javax.media.opengl
Interface GL3

All Superinterfaces:
GL, GL2ES2, GL2GL3, GLBase
All Known Subinterfaces:
GL3bc, GL4, GL4bc
All Known Implementing Classes:
DebugGL3, DebugGL3bc, DebugGL4, DebugGL4bc, TraceGL3, TraceGL3bc, TraceGL4, TraceGL4bc

public interface GL3
extends GLBase, GL, GL2ES2, GL2GL3

This interface contains all core, forward compatible, OpenGL methods starting from 3.1, inclusive, as well as most of it's extensions defined at the time of this specification.
Note: OpenGL 3.0 forward compatible, non deprecated functionality is included in the 3.1 specification, hence the GL2GL3 implemented interface.
Note: OpenGL 3.1 forward compatible no more includes fixed point functionality.


Field Summary
static int GL_ALREADY_SIGNALED
          Part of GL_ARB_sync
static int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
          Part of GL_ARB_texture_compression_bptc
static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
          Part of GL_ARB_texture_compression_bptc
static int GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
          Part of GL_ARB_texture_compression_bptc
static int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
          Part of GL_ARB_texture_compression_bptc
static int GL_CONDITION_SATISFIED
          Part of GL_ARB_sync
static int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
          Part of GL_VERSION_3_2
static int GL_CONTEXT_CORE_PROFILE_BIT
          Part of GL_VERSION_3_2
static int GL_CONTEXT_PROFILE_MASK
          Part of GL_VERSION_3_2
static int GL_DOUBLE_MAT2
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_MAT2x3
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_MAT2x4
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_MAT3
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_MAT3x2
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_MAT3x4
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_MAT4
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_MAT4x2
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_MAT4x3
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_VEC2
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_VEC3
          Part of GL_ARB_gpu_shader_fp64
static int GL_DOUBLE_VEC4
          Part of GL_ARB_gpu_shader_fp64
static int GL_DRAW_INDIRECT_BUFFER
          Part of GL_ARB_draw_indirect
static int GL_DRAW_INDIRECT_BUFFER_BINDING
          Part of GL_ARB_draw_indirect
static int GL_FRACTIONAL_EVEN
          Part of GL_ARB_tessellation_shader
static int GL_FRACTIONAL_ODD
          Part of GL_ARB_tessellation_shader
static int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
          Part of GL_ARB_gpu_shader5
static int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
          Part of GL_VERSION_3_2
static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
          Part of GL_VERSION_3_2
static int GL_GEOMETRY_INPUT_TYPE
          Part of GL_VERSION_3_2
static int GL_GEOMETRY_OUTPUT_TYPE
          Part of GL_VERSION_3_2
static int GL_GEOMETRY_SHADER
          Part of GL_VERSION_3_2
static int GL_GEOMETRY_SHADER_INVOCATIONS
          Part of GL_ARB_gpu_shader5
static int GL_GEOMETRY_VERTICES_OUT
          Part of GL_VERSION_3_2
static int GL_INT_SAMPLER_2D_RECT
          Part of GL_VERSION_3_1
static int GL_INT_SAMPLER_BUFFER
          Part of GL_VERSION_3_1
static int GL_ISOLINES
          Part of GL_ARB_tessellation_shader
static int GL_LINE_STRIP_ADJACENCY
          Part of GL_VERSION_3_2
static int GL_LINES_ADJACENCY
          Part of GL_VERSION_3_2
static int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_FRAGMENT_INPUT_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
          Part of GL_ARB_gpu_shader5
static int GL_MAX_GEOMETRY_INPUT_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_OUTPUT_VERTICES
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_SHADER_INVOCATIONS
          Part of GL_ARB_gpu_shader5
static int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MAX_PATCH_VERTICES
          Part of GL_ARB_tessellation_shader
static int GL_MAX_SERVER_WAIT_TIMEOUT
          Part of GL_ARB_sync
static int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_GEN_LEVEL
          Part of GL_ARB_tessellation_shader
static int GL_MAX_TESS_PATCH_COMPONENTS
          Part of GL_ARB_tessellation_shader
static int GL_MAX_VERTEX_OUTPUT_COMPONENTS
          Part of GL_VERSION_3_2
static int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
          Part of GL_ARB_gpu_shader5
static int GL_OBJECT_TYPE
          Part of GL_ARB_sync
static int GL_PATCH_DEFAULT_INNER_LEVEL
          Part of GL_ARB_tessellation_shader
static int GL_PATCH_DEFAULT_OUTER_LEVEL
          Part of GL_ARB_tessellation_shader
static int GL_PATCH_VERTICES
          Part of GL_ARB_tessellation_shader
static int GL_PATCHES
          Part of GL_ARB_tessellation_shader
static int GL_PRIMITIVE_RESTART
          Part of GL_VERSION_3_1
static int GL_PRIMITIVE_RESTART_INDEX
          Part of GL_VERSION_3_1
static int GL_PROGRAM_POINT_SIZE
          Part of GL_VERSION_3_2
static int GL_R16_SNORM
          Part of GL_VERSION_3_1
static int GL_R8_SNORM
          Part of GL_VERSION_3_1
static int GL_RED_SNORM
          Part of GL_VERSION_3_1
static int GL_RG_SNORM
          Part of GL_VERSION_3_1
static int GL_RG16_SNORM
          Part of GL_VERSION_3_1
static int GL_RG8_SNORM
          Part of GL_VERSION_3_1
static int GL_RGB_SNORM
          Part of GL_VERSION_3_1
static int GL_RGB16_SNORM
          Part of GL_VERSION_3_1
static int GL_RGB8_SNORM
          Part of GL_VERSION_3_1
static int GL_RGBA_SNORM
          Part of GL_VERSION_3_1
static int GL_RGBA16_SNORM
          Part of GL_VERSION_3_1
static int GL_RGBA8_SNORM
          Part of GL_VERSION_3_1
static int GL_SAMPLER_BUFFER
          Part of GL_VERSION_3_1
static int GL_SIGNALED
          Part of GL_ARB_sync
static int GL_SIGNED_NORMALIZED
          Part of GL_VERSION_3_1
static int GL_SYNC_CONDITION
          Part of GL_ARB_sync
static int GL_SYNC_FENCE
          Part of GL_ARB_sync
static int GL_SYNC_FLAGS
          Part of GL_ARB_sync
static int GL_SYNC_FLUSH_COMMANDS_BIT
          Part of GL_ARB_sync
static int GL_SYNC_GPU_COMMANDS_COMPLETE
          Part of GL_ARB_sync
static int GL_SYNC_STATUS
          Part of GL_ARB_sync
static int GL_TESS_CONTROL_OUTPUT_VERTICES
          Part of GL_ARB_tessellation_shader
static int GL_TESS_CONTROL_SHADER
          Part of GL_ARB_tessellation_shader
static int GL_TESS_EVALUATION_SHADER
          Part of GL_ARB_tessellation_shader
static int GL_TESS_GEN_MODE
          Part of GL_ARB_tessellation_shader
static int GL_TESS_GEN_POINT_MODE
          Part of GL_ARB_tessellation_shader
static int GL_TESS_GEN_SPACING
          Part of GL_ARB_tessellation_shader
static int GL_TESS_GEN_VERTEX_ORDER
          Part of GL_ARB_tessellation_shader
static int GL_TIMEOUT_EXPIRED
          Part of GL_ARB_sync
static int GL_TRIANGLE_STRIP_ADJACENCY
          Part of GL_VERSION_3_2
static int GL_TRIANGLES_ADJACENCY
          Part of GL_VERSION_3_2
static int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
          Part of GL_ARB_tessellation_shader
static int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
          Part of GL_ARB_tessellation_shader
static int GL_UNSIGNALED
          Part of GL_ARB_sync
static int GL_UNSIGNED_INT_SAMPLER_2D_RECT
          Part of GL_VERSION_3_1
static int GL_UNSIGNED_INT_SAMPLER_BUFFER
          Part of GL_VERSION_3_1
static int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
          Part of GL_VERSION_3_3
static int GL_WAIT_FAILED
          Part of GL_ARB_sync
 
Fields inherited from interface javax.media.opengl.GL2GL3
GL_ACTIVE_PROGRAM, GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_SHADER_BITS, GL_ALPHA_FLOAT16_APPLE, GL_ALPHA_FLOAT16_ATI, GL_ALPHA_FLOAT32_APPLE, GL_ALPHA_FLOAT32_ATI, GL_ANY_SAMPLES_PASSED, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA, GL_BGRA_INTEGER, GL_BLUE, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_GPU_ADDRESS_NV, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COLOR_FLOAT_APPLE, GL_COMPARE_REF_TO_TEXTURE, GL_COMPATIBLE_SUBROUTINES, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, GL_CONTEXT_FLAGS, GL_CONTINUOUS_AMD, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_CURRENT_QUERY, GL_DEBUG_CALLBACK_FUNCTION_ARB, GL_DEBUG_CALLBACK_USER_PARAM_ARB, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_LOGGED_MESSAGES_ARB, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_HIGH_ARB, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_LOW_ARB, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DEBUG_SEVERITY_MEDIUM_ARB, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_SOURCE_APPLICATION_ARB, GL_DEBUG_SOURCE_OTHER_ARB, GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, GL_DEBUG_SOURCE_THIRD_PARTY_ARB, GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, GL_DEBUG_TYPE_ERROR_ARB, GL_DEBUG_TYPE_OTHER_ARB, GL_DEBUG_TYPE_PERFORMANCE_ARB, GL_DEBUG_TYPE_PORTABILITY_ARB, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, GL_DEPTH, GL_DEPTH_BUFFER, GL_DEPTH_CLAMP, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_FILL, GL_FIRST_VERTEX_CONVENTION, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_CLEAR_COLOR_VALUE_NV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_R_NV, GL_FLOAT_R16_NV, GL_FLOAT_R32_NV, GL_FLOAT_RG_NV, GL_FLOAT_RG16_NV, GL_FLOAT_RG32_NV, GL_FLOAT_RGB_NV, GL_FLOAT_RGB16_NV, GL_FLOAT_RGB32_NV, GL_FLOAT_RGBA_MODE_NV, GL_FLOAT_RGBA_NV, GL_FLOAT_RGBA16_NV, GL_FLOAT_RGBA32_NV, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_VERTICES_OUT_ARB, GL_GPU_ADDRESS_NV, GL_GREEN, GL_GREEN_INTEGER, GL_GUILTY_CONTEXT_RESET_ARB, GL_HALF_APPLE, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INNOCENT_CONTEXT_RESET_ARB, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER_AMD, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INTENSITY_FLOAT16_APPLE, GL_INTENSITY_FLOAT16_ATI, GL_INTENSITY_FLOAT32_APPLE, GL_INTENSITY_FLOAT32_ATI, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_LAST_VERTEX_CONVENTION, GL_LAYER_PROVOKING_VERTEX, GL_LEFT, GL_LINE, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINES_ADJACENCY_ARB, GL_LOSE_CONTEXT_ON_RESET_ARB, GL_LOWER_LEFT, GL_LUMINANCE_ALPHA_FLOAT16_APPLE, GL_LUMINANCE_ALPHA_FLOAT16_ATI, GL_LUMINANCE_ALPHA_FLOAT32_APPLE, GL_LUMINANCE_ALPHA_FLOAT32_ATI, GL_LUMINANCE_FLOAT16_APPLE, GL_LUMINANCE_FLOAT16_ATI, GL_LUMINANCE_FLOAT32_APPLE, GL_LUMINANCE_FLOAT32_ATI, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_INTEGER_SAMPLES, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SAMPLES, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_STREAMS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_MAX_VIEWPORTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NO_RESET_NOTIFICATION_ARB, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_NUM_COMPATIBLE_SUBROUTINES, GL_NUM_EXTENSIONS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVES_GENERATED, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_POINT_SIZE_ARB, GL_PROGRAM_SEPARABLE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE_ARB, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_QUERY_WAIT, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R3_G3_B2, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_READ_ONLY, GL_READ_WRITE, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RESET_NOTIFICATION_STRATEGY_ARB, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_FLOAT16_APPLE, GL_RGB_FLOAT16_ATI, GL_RGB_FLOAT32_APPLE, GL_RGB_FLOAT32_ATI, GL_RGB_INTEGER, GL_RGB10, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB12, GL_RGB16, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB4, GL_RGB5, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_FLOAT16_APPLE, GL_RGBA_FLOAT16_ATI, GL_RGBA_FLOAT32_APPLE, GL_RGBA_FLOAT32_ATI, GL_RGBA_INTEGER, GL_RGBA12, GL_RGBA16, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA2, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_RIGHT, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLE_SHADING, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_ARB, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_2D_RECT_SHADOW_ARB, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_BINDING, GL_SAMPLER_BUFFER_AMD, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SAMPLES_PASSED, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SEPARATE_ATTRIBS, GL_SHADER_INCLUDE_ARB, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SRC1_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STENCIL_BUFFER, GL_STENCIL_INDEX16, GL_STEREO, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE_ARB, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_BUFFER_FORMAT, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_FLOAT_COMPONENTS_NV, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WIDTH, GL_TIME_ELAPSED, GL_TIMEOUT_IGNORED, GL_TIMESTAMP, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNDEFINED_VERTEX, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNKNOWN_CONTEXT_RESET_ARB, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS
 
Fields inherited from interface javax.media.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_SAMPLER_2D, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_10_10_10_2, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER
 
Fields inherited from interface javax.media.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV_EXT, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
 
Method Summary
 int glClientWaitSync(long sync, int flags, long timeout)
          Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
Part of GL_ARB_sync
 void glDeleteSync(long sync)
          Entry point to C language function: void glDeleteSync(GLsync sync);
Part of GL_ARB_sync
 void glDrawArraysIndirect(int mode, Buffer indirect)
          Entry point to C language function: void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect);
Part of GL_ARB_draw_indirect
 void glDrawElementsIndirect(int mode, int type, Buffer indirect)
          Entry point to C language function: void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect);
Part of GL_ARB_draw_indirect
 long glFenceSync(int condition, int flags)
          Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags);
Part of GL_ARB_sync
 void glFramebufferTexture(int target, int attachment, int texture, int level)
          Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_VERSION_3_2
 void glGetBufferParameteri64v(int target, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
Part of GL_VERSION_3_2
 void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
          Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
Part of GL_VERSION_3_2
 void glGetInteger64i_v(int target, int index, long[] data, int data_offset)
          Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
Part of GL_VERSION_3_2
 void glGetInteger64i_v(int target, int index, LongBuffer data)
          Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
Part of GL_VERSION_3_2
 void glGetInteger64v(int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params);
Part of GL_ARB_sync
 void glGetInteger64v(int pname, LongBuffer params)
          Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params);
Part of GL_ARB_sync
 void glGetSynciv(long sync, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset)
          Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
Part of GL_ARB_sync
 void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
          Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
Part of GL_ARB_sync
 void glGetUniformdv(int program, int location, double[] params, int params_offset)
          Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
Part of GL_ARB_gpu_shader_fp64
 void glGetUniformdv(int program, int location, DoubleBuffer params)
          Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
Part of GL_ARB_gpu_shader_fp64
 boolean glIsSync(long sync)
          Entry point to C language function: GLboolean glIsSync(GLsync sync);
Part of GL_ARB_sync
 void glPatchParameterfv(int pname, float[] values, int values_offset)
          Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values);
Part of GL_ARB_tessellation_shader
 void glPatchParameterfv(int pname, FloatBuffer values)
          Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values);
Part of GL_ARB_tessellation_shader
 void glPatchParameteri(int pname, int value)
          Entry point to C language function: void glPatchParameteri(GLenum pname, GLint value);
Part of GL_ARB_tessellation_shader
 void glPrimitiveRestartIndex(int index)
          Entry point to C language function: void glPrimitiveRestartIndex(GLuint index);
Part of GL_VERSION_3_1
 void glUniform1d(int location, double x)
          Entry point to C language function: void glUniform1d(GLint location, GLdouble x);
Part of GL_ARB_gpu_shader_fp64
 void glUniform1dv(int location, int count, double[] value, int value_offset)
          Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniform1dv(int location, int count, DoubleBuffer value)
          Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniform2d(int location, double x, double y)
          Entry point to C language function: void glUniform2d(GLint location, GLdouble x, GLdouble y);
Part of GL_ARB_gpu_shader_fp64
 void glUniform2dv(int location, int count, double[] value, int value_offset)
          Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniform2dv(int location, int count, DoubleBuffer value)
          Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniform3d(int location, double x, double y, double z)
          Entry point to C language function: void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
Part of GL_ARB_gpu_shader_fp64
 void glUniform3dv(int location, int count, double[] value, int value_offset)
          Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniform3dv(int location, int count, DoubleBuffer value)
          Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniform4d(int location, double x, double y, double z, double w)
          Entry point to C language function: void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_gpu_shader_fp64
 void glUniform4dv(int location, int count, double[] value, int value_offset)
          Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniform4dv(int location, int count, DoubleBuffer value)
          Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix2dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix3dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix4dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
          Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64
 void glVertexAttribDivisor(int index, int divisor)
          Entry point to C language function: void glVertexAttribDivisor(GLuint index, GLuint divisor);
Part of GL_VERSION_3_3
 void glWaitSync(long sync, int flags, long timeout)
          Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
Part of GL_ARB_sync
 
Methods inherited from interface javax.media.opengl.GL2GL3
glActiveShaderProgram, glAllocateMemoryNV, glBeginConditionalRender, glBeginQuery, glBeginQueryIndexed, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocationIndexed, glBindProgramPipeline, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glBlitFramebuffer, glBufferAddressRangeNV, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorFormatNV, glColorMaski, glColorP3ui, glColorP3uiv, glColorP3uiv, glColorP4ui, glColorP4uiv, glColorP4uiv, glCompileShaderIncludeARB, glCompileShaderIncludeARB, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCopyBufferSubData, glCopyTexImage1D, glCopyTexSubImage1D, glCreateShaderProgramv, glCreateSyncFromCLeventARB, glDebugMessageControlARB, glDebugMessageControlARB, glDebugMessageEnableAMD, glDebugMessageEnableAMD, glDebugMessageInsertAMD, glDebugMessageInsertARB, glDeleteNamedStringARB, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDepthRangeArrayv, glDepthRangeArrayv, glDepthRangeIndexed, glDisableClientState, glDisablei, glDrawArraysInstanced, glDrawBuffer, glDrawBuffers, glDrawBuffers, glDrawElementsBaseVertex, glDrawElementsInstanced, glDrawElementsInstancedBaseVertex, glDrawRangeElements, glDrawRangeElements, glDrawRangeElementsBaseVertex, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEdgeFlagFormatNV, glEnableClientState, glEnablei, glEndConditionalRender, glEndQuery, glEndQueryIndexed, glEndTransformFeedback, glFlushMappedBufferRange, glFogCoordFormatNV, glFramebufferTexture1D, glFramebufferTextureARB, glFramebufferTextureFaceARB, glFramebufferTextureLayer, glFramebufferTextureLayerARB, glGenProgramPipelines, glGenProgramPipelines, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBooleani_v, glGetBooleani_v, glGetBufferParameterui64vNV, glGetBufferParameterui64vNV, glGetBufferSubData, glGetCompressedTexImage, glGetCompressedTexImage, glGetDebugMessageLogAMD, glGetDebugMessageLogAMD, glGetDebugMessageLogARB, glGetDebugMessageLogARB, glGetDoublei_v, glGetDoublei_v, glGetDoublev, glGetDoublev, glGetFloati_v, glGetFloati_v, glGetFragDataIndex, glGetFragDataLocation, glGetGraphicsResetStatusARB, glGetIntegeri_v, glGetIntegeri_v, glGetIntegerui64i_vNV, glGetIntegerui64i_vNV, glGetIntegerui64vNV, glGetIntegerui64vNV, glGetMultisamplefv, glGetMultisamplefv, glGetNamedBufferParameterui64vNV, glGetNamedBufferParameterui64vNV, glGetNamedStringARB, glGetNamedStringARB, glGetNamedStringivARB, glGetNamedStringivARB, glGetnColorTableARB, glGetnCompressedTexImageARB, glGetnConvolutionFilterARB, glGetnHistogramARB, glGetnMapdvARB, glGetnMapdvARB, glGetnMapfvARB, glGetnMapfvARB, glGetnMapivARB, glGetnMapivARB, glGetnMinmaxARB, glGetnPixelMapfvARB, glGetnPixelMapfvARB, glGetnPixelMapuivARB, glGetnPixelMapuivARB, glGetnPixelMapusvARB, glGetnPixelMapusvARB, glGetnPolygonStippleARB, glGetnPolygonStippleARB, glGetnSeparableFilterARB, glGetnTexImageARB, glGetnUniformdvARB, glGetnUniformdvARB, glGetnUniformfvARB, glGetnUniformfvARB, glGetnUniformivARB, glGetnUniformivARB, glGetnUniformuivARB, glGetnUniformuivARB, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetProgramStageiv, glGetProgramStageiv, glGetQueryIndexediv, glGetQueryIndexediv, glGetQueryiv, glGetQueryiv, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetStringi, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetTexImage, glGetTexImage, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformSubroutineuiv, glGetUniformSubroutineuiv, glGetUniformui64vNV, glGetUniformui64vNV, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glGetVertexAttribLdv, glGetVertexAttribLdv, glIndexFormatNV, glIsBufferResidentNV, glIsEnabledi, glIsNamedBufferResidentNV, glIsNamedStringARB, glIsProgramPipeline, glIsQuery, glIsSampler, glIsTransformFeedback, glIsVertexArray, glLogicOp, glMakeBufferNonResidentNV, glMakeBufferResidentNV, glMakeNamedBufferNonResidentNV, glMakeNamedBufferResidentNV, glMapBufferRange, glMinSampleShading, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glMultiTexCoordP1ui, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, glMultiTexCoordP2ui, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, glMultiTexCoordP3ui, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, glMultiTexCoordP4ui, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, glNamedStringARB, glNormalFormatNV, glNormalP3ui, glNormalP3uiv, glNormalP3uiv, glPauseTransformFeedback, glPixelStoref, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glPointSize, glPolygonMode, glProgramParameteri, glProgramParameteriARB, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glProgramUniformui64NV, glProgramUniformui64vNV, glProgramUniformui64vNV, glProvokingVertex, glQueryCounter, glReadBuffer, glReadnPixelsARB, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSampleMaski, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glSamplerParameteriv, glSamplerParameteriv, glScissorArrayv, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glScissorIndexedv, glSecondaryColorFormatNV, glSecondaryColorP3ui, glSecondaryColorP3uiv, glSecondaryColorP3uiv, glTessellationFactorAMD, glTessellationModeAMD, glTexBuffer, glTexCoordFormatNV, glTexCoordP1ui, glTexCoordP1uiv, glTexCoordP1uiv, glTexCoordP2ui, glTexCoordP2uiv, glTexCoordP2uiv, glTexCoordP3ui, glTexCoordP3uiv, glTexCoordP3uiv, glTexCoordP4ui, glTexCoordP4uiv, glTexCoordP4uiv, glTexImage1D, glTexImage1D, glTexImage2DMultisample, glTexImage3DMultisample, glTexParameterIiv, glTexParameterIiv, glTexParameterIuiv, glTexParameterIuiv, glTexSubImage1D, glTexSubImage1D, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glUniformSubroutinesuiv, glUniformSubroutinesuiv, glUniformui64NV, glUniformui64vNV, glUniformui64vNV, glUseProgramStages, glValidateProgramPipeline, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribFormatNV, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIFormatNV, glVertexAttribIPointer, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribL4dv, glVertexAttribLPointer, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribP4uiv, glVertexFormatNV, glVertexP2ui, glVertexP2uiv, glVertexP2uiv, glVertexP3ui, glVertexP3uiv, glVertexP3uiv, glVertexP4ui, glVertexP4uiv, glVertexP4uiv, glViewportArrayv, glViewportArrayv, glViewportIndexedf, glViewportIndexedfv, glViewportIndexedfv
 
Methods inherited from interface javax.media.opengl.GL2ES2
glAttachShader, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glFramebufferTexture3D, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsShader, glLinkProgram, glProgramBinary, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer
 
Methods inherited from interface javax.media.opengl.GL
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBoundBuffer, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferSize, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetIntegerv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glIsVBOArrayEnabled, glIsVBOElementArrayEnabled, glLineWidth, glMapBuffer, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glUnmapBuffer, glViewport
 
Methods inherited from interface javax.media.opengl.GLBase
getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGL3bc, getGL4, getGL4bc, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGL3bc, isGL4, isGL4bc, isGLES, isGLES1, isGLES2, isGLES2Compatible, setSwapInterval
 

Field Detail

GL_SAMPLER_BUFFER

static final int GL_SAMPLER_BUFFER
Part of GL_VERSION_3_1

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Constant Field Values

GL_INT_SAMPLER_2D_RECT

static final int GL_INT_SAMPLER_2D_RECT
Part of GL_VERSION_3_1

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Constant Field Values

GL_INT_SAMPLER_BUFFER

static final int GL_INT_SAMPLER_BUFFER
Part of GL_VERSION_3_1

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_RECT

static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT
Part of GL_VERSION_3_1

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_BUFFER

static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
Part of GL_VERSION_3_1

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GL_RED_SNORM

static final int GL_RED_SNORM
Part of GL_VERSION_3_1

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GL_RG_SNORM

static final int GL_RG_SNORM
Part of GL_VERSION_3_1

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GL_RGB_SNORM

static final int GL_RGB_SNORM
Part of GL_VERSION_3_1

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GL_RGBA_SNORM

static final int GL_RGBA_SNORM
Part of GL_VERSION_3_1

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GL_R8_SNORM

static final int GL_R8_SNORM
Part of GL_VERSION_3_1

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GL_RG8_SNORM

static final int GL_RG8_SNORM
Part of GL_VERSION_3_1

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GL_RGB8_SNORM

static final int GL_RGB8_SNORM
Part of GL_VERSION_3_1

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GL_RGBA8_SNORM

static final int GL_RGBA8_SNORM
Part of GL_VERSION_3_1

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GL_R16_SNORM

static final int GL_R16_SNORM
Part of GL_VERSION_3_1

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GL_RG16_SNORM

static final int GL_RG16_SNORM
Part of GL_VERSION_3_1

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GL_RGB16_SNORM

static final int GL_RGB16_SNORM
Part of GL_VERSION_3_1

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GL_RGBA16_SNORM

static final int GL_RGBA16_SNORM
Part of GL_VERSION_3_1

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GL_SIGNED_NORMALIZED

static final int GL_SIGNED_NORMALIZED
Part of GL_VERSION_3_1

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GL_PRIMITIVE_RESTART

static final int GL_PRIMITIVE_RESTART
Part of GL_VERSION_3_1

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GL_PRIMITIVE_RESTART_INDEX

static final int GL_PRIMITIVE_RESTART_INDEX
Part of GL_VERSION_3_1

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GL_CONTEXT_CORE_PROFILE_BIT

static final int GL_CONTEXT_CORE_PROFILE_BIT
Part of GL_VERSION_3_2

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GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

static final int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
Part of GL_VERSION_3_2

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GL_LINES_ADJACENCY

static final int GL_LINES_ADJACENCY
Part of GL_VERSION_3_2

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GL_LINE_STRIP_ADJACENCY

static final int GL_LINE_STRIP_ADJACENCY
Part of GL_VERSION_3_2

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GL_TRIANGLES_ADJACENCY

static final int GL_TRIANGLES_ADJACENCY
Part of GL_VERSION_3_2

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GL_TRIANGLE_STRIP_ADJACENCY

static final int GL_TRIANGLE_STRIP_ADJACENCY
Part of GL_VERSION_3_2

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GL_PROGRAM_POINT_SIZE

static final int GL_PROGRAM_POINT_SIZE
Part of GL_VERSION_3_2

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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
Part of GL_VERSION_3_2

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GL_FRAMEBUFFER_ATTACHMENT_LAYERED

static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
Part of GL_VERSION_3_2

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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
Part of GL_VERSION_3_2

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GL_GEOMETRY_SHADER

static final int GL_GEOMETRY_SHADER
Part of GL_VERSION_3_2

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GL_GEOMETRY_VERTICES_OUT

static final int GL_GEOMETRY_VERTICES_OUT
Part of GL_VERSION_3_2

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GL_GEOMETRY_INPUT_TYPE

static final int GL_GEOMETRY_INPUT_TYPE
Part of GL_VERSION_3_2

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Constant Field Values

GL_GEOMETRY_OUTPUT_TYPE

static final int GL_GEOMETRY_OUTPUT_TYPE
Part of GL_VERSION_3_2

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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_OUTPUT_VERTICES

static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
Part of GL_VERSION_3_2

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GL_MAX_VERTEX_OUTPUT_COMPONENTS

static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS
Part of GL_VERSION_3_2

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GL_MAX_GEOMETRY_INPUT_COMPONENTS

static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
Part of GL_VERSION_3_2

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Constant Field Values

GL_MAX_FRAGMENT_INPUT_COMPONENTS

static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS
Part of GL_VERSION_3_2

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Constant Field Values

GL_CONTEXT_PROFILE_MASK

static final int GL_CONTEXT_PROFILE_MASK
Part of GL_VERSION_3_2

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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_DIVISOR

static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Part of GL_VERSION_3_3

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GL_MAX_SERVER_WAIT_TIMEOUT

static final int GL_MAX_SERVER_WAIT_TIMEOUT
Part of GL_ARB_sync

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Constant Field Values

GL_OBJECT_TYPE

static final int GL_OBJECT_TYPE
Part of GL_ARB_sync

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Constant Field Values

GL_SYNC_CONDITION

static final int GL_SYNC_CONDITION
Part of GL_ARB_sync

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GL_SYNC_STATUS

static final int GL_SYNC_STATUS
Part of GL_ARB_sync

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Constant Field Values

GL_SYNC_FLAGS

static final int GL_SYNC_FLAGS
Part of GL_ARB_sync

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Constant Field Values

GL_SYNC_FENCE

static final int GL_SYNC_FENCE
Part of GL_ARB_sync

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GL_SYNC_GPU_COMMANDS_COMPLETE

static final int GL_SYNC_GPU_COMMANDS_COMPLETE
Part of GL_ARB_sync

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Constant Field Values

GL_UNSIGNALED

static final int GL_UNSIGNALED
Part of GL_ARB_sync

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Constant Field Values

GL_SIGNALED

static final int GL_SIGNALED
Part of GL_ARB_sync

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GL_ALREADY_SIGNALED

static final int GL_ALREADY_SIGNALED
Part of GL_ARB_sync

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Constant Field Values

GL_TIMEOUT_EXPIRED

static final int GL_TIMEOUT_EXPIRED
Part of GL_ARB_sync

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Constant Field Values

GL_CONDITION_SATISFIED

static final int GL_CONDITION_SATISFIED
Part of GL_ARB_sync

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GL_WAIT_FAILED

static final int GL_WAIT_FAILED
Part of GL_ARB_sync

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GL_SYNC_FLUSH_COMMANDS_BIT

static final int GL_SYNC_FLUSH_COMMANDS_BIT
Part of GL_ARB_sync

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Constant Field Values

GL_COMPRESSED_RGBA_BPTC_UNORM_ARB

static final int GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
Part of GL_ARB_texture_compression_bptc

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Constant Field Values

GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB

static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
Part of GL_ARB_texture_compression_bptc

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Constant Field Values

GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB

static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
Part of GL_ARB_texture_compression_bptc

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Constant Field Values

GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB

static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
Part of GL_ARB_texture_compression_bptc

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Constant Field Values

GL_DRAW_INDIRECT_BUFFER

static final int GL_DRAW_INDIRECT_BUFFER
Part of GL_ARB_draw_indirect

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Constant Field Values

GL_DRAW_INDIRECT_BUFFER_BINDING

static final int GL_DRAW_INDIRECT_BUFFER_BINDING
Part of GL_ARB_draw_indirect

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Constant Field Values

GL_GEOMETRY_SHADER_INVOCATIONS

static final int GL_GEOMETRY_SHADER_INVOCATIONS
Part of GL_ARB_gpu_shader5

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Constant Field Values

GL_MAX_GEOMETRY_SHADER_INVOCATIONS

static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS
Part of GL_ARB_gpu_shader5

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Constant Field Values

GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
Part of GL_ARB_gpu_shader5

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Constant Field Values

GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
Part of GL_ARB_gpu_shader5

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Constant Field Values

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
Part of GL_ARB_gpu_shader5

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Constant Field Values

GL_DOUBLE_VEC2

static final int GL_DOUBLE_VEC2
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_VEC3

static final int GL_DOUBLE_VEC3
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_VEC4

static final int GL_DOUBLE_VEC4
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT2

static final int GL_DOUBLE_MAT2
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT3

static final int GL_DOUBLE_MAT3
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT4

static final int GL_DOUBLE_MAT4
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT2x3

static final int GL_DOUBLE_MAT2x3
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT2x4

static final int GL_DOUBLE_MAT2x4
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT3x2

static final int GL_DOUBLE_MAT3x2
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT3x4

static final int GL_DOUBLE_MAT3x4
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT4x2

static final int GL_DOUBLE_MAT4x2
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_DOUBLE_MAT4x3

static final int GL_DOUBLE_MAT4x3
Part of GL_ARB_gpu_shader_fp64

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Constant Field Values

GL_PATCHES

static final int GL_PATCHES
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_PATCH_VERTICES

static final int GL_PATCH_VERTICES
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_PATCH_DEFAULT_INNER_LEVEL

static final int GL_PATCH_DEFAULT_INNER_LEVEL
Part of GL_ARB_tessellation_shader

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Constant Field Values

GL_PATCH_DEFAULT_OUTER_LEVEL

static final int GL_PATCH_DEFAULT_OUTER_LEVEL
Part of GL_ARB_tessellation_shader

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Constant Field Values

GL_TESS_CONTROL_OUTPUT_VERTICES

static final int GL_TESS_CONTROL_OUTPUT_VERTICES
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_TESS_GEN_MODE

static final int GL_TESS_GEN_MODE
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_TESS_GEN_SPACING

static final int GL_TESS_GEN_SPACING
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_TESS_GEN_VERTEX_ORDER

static final int GL_TESS_GEN_VERTEX_ORDER
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_TESS_GEN_POINT_MODE

static final int GL_TESS_GEN_POINT_MODE
Part of GL_ARB_tessellation_shader

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Constant Field Values

GL_ISOLINES

static final int GL_ISOLINES
Part of GL_ARB_tessellation_shader

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Constant Field Values

GL_FRACTIONAL_ODD

static final int GL_FRACTIONAL_ODD
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_FRACTIONAL_EVEN

static final int GL_FRACTIONAL_EVEN
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_PATCH_VERTICES

static final int GL_MAX_PATCH_VERTICES
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_GEN_LEVEL

static final int GL_MAX_TESS_GEN_LEVEL
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_PATCH_COMPONENTS

static final int GL_MAX_TESS_PATCH_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_TESS_EVALUATION_SHADER

static final int GL_TESS_EVALUATION_SHADER
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values

GL_TESS_CONTROL_SHADER

static final int GL_TESS_CONTROL_SHADER
Part of GL_ARB_tessellation_shader

See Also:
Constant Field Values
Method Detail

glClientWaitSync

int glClientWaitSync(long sync,
                     int flags,
                     long timeout)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
Part of GL_ARB_sync


glDeleteSync

void glDeleteSync(long sync)
Entry point to C language function: void glDeleteSync(GLsync sync);
Part of GL_ARB_sync


glDrawArraysIndirect

void glDrawArraysIndirect(int mode,
                          Buffer indirect)
Entry point to C language function: void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect);
Part of GL_ARB_draw_indirect


glDrawElementsIndirect

void glDrawElementsIndirect(int mode,
                            int type,
                            Buffer indirect)
Entry point to C language function: void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect);
Part of GL_ARB_draw_indirect


glFenceSync

long glFenceSync(int condition,
                 int flags)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags);
Part of GL_ARB_sync


glFramebufferTexture

void glFramebufferTexture(int target,
                          int attachment,
                          int texture,
                          int level)
Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_VERSION_3_2


glGetBufferParameteri64v

void glGetBufferParameteri64v(int target,
                              int pname,
                              LongBuffer params)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
Part of GL_VERSION_3_2


glGetBufferParameteri64v

void glGetBufferParameteri64v(int target,
                              int pname,
                              long[] params,
                              int params_offset)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params);
Part of GL_VERSION_3_2


glGetInteger64i_v

void glGetInteger64i_v(int target,
                       int index,
                       LongBuffer data)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
Part of GL_VERSION_3_2


glGetInteger64i_v

void glGetInteger64i_v(int target,
                       int index,
                       long[] data,
                       int data_offset)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data);
Part of GL_VERSION_3_2


glGetInteger64v

void glGetInteger64v(int pname,
                     LongBuffer params)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params);
Part of GL_ARB_sync


glGetInteger64v

void glGetInteger64v(int pname,
                     long[] params,
                     int params_offset)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params);
Part of GL_ARB_sync


glGetSynciv

void glGetSynciv(long sync,
                 int pname,
                 int bufSize,
                 IntBuffer length,
                 IntBuffer values)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
Part of GL_ARB_sync


glGetSynciv

void glGetSynciv(long sync,
                 int pname,
                 int bufSize,
                 int[] length,
                 int length_offset,
                 int[] values,
                 int values_offset)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
Part of GL_ARB_sync


glGetUniformdv

void glGetUniformdv(int program,
                    int location,
                    DoubleBuffer params)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
Part of GL_ARB_gpu_shader_fp64


glGetUniformdv

void glGetUniformdv(int program,
                    int location,
                    double[] params,
                    int params_offset)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params);
Part of GL_ARB_gpu_shader_fp64


glIsSync

boolean glIsSync(long sync)
Entry point to C language function: GLboolean glIsSync(GLsync sync);
Part of GL_ARB_sync


glPatchParameterfv

void glPatchParameterfv(int pname,
                        FloatBuffer values)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values);
Part of GL_ARB_tessellation_shader


glPatchParameterfv

void glPatchParameterfv(int pname,
                        float[] values,
                        int values_offset)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values);
Part of GL_ARB_tessellation_shader


glPatchParameteri

void glPatchParameteri(int pname,
                       int value)
Entry point to C language function: void glPatchParameteri(GLenum pname, GLint value);
Part of GL_ARB_tessellation_shader


glPrimitiveRestartIndex

void glPrimitiveRestartIndex(int index)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint index);
Part of GL_VERSION_3_1


glUniform1d

void glUniform1d(int location,
                 double x)
Entry point to C language function: void glUniform1d(GLint location, GLdouble x);
Part of GL_ARB_gpu_shader_fp64


glUniform1dv

void glUniform1dv(int location,
                  int count,
                  DoubleBuffer value)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniform1dv

void glUniform1dv(int location,
                  int count,
                  double[] value,
                  int value_offset)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniform2d

void glUniform2d(int location,
                 double x,
                 double y)
Entry point to C language function: void glUniform2d(GLint location, GLdouble x, GLdouble y);
Part of GL_ARB_gpu_shader_fp64


glUniform2dv

void glUniform2dv(int location,
                  int count,
                  DoubleBuffer value)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniform2dv

void glUniform2dv(int location,
                  int count,
                  double[] value,
                  int value_offset)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniform3d

void glUniform3d(int location,
                 double x,
                 double y,
                 double z)
Entry point to C language function: void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
Part of GL_ARB_gpu_shader_fp64


glUniform3dv

void glUniform3dv(int location,
                  int count,
                  DoubleBuffer value)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniform3dv

void glUniform3dv(int location,
                  int count,
                  double[] value,
                  int value_offset)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniform4d

void glUniform4d(int location,
                 double x,
                 double y,
                 double z,
                 double w)
Entry point to C language function: void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_gpu_shader_fp64


glUniform4dv

void glUniform4dv(int location,
                  int count,
                  DoubleBuffer value)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniform4dv

void glUniform4dv(int location,
                  int count,
                  double[] value,
                  int value_offset)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix2dv

void glUniformMatrix2dv(int location,
                        int count,
                        boolean transpose,
                        DoubleBuffer value)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix2dv

void glUniformMatrix2dv(int location,
                        int count,
                        boolean transpose,
                        double[] value,
                        int value_offset)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix2x3dv

void glUniformMatrix2x3dv(int location,
                          int count,
                          boolean transpose,
                          DoubleBuffer value)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix2x3dv

void glUniformMatrix2x3dv(int location,
                          int count,
                          boolean transpose,
                          double[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix2x4dv

void glUniformMatrix2x4dv(int location,
                          int count,
                          boolean transpose,
                          DoubleBuffer value)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix2x4dv

void glUniformMatrix2x4dv(int location,
                          int count,
                          boolean transpose,
                          double[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix3dv

void glUniformMatrix3dv(int location,
                        int count,
                        boolean transpose,
                        DoubleBuffer value)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix3dv

void glUniformMatrix3dv(int location,
                        int count,
                        boolean transpose,
                        double[] value,
                        int value_offset)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix3x2dv

void glUniformMatrix3x2dv(int location,
                          int count,
                          boolean transpose,
                          DoubleBuffer value)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix3x2dv

void glUniformMatrix3x2dv(int location,
                          int count,
                          boolean transpose,
                          double[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix3x4dv

void glUniformMatrix3x4dv(int location,
                          int count,
                          boolean transpose,
                          DoubleBuffer value)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix3x4dv

void glUniformMatrix3x4dv(int location,
                          int count,
                          boolean transpose,
                          double[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix4dv

void glUniformMatrix4dv(int location,
                        int count,
                        boolean transpose,
                        DoubleBuffer value)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix4dv

void glUniformMatrix4dv(int location,
                        int count,
                        boolean transpose,
                        double[] value,
                        int value_offset)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix4x2dv

void glUniformMatrix4x2dv(int location,
                          int count,
                          boolean transpose,
                          DoubleBuffer value)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix4x2dv

void glUniformMatrix4x2dv(int location,
                          int count,
                          boolean transpose,
                          double[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix4x3dv

void glUniformMatrix4x3dv(int location,
                          int count,
                          boolean transpose,
                          DoubleBuffer value)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glUniformMatrix4x3dv

void glUniformMatrix4x3dv(int location,
                          int count,
                          boolean transpose,
                          double[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_gpu_shader_fp64


glVertexAttribDivisor

void glVertexAttribDivisor(int index,
                           int divisor)
Entry point to C language function: void glVertexAttribDivisor(GLuint index, GLuint divisor);
Part of GL_VERSION_3_3


glWaitSync

void glWaitSync(long sync,
                int flags,
                long timeout)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
Part of GL_ARB_sync



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