AnimatorBase.finishLifecycleAction(): Non blocking call shall return true, success - otherwise pause()/.. return value is inconsistent.
Caller of e.g. pause() running on the anim-thread or AWT-EDT (AWTAnimatorImpl) will be non-blocking.
Before this change, a non-blocking simply did not wait until the 'hold' condition is reached and returned its negated value. This ofc is 'false', indicated unsuccessful operation.
Caller use the return value to determine whether the call actually paused (or ..) the animator. Despite the non-blocking nature, the pause state was set, even if not reached.
Hence a resume() would be required to continue operation after a temporary pause.
+++
This change ignores the non-blocking nature's unmet condition. finishLifecycleAction() returns !nok || !blocking, i.e. either true for the reached condition (blocking) or true if non-blocking. Blocking calls with unmet condition still return false.
+++
In case an animated GLAutoDrawableis being pulled after a non-blocking animator pause() call, the GLAutoDrawable's implementation thread-safety must ensure proper operation.
New GLRendererQuirks.BuggyColorRenderbuffer: On Mesa 7.2 software, FBO color renderbuffer may cause a crash
Workaround crash caused by Mesa 7.2 software rendering using color renderbuffer target in FBO.
If Mesa < 8.0 and software - or - property 'jogl.fbo.force.nocolorrenderbuffer' is set, set quirks: - GLRendererQuirks.BuggyColorRenderbuffer - GLRendererQuirks.NoFullFBOSupport (to disable MSAA)
GLFBODrawable always uses FBOMODE_USE_TEXTURE if GLRendererQuirks.BuggyColorRenderbuffer is set.
+++
Crash Report: GNU C Library : 2.13 stable OpenGL : software Operating System : Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64 Processor ID : x86 Family 6 Model 44 Stepping 2, GenuineIntel
Stack Trace (from fault): [ 0] 0x00007f823565f7bc put_row_ubyte4 at /mesa/main/renderbuffer.c:665 (in /lib/libGL.so.1) [ 1] 0x00007f8235727239 _swrast_write_rgba_span at /mesa/swrast/s_span.c:1450 (in /lib/libGL.so.1) [ 2] 0x00007f823574b071 smooth_rgba_triangle at /mesa/swrast/s_tritemp.h:862 (in /lib/libGL.so.1) [ 3] 0x00007f82357155f0 _swrast_Triangle at /mesa/swrast/s_context.c:692 (in /lib/libGL.so.1) [ 4] 0x00007f8235771780 triangle_offset_twoside_rgba at /mesa/swrast_setup/ss_tritmp.h:188 (in /lib/libGL.so.1) [ 5] 0x00007f82356d2cea _tnl_render_poly_elts at /mesa/tnl/t_vb_rendertmp.h:313 (in /lib/libGL.so.1) [ 6] 0x00007f82356d335e _tnl_RenderClippedPolygon at /mesa/tnl/t_vb_render.c:244 (in /lib/libGL.so.1) [ 7] 0x00007f82356c9313 clip_tri_4 at /mesa/tnl/t_vb_cliptmp.h:230 (in /lib/libGL.so.1) [ 8] 0x00007f82356cd026 clip_render_triangles_verts at /mesa/tnl/t_vb_rendertmp.h:163 (in /lib/libGL.so.1) [ 9] 0x00007f82356d37d9 run_render at /mesa/tnl/t_vb_render.c:320 (in /lib/libGL.so.1) [ 10] 0x00007f82356c2436 _tnl_run_pipeline at /mesa/tnl/t_pipeline.c:158 (in /lib/libGL.so.1) [ 11] 0x00007f82356c37da _tnl_draw_prims at /mesa/tnl/t_draw.c:402 (in /lib/libGL.so.1) [ 12] 0x00007f82356b673a vbo_exec_DrawArrays at /mesa/vbo/vbo_exec_array.c:263 (in /lib/libGL.so.1) [ 13] 0x00007f823583e5b0 glDrawArrays at /mesa/glapi/glapitemp.h:1645 (in /lib/libGL.so.1)
FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(..) if required; Fix resetSamplingSink(..), isBound(), ..
- Simplify API (init/reset) - use new unique methods for init and reset: - void init(final GL gl, final int newWidth, final int newHeight, final int newSamples) - does not issue resetSamplingSink(..) - boolean reset(final GL gl, final int newWidth, final int newHeight, final int newSamples) - always issues resetSamplingSink(..)
- deprecated dual-use (init/reset): - boolean reset(final GL gl, final int newWidth, final int newHeight) - boolean reset(final GL gl, int newWidth, int newHeight, int newSamples, final boolean resetSamplingSink)
- reset(..) no more creates a dummy 'samplingSink' instance if sampling > 0, left up to resetSamplingSink(..)
- Track 'modified' state of FBObject, if size, format or any attachment has been changed since last - use(..) - syncSamplingSink(..) - resetSamplingSink(..)
- Only issue resetSamplingSink(..) from syncSamplingSink(..)/use(..) if 'modified == true'
+++
- Fix setSamplingSink(..), i.e. samplingSink state handling: - Validated whether given samplingSink is initialized, throws Exception if not.
- Fix resetSamplingSink(..) - resets the bound state, i.e. leaves it untouched - also unbinds the samplingSink
- sampleSinkDepthStencilMismatch() also returns true if this.depth/stencil == null, but samplingSink is not.
- Newly created colorbuffer/-texture matches exiting colorbuffer's internal-format, if exists.
- Using simplified resetSizeImpl(..) for size mismatch
FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);
- Fix depth- and stencil bit count selection for attachRenderbuffer(..) - Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS
- Refactor depth- and stencil bit-count -> format into own method
- Allow depth- and stencil bit-count select a higher bit-count if required (fix)
- GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..) - It was an oversight to introduce the bit flag in the first place, since we should have used the capabilities depth bit-count
- Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
- dual-use reset(..), use dedicated init(..) and reset(..)
- GLFBODrawable.FBOMODE_USE_DEPTH: Use GLCapabilities.[get|set]DepthBits(int) Note: Applications shall use _requested_ GLCapabilities, if passing caps down to the GLFBODrawable. Otherwise (using _chosen_ caps) we may end up in requesting properties not desired, e.g. stencil bits, if driver has chosen.