javax.media.opengl.fixedfunc
Interface GLLightingFunc
- All Known Subinterfaces:
- GL2, GL2ES1, GL3bc, GL4bc, GLES1
- All Known Implementing Classes:
- DebugGL2, DebugGL2ES1, DebugGL3bc, DebugGL4bc, DebugGLES1, TraceGL2, TraceGL2ES1, TraceGL3bc, TraceGL4bc, TraceGLES1
public interface GLLightingFunc
Method Summary |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
|
void |
glLightfv(int light,
int pname,
float[] params,
int params_offset)
|
void |
glLightfv(int light,
int pname,
FloatBuffer params)
|
void |
glMaterialf(int face,
int pname,
float param)
|
void |
glMaterialfv(int face,
int pname,
float[] params,
int params_offset)
|
void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
|
void |
glShadeModel(int mode)
|
GL_LIGHT0
static final int GL_LIGHT0
- See Also:
- Constant Field Values
GL_LIGHT1
static final int GL_LIGHT1
- See Also:
- Constant Field Values
GL_LIGHT2
static final int GL_LIGHT2
- See Also:
- Constant Field Values
GL_LIGHT3
static final int GL_LIGHT3
- See Also:
- Constant Field Values
GL_LIGHT4
static final int GL_LIGHT4
- See Also:
- Constant Field Values
GL_LIGHT5
static final int GL_LIGHT5
- See Also:
- Constant Field Values
GL_LIGHT6
static final int GL_LIGHT6
- See Also:
- Constant Field Values
GL_LIGHT7
static final int GL_LIGHT7
- See Also:
- Constant Field Values
GL_LIGHTING
static final int GL_LIGHTING
- See Also:
- Constant Field Values
GL_AMBIENT
static final int GL_AMBIENT
- See Also:
- Constant Field Values
GL_DIFFUSE
static final int GL_DIFFUSE
- See Also:
- Constant Field Values
GL_SPECULAR
static final int GL_SPECULAR
- See Also:
- Constant Field Values
GL_POSITION
static final int GL_POSITION
- See Also:
- Constant Field Values
GL_SPOT_DIRECTION
static final int GL_SPOT_DIRECTION
- See Also:
- Constant Field Values
GL_SPOT_EXPONENT
static final int GL_SPOT_EXPONENT
- See Also:
- Constant Field Values
GL_SPOT_CUTOFF
static final int GL_SPOT_CUTOFF
- See Also:
- Constant Field Values
GL_CONSTANT_ATTENUATION
static final int GL_CONSTANT_ATTENUATION
- See Also:
- Constant Field Values
GL_LINEAR_ATTENUATION
static final int GL_LINEAR_ATTENUATION
- See Also:
- Constant Field Values
GL_QUADRATIC_ATTENUATION
static final int GL_QUADRATIC_ATTENUATION
- See Also:
- Constant Field Values
GL_EMISSION
static final int GL_EMISSION
- See Also:
- Constant Field Values
GL_SHININESS
static final int GL_SHININESS
- See Also:
- Constant Field Values
GL_AMBIENT_AND_DIFFUSE
static final int GL_AMBIENT_AND_DIFFUSE
- See Also:
- Constant Field Values
GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL
- See Also:
- Constant Field Values
GL_NORMALIZE
static final int GL_NORMALIZE
- See Also:
- Constant Field Values
GL_FLAT
static final int GL_FLAT
- See Also:
- Constant Field Values
GL_SMOOTH
static final int GL_SMOOTH
- See Also:
- Constant Field Values
glLightfv
void glLightfv(int light,
int pname,
FloatBuffer params)
glLightfv
void glLightfv(int light,
int pname,
float[] params,
int params_offset)
glMaterialf
void glMaterialf(int face,
int pname,
float param)
glMaterialfv
void glMaterialfv(int face,
int pname,
FloatBuffer params)
glMaterialfv
void glMaterialfv(int face,
int pname,
float[] params,
int params_offset)
glColor4f
void glColor4f(float red,
float green,
float blue,
float alpha)
glShadeModel
void glShadeModel(int mode)
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