Summary: | JOGL ES1 demo GearsES1 crashes on Kindle Fire HD 7" | ||
---|---|---|---|
Product: | [JogAmp] Jogl | Reporter: | Brice Figureau <brice.figureau> |
Component: | embedded | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED INVALID | ||
Severity: | normal | CC: | ericb |
Priority: | --- | ||
Version: | 2 | ||
Hardware: | embedded_arm | ||
OS: | other | ||
Type: | --- | SCM Refs: | |
Workaround: | --- | ||
Attachments: |
Log during jogl test run on kindle fire hd 7
NewtVersionActivity's log crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all" crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all" and "jogl.debug.DebugGL" set to "true" crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all" crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all" and traceGL = true crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all" and traceGL = true and debugGL = true |
Created attachment 385 [details]
NewtVersionActivity's log
Created attachment 386 [details]
crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all"
Created attachment 387 [details]
crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all" and "jogl.debug.DebugGL" set to "true"
Created attachment 388 [details]
crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all"
Created attachment 389 [details]
crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all" and traceGL = true
Created attachment 390 [details]
crash log with "nativewindow.debug", "jogl.debug" and "newt.debug" set to "all" and traceGL = true and debugGL = true
The NDK's native demo san-angeles runs fine on the very same Kindle Fire HD device. That demo displays a 3D scene using native OpenGL code rather than using Android's Java API for OepnGL. This would mean the device's OpenGL driver is not at fault. More testing shows : the problem occurs only with GLES1 The demo GearsES2 runs fine (i.e. neither flicker nor crash) (the crash I had with GearsES2 was due to missing shaders in the demo's paths) I'm updating the bug report's title. You Attachment 390 [details] shows:
Bind VBO and associate Vertex and Normal pointer, then unbind it.
W/System.err(10451): glBindBuffer(<int> 0x8892, <int> 0x7)
W/System.err(10451): glVertexPointer(<javax.media.opengl.GLArrayData> GLArrayDataWrapper[mgl_Vertex, index 32884, location -1, isVertexAttribute false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 84, components 3, stride 24b 6c, buffer java.nio.FloatToByteBufferAdapter, status: capacity=252 position=0 limit=252, vboEnabled true, vboName 7, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, alive true])
I/ActivityManager( 207): Start proc com.amazon.dcp:Settings for content provider com.amazon.dcp/.settings.SettingsProvider: pid=11060 uid=32028 gids={2001, 3003, 1015, 3002, 1007, 1026}
W/System.err(10451): glNormalPointer(<javax.media.opengl.GLArrayData> GLArrayDataWrapper[mgl_Normal, index 32885, location -1, isVertexAttribute false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 84, components 3, stride 24b 6c, buffer java.nio.FloatToByteBufferAdapter, status: capacity=252 position=0 limit=252, vboEnabled true, vboName 7, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 12, alive true])
W/System.err(10451): glBindBuffer(<int> 0x8892, <int> 0x0)
Now enable Vertex and Normal pointers:
W/System.err(10451): glEnableClientState(<int> 0x8074)
W/System.err(10451): glEnableClientState(<int> 0x8075)
From here on .. something happened we don't see and the window is dead.
W/InputDispatcher( 207): channel '4156c3f8 com.daysofwonder.android.testapp/com.daysofwonder.android.testapp.GearsActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x8
E/InputDispatcher( 207): channel '4156c3f8 com.daysofwonder.android.testapp/com.daysofwonder.android.testapp.GearsActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
I/WindowManager( 207): WIN DEATH: Window{4156c3f8 paused=false}
I just assume that this is a 1:1 test of our GearsES1 activity demo,
but since I read your GearsActivity here I guess not.
Just for the purpose of validation, please produce this data w/ our original test case
otherwise this statement may mean nothing here.
Further more, I would like to see our original GearsES2 activity demo
being tested, since it involves less layers (read: not the android surface flinger renderer).
If all of this comes to the same conclusion, I would need to have such a device to get my hands
on it, I am afraid.
Reduced severance to 'normal', since bug is reported for: [1] - Amazon's Kindle non std. software/driver setup [2] - GLES1 [3] - software renderer 'surface flinger' (Google's impl. probably using ES2) [4] - GLES2 works properly Due to [1] and no other occurrence of this crash, I may close this 'bug' as 'invalid' if no further discussion occurs here. ~Sven See comment 10 - probably a bug within the ES1 software rendering or other areas .. ES2 works reliable. |
Created attachment 384 [details] Log during jogl test run on kindle fire hd 7 Testing the jogl test apk on an Amazon Kindle Fire HD 7", results in: * lots of flickering * a crash after about 5 seconds Please find attached an extract of the log.