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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface GL2GL3
Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0),
also known as the OpenGL 3.0 forward compatible, non deprecated subset.
This interface reflects only the programmable shader functionality of desktop OpenGL
Field Summary | |
---|---|
static int |
GL_ACTIVE_PROGRAM
Part of GL_ARB_separate_shader_objects |
static int |
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
Part of GL_ARB_shader_subroutine |
static int |
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
Part of GL_ARB_shader_subroutine |
static int |
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
Part of GL_ARB_shader_subroutine |
static int |
GL_ACTIVE_SUBROUTINE_UNIFORMS
Part of GL_ARB_shader_subroutine |
static int |
GL_ACTIVE_SUBROUTINES
Part of GL_ARB_shader_subroutine |
static int |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Part of GL_ARB_uniform_buffer_object |
static int |
GL_ACTIVE_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object |
static long |
GL_ALL_SHADER_BITS
Part of GL_ARB_separate_shader_objects |
static int |
GL_ALPHA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_ALPHA_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_ALPHA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_ALPHA_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_ANY_SAMPLES_PASSED
Part of GL_ARB_occlusion_query2 |
static int |
GL_BACK_LEFT
Part of GL_VERSION_1_0 |
static int |
GL_BACK_RIGHT
Part of GL_VERSION_1_0 |
static int |
GL_BGR
Part of GL_VERSION_1_2 |
static int |
GL_BGR_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_BGRA
Part of GL_VERSION_1_2 |
static int |
GL_BGRA_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_BLUE
Part of GL_VERSION_1_0 |
static int |
GL_BLUE_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_BUFFER_ACCESS_FLAGS
Part of GL_VERSION_3_0 |
static int |
GL_BUFFER_GPU_ADDRESS_NV
Part of GL_NV_shader_buffer_load |
static int |
GL_BUFFER_MAP_LENGTH
Part of GL_VERSION_3_0 |
static int |
GL_BUFFER_MAP_OFFSET
Part of GL_VERSION_3_0 |
static int |
GL_CLAMP_READ_COLOR
Part of GL_VERSION_3_0 |
static int |
GL_CLAMP_TO_BORDER
Part of GL_VERSION_1_3 |
static int |
GL_CLIP_DISTANCE0
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE1
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE2
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE3
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE4
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE5
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE6
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE7
Part of GL_VERSION_3_0 |
static int |
GL_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_COLOR_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_COLOR_ATTACHMENT1
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT10
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT11
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT12
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT13
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT14
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT15
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT2
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT3
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT4
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT5
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT6
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT7
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT8
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT9
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_FLOAT_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_COMPARE_REF_TO_TEXTURE
Part of GL_VERSION_3_0 |
static int |
GL_COMPATIBLE_SUBROUTINES
Part of GL_ARB_shader_subroutine |
static int |
GL_COMPRESSED_RED
Part of GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RED_RGTC1
Part of GL_ARB_texture_compression_rgtc |
static int |
GL_COMPRESSED_RG
Part of GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RG_RGTC2
Part of GL_ARB_texture_compression_rgtc |
static int |
GL_COMPRESSED_RGB
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_RGBA
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_SIGNED_RED_RGTC1
Part of GL_ARB_texture_compression_rgtc |
static int |
GL_COMPRESSED_SIGNED_RG_RGTC2
Part of GL_ARB_texture_compression_rgtc |
static int |
GL_COMPRESSED_SRGB
Part of GL_VERSION_2_1 |
static int |
GL_COMPRESSED_SRGB_ALPHA
Part of GL_VERSION_2_1 |
static int |
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Part of GL_VERSION_3_0 |
static int |
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
Part of GL_ARB_robustness |
static int |
GL_CONTEXT_FLAGS
Part of GL_VERSION_3_0 |
static int |
GL_CONTINUOUS_AMD
Part of GL_AMD_vertex_shader_tesselator |
static int |
GL_COPY_READ_BUFFER
Part of GL_ARB_copy_buffer |
static int |
GL_COPY_WRITE_BUFFER
Part of GL_ARB_copy_buffer |
static int |
GL_CURRENT_QUERY
Part of GL_VERSION_1_5 |
static int |
GL_DEBUG_CALLBACK_FUNCTION_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_CALLBACK_USER_PARAM_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_CATEGORY_API_ERROR_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_APPLICATION_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_DEPRECATION_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_OTHER_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_PERFORMANCE_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_LOGGED_MESSAGES_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_LOGGED_MESSAGES_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SEVERITY_HIGH_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_HIGH_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SEVERITY_LOW_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_LOW_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SEVERITY_MEDIUM_AMD
Part of GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_MEDIUM_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SOURCE_API_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SOURCE_APPLICATION_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SOURCE_OTHER_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SOURCE_THIRD_PARTY_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_TYPE_ERROR_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_TYPE_OTHER_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_TYPE_PERFORMANCE_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_TYPE_PORTABILITY_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
Part of GL_ARB_debug_output |
static int |
GL_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_BUFFER
Part of GL_VERSION_3_0 |
static int |
GL_DEPTH_CLAMP
Part of GL_ARB_depth_clamp |
static int |
GL_DEPTH_COMPONENT32F
Part of GL_ARB_depth_buffer_float |
static int |
GL_DEPTH_STENCIL_ATTACHMENT
Part of GL_ARB_framebuffer_object |
static int |
GL_DEPTH32F_STENCIL8
Part of GL_ARB_depth_buffer_float |
static int |
GL_DISCRETE_AMD
Part of GL_AMD_vertex_shader_tesselator |
static int |
GL_DOUBLE
Part of GL_VERSION_1_0 |
static int |
GL_DOUBLEBUFFER
Part of GL_VERSION_1_0 |
static int |
GL_DRAW_BUFFER
Part of GL_VERSION_1_0 |
static int |
GL_DRAW_BUFFER0
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER1
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER10
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER11
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER12
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER13
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER14
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER15
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER2
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER3
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER4
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER5
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER6
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER7
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER8
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER9
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_FRAMEBUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_DRAW_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object |
static int |
GL_DRAW_INDIRECT_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_DRAW_INDIRECT_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_DRAW_INDIRECT_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_DYNAMIC_COPY
Part of GL_VERSION_1_5 |
static int |
GL_DYNAMIC_READ
Part of GL_VERSION_1_5 |
static int |
GL_EDGE_FLAG_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_EDGE_FLAG_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_FILL
Part of GL_VERSION_1_0 |
static int |
GL_FIRST_VERTEX_CONVENTION
Part of GL_ARB_provoking_vertex |
static int |
GL_FIXED_ONLY
Part of GL_VERSION_3_0 |
static int |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
Part of GL_ARB_depth_buffer_float |
static int |
GL_FLOAT_CLEAR_COLOR_VALUE_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_MAT2x3
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT2x4
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT3x2
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT3x4
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT4x2
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT4x3
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_R_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_R16_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_R32_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RG_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RG16_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RG32_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGB_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGB16_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGB32_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA_MODE_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA16_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA32_NV
Part of GL_NV_float_buffer |
static int |
GL_FOG_COORD_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_FOG_COORD_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_FRAGMENT_SHADER_BIT
Part of GL_ARB_separate_shader_objects |
static int |
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_DEFAULT
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_SRGB
Part of GL_ARB_framebuffer_sRGB |
static int |
GL_FRAMEBUFFER_UNDEFINED
Part of GL_ARB_framebuffer_object |
static int |
GL_FRONT_LEFT
Part of GL_VERSION_1_0 |
static int |
GL_FRONT_RIGHT
Part of GL_VERSION_1_0 |
static int |
GL_GEOMETRY_INPUT_TYPE_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_OUTPUT_TYPE_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_SHADER_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_SHADER_BIT
Part of GL_ARB_separate_shader_objects |
static int |
GL_GEOMETRY_VERTICES_OUT_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_GPU_ADDRESS_NV
Part of GL_NV_shader_buffer_load |
static int |
GL_GREEN
Part of GL_VERSION_1_0 |
static int |
GL_GREEN_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_GUILTY_CONTEXT_RESET_ARB
Part of GL_ARB_robustness |
static int |
GL_HALF_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_INDEX_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_INDEX_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_INNOCENT_CONTEXT_RESET_ARB
Part of GL_ARB_robustness |
static int |
GL_INT_2_10_10_10_REV
Part of GL_ARB_vertex_type_2_10_10_10_rev |
static int |
GL_INT_SAMPLER_1D
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_2D
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample |
static int |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample |
static int |
GL_INT_SAMPLER_3D
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator |
static int |
GL_INT_SAMPLER_CUBE
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array |
static int |
GL_INTENSITY_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_INTENSITY_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_INTENSITY_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_INTENSITY_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_INTERLEAVED_ATTRIBS
Part of GL_VERSION_3_0 |
static int |
GL_INVALID_INDEX
Part of GL_ARB_uniform_buffer_object |
static int |
GL_LAST_VERTEX_CONVENTION
Part of GL_ARB_provoking_vertex |
static int |
GL_LAYER_PROVOKING_VERTEX
Part of GL_ARB_viewport_array |
static int |
GL_LEFT
Part of GL_VERSION_1_0 |
static int |
GL_LINE
Part of GL_VERSION_1_0 |
static int |
GL_LINE_STRIP_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_0 |
static int |
GL_LINE_WIDTH_RANGE
Part of GL_VERSION_1_0 |
static int |
GL_LINES_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_LOSE_CONTEXT_ON_RESET_ARB
Part of GL_ARB_robustness |
static int |
GL_LOWER_LEFT
Part of GL_VERSION_2_0 |
static int |
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_ALPHA_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_ALPHA_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_LUMINANCE_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_LUMINANCE_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_MAJOR_VERSION
Part of GL_VERSION_3_0 |
static int |
GL_MAP_FLUSH_EXPLICIT_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_INVALIDATE_BUFFER_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_INVALIDATE_RANGE_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_READ_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_UNSYNCHRONIZED_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_WRITE_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAX
Part of GL_ARB_imaging |
static int |
GL_MAX_CLIP_DISTANCES
Part of GL_VERSION_3_0 |
static int |
GL_MAX_COLOR_ATTACHMENTS
Part of GL_ARB_framebuffer_object |
static int |
GL_MAX_COLOR_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample |
static int |
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_COMBINED_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
Part of GL_AMD_debug_output |
static int |
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
Part of GL_ARB_debug_output |
static int |
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
Part of GL_ARB_debug_output |
static int |
GL_MAX_DEPTH_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample |
static int |
GL_MAX_DRAW_BUFFERS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
Part of GL_ARB_blend_func_extended |
static int |
GL_MAX_ELEMENTS_INDICES
Part of GL_VERSION_1_2 |
static int |
GL_MAX_ELEMENTS_VERTICES
Part of GL_VERSION_1_2 |
static int |
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_INTEGER_SAMPLES
Part of GL_ARB_texture_multisample |
static int |
GL_MAX_PROGRAM_TEXEL_OFFSET
Part of GL_VERSION_3_0 |
static int |
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
Part of GL_ARB_texture_gather |
static int |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
Part of GL_ARB_texture_gather |
static int |
GL_MAX_RECTANGLE_TEXTURE_SIZE
Part of GL_EXT_texture_rectangle |
static int |
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_MAX_SAMPLE_MASK_WORDS
Part of GL_ARB_texture_multisample |
static int |
GL_MAX_SAMPLES
Part of GL_ARB_framebuffer_object |
static int |
GL_MAX_SHADER_BUFFER_ADDRESS_NV
Part of GL_NV_shader_buffer_load |
static int |
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
Part of GL_ARB_shader_subroutine |
static int |
GL_MAX_SUBROUTINES
Part of GL_ARB_shader_subroutine |
static int |
GL_MAX_TEXTURE_BUFFER_SIZE
Part of GL_ARB_texture_buffer_object |
static int |
GL_MAX_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
Part of GL_ARB_transform_feedback3 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Part of GL_VERSION_3_0 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Part of GL_VERSION_3_0 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Part of GL_VERSION_3_0 |
static int |
GL_MAX_UNIFORM_BLOCK_SIZE
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_UNIFORM_BUFFER_BINDINGS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_VARYING_COMPONENTS
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_VARYING_FLOATS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_VERTEX_STREAMS
Part of GL_ARB_transform_feedback3 |
static int |
GL_MAX_VERTEX_UNIFORM_BLOCKS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_MAX_VERTEX_UNIFORM_COMPONENTS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_VIEWPORTS
Part of GL_ARB_viewport_array |
static int |
GL_MIN
Part of GL_ARB_imaging |
static int |
GL_MIN_PROGRAM_TEXEL_OFFSET
Part of GL_VERSION_3_0 |
static int |
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
Part of GL_ARB_texture_gather |
static int |
GL_MIN_SAMPLE_SHADING_VALUE
Part of GL_ARB_sample_shading |
static int |
GL_MINOR_VERSION
Part of GL_VERSION_3_0 |
static int |
GL_NAMED_STRING_LENGTH_ARB
Part of GL_ARB_shading_language_include |
static int |
GL_NAMED_STRING_TYPE_ARB
Part of GL_ARB_shading_language_include |
static int |
GL_NO_RESET_NOTIFICATION_ARB
Part of GL_ARB_robustness |
static int |
GL_NORMAL_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_NORMAL_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_NUM_COMPATIBLE_SUBROUTINES
Part of GL_ARB_shader_subroutine |
static int |
GL_NUM_EXTENSIONS
Part of GL_VERSION_3_0 |
static int |
GL_ONE_MINUS_SRC1_ALPHA
Part of GL_ARB_blend_func_extended |
static int |
GL_ONE_MINUS_SRC1_COLOR
Part of GL_ARB_blend_func_extended |
static int |
GL_PACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2 |
static int |
GL_PACK_LSB_FIRST
Part of GL_VERSION_1_0 |
static int |
GL_PACK_ROW_LENGTH
Part of GL_VERSION_1_0 |
static int |
GL_PACK_SKIP_IMAGES
Part of GL_VERSION_1_2 |
static int |
GL_PACK_SKIP_PIXELS
Part of GL_VERSION_1_0 |
static int |
GL_PACK_SKIP_ROWS
Part of GL_VERSION_1_0 |
static int |
GL_PACK_SWAP_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_PACK_BUFFER
Part of GL_VERSION_2_1 |
static int |
GL_PIXEL_PACK_BUFFER_BINDING
Part of GL_VERSION_2_1 |
static int |
GL_PIXEL_UNPACK_BUFFER
Part of GL_VERSION_2_1 |
static int |
GL_PIXEL_UNPACK_BUFFER_BINDING
Part of GL_VERSION_2_1 |
static int |
GL_POINT
Part of GL_VERSION_1_0 |
static int |
GL_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_0 |
static int |
GL_POINT_SIZE_RANGE
Part of GL_VERSION_1_0 |
static int |
GL_POINT_SPRITE_COORD_ORIGIN
Part of GL_VERSION_2_0 |
static int |
GL_POLYGON_OFFSET_LINE
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_POINT
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_SMOOTH
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_SMOOTH_HINT
Part of GL_VERSION_1_0 |
static int |
GL_PRIMITIVES_GENERATED
Part of GL_VERSION_3_0 |
static int |
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Part of GL_ARB_get_program_binary |
static int |
GL_PROGRAM_PIPELINE_BINDING
Part of GL_ARB_separate_shader_objects |
static int |
GL_PROGRAM_POINT_SIZE_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_PROGRAM_SEPARABLE
Part of GL_ARB_separate_shader_objects |
static int |
GL_PROVOKING_VERTEX
Part of GL_ARB_provoking_vertex |
static int |
GL_PROXY_TEXTURE_1D
Part of GL_VERSION_1_1 |
static int |
GL_PROXY_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_PROXY_TEXTURE_2D
Part of GL_VERSION_1_1 |
static int |
GL_PROXY_TEXTURE_2D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_PROXY_TEXTURE_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample |
static int |
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample |
static int |
GL_PROXY_TEXTURE_3D
Part of GL_VERSION_1_2 |
static int |
GL_PROXY_TEXTURE_CUBE_MAP
Part of GL_VERSION_1_3 |
static int |
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array |
static int |
GL_PROXY_TEXTURE_RECTANGLE
Part of GL_EXT_texture_rectangle |
static int |
GL_PROXY_TEXTURE_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Part of GL_ARB_provoking_vertex |
static int |
GL_QUERY_BY_REGION_NO_WAIT
Part of GL_VERSION_3_0 |
static int |
GL_QUERY_BY_REGION_WAIT
Part of GL_VERSION_3_0 |
static int |
GL_QUERY_COUNTER_BITS
Part of GL_VERSION_1_5 |
static int |
GL_QUERY_NO_WAIT
Part of GL_VERSION_3_0 |
static int |
GL_QUERY_RESULT
Part of GL_VERSION_1_5 |
static int |
GL_QUERY_RESULT_AVAILABLE
Part of GL_VERSION_1_5 |
static int |
GL_QUERY_WAIT
Part of GL_VERSION_3_0 |
static int |
GL_R16
Part of GL_ARB_texture_rg |
static int |
GL_R16F
Part of GL_ARB_texture_rg |
static int |
GL_R16I
Part of GL_ARB_texture_rg |
static int |
GL_R16UI
Part of GL_ARB_texture_rg |
static int |
GL_R3_G3_B2
Part of GL_VERSION_1_1 |
static int |
GL_R32F
Part of GL_ARB_texture_rg |
static int |
GL_R32I
Part of GL_ARB_texture_rg |
static int |
GL_R32UI
Part of GL_ARB_texture_rg |
static int |
GL_R8
Part of GL_ARB_texture_rg |
static int |
GL_R8I
Part of GL_ARB_texture_rg |
static int |
GL_R8UI
Part of GL_ARB_texture_rg |
static int |
GL_RASTERIZER_DISCARD
Part of GL_VERSION_3_0 |
static int |
GL_READ_BUFFER
Part of GL_VERSION_1_0 |
static int |
GL_READ_FRAMEBUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_READ_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object |
static int |
GL_READ_ONLY
Part of GL_VERSION_1_5 |
static int |
GL_READ_WRITE
Part of GL_VERSION_1_5 |
static int |
GL_RED
Part of GL_VERSION_1_0 |
static int |
GL_RED_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_RENDERBUFFER_SAMPLES
Part of GL_ARB_framebuffer_object |
static int |
GL_RESET_NOTIFICATION_STRATEGY_ARB
Part of GL_ARB_robustness |
static int |
GL_RG
Part of GL_ARB_texture_rg |
static int |
GL_RG_INTEGER
Part of GL_ARB_texture_rg |
static int |
GL_RG16
Part of GL_ARB_texture_rg |
static int |
GL_RG16F
Part of GL_ARB_texture_rg |
static int |
GL_RG16I
Part of GL_ARB_texture_rg |
static int |
GL_RG16UI
Part of GL_ARB_texture_rg |
static int |
GL_RG32F
Part of GL_ARB_texture_rg |
static int |
GL_RG32I
Part of GL_ARB_texture_rg |
static int |
GL_RG32UI
Part of GL_ARB_texture_rg |
static int |
GL_RG8
Part of GL_ARB_texture_rg |
static int |
GL_RG8I
Part of GL_ARB_texture_rg |
static int |
GL_RG8UI
Part of GL_ARB_texture_rg |
static int |
GL_RGB_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_RGB_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_RGB_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_RGB_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_RGB_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_RGB10
Part of GL_VERSION_1_1 |
static int |
GL_RGB10_A2
Part of GL_VERSION_1_1 |
static int |
GL_RGB10_A2UI
Part of GL_ARB_texture_rgb10_a2ui |
static int |
GL_RGB12
Part of GL_VERSION_1_1 |
static int |
GL_RGB16
Part of GL_VERSION_1_1 |
static int |
GL_RGB16F
Part of GL_VERSION_3_0 |
static int |
GL_RGB16I
Part of GL_VERSION_3_0 |
static int |
GL_RGB16UI
Part of GL_VERSION_3_0 |
static int |
GL_RGB32F
Part of GL_VERSION_3_0 |
static int |
GL_RGB32I
Part of GL_VERSION_3_0 |
static int |
GL_RGB32UI
Part of GL_VERSION_3_0 |
static int |
GL_RGB4
Part of GL_VERSION_1_1 |
static int |
GL_RGB5
Part of GL_VERSION_1_1 |
static int |
GL_RGB8I
Part of GL_VERSION_3_0 |
static int |
GL_RGB8UI
Part of GL_VERSION_3_0 |
static int |
GL_RGB9_E5
Part of GL_VERSION_3_0 |
static int |
GL_RGBA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_RGBA_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_RGBA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_RGBA_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_RGBA_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_RGBA12
Part of GL_VERSION_1_1 |
static int |
GL_RGBA16
Part of GL_VERSION_1_1 |
static int |
GL_RGBA16F
Part of GL_VERSION_3_0 |
static int |
GL_RGBA16I
Part of GL_VERSION_3_0 |
static int |
GL_RGBA16UI
Part of GL_VERSION_3_0 |
static int |
GL_RGBA2
Part of GL_VERSION_1_1 |
static int |
GL_RGBA32F
Part of GL_VERSION_3_0 |
static int |
GL_RGBA32I
Part of GL_VERSION_3_0 |
static int |
GL_RGBA32UI
Part of GL_VERSION_3_0 |
static int |
GL_RGBA8I
Part of GL_VERSION_3_0 |
static int |
GL_RGBA8UI
Part of GL_VERSION_3_0 |
static int |
GL_RIGHT
Part of GL_VERSION_1_0 |
static int |
GL_SAMPLE_MASK
Part of GL_ARB_texture_multisample |
static int |
GL_SAMPLE_MASK_VALUE
Part of GL_ARB_texture_multisample |
static int |
GL_SAMPLE_POSITION
Part of GL_ARB_texture_multisample |
static int |
GL_SAMPLE_SHADING
Part of GL_ARB_sample_shading |
static int |
GL_SAMPLER_1D
Part of GL_VERSION_2_0 |
static int |
GL_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_SAMPLER_1D_ARRAY_SHADOW
Part of GL_VERSION_3_0 |
static int |
GL_SAMPLER_1D_SHADOW
Part of GL_VERSION_2_0 |
static int |
GL_SAMPLER_2D_ARRAY_SHADOW
Part of GL_VERSION_3_0 |
static int |
GL_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample |
static int |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample |
static int |
GL_SAMPLER_2D_RECT
Part of GL_EXT_texture_rectangle |
static int |
GL_SAMPLER_2D_RECT_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_SAMPLER_2D_RECT_SHADOW
Part of GL_EXT_texture_rectangle |
static int |
GL_SAMPLER_2D_RECT_SHADOW_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_SAMPLER_2D_SHADOW
Part of GL_VERSION_2_0 |
static int |
GL_SAMPLER_BINDING
Part of GL_ARB_sampler_objects |
static int |
GL_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
Part of GL_ARB_texture_cube_map_array |
static int |
GL_SAMPLER_CUBE_SHADOW
Part of GL_VERSION_3_0 |
static int |
GL_SAMPLES_PASSED
Part of GL_VERSION_1_5 |
static int |
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_SEPARATE_ATTRIBS
Part of GL_VERSION_3_0 |
static int |
GL_SHADER_INCLUDE_ARB
Part of GL_ARB_shading_language_include |
static int |
GL_SMOOTH_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_2 |
static int |
GL_SMOOTH_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_2 |
static int |
GL_SRC1_COLOR
Part of GL_ARB_blend_func_extended |
static int |
GL_SRGB
Part of GL_VERSION_2_1 |
static int |
GL_SRGB_ALPHA
Part of GL_VERSION_2_1 |
static int |
GL_SRGB8
Part of GL_VERSION_2_1 |
static int |
GL_SRGB8_ALPHA8
Part of GL_VERSION_2_1 |
static int |
GL_STATIC_COPY
Part of GL_VERSION_1_5 |
static int |
GL_STATIC_READ
Part of GL_VERSION_1_5 |
static int |
GL_STENCIL
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_BUFFER
Part of GL_VERSION_3_0 |
static int |
GL_STENCIL_INDEX16
Part of GL_ARB_framebuffer_object |
static int |
GL_STEREO
Part of GL_VERSION_1_0 |
static int |
GL_STREAM_COPY
Part of GL_VERSION_1_5 |
static int |
GL_STREAM_READ
Part of GL_VERSION_1_5 |
static int |
GL_SYNC_CL_EVENT_ARB
Part of GL_ARB_cl_event |
static int |
GL_SYNC_CL_EVENT_COMPLETE_ARB
Part of GL_ARB_cl_event |
static int |
GL_TESS_CONTROL_SHADER_BIT
Part of GL_ARB_separate_shader_objects |
static int |
GL_TESS_EVALUATION_SHADER_BIT
Part of GL_ARB_separate_shader_objects |
static int |
GL_TESSELLATION_FACTOR_AMD
Part of GL_AMD_vertex_shader_tesselator |
static int |
GL_TESSELLATION_MODE_AMD
Part of GL_AMD_vertex_shader_tesselator |
static int |
GL_TEXTURE_1D
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample |
static int |
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample |
static int |
GL_TEXTURE_ALPHA_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_ALPHA_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float |
static int |
GL_TEXTURE_BASE_LEVEL
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_BINDING_1D
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_BINDING_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_BINDING_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample |
static int |
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample |
static int |
GL_TEXTURE_BINDING_BUFFER
Part of GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array |
static int |
GL_TEXTURE_BINDING_RECTANGLE
Part of GL_EXT_texture_rectangle |
static int |
GL_TEXTURE_BINDING_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_TEXTURE_BLUE_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_BLUE_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float |
static int |
GL_TEXTURE_BORDER_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_BUFFER
Part of GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Part of GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_BUFFER_FORMAT
Part of GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_COMPARE_FUNC
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_COMPARE_MODE
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_COMPRESSED
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_COMPRESSION_HINT
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_TEXTURE_COORD_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_TEXTURE_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array |
static int |
GL_TEXTURE_CUBE_MAP_SEAMLESS
Part of GL_ARB_seamless_cube_map |
static int |
GL_TEXTURE_DEPTH
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_DEPTH_SIZE
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_DEPTH_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float |
static int |
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
Part of GL_ARB_texture_multisample |
static int |
GL_TEXTURE_FLOAT_COMPONENTS_NV
Part of GL_NV_float_buffer |
static int |
GL_TEXTURE_GREEN_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_GREEN_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float |
static int |
GL_TEXTURE_HEIGHT
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_INTERNAL_FORMAT
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_MAX_LEVEL
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_MAX_LOD
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_MIN_LOD
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_RECTANGLE
Part of GL_EXT_texture_rectangle |
static int |
GL_TEXTURE_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_TEXTURE_RED_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_RED_TYPE
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float |
static int |
GL_TEXTURE_SAMPLES
Part of GL_ARB_texture_multisample |
static int |
GL_TEXTURE_SHARED_SIZE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_STENCIL_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_TEXTURE_SWIZZLE_A
Part of GL_ARB_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_B
Part of GL_ARB_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_G
Part of GL_ARB_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_R
Part of GL_ARB_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_RGBA
Part of GL_ARB_texture_swizzle |
static int |
GL_TEXTURE_WIDTH
Part of GL_VERSION_1_0 |
static int |
GL_TIME_ELAPSED
Part of GL_ARB_timer_query |
static long |
GL_TIMEOUT_IGNORED
Part of GL_ARB_sync |
static int |
GL_TIMESTAMP
Part of GL_ARB_timer_query |
static int |
GL_TRANSFORM_FEEDBACK
Part of GL_ARB_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BINDING
Part of GL_ARB_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
Part of GL_ARB_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
Part of GL_ARB_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_START
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_VARYINGS
Part of GL_VERSION_3_0 |
static int |
GL_TRIANGLE_STRIP_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_TRIANGLES_ADJACENCY_ARB
Part of GL_ARB_geometry_shader4 |
static int |
GL_UNDEFINED_VERTEX
Part of GL_ARB_viewport_array |
static int |
GL_UNIFORM_ARRAY_STRIDE
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_BINDING
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_DATA_SIZE
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_INDEX
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_NAME_LENGTH
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BUFFER
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BUFFER_BINDING
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BUFFER_SIZE
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_BUFFER_START
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_IS_ROW_MAJOR
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_MATRIX_STRIDE
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_NAME_LENGTH
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_OFFSET
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_SIZE
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNIFORM_TYPE
Part of GL_ARB_uniform_buffer_object |
static int |
GL_UNKNOWN_CONTEXT_RESET_ARB
Part of GL_ARB_robustness |
static int |
GL_UNPACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2 |
static int |
GL_UNPACK_LSB_FIRST
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_ROW_LENGTH
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_SKIP_IMAGES
Part of GL_VERSION_1_2 |
static int |
GL_UNPACK_SKIP_PIXELS
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_SKIP_ROWS
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_SWAP_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_UNSIGNED_BYTE_2_3_3_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_BYTE_3_3_2
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_2_10_10_10_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_5_9_9_9_REV
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_8_8_8_8
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_8_8_8_8_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_SAMPLER_1D
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
Part of GL_ARB_texture_multisample |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of GL_ARB_texture_multisample |
static int |
GL_UNSIGNED_INT_SAMPLER_3D
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tesselator |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Part of GL_ARB_texture_cube_map_array |
static int |
GL_UNSIGNED_INT_VEC2
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_VEC3
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_VEC4
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_NORMALIZED
Part of GL_ARB_framebuffer_object, GL_ARB_texture_float |
static int |
GL_UNSIGNED_SHORT_1_5_5_5_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_SHORT_5_6_5_REV
Part of GL_VERSION_1_2 |
static int |
GL_UPPER_LEFT
Part of GL_VERSION_2_0 |
static int |
GL_VERTEX_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ARRAY_BINDING
Part of GL_ARB_vertex_array_object |
static int |
GL_VERTEX_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
Part of GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_PROGRAM_POINT_SIZE
Part of GL_VERSION_2_0 |
static int |
GL_VERTEX_SHADER_BIT
Part of GL_ARB_separate_shader_objects |
static int |
GL_VIEWPORT_BOUNDS_RANGE
Part of GL_ARB_viewport_array |
static int |
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
Part of GL_ARB_viewport_array |
static int |
GL_VIEWPORT_SUBPIXEL_BITS
Part of GL_ARB_viewport_array |
Method Summary | |
---|---|
void |
glActiveShaderProgram(int pipeline,
int program)
Entry point to C language function: void glActiveShaderProgram(GLuint pipeline, GLuint program); Part of GL_ARB_separate_shader_objects |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glBeginConditionalRender(int id,
int mode)
Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode); Part of GL_VERSION_3_0 |
void |
glBeginQuery(int target,
int id)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBeginQueryIndexed(int target,
int index,
int id)
Entry point to C language function: void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); Part of GL_ARB_transform_feedback3 |
void |
glBeginTransformFeedback(int primitiveMode)
Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode); Part of GL_VERSION_3_0 |
void |
glBindBufferBase(int target,
int index,
int buffer)
Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); Part of GL_VERSION_3_0 |
void |
glBindBufferRange(int target,
int index,
int buffer,
long offset,
long size)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocation(int program,
int color,
String name)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
String name)
Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); Part of GL_ARB_blend_func_extended |
void |
glBindProgramPipeline(int pipeline)
Entry point to C language function: void glBindProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
glBindSampler(int unit,
int sampler)
Entry point to C language function: void glBindSampler(GLuint unit, GLuint sampler); Part of GL_ARB_sampler_objects |
void |
glBindTransformFeedback(int target,
int id)
Entry point to C language function: void glBindTransformFeedback(GLenum target, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
glBindVertexArray(int array)
Entry point to C language function: void glBindVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
void |
glBlendEquationi(int buf,
int mode)
Entry point to C language function: void glBlendEquationiARB(GLuint buf, GLenum mode); Part of GL_ARB_draw_buffers_blend |
void |
glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha)
Entry point to C language function: void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_ARB_draw_buffers_blend |
void |
glBlendFunci(int buf,
int src,
int dst)
Entry point to C language function: void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); Part of GL_ARB_draw_buffers_blend |
void |
glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function: void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_ARB_draw_buffers_blend |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
glBufferAddressRangeNV(int pname,
int index,
long address,
long length)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); Part of GL_NV_vertex_buffer_unified_memory |
void |
glClampColor(int target,
int clamp)
Entry point to C language function: void glClampColor(GLenum target, GLenum clamp); Part of GL_VERSION_3_0 |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value,
int value_offset)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glColorFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_VERSION_3_0 |
void |
glColorP3ui(int type,
int color)
Entry point to C language function: void glColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP3uiv(int type,
int[] color,
int color_offset)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP3uiv(int type,
IntBuffer color)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4ui(int type,
int color)
Entry point to C language function: void glColorP4ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4uiv(int type,
int[] color,
int color_offset)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4uiv(int type,
IntBuffer color)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glCompileShaderIncludeARB(int shader,
int count,
String[] path,
int[] length,
int length_offset)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompileShaderIncludeARB(int shader,
int count,
String[] path,
IntBuffer length)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size)
Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_ARB_copy_buffer |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
int |
glCreateShaderProgramv(int type,
int count,
PointerBuffer strings)
Entry point to C language function: GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings); Part of GL_ARB_separate_shader_objects |
long |
glCreateSyncFromCLeventARB(Buffer context,
Buffer event,
int flags)
Entry point to C language function: GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags); Part of GL_ARB_cl_event |
void |
glDebugMessageControlARB(int source,
int type,
int severity,
int count,
int[] ids,
int ids_offset,
boolean enabled)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_ARB_debug_output |
void |
glDebugMessageControlARB(int source,
int type,
int severity,
int count,
IntBuffer ids,
boolean enabled)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_ARB_debug_output |
void |
glDebugMessageEnableAMD(int category,
int severity,
int count,
int[] ids,
int ids_offset,
boolean enabled)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int category,
int severity,
int count,
IntBuffer ids,
boolean enabled)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertAMD(int category,
int severity,
int id,
int length,
String buf)
Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertARB(int source,
int type,
int id,
int severity,
int length,
String buf)
Entry point to C language function: void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); Part of GL_ARB_debug_output |
void |
glDeleteNamedStringARB(int namelen,
String name)
Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
void |
glDeleteProgramPipelines(int n,
int[] pipelines,
int pipelines_offset)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glDeleteProgramPipelines(int n,
IntBuffer pipelines)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glDeleteQueries(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteQueries(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteSamplers(int count,
int[] samplers,
int samplers_offset)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glDeleteSamplers(int count,
IntBuffer samplers)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glDeleteTransformFeedbacks(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glDeleteVertexArrays(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexArrays(int n,
IntBuffer arrays)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glDepthRangeArrayv(int first,
int count,
double[] v,
int v_offset)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); Part of GL_ARB_viewport_array |
void |
glDepthRangeArrayv(int first,
int count,
DoubleBuffer v)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); Part of GL_ARB_viewport_array |
void |
glDepthRangeIndexed(int index,
double n,
double f)
Entry point to C language function: void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); Part of GL_ARB_viewport_array |
void |
glDisableClientState(int cap)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glDisablei(int target,
int index)
Entry point to C language function: void glDisablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int primcount)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawBuffer(int mode)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBuffers(int n,
int[] bufs,
int bufs_offset)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_VERSION_2_0 |
void |
glDrawBuffers(int n,
IntBuffer bufs)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_VERSION_2_0 |
void |
glDrawElementsBaseVertex(int mode,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawElementsInstancedBaseVertex(int mode,
int count,
int type,
Buffer indices,
int primcount,
int basevertex)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElementsBaseVertex(int mode,
int start,
int end,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawTransformFeedback(int mode,
int id)
Entry point to C language function: void glDrawTransformFeedback(GLenum mode, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
glDrawTransformFeedbackStream(int mode,
int id,
int stream)
Entry point to C language function: void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); Part of GL_ARB_transform_feedback3 |
void |
glEdgeFlagFormatNV(int stride)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEnableClientState(int cap)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glEnablei(int target,
int index)
Entry point to C language function: void glEnablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
glEndQuery(int target)
Entry point to C language function: void glEndQuery(GLenum target); Part of GL_VERSION_1_5 |
void |
glEndQueryIndexed(int target,
int index)
Entry point to C language function: void glEndQueryIndexed(GLenum target, GLuint index); Part of GL_ARB_transform_feedback3 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
void |
glFlushMappedBufferRange(int target,
long offset,
long length)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ARB_map_buffer_range |
void |
glFogCoordFormatNV(int type,
int stride)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glFramebufferTexture1D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureARB(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureFaceARB(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureLayerARB(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_geometry_shader4 |
void |
glGenProgramPipelines(int n,
int[] pipelines,
int pipelines_offset)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glGenProgramPipelines(int n,
IntBuffer pipelines)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glGenQueries(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenQueries(int n,
IntBuffer ids)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenSamplers(int count,
int[] samplers,
int samplers_offset)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glGenSamplers(int count,
IntBuffer samplers)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glGenTransformFeedbacks(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacks(int n,
IntBuffer ids)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glGenVertexArrays(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glGenVertexArrays(int n,
IntBuffer arrays)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize,
int[] length,
int length_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize,
IntBuffer length,
ByteBuffer name)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformiv(int program,
int shadertype,
int index,
int pname,
int[] values,
int values_offset)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformiv(int program,
int shadertype,
int index,
int pname,
IntBuffer values)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize,
int[] length,
int length_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize,
IntBuffer length,
ByteBuffer name)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformBlockName,
int uniformBlockName_offset)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformBlockName)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformName,
int uniformName_offset)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformName)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
int[] uniformIndices,
int uniformIndices_offset,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetBooleani_v(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBufferParameterui64vNV(int target,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int target,
int pname,
LongBuffer params)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferSubData(int target,
long offset,
long size,
Buffer data)
Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int target,
int level,
long img_buffer_offset)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
int |
glGetDebugMessageLogAMD(int count,
int bufsize,
int[] categories,
int categories_offset,
int[] severities,
int severities_offset,
int[] ids,
int ids_offset,
int[] lengths,
int lengths_offset,
byte[] message,
int message_offset)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int count,
int bufsize,
IntBuffer categories,
IntBuffer severities,
IntBuffer ids,
IntBuffer lengths,
ByteBuffer message)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogARB(int count,
int bufsize,
int[] sources,
int sources_offset,
int[] types,
int types_offset,
int[] ids,
int ids_offset,
int[] severities,
int severities_offset,
int[] lengths,
int lengths_offset,
byte[] messageLog,
int messageLog_offset)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_ARB_debug_output |
int |
glGetDebugMessageLogARB(int count,
int bufsize,
IntBuffer sources,
IntBuffer types,
IntBuffer ids,
IntBuffer severities,
IntBuffer lengths,
ByteBuffer messageLog)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_ARB_debug_output |
void |
glGetDoublei_v(int target,
int index,
double[] data,
int data_offset)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_ARB_viewport_array |
void |
glGetDoublei_v(int target,
int index,
DoubleBuffer data)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_ARB_viewport_array |
void |
glGetDoublev(int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int pname,
DoubleBuffer params)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetFloati_v(int target,
int index,
float[] data,
int data_offset)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_ARB_viewport_array |
void |
glGetFloati_v(int target,
int index,
FloatBuffer data)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_ARB_viewport_array |
int |
glGetFragDataIndex(int program,
String name)
Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name); Part of GL_ARB_blend_func_extended |
int |
glGetFragDataLocation(int program,
String name)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
int |
glGetGraphicsResetStatusARB()
Entry point to C language function: GLenum glGetGraphicsResetStatusARB(void); Part of GL_ARB_robustness |
void |
glGetIntegeri_v(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int target,
int index,
IntBuffer data)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_VERSION_3_0 |
void |
glGetIntegerui64i_vNV(int value,
int index,
long[] result,
int result_offset)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int value,
int index,
LongBuffer result)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int value,
long[] result,
int result_offset)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int value,
LongBuffer result)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetMultisamplefv(int pname,
int index,
float[] val,
int val_offset)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetMultisamplefv(int pname,
int index,
FloatBuffer val)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
LongBuffer params)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedStringARB(int namelen,
String name,
int bufSize,
int[] stringlen,
int stringlen_offset,
byte[] string,
int string_offset)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringARB(int namelen,
String name,
int bufSize,
IntBuffer stringlen,
ByteBuffer string)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int namelen,
String name,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int namelen,
String name,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetnColorTableARB(int target,
int format,
int type,
int bufSize,
Buffer table)
Entry point to C language function: void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); Part of GL_ARB_robustness |
void |
glGetnCompressedTexImageARB(int target,
int lod,
int bufSize,
Buffer img)
Entry point to C language function: void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnConvolutionFilterARB(int target,
int format,
int type,
int bufSize,
Buffer image)
Entry point to C language function: void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); Part of GL_ARB_robustness |
void |
glGetnHistogramARB(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values)
Entry point to C language function: void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnMapdvARB(int target,
int query,
int bufSize,
double[] v,
int v_offset)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapdvARB(int target,
int query,
int bufSize,
DoubleBuffer v)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapfvARB(int target,
int query,
int bufSize,
float[] v,
int v_offset)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapfvARB(int target,
int query,
int bufSize,
FloatBuffer v)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapivARB(int target,
int query,
int bufSize,
int[] v,
int v_offset)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMapivARB(int target,
int query,
int bufSize,
IntBuffer v)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMinmaxARB(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values)
Entry point to C language function: void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfvARB(int map,
int bufSize,
float[] values,
int values_offset)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfvARB(int map,
int bufSize,
FloatBuffer values)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuivARB(int map,
int bufSize,
int[] values,
int values_offset)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuivARB(int map,
int bufSize,
IntBuffer values)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusvARB(int map,
int bufSize,
short[] values,
int values_offset)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusvARB(int map,
int bufSize,
ShortBuffer values)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPolygonStippleARB(int bufSize,
byte[] pattern,
int pattern_offset)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnPolygonStippleARB(int bufSize,
ByteBuffer pattern)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnSeparableFilterARB(int target,
int format,
int type,
int rowBufSize,
Buffer row,
int columnBufSize,
Buffer column,
Buffer span)
Entry point to C language function: void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); Part of GL_ARB_robustness |
void |
glGetnTexImageARB(int target,
int level,
int format,
int type,
int bufSize,
Buffer img)
Entry point to C language function: void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnUniformdvARB(int program,
int location,
int bufSize,
double[] params,
int params_offset)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformdvARB(int program,
int location,
int bufSize,
DoubleBuffer params)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformfvARB(int program,
int location,
int bufSize,
float[] params,
int params_offset)
Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); Part of GL_ARB_robustness |
void |
glGetnUniformfvARB(int program,
int location,
int bufSize,
FloatBuffer params)
Entry point to C language function: void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); Part of GL_ARB_robustness |
void |
glGetnUniformivARB(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness |
void |
glGetnUniformivARB(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function: void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuivARB(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuivARB(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineiv(int pipeline,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineiv(int pipeline,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramStageiv(int program,
int shadertype,
int pname,
int[] values,
int values_offset)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetProgramStageiv(int program,
int shadertype,
int pname,
IntBuffer values)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_ARB_transform_feedback3 |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_ARB_transform_feedback3 |
void |
glGetQueryiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjecti64v(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjecti64v(int id,
int pname,
LongBuffer params)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64v(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectui64v(int id,
int pname,
LongBuffer params)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetSamplerParameterfv(int sampler,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
IntBuffer params)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
IntBuffer params)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameteriv(int sampler,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
String |
glGetStringi(int name,
int index)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
int |
glGetSubroutineIndex(int program,
int shadertype,
String name)
Entry point to C language function: GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
int |
glGetSubroutineUniformLocation(int program,
int shadertype,
String name)
Entry point to C language function: GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
int |
glGetUniformBlockIndex(int program,
String uniformBlockName)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
int[] uniformIndices,
int uniformIndices_offset)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
IntBuffer uniformIndices)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformSubroutineuiv(int shadertype,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine |
void |
glGetUniformSubroutineuiv(int shadertype,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine |
void |
glGetUniformui64vNV(int program,
int location,
long[] params,
int params_offset)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int program,
int location,
LongBuffer params)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribIiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribLdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_attrib_64bit |
void |
glIndexFormatNV(int type,
int stride)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
boolean |
glIsBufferResidentNV(int target)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabledi(int target,
int index)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsNamedBufferResidentNV(int buffer)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
glIsNamedStringARB(int namelen,
String name)
Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
boolean |
glIsProgramPipeline(int pipeline)
Entry point to C language function: GLboolean glIsProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
boolean |
glIsQuery(int id)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsSampler(int sampler)
Entry point to C language function: GLboolean glIsSampler(GLuint sampler); Part of GL_ARB_sampler_objects |
boolean |
glIsTransformFeedback(int id)
Entry point to C language function: GLboolean glIsTransformFeedback(GLuint id); Part of GL_ARB_transform_feedback2 |
boolean |
glIsVertexArray(int array)
Entry point to C language function: GLboolean glIsVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
void |
glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int target)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int target,
int access)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferNonResidentNV(int buffer)
Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int buffer,
int access)
Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
ByteBuffer |
glMapBufferRange(int target,
long offset,
long length,
int access)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_ARB_map_buffer_range |
void |
glMinSampleShading(float value)
Entry point to C language function: void glMinSampleShadingARB(GLclampf value); Part of GL_ARB_sample_shading |
void |
glMultiDrawArrays(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int mode,
int[] count,
int count_offset,
int type,
PointerBuffer indices,
int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
PointerBuffer indices,
int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiTexCoordP1ui(int texture,
int type,
int coords)
Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP1uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP1uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2ui(int texture,
int type,
int coords)
Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3ui(int texture,
int type,
int coords)
Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4ui(int texture,
int type,
int coords)
Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNamedStringARB(int type,
int namelen,
String name,
int stringlen,
String string)
Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); Part of GL_ARB_shading_language_include |
void |
glNormalFormatNV(int type,
int stride)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glNormalP3ui(int type,
int coords)
Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalP3uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalP3uiv(int type,
IntBuffer coords)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glPauseTransformFeedback()
Entry point to C language function: void glPauseTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
glPixelStoref(int pname,
float param)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPointParameterf(int pname,
float param)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int pname,
FloatBuffer params)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 |
void |
glPointParameteri(int pname,
int param)
Entry point to C language function: void glPointParameteri(GLenum pname, GLint param); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int pname,
IntBuffer params)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
glPolygonMode(int face,
int mode)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glProgramParameteri(int program,
int pname,
int value)
Entry point to C language function: void glProgramParameteri(GLuint program, GLenum pname, GLint value); Part of GL_ARB_get_program_binary |
void |
glProgramParameteriARB(int program,
int pname,
int value)
Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); Part of GL_ARB_geometry_shader4 |
void |
glProgramUniform1d(int program,
int location,
double v0)
Entry point to C language function: void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1f(int program,
int location,
float v0)
Entry point to C language function: void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fv(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fv(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1i(int program,
int location,
int v0)
Entry point to C language function: void glProgramUniform1i(GLuint program, GLint location, GLint v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1iv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1iv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1ui(int program,
int location,
int v0)
Entry point to C language function: void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2d(int program,
int location,
double v0,
double v1)
Entry point to C language function: void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2f(int program,
int location,
float v0,
float v1)
Entry point to C language function: void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fv(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fv(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2i(int program,
int location,
int v0,
int v1)
Entry point to C language function: void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2iv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2iv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2ui(int program,
int location,
int v0,
int v1)
Entry point to C language function: void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3d(int program,
int location,
double v0,
double v1,
double v2)
Entry point to C language function: void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3f(int program,
int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fv(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fv(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3i(int program,
int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3iv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3iv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3ui(int program,
int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4d(int program,
int location,
double v0,
double v1,
double v2,
double v3)
Entry point to C language function: void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dv(int program,
int location,
int count,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dv(int program,
int location,
int count,
DoubleBuffer value)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4f(int program,
int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fv(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fv(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4i(int program,
int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4iv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4iv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4ui(int program,
int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
double[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformui64NV(int program,
int location,
long value)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProvokingVertex(int mode)
Entry point to C language function: void glProvokingVertex(GLenum mode); Part of GL_ARB_provoking_vertex |
void |
glQueryCounter(int id,
int target)
Entry point to C language function: void glQueryCounter(GLuint id, GLenum target); Part of GL_ARB_timer_query |
void |
glReadBuffer(int mode)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glReadnPixelsARB(int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
Buffer data)
Entry point to C language function: void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); Part of GL_ARB_robustness |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glResumeTransformFeedback()
Entry point to C language function: void glResumeTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
glSampleMaski(int index,
int mask)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample |
void |
glSamplerParameterf(int sampler,
int pname,
float param)
Entry point to C language function: void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterfv(int sampler,
int pname,
float[] param,
int param_offset)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteri(int sampler,
int pname,
int param)
Entry point to C language function: void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIiv(int sampler,
int pname,
int[] param,
int param_offset)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIiv(int sampler,
int pname,
IntBuffer param)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIuiv(int sampler,
int pname,
int[] param,
int param_offset)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIuiv(int sampler,
int pname,
IntBuffer param)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteriv(int sampler,
int pname,
int[] param,
int param_offset)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteriv(int sampler,
int pname,
IntBuffer param)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glScissorArrayv(int first,
int count,
int[] v,
int v_offset)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorArrayv(int first,
int count,
IntBuffer v)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorIndexed(int index,
int left,
int bottom,
int width,
int height)
Entry point to C language function: void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); Part of GL_ARB_viewport_array |
void |
glScissorIndexedv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorIndexedv(int index,
IntBuffer v)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_ARB_viewport_array |
void |
glSecondaryColorFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glSecondaryColorP3ui(int type,
int color)
Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorP3uiv(int type,
int[] color,
int color_offset)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorP3uiv(int type,
IntBuffer color)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTessellationFactorAMD(float factor)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tesselator |
void |
glTessellationModeAMD(int mode)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tesselator |
void |
glTexBuffer(int target,
int internalformat,
int buffer)
Entry point to C language function: void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); Part of GL_ARB_texture_buffer_object |
void |
glTexCoordFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexCoordP1ui(int type,
int coords)
Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP1uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP1uiv(int type,
IntBuffer coords)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2ui(int type,
int coords)
Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2uiv(int type,
IntBuffer coords)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3ui(int type,
int coords)
Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3uiv(int type,
IntBuffer coords)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4ui(int type,
int coords)
Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4uiv(int type,
IntBuffer coords)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexImage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTransformFeedbackVaryings(int program,
int count,
String[] varyings,
int bufferMode)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
glUniform1ui(int location,
int v0)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2ui(int location,
int v0,
int v1)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3ui(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); Part of GL_ARB_uniform_buffer_object |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformSubroutinesuiv(int shadertype,
int count,
int[] indices,
int indices_offset)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine |
void |
glUniformSubroutinesuiv(int shadertype,
int count,
IntBuffer indices)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine |
void |
glUniformui64NV(int location,
long value)
Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
LongBuffer value)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUseProgramStages(int pipeline,
int stages,
int program)
Entry point to C language function: void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
glValidateProgramPipeline(int pipeline)
Entry point to C language function: void glValidateProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
glVertexAttrib1d(int index,
double x)
Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1s(int index,
short x)
Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2d(int index,
double x,
double y)
Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2s(int index,
short x,
short y)
Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3d(int index,
double x,
double y,
double z)
Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3s(int index,
short x,
short y,
short z)
Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4d(int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4s(int index,
short x,
short y,
short z,
short w)
Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttribFormatNV(int index,
int size,
int type,
boolean normalized,
int stride)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int index,
int x)
Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ui(int index,
int x)
Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2i(int index,
int x,
int y)
Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ui(int index,
int x,
int y)
Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3i(int index,
int x,
int y,
int z)
Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ui(int index,
int x,
int y,
int z)
Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribIFormatNV(int index,
int size,
int type,
int stride)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_3_0 |
void |
glVertexAttribL1d(int index,
double x)
Entry point to C language function: void glVertexAttribL1d(GLuint index, GLdouble x); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2d(int index,
double x,
double y)
Entry point to C language function: void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3d(int index,
double x,
double y,
double z)
Entry point to C language function: void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4d(int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int index,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int index,
DoubleBuffer v)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribLPointer(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribP1ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexP2ui(int type,
int value)
Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP2uiv(int type,
int[] value,
int value_offset)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP2uiv(int type,
IntBuffer value)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3ui(int type,
int value)
Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3uiv(int type,
int[] value,
int value_offset)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3uiv(int type,
IntBuffer value)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4ui(int type,
int value)
Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4uiv(int type,
int[] value,
int value_offset)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4uiv(int type,
IntBuffer value)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glViewportArrayv(int first,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportArrayv(int first,
int count,
FloatBuffer v)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportIndexedf(int index,
float x,
float y,
float w,
float h)
Entry point to C language function: void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); Part of GL_ARB_viewport_array |
void |
glViewportIndexedfv(int index,
float[] v,
int v_offset)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportIndexedfv(int index,
FloatBuffer v)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_ARB_viewport_array |
Methods inherited from interface javax.media.opengl.GLBase |
---|
getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGL3bc, getGL4, getGL4bc, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGL3bc, isGL4, isGL4bc, isGLES, isGLES1, isGLES2, isGLES2Compatible, setSwapInterval |
Field Detail |
---|
static final int GL_DOUBLE
GL_VERSION_1_0
static final int GL_POINT_SIZE_GRANULARITY
GL_VERSION_1_0
static final int GL_POINT_SIZE_RANGE
GL_VERSION_1_0
static final int GL_LINE_WIDTH_GRANULARITY
GL_VERSION_1_0
static final int GL_LINE_WIDTH_RANGE
GL_VERSION_1_0
static final int GL_POINT
GL_VERSION_1_0
static final int GL_LINE
GL_VERSION_1_0
static final int GL_FILL
GL_VERSION_1_0
static final int GL_POLYGON_SMOOTH
GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_POINT
GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_LINE
GL_VERSION_1_0
static final int GL_LEFT
GL_VERSION_1_0
static final int GL_RIGHT
GL_VERSION_1_0
static final int GL_FRONT_LEFT
GL_VERSION_1_0
static final int GL_FRONT_RIGHT
GL_VERSION_1_0
static final int GL_BACK_LEFT
GL_VERSION_1_0
static final int GL_BACK_RIGHT
GL_VERSION_1_0
static final int GL_RED
GL_VERSION_1_0
static final int GL_GREEN
GL_VERSION_1_0
static final int GL_BLUE
GL_VERSION_1_0
static final int GL_READ_BUFFER
GL_VERSION_1_0
static final int GL_DRAW_BUFFER
GL_VERSION_1_0
static final int GL_DOUBLEBUFFER
GL_VERSION_1_0
static final int GL_STEREO
GL_VERSION_1_0
static final int GL_COLOR
GL_VERSION_1_0
static final int GL_DEPTH
GL_VERSION_1_0
static final int GL_STENCIL
GL_VERSION_1_0
static final int GL_POLYGON_SMOOTH_HINT
GL_VERSION_1_0
static final int GL_PACK_LSB_FIRST
GL_VERSION_1_0
static final int GL_PACK_ROW_LENGTH
GL_VERSION_1_0
static final int GL_PACK_SKIP_PIXELS
GL_VERSION_1_0
static final int GL_PACK_SKIP_ROWS
GL_VERSION_1_0
static final int GL_PACK_SWAP_BYTES
GL_VERSION_1_0
static final int GL_UNPACK_LSB_FIRST
GL_VERSION_1_0
static final int GL_UNPACK_ROW_LENGTH
GL_VERSION_1_0
static final int GL_UNPACK_SKIP_PIXELS
GL_VERSION_1_0
static final int GL_UNPACK_SKIP_ROWS
GL_VERSION_1_0
static final int GL_UNPACK_SWAP_BYTES
GL_VERSION_1_0
static final int GL_TEXTURE_1D
GL_VERSION_1_0
static final int GL_TEXTURE_BORDER_COLOR
GL_VERSION_1_0
static final int GL_TEXTURE_WIDTH
GL_VERSION_1_0
static final int GL_TEXTURE_HEIGHT
GL_VERSION_1_0
static final int GL_TEXTURE_RED_SIZE
GL_VERSION_1_0
static final int GL_TEXTURE_GREEN_SIZE
GL_VERSION_1_0
static final int GL_TEXTURE_BLUE_SIZE
GL_VERSION_1_0
static final int GL_TEXTURE_ALPHA_SIZE
GL_VERSION_1_0
static final int GL_PROXY_TEXTURE_1D
GL_VERSION_1_1
static final int GL_PROXY_TEXTURE_2D
GL_VERSION_1_1
static final int GL_TEXTURE_BINDING_1D
GL_VERSION_1_1
static final int GL_TEXTURE_INTERNAL_FORMAT
GL_VERSION_1_1
static final int GL_R3_G3_B2
GL_VERSION_1_1
static final int GL_RGB4
GL_VERSION_1_1
static final int GL_RGB5
GL_VERSION_1_1
static final int GL_RGB10
GL_VERSION_1_1
static final int GL_RGB12
GL_VERSION_1_1
static final int GL_RGB16
GL_VERSION_1_1
static final int GL_RGBA2
GL_VERSION_1_1
static final int GL_RGB10_A2
GL_VERSION_1_1
static final int GL_RGBA12
GL_VERSION_1_1
static final int GL_RGBA16
GL_VERSION_1_1
static final int GL_UNSIGNED_BYTE_3_3_2
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_8_8_8_8
GL_VERSION_1_2
static final int GL_PACK_SKIP_IMAGES
GL_VERSION_1_2
static final int GL_PACK_IMAGE_HEIGHT
GL_VERSION_1_2
static final int GL_UNPACK_SKIP_IMAGES
GL_VERSION_1_2
static final int GL_UNPACK_IMAGE_HEIGHT
GL_VERSION_1_2
static final int GL_PROXY_TEXTURE_3D
GL_VERSION_1_2
static final int GL_TEXTURE_DEPTH
GL_VERSION_1_2
static final int GL_UNSIGNED_BYTE_2_3_3_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_5_6_5_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_8_8_8_8_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_2_10_10_10_REV
GL_VERSION_1_2
static final int GL_BGR
GL_VERSION_1_2
static final int GL_BGRA
GL_VERSION_1_2
static final int GL_MAX_ELEMENTS_VERTICES
GL_VERSION_1_2
static final int GL_MAX_ELEMENTS_INDICES
GL_VERSION_1_2
static final int GL_TEXTURE_MIN_LOD
GL_VERSION_1_2
static final int GL_TEXTURE_MAX_LOD
GL_VERSION_1_2
static final int GL_TEXTURE_BASE_LEVEL
GL_VERSION_1_2
static final int GL_TEXTURE_MAX_LEVEL
GL_VERSION_1_2
static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_VERSION_1_2
static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_VERSION_1_2
static final int GL_MIN
GL_ARB_imaging
static final int GL_MAX
GL_ARB_imaging
static final int GL_PROXY_TEXTURE_CUBE_MAP
GL_VERSION_1_3
static final int GL_COMPRESSED_RGB
GL_VERSION_1_3
static final int GL_COMPRESSED_RGBA
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSION_HINT
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSED
GL_VERSION_1_3
static final int GL_CLAMP_TO_BORDER
GL_VERSION_1_3
static final int GL_MAX_TEXTURE_LOD_BIAS
GL_VERSION_1_4
static final int GL_TEXTURE_LOD_BIAS
GL_VERSION_1_4
static final int GL_TEXTURE_DEPTH_SIZE
GL_VERSION_1_4
static final int GL_TEXTURE_COMPARE_MODE
GL_VERSION_1_4
static final int GL_TEXTURE_COMPARE_FUNC
GL_VERSION_1_4
static final int GL_QUERY_COUNTER_BITS
GL_VERSION_1_5
static final int GL_CURRENT_QUERY
GL_VERSION_1_5
static final int GL_QUERY_RESULT
GL_VERSION_1_5
static final int GL_QUERY_RESULT_AVAILABLE
GL_VERSION_1_5
static final int GL_READ_ONLY
GL_VERSION_1_5
static final int GL_READ_WRITE
GL_VERSION_1_5
static final int GL_STREAM_READ
GL_VERSION_1_5
static final int GL_STREAM_COPY
GL_VERSION_1_5
static final int GL_STATIC_READ
GL_VERSION_1_5
static final int GL_STATIC_COPY
GL_VERSION_1_5
static final int GL_DYNAMIC_READ
GL_VERSION_1_5
static final int GL_DYNAMIC_COPY
GL_VERSION_1_5
static final int GL_SAMPLES_PASSED
GL_VERSION_1_5
static final int GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERSION_2_0
static final int GL_MAX_DRAW_BUFFERS
GL_VERSION_2_0
static final int GL_DRAW_BUFFER0
GL_VERSION_2_0
static final int GL_DRAW_BUFFER1
GL_VERSION_2_0
static final int GL_DRAW_BUFFER2
GL_VERSION_2_0
static final int GL_DRAW_BUFFER3
GL_VERSION_2_0
static final int GL_DRAW_BUFFER4
GL_VERSION_2_0
static final int GL_DRAW_BUFFER5
GL_VERSION_2_0
static final int GL_DRAW_BUFFER6
GL_VERSION_2_0
static final int GL_DRAW_BUFFER7
GL_VERSION_2_0
static final int GL_DRAW_BUFFER8
GL_VERSION_2_0
static final int GL_DRAW_BUFFER9
GL_VERSION_2_0
static final int GL_DRAW_BUFFER10
GL_VERSION_2_0
static final int GL_DRAW_BUFFER11
GL_VERSION_2_0
static final int GL_DRAW_BUFFER12
GL_VERSION_2_0
static final int GL_DRAW_BUFFER13
GL_VERSION_2_0
static final int GL_DRAW_BUFFER14
GL_VERSION_2_0
static final int GL_DRAW_BUFFER15
GL_VERSION_2_0
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_VERSION_2_0
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_VERSION_2_0
static final int GL_MAX_VARYING_FLOATS
GL_VERSION_2_0
static final int GL_SAMPLER_1D
GL_VERSION_2_0
static final int GL_SAMPLER_1D_SHADOW
GL_VERSION_2_0
static final int GL_SAMPLER_2D_SHADOW
GL_VERSION_2_0
static final int GL_POINT_SPRITE_COORD_ORIGIN
GL_VERSION_2_0
static final int GL_LOWER_LEFT
GL_VERSION_2_0
static final int GL_UPPER_LEFT
GL_VERSION_2_0
static final int GL_PIXEL_PACK_BUFFER
GL_VERSION_2_1
static final int GL_PIXEL_UNPACK_BUFFER
GL_VERSION_2_1
static final int GL_PIXEL_PACK_BUFFER_BINDING
GL_VERSION_2_1
static final int GL_PIXEL_UNPACK_BUFFER_BINDING
GL_VERSION_2_1
static final int GL_FLOAT_MAT2x3
GL_VERSION_2_1
static final int GL_FLOAT_MAT2x4
GL_VERSION_2_1
static final int GL_FLOAT_MAT3x2
GL_VERSION_2_1
static final int GL_FLOAT_MAT3x4
GL_VERSION_2_1
static final int GL_FLOAT_MAT4x2
GL_VERSION_2_1
static final int GL_FLOAT_MAT4x3
GL_VERSION_2_1
static final int GL_SRGB
GL_VERSION_2_1
static final int GL_SRGB8
GL_VERSION_2_1
static final int GL_SRGB_ALPHA
GL_VERSION_2_1
static final int GL_SRGB8_ALPHA8
GL_VERSION_2_1
static final int GL_COMPRESSED_SRGB
GL_VERSION_2_1
static final int GL_COMPRESSED_SRGB_ALPHA
GL_VERSION_2_1
static final int GL_COMPARE_REF_TO_TEXTURE
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE0
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE1
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE2
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE3
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE4
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE5
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE6
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE7
GL_VERSION_3_0
static final int GL_MAX_CLIP_DISTANCES
GL_VERSION_3_0
static final int GL_MAJOR_VERSION
GL_VERSION_3_0
static final int GL_MINOR_VERSION
GL_VERSION_3_0
static final int GL_NUM_EXTENSIONS
GL_VERSION_3_0
static final int GL_CONTEXT_FLAGS
GL_VERSION_3_0
static final int GL_DEPTH_BUFFER
GL_VERSION_3_0
static final int GL_STENCIL_BUFFER
GL_VERSION_3_0
static final int GL_COMPRESSED_RED
GL_VERSION_3_0
static final int GL_COMPRESSED_RG
GL_VERSION_3_0
static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_VERSION_3_0
static final int GL_RGBA32F
GL_VERSION_3_0
static final int GL_RGB32F
GL_VERSION_3_0
static final int GL_RGBA16F
GL_VERSION_3_0
static final int GL_RGB16F
GL_VERSION_3_0
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERSION_3_0
static final int GL_MIN_PROGRAM_TEXEL_OFFSET
GL_VERSION_3_0
static final int GL_MAX_PROGRAM_TEXEL_OFFSET
GL_VERSION_3_0
static final int GL_CLAMP_READ_COLOR
GL_VERSION_3_0
static final int GL_FIXED_ONLY
GL_VERSION_3_0
static final int GL_MAX_VARYING_COMPONENTS
GL_ARB_geometry_shader4
static final int GL_TEXTURE_1D_ARRAY
GL_VERSION_3_0
static final int GL_PROXY_TEXTURE_1D_ARRAY
GL_VERSION_3_0
static final int GL_PROXY_TEXTURE_2D_ARRAY
GL_VERSION_3_0
static final int GL_TEXTURE_BINDING_1D_ARRAY
GL_VERSION_3_0
static final int GL_RGB9_E5
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_5_9_9_9_REV
GL_VERSION_3_0
static final int GL_TEXTURE_SHARED_SIZE
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_VARYINGS
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_VERSION_3_0
static final int GL_PRIMITIVES_GENERATED
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_VERSION_3_0
static final int GL_RASTERIZER_DISCARD
GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_VERSION_3_0
static final int GL_INTERLEAVED_ATTRIBS
GL_VERSION_3_0
static final int GL_SEPARATE_ATTRIBS
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_VERSION_3_0
static final int GL_RGBA32UI
GL_VERSION_3_0
static final int GL_RGB32UI
GL_VERSION_3_0
static final int GL_RGBA16UI
GL_VERSION_3_0
static final int GL_RGB16UI
GL_VERSION_3_0
static final int GL_RGBA8UI
GL_VERSION_3_0
static final int GL_RGB8UI
GL_VERSION_3_0
static final int GL_RGBA32I
GL_VERSION_3_0
static final int GL_RGB32I
GL_VERSION_3_0
static final int GL_RGBA16I
GL_VERSION_3_0
static final int GL_RGB16I
GL_VERSION_3_0
static final int GL_RGBA8I
GL_VERSION_3_0
static final int GL_RGB8I
GL_VERSION_3_0
static final int GL_RED_INTEGER
GL_VERSION_3_0
static final int GL_GREEN_INTEGER
GL_VERSION_3_0
static final int GL_BLUE_INTEGER
GL_VERSION_3_0
static final int GL_RGB_INTEGER
GL_VERSION_3_0
static final int GL_RGBA_INTEGER
GL_VERSION_3_0
static final int GL_BGR_INTEGER
GL_VERSION_3_0
static final int GL_BGRA_INTEGER
GL_VERSION_3_0
static final int GL_SAMPLER_1D_ARRAY
GL_VERSION_3_0
static final int GL_SAMPLER_1D_ARRAY_SHADOW
GL_VERSION_3_0
static final int GL_SAMPLER_2D_ARRAY_SHADOW
GL_VERSION_3_0
static final int GL_SAMPLER_CUBE_SHADOW
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_VEC2
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_VEC3
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_VEC4
GL_VERSION_3_0
static final int GL_INT_SAMPLER_1D
GL_VERSION_3_0
static final int GL_INT_SAMPLER_2D
GL_VERSION_3_0
static final int GL_INT_SAMPLER_3D
GL_VERSION_3_0
static final int GL_INT_SAMPLER_CUBE
GL_VERSION_3_0
static final int GL_INT_SAMPLER_1D_ARRAY
GL_VERSION_3_0
static final int GL_INT_SAMPLER_2D_ARRAY
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_1D
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_2D
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_3D
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_CUBE
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_VERSION_3_0
static final int GL_QUERY_WAIT
GL_VERSION_3_0
static final int GL_QUERY_NO_WAIT
GL_VERSION_3_0
static final int GL_QUERY_BY_REGION_WAIT
GL_VERSION_3_0
static final int GL_QUERY_BY_REGION_NO_WAIT
GL_VERSION_3_0
static final int GL_BUFFER_ACCESS_FLAGS
GL_VERSION_3_0
static final int GL_BUFFER_MAP_LENGTH
GL_VERSION_3_0
static final int GL_BUFFER_MAP_OFFSET
GL_VERSION_3_0
static final int GL_SAMPLER_2D_RECT_ARB
GL_ARB_texture_rectangle
static final int GL_SAMPLER_2D_RECT_SHADOW_ARB
GL_ARB_texture_rectangle
static final int GL_TEXTURE_RECTANGLE_ARB
GL_ARB_texture_rectangle
static final int GL_TEXTURE_BINDING_RECTANGLE_ARB
GL_ARB_texture_rectangle
static final int GL_PROXY_TEXTURE_RECTANGLE_ARB
GL_ARB_texture_rectangle
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
GL_ARB_texture_rectangle
static final int GL_TEXTURE_RED_TYPE
GL_ARB_framebuffer_object, GL_ARB_texture_float
static final int GL_TEXTURE_GREEN_TYPE
GL_ARB_framebuffer_object, GL_ARB_texture_float
static final int GL_TEXTURE_BLUE_TYPE
GL_ARB_framebuffer_object, GL_ARB_texture_float
static final int GL_TEXTURE_ALPHA_TYPE
GL_ARB_framebuffer_object, GL_ARB_texture_float
static final int GL_TEXTURE_DEPTH_TYPE
GL_ARB_framebuffer_object, GL_ARB_texture_float
static final int GL_UNSIGNED_NORMALIZED
GL_ARB_framebuffer_object, GL_ARB_texture_float
static final int GL_DEPTH_COMPONENT32F
GL_ARB_depth_buffer_float
static final int GL_DEPTH32F_STENCIL8
GL_ARB_depth_buffer_float
static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_ARB_depth_buffer_float
static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_DEFAULT
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_UNDEFINED
GL_ARB_framebuffer_object
static final int GL_DEPTH_STENCIL_ATTACHMENT
GL_ARB_framebuffer_object
static final int GL_TEXTURE_STENCIL_SIZE
GL_ARB_framebuffer_object
static final int GL_DRAW_FRAMEBUFFER_BINDING
GL_ARB_framebuffer_object
static final int GL_READ_FRAMEBUFFER
GL_ARB_framebuffer_object
static final int GL_DRAW_FRAMEBUFFER
GL_ARB_framebuffer_object
static final int GL_READ_FRAMEBUFFER_BINDING
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_SAMPLES
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_ARB_framebuffer_object
static final int GL_MAX_COLOR_ATTACHMENTS
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT1
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT2
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT3
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT4
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT5
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT6
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT7
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT8
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT9
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT10
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT11
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT12
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT13
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT14
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT15
GL_ARB_framebuffer_object
static final int GL_STENCIL_INDEX16
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_ARB_framebuffer_object
static final int GL_MAX_SAMPLES
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_SRGB
GL_ARB_framebuffer_sRGB
static final int GL_LINES_ADJACENCY_ARB
GL_ARB_geometry_shader4
static final int GL_LINE_STRIP_ADJACENCY_ARB
GL_ARB_geometry_shader4
static final int GL_TRIANGLES_ADJACENCY_ARB
GL_ARB_geometry_shader4
static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB
GL_ARB_geometry_shader4
static final int GL_PROGRAM_POINT_SIZE_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_SHADER_ARB
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_VERTICES_OUT_ARB
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_INPUT_TYPE_ARB
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_OUTPUT_TYPE_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
GL_ARB_geometry_shader4
static final int GL_MAP_READ_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_WRITE_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_INVALIDATE_RANGE_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_INVALIDATE_BUFFER_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_FLUSH_EXPLICIT_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_UNSYNCHRONIZED_BIT
GL_ARB_map_buffer_range
static final int GL_TEXTURE_BUFFER
GL_ARB_texture_buffer_object
static final int GL_MAX_TEXTURE_BUFFER_SIZE
GL_ARB_texture_buffer_object
static final int GL_TEXTURE_BINDING_BUFFER
GL_ARB_texture_buffer_object
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_ARB_texture_buffer_object
static final int GL_TEXTURE_BUFFER_FORMAT
GL_ARB_texture_buffer_object
static final int GL_COMPRESSED_RED_RGTC1
GL_ARB_texture_compression_rgtc
static final int GL_COMPRESSED_SIGNED_RED_RGTC1
GL_ARB_texture_compression_rgtc
static final int GL_COMPRESSED_RG_RGTC2
GL_ARB_texture_compression_rgtc
static final int GL_COMPRESSED_SIGNED_RG_RGTC2
GL_ARB_texture_compression_rgtc
static final int GL_RG
GL_ARB_texture_rg
static final int GL_RG_INTEGER
GL_ARB_texture_rg
static final int GL_R8
GL_ARB_texture_rg
static final int GL_R16
GL_ARB_texture_rg
static final int GL_RG8
GL_ARB_texture_rg
static final int GL_RG16
GL_ARB_texture_rg
static final int GL_R16F
GL_ARB_texture_rg
static final int GL_R32F
GL_ARB_texture_rg
static final int GL_RG16F
GL_ARB_texture_rg
static final int GL_RG32F
GL_ARB_texture_rg
static final int GL_R8I
GL_ARB_texture_rg
static final int GL_R8UI
GL_ARB_texture_rg
static final int GL_R16I
GL_ARB_texture_rg
static final int GL_R16UI
GL_ARB_texture_rg
static final int GL_R32I
GL_ARB_texture_rg
static final int GL_R32UI
GL_ARB_texture_rg
static final int GL_RG8I
GL_ARB_texture_rg
static final int GL_RG8UI
GL_ARB_texture_rg
static final int GL_RG16I
GL_ARB_texture_rg
static final int GL_RG16UI
GL_ARB_texture_rg
static final int GL_RG32I
GL_ARB_texture_rg
static final int GL_RG32UI
GL_ARB_texture_rg
static final int GL_VERTEX_ARRAY_BINDING
GL_ARB_vertex_array_object
static final int GL_UNIFORM_BUFFER
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BUFFER_BINDING
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BUFFER_START
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BUFFER_SIZE
GL_ARB_uniform_buffer_object
static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object
static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object
static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object
static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_ARB_uniform_buffer_object
static final int GL_MAX_UNIFORM_BLOCK_SIZE
GL_ARB_uniform_buffer_object
static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_ARB_uniform_buffer_object
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_ARB_uniform_buffer_object
static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_ARB_uniform_buffer_object
static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ARB_uniform_buffer_object
static final int GL_ACTIVE_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_TYPE
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_SIZE
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_NAME_LENGTH
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_INDEX
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_OFFSET
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_ARRAY_STRIDE
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_MATRIX_STRIDE
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_IS_ROW_MAJOR
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_BINDING
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_DATA_SIZE
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_NAME_LENGTH
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_ARB_uniform_buffer_object
static final int GL_COPY_READ_BUFFER
GL_ARB_copy_buffer
static final int GL_COPY_WRITE_BUFFER
GL_ARB_copy_buffer
static final int GL_DEPTH_CLAMP
GL_ARB_depth_clamp
static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
GL_ARB_provoking_vertex
static final int GL_FIRST_VERTEX_CONVENTION
GL_ARB_provoking_vertex
static final int GL_LAST_VERTEX_CONVENTION
GL_ARB_provoking_vertex
static final int GL_PROVOKING_VERTEX
GL_ARB_provoking_vertex
static final int GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_ARB_seamless_cube_map
static final int GL_SAMPLE_POSITION
GL_ARB_texture_multisample
static final int GL_SAMPLE_MASK
GL_ARB_texture_multisample
static final int GL_SAMPLE_MASK_VALUE
GL_ARB_texture_multisample
static final int GL_MAX_SAMPLE_MASK_WORDS
GL_ARB_texture_multisample
static final int GL_TEXTURE_2D_MULTISAMPLE
GL_ARB_texture_multisample
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE
GL_ARB_texture_multisample
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_ARB_texture_multisample
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
static final int GL_TEXTURE_SAMPLES
GL_ARB_texture_multisample
static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
GL_ARB_texture_multisample
static final int GL_SAMPLER_2D_MULTISAMPLE
GL_ARB_texture_multisample
static final int GL_INT_SAMPLER_2D_MULTISAMPLE
GL_ARB_texture_multisample
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GL_ARB_texture_multisample
static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
static final int GL_MAX_COLOR_TEXTURE_SAMPLES
GL_ARB_texture_multisample
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_ARB_texture_multisample
static final int GL_MAX_INTEGER_SAMPLES
GL_ARB_texture_multisample
static final int GL_SAMPLE_SHADING
GL_ARB_sample_shading
static final int GL_MIN_SAMPLE_SHADING_VALUE
GL_ARB_sample_shading
static final int GL_TEXTURE_CUBE_MAP_ARRAY
GL_ARB_texture_cube_map_array
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_ARB_texture_cube_map_array
static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_ARB_texture_cube_map_array
static final int GL_SAMPLER_CUBE_MAP_ARRAY
GL_ARB_texture_cube_map_array
static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_ARB_texture_cube_map_array
static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_ARB_texture_cube_map_array
static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_ARB_texture_cube_map_array
static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_ARB_texture_gather
static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GL_ARB_texture_gather
static final int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
GL_ARB_texture_gather
static final int GL_SHADER_INCLUDE_ARB
GL_ARB_shading_language_include
static final int GL_NAMED_STRING_LENGTH_ARB
GL_ARB_shading_language_include
static final int GL_NAMED_STRING_TYPE_ARB
GL_ARB_shading_language_include
static final int GL_SRC1_COLOR
GL_ARB_blend_func_extended
static final int GL_ONE_MINUS_SRC1_COLOR
GL_ARB_blend_func_extended
static final int GL_ONE_MINUS_SRC1_ALPHA
GL_ARB_blend_func_extended
static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_ARB_blend_func_extended
static final int GL_ANY_SAMPLES_PASSED
GL_ARB_occlusion_query2
static final int GL_SAMPLER_BINDING
GL_ARB_sampler_objects
static final int GL_RGB10_A2UI
GL_ARB_texture_rgb10_a2ui
static final int GL_TEXTURE_SWIZZLE_R
GL_ARB_texture_swizzle
static final int GL_TEXTURE_SWIZZLE_G
GL_ARB_texture_swizzle
static final int GL_TEXTURE_SWIZZLE_B
GL_ARB_texture_swizzle
static final int GL_TEXTURE_SWIZZLE_A
GL_ARB_texture_swizzle
static final int GL_TEXTURE_SWIZZLE_RGBA
GL_ARB_texture_swizzle
static final int GL_TIME_ELAPSED
GL_ARB_timer_query
static final int GL_TIMESTAMP
GL_ARB_timer_query
static final int GL_INT_2_10_10_10_REV
GL_ARB_vertex_type_2_10_10_10_rev
static final int GL_ACTIVE_SUBROUTINES
GL_ARB_shader_subroutine
static final int GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ARB_shader_subroutine
static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ARB_shader_subroutine
static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ARB_shader_subroutine
static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ARB_shader_subroutine
static final int GL_MAX_SUBROUTINES
GL_ARB_shader_subroutine
static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_ARB_shader_subroutine
static final int GL_NUM_COMPATIBLE_SUBROUTINES
GL_ARB_shader_subroutine
static final int GL_COMPATIBLE_SUBROUTINES
GL_ARB_shader_subroutine
static final int GL_TRANSFORM_FEEDBACK
GL_ARB_transform_feedback2
static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_ARB_transform_feedback2
static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_ARB_transform_feedback2
static final int GL_TRANSFORM_FEEDBACK_BINDING
GL_ARB_transform_feedback2
static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_ARB_transform_feedback3
static final int GL_MAX_VERTEX_STREAMS
GL_ARB_transform_feedback3
static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_ARB_get_program_binary
static final int GL_VERTEX_SHADER_BIT
GL_ARB_separate_shader_objects
static final int GL_FRAGMENT_SHADER_BIT
GL_ARB_separate_shader_objects
static final int GL_GEOMETRY_SHADER_BIT
GL_ARB_separate_shader_objects
static final int GL_TESS_CONTROL_SHADER_BIT
GL_ARB_separate_shader_objects
static final int GL_TESS_EVALUATION_SHADER_BIT
GL_ARB_separate_shader_objects
static final long GL_ALL_SHADER_BITS
GL_ARB_separate_shader_objects
static final int GL_PROGRAM_SEPARABLE
GL_ARB_separate_shader_objects
static final int GL_ACTIVE_PROGRAM
GL_ARB_separate_shader_objects
static final int GL_PROGRAM_PIPELINE_BINDING
GL_ARB_separate_shader_objects
static final int GL_MAX_VIEWPORTS
GL_ARB_viewport_array
static final int GL_VIEWPORT_SUBPIXEL_BITS
GL_ARB_viewport_array
static final int GL_VIEWPORT_BOUNDS_RANGE
GL_ARB_viewport_array
static final int GL_LAYER_PROVOKING_VERTEX
GL_ARB_viewport_array
static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_ARB_viewport_array
static final int GL_UNDEFINED_VERTEX
GL_ARB_viewport_array
static final int GL_SYNC_CL_EVENT_ARB
GL_ARB_cl_event
static final int GL_SYNC_CL_EVENT_COMPLETE_ARB
GL_ARB_cl_event
static final int GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
GL_ARB_debug_output
static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
GL_ARB_debug_output
static final int GL_DEBUG_CALLBACK_FUNCTION_ARB
GL_ARB_debug_output
static final int GL_DEBUG_CALLBACK_USER_PARAM_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SOURCE_API_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SOURCE_THIRD_PARTY_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SOURCE_APPLICATION_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SOURCE_OTHER_ARB
GL_ARB_debug_output
static final int GL_DEBUG_TYPE_ERROR_ARB
GL_ARB_debug_output
static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
GL_ARB_debug_output
static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
GL_ARB_debug_output
static final int GL_DEBUG_TYPE_PORTABILITY_ARB
GL_ARB_debug_output
static final int GL_DEBUG_TYPE_PERFORMANCE_ARB
GL_ARB_debug_output
static final int GL_DEBUG_TYPE_OTHER_ARB
GL_ARB_debug_output
static final int GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
GL_ARB_debug_output
static final int GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
GL_ARB_debug_output
static final int GL_DEBUG_LOGGED_MESSAGES_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SEVERITY_HIGH_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SEVERITY_MEDIUM_ARB
GL_ARB_debug_output
static final int GL_DEBUG_SEVERITY_LOW_ARB
GL_ARB_debug_output
static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
GL_ARB_robustness
static final int GL_LOSE_CONTEXT_ON_RESET_ARB
GL_ARB_robustness
static final int GL_GUILTY_CONTEXT_RESET_ARB
GL_ARB_robustness
static final int GL_INNOCENT_CONTEXT_RESET_ARB
GL_ARB_robustness
static final int GL_UNKNOWN_CONTEXT_RESET_ARB
GL_ARB_robustness
static final int GL_RESET_NOTIFICATION_STRATEGY_ARB
GL_ARB_robustness
static final int GL_NO_RESET_NOTIFICATION_ARB
GL_ARB_robustness
static final int GL_RGBA_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_RGB_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_ALPHA_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_INTENSITY_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_LUMINANCE_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_RGBA_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_RGB_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_ALPHA_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_INTENSITY_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_LUMINANCE_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_FLOAT_R_NV
GL_NV_float_buffer
static final int GL_FLOAT_RG_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGB_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGBA_NV
GL_NV_float_buffer
static final int GL_FLOAT_R16_NV
GL_NV_float_buffer
static final int GL_FLOAT_R32_NV
GL_NV_float_buffer
static final int GL_FLOAT_RG16_NV
GL_NV_float_buffer
static final int GL_FLOAT_RG32_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGB16_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGB32_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGBA16_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGBA32_NV
GL_NV_float_buffer
static final int GL_TEXTURE_FLOAT_COMPONENTS_NV
GL_NV_float_buffer
static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGBA_MODE_NV
GL_NV_float_buffer
static final int GL_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
static final int GL_INT_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
static final int GL_TESSELLATION_MODE_AMD
GL_AMD_vertex_shader_tesselator
static final int GL_TESSELLATION_FACTOR_AMD
GL_AMD_vertex_shader_tesselator
static final int GL_DISCRETE_AMD
GL_AMD_vertex_shader_tesselator
static final int GL_CONTINUOUS_AMD
GL_AMD_vertex_shader_tesselator
static final int GL_HALF_APPLE
GL_APPLE_float_pixels
static final int GL_RGBA_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_RGB_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_ALPHA_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_INTENSITY_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_LUMINANCE_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_LUMINANCE_ALPHA_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_RGBA_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_RGB_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_ALPHA_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_INTENSITY_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_LUMINANCE_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_LUMINANCE_ALPHA_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_COLOR_FLOAT_APPLE
GL_APPLE_float_pixels
static final int GL_BUFFER_GPU_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_GPU_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_NORMAL_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_COLOR_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_INDEX_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_EDGE_FLAG_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_FOG_COORD_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_NORMAL_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_COLOR_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_INDEX_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_TEXTURE_COORD_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_EDGE_FLAG_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_FOG_COORD_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_DRAW_INDIRECT_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_DRAW_INDIRECT_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_DRAW_INDIRECT_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
GL_AMD_debug_output
static final int GL_DEBUG_LOGGED_MESSAGES_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_HIGH_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_MEDIUM_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_LOW_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_API_ERROR_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_DEPRECATION_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_PERFORMANCE_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_APPLICATION_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_OTHER_AMD
GL_AMD_debug_output
static final int GL_TEXTURE_RECTANGLE
GL_EXT_texture_rectangle
static final int GL_TEXTURE_BINDING_RECTANGLE
GL_EXT_texture_rectangle
static final int GL_PROXY_TEXTURE_RECTANGLE
GL_EXT_texture_rectangle
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_EXT_texture_rectangle
static final int GL_SAMPLER_2D_RECT
GL_EXT_texture_rectangle
static final int GL_SAMPLER_2D_RECT_SHADOW
GL_EXT_texture_rectangle
static final int GL_INVALID_INDEX
GL_ARB_uniform_buffer_object
static final long GL_TIMEOUT_IGNORED
GL_ARB_sync
Method Detail |
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void glActiveShaderProgram(int pipeline, int program)
void glActiveShaderProgram(GLuint pipeline, GLuint program);
GL_ARB_separate_shader_objects
void glBeginConditionalRender(int id, int mode)
void glBeginConditionalRender(GLuint id, GLenum mode);
GL_VERSION_3_0
void glBeginQuery(int target, int id)
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginQueryIndexed(int target, int index, int id)
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
GL_ARB_transform_feedback3
void glBeginTransformFeedback(int primitiveMode)
void glBeginTransformFeedback(GLenum primitiveMode);
GL_VERSION_3_0
void glBindBufferBase(int target, int index, int buffer)
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GL_VERSION_3_0
void glBindBufferRange(int target, int index, int buffer, long offset, long size)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_VERSION_3_0
void glBindFragDataLocation(int program, int color, String name)
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name);
GL_VERSION_3_0
void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
GL_ARB_blend_func_extended
void glBindProgramPipeline(int pipeline)
void glBindProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glBindSampler(int unit, int sampler)
void glBindSampler(GLuint unit, GLuint sampler);
GL_ARB_sampler_objects
void glBindTransformFeedback(int target, int id)
void glBindTransformFeedback(GLenum target, GLuint id);
GL_ARB_transform_feedback2
void glBindVertexArray(int array)
void glBindVertexArray(GLuint array);
GL_ARB_vertex_array_object
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_ARB_draw_buffers_blend
void glBlendEquationi(int buf, int mode)
void glBlendEquationiARB(GLuint buf, GLenum mode);
GL_ARB_draw_buffers_blend
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_ARB_draw_buffers_blend
void glBlendFunci(int buf, int src, int dst)
void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
GL_ARB_draw_buffers_blend
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glBufferAddressRangeNV(int pname, int index, long address, long length)
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
GL_NV_vertex_buffer_unified_memory
void glClampColor(int target, int clamp)
void glClampColor(GLenum target, GLenum clamp);
GL_VERSION_3_0
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glColorFormatNV(int size, int type, int stride)
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_VERSION_3_0
void glColorP3ui(int type, int color)
void glColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3uiv(int type, IntBuffer color)
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP3uiv(int type, int[] color, int color_offset)
void glColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4ui(int type, int color)
void glColorP4ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4uiv(int type, IntBuffer color)
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glColorP4uiv(int type, int[] color, int color_offset)
void glColorP4uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
void glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset)
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
GL_ARB_shading_language_include
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_ARB_copy_buffer
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
int glCreateShaderProgramv(int type, int count, PointerBuffer strings)
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings);
GL_ARB_separate_shader_objects
long glCreateSyncFromCLeventARB(Buffer context, Buffer event, int flags)
GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags);
GL_ARB_cl_event
void glDebugMessageControlARB(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
void glDebugMessageControlARB(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled)
void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_ARB_debug_output
void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled)
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
GL_AMD_debug_output
void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
GL_AMD_debug_output
void glDebugMessageInsertARB(int source, int type, int id, int severity, int length, String buf)
void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
GL_ARB_debug_output
void glDeleteNamedStringARB(int namelen, String name)
void glDeleteNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
void glDeleteProgramPipelines(int n, IntBuffer pipelines)
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
void glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset)
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_ARB_separate_shader_objects
void glDeleteQueries(int n, IntBuffer ids)
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(int n, int[] ids, int ids_offset)
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteSamplers(int count, IntBuffer samplers)
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
void glDeleteSamplers(int count, int[] samplers, int samplers_offset)
void glDeleteSamplers(GLsizei count, const GLuint * samplers);
GL_ARB_sampler_objects
void glDeleteTransformFeedbacks(int n, IntBuffer ids)
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
void glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset)
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids);
GL_ARB_transform_feedback2
void glDeleteVertexArrays(int n, IntBuffer arrays)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
GL_ARB_vertex_array_object
void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
void glDepthRangeArrayv(int first, int count, double[] v, int v_offset)
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
GL_ARB_viewport_array
void glDepthRangeIndexed(int index, double n, double f)
void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
GL_ARB_viewport_array
void glDisableClientState(int cap)
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
void glDisablei(int target, int index)
void glDisablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glDrawArraysInstanced(int mode, int first, int count, int primcount)
void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawBuffer(int mode)
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawBuffers(int n, IntBuffer bufs)
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
void glDrawBuffers(int n, int[] bufs, int bufs_offset)
void glDrawBuffers(GLsizei n, const GLenum * bufs);
GL_VERSION_2_0
void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int primcount)
void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int primcount, int basevertex)
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawTransformFeedback(int mode, int id)
void glDrawTransformFeedback(GLenum mode, GLuint id);
GL_ARB_transform_feedback2
void glDrawTransformFeedbackStream(int mode, int id, int stream)
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
GL_ARB_transform_feedback3
void glEdgeFlagFormatNV(int stride)
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glEnableClientState(int cap)
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
void glEnablei(int target, int index)
void glEnablei(GLenum target, GLuint index);
GL_VERSION_3_0
void glEndConditionalRender()
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndQuery(int target)
void glEndQuery(GLenum target);
GL_VERSION_1_5
void glEndQueryIndexed(int target, int index)
void glEndQueryIndexed(GLenum target, GLuint index);
GL_ARB_transform_feedback3
void glEndTransformFeedback()
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glFlushMappedBufferRange(int target, long offset, long length)
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GL_ARB_map_buffer_range
void glFogCoordFormatNV(int type, int stride)
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTextureARB(int target, int attachment, int texture, int level)
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_framebuffer_object
void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_ARB_geometry_shader4
void glGenProgramPipelines(int n, IntBuffer pipelines)
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
void glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset)
void glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_ARB_separate_shader_objects
void glGenQueries(int n, IntBuffer ids)
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(int n, int[] ids, int ids_offset)
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenSamplers(int count, IntBuffer samplers)
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
void glGenSamplers(int count, int[] samplers, int samplers_offset)
void glGenSamplers(GLsizei count, GLuint * samplers);
GL_ARB_sampler_objects
void glGenTransformFeedbacks(int n, IntBuffer ids)
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
void glGenTransformFeedbacks(int n, int[] ids, int ids_offset)
void glGenTransformFeedbacks(GLsizei n, GLuint * ids);
GL_ARB_transform_feedback2
void glGenVertexArrays(int n, IntBuffer arrays)
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
void glGenVertexArrays(int n, int[] arrays, int arrays_offset)
void glGenVertexArrays(GLsizei n, GLuint * arrays);
GL_ARB_vertex_array_object
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset)
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
GL_ARB_uniform_buffer_object
void glGetBooleani_v(int target, int index, ByteBuffer data)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetBufferSubData(int target, long offset, long size, Buffer data)
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
GL_VERSION_1_5
void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset)
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
GL_AMD_debug_output
int glGetDebugMessageLogARB(int count, int bufsize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
int glGetDebugMessageLogARB(int count, int bufsize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset)
GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
GL_ARB_debug_output
void glGetDoublei_v(int target, int index, DoubleBuffer data)
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
void glGetDoublei_v(int target, int index, double[] data, int data_offset)
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data);
GL_ARB_viewport_array
void glGetDoublev(int pname, DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(int pname, double[] params, int params_offset)
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetFloati_v(int target, int index, FloatBuffer data)
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
void glGetFloati_v(int target, int index, float[] data, int data_offset)
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data);
GL_ARB_viewport_array
int glGetFragDataIndex(int program, String name)
GLint glGetFragDataIndex(GLuint program, const GLchar * name);
GL_ARB_blend_func_extended
int glGetFragDataLocation(int program, String name)
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
int glGetGraphicsResetStatusARB()
GLenum glGetGraphicsResetStatusARB(void);
GL_ARB_robustness
void glGetIntegeri_v(int target, int index, IntBuffer data)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
void glGetIntegeri_v(int target, int index, int[] data, int data_offset)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data);
GL_VERSION_3_0
void glGetIntegerui64i_vNV(int value, int index, LongBuffer result)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64vNV(int value, LongBuffer result)
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
void glGetIntegerui64vNV(int value, long[] result, int result_offset)
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result);
GL_NV_shader_buffer_load
void glGetMultisamplefv(int pname, int index, FloatBuffer val)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefv(int pname, int index, float[] val, int val_offset)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
void glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
GL_ARB_shading_language_include
void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
void glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset)
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
GL_ARB_shading_language_include
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_ARB_separate_shader_objects
void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
void glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset)
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_ARB_separate_shader_objects
void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset)
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GL_ARB_shader_subroutine
void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
void glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset)
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params);
GL_ARB_transform_feedback3
void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
void glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params);
GL_ARB_timer_query
void glGetQueryObjectiv(int id, int pname, IntBuffer params)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
void glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params);
GL_ARB_timer_query
void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryiv(int target, int pname, IntBuffer params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(int target, int pname, int[] params, int params_offset)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset)
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset)
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
GL_ARB_sampler_objects
void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
void glGetSamplerParameterfv(int sampler, int pname, float[] params, int params_offset)
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
GL_ARB_sampler_objects
void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
void glGetSamplerParameteriv(int sampler, int pname, int[] params, int params_offset)
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
GL_ARB_sampler_objects
String glGetStringi(int name, int index)
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
int glGetSubroutineIndex(int program, int shadertype, String name)
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
int glGetSubroutineUniformLocation(int program, int shadertype, String name)
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name);
GL_ARB_shader_subroutine
void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameterIiv(int target, int pname, IntBuffer params)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
int glGetUniformBlockIndex(int program, String uniformBlockName)
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName);
GL_ARB_uniform_buffer_object
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
GL_ARB_uniform_buffer_object
void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
void glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset)
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params);
GL_ARB_shader_subroutine
void glGetUniformui64vNV(int program, int location, LongBuffer params)
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetUniformui64vNV(int program, int location, long[] params, int params_offset)
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params);
GL_NV_shader_buffer_load
void glGetUniformuiv(int program, int location, IntBuffer params)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(int program, int location, int[] params, int params_offset)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
void glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_attrib_64bit
void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetnColorTableARB(int target, int format, int type, int bufSize, Buffer table)
void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
GL_ARB_robustness
void glGetnCompressedTexImageARB(int target, int lod, int bufSize, Buffer img)
void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
void glGetnConvolutionFilterARB(int target, int format, int type, int bufSize, Buffer image)
void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
GL_ARB_robustness
void glGetnHistogramARB(int target, boolean reset, int format, int type, int bufSize, Buffer values)
void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
void glGetnMapdvARB(int target, int query, int bufSize, DoubleBuffer v)
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
void glGetnMapdvARB(int target, int query, int bufSize, double[] v, int v_offset)
void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
GL_ARB_robustness
void glGetnMapfvARB(int target, int query, int bufSize, FloatBuffer v)
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
void glGetnMapfvARB(int target, int query, int bufSize, float[] v, int v_offset)
void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
GL_ARB_robustness
void glGetnMapivARB(int target, int query, int bufSize, IntBuffer v)
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
void glGetnMapivARB(int target, int query, int bufSize, int[] v, int v_offset)
void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
GL_ARB_robustness
void glGetnMinmaxARB(int target, boolean reset, int format, int type, int bufSize, Buffer values)
void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
GL_ARB_robustness
void glGetnPixelMapfvARB(int map, int bufSize, FloatBuffer values)
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
void glGetnPixelMapfvARB(int map, int bufSize, float[] values, int values_offset)
void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values);
GL_ARB_robustness
void glGetnPixelMapuivARB(int map, int bufSize, IntBuffer values)
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
void glGetnPixelMapuivARB(int map, int bufSize, int[] values, int values_offset)
void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values);
GL_ARB_robustness
void glGetnPixelMapusvARB(int map, int bufSize, ShortBuffer values)
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
void glGetnPixelMapusvARB(int map, int bufSize, short[] values, int values_offset)
void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values);
GL_ARB_robustness
void glGetnPolygonStippleARB(int bufSize, ByteBuffer pattern)
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
void glGetnPolygonStippleARB(int bufSize, byte[] pattern, int pattern_offset)
void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern);
GL_ARB_robustness
void glGetnSeparableFilterARB(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
GL_ARB_robustness
void glGetnTexImageARB(int target, int level, int format, int type, int bufSize, Buffer img)
void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
GL_ARB_robustness
void glGetnUniformdvARB(int program, int location, int bufSize, DoubleBuffer params)
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
void glGetnUniformdvARB(int program, int location, int bufSize, double[] params, int params_offset)
void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
GL_ARB_robustness
void glGetnUniformfvARB(int program, int location, int bufSize, FloatBuffer params)
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
void glGetnUniformfvARB(int program, int location, int bufSize, float[] params, int params_offset)
void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
GL_ARB_robustness
void glGetnUniformivARB(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
void glGetnUniformivARB(int program, int location, int bufSize, int[] params, int params_offset)
void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
void glGetnUniformuivARB(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
void glGetnUniformuivARB(int program, int location, int bufSize, int[] params, int params_offset)
void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
GL_ARB_robustness
void glIndexFormatNV(int type, int stride)
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
boolean glIsBufferResidentNV(int target)
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
boolean glIsEnabledi(int target, int index)
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
boolean glIsNamedBufferResidentNV(int buffer)
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
boolean glIsNamedStringARB(int namelen, String name)
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name);
GL_ARB_shading_language_include
boolean glIsProgramPipeline(int pipeline)
GLboolean glIsProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
boolean glIsQuery(int id)
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
boolean glIsSampler(int sampler)
GLboolean glIsSampler(GLuint sampler);
GL_ARB_sampler_objects
boolean glIsTransformFeedback(int id)
GLboolean glIsTransformFeedback(GLuint id);
GL_ARB_transform_feedback2
boolean glIsVertexArray(int array)
GLboolean glIsVertexArray(GLuint array);
GL_ARB_vertex_array_object
void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glMakeBufferNonResidentNV(int target)
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(int target, int access)
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
void glMakeNamedBufferNonResidentNV(int buffer)
void glMakeNamedBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
void glMakeNamedBufferResidentNV(int buffer, int access)
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_ARB_map_buffer_range
void glMinSampleShading(float value)
void glMinSampleShadingARB(GLclampf value);
GL_ARB_sample_shading
void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiTexCoordP1ui(int texture, int type, int coords)
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2ui(int texture, int type, int coords)
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3ui(int texture, int type, int coords)
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4ui(int texture, int type, int coords)
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNamedStringARB(int type, int namelen, String name, int stringlen, String string)
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
GL_ARB_shading_language_include
void glNormalFormatNV(int type, int stride)
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glNormalP3ui(int type, int coords)
void glNormalP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3uiv(int type, IntBuffer coords)
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glNormalP3uiv(int type, int[] coords, int coords_offset)
void glNormalP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glPauseTransformFeedback()
void glPauseTransformFeedback(void);
GL_ARB_transform_feedback2
void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPointParameterf(int pname, float param)
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameterfv(int pname, FloatBuffer params)
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(int pname, float[] params, int params_offset)
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameteri(int pname, int param)
void glPointParameteri(GLenum pname, GLint param);
GL_VERSION_1_4
void glPointParameteriv(int pname, IntBuffer params)
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
void glPointParameteriv(int pname, int[] params, int params_offset)
void glPointParameteriv(GLenum pname, const GLint * params);
GL_VERSION_1_4
void glPointSize(float size)
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glProgramParameteri(int program, int pname, int value)
void glProgramParameteri(GLuint program, GLenum pname, GLint value);
GL_ARB_get_program_binary
void glProgramParameteriARB(int program, int pname, int value)
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
GL_ARB_geometry_shader4
void glProgramUniform1d(int program, int location, double v0)
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
GL_ARB_separate_shader_objects
void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform1f(int program, int location, float v0)
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
GL_ARB_separate_shader_objects
void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform1i(int program, int location, int v0)
void glProgramUniform1i(GLuint program, GLint location, GLint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1ui(int program, int location, int v0)
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
GL_ARB_separate_shader_objects
void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2d(int program, int location, double v0, double v1)
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
GL_ARB_separate_shader_objects
void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform2f(int program, int location, float v0, float v1)
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_ARB_separate_shader_objects
void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform2i(int program, int location, int v0, int v1)
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2ui(int program, int location, int v0, int v1)
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_ARB_separate_shader_objects
void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GL_ARB_separate_shader_objects
void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_separate_shader_objects
void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_ARB_separate_shader_objects
void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GL_ARB_separate_shader_objects
void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset)
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_separate_shader_objects
void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_ARB_separate_shader_objects
void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_separate_shader_objects
void glProgramUniformui64NV(int program, int location, long value)
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glProvokingVertex(int mode)
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
void glQueryCounter(int id, int target)
void glQueryCounter(GLuint id, GLenum target);
GL_ARB_timer_query
void glReadBuffer(int mode)
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glReadnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data);
GL_ARB_robustness
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glResumeTransformFeedback()
void glResumeTransformFeedback(void);
GL_ARB_transform_feedback2
void glSampleMaski(int index, int mask)
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset)
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
void glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset)
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param);
GL_ARB_sampler_objects
void glSamplerParameterf(int sampler, int pname, float param)
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GL_ARB_sampler_objects
void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
void glSamplerParameterfv(int sampler, int pname, float[] param, int param_offset)
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param);
GL_ARB_sampler_objects
void glSamplerParameteri(int sampler, int pname, int param)
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GL_ARB_sampler_objects
void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glSamplerParameteriv(int sampler, int pname, int[] param, int param_offset)
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param);
GL_ARB_sampler_objects
void glScissorArrayv(int first, int count, IntBuffer v)
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
void glScissorArrayv(int first, int count, int[] v, int v_offset)
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v);
GL_ARB_viewport_array
void glScissorIndexed(int index, int left, int bottom, int width, int height)
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_ARB_viewport_array
void glScissorIndexedv(int index, IntBuffer v)
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
void glScissorIndexedv(int index, int[] v, int v_offset)
void glScissorIndexedv(GLuint index, const GLint * v);
GL_ARB_viewport_array
void glSecondaryColorFormatNV(int size, int type, int stride)
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glSecondaryColorP3ui(int type, int color)
void glSecondaryColorP3ui(GLenum type, GLuint color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3uiv(int type, IntBuffer color)
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glSecondaryColorP3uiv(int type, int[] color, int color_offset)
void glSecondaryColorP3uiv(GLenum type, const GLuint * color);
GL_ARB_vertex_type_2_10_10_10_rev
void glTessellationFactorAMD(float factor)
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tesselator
void glTessellationModeAMD(int mode)
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tesselator
void glTexBuffer(int target, int internalformat, int buffer)
void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
GL_ARB_texture_buffer_object
void glTexCoordFormatNV(int size, int type, int stride)
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glTexCoordP1ui(int type, int coords)
void glTexCoordP1ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1uiv(int type, IntBuffer coords)
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP1uiv(int type, int[] coords, int coords_offset)
void glTexCoordP1uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2ui(int type, int coords)
void glTexCoordP2ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2uiv(int type, IntBuffer coords)
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP2uiv(int type, int[] coords, int coords_offset)
void glTexCoordP2uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3ui(int type, int coords)
void glTexCoordP3ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3uiv(int type, IntBuffer coords)
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP3uiv(int type, int[] coords, int coords_offset)
void glTexCoordP3uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4ui(int type, int coords)
void glTexCoordP4ui(GLenum type, GLuint coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4uiv(int type, IntBuffer coords)
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexCoordP4uiv(int type, int[] coords, int coords_offset)
void glTexCoordP4uiv(GLenum type, const GLuint * coords);
GL_ARB_vertex_type_2_10_10_10_rev
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexParameterIiv(int target, int pname, IntBuffer params)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIuiv(int target, int pname, IntBuffer params)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
GL_VERSION_3_0
void glUniform1ui(int location, int v0)
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform1uiv(int location, int count, IntBuffer value)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(int location, int count, int[] value, int value_offset)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2ui(int location, int v0, int v1)
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform2uiv(int location, int count, IntBuffer value)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(int location, int count, int[] value, int value_offset)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform3uiv(int location, int count, IntBuffer value)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(int location, int count, int[] value, int value_offset)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniform4uiv(int location, int count, IntBuffer value)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(int location, int count, int[] value, int value_offset)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_ARB_uniform_buffer_object
void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
void glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset)
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices);
GL_ARB_shader_subroutine
void glUniformui64NV(int location, long value)
void glUniformui64NV(GLint location, GLuint64EXT value);
GL_NV_shader_buffer_load
void glUniformui64vNV(int location, int count, LongBuffer value)
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glUniformui64vNV(int location, int count, long[] value, int value_offset)
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value);
GL_NV_shader_buffer_load
void glUseProgramStages(int pipeline, int stages, int program)
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GL_ARB_separate_shader_objects
void glValidateProgramPipeline(int pipeline)
void glValidateProgramPipeline(GLuint pipeline);
GL_ARB_separate_shader_objects
void glVertexAttrib1d(int index, double x)
void glVertexAttrib1d(GLuint index, GLdouble x);
GL_VERSION_2_0
void glVertexAttrib1dv(int index, DoubleBuffer v)
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(int index, double[] v, int v_offset)
void glVertexAttrib1dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1s(int index, short x)
void glVertexAttrib1s(GLuint index, GLshort x);
GL_VERSION_2_0
void glVertexAttrib1sv(int index, ShortBuffer v)
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(int index, short[] v, int v_offset)
void glVertexAttrib1sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2d(int index, double x, double y)
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
GL_VERSION_2_0
void glVertexAttrib2dv(int index, DoubleBuffer v)
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(int index, double[] v, int v_offset)
void glVertexAttrib2dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2s(int index, short x, short y)
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
GL_VERSION_2_0
void glVertexAttrib2sv(int index, ShortBuffer v)
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(int index, short[] v, int v_offset)
void glVertexAttrib2sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3d(int index, double x, double y, double z)
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_2_0
void glVertexAttrib3dv(int index, DoubleBuffer v)
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(int index, double[] v, int v_offset)
void glVertexAttrib3dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3s(int index, short x, short y, short z)
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
GL_VERSION_2_0
void glVertexAttrib3sv(int index, ShortBuffer v)
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(int index, short[] v, int v_offset)
void glVertexAttrib3sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(int index, ByteBuffer v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(int index, IntBuffer v)
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(int index, int[] v, int v_offset)
void glVertexAttrib4Niv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(int index, ShortBuffer v)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(int index, short[] v, int v_offset)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4Nubv(int index, ByteBuffer v)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(int index, IntBuffer v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(int index, ShortBuffer v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4bv(int index, ByteBuffer v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(int index, byte[] v, int v_offset)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4d(int index, double x, double y, double z, double w)
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_2_0
void glVertexAttrib4dv(int index, DoubleBuffer v)
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(int index, double[] v, int v_offset)
void glVertexAttrib4dv(GLuint index, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4iv(int index, IntBuffer v)
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(int index, int[] v, int v_offset)
void glVertexAttrib4iv(GLuint index, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4s(int index, short x, short y, short z, short w)
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_2_0
void glVertexAttrib4sv(int index, ShortBuffer v)
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(int index, short[] v, int v_offset)
void glVertexAttrib4sv(GLuint index, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(int index, ByteBuffer v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(int index, IntBuffer v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(int index, int[] v, int v_offset)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(int index, short[] v, int v_offset)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribI1i(int index, int x)
void glVertexAttribI1i(GLuint index, GLint x);
GL_VERSION_3_0
void glVertexAttribI1iv(int index, IntBuffer v)
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(int index, int[] v, int v_offset)
void glVertexAttribI1iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1ui(int index, int x)
void glVertexAttribI1ui(GLuint index, GLuint x);
GL_VERSION_3_0
void glVertexAttribI1uiv(int index, IntBuffer v)
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(int index, int[] v, int v_offset)
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2i(int index, int x, int y)
void glVertexAttribI2i(GLuint index, GLint x, GLint y);
GL_VERSION_3_0
void glVertexAttribI2iv(int index, IntBuffer v)
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(int index, int[] v, int v_offset)
void glVertexAttribI2iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2ui(int index, int x, int y)
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
GL_VERSION_3_0
void glVertexAttribI2uiv(int index, IntBuffer v)
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(int index, int[] v, int v_offset)
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3i(int index, int x, int y, int z)
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
GL_VERSION_3_0
void glVertexAttribI3iv(int index, IntBuffer v)
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(int index, int[] v, int v_offset)
void glVertexAttribI3iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3ui(int index, int x, int y, int z)
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
GL_VERSION_3_0
void glVertexAttribI3uiv(int index, IntBuffer v)
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(int index, int[] v, int v_offset)
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4bv(int index, ByteBuffer v)
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(int index, byte[] v, int v_offset)
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4i(int index, int x, int y, int z, int w)
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_3_0
void glVertexAttribI4iv(int index, IntBuffer v)
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(int index, int[] v, int v_offset)
void glVertexAttribI4iv(GLuint index, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4sv(int index, ShortBuffer v)
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(int index, short[] v, int v_offset)
void glVertexAttribI4sv(GLuint index, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(int index, ByteBuffer v)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribI4uiv(int index, IntBuffer v)
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(int index, int[] v, int v_offset)
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4usv(int index, ShortBuffer v)
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(int index, short[] v, int v_offset)
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribIFormatNV(int index, int size, int type, int stride)
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
void glVertexAttribL1d(int index, double x)
void glVertexAttribL1d(GLuint index, GLdouble x);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1dv(int index, DoubleBuffer v)
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL1dv(int index, double[] v, int v_offset)
void glVertexAttribL1dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2d(int index, double x, double y)
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2dv(int index, DoubleBuffer v)
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL2dv(int index, double[] v, int v_offset)
void glVertexAttribL2dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3d(int index, double x, double y, double z)
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3dv(int index, DoubleBuffer v)
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL3dv(int index, double[] v, int v_offset)
void glVertexAttribL3dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4d(int index, double x, double y, double z, double w)
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4dv(int index, DoubleBuffer v)
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribL4dv(int index, double[] v, int v_offset)
void glVertexAttribL4dv(GLuint index, const GLdouble * v);
GL_ARB_vertex_attrib_64bit
void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_attrib_64bit
void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexFormatNV(int size, int type, int stride)
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexP2ui(int type, int value)
void glVertexP2ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2uiv(int type, IntBuffer value)
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP2uiv(int type, int[] value, int value_offset)
void glVertexP2uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3ui(int type, int value)
void glVertexP3ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3uiv(int type, IntBuffer value)
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP3uiv(int type, int[] value, int value_offset)
void glVertexP3uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4ui(int type, int value)
void glVertexP4ui(GLenum type, GLuint value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4uiv(int type, IntBuffer value)
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glVertexP4uiv(int type, int[] value, int value_offset)
void glVertexP4uiv(GLenum type, const GLuint * value);
GL_ARB_vertex_type_2_10_10_10_rev
void glViewportArrayv(int first, int count, FloatBuffer v)
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
void glViewportArrayv(int first, int count, float[] v, int v_offset)
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
GL_ARB_viewport_array
void glViewportIndexedf(int index, float x, float y, float w, float h)
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_ARB_viewport_array
void glViewportIndexedfv(int index, FloatBuffer v)
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
void glViewportIndexedfv(int index, float[] v, int v_offset)
void glViewportIndexedfv(GLuint index, const GLfloat * v);
GL_ARB_viewport_array
ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
wglAllocateMemoryNV
/
glXAllocateMemoryNV
extension.
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