javax.media.opengl
Class TraceGL2ES2

java.lang.Object
  extended by javax.media.opengl.TraceGL2ES2
All Implemented Interfaces:
GL, GL2ES2, GLBase

public class TraceGL2ES2
extends Object
implements GLBase, GL, GL2ES2

Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStream before and after each OpenGL method call. Sample code which installs this pipeline:

     GL gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err));


Field Summary
static boolean DEBUG
           
 
Fields inherited from interface javax.media.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_SAMPLER_2D, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_10_10_10_2, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER
 
Fields inherited from interface javax.media.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV_EXT, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
 
Constructor Summary
TraceGL2ES2(GL2ES2 downstreamGL2ES2, PrintStream stream)
           
 
Method Summary
 GLContext getContext()
          Returns the GLContext with which this GL object is associated.
 Object getExtension(String arg0)
          Returns an object providing access to the specified OpenGL extension.
 GL getGL()
          Casts this object to the GL interface.
 GL2 getGL2()
          Casts this object to the GL2 interface.
 GL2ES1 getGL2ES1()
          Casts this object to the GL2ES1 interface.
 GL2ES2 getGL2ES2()
          Casts this object to the GL2ES2 interface.
 GL2GL3 getGL2GL3()
          Casts this object to the GL2GL3 interface.
 GL3 getGL3()
          Casts this object to the GL3 interface.
 GL3bc getGL3bc()
          Casts this object to the GL3bc interface.
 GL4 getGL4()
          Casts this object to the GL4 interface.
 GL4bc getGL4bc()
          Casts this object to the GL4bc interface.
 GLES1 getGLES1()
          Casts this object to the GLES1 interface.
 GLES2 getGLES2()
          Casts this object to the GLES2 interface.
 GLProfile getGLProfile()
          Returns the GLProfile with which this GL object is associated.
 Object getPlatformGLExtensions()
          Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed.
 int getSwapInterval()
          Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int).
 void glActiveTexture(int arg0)
          Interface to C language function:
void glActiveTexture(GLenum texture);
 void glAttachShader(int arg0, int arg1)
          Interface to C language function:
void glAttachShader(GLuint program, GLuint shader);
 void glBindAttribLocation(int arg0, int arg1, String arg2)
          Interface to C language function:
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
 void glBindBuffer(int arg0, int arg1)
          Interface to C language function:
void glBindBuffer(GLenum target, GLuint buffer);
 void glBindFramebuffer(int arg0, int arg1)
          Interface to C language function:
void glBindFramebuffer(GLenum target, GLuint framebuffer);
 void glBindRenderbuffer(int arg0, int arg1)
          Interface to C language function:
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
 void glBindTexture(int arg0, int arg1)
          Interface to C language function:
void glBindTexture(GLenum target, GLuint texture);
 void glBlendColor(float arg0, float arg1, float arg2, float arg3)
          Interface to C language function:
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 void glBlendEquation(int arg0)
          Interface to C language function:
void glBlendEquation(GLenum mode);
 void glBlendEquationSeparate(int arg0, int arg1)
          Interface to C language function:
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
 void glBlendFunc(int arg0, int arg1)
          Interface to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor);
 void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
 void glBufferData(int arg0, long arg1, Buffer arg2, int arg3)
          Interface to C language function:
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
 void glBufferSubData(int arg0, long arg1, long arg2, Buffer arg3)
          Interface to C language function:
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
 int glCheckFramebufferStatus(int arg0)
          Interface to C language function:
GLenum glCheckFramebufferStatus(GLenum target);
 void glClear(int arg0)
          Interface to C language function:
void glClear(GLbitfield mask);
 void glClearColor(float arg0, float arg1, float arg2, float arg3)
          Interface to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 void glClearDepth(double arg0)
           
 void glClearDepthf(float arg0)
          Interface to C language function:
void glClearDepthf(GLclampf depth);
 void glClearStencil(int arg0)
          Interface to C language function:
void glClearStencil(GLint s);
 void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
          Interface to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 void glCompileShader(int arg0)
          Interface to C language function:
void glCompileShader(GLuint shader);
 void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
          Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
          Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
          Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3, GL_OES_texture_3D
 void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
          Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3, GL_OES_texture_3D
 void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
          Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
          Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
          Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3, GL_OES_texture_3D
 void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
          Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3, GL_OES_texture_3D
 void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
          Interface to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
          Interface to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
          Entry point to C language function: void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2, GL_OES_texture_3D
 int glCreateProgram()
          Interface to C language function:
GLuint glCreateProgram(void);
 int glCreateShader(int arg0)
          Interface to C language function:
GLuint glCreateShader(GLenum type);
 void glCullFace(int arg0)
          Interface to C language function:
void glCullFace(GLenum mode);
 void glDeleteBuffers(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
 void glDeleteBuffers(int arg0, IntBuffer arg1)
          Interface to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
 void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
 void glDeleteFramebuffers(int arg0, IntBuffer arg1)
          Interface to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
 void glDeleteProgram(int arg0)
          Interface to C language function:
void glDeleteProgram(GLuint program);
 void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
 void glDeleteRenderbuffers(int arg0, IntBuffer arg1)
          Interface to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
 void glDeleteShader(int arg0)
          Interface to C language function:
void glDeleteShader(GLuint shader);
 void glDeleteTextures(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures);
 void glDeleteTextures(int arg0, IntBuffer arg1)
          Interface to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures);
 void glDepthFunc(int arg0)
          Interface to C language function:
void glDepthFunc(GLenum func);
 void glDepthMask(boolean arg0)
          Interface to C language function:
void glDepthMask(GLboolean flag);
 void glDepthRange(double arg0, double arg1)
           
 void glDepthRangef(float arg0, float arg1)
          Interface to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar);
 void glDetachShader(int arg0, int arg1)
          Interface to C language function:
void glDetachShader(GLuint program, GLuint shader);
 void glDisable(int arg0)
          Interface to C language function:
void glDisable(GLenum cap);
 void glDisableVertexAttribArray(int arg0)
          Interface to C language function:
void glDisableVertexAttribArray(GLuint index);
 void glDrawArrays(int arg0, int arg1, int arg2)
          Interface to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
 void glDrawElements(int arg0, int arg1, int arg2, Buffer arg3)
          Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1
 void glDrawElements(int arg0, int arg1, int arg2, long arg3)
          Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1
 void glEnable(int arg0)
          Interface to C language function:
void glEnable(GLenum cap);
 void glEnableVertexAttribArray(int arg0)
          Interface to C language function:
void glEnableVertexAttribArray(GLuint index);
 void glFinish()
          Interface to C language function:
void glFinish(void);
 void glFlush()
          Interface to C language function:
void glFlush(void);
 void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
 void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
          Interface to C language function:
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 void glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Interface to C language function:
void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
 void glFrontFace(int arg0)
          Interface to C language function:
void glFrontFace(GLenum mode);
 void glGenBuffers(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers);
 void glGenBuffers(int arg0, IntBuffer arg1)
          Interface to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers);
 void glGenerateMipmap(int arg0)
          Interface to C language function:
void glGenerateMipmap(GLenum target);
 void glGenFramebuffers(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
 void glGenFramebuffers(int arg0, IntBuffer arg1)
          Interface to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
 void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
 void glGenRenderbuffers(int arg0, IntBuffer arg1)
          Interface to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
 void glGenTextures(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glGenTextures(GLsizei n, GLuint * textures);
 void glGenTextures(int arg0, IntBuffer arg1)
          Interface to C language function:
void glGenTextures(GLsizei n, GLuint * textures);
 void glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
          Interface to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 void glGetActiveAttrib(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
          Interface to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 void glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
          Interface to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 void glGetActiveUniform(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
          Interface to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 void glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
          Interface to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
 void glGetAttachedShaders(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
          Interface to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
 int glGetAttribLocation(int arg0, String arg1)
          Interface to C language function:
int glGetAttribLocation(GLuint program, const GLchar * name);
 void glGetBooleanv(int arg0, byte[] arg1, int arg2)
          Interface to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params);
 void glGetBooleanv(int arg0, ByteBuffer arg1)
          Interface to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params);
 int glGetBoundBuffer(int arg0)
           
 void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
 void glGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
 long glGetBufferSize(int arg0)
           
 int glGetError()
          Interface to C language function:
GLenum glGetError(void);
 void glGetFloatv(int arg0, float[] arg1, int arg2)
          Interface to C language function:
void glGetFloatv(GLenum pname, GLfloat * params);
 void glGetFloatv(int arg0, FloatBuffer arg1)
          Interface to C language function:
void glGetFloatv(GLenum pname, GLfloat * params);
 void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
          Interface to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
 void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
          Interface to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
 void glGetIntegerv(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glGetIntegerv(GLenum pname, GLint * params);
 void glGetIntegerv(int arg0, IntBuffer arg1)
          Interface to C language function:
void glGetIntegerv(GLenum pname, GLint * params);
 void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, Buffer arg6)
          Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
Part of GL_ARB_get_program_binary, GL_OES_get_program_binary
 void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4)
          Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
Part of GL_ARB_get_program_binary, GL_OES_get_program_binary
 void glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
          Interface to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
 void glGetProgramInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
          Interface to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
 void glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
 void glGetProgramiv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
 void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
 void glGetRenderbufferParameteriv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
 void glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
          Interface to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
 void glGetShaderInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
          Interface to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
 void glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
 void glGetShaderiv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
 void glGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
          Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
 void glGetShaderPrecisionFormat(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
          Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
 void glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
          Interface to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
 void glGetShaderSource(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
          Interface to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
 String glGetString(int arg0)
          Interface to C language function:
const GLubyte * glGetString(GLenum name);
 void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
          Interface to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
 void glGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
 void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
 void glGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
 void glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)
          Interface to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
 void glGetUniformfv(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
 void glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params);
 void glGetUniformiv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params);
 int glGetUniformLocation(int arg0, String arg1)
          Interface to C language function:
int glGetUniformLocation(GLuint program, const GLchar * name);
 void glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)
          Interface to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
 void glGetVertexAttribfv(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
 void glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
 void glGetVertexAttribiv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
 void glHint(int arg0, int arg1)
          Interface to C language function:
void glHint(GLenum target, GLenum mode);
 boolean glIsBuffer(int arg0)
          Interface to C language function:
GLboolean glIsBuffer(GLuint buffer);
 boolean glIsEnabled(int arg0)
          Interface to C language function:
GLboolean glIsEnabled(GLenum cap);
 boolean glIsFramebuffer(int arg0)
          Interface to C language function:
GLboolean glIsFramebuffer(GLuint framebuffer);
 boolean glIsProgram(int arg0)
          Interface to C language function:
GLboolean glIsProgram(GLuint program);
 boolean glIsRenderbuffer(int arg0)
          Interface to C language function:
GLboolean glIsRenderbuffer(GLuint renderbuffer);
 boolean glIsShader(int arg0)
          Interface to C language function:
GLboolean glIsShader(GLuint shader);
 boolean glIsTexture(int arg0)
          Interface to C language function:
GLboolean glIsTexture(GLuint texture);
 boolean glIsVBOArrayEnabled()
           
 boolean glIsVBOElementArrayEnabled()
           
 void glLineWidth(float arg0)
          Interface to C language function:
void glLineWidth(GLfloat width);
 void glLinkProgram(int arg0)
          Interface to C language function:
void glLinkProgram(GLuint program);
 ByteBuffer glMapBuffer(int arg0, int arg1)
          Interface to C language function:
GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
 void glPixelStorei(int arg0, int arg1)
          Interface to C language function:
void glPixelStorei(GLenum pname, GLint param);
 void glPolygonOffset(float arg0, float arg1)
          Interface to C language function:
void glPolygonOffset(GLfloat factor, GLfloat units);
 void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3)
          Entry point to C language function: void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length);
Part of GL_ARB_get_program_binary, GL_OES_get_program_binary
 void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
          Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
          Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glReleaseShaderCompiler()
          Entry point to C language function: void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
 void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 void glSampleCoverage(float arg0, boolean arg1)
          Interface to C language function:
void glSampleCoverage(GLclampf value, GLboolean invert);
 void glScissor(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
 void glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, Buffer arg4, int arg5)
          Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
 void glShaderBinary(int arg0, IntBuffer arg1, int arg2, Buffer arg3, int arg4)
          Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
 void glShaderSource(int arg0, int arg1, String[] arg2, int[] arg3, int arg4)
          Interface to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
 void glShaderSource(int arg0, int arg1, String[] arg2, IntBuffer arg3)
          Interface to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
 void glStencilFunc(int arg0, int arg1, int arg2)
          Interface to C language function:
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
 void glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
 void glStencilMask(int arg0)
          Interface to C language function:
void glStencilMask(GLuint mask);
 void glStencilMaskSeparate(int arg0, int arg1)
          Interface to C language function:
void glStencilMaskSeparate(GLenum face, GLuint mask);
 void glStencilOp(int arg0, int arg1, int arg2)
          Interface to C language function:
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
 void glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
 void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
          Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
          Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
          Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_OES_texture_3D
 void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
          Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_OES_texture_3D
 void glTexParameterf(int arg0, int arg1, float arg2)
          Interface to C language function:
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
 void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
          Interface to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
 void glTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
 void glTexParameteri(int arg0, int arg1, int arg2)
          Interface to C language function:
void glTexParameteri(GLenum target, GLenum pname, GLint param);
 void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
 void glTexParameteriv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
 void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
          Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
          Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
          Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_OES_texture_3D
 void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
          Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_OES_texture_3D
 void glUniform(GLUniformData arg0)
           
 void glUniform1f(int arg0, float arg1)
          Interface to C language function:
void glUniform1f(GLint location, GLfloat x);
 void glUniform1fv(int arg0, int arg1, float[] arg2, int arg3)
          Interface to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
 void glUniform1fv(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
 void glUniform1i(int arg0, int arg1)
          Interface to C language function:
void glUniform1i(GLint location, GLint x);
 void glUniform1iv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
 void glUniform1iv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
 void glUniform2f(int arg0, float arg1, float arg2)
          Interface to C language function:
void glUniform2f(GLint location, GLfloat x, GLfloat y);
 void glUniform2fv(int arg0, int arg1, float[] arg2, int arg3)
          Interface to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
 void glUniform2fv(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
 void glUniform2i(int arg0, int arg1, int arg2)
          Interface to C language function:
void glUniform2i(GLint location, GLint x, GLint y);
 void glUniform2iv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
 void glUniform2iv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
 void glUniform3f(int arg0, float arg1, float arg2, float arg3)
          Interface to C language function:
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
 void glUniform3fv(int arg0, int arg1, float[] arg2, int arg3)
          Interface to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
 void glUniform3fv(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
 void glUniform3i(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
 void glUniform3iv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
 void glUniform3iv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
 void glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)
          Interface to C language function:
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 void glUniform4fv(int arg0, int arg1, float[] arg2, int arg3)
          Interface to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
 void glUniform4fv(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
 void glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)
          Interface to C language function:
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
 void glUniform4iv(int arg0, int arg1, int[] arg2, int arg3)
          Interface to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
 void glUniform4iv(int arg0, int arg1, IntBuffer arg2)
          Interface to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
 void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
          Interface to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
          Interface to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
          Interface to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
          Interface to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
          Interface to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
          Interface to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 boolean glUnmapBuffer(int arg0)
          Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target);
Part of GL_VERSION_1_5, GL_OES_mapbuffer
 void glUseProgram(int arg0)
          Interface to C language function:
void glUseProgram(GLuint program);
 void glValidateProgram(int arg0)
          Interface to C language function:
void glValidateProgram(GLuint program);
 void glVertexAttrib1f(int arg0, float arg1)
          Interface to C language function:
void glVertexAttrib1f(GLuint indx, GLfloat x);
 void glVertexAttrib1fv(int arg0, float[] arg1, int arg2)
          Interface to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
 void glVertexAttrib1fv(int arg0, FloatBuffer arg1)
          Interface to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
 void glVertexAttrib2f(int arg0, float arg1, float arg2)
          Interface to C language function:
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
 void glVertexAttrib2fv(int arg0, float[] arg1, int arg2)
          Interface to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
 void glVertexAttrib2fv(int arg0, FloatBuffer arg1)
          Interface to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
 void glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)
          Interface to C language function:
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
 void glVertexAttrib3fv(int arg0, float[] arg1, int arg2)
          Interface to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
 void glVertexAttrib3fv(int arg0, FloatBuffer arg1)
          Interface to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
 void glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)
          Interface to C language function:
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 void glVertexAttrib4fv(int arg0, float[] arg1, int arg2)
          Interface to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
 void glVertexAttrib4fv(int arg0, FloatBuffer arg1)
          Interface to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
 void glVertexAttribPointer(GLArrayData arg0)
          End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well
 void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, Buffer arg5)
          Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_2_0
 void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
          Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_2_0
 void glViewport(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
 boolean hasGLSL()
          Indicates whether this GL object supports GLSL.
 boolean isExtensionAvailable(String arg0)
          Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.
 boolean isFunctionAvailable(String arg0)
          Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.
 boolean isGL()
          Indicates whether this GL object conforms to any of the common GL profiles.
 boolean isGL2()
          Indicates whether this GL object conforms to the GL2 profile.
 boolean isGL2ES1()
          Indicates whether this GL object conforms to the GL2ES1 compatible profile.
 boolean isGL2ES2()
          Indicates whether this GL object conforms to the GL2ES2 compatible profile.
 boolean isGL2GL3()
          Indicates whether this GL object conforms to the GL2GL3 compatible profile.
 boolean isGL3()
          Indicates whether this GL object conforms to the GL3 core profile.
 boolean isGL3bc()
          Indicates whether this GL object conforms to the GL3 compatibility profile.
 boolean isGL4()
          Indicates whether this GL object conforms to the GL4 core profile.
 boolean isGL4bc()
          Indicates whether this GL object conforms to the GL4 compatibility profile.
 boolean isGLES()
          Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles.
 boolean isGLES1()
          Indicates whether this GL object conforms to the GLES1 profile.
 boolean isGLES2()
          Indicates whether this GL object conforms to the GLES2 profile.
 boolean isGLES2Compatible()
          Indicates whether this GL object is compatible with OpenGL ES2.
 void setSwapInterval(int arg0)
          Provides a platform-independent way to specify the minimum swap interval for buffer swaps.
 String toString()
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

DEBUG

public static final boolean DEBUG
Constructor Detail

TraceGL2ES2

public TraceGL2ES2(GL2ES2 downstreamGL2ES2,
                   PrintStream stream)
Method Detail

isGL

public boolean isGL()
Description copied from interface: GLBase
Indicates whether this GL object conforms to any of the common GL profiles.

Specified by:
isGL in interface GLBase
Returns:
whether this GL object conforms to any of the common GL profiles

isGL4bc

public boolean isGL4bc()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL4 compatibility profile. The GL4 compatibility profile merges the GL2 profile and GL4 core profile.

Specified by:
isGL4bc in interface GLBase
Returns:
whether this GL object conforms to the GL4 compatibility profile

isGL4

public boolean isGL4()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL4 core profile. The GL4 core profile reflects OpenGL versions greater or equal 3.1

Specified by:
isGL4 in interface GLBase
Returns:
whether this GL object conforms to the GL4 core profile

isGL3bc

public boolean isGL3bc()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL3 compatibility profile. The GL3 compatibility profile merges the GL2 profile and GL3 core profile.

Specified by:
isGL3bc in interface GLBase
Returns:
whether this GL object conforms to the GL3 compatibility profile

isGL3

public boolean isGL3()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL3 core profile. The GL3 core profile reflects OpenGL versions greater or equal 3.1

Specified by:
isGL3 in interface GLBase
Returns:
whether this GL object conforms to the GL3 core profile

isGL2

public boolean isGL2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2 profile. The GL2 profile reflects OpenGL versions greater or equal 1.5

Specified by:
isGL2 in interface GLBase
Returns:
whether this GL object conforms to the GL2 profile

isGLES1

public boolean isGLES1()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GLES1 profile.

Specified by:
isGLES1 in interface GLBase
Returns:
whether this GL object conforms to the GLES1 profile

isGLES2

public boolean isGLES2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GLES2 profile.

Specified by:
isGLES2 in interface GLBase
Returns:
whether this GL object conforms to the GLES2 profile

isGL2ES1

public boolean isGL2ES1()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2ES1 compatible profile.

Specified by:
isGL2ES1 in interface GLBase
Returns:
whether this GL object conforms to the GL2ES1 profile

isGL2ES2

public boolean isGL2ES2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2ES2 compatible profile.

Specified by:
isGL2ES2 in interface GLBase
Returns:
whether this GL object conforms to the GL2ES2 profile

isGL2GL3

public boolean isGL2GL3()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2GL3 compatible profile.

Specified by:
isGL2GL3 in interface GLBase
Returns:
whether this GL object conforms to the GL2GL3 profile

isGLES

public boolean isGLES()
Description copied from interface: GLBase
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles.

Specified by:
isGLES in interface GLBase
Returns:
whether this GL object conforms to one of the OpenGL ES profiles

isGLES2Compatible

public boolean isGLES2Compatible()
Description copied from interface: GLBase
Indicates whether this GL object is compatible with OpenGL ES2.

Specified by:
isGLES2Compatible in interface GLBase
Returns:
true if this context is an ES2 context or implements the extension GL_ARB_ES2_compatibility, otherwise false

getGL

public GL getGL()
Description copied from interface: GLBase
Casts this object to the GL interface.

Specified by:
getGL in interface GLBase
Returns:
this object cast to the GL interface

getGL4bc

public GL4bc getGL4bc()
Description copied from interface: GLBase
Casts this object to the GL4bc interface.

Specified by:
getGL4bc in interface GLBase
Returns:
this object cast to the GL4bc interface

getGL4

public GL4 getGL4()
Description copied from interface: GLBase
Casts this object to the GL4 interface.

Specified by:
getGL4 in interface GLBase
Returns:
this object cast to the GL4 interface

getGL3bc

public GL3bc getGL3bc()
Description copied from interface: GLBase
Casts this object to the GL3bc interface.

Specified by:
getGL3bc in interface GLBase
Returns:
this object cast to the GL3bc interface

getGL3

public GL3 getGL3()
Description copied from interface: GLBase
Casts this object to the GL3 interface.

Specified by:
getGL3 in interface GLBase
Returns:
this object cast to the GL3 interface

getGL2

public GL2 getGL2()
Description copied from interface: GLBase
Casts this object to the GL2 interface.

Specified by:
getGL2 in interface GLBase
Returns:
this object cast to the GL2 interface

getGLES1

public GLES1 getGLES1()
Description copied from interface: GLBase
Casts this object to the GLES1 interface.

Specified by:
getGLES1 in interface GLBase
Returns:
this object cast to the GLES1 interface

getGLES2

public GLES2 getGLES2()
Description copied from interface: GLBase
Casts this object to the GLES2 interface.

Specified by:
getGLES2 in interface GLBase
Returns:
this object cast to the GLES2 interface

getGL2ES1

public GL2ES1 getGL2ES1()
Description copied from interface: GLBase
Casts this object to the GL2ES1 interface.

Specified by:
getGL2ES1 in interface GLBase
Returns:
this object cast to the GL2ES1 interface

getGL2ES2

public GL2ES2 getGL2ES2()
Description copied from interface: GLBase
Casts this object to the GL2ES2 interface.

Specified by:
getGL2ES2 in interface GLBase
Returns:
this object cast to the GL2ES2 interface

getGL2GL3

public GL2GL3 getGL2GL3()
Description copied from interface: GLBase
Casts this object to the GL2GL3 interface.

Specified by:
getGL2GL3 in interface GLBase
Returns:
this object cast to the GL2GL3 interface

getGLProfile

public GLProfile getGLProfile()
Description copied from interface: GLBase
Returns the GLProfile with which this GL object is associated.

Specified by:
getGLProfile in interface GLBase
Returns:
the GLProfile with which this GL object is associated

glUniform2f

public void glUniform2f(int arg0,
                        float arg1,
                        float arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform2f(GLint location, GLfloat x, GLfloat y);

Specified by:
glUniform2f in interface GL2ES2

glFramebufferTexture3D

public void glFramebufferTexture3D(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5)
Description copied from interface: GL2ES2
Interface to C language function:
void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);

Specified by:
glFramebufferTexture3D in interface GL2ES2

glGenTextures

public void glGenTextures(int arg0,
                          int[] arg1,
                          int arg2)
Description copied from interface: GL
Interface to C language function:
void glGenTextures(GLsizei n, GLuint * textures);

Specified by:
glGenTextures in interface GL

glGetBufferSize

public long glGetBufferSize(int arg0)
Specified by:
glGetBufferSize in interface GL
Parameters:
arg0 - a GL buffer name, generated with GL.glGenBuffers(int, int[], int) and used in GL.glBindBuffer(int, int), GL.glBufferData(int, long, java.nio.Buffer, int) or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int) for example.
Returns:
the size of the given GL buffer

glUniform2i

public void glUniform2i(int arg0,
                        int arg1,
                        int arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform2i(GLint location, GLint x, GLint y);

Specified by:
glUniform2i in interface GL2ES2

glDrawElements

public void glDrawElements(int arg0,
                           int arg1,
                           int arg2,
                           long arg3)
Description copied from interface: GL
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1

Specified by:
glDrawElements in interface GL

glTexSubImage2D

public void glTexSubImage2D(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            int arg5,
                            int arg6,
                            int arg7,
                            Buffer arg8)
Description copied from interface: GL
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Specified by:
glTexSubImage2D in interface GL

glGetShaderInfoLog

public void glGetShaderInfoLog(int arg0,
                               int arg1,
                               IntBuffer arg2,
                               ByteBuffer arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);

Specified by:
glGetShaderInfoLog in interface GL2ES2

glGetShaderInfoLog

public void glGetShaderInfoLog(int arg0,
                               int arg1,
                               int[] arg2,
                               int arg3,
                               byte[] arg4,
                               int arg5)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);

Specified by:
glGetShaderInfoLog in interface GL2ES2

glGetBooleanv

public void glGetBooleanv(int arg0,
                          ByteBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params);

Specified by:
glGetBooleanv in interface GL

glCreateShader

public int glCreateShader(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
GLuint glCreateShader(GLenum type);

Specified by:
glCreateShader in interface GL2ES2

glDeleteProgram

public void glDeleteProgram(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
void glDeleteProgram(GLuint program);

Specified by:
glDeleteProgram in interface GL2ES2

glGetAttribLocation

public int glGetAttribLocation(int arg0,
                               String arg1)
Description copied from interface: GL2ES2
Interface to C language function:
int glGetAttribLocation(GLuint program, const GLchar * name);

Specified by:
glGetAttribLocation in interface GL2ES2

glUniform3f

public void glUniform3f(int arg0,
                        float arg1,
                        float arg2,
                        float arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);

Specified by:
glUniform3f in interface GL2ES2

glPixelStorei

public void glPixelStorei(int arg0,
                          int arg1)
Description copied from interface: GL
Interface to C language function:
void glPixelStorei(GLenum pname, GLint param);

Specified by:
glPixelStorei in interface GL

glGetUniformiv

public void glGetUniformiv(int arg0,
                           int arg1,
                           int[] arg2,
                           int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params);

Specified by:
glGetUniformiv in interface GL2ES2

glDrawElements

public void glDrawElements(int arg0,
                           int arg1,
                           int arg2,
                           Buffer arg3)
Description copied from interface: GL
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1

Specified by:
glDrawElements in interface GL

glTexSubImage2D

public void glTexSubImage2D(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            int arg5,
                            int arg6,
                            int arg7,
                            long arg8)
Description copied from interface: GL
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Specified by:
glTexSubImage2D in interface GL

glScissor

public void glScissor(int arg0,
                      int arg1,
                      int arg2,
                      int arg3)
Description copied from interface: GL
Interface to C language function:
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);

Specified by:
glScissor in interface GL

glUniform

public void glUniform(GLUniformData arg0)
Specified by:
glUniform in interface GL2ES2

glGetProgramiv

public void glGetProgramiv(int arg0,
                           int arg1,
                           IntBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);

Specified by:
glGetProgramiv in interface GL2ES2

glCopyTexSubImage3D

public void glCopyTexSubImage3D(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7,
                                int arg8)
Description copied from interface: GL2ES2
Entry point to C language function: void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2, GL_OES_texture_3D

Specified by:
glCopyTexSubImage3D in interface GL2ES2

glGetVertexAttribiv

public void glGetVertexAttribiv(int arg0,
                                int arg1,
                                IntBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);

Specified by:
glGetVertexAttribiv in interface GL2ES2

glGetString

public String glGetString(int arg0)
Description copied from interface: GL
Interface to C language function:
const GLubyte * glGetString(GLenum name);

Specified by:
glGetString in interface GL

glGetActiveUniform

public void glGetActiveUniform(int arg0,
                               int arg1,
                               int arg2,
                               IntBuffer arg3,
                               IntBuffer arg4,
                               IntBuffer arg5,
                               ByteBuffer arg6)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);

Specified by:
glGetActiveUniform in interface GL2ES2

glGenRenderbuffers

public void glGenRenderbuffers(int arg0,
                               int[] arg1,
                               int arg2)
Description copied from interface: GL
Interface to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);

Specified by:
glGenRenderbuffers in interface GL

glValidateProgram

public void glValidateProgram(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
void glValidateProgram(GLuint program);

Specified by:
glValidateProgram in interface GL2ES2

glUnmapBuffer

public boolean glUnmapBuffer(int arg0)
Description copied from interface: GL
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target);
Part of GL_VERSION_1_5, GL_OES_mapbuffer

Specified by:
glUnmapBuffer in interface GL

glGenBuffers

public void glGenBuffers(int arg0,
                         int[] arg1,
                         int arg2)
Description copied from interface: GL
Interface to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers);

Specified by:
glGenBuffers in interface GL

glUniform4fv

public void glUniform4fv(int arg0,
                         int arg1,
                         FloatBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);

Specified by:
glUniform4fv in interface GL2ES2

glBufferSubData

public void glBufferSubData(int arg0,
                            long arg1,
                            long arg2,
                            Buffer arg3)
Description copied from interface: GL
Interface to C language function:
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);

Specified by:
glBufferSubData in interface GL

glTexSubImage3D

public void glTexSubImage3D(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            int arg5,
                            int arg6,
                            int arg7,
                            int arg8,
                            int arg9,
                            long arg10)
Description copied from interface: GL2ES2
Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_OES_texture_3D

Specified by:
glTexSubImage3D in interface GL2ES2

glUniform4fv

public void glUniform4fv(int arg0,
                         int arg1,
                         float[] arg2,
                         int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);

Specified by:
glUniform4fv in interface GL2ES2

glUniform3iv

public void glUniform3iv(int arg0,
                         int arg1,
                         int[] arg2,
                         int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v);

Specified by:
glUniform3iv in interface GL2ES2

glHint

public void glHint(int arg0,
                   int arg1)
Description copied from interface: GL
Interface to C language function:
void glHint(GLenum target, GLenum mode);

Specified by:
glHint in interface GL

glUniform2iv

public void glUniform2iv(int arg0,
                         int arg1,
                         int[] arg2,
                         int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v);

Specified by:
glUniform2iv in interface GL2ES2

glTexSubImage3D

public void glTexSubImage3D(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            int arg5,
                            int arg6,
                            int arg7,
                            int arg8,
                            int arg9,
                            Buffer arg10)
Description copied from interface: GL2ES2
Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_OES_texture_3D

Specified by:
glTexSubImage3D in interface GL2ES2

glEnable

public void glEnable(int arg0)
Description copied from interface: GL
Interface to C language function:
void glEnable(GLenum cap);

Specified by:
glEnable in interface GL

glDeleteShader

public void glDeleteShader(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
void glDeleteShader(GLuint shader);

Specified by:
glDeleteShader in interface GL2ES2

glGetAttachedShaders

public void glGetAttachedShaders(int arg0,
                                 int arg1,
                                 int[] arg2,
                                 int arg3,
                                 int[] arg4,
                                 int arg5)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);

Specified by:
glGetAttachedShaders in interface GL2ES2

glGetAttachedShaders

public void glGetAttachedShaders(int arg0,
                                 int arg1,
                                 IntBuffer arg2,
                                 IntBuffer arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);

Specified by:
glGetAttachedShaders in interface GL2ES2

glGetShaderPrecisionFormat

public void glGetShaderPrecisionFormat(int arg0,
                                       int arg1,
                                       IntBuffer arg2,
                                       IntBuffer arg3)
Description copied from interface: GL2ES2
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
Throws GLException if no native implementation is available.

Specified by:
glGetShaderPrecisionFormat in interface GL2ES2

glGetShaderPrecisionFormat

public void glGetShaderPrecisionFormat(int arg0,
                                       int arg1,
                                       int[] arg2,
                                       int arg3,
                                       int[] arg4,
                                       int arg5)
Description copied from interface: GL2ES2
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
Throws GLException if no native implementation is available.

Specified by:
glGetShaderPrecisionFormat in interface GL2ES2

glDeleteTextures

public void glDeleteTextures(int arg0,
                             int[] arg1,
                             int arg2)
Description copied from interface: GL
Interface to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures);

Specified by:
glDeleteTextures in interface GL

glGenFramebuffers

public void glGenFramebuffers(int arg0,
                              int[] arg1,
                              int arg2)
Description copied from interface: GL
Interface to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);

Specified by:
glGenFramebuffers in interface GL

glDetachShader

public void glDetachShader(int arg0,
                           int arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glDetachShader(GLuint program, GLuint shader);

Specified by:
glDetachShader in interface GL2ES2

glFinish

public void glFinish()
Description copied from interface: GL
Interface to C language function:
void glFinish(void);

Specified by:
glFinish in interface GL

glLineWidth

public void glLineWidth(float arg0)
Description copied from interface: GL
Interface to C language function:
void glLineWidth(GLfloat width);

Specified by:
glLineWidth in interface GL

glUniform1f

public void glUniform1f(int arg0,
                        float arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform1f(GLint location, GLfloat x);

Specified by:
glUniform1f in interface GL2ES2

glGetTexParameteriv

public void glGetTexParameteriv(int arg0,
                                int arg1,
                                int[] arg2,
                                int arg3)
Description copied from interface: GL
Interface to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);

Specified by:
glGetTexParameteriv in interface GL

glGetActiveUniform

public void glGetActiveUniform(int arg0,
                               int arg1,
                               int arg2,
                               int[] arg3,
                               int arg4,
                               int[] arg5,
                               int arg6,
                               int[] arg7,
                               int arg8,
                               byte[] arg9,
                               int arg10)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);

Specified by:
glGetActiveUniform in interface GL2ES2

isFunctionAvailable

public boolean isFunctionAvailable(String arg0)
Description copied from interface: GLBase
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.

In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.

A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.

Specified by:
isFunctionAvailable in interface GLBase
Parameters:
arg0 - the name of the OpenGL function (e.g., use "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).

glDeleteBuffers

public void glDeleteBuffers(int arg0,
                            IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers);

Specified by:
glDeleteBuffers in interface GL

glUseProgram

public void glUseProgram(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
void glUseProgram(GLuint program);

Specified by:
glUseProgram in interface GL2ES2

glGenerateMipmap

public void glGenerateMipmap(int arg0)
Description copied from interface: GL
Interface to C language function:
void glGenerateMipmap(GLenum target);

Specified by:
glGenerateMipmap in interface GL

glGetIntegerv

public void glGetIntegerv(int arg0,
                          int[] arg1,
                          int arg2)
Description copied from interface: GL
Interface to C language function:
void glGetIntegerv(GLenum pname, GLint * params);

Specified by:
glGetIntegerv in interface GL

glGetUniformLocation

public int glGetUniformLocation(int arg0,
                                String arg1)
Description copied from interface: GL2ES2
Interface to C language function:
int glGetUniformLocation(GLuint program, const GLchar * name);

Specified by:
glGetUniformLocation in interface GL2ES2

glRenderbufferStorage

public void glRenderbufferStorage(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3)
Description copied from interface: GL
Interface to C language function:
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);

Specified by:
glRenderbufferStorage in interface GL

glIsProgram

public boolean glIsProgram(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
GLboolean glIsProgram(GLuint program);

Specified by:
glIsProgram in interface GL2ES2

glGetTexParameteriv

public void glGetTexParameteriv(int arg0,
                                int arg1,
                                IntBuffer arg2)
Description copied from interface: GL
Interface to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);

Specified by:
glGetTexParameteriv in interface GL

glDeleteTextures

public void glDeleteTextures(int arg0,
                             IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures);

Specified by:
glDeleteTextures in interface GL

glGenFramebuffers

public void glGenFramebuffers(int arg0,
                              IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);

Specified by:
glGenFramebuffers in interface GL

glActiveTexture

public void glActiveTexture(int arg0)
Description copied from interface: GL
Interface to C language function:
void glActiveTexture(GLenum texture);

Specified by:
glActiveTexture in interface GL

glSampleCoverage

public void glSampleCoverage(float arg0,
                             boolean arg1)
Description copied from interface: GL
Interface to C language function:
void glSampleCoverage(GLclampf value, GLboolean invert);

Specified by:
glSampleCoverage in interface GL

glFramebufferTexture2D

public void glFramebufferTexture2D(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4)
Description copied from interface: GL
Interface to C language function:
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

Specified by:
glFramebufferTexture2D in interface GL

glGetProgramBinary

public void glGetProgramBinary(int arg0,
                               int arg1,
                               IntBuffer arg2,
                               IntBuffer arg3,
                               Buffer arg4)
Description copied from interface: GL2ES2
Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
Part of GL_ARB_get_program_binary, GL_OES_get_program_binary

Specified by:
glGetProgramBinary in interface GL2ES2

glGetProgramBinary

public void glGetProgramBinary(int arg0,
                               int arg1,
                               int[] arg2,
                               int arg3,
                               int[] arg4,
                               int arg5,
                               Buffer arg6)
Description copied from interface: GL2ES2
Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
Part of GL_ARB_get_program_binary, GL_OES_get_program_binary

Specified by:
glGetProgramBinary in interface GL2ES2

glUniform3i

public void glUniform3i(int arg0,
                        int arg1,
                        int arg2,
                        int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform3i(GLint location, GLint x, GLint y, GLint z);

Specified by:
glUniform3i in interface GL2ES2

glAttachShader

public void glAttachShader(int arg0,
                           int arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glAttachShader(GLuint program, GLuint shader);

Specified by:
glAttachShader in interface GL2ES2

glProgramBinary

public void glProgramBinary(int arg0,
                            int arg1,
                            Buffer arg2,
                            int arg3)
Description copied from interface: GL2ES2
Entry point to C language function: void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length);
Part of GL_ARB_get_program_binary, GL_OES_get_program_binary

Specified by:
glProgramBinary in interface GL2ES2

glGetIntegerv

public void glGetIntegerv(int arg0,
                          IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glGetIntegerv(GLenum pname, GLint * params);

Specified by:
glGetIntegerv in interface GL

glDeleteBuffers

public void glDeleteBuffers(int arg0,
                            int[] arg1,
                            int arg2)
Description copied from interface: GL
Interface to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers);

Specified by:
glDeleteBuffers in interface GL

glBindRenderbuffer

public void glBindRenderbuffer(int arg0,
                               int arg1)
Description copied from interface: GL
Interface to C language function:
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);

Specified by:
glBindRenderbuffer in interface GL

glIsFramebuffer

public boolean glIsFramebuffer(int arg0)
Description copied from interface: GL
Interface to C language function:
GLboolean glIsFramebuffer(GLuint framebuffer);

Specified by:
glIsFramebuffer in interface GL

glGenBuffers

public void glGenBuffers(int arg0,
                         IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers);

Specified by:
glGenBuffers in interface GL

glEnableVertexAttribArray

public void glEnableVertexAttribArray(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
void glEnableVertexAttribArray(GLuint index);

Specified by:
glEnableVertexAttribArray in interface GL2ES2

glClearStencil

public void glClearStencil(int arg0)
Description copied from interface: GL
Interface to C language function:
void glClearStencil(GLint s);

Specified by:
glClearStencil in interface GL

glGenRenderbuffers

public void glGenRenderbuffers(int arg0,
                               IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);

Specified by:
glGenRenderbuffers in interface GL

glViewport

public void glViewport(int arg0,
                       int arg1,
                       int arg2,
                       int arg3)
Description copied from interface: GL
Interface to C language function:
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);

Specified by:
glViewport in interface GL

glTexParameteri

public void glTexParameteri(int arg0,
                            int arg1,
                            int arg2)
Description copied from interface: GL
Interface to C language function:
void glTexParameteri(GLenum target, GLenum pname, GLint param);

Specified by:
glTexParameteri in interface GL

glUniform2iv

public void glUniform2iv(int arg0,
                         int arg1,
                         IntBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v);

Specified by:
glUniform2iv in interface GL2ES2

glBufferData

public void glBufferData(int arg0,
                         long arg1,
                         Buffer arg2,
                         int arg3)
Description copied from interface: GL
Interface to C language function:
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);

Specified by:
glBufferData in interface GL

glPolygonOffset

public void glPolygonOffset(float arg0,
                            float arg1)
Description copied from interface: GL
Interface to C language function:
void glPolygonOffset(GLfloat factor, GLfloat units);

Specified by:
glPolygonOffset in interface GL

glUniform3iv

public void glUniform3iv(int arg0,
                         int arg1,
                         IntBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v);

Specified by:
glUniform3iv in interface GL2ES2

glBlendEquation

public void glBlendEquation(int arg0)
Description copied from interface: GL
Interface to C language function:
void glBlendEquation(GLenum mode);

Specified by:
glBlendEquation in interface GL

glVertexAttrib4fv

public void glVertexAttrib4fv(int arg0,
                              float[] arg1,
                              int arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);

Specified by:
glVertexAttrib4fv in interface GL2ES2

glStencilOpSeparate

public void glStencilOpSeparate(int arg0,
                                int arg1,
                                int arg2,
                                int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);

Specified by:
glStencilOpSeparate in interface GL2ES2

glUniform3fv

public void glUniform3fv(int arg0,
                         int arg1,
                         float[] arg2,
                         int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);

Specified by:
glUniform3fv in interface GL2ES2

glGetVertexAttribiv

public void glGetVertexAttribiv(int arg0,
                                int arg1,
                                int[] arg2,
                                int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);

Specified by:
glGetVertexAttribiv in interface GL2ES2

glGetError

public int glGetError()
Description copied from interface: GL
Interface to C language function:
GLenum glGetError(void);

Specified by:
glGetError in interface GL

glStencilOp

public void glStencilOp(int arg0,
                        int arg1,
                        int arg2)
Description copied from interface: GL
Interface to C language function:
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);

Specified by:
glStencilOp in interface GL

glUniform3fv

public void glUniform3fv(int arg0,
                         int arg1,
                         FloatBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);

Specified by:
glUniform3fv in interface GL2ES2

glUniform1i

public void glUniform1i(int arg0,
                        int arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform1i(GLint location, GLint x);

Specified by:
glUniform1i in interface GL2ES2

setSwapInterval

public void setSwapInterval(int arg0)
Description copied from interface: GLBase
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. An argument of 0 disables sync-to-vertical-refresh completely, while an argument of 1 causes the application to wait until the next vertical refresh until swapping buffers. The default, which is platform-specific, is usually either 0 or 1. This function is not guaranteed to have an effect, and in particular only affects heavyweight onscreen components.

Specified by:
setSwapInterval in interface GLBase
See Also:
GLBase.getSwapInterval()

glGetProgramiv

public void glGetProgramiv(int arg0,
                           int arg1,
                           int[] arg2,
                           int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);

Specified by:
glGetProgramiv in interface GL2ES2

glGetUniformiv

public void glGetUniformiv(int arg0,
                           int arg1,
                           IntBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params);

Specified by:
glGetUniformiv in interface GL2ES2

glIsEnabled

public boolean glIsEnabled(int arg0)
Description copied from interface: GL
Interface to C language function:
GLboolean glIsEnabled(GLenum cap);

Specified by:
glIsEnabled in interface GL

glVertexAttrib4f

public void glVertexAttrib4f(int arg0,
                             float arg1,
                             float arg2,
                             float arg3,
                             float arg4)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

Specified by:
glVertexAttrib4f in interface GL2ES2

glVertexAttrib4fv

public void glVertexAttrib4fv(int arg0,
                              FloatBuffer arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);

Specified by:
glVertexAttrib4fv in interface GL2ES2

glIsTexture

public boolean glIsTexture(int arg0)
Description copied from interface: GL
Interface to C language function:
GLboolean glIsTexture(GLuint texture);

Specified by:
glIsTexture in interface GL

glBindAttribLocation

public void glBindAttribLocation(int arg0,
                                 int arg1,
                                 String arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);

Specified by:
glBindAttribLocation in interface GL2ES2

glCullFace

public void glCullFace(int arg0)
Description copied from interface: GL
Interface to C language function:
void glCullFace(GLenum mode);

Specified by:
glCullFace in interface GL

glUniform1fv

public void glUniform1fv(int arg0,
                         int arg1,
                         float[] arg2,
                         int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);

Specified by:
glUniform1fv in interface GL2ES2

glCopyTexSubImage2D

public void glCopyTexSubImage2D(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7)
Description copied from interface: GL
Interface to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);

Specified by:
glCopyTexSubImage2D in interface GL

glStencilMaskSeparate

public void glStencilMaskSeparate(int arg0,
                                  int arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glStencilMaskSeparate(GLenum face, GLuint mask);

Specified by:
glStencilMaskSeparate in interface GL2ES2

glGenTextures

public void glGenTextures(int arg0,
                          IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glGenTextures(GLsizei n, GLuint * textures);

Specified by:
glGenTextures in interface GL

glTexParameterf

public void glTexParameterf(int arg0,
                            int arg1,
                            float arg2)
Description copied from interface: GL
Interface to C language function:
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);

Specified by:
glTexParameterf in interface GL

glGetBooleanv

public void glGetBooleanv(int arg0,
                          byte[] arg1,
                          int arg2)
Description copied from interface: GL
Interface to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params);

Specified by:
glGetBooleanv in interface GL

glUniform1fv

public void glUniform1fv(int arg0,
                         int arg1,
                         FloatBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);

Specified by:
glUniform1fv in interface GL2ES2

glVertexAttrib2f

public void glVertexAttrib2f(int arg0,
                             float arg1,
                             float arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);

Specified by:
glVertexAttrib2f in interface GL2ES2

glCopyTexImage2D

public void glCopyTexImage2D(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5,
                             int arg6,
                             int arg7)
Description copied from interface: GL
Interface to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);

Specified by:
glCopyTexImage2D in interface GL

glGetVertexAttribfv

public void glGetVertexAttribfv(int arg0,
                                int arg1,
                                FloatBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);

Specified by:
glGetVertexAttribfv in interface GL2ES2

glGetFloatv

public void glGetFloatv(int arg0,
                        FloatBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glGetFloatv(GLenum pname, GLfloat * params);

Specified by:
glGetFloatv in interface GL

glCompressedTexImage2D

public void glCompressedTexImage2D(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   Buffer arg7)
Description copied from interface: GL
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage2D in interface GL

glGetActiveAttrib

public void glGetActiveAttrib(int arg0,
                              int arg1,
                              int arg2,
                              IntBuffer arg3,
                              IntBuffer arg4,
                              IntBuffer arg5,
                              ByteBuffer arg6)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);

Specified by:
glGetActiveAttrib in interface GL2ES2

glDepthFunc

public void glDepthFunc(int arg0)
Description copied from interface: GL
Interface to C language function:
void glDepthFunc(GLenum func);

Specified by:
glDepthFunc in interface GL

glDepthRange

public void glDepthRange(double arg0,
                         double arg1)
Specified by:
glDepthRange in interface GL
Specified by:
glDepthRange in interface GL2ES2

glGetFloatv

public void glGetFloatv(int arg0,
                        float[] arg1,
                        int arg2)
Description copied from interface: GL
Interface to C language function:
void glGetFloatv(GLenum pname, GLfloat * params);

Specified by:
glGetFloatv in interface GL

glShaderBinary

public void glShaderBinary(int arg0,
                           IntBuffer arg1,
                           int arg2,
                           Buffer arg3,
                           int arg4)
Description copied from interface: GL2ES2
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
Throws GLException if no native implementation is available.

Specified by:
glShaderBinary in interface GL2ES2

glReadPixels

public void glReadPixels(int arg0,
                         int arg1,
                         int arg2,
                         int arg3,
                         int arg4,
                         int arg5,
                         Buffer arg6)
Description copied from interface: GL
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glReadPixels in interface GL

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      int arg8,
                                      int arg9,
                                      long arg10)
Description copied from interface: GL2ES2
Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3, GL_OES_texture_3D

Specified by:
glCompressedTexSubImage3D in interface GL2ES2

glDepthMask

public void glDepthMask(boolean arg0)
Description copied from interface: GL
Interface to C language function:
void glDepthMask(GLboolean flag);

Specified by:
glDepthMask in interface GL

glGetVertexAttribfv

public void glGetVertexAttribfv(int arg0,
                                int arg1,
                                float[] arg2,
                                int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);

Specified by:
glGetVertexAttribfv in interface GL2ES2

glTexParameterfv

public void glTexParameterfv(int arg0,
                             int arg1,
                             FloatBuffer arg2)
Description copied from interface: GL
Interface to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);

Specified by:
glTexParameterfv in interface GL

glUniform4f

public void glUniform4f(int arg0,
                        float arg1,
                        float arg2,
                        float arg3,
                        float arg4)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

Specified by:
glUniform4f in interface GL2ES2

glVertexAttrib3fv

public void glVertexAttrib3fv(int arg0,
                              FloatBuffer arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);

Specified by:
glVertexAttrib3fv in interface GL2ES2

glClearDepthf

public void glClearDepthf(float arg0)
Description copied from interface: GL
Interface to C language function:
void glClearDepthf(GLclampf depth);

Specified by:
glClearDepthf in interface GL
Specified by:
glClearDepthf in interface GL2ES2

glDeleteRenderbuffers

public void glDeleteRenderbuffers(int arg0,
                                  int[] arg1,
                                  int arg2)
Description copied from interface: GL
Interface to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);

Specified by:
glDeleteRenderbuffers in interface GL

glUniform4i

public void glUniform4i(int arg0,
                        int arg1,
                        int arg2,
                        int arg3,
                        int arg4)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);

Specified by:
glUniform4i in interface GL2ES2

glGetRenderbufferParameteriv

public void glGetRenderbufferParameteriv(int arg0,
                                         int arg1,
                                         int[] arg2,
                                         int arg3)
Description copied from interface: GL
Interface to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);

Specified by:
glGetRenderbufferParameteriv in interface GL

glVertexAttrib1fv

public void glVertexAttrib1fv(int arg0,
                              FloatBuffer arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);

Specified by:
glVertexAttrib1fv in interface GL2ES2

glBindFramebuffer

public void glBindFramebuffer(int arg0,
                              int arg1)
Description copied from interface: GL
Interface to C language function:
void glBindFramebuffer(GLenum target, GLuint framebuffer);

Specified by:
glBindFramebuffer in interface GL

glReadPixels

public void glReadPixels(int arg0,
                         int arg1,
                         int arg2,
                         int arg3,
                         int arg4,
                         int arg5,
                         long arg6)
Description copied from interface: GL
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glReadPixels in interface GL

glReleaseShaderCompiler

public void glReleaseShaderCompiler()
Description copied from interface: GL2ES2
Entry point to C language function: void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
Nop if no native implementation is available.

Specified by:
glReleaseShaderCompiler in interface GL2ES2

hasGLSL

public boolean hasGLSL()
Description copied from interface: GLBase
Indicates whether this GL object supports GLSL.

Specified by:
hasGLSL in interface GLBase

glVertexAttrib3f

public void glVertexAttrib3f(int arg0,
                             float arg1,
                             float arg2,
                             float arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);

Specified by:
glVertexAttrib3f in interface GL2ES2

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      int arg8,
                                      int arg9,
                                      Buffer arg10)
Description copied from interface: GL2ES2
Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3, GL_OES_texture_3D

Specified by:
glCompressedTexSubImage3D in interface GL2ES2

glStencilFunc

public void glStencilFunc(int arg0,
                          int arg1,
                          int arg2)
Description copied from interface: GL
Interface to C language function:
void glStencilFunc(GLenum func, GLint ref, GLuint mask);

Specified by:
glStencilFunc in interface GL

getSwapInterval

public int getSwapInterval()
Description copied from interface: GLBase
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int).
If the interval is not set by GLBase.setSwapInterval(int) yet, -1 is returned, indicating that the platforms default is being used.

Specified by:
getSwapInterval in interface GLBase
See Also:
GLBase.setSwapInterval(int)

glCreateProgram

public int glCreateProgram()
Description copied from interface: GL2ES2
Interface to C language function:
GLuint glCreateProgram(void);

Specified by:
glCreateProgram in interface GL2ES2

glTexParameterfv

public void glTexParameterfv(int arg0,
                             int arg1,
                             float[] arg2,
                             int arg3)
Description copied from interface: GL
Interface to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);

Specified by:
glTexParameterfv in interface GL

glVertexAttrib3fv

public void glVertexAttrib3fv(int arg0,
                              float[] arg1,
                              int arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);

Specified by:
glVertexAttrib3fv in interface GL2ES2

glGetActiveAttrib

public void glGetActiveAttrib(int arg0,
                              int arg1,
                              int arg2,
                              int[] arg3,
                              int arg4,
                              int[] arg5,
                              int arg6,
                              int[] arg7,
                              int arg8,
                              byte[] arg9,
                              int arg10)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);

Specified by:
glGetActiveAttrib in interface GL2ES2

glCompileShader

public void glCompileShader(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
void glCompileShader(GLuint shader);

Specified by:
glCompileShader in interface GL2ES2

getContext

public GLContext getContext()
Description copied from interface: GLBase
Returns the GLContext with which this GL object is associated.

Specified by:
getContext in interface GLBase
Returns:
the GLContext with which this GL object is associated

glBlendFunc

public void glBlendFunc(int arg0,
                        int arg1)
Description copied from interface: GL
Interface to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor);

Specified by:
glBlendFunc in interface GL

glVertexAttrib1fv

public void glVertexAttrib1fv(int arg0,
                              float[] arg1,
                              int arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);

Specified by:
glVertexAttrib1fv in interface GL2ES2

glCompressedTexImage2D

public void glCompressedTexImage2D(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   long arg7)
Description copied from interface: GL
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage2D in interface GL

glUniformMatrix4fv

public void glUniformMatrix4fv(int arg0,
                               int arg1,
                               boolean arg2,
                               FloatBuffer arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);

Specified by:
glUniformMatrix4fv in interface GL2ES2

glColorMask

public void glColorMask(boolean arg0,
                        boolean arg1,
                        boolean arg2,
                        boolean arg3)
Description copied from interface: GL
Interface to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

Specified by:
glColorMask in interface GL

glUniform2fv

public void glUniform2fv(int arg0,
                         int arg1,
                         FloatBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);

Specified by:
glUniform2fv in interface GL2ES2

glGetShaderSource

public void glGetShaderSource(int arg0,
                              int arg1,
                              IntBuffer arg2,
                              ByteBuffer arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);

Specified by:
glGetShaderSource in interface GL2ES2

glBindTexture

public void glBindTexture(int arg0,
                          int arg1)
Description copied from interface: GL
Interface to C language function:
void glBindTexture(GLenum target, GLuint texture);

Specified by:
glBindTexture in interface GL

glGetBufferParameteriv

public void glGetBufferParameteriv(int arg0,
                                   int arg1,
                                   IntBuffer arg2)
Description copied from interface: GL
Interface to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);

Specified by:
glGetBufferParameteriv in interface GL

glVertexAttribPointer

public void glVertexAttribPointer(int arg0,
                                  int arg1,
                                  int arg2,
                                  boolean arg3,
                                  int arg4,
                                  long arg5)
Description copied from interface: GL2ES2
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_2_0

Specified by:
glVertexAttribPointer in interface GL2ES2

glUniformMatrix2fv

public void glUniformMatrix2fv(int arg0,
                               int arg1,
                               boolean arg2,
                               float[] arg3,
                               int arg4)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);

Specified by:
glUniformMatrix2fv in interface GL2ES2

glGetShaderiv

public void glGetShaderiv(int arg0,
                          int arg1,
                          IntBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);

Specified by:
glGetShaderiv in interface GL2ES2

glUniform4iv

public void glUniform4iv(int arg0,
                         int arg1,
                         int[] arg2,
                         int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v);

Specified by:
glUniform4iv in interface GL2ES2

glGetProgramInfoLog

public void glGetProgramInfoLog(int arg0,
                                int arg1,
                                int[] arg2,
                                int arg3,
                                byte[] arg4,
                                int arg5)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);

Specified by:
glGetProgramInfoLog in interface GL2ES2

glUniformMatrix4fv

public void glUniformMatrix4fv(int arg0,
                               int arg1,
                               boolean arg2,
                               float[] arg3,
                               int arg4)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);

Specified by:
glUniformMatrix4fv in interface GL2ES2

glTexImage2D

public void glTexImage2D(int arg0,
                         int arg1,
                         int arg2,
                         int arg3,
                         int arg4,
                         int arg5,
                         int arg6,
                         int arg7,
                         Buffer arg8)
Description copied from interface: GL
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glTexImage2D in interface GL

glUniform2fv

public void glUniform2fv(int arg0,
                         int arg1,
                         float[] arg2,
                         int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);

Specified by:
glUniform2fv in interface GL2ES2

glGetBoundBuffer

public int glGetBoundBuffer(int arg0)
Specified by:
glGetBoundBuffer in interface GL
Parameters:
arg0 - a GL buffer (VBO) target as used in GL.glBindBuffer(int, int), ie GL.GL_ELEMENT_ARRAY_BUFFER, GL.GL_ARRAY_BUFFER, ..
Returns:
the GL buffer (VBO) name bound to a target via GL.glBindBuffer(int, int) or 0 if unbound.

glTexParameteriv

public void glTexParameteriv(int arg0,
                             int arg1,
                             int[] arg2,
                             int arg3)
Description copied from interface: GL
Interface to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);

Specified by:
glTexParameteriv in interface GL

glUniformMatrix2fv

public void glUniformMatrix2fv(int arg0,
                               int arg1,
                               boolean arg2,
                               FloatBuffer arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);

Specified by:
glUniformMatrix2fv in interface GL2ES2

getPlatformGLExtensions

public Object getPlatformGLExtensions()
Description copied from interface: GLBase
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned object and its associated capabilities are undefined. Most applications will never need to call this method. It is highly recommended that any applications which do call this method perform all accesses on the returned object reflectively to guard themselves against changes to the implementation.

Specified by:
getPlatformGLExtensions in interface GLBase

glGetProgramInfoLog

public void glGetProgramInfoLog(int arg0,
                                int arg1,
                                IntBuffer arg2,
                                ByteBuffer arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);

Specified by:
glGetProgramInfoLog in interface GL2ES2

glGetFramebufferAttachmentParameteriv

public void glGetFramebufferAttachmentParameteriv(int arg0,
                                                  int arg1,
                                                  int arg2,
                                                  int[] arg3,
                                                  int arg4)
Description copied from interface: GL
Interface to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);

Specified by:
glGetFramebufferAttachmentParameteriv in interface GL

glIsVBOElementArrayEnabled

public boolean glIsVBOElementArrayEnabled()
Specified by:
glIsVBOElementArrayEnabled in interface GL
Returns:
true if a VBO is bound to GL.GL_ELEMENT_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false

glVertexAttrib1f

public void glVertexAttrib1f(int arg0,
                             float arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib1f(GLuint indx, GLfloat x);

Specified by:
glVertexAttrib1f in interface GL2ES2

glTexImage2D

public void glTexImage2D(int arg0,
                         int arg1,
                         int arg2,
                         int arg3,
                         int arg4,
                         int arg5,
                         int arg6,
                         int arg7,
                         long arg8)
Description copied from interface: GL
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glTexImage2D in interface GL

glFrontFace

public void glFrontFace(int arg0)
Description copied from interface: GL
Interface to C language function:
void glFrontFace(GLenum mode);

Specified by:
glFrontFace in interface GL

glUniform1iv

public void glUniform1iv(int arg0,
                         int arg1,
                         int[] arg2,
                         int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v);

Specified by:
glUniform1iv in interface GL2ES2

glClearColor

public void glClearColor(float arg0,
                         float arg1,
                         float arg2,
                         float arg3)
Description copied from interface: GL
Interface to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

Specified by:
glClearColor in interface GL

glVertexAttribPointer

public void glVertexAttribPointer(int arg0,
                                  int arg1,
                                  int arg2,
                                  boolean arg3,
                                  int arg4,
                                  Buffer arg5)
Description copied from interface: GL2ES2
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_2_0

Specified by:
glVertexAttribPointer in interface GL2ES2

glGetShaderSource

public void glGetShaderSource(int arg0,
                              int arg1,
                              int[] arg2,
                              int arg3,
                              byte[] arg4,
                              int arg5)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);

Specified by:
glGetShaderSource in interface GL2ES2

glDeleteFramebuffers

public void glDeleteFramebuffers(int arg0,
                                 int[] arg1,
                                 int arg2)
Description copied from interface: GL
Interface to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);

Specified by:
glDeleteFramebuffers in interface GL

glShaderSource

public void glShaderSource(int arg0,
                           int arg1,
                           String[] arg2,
                           int[] arg3,
                           int arg4)
Description copied from interface: GL2ES2
Interface to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);

Specified by:
glShaderSource in interface GL2ES2

isExtensionAvailable

public boolean isExtensionAvailable(String arg0)
Description copied from interface: GLBase
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

Specified by:
isExtensionAvailable in interface GLBase
Parameters:
arg0 - the name of the OpenGL extension (e.g., "GL_ARB_vertex_program").

glDepthRangef

public void glDepthRangef(float arg0,
                          float arg1)
Description copied from interface: GL
Interface to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar);

Specified by:
glDepthRangef in interface GL
Specified by:
glDepthRangef in interface GL2ES2

glIsRenderbuffer

public boolean glIsRenderbuffer(int arg0)
Description copied from interface: GL
Interface to C language function:
GLboolean glIsRenderbuffer(GLuint renderbuffer);

Specified by:
glIsRenderbuffer in interface GL

glStencilFuncSeparate

public void glStencilFuncSeparate(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);

Specified by:
glStencilFuncSeparate in interface GL2ES2

glGetFramebufferAttachmentParameteriv

public void glGetFramebufferAttachmentParameteriv(int arg0,
                                                  int arg1,
                                                  int arg2,
                                                  IntBuffer arg3)
Description copied from interface: GL
Interface to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);

Specified by:
glGetFramebufferAttachmentParameteriv in interface GL

glIsBuffer

public boolean glIsBuffer(int arg0)
Description copied from interface: GL
Interface to C language function:
GLboolean glIsBuffer(GLuint buffer);

Specified by:
glIsBuffer in interface GL

glBlendColor

public void glBlendColor(float arg0,
                         float arg1,
                         float arg2,
                         float arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

Specified by:
glBlendColor in interface GL2ES2

glShaderSource

public void glShaderSource(int arg0,
                           int arg1,
                           String[] arg2,
                           IntBuffer arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);

Specified by:
glShaderSource in interface GL2ES2

glDisable

public void glDisable(int arg0)
Description copied from interface: GL
Interface to C language function:
void glDisable(GLenum cap);

Specified by:
glDisable in interface GL

glDeleteFramebuffers

public void glDeleteFramebuffers(int arg0,
                                 IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);

Specified by:
glDeleteFramebuffers in interface GL

glUniform1iv

public void glUniform1iv(int arg0,
                         int arg1,
                         IntBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v);

Specified by:
glUniform1iv in interface GL2ES2

glVertexAttrib2fv

public void glVertexAttrib2fv(int arg0,
                              float[] arg1,
                              int arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);

Specified by:
glVertexAttrib2fv in interface GL2ES2

glDisableVertexAttribArray

public void glDisableVertexAttribArray(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
void glDisableVertexAttribArray(GLuint index);

Specified by:
glDisableVertexAttribArray in interface GL2ES2

glGetTexParameterfv

public void glGetTexParameterfv(int arg0,
                                int arg1,
                                float[] arg2,
                                int arg3)
Description copied from interface: GL
Interface to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);

Specified by:
glGetTexParameterfv in interface GL

glGetUniformfv

public void glGetUniformfv(int arg0,
                           int arg1,
                           FloatBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);

Specified by:
glGetUniformfv in interface GL2ES2

glGetBufferParameteriv

public void glGetBufferParameteriv(int arg0,
                                   int arg1,
                                   int[] arg2,
                                   int arg3)
Description copied from interface: GL
Interface to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);

Specified by:
glGetBufferParameteriv in interface GL

glGetShaderiv

public void glGetShaderiv(int arg0,
                          int arg1,
                          int[] arg2,
                          int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);

Specified by:
glGetShaderiv in interface GL2ES2

glTexParameteriv

public void glTexParameteriv(int arg0,
                             int arg1,
                             IntBuffer arg2)
Description copied from interface: GL
Interface to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);

Specified by:
glTexParameteriv in interface GL

glFramebufferRenderbuffer

public void glFramebufferRenderbuffer(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3)
Description copied from interface: GL
Interface to C language function:
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);

Specified by:
glFramebufferRenderbuffer in interface GL

glVertexAttrib2fv

public void glVertexAttrib2fv(int arg0,
                              FloatBuffer arg1)
Description copied from interface: GL2ES2
Interface to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);

Specified by:
glVertexAttrib2fv in interface GL2ES2

glGetTexParameterfv

public void glGetTexParameterfv(int arg0,
                                int arg1,
                                FloatBuffer arg2)
Description copied from interface: GL
Interface to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);

Specified by:
glGetTexParameterfv in interface GL

glGetUniformfv

public void glGetUniformfv(int arg0,
                           int arg1,
                           float[] arg2,
                           int arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);

Specified by:
glGetUniformfv in interface GL2ES2

glLinkProgram

public void glLinkProgram(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
void glLinkProgram(GLuint program);

Specified by:
glLinkProgram in interface GL2ES2

glUniform4iv

public void glUniform4iv(int arg0,
                         int arg1,
                         IntBuffer arg2)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v);

Specified by:
glUniform4iv in interface GL2ES2

glCheckFramebufferStatus

public int glCheckFramebufferStatus(int arg0)
Description copied from interface: GL
Interface to C language function:
GLenum glCheckFramebufferStatus(GLenum target);

Specified by:
glCheckFramebufferStatus in interface GL

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      Buffer arg8)
Description copied from interface: GL
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage2D in interface GL

glStencilMask

public void glStencilMask(int arg0)
Description copied from interface: GL
Interface to C language function:
void glStencilMask(GLuint mask);

Specified by:
glStencilMask in interface GL

glUniformMatrix3fv

public void glUniformMatrix3fv(int arg0,
                               int arg1,
                               boolean arg2,
                               FloatBuffer arg3)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);

Specified by:
glUniformMatrix3fv in interface GL2ES2

glBindBuffer

public void glBindBuffer(int arg0,
                         int arg1)
Description copied from interface: GL
Interface to C language function:
void glBindBuffer(GLenum target, GLuint buffer);

Specified by:
glBindBuffer in interface GL

glTexImage3D

public void glTexImage3D(int arg0,
                         int arg1,
                         int arg2,
                         int arg3,
                         int arg4,
                         int arg5,
                         int arg6,
                         int arg7,
                         int arg8,
                         Buffer arg9)
Description copied from interface: GL2ES2
Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_OES_texture_3D

Specified by:
glTexImage3D in interface GL2ES2

glBlendFuncSeparate

public void glBlendFuncSeparate(int arg0,
                                int arg1,
                                int arg2,
                                int arg3)
Description copied from interface: GL
Interface to C language function:
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

Specified by:
glBlendFuncSeparate in interface GL

glGetRenderbufferParameteriv

public void glGetRenderbufferParameteriv(int arg0,
                                         int arg1,
                                         IntBuffer arg2)
Description copied from interface: GL
Interface to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);

Specified by:
glGetRenderbufferParameteriv in interface GL

glVertexAttribPointer

public void glVertexAttribPointer(GLArrayData arg0)
Description copied from interface: GL2ES2
End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well

Specified by:
glVertexAttribPointer in interface GL2ES2

glDeleteRenderbuffers

public void glDeleteRenderbuffers(int arg0,
                                  IntBuffer arg1)
Description copied from interface: GL
Interface to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);

Specified by:
glDeleteRenderbuffers in interface GL

glDrawArrays

public void glDrawArrays(int arg0,
                         int arg1,
                         int arg2)
Description copied from interface: GL
Interface to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count);

Specified by:
glDrawArrays in interface GL

glUniformMatrix3fv

public void glUniformMatrix3fv(int arg0,
                               int arg1,
                               boolean arg2,
                               float[] arg3,
                               int arg4)
Description copied from interface: GL2ES2
Interface to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);

Specified by:
glUniformMatrix3fv in interface GL2ES2

glBlendEquationSeparate

public void glBlendEquationSeparate(int arg0,
                                    int arg1)
Description copied from interface: GL
Interface to C language function:
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);

Specified by:
glBlendEquationSeparate in interface GL

glCompressedTexImage3D

public void glCompressedTexImage3D(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   Buffer arg8)
Description copied from interface: GL2ES2
Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3, GL_OES_texture_3D

Specified by:
glCompressedTexImage3D in interface GL2ES2

glIsVBOArrayEnabled

public boolean glIsVBOArrayEnabled()
Specified by:
glIsVBOArrayEnabled in interface GL
Returns:
true if a VBO is bound to GL.GL_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false

glClearDepth

public void glClearDepth(double arg0)
Specified by:
glClearDepth in interface GL
Specified by:
glClearDepth in interface GL2ES2

getExtension

public Object getExtension(String arg0)
Description copied from interface: GLBase
Returns an object providing access to the specified OpenGL extension. This is intended to provide a mechanism for vendors who wish to provide access to new OpenGL extensions without changing the public API of the core package. For example, a user may request access to extension "GL_VENDOR_foo" and receive back an object which implements a vendor-specified interface which can call the OpenGL extension functions corresponding to that extension. It is up to the vendor to specify both the extension name and Java API for accessing it, including which class or interface contains the functions.

Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.

Specified by:
getExtension in interface GLBase

glFlush

public void glFlush()
Description copied from interface: GL
Interface to C language function:
void glFlush(void);

Specified by:
glFlush in interface GL

glCompressedTexImage3D

public void glCompressedTexImage3D(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   long arg8)
Description copied from interface: GL2ES2
Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3, GL_OES_texture_3D

Specified by:
glCompressedTexImage3D in interface GL2ES2

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      long arg8)
Description copied from interface: GL
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage2D in interface GL

glIsShader

public boolean glIsShader(int arg0)
Description copied from interface: GL2ES2
Interface to C language function:
GLboolean glIsShader(GLuint shader);

Specified by:
glIsShader in interface GL2ES2

glMapBuffer

public ByteBuffer glMapBuffer(int arg0,
                              int arg1)
Description copied from interface: GL
Interface to C language function:
GLeglImageOES glMapBufferOES(GLenum target, GLenum access);

Specified by:
glMapBuffer in interface GL

glClear

public void glClear(int arg0)
Description copied from interface: GL
Interface to C language function:
void glClear(GLbitfield mask);

Specified by:
glClear in interface GL

glTexImage3D

public void glTexImage3D(int arg0,
                         int arg1,
                         int arg2,
                         int arg3,
                         int arg4,
                         int arg5,
                         int arg6,
                         int arg7,
                         int arg8,
                         long arg9)
Description copied from interface: GL2ES2
Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_OES_texture_3D

Specified by:
glTexImage3D in interface GL2ES2

glShaderBinary

public void glShaderBinary(int arg0,
                           int[] arg1,
                           int arg2,
                           int arg3,
                           Buffer arg4,
                           int arg5)
Description copied from interface: GL2ES2
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
Throws GLException if no native implementation is available.

Specified by:
glShaderBinary in interface GL2ES2

toString

public String toString()
Overrides:
toString in class Object


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