See Also:
Constant Field Values

GL_MAX_DEBUG_LOGGED_MESSAGES_AMD

static final int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_LOGGED_MESSAGES_AMD

static final int GL_DEBUG_LOGGED_MESSAGES_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_SEVERITY_HIGH_AMD

static final int GL_DEBUG_SEVERITY_HIGH_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_SEVERITY_MEDIUM_AMD

static final int GL_DEBUG_SEVERITY_MEDIUM_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_SEVERITY_LOW_AMD

static final int GL_DEBUG_SEVERITY_LOW_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_CATEGORY_API_ERROR_AMD

static final int GL_DEBUG_CATEGORY_API_ERROR_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD

static final int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_CATEGORY_DEPRECATION_AMD

static final int GL_DEBUG_CATEGORY_DEPRECATION_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD

static final int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_CATEGORY_PERFORMANCE_AMD

static final int GL_DEBUG_CATEGORY_PERFORMANCE_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD

static final int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_CATEGORY_APPLICATION_AMD

static final int GL_DEBUG_CATEGORY_APPLICATION_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_DEBUG_CATEGORY_OTHER_AMD

static final int GL_DEBUG_CATEGORY_OTHER_AMD
Part of GL_AMD_debug_output

See Also:
Constant Field Values

GL_TEXTURE_RECTANGLE

static final int GL_TEXTURE_RECTANGLE
Part of GL_EXT_texture_rectangle

See Also:
Constant Field Values

GL_TEXTURE_BINDING_RECTANGLE

static final int GL_TEXTURE_BINDING_RECTANGLE
Part of GL_EXT_texture_rectangle

See Also:
Constant Field Values

GL_PROXY_TEXTURE_RECTANGLE

static final int GL_PROXY_TEXTURE_RECTANGLE
Part of GL_EXT_texture_rectangle

See Also:
Constant Field Values

GL_MAX_RECTANGLE_TEXTURE_SIZE

static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
Part of GL_EXT_texture_rectangle

See Also:
Constant Field Values

GL_SAMPLER_2D_RECT

static final int GL_SAMPLER_2D_RECT
Part of GL_EXT_texture_rectangle

See Also:
Constant Field Values

GL_SAMPLER_2D_RECT_SHADOW

static final int GL_SAMPLER_2D_RECT_SHADOW
Part of GL_EXT_texture_rectangle

See Also:
Constant Field Values

GL_INVALID_INDEX

static final int GL_INVALID_INDEX
Part of GL_ARB_uniform_buffer_object

See Also:
Constant Field Values

GL_TIMEOUT_IGNORED

static final long GL_TIMEOUT_IGNORED
Part of GL_ARB_sync

See Also:
Constant Field Values
Method Detail

glActiveShaderProgram

void glActiveShaderProgram(int pipeline,
                           int program)
Entry point to C language function: void glActiveShaderProgram(GLuint pipeline, GLuint program);
Part of GL_ARB_separate_shader_objects


glBeginConditionalRender

void glBeginConditionalRender(int id,
                              int mode)
Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode);
Part of GL_VERSION_3_0


glBeginQuery

void glBeginQuery(int target,
                  int id)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id);
Part of GL_VERSION_1_5


glBeginQueryIndexed

void glBeginQueryIndexed(int target,
                         int index,
                         int id)
Entry point to C language function: void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
Part of GL_ARB_transform_feedback3


glBeginTransformFeedback

void glBeginTransformFeedback(int primitiveMode)
Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode);
Part of GL_VERSION_3_0


glBindBufferBase

void glBindBufferBase(int target,
                      int index,
                      int buffer)
Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
Part of GL_VERSION_3_0


glBindBufferRange

void glBindBufferRange(int target,
                       int index,
                       int buffer,
                       long offset,
                       long size)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
Part of GL_VERSION_3_0


glBindFragDataLocation

void glBindFragDataLocation(int program,
                            int color,
                            String name)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
Part of GL_VERSION_3_0


glBindFragDataLocationIndexed

void glBindFragDataLocationIndexed(int program,
                                   int colorNumber,
                                   int index,
                                   String name)
Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
Part of GL_ARB_blend_func_extended


glBindProgramPipeline

void glBindProgramPipeline(int pipeline)
Entry point to C language function: void glBindProgramPipeline(GLuint pipeline);
Part of GL_ARB_separate_shader_objects


glBindSampler

void glBindSampler(int unit,
                   int sampler)
Entry point to C language function: void glBindSampler(GLuint unit, GLuint sampler);
Part of GL_ARB_sampler_objects


glBindTransformFeedback

void glBindTransformFeedback(int target,
                             int id)
Entry point to C language function: void glBindTransformFeedback(GLenum target, GLuint id);
Part of GL_ARB_transform_feedback2


glBindVertexArray

void glBindVertexArray(int array)
Entry point to C language function: void glBindVertexArray(GLuint array);
Part of GL_ARB_vertex_array_object


glBlendEquationSeparatei

void glBlendEquationSeparatei(int buf,
                              int modeRGB,
                              int modeAlpha)
Entry point to C language function: void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
Part of GL_ARB_draw_buffers_blend


glBlendEquationi

void glBlendEquationi(int buf,
                      int mode)
Entry point to C language function: void glBlendEquationiARB(GLuint buf, GLenum mode);
Part of GL_ARB_draw_buffers_blend


glBlendFuncSeparatei

void glBlendFuncSeparatei(int buf,
                          int srcRGB,
                          int dstRGB,
                          int srcAlpha,
                          int dstAlpha)
Entry point to C language function: void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
Part of GL_ARB_draw_buffers_blend


glBlendFunci

void glBlendFunci(int buf,
                  int src,
                  int dst)
Entry point to C language function: void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
Part of GL_ARB_draw_buffers_blend


glBlitFramebuffer

void glBlitFramebuffer(int srcX0,
                       int srcY0,
                       int srcX1,
                       int srcY1,
                       int dstX0,
                       int dstY0,
                       int dstX1,
                       int dstY1,
                       int mask,
                       int filter)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object


glBufferAddressRangeNV

void glBufferAddressRangeNV(int pname,
                            int index,
                            long address,
                            long length)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
Part of GL_NV_vertex_buffer_unified_memory


glClampColor

void glClampColor(int target,
                  int clamp)
Entry point to C language function: void glClampColor(GLenum target, GLenum clamp);
Part of GL_VERSION_3_0


glClearBufferfi

void glClearBufferfi(int buffer,
                     int drawbuffer,
                     float depth,
                     int stencil)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0


glClearBufferfv

void glClearBufferfv(int buffer,
                     int drawbuffer,
                     FloatBuffer value)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0


glClearBufferfv

void glClearBufferfv(int buffer,
                     int drawbuffer,
                     float[] value,
                     int value_offset)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0


glClearBufferiv

void glClearBufferiv(int buffer,
                     int drawbuffer,
                     IntBuffer value)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0


glClearBufferiv

void glClearBufferiv(int buffer,
                     int drawbuffer,
                     int[] value,
                     int value_offset)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0


glClearBufferuiv

void glClearBufferuiv(int buffer,
                      int drawbuffer,
                      IntBuffer value)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0


glClearBufferuiv

void glClearBufferuiv(int buffer,
                      int drawbuffer,
                      int[] value,
                      int value_offset)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0


glColorFormatNV

void glColorFormatNV(int size,
                     int type,
                     int stride)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glColorMaski

void glColorMaski(int index,
                  boolean r,
                  boolean g,
                  boolean b,
                  boolean a)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_VERSION_3_0


glColorP3ui

void glColorP3ui(int type,
                 int color)
Entry point to C language function: void glColorP3ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glColorP3uiv

void glColorP3uiv(int type,
                  IntBuffer color)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glColorP3uiv

void glColorP3uiv(int type,
                  int[] color,
                  int color_offset)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glColorP4ui

void glColorP4ui(int type,
                 int color)
Entry point to C language function: void glColorP4ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glColorP4uiv

void glColorP4uiv(int type,
                  IntBuffer color)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glColorP4uiv

void glColorP4uiv(int type,
                  int[] color,
                  int color_offset)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glCompileShaderIncludeARB

void glCompileShaderIncludeARB(int shader,
                               int count,
                               String[] path,
                               IntBuffer length)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include


glCompileShaderIncludeARB

void glCompileShaderIncludeARB(int shader,
                               int count,
                               String[] path,
                               int[] length,
                               int length_offset)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include


glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            Buffer data)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               Buffer data)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCopyBufferSubData

void glCopyBufferSubData(int readTarget,
                         int writeTarget,
                         long readOffset,
                         long writeOffset,
                         long size)
Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
Part of GL_ARB_copy_buffer


glCopyTexImage1D

void glCopyTexImage1D(int target,
                      int level,
                      int internalformat,
                      int x,
                      int y,
                      int width,
                      int border)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1


glCopyTexSubImage1D

void glCopyTexSubImage1D(int target,
                         int level,
                         int xoffset,
                         int x,
                         int y,
                         int width)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1


glCreateShaderProgramv

int glCreateShaderProgramv(int type,
                           int count,
                           PointerBuffer strings)
Entry point to C language function: GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings);
Part of GL_ARB_separate_shader_objects


glCreateSyncFromCLeventARB

long glCreateSyncFromCLeventARB(Buffer context,
                                Buffer event,
                                int flags)
Entry point to C language function: GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags);
Part of GL_ARB_cl_event


glDebugMessageControlARB

void glDebugMessageControlARB(int source,
                              int type,
                              int severity,
                              int count,
                              IntBuffer ids,
                              boolean enabled)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_ARB_debug_output


glDebugMessageControlARB

void glDebugMessageControlARB(int source,
                              int type,
                              int severity,
                              int count,
                              int[] ids,
                              int ids_offset,
                              boolean enabled)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_ARB_debug_output


glDebugMessageEnableAMD

void glDebugMessageEnableAMD(int category,
                             int severity,
                             int count,
                             IntBuffer ids,
                             boolean enabled)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output


glDebugMessageEnableAMD

void glDebugMessageEnableAMD(int category,
                             int severity,
                             int count,
                             int[] ids,
                             int ids_offset,
                             boolean enabled)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output


glDebugMessageInsertAMD

void glDebugMessageInsertAMD(int category,
                             int severity,
                             int id,
                             int length,
                             String buf)
Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
Part of GL_AMD_debug_output


glDebugMessageInsertARB

void glDebugMessageInsertARB(int source,
                             int type,
                             int id,
                             int severity,
                             int length,
                             String buf)
Entry point to C language function: void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
Part of GL_ARB_debug_output


glDeleteNamedStringARB

void glDeleteNamedStringARB(int namelen,
                            String name)
Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include


glDeleteProgramPipelines

void glDeleteProgramPipelines(int n,
                              IntBuffer pipelines)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
Part of GL_ARB_separate_shader_objects


glDeleteProgramPipelines

void glDeleteProgramPipelines(int n,
                              int[] pipelines,
                              int pipelines_offset)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
Part of GL_ARB_separate_shader_objects


glDeleteQueries

void glDeleteQueries(int n,
                     IntBuffer ids)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5


glDeleteQueries

void glDeleteQueries(int n,
                     int[] ids,
                     int ids_offset)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5


glDeleteSamplers

void glDeleteSamplers(int count,
                      IntBuffer samplers)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers);
Part of GL_ARB_sampler_objects


glDeleteSamplers

void glDeleteSamplers(int count,
                      int[] samplers,
                      int samplers_offset)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers);
Part of GL_ARB_sampler_objects


glDeleteTransformFeedbacks

void glDeleteTransformFeedbacks(int n,
                                IntBuffer ids)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
Part of GL_ARB_transform_feedback2


glDeleteTransformFeedbacks

void glDeleteTransformFeedbacks(int n,
                                int[] ids,
                                int ids_offset)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
Part of GL_ARB_transform_feedback2


glDeleteVertexArrays

void glDeleteVertexArrays(int n,
                          IntBuffer arrays)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
Part of GL_ARB_vertex_array_object


glDeleteVertexArrays

void glDeleteVertexArrays(int n,
                          int[] arrays,
                          int arrays_offset)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
Part of GL_ARB_vertex_array_object


glDepthRangeArrayv

void glDepthRangeArrayv(int first,
                        int count,
                        DoubleBuffer v)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
Part of GL_ARB_viewport_array


glDepthRangeArrayv

void glDepthRangeArrayv(int first,
                        int count,
                        double[] v,
                        int v_offset)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
Part of GL_ARB_viewport_array


glDepthRangeIndexed

void glDepthRangeIndexed(int index,
                         double n,
                         double f)
Entry point to C language function: void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
Part of GL_ARB_viewport_array


glDisableClientState

void glDisableClientState(int cap)
Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_VERSION_1_1


glDisablei

void glDisablei(int target,
                int index)
Entry point to C language function: void glDisablei(GLenum target, GLuint index);
Part of GL_VERSION_3_0


glDrawArraysInstanced

void glDrawArraysInstanced(int mode,
                           int first,
                           int count,
                           int primcount)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
Part of GL_ARB_draw_instanced


glDrawBuffer

void glDrawBuffer(int mode)
Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0


glDrawBuffers

void glDrawBuffers(int n,
                   IntBuffer bufs)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs);
Part of GL_VERSION_2_0


glDrawBuffers

void glDrawBuffers(int n,
                   int[] bufs,
                   int bufs_offset)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs);
Part of GL_VERSION_2_0


glDrawElementsBaseVertex

void glDrawElementsBaseVertex(int mode,
                              int count,
                              int type,
                              Buffer indices,
                              int basevertex)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex


glDrawElementsInstanced

void glDrawElementsInstanced(int mode,
                             int count,
                             int type,
                             Buffer indices,
                             int primcount)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
Part of GL_ARB_draw_instanced


glDrawElementsInstancedBaseVertex

void glDrawElementsInstancedBaseVertex(int mode,
                                       int count,
                                       int type,
                                       Buffer indices,
                                       int primcount,
                                       int basevertex)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex


glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         int count,
                         int type,
                         Buffer indices)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2


glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         int count,
                         int type,
                         long indices_buffer_offset)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2


glDrawRangeElementsBaseVertex

void glDrawRangeElementsBaseVertex(int mode,
                                   int start,
                                   int end,
                                   int count,
                                   int type,
                                   Buffer indices,
                                   int basevertex)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex


glDrawTransformFeedback

void glDrawTransformFeedback(int mode,
                             int id)
Entry point to C language function: void glDrawTransformFeedback(GLenum mode, GLuint id);
Part of GL_ARB_transform_feedback2


glDrawTransformFeedbackStream

void glDrawTransformFeedbackStream(int mode,
                                   int id,
                                   int stream)
Entry point to C language function: void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
Part of GL_ARB_transform_feedback3


glEdgeFlagFormatNV

void glEdgeFlagFormatNV(int stride)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glEnableClientState

void glEnableClientState(int cap)
Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_VERSION_1_1


glEnablei

void glEnablei(int target,
               int index)
Entry point to C language function: void glEnablei(GLenum target, GLuint index);
Part of GL_VERSION_3_0


glEndConditionalRender

void glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0


glEndQuery

void glEndQuery(int target)
Entry point to C language function: void glEndQuery(GLenum target);
Part of GL_VERSION_1_5


glEndQueryIndexed

void glEndQueryIndexed(int target,
                       int index)
Entry point to C language function: void glEndQueryIndexed(GLenum target, GLuint index);
Part of GL_ARB_transform_feedback3


glEndTransformFeedback

void glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_VERSION_3_0


glFlushMappedBufferRange

void glFlushMappedBufferRange(int target,
                              long offset,
                              long length)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
Part of GL_ARB_map_buffer_range


glFogCoordFormatNV

void glFogCoordFormatNV(int type,
                        int stride)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glFramebufferTexture1D

void glFramebufferTexture1D(int target,
                            int attachment,
                            int textarget,
                            int texture,
                            int level)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object


glFramebufferTextureARB

void glFramebufferTextureARB(int target,
                             int attachment,
                             int texture,
                             int level)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4


glFramebufferTextureFaceARB

void glFramebufferTextureFaceARB(int target,
                                 int attachment,
                                 int texture,
                                 int level,
                                 int face)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4


glFramebufferTextureLayer

void glFramebufferTextureLayer(int target,
                               int attachment,
                               int texture,
                               int level,
                               int layer)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_framebuffer_object


glFramebufferTextureLayerARB

void glFramebufferTextureLayerARB(int target,
                                  int attachment,
                                  int texture,
                                  int level,
                                  int layer)
Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_geometry_shader4


glGenProgramPipelines

void glGenProgramPipelines(int n,
                           IntBuffer pipelines)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
Part of GL_ARB_separate_shader_objects


glGenProgramPipelines

void glGenProgramPipelines(int n,
                           int[] pipelines,
                           int pipelines_offset)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
Part of GL_ARB_separate_shader_objects


glGenQueries

void glGenQueries(int n,
                  IntBuffer ids)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5


glGenQueries

void glGenQueries(int n,
                  int[] ids,
                  int ids_offset)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5


glGenSamplers

void glGenSamplers(int count,
                   IntBuffer samplers)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers);
Part of GL_ARB_sampler_objects


glGenSamplers

void glGenSamplers(int count,
                   int[] samplers,
                   int samplers_offset)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers);
Part of GL_ARB_sampler_objects


glGenTransformFeedbacks

void glGenTransformFeedbacks(int n,
                             IntBuffer ids)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
Part of GL_ARB_transform_feedback2


glGenTransformFeedbacks

void glGenTransformFeedbacks(int n,
                             int[] ids,
                             int ids_offset)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
Part of GL_ARB_transform_feedback2


glGenVertexArrays

void glGenVertexArrays(int n,
                       IntBuffer arrays)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays);
Part of GL_ARB_vertex_array_object


glGenVertexArrays

void glGenVertexArrays(int n,
                       int[] arrays,
                       int arrays_offset)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays);
Part of GL_ARB_vertex_array_object


glGetActiveSubroutineName

void glGetActiveSubroutineName(int program,
                               int shadertype,
                               int index,
                               int bufsize,
                               IntBuffer length,
                               ByteBuffer name)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine


glGetActiveSubroutineName

void glGetActiveSubroutineName(int program,
                               int shadertype,
                               int index,
                               int bufsize,
                               int[] length,
                               int length_offset,
                               byte[] name,
                               int name_offset)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine


glGetActiveSubroutineUniformName

void glGetActiveSubroutineUniformName(int program,
                                      int shadertype,
                                      int index,
                                      int bufsize,
                                      IntBuffer length,
                                      ByteBuffer name)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine


glGetActiveSubroutineUniformName

void glGetActiveSubroutineUniformName(int program,
                                      int shadertype,
                                      int index,
                                      int bufsize,
                                      int[] length,
                                      int length_offset,
                                      byte[] name,
                                      int name_offset)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine


glGetActiveSubroutineUniformiv

void glGetActiveSubroutineUniformiv(int program,
                                    int shadertype,
                                    int index,
                                    int pname,
                                    IntBuffer values)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine


glGetActiveSubroutineUniformiv

void glGetActiveSubroutineUniformiv(int program,
                                    int shadertype,
                                    int index,
                                    int pname,
                                    int[] values,
                                    int values_offset)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine


glGetActiveUniformBlockName

void glGetActiveUniformBlockName(int program,
                                 int uniformBlockIndex,
                                 int bufSize,
                                 IntBuffer length,
                                 ByteBuffer uniformBlockName)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object


glGetActiveUniformBlockName

void glGetActiveUniformBlockName(int program,
                                 int uniformBlockIndex,
                                 int bufSize,
                                 int[] length,
                                 int length_offset,
                                 byte[] uniformBlockName,
                                 int uniformBlockName_offset)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object


glGetActiveUniformBlockiv

void glGetActiveUniformBlockiv(int program,
                               int uniformBlockIndex,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object


glGetActiveUniformBlockiv

void glGetActiveUniformBlockiv(int program,
                               int uniformBlockIndex,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object


glGetActiveUniformName

void glGetActiveUniformName(int program,
                            int uniformIndex,
                            int bufSize,
                            IntBuffer length,
                            ByteBuffer uniformName)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object


glGetActiveUniformName

void glGetActiveUniformName(int program,
                            int uniformIndex,
                            int bufSize,
                            int[] length,
                            int length_offset,
                            byte[] uniformName,
                            int uniformName_offset)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object


glGetActiveUniformsiv

void glGetActiveUniformsiv(int program,
                           int uniformCount,
                           IntBuffer uniformIndices,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object


glGetActiveUniformsiv

void glGetActiveUniformsiv(int program,
                           int uniformCount,
                           int[] uniformIndices,
                           int uniformIndices_offset,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object


glGetBooleani_v

void glGetBooleani_v(int target,
                     int index,
                     ByteBuffer data)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0


glGetBooleani_v

void glGetBooleani_v(int target,
                     int index,
                     byte[] data,
                     int data_offset)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0


glGetBufferParameterui64vNV

void glGetBufferParameterui64vNV(int target,
                                 int pname,
                                 LongBuffer params)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetBufferParameterui64vNV

void glGetBufferParameterui64vNV(int target,
                                 int pname,
                                 long[] params,
                                 int params_offset)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetBufferSubData

void glGetBufferSubData(int target,
                        long offset,
                        long size,
                        Buffer data)
Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
Part of GL_VERSION_1_5


glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int level,
                             Buffer img)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3


glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int level,
                             long img_buffer_offset)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3


glGetDebugMessageLogAMD

int glGetDebugMessageLogAMD(int count,
                            int bufsize,
                            IntBuffer categories,
                            IntBuffer severities,
                            IntBuffer ids,
                            IntBuffer lengths,
                            ByteBuffer message)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output


glGetDebugMessageLogAMD

int glGetDebugMessageLogAMD(int count,
                            int bufsize,
                            int[] categories,
                            int categories_offset,
                            int[] severities,
                            int severities_offset,
                            int[] ids,
                            int ids_offset,
                            int[] lengths,
                            int lengths_offset,
                            byte[] message,
                            int message_offset)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output


glGetDebugMessageLogARB

int glGetDebugMessageLogARB(int count,
                            int bufsize,
                            IntBuffer sources,
                            IntBuffer types,
                            IntBuffer ids,
                            IntBuffer severities,
                            IntBuffer lengths,
                            ByteBuffer messageLog)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
Part of GL_ARB_debug_output


glGetDebugMessageLogARB

int glGetDebugMessageLogARB(int count,
                            int bufsize,
                            int[] sources,
                            int sources_offset,
                            int[] types,
                            int types_offset,
                            int[] ids,
                            int ids_offset,
                            int[] severities,
                            int severities_offset,
                            int[] lengths,
                            int lengths_offset,
                            byte[] messageLog,
                            int messageLog_offset)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
Part of GL_ARB_debug_output


glGetDoublei_v

void glGetDoublei_v(int target,
                    int index,
                    DoubleBuffer data)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
Part of GL_ARB_viewport_array


glGetDoublei_v

void glGetDoublei_v(int target,
                    int index,
                    double[] data,
                    int data_offset)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
Part of GL_ARB_viewport_array


glGetDoublev

void glGetDoublev(int pname,
                  DoubleBuffer params)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0


glGetDoublev

void glGetDoublev(int pname,
                  double[] params,
                  int params_offset)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0


glGetFloati_v

void glGetFloati_v(int target,
                   int index,
                   FloatBuffer data)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
Part of GL_ARB_viewport_array


glGetFloati_v

void glGetFloati_v(int target,
                   int index,
                   float[] data,
                   int data_offset)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
Part of GL_ARB_viewport_array


glGetFragDataIndex

int glGetFragDataIndex(int program,
                       String name)
Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name);
Part of GL_ARB_blend_func_extended


glGetFragDataLocation

int glGetFragDataLocation(int program,
                          String name)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0


glGetGraphicsResetStatusARB

int glGetGraphicsResetStatusARB()
Entry point to C language function: GLenum glGetGraphicsResetStatusARB(void);
Part of GL_ARB_robustness


glGetIntegeri_v

void glGetIntegeri_v(int target,
                     int index,
                     IntBuffer data)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
Part of GL_VERSION_3_0


glGetIntegeri_v

void glGetIntegeri_v(int target,
                     int index,
                     int[] data,
                     int data_offset)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
Part of GL_VERSION_3_0


glGetIntegerui64i_vNV

void glGetIntegerui64i_vNV(int value,
                           int index,
                           LongBuffer result)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory


glGetIntegerui64i_vNV

void glGetIntegerui64i_vNV(int value,
                           int index,
                           long[] result,
                           int result_offset)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory


glGetIntegerui64vNV

void glGetIntegerui64vNV(int value,
                         LongBuffer result)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load


glGetIntegerui64vNV

void glGetIntegerui64vNV(int value,
                         long[] result,
                         int result_offset)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load


glGetMultisamplefv

void glGetMultisamplefv(int pname,
                        int index,
                        FloatBuffer val)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample


glGetMultisamplefv

void glGetMultisamplefv(int pname,
                        int index,
                        float[] val,
                        int val_offset)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample


glGetNamedBufferParameterui64vNV

void glGetNamedBufferParameterui64vNV(int buffer,
                                      int pname,
                                      LongBuffer params)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetNamedBufferParameterui64vNV

void glGetNamedBufferParameterui64vNV(int buffer,
                                      int pname,
                                      long[] params,
                                      int params_offset)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetNamedStringARB

void glGetNamedStringARB(int namelen,
                         String name,
                         int bufSize,
                         IntBuffer stringlen,
                         ByteBuffer string)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include


glGetNamedStringARB

void glGetNamedStringARB(int namelen,
                         String name,
                         int bufSize,
                         int[] stringlen,
                         int stringlen_offset,
                         byte[] string,
                         int string_offset)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include


glGetNamedStringivARB

void glGetNamedStringivARB(int namelen,
                           String name,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include


glGetNamedStringivARB

void glGetNamedStringivARB(int namelen,
                           String name,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include


glGetProgramPipelineInfoLog

void glGetProgramPipelineInfoLog(int pipeline,
                                 int bufSize,
                                 IntBuffer length,
                                 ByteBuffer infoLog)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_ARB_separate_shader_objects


glGetProgramPipelineInfoLog

void glGetProgramPipelineInfoLog(int pipeline,
                                 int bufSize,
                                 int[] length,
                                 int length_offset,
                                 byte[] infoLog,
                                 int infoLog_offset)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_ARB_separate_shader_objects


glGetProgramPipelineiv

void glGetProgramPipelineiv(int pipeline,
                            int pname,
                            IntBuffer params)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
Part of GL_ARB_separate_shader_objects


glGetProgramPipelineiv

void glGetProgramPipelineiv(int pipeline,
                            int pname,
                            int[] params,
                            int params_offset)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
Part of GL_ARB_separate_shader_objects


glGetProgramStageiv

void glGetProgramStageiv(int program,
                         int shadertype,
                         int pname,
                         IntBuffer values)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine


glGetProgramStageiv

void glGetProgramStageiv(int program,
                         int shadertype,
                         int pname,
                         int[] values,
                         int values_offset)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine


glGetQueryIndexediv

void glGetQueryIndexediv(int target,
                         int index,
                         int pname,
                         IntBuffer params)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
Part of GL_ARB_transform_feedback3


glGetQueryIndexediv

void glGetQueryIndexediv(int target,
                         int index,
                         int pname,
                         int[] params,
                         int params_offset)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
Part of GL_ARB_transform_feedback3


glGetQueryObjecti64v

void glGetQueryObjecti64v(int id,
                          int pname,
                          LongBuffer params)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query


glGetQueryObjecti64v

void glGetQueryObjecti64v(int id,
                          int pname,
                          long[] params,
                          int params_offset)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query


glGetQueryObjectiv

void glGetQueryObjectiv(int id,
                        int pname,
                        IntBuffer params)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetQueryObjectiv

void glGetQueryObjectiv(int id,
                        int pname,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetQueryObjectui64v

void glGetQueryObjectui64v(int id,
                           int pname,
                           LongBuffer params)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query


glGetQueryObjectui64v

void glGetQueryObjectui64v(int id,
                           int pname,
                           long[] params,
                           int params_offset)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query


glGetQueryObjectuiv

void glGetQueryObjectuiv(int id,
                         int pname,
                         IntBuffer params)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5


glGetQueryObjectuiv

void glGetQueryObjectuiv(int id,
                         int pname,
                         int[] params,
                         int params_offset)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5


glGetQueryiv

void glGetQueryiv(int target,
                  int pname,
                  IntBuffer params)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetQueryiv

void glGetQueryiv(int target,
                  int pname,
                  int[] params,
                  int params_offset)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetSamplerParameterIiv

void glGetSamplerParameterIiv(int sampler,
                              int pname,
                              IntBuffer params)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects


glGetSamplerParameterIiv

void glGetSamplerParameterIiv(int sampler,
                              int pname,
                              int[] params,
                              int params_offset)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects


glGetSamplerParameterIuiv

void glGetSamplerParameterIuiv(int sampler,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects


glGetSamplerParameterIuiv

void glGetSamplerParameterIuiv(int sampler,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects


glGetSamplerParameterfv

void glGetSamplerParameterfv(int sampler,
                             int pname,
                             FloatBuffer params)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
Part of GL_ARB_sampler_objects


glGetSamplerParameterfv

void glGetSamplerParameterfv(int sampler,
                             int pname,
                             float[] params,
                             int params_offset)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
Part of GL_ARB_sampler_objects


glGetSamplerParameteriv

void glGetSamplerParameteriv(int sampler,
                             int pname,
                             IntBuffer params)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects


glGetSamplerParameteriv

void glGetSamplerParameteriv(int sampler,
                             int pname,
                             int[] params,
                             int params_offset)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects


glGetStringi

String glGetStringi(int name,
                    int index)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_VERSION_3_0


glGetSubroutineIndex

int glGetSubroutineIndex(int program,
                         int shadertype,
                         String name)
Entry point to C language function: GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
Part of GL_ARB_shader_subroutine


glGetSubroutineUniformLocation

int glGetSubroutineUniformLocation(int program,
                                   int shadertype,
                                   String name)
Entry point to C language function: GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
Part of GL_ARB_shader_subroutine


glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   Buffer pixels)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0


glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   long pixels_buffer_offset)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0


glGetTexLevelParameterfv

void glGetTexLevelParameterfv(int target,
                              int level,
                              int pname,
                              FloatBuffer params)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0


glGetTexLevelParameterfv

void glGetTexLevelParameterfv(int target,
                              int level,
                              int pname,
                              float[] params,
                              int params_offset)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0


glGetTexLevelParameteriv

void glGetTexLevelParameteriv(int target,
                              int level,
                              int pname,
                              IntBuffer params)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0


glGetTexLevelParameteriv

void glGetTexLevelParameteriv(int target,
                              int level,
                              int pname,
                              int[] params,
                              int params_offset)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0


glGetTexParameterIiv

void glGetTexParameterIiv(int target,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0


glGetTexParameterIiv

void glGetTexParameterIiv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0


glGetTexParameterIuiv

void glGetTexParameterIuiv(int target,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0


glGetTexParameterIuiv

void glGetTexParameterIuiv(int target,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0


glGetTransformFeedbackVarying

void glGetTransformFeedbackVarying(int program,
                                   int index,
                                   int bufSize,
                                   IntBuffer length,
                                   IntBuffer size,
                                   IntBuffer type,
                                   ByteBuffer name)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0


glGetTransformFeedbackVarying

void glGetTransformFeedbackVarying(int program,
                                   int index,
                                   int bufSize,
                                   int[] length,
                                   int length_offset,
                                   int[] size,
                                   int size_offset,
                                   int[] type,
                                   int type_offset,
                                   byte[] name,
                                   int name_offset)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0


glGetUniformBlockIndex

int glGetUniformBlockIndex(int program,
                           String uniformBlockName)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object


glGetUniformIndices

void glGetUniformIndices(int program,
                         int uniformCount,
                         String[] uniformNames,
                         IntBuffer uniformIndices)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
Part of GL_ARB_uniform_buffer_object


glGetUniformIndices

void glGetUniformIndices(int program,
                         int uniformCount,
                         String[] uniformNames,
                         int[] uniformIndices,
                         int uniformIndices_offset)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
Part of GL_ARB_uniform_buffer_object


glGetUniformSubroutineuiv

void glGetUniformSubroutineuiv(int shadertype,
                               int location,
                               IntBuffer params)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
Part of GL_ARB_shader_subroutine


glGetUniformSubroutineuiv

void glGetUniformSubroutineuiv(int shadertype,
                               int location,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
Part of GL_ARB_shader_subroutine


glGetUniformui64vNV

void glGetUniformui64vNV(int program,
                         int location,
                         LongBuffer params)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetUniformui64vNV

void glGetUniformui64vNV(int program,
                         int location,
                         long[] params,
                         int params_offset)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load


glGetUniformuiv

void glGetUniformuiv(int program,
                     int location,
                     IntBuffer params)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0


glGetUniformuiv

void glGetUniformuiv(int program,
                     int location,
                     int[] params,
                     int params_offset)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0


glGetVertexAttribIiv

void glGetVertexAttribIiv(int index,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
Part of GL_VERSION_3_0


glGetVertexAttribIiv

void glGetVertexAttribIiv(int index,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
Part of GL_VERSION_3_0


glGetVertexAttribIuiv

void glGetVertexAttribIuiv(int index,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0


glGetVertexAttribIuiv

void glGetVertexAttribIuiv(int index,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0


glGetVertexAttribLdv

void glGetVertexAttribLdv(int index,
                          int pname,
                          DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_attrib_64bit


glGetVertexAttribLdv

void glGetVertexAttribLdv(int index,
                          int pname,
                          double[] params,
                          int params_offset)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_attrib_64bit


glGetVertexAttribdv

void glGetVertexAttribdv(int index,
                         int pname,
                         DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0


glGetVertexAttribdv

void glGetVertexAttribdv(int index,
                         int pname,
                         double[] params,
                         int params_offset)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0


glGetnColorTableARB

void glGetnColorTableARB(int target,
                         int format,
                         int type,
                         int bufSize,
                         Buffer table)
Entry point to C language function: void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
Part of GL_ARB_robustness


glGetnCompressedTexImageARB

void glGetnCompressedTexImageARB(int target,
                                 int lod,
                                 int bufSize,
                                 Buffer img)
Entry point to C language function: void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness


glGetnConvolutionFilterARB

void glGetnConvolutionFilterARB(int target,
                                int format,
                                int type,
                                int bufSize,
                                Buffer image)
Entry point to C language function: void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
Part of GL_ARB_robustness


glGetnHistogramARB

void glGetnHistogramARB(int target,
                        boolean reset,
                        int format,
                        int type,
                        int bufSize,
                        Buffer values)
Entry point to C language function: void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
Part of GL_ARB_robustness


glGetnMapdvARB

void glGetnMapdvARB(int target,
                    int query,
                    int bufSize,
                    DoubleBuffer v)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
Part of GL_ARB_robustness


glGetnMapdvARB

void glGetnMapdvARB(int target,
                    int query,
                    int bufSize,
                    double[] v,
                    int v_offset)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
Part of GL_ARB_robustness


glGetnMapfvARB

void glGetnMapfvARB(int target,
                    int query,
                    int bufSize,
                    FloatBuffer v)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
Part of GL_ARB_robustness


glGetnMapfvARB

void glGetnMapfvARB(int target,
                    int query,
                    int bufSize,
                    float[] v,
                    int v_offset)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
Part of GL_ARB_robustness


glGetnMapivARB

void glGetnMapivARB(int target,
                    int query,
                    int bufSize,
                    IntBuffer v)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
Part of GL_ARB_robustness


glGetnMapivARB

void glGetnMapivARB(int target,
                    int query,
                    int bufSize,
                    int[] v,
                    int v_offset)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
Part of GL_ARB_robustness


glGetnMinmaxARB

void glGetnMinmaxARB(int target,
                     boolean reset,
                     int format,
                     int type,
                     int bufSize,
                     Buffer values)
Entry point to C language function: void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
Part of GL_ARB_robustness


glGetnPixelMapfvARB

void glGetnPixelMapfvARB(int map,
                         int bufSize,
                         FloatBuffer values)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
Part of GL_ARB_robustness


glGetnPixelMapfvARB

void glGetnPixelMapfvARB(int map,
                         int bufSize,
                         float[] values,
                         int values_offset)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
Part of GL_ARB_robustness


glGetnPixelMapuivARB

void glGetnPixelMapuivARB(int map,
                          int bufSize,
                          IntBuffer values)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
Part of GL_ARB_robustness


glGetnPixelMapuivARB

void glGetnPixelMapuivARB(int map,
                          int bufSize,
                          int[] values,
                          int values_offset)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
Part of GL_ARB_robustness


glGetnPixelMapusvARB

void glGetnPixelMapusvARB(int map,
                          int bufSize,
                          ShortBuffer values)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
Part of GL_ARB_robustness


glGetnPixelMapusvARB

void glGetnPixelMapusvARB(int map,
                          int bufSize,
                          short[] values,
                          int values_offset)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
Part of GL_ARB_robustness


glGetnPolygonStippleARB

void glGetnPolygonStippleARB(int bufSize,
                             ByteBuffer pattern)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
Part of GL_ARB_robustness


glGetnPolygonStippleARB

void glGetnPolygonStippleARB(int bufSize,
                             byte[] pattern,
                             int pattern_offset)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
Part of GL_ARB_robustness


glGetnSeparableFilterARB

void glGetnSeparableFilterARB(int target,
                              int format,
                              int type,
                              int rowBufSize,
                              Buffer row,
                              int columnBufSize,
                              Buffer column,
                              Buffer span)
Entry point to C language function: void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
Part of GL_ARB_robustness


glGetnTexImageARB

void glGetnTexImageARB(int target,
                       int level,
                       int format,
                       int type,
                       int bufSize,
                       Buffer img)
Entry point to C language function: void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness


glGetnUniformdvARB

void glGetnUniformdvARB(int program,
                        int location,
                        int bufSize,
                        DoubleBuffer params)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness


glGetnUniformdvARB

void glGetnUniformdvARB(int program,
                        int location,
                        int bufSize,
                        double[] params,
                        int params_offset)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness


glGetnUniformfvARB

void glGetnUniformfvARB(int program,
                        int location,
                        int bufSize,
                        FloatBuffer params)
Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
Part of GL_ARB_robustness


glGetnUniformfvARB

void glGetnUniformfvARB(int program,
                        int location,
                        int bufSize,
                        float[] params,
                        int params_offset)
Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
Part of GL_ARB_robustness


glGetnUniformivARB

void glGetnUniformivARB(int program,
                        int location,
                        int bufSize,
                        IntBuffer params)
Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
Part of GL_ARB_robustness


glGetnUniformivARB

void glGetnUniformivARB(int program,
                        int location,
                        int bufSize,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
Part of GL_ARB_robustness


glGetnUniformuivARB

void glGetnUniformuivARB(int program,
                         int location,
                         int bufSize,
                         IntBuffer params)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness


glGetnUniformuivARB

void glGetnUniformuivARB(int program,
                         int location,
                         int bufSize,
                         int[] params,
                         int params_offset)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness


glIndexFormatNV

void glIndexFormatNV(int type,
                     int stride)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glIsBufferResidentNV

boolean glIsBufferResidentNV(int target)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load


glIsEnabledi

boolean glIsEnabledi(int target,
                     int index)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0


glIsNamedBufferResidentNV

boolean glIsNamedBufferResidentNV(int buffer)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load


glIsNamedStringARB

boolean glIsNamedStringARB(int namelen,
                           String name)
Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include


glIsProgramPipeline

boolean glIsProgramPipeline(int pipeline)
Entry point to C language function: GLboolean glIsProgramPipeline(GLuint pipeline);
Part of GL_ARB_separate_shader_objects


glIsQuery

boolean glIsQuery(int id)
Entry point to C language function: GLboolean glIsQuery(GLuint id);
Part of GL_VERSION_1_5


glIsSampler

boolean glIsSampler(int sampler)
Entry point to C language function: GLboolean glIsSampler(GLuint sampler);
Part of GL_ARB_sampler_objects


glIsTransformFeedback

boolean glIsTransformFeedback(int id)
Entry point to C language function: GLboolean glIsTransformFeedback(GLuint id);
Part of GL_ARB_transform_feedback2


glIsVertexArray

boolean glIsVertexArray(int array)
Entry point to C language function: GLboolean glIsVertexArray(GLuint array);
Part of GL_ARB_vertex_array_object


glLogicOp

void glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0


glMakeBufferNonResidentNV

void glMakeBufferNonResidentNV(int target)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load


glMakeBufferResidentNV

void glMakeBufferResidentNV(int target,
                            int access)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load


glMakeNamedBufferNonResidentNV

void glMakeNamedBufferNonResidentNV(int buffer)
Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load


glMakeNamedBufferResidentNV

void glMakeNamedBufferResidentNV(int buffer,
                                 int access)
Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load


glMapBufferRange

ByteBuffer glMapBufferRange(int target,
                            long offset,
                            long length,
                            int access)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
Part of GL_ARB_map_buffer_range


glMinSampleShading

void glMinSampleShading(float value)
Entry point to C language function: void glMinSampleShadingARB(GLclampf value);
Part of GL_ARB_sample_shading


glMultiDrawArrays

void glMultiDrawArrays(int mode,
                       IntBuffer first,
                       IntBuffer count,
                       int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4


glMultiDrawArrays

void glMultiDrawArrays(int mode,
                       int[] first,
                       int first_offset,
                       int[] count,
                       int count_offset,
                       int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4


glMultiDrawElements

void glMultiDrawElements(int mode,
                         IntBuffer count,
                         int type,
                         PointerBuffer indices,
                         int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4


glMultiDrawElements

void glMultiDrawElements(int mode,
                         int[] count,
                         int count_offset,
                         int type,
                         PointerBuffer indices,
                         int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4


glMultiTexCoordP1ui

void glMultiTexCoordP1ui(int texture,
                         int type,
                         int coords)
Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP1uiv

void glMultiTexCoordP1uiv(int texture,
                          int type,
                          IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP1uiv

void glMultiTexCoordP1uiv(int texture,
                          int type,
                          int[] coords,
                          int coords_offset)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP2ui

void glMultiTexCoordP2ui(int texture,
                         int type,
                         int coords)
Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP2uiv

void glMultiTexCoordP2uiv(int texture,
                          int type,
                          IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP2uiv

void glMultiTexCoordP2uiv(int texture,
                          int type,
                          int[] coords,
                          int coords_offset)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP3ui

void glMultiTexCoordP3ui(int texture,
                         int type,
                         int coords)
Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP3uiv

void glMultiTexCoordP3uiv(int texture,
                          int type,
                          IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP3uiv

void glMultiTexCoordP3uiv(int texture,
                          int type,
                          int[] coords,
                          int coords_offset)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP4ui

void glMultiTexCoordP4ui(int texture,
                         int type,
                         int coords)
Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP4uiv

void glMultiTexCoordP4uiv(int texture,
                          int type,
                          IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glMultiTexCoordP4uiv

void glMultiTexCoordP4uiv(int texture,
                          int type,
                          int[] coords,
                          int coords_offset)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glNamedStringARB

void glNamedStringARB(int type,
                      int namelen,
                      String name,
                      int stringlen,
                      String string)
Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
Part of GL_ARB_shading_language_include


glNormalFormatNV

void glNormalFormatNV(int type,
                      int stride)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glNormalP3ui

void glNormalP3ui(int type,
                  int coords)
Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glNormalP3uiv

void glNormalP3uiv(int type,
                   IntBuffer coords)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glNormalP3uiv

void glNormalP3uiv(int type,
                   int[] coords,
                   int coords_offset)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glPauseTransformFeedback

void glPauseTransformFeedback()
Entry point to C language function: void glPauseTransformFeedback(void);
Part of GL_ARB_transform_feedback2


glPixelStoref

void glPixelStoref(int pname,
                   float param)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glPointParameterf

void glPointParameterf(int pname,
                       float param)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_4


glPointParameterfv

void glPointParameterfv(int pname,
                        FloatBuffer params)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4


glPointParameterfv

void glPointParameterfv(int pname,
                        float[] params,
                        int params_offset)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4


glPointParameteri

void glPointParameteri(int pname,
                       int param)
Entry point to C language function: void glPointParameteri(GLenum pname, GLint param);
Part of GL_VERSION_1_4


glPointParameteriv

void glPointParameteriv(int pname,
                        IntBuffer params)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4


glPointParameteriv

void glPointParameteriv(int pname,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4


glPointSize

void glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0


glPolygonMode

void glPolygonMode(int face,
                   int mode)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0


glProgramParameteri

void glProgramParameteri(int program,
                         int pname,
                         int value)
Entry point to C language function: void glProgramParameteri(GLuint program, GLenum pname, GLint value);
Part of GL_ARB_get_program_binary


glProgramParameteriARB

void glProgramParameteriARB(int program,
                            int pname,
                            int value)
Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
Part of GL_ARB_geometry_shader4


glProgramUniform1d

void glProgramUniform1d(int program,
                        int location,
                        double v0)
Entry point to C language function: void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
Part of GL_ARB_separate_shader_objects


glProgramUniform1dv

void glProgramUniform1dv(int program,
                         int location,
                         int count,
                         DoubleBuffer value)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform1dv

void glProgramUniform1dv(int program,
                         int location,
                         int count,
                         double[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform1f

void glProgramUniform1f(int program,
                        int location,
                        float v0)
Entry point to C language function: void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
Part of GL_ARB_separate_shader_objects


glProgramUniform1fv

void glProgramUniform1fv(int program,
                         int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform1fv

void glProgramUniform1fv(int program,
                         int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform1i

void glProgramUniform1i(int program,
                        int location,
                        int v0)
Entry point to C language function: void glProgramUniform1i(GLuint program, GLint location, GLint v0);
Part of GL_ARB_separate_shader_objects


glProgramUniform1iv

void glProgramUniform1iv(int program,
                         int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform1iv

void glProgramUniform1iv(int program,
                         int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform1ui

void glProgramUniform1ui(int program,
                         int location,
                         int v0)
Entry point to C language function: void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
Part of GL_ARB_separate_shader_objects


glProgramUniform1uiv

void glProgramUniform1uiv(int program,
                          int location,
                          int count,
                          IntBuffer value)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform1uiv

void glProgramUniform1uiv(int program,
                          int location,
                          int count,
                          int[] value,
                          int value_offset)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform2d

void glProgramUniform2d(int program,
                        int location,
                        double v0,
                        double v1)
Entry point to C language function: void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
Part of GL_ARB_separate_shader_objects


glProgramUniform2dv

void glProgramUniform2dv(int program,
                         int location,
                         int count,
                         DoubleBuffer value)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform2dv

void glProgramUniform2dv(int program,
                         int location,
                         int count,
                         double[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform2f

void glProgramUniform2f(int program,
                        int location,
                        float v0,
                        float v1)
Entry point to C language function: void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
Part of GL_ARB_separate_shader_objects


glProgramUniform2fv

void glProgramUniform2fv(int program,
                         int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform2fv

void glProgramUniform2fv(int program,
                         int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform2i

void glProgramUniform2i(int program,
                        int location,
                        int v0,
                        int v1)
Entry point to C language function: void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
Part of GL_ARB_separate_shader_objects


glProgramUniform2iv

void glProgramUniform2iv(int program,
                         int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform2iv

void glProgramUniform2iv(int program,
                         int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform2ui

void glProgramUniform2ui(int program,
                         int location,
                         int v0,
                         int v1)
Entry point to C language function: void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
Part of GL_ARB_separate_shader_objects


glProgramUniform2uiv

void glProgramUniform2uiv(int program,
                          int location,
                          int count,
                          IntBuffer value)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform2uiv

void glProgramUniform2uiv(int program,
                          int location,
                          int count,
                          int[] value,
                          int value_offset)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform3d

void glProgramUniform3d(int program,
                        int location,
                        double v0,
                        double v1,
                        double v2)
Entry point to C language function: void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
Part of GL_ARB_separate_shader_objects


glProgramUniform3dv

void glProgramUniform3dv(int program,
                         int location,
                         int count,
                         DoubleBuffer value)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform3dv

void glProgramUniform3dv(int program,
                         int location,
                         int count,
                         double[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform3f

void glProgramUniform3f(int program,
                        int location,
                        float v0,
                        float v1,
                        float v2)
Entry point to C language function: void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_ARB_separate_shader_objects


glProgramUniform3fv

void glProgramUniform3fv(int program,
                         int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform3fv

void glProgramUniform3fv(int program,
                         int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform3i

void glProgramUniform3i(int program,
                        int location,
                        int v0,
                        int v1,
                        int v2)
Entry point to C language function: void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_ARB_separate_shader_objects


glProgramUniform3iv

void glProgramUniform3iv(int program,
                         int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform3iv

void glProgramUniform3iv(int program,
                         int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform3ui

void glProgramUniform3ui(int program,
                         int location,
                         int v0,
                         int v1,
                         int v2)
Entry point to C language function: void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_ARB_separate_shader_objects


glProgramUniform3uiv

void glProgramUniform3uiv(int program,
                          int location,
                          int count,
                          IntBuffer value)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform3uiv

void glProgramUniform3uiv(int program,
                          int location,
                          int count,
                          int[] value,
                          int value_offset)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform4d

void glProgramUniform4d(int program,
                        int location,
                        double v0,
                        double v1,
                        double v2,
                        double v3)
Entry point to C language function: void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
Part of GL_ARB_separate_shader_objects


glProgramUniform4dv

void glProgramUniform4dv(int program,
                         int location,
                         int count,
                         DoubleBuffer value)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform4dv

void glProgramUniform4dv(int program,
                         int location,
                         int count,
                         double[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform4f

void glProgramUniform4f(int program,
                        int location,
                        float v0,
                        float v1,
                        float v2,
                        float v3)
Entry point to C language function: void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_ARB_separate_shader_objects


glProgramUniform4fv

void glProgramUniform4fv(int program,
                         int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform4fv

void glProgramUniform4fv(int program,
                         int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform4i

void glProgramUniform4i(int program,
                        int location,
                        int v0,
                        int v1,
                        int v2,
                        int v3)
Entry point to C language function: void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_ARB_separate_shader_objects


glProgramUniform4iv

void glProgramUniform4iv(int program,
                         int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform4iv

void glProgramUniform4iv(int program,
                         int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform4ui

void glProgramUniform4ui(int program,
                         int location,
                         int v0,
                         int v1,
                         int v2,
                         int v3)
Entry point to C language function: void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_ARB_separate_shader_objects


glProgramUniform4uiv

void glProgramUniform4uiv(int program,
                          int location,
                          int count,
                          IntBuffer value)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniform4uiv

void glProgramUniform4uiv(int program,
                          int location,
                          int count,
                          int[] value,
                          int value_offset)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2dv

void glProgramUniformMatrix2dv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2dv

void glProgramUniformMatrix2dv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               double[] value,
                               int value_offset)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2fv

void glProgramUniformMatrix2fv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2fv

void glProgramUniformMatrix2fv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2x3dv

void glProgramUniformMatrix2x3dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2x3dv

void glProgramUniformMatrix2x3dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 double[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2x3fv

void glProgramUniformMatrix2x3fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2x3fv

void glProgramUniformMatrix2x3fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2x4dv

void glProgramUniformMatrix2x4dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2x4dv

void glProgramUniformMatrix2x4dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 double[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2x4fv

void glProgramUniformMatrix2x4fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix2x4fv

void glProgramUniformMatrix2x4fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3dv

void glProgramUniformMatrix3dv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3dv

void glProgramUniformMatrix3dv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               double[] value,
                               int value_offset)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3fv

void glProgramUniformMatrix3fv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3fv

void glProgramUniformMatrix3fv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3x2dv

void glProgramUniformMatrix3x2dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3x2dv

void glProgramUniformMatrix3x2dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 double[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3x2fv

void glProgramUniformMatrix3x2fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3x2fv

void glProgramUniformMatrix3x2fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3x4dv

void glProgramUniformMatrix3x4dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3x4dv

void glProgramUniformMatrix3x4dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 double[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3x4fv

void glProgramUniformMatrix3x4fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix3x4fv

void glProgramUniformMatrix3x4fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4dv

void glProgramUniformMatrix4dv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4dv

void glProgramUniformMatrix4dv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               double[] value,
                               int value_offset)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4fv

void glProgramUniformMatrix4fv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4fv

void glProgramUniformMatrix4fv(int program,
                               int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4x2dv

void glProgramUniformMatrix4x2dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4x2dv

void glProgramUniformMatrix4x2dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 double[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4x2fv

void glProgramUniformMatrix4x2fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4x2fv

void glProgramUniformMatrix4x2fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4x3dv

void glProgramUniformMatrix4x3dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4x3dv

void glProgramUniformMatrix4x3dv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 double[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4x3fv

void glProgramUniformMatrix4x3fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformMatrix4x3fv

void glProgramUniformMatrix4x3fv(int program,
                                 int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects


glProgramUniformui64NV

void glProgramUniformui64NV(int program,
                            int location,
                            long value)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load


glProgramUniformui64vNV

void glProgramUniformui64vNV(int program,
                             int location,
                             int count,
                             LongBuffer value)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load


glProgramUniformui64vNV

void glProgramUniformui64vNV(int program,
                             int location,
                             int count,
                             long[] value,
                             int value_offset)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load


glProvokingVertex

void glProvokingVertex(int mode)
Entry point to C language function: void glProvokingVertex(GLenum mode);
Part of GL_ARB_provoking_vertex


glQueryCounter

void glQueryCounter(int id,
                    int target)
Entry point to C language function: void glQueryCounter(GLuint id, GLenum target);
Part of GL_ARB_timer_query


glReadBuffer

void glReadBuffer(int mode)
Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_VERSION_1_0


glReadnPixelsARB

void glReadnPixelsARB(int x,
                      int y,
                      int width,
                      int height,
                      int format,
                      int type,
                      int bufSize,
                      Buffer data)
Entry point to C language function: void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data);
Part of GL_ARB_robustness


glRenderbufferStorageMultisample

void glRenderbufferStorageMultisample(int target,
                                      int samples,
                                      int internalformat,
                                      int width,
                                      int height)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object


glResumeTransformFeedback

void glResumeTransformFeedback()
Entry point to C language function: void glResumeTransformFeedback(void);
Part of GL_ARB_transform_feedback2


glSampleMaski

void glSampleMaski(int index,
                   int mask)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample


glSamplerParameterIiv

void glSamplerParameterIiv(int sampler,
                           int pname,
                           IntBuffer param)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects


glSamplerParameterIiv

void glSamplerParameterIiv(int sampler,
                           int pname,
                           int[] param,
                           int param_offset)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects


glSamplerParameterIuiv

void glSamplerParameterIuiv(int sampler,
                            int pname,
                            IntBuffer param)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects


glSamplerParameterIuiv

void glSamplerParameterIuiv(int sampler,
                            int pname,
                            int[] param,
                            int param_offset)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects


glSamplerParameterf

void glSamplerParameterf(int sampler,
                         int pname,
                         float param)
Entry point to C language function: void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
Part of GL_ARB_sampler_objects


glSamplerParameterfv

void glSamplerParameterfv(int sampler,
                          int pname,
                          FloatBuffer param)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
Part of GL_ARB_sampler_objects


glSamplerParameterfv

void glSamplerParameterfv(int sampler,
                          int pname,
                          float[] param,
                          int param_offset)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
Part of GL_ARB_sampler_objects


glSamplerParameteri

void glSamplerParameteri(int sampler,
                         int pname,
                         int param)
Entry point to C language function: void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
Part of GL_ARB_sampler_objects


glSamplerParameteriv

void glSamplerParameteriv(int sampler,
                          int pname,
                          IntBuffer param)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects


glSamplerParameteriv

void glSamplerParameteriv(int sampler,
                          int pname,
                          int[] param,
                          int param_offset)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects


glScissorArrayv

void glScissorArrayv(int first,
                     int count,
                     IntBuffer v)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
Part of GL_ARB_viewport_array


glScissorArrayv

void glScissorArrayv(int first,
                     int count,
                     int[] v,
                     int v_offset)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
Part of GL_ARB_viewport_array


glScissorIndexed

void glScissorIndexed(int index,
                      int left,
                      int bottom,
                      int width,
                      int height)
Entry point to C language function: void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
Part of GL_ARB_viewport_array


glScissorIndexedv

void glScissorIndexedv(int index,
                       IntBuffer v)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v);
Part of GL_ARB_viewport_array


glScissorIndexedv

void glScissorIndexedv(int index,
                       int[] v,
                       int v_offset)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v);
Part of GL_ARB_viewport_array


glSecondaryColorFormatNV

void glSecondaryColorFormatNV(int size,
                              int type,
                              int stride)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glSecondaryColorP3ui

void glSecondaryColorP3ui(int type,
                          int color)
Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glSecondaryColorP3uiv

void glSecondaryColorP3uiv(int type,
                           IntBuffer color)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glSecondaryColorP3uiv

void glSecondaryColorP3uiv(int type,
                           int[] color,
                           int color_offset)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTessellationFactorAMD

void glTessellationFactorAMD(float factor)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tesselator


glTessellationModeAMD

void glTessellationModeAMD(int mode)
Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tesselator


glTexBuffer

void glTexBuffer(int target,
                 int internalformat,
                 int buffer)
Entry point to C language function: void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
Part of GL_ARB_texture_buffer_object


glTexCoordFormatNV

void glTexCoordFormatNV(int size,
                        int type,
                        int stride)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glTexCoordP1ui

void glTexCoordP1ui(int type,
                    int coords)
Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP1uiv

void glTexCoordP1uiv(int type,
                     IntBuffer coords)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP1uiv

void glTexCoordP1uiv(int type,
                     int[] coords,
                     int coords_offset)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP2ui

void glTexCoordP2ui(int type,
                    int coords)
Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP2uiv

void glTexCoordP2uiv(int type,
                     IntBuffer coords)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP2uiv

void glTexCoordP2uiv(int type,
                     int[] coords,
                     int coords_offset)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP3ui

void glTexCoordP3ui(int type,
                    int coords)
Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP3uiv

void glTexCoordP3uiv(int type,
                     IntBuffer coords)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP3uiv

void glTexCoordP3uiv(int type,
                     int[] coords,
                     int coords_offset)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP4ui

void glTexCoordP4ui(int type,
                    int coords)
Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP4uiv

void glTexCoordP4uiv(int type,
                     IntBuffer coords)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexCoordP4uiv

void glTexCoordP4uiv(int type,
                     int[] coords,
                     int coords_offset)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int border,
                  int format,
                  int type,
                  Buffer pixels)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0


glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int border,
                  int format,
                  int type,
                  long pixels_buffer_offset)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0


glTexImage2DMultisample

void glTexImage2DMultisample(int target,
                             int samples,
                             int internalformat,
                             int width,
                             int height,
                             boolean fixedsamplelocations)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample


glTexImage3DMultisample

void glTexImage3DMultisample(int target,
                             int samples,
                             int internalformat,
                             int width,
                             int height,
                             int depth,
                             boolean fixedsamplelocations)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample


glTexParameterIiv

void glTexParameterIiv(int target,
                       int pname,
                       IntBuffer params)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0


glTexParameterIiv

void glTexParameterIiv(int target,
                       int pname,
                       int[] params,
                       int params_offset)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0


glTexParameterIuiv

void glTexParameterIuiv(int target,
                        int pname,
                        IntBuffer params)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0


glTexParameterIuiv

void glTexParameterIuiv(int target,
                        int pname,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0


glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     Buffer pixels)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1


glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1


glTransformFeedbackVaryings

void glTransformFeedbackVaryings(int program,
                                 int count,
                                 String[] varyings,
                                 int bufferMode)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
Part of GL_VERSION_3_0


glUniform1ui

void glUniform1ui(int location,
                  int v0)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_VERSION_3_0


glUniform1uiv

void glUniform1uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform1uiv

void glUniform1uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform2ui

void glUniform2ui(int location,
                  int v0,
                  int v1)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0


glUniform2uiv

void glUniform2uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform2uiv

void glUniform2uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform3ui

void glUniform3ui(int location,
                  int v0,
                  int v1,
                  int v2)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0


glUniform3uiv

void glUniform3uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform3uiv

void glUniform3uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform4ui

void glUniform4ui(int location,
                  int v0,
                  int v1,
                  int v2,
                  int v3)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0


glUniform4uiv

void glUniform4uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform4uiv

void glUniform4uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniformBlockBinding

void glUniformBlockBinding(int program,
                           int uniformBlockIndex,
                           int uniformBlockBinding)
Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
Part of GL_ARB_uniform_buffer_object


glUniformMatrix2x3fv

void glUniformMatrix2x3fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix2x3fv

void glUniformMatrix2x3fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix2x4fv

void glUniformMatrix2x4fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix2x4fv

void glUniformMatrix2x4fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix3x2fv

void glUniformMatrix3x2fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix3x2fv

void glUniformMatrix3x2fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix3x4fv

void glUniformMatrix3x4fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix3x4fv

void glUniformMatrix3x4fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix4x2fv

void glUniformMatrix4x2fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix4x2fv

void glUniformMatrix4x2fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix4x3fv

void glUniformMatrix4x3fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix4x3fv

void glUniformMatrix4x3fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformSubroutinesuiv

void glUniformSubroutinesuiv(int shadertype,
                             int count,
                             IntBuffer indices)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
Part of GL_ARB_shader_subroutine


glUniformSubroutinesuiv

void glUniformSubroutinesuiv(int shadertype,
                             int count,
                             int[] indices,
                             int indices_offset)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
Part of GL_ARB_shader_subroutine


glUniformui64NV

void glUniformui64NV(int location,
                     long value)
Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load


glUniformui64vNV

void glUniformui64vNV(int location,
                      int count,
                      LongBuffer value)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load


glUniformui64vNV

void glUniformui64vNV(int location,
                      int count,
                      long[] value,
                      int value_offset)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load


glUseProgramStages

void glUseProgramStages(int pipeline,
                        int stages,
                        int program)
Entry point to C language function: void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
Part of GL_ARB_separate_shader_objects


glValidateProgramPipeline

void glValidateProgramPipeline(int pipeline)
Entry point to C language function: void glValidateProgramPipeline(GLuint pipeline);
Part of GL_ARB_separate_shader_objects


glVertexAttrib1d

void glVertexAttrib1d(int index,
                      double x)
Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x);
Part of GL_VERSION_2_0


glVertexAttrib1dv

void glVertexAttrib1dv(int index,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib1dv

void glVertexAttrib1dv(int index,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib1s

void glVertexAttrib1s(int index,
                      short x)
Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x);
Part of GL_VERSION_2_0


glVertexAttrib1sv

void glVertexAttrib1sv(int index,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib1sv

void glVertexAttrib1sv(int index,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib2d

void glVertexAttrib2d(int index,
                      double x,
                      double y)
Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
Part of GL_VERSION_2_0


glVertexAttrib2dv

void glVertexAttrib2dv(int index,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib2dv

void glVertexAttrib2dv(int index,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib2s

void glVertexAttrib2s(int index,
                      short x,
                      short y)
Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
Part of GL_VERSION_2_0


glVertexAttrib2sv

void glVertexAttrib2sv(int index,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib2sv

void glVertexAttrib2sv(int index,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib3d

void glVertexAttrib3d(int index,
                      double x,
                      double y,
                      double z)
Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_2_0


glVertexAttrib3dv

void glVertexAttrib3dv(int index,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib3dv

void glVertexAttrib3dv(int index,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib3s

void glVertexAttrib3s(int index,
                      short x,
                      short y,
                      short z)
Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_2_0


glVertexAttrib3sv

void glVertexAttrib3sv(int index,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib3sv

void glVertexAttrib3sv(int index,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nbv

void glVertexAttrib4Nbv(int index,
                        ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nbv

void glVertexAttrib4Nbv(int index,
                        byte[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Niv

void glVertexAttrib4Niv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Niv

void glVertexAttrib4Niv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nsv

void glVertexAttrib4Nsv(int index,
                        ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nsv

void glVertexAttrib4Nsv(int index,
                        short[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nub

void glVertexAttrib4Nub(int index,
                        byte x,
                        byte y,
                        byte z,
                        byte w)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0


glVertexAttrib4Nubv

void glVertexAttrib4Nubv(int index,
                         ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nubv

void glVertexAttrib4Nubv(int index,
                         byte[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nuiv

void glVertexAttrib4Nuiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nuiv

void glVertexAttrib4Nuiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nusv

void glVertexAttrib4Nusv(int index,
                         ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nusv

void glVertexAttrib4Nusv(int index,
                         short[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttrib4bv

void glVertexAttrib4bv(int index,
                       ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4bv

void glVertexAttrib4bv(int index,
                       byte[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4d

void glVertexAttrib4d(int index,
                      double x,
                      double y,
                      double z,
                      double w)
Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_2_0


glVertexAttrib4dv

void glVertexAttrib4dv(int index,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib4dv

void glVertexAttrib4dv(int index,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib4iv

void glVertexAttrib4iv(int index,
                       IntBuffer v)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4iv

void glVertexAttrib4iv(int index,
                       int[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4s

void glVertexAttrib4s(int index,
                      short x,
                      short y,
                      short z,
                      short w)
Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_2_0


glVertexAttrib4sv

void glVertexAttrib4sv(int index,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4sv

void glVertexAttrib4sv(int index,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4ubv

void glVertexAttrib4ubv(int index,
                        ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4ubv

void glVertexAttrib4ubv(int index,
                        byte[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4uiv

void glVertexAttrib4uiv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4uiv

void glVertexAttrib4uiv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4usv

void glVertexAttrib4usv(int index,
                        ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttrib4usv

void glVertexAttrib4usv(int index,
                        short[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttribFormatNV

void glVertexAttribFormatNV(int index,
                            int size,
                            int type,
                            boolean normalized,
                            int stride)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glVertexAttribI1i

void glVertexAttribI1i(int index,
                       int x)
Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x);
Part of GL_VERSION_3_0


glVertexAttribI1iv

void glVertexAttribI1iv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI1iv

void glVertexAttribI1iv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI1ui

void glVertexAttribI1ui(int index,
                        int x)
Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x);
Part of GL_VERSION_3_0


glVertexAttribI1uiv

void glVertexAttribI1uiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI1uiv

void glVertexAttribI1uiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI2i

void glVertexAttribI2i(int index,
                       int x,
                       int y)
Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y);
Part of GL_VERSION_3_0


glVertexAttribI2iv

void glVertexAttribI2iv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI2iv

void glVertexAttribI2iv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI2ui

void glVertexAttribI2ui(int index,
                        int x,
                        int y)
Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
Part of GL_VERSION_3_0


glVertexAttribI2uiv

void glVertexAttribI2uiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI2uiv

void glVertexAttribI2uiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI3i

void glVertexAttribI3i(int index,
                       int x,
                       int y,
                       int z)
Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
Part of GL_VERSION_3_0


glVertexAttribI3iv

void glVertexAttribI3iv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI3iv

void glVertexAttribI3iv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI3ui

void glVertexAttribI3ui(int index,
                        int x,
                        int y,
                        int z)
Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
Part of GL_VERSION_3_0


glVertexAttribI3uiv

void glVertexAttribI3uiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI3uiv

void glVertexAttribI3uiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI4bv

void glVertexAttribI4bv(int index,
                        ByteBuffer v)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0


glVertexAttribI4bv

void glVertexAttribI4bv(int index,
                        byte[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0


glVertexAttribI4i

void glVertexAttribI4i(int index,
                       int x,
                       int y,
                       int z,
                       int w)
Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_3_0


glVertexAttribI4iv

void glVertexAttribI4iv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI4iv

void glVertexAttribI4iv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v);
Part of GL_VERSION_3_0


glVertexAttribI4sv

void glVertexAttribI4sv(int index,
                        ShortBuffer v)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0


glVertexAttribI4sv

void glVertexAttribI4sv(int index,
                        short[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0


glVertexAttribI4ubv

void glVertexAttribI4ubv(int index,
                         ByteBuffer v)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0


glVertexAttribI4ubv

void glVertexAttribI4ubv(int index,
                         byte[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0


glVertexAttribI4ui

void glVertexAttribI4ui(int index,
                        int x,
                        int y,
                        int z,
                        int w)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_VERSION_3_0


glVertexAttribI4uiv

void glVertexAttribI4uiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI4uiv

void glVertexAttribI4uiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0


glVertexAttribI4usv

void glVertexAttribI4usv(int index,
                         ShortBuffer v)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0


glVertexAttribI4usv

void glVertexAttribI4usv(int index,
                         short[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0


glVertexAttribIFormatNV

void glVertexAttribIFormatNV(int index,
                             int size,
                             int type,
                             int stride)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glVertexAttribIPointer

void glVertexAttribIPointer(int index,
                            int size,
                            int type,
                            int stride,
                            Buffer pointer)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_3_0


glVertexAttribL1d

void glVertexAttribL1d(int index,
                       double x)
Entry point to C language function: void glVertexAttribL1d(GLuint index, GLdouble x);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL1dv

void glVertexAttribL1dv(int index,
                        DoubleBuffer v)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL1dv

void glVertexAttribL1dv(int index,
                        double[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL2d

void glVertexAttribL2d(int index,
                       double x,
                       double y)
Entry point to C language function: void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL2dv

void glVertexAttribL2dv(int index,
                        DoubleBuffer v)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL2dv

void glVertexAttribL2dv(int index,
                        double[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL3d

void glVertexAttribL3d(int index,
                       double x,
                       double y,
                       double z)
Entry point to C language function: void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL3dv

void glVertexAttribL3dv(int index,
                        DoubleBuffer v)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL3dv

void glVertexAttribL3dv(int index,
                        double[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL4d

void glVertexAttribL4d(int index,
                       double x,
                       double y,
                       double z,
                       double w)
Entry point to C language function: void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL4dv

void glVertexAttribL4dv(int index,
                        DoubleBuffer v)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribL4dv

void glVertexAttribL4dv(int index,
                        double[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribLPointer

void glVertexAttribLPointer(int index,
                            int size,
                            int type,
                            int stride,
                            Buffer pointer)
Entry point to C language function: void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_attrib_64bit


glVertexAttribP1ui

void glVertexAttribP1ui(int index,
                        int type,
                        boolean normalized,
                        int value)
Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP1uiv

void glVertexAttribP1uiv(int index,
                         int type,
                         boolean normalized,
                         IntBuffer value)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP1uiv

void glVertexAttribP1uiv(int index,
                         int type,
                         boolean normalized,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP2ui

void glVertexAttribP2ui(int index,
                        int type,
                        boolean normalized,
                        int value)
Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP2uiv

void glVertexAttribP2uiv(int index,
                         int type,
                         boolean normalized,
                         IntBuffer value)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP2uiv

void glVertexAttribP2uiv(int index,
                         int type,
                         boolean normalized,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP3ui

void glVertexAttribP3ui(int index,
                        int type,
                        boolean normalized,
                        int value)
Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP3uiv

void glVertexAttribP3uiv(int index,
                         int type,
                         boolean normalized,
                         IntBuffer value)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP3uiv

void glVertexAttribP3uiv(int index,
                         int type,
                         boolean normalized,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP4ui

void glVertexAttribP4ui(int index,
                        int type,
                        boolean normalized,
                        int value)
Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP4uiv

void glVertexAttribP4uiv(int index,
                         int type,
                         boolean normalized,
                         IntBuffer value)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexAttribP4uiv

void glVertexAttribP4uiv(int index,
                         int type,
                         boolean normalized,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexFormatNV

void glVertexFormatNV(int size,
                      int type,
                      int stride)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glVertexP2ui

void glVertexP2ui(int type,
                  int value)
Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexP2uiv

void glVertexP2uiv(int type,
                   IntBuffer value)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexP2uiv

void glVertexP2uiv(int type,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexP3ui

void glVertexP3ui(int type,
                  int value)
Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexP3uiv

void glVertexP3uiv(int type,
                   IntBuffer value)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexP3uiv

void glVertexP3uiv(int type,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexP4ui

void glVertexP4ui(int type,
                  int value)
Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexP4uiv

void glVertexP4uiv(int type,
                   IntBuffer value)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glVertexP4uiv

void glVertexP4uiv(int type,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev


glViewportArrayv

void glViewportArrayv(int first,
                      int count,
                      FloatBuffer v)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
Part of GL_ARB_viewport_array


glViewportArrayv

void glViewportArrayv(int first,
                      int count,
                      float[] v,
                      int v_offset)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
Part of GL_ARB_viewport_array


glViewportIndexedf

void glViewportIndexedf(int index,
                        float x,
                        float y,
                        float w,
                        float h)
Entry point to C language function: void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
Part of GL_ARB_viewport_array


glViewportIndexedfv

void glViewportIndexedfv(int index,
                         FloatBuffer v)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v);
Part of GL_ARB_viewport_array


glViewportIndexedfv

void glViewportIndexedfv(int index,
                         float[] v,
                         int v_offset)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v);
Part of GL_ARB_viewport_array


glAllocateMemoryNV

ByteBuffer glAllocateMemoryNV(int arg0,
                              float arg1,
                              float arg2,
                              float arg3)
Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.



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