Package com.ardor3d.audio
Class ListenerData
java.lang.Object
com.ardor3d.audio.ListenerData
The listenerData class is used to store information about the
listener's position and orientation. A ListenerData object can be obtained
using SoundSystem's getListenerData() method. See
SoundSystem License:
You are free to use this library for any purpose, commercial or otherwise. You may modify this library or source code, and distribute it any way you like, provided the following conditions are met:
1) You may not falsely claim to be the author of this library or any unmodified portion of it.
2) You may not copyright this library or a modified version of it and then sue me for copyright infringement.
3) If you modify the source code, you must clearly document the changes made before redistributing the modified source code, so other users know it is not the original code.
4) You are not required to give me credit for this library in any derived work, but if you do, you must also mention my website: http://www.paulscode.com
5) I the author will not be responsible for any damages (physical, financial, or otherwise) caused by the use if this library or any part of it.
6) I the author do not guarantee, warrant, or make any representations, either expressed or implied, regarding the use of this library or any part of it.
Author: Paul Lamb
http://www.paulscode.com
Vector3
for more information about 3D
coordinates and vectors.
SoundSystem License:
You are free to use this library for any purpose, commercial or otherwise. You may modify this library or source code, and distribute it any way you like, provided the following conditions are met:
1) You may not falsely claim to be the author of this library or any unmodified portion of it.
2) You may not copyright this library or a modified version of it and then sue me for copyright infringement.
3) If you modify the source code, you must clearly document the changes made before redistributing the modified source code, so other users know it is not the original code.
4) You are not required to give me credit for this library in any derived work, but if you do, you must also mention my website: http://www.paulscode.com
5) I the author will not be responsible for any damages (physical, financial, or otherwise) caused by the use if this library or any part of it.
6) I the author do not guarantee, warrant, or make any representations, either expressed or implied, regarding the use of this library or any part of it.
Author: Paul Lamb
http://www.paulscode.com
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Field Summary
Modifier and TypeFieldDescriptionfloat
Used for easy rotation along the x/z plane (for use in a first-person shooter type of application).A normalized vector indicating the direction the listener is facingListener's position in 3D spaceA normalized vector indicating the up directionListener's velocity in world-space -
Constructor Summary
ConstructorDescriptionConstructor: Set this listener data to the origin facing along the z-axisListenerData
(float pX, float pY, float pZ, float lX, float lY, float lZ, float uX, float uY, float uZ, float a) Constructor: Set this listener data to the specified values for position and orientation.ListenerData
(Vector3 p, Vector3 l, Vector3 u, float a) Constructor: Set this listener data to the specified values for position and orientation. -
Method Summary
Modifier and TypeMethodDescriptionvoid
setAngle
(float a) Sets the listener's angle counterclockwise around the y-axis.void
setData
(float pX, float pY, float pZ, float lX, float lY, float lZ, float uX, float uY, float uZ, float a) Change this listener data using the specified coordinates for position and orientation.void
Change this listener data to match the specified listener data.void
Change this listener data using the specified 3D vectors for position and orientation.void
setOrientation
(float lX, float lY, float lZ, float uX, float uY, float uZ) Changes the listeners orientation using the specified coordinates.void
setOrientation
(Vector3 l, Vector3 u) Changes the listeners orientation using the specified vectors.void
setPosition
(float x, float y, float z) Change this listener's position using the specified coordinates.void
Change this listener's position using the specified vector.void
setVelocity
(float x, float y, float z) Change this listener's velocity in world-space.void
Change this listener's velocity in world-space.
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Field Details
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position
Listener's position in 3D space -
lookAt
A normalized vector indicating the direction the listener is facing -
up
A normalized vector indicating the up direction -
velocity
Listener's velocity in world-space -
angle
public float angleUsed for easy rotation along the x/z plane (for use in a first-person shooter type of application).
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Constructor Details
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ListenerData
public ListenerData()Constructor: Set this listener data to the origin facing along the z-axis -
ListenerData
public ListenerData(float pX, float pY, float pZ, float lX, float lY, float lZ, float uX, float uY, float uZ, float a) Constructor: Set this listener data to the specified values for position and orientation.- Parameters:
pX
- Listener's X coordinate.pY
- Listener's Y coordinate.pZ
- Listener's Z coordinate.lX
- X element of the look-at direction.lY
- Y element of the look-at direction.lZ
- Z element of the look-at direction.uX
- X element of the up direction.uY
- Y element of the up direction.uZ
- Z element of the up direction.a
- Angle in radians that the listener is turned counterclockwise around the y-axis.
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ListenerData
Constructor: Set this listener data to the specified values for position and orientation.- Parameters:
p
- Position of the listener in 3D space.l
- Normalized vector indicating the direction which the listener is facing.u
- Normalized vector indicating the up direction.a
- Angle in radians that the listener is turned counterclockwise around the y-axis.
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Method Details
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setData
public void setData(float pX, float pY, float pZ, float lX, float lY, float lZ, float uX, float uY, float uZ, float a) Change this listener data using the specified coordinates for position and orientation.- Parameters:
pX
- Listener's X coordinate.pY
- Listener's Y coordinate.pZ
- Listener's Z coordinate.lX
- X element of the look-at direction.lY
- Y element of the look-at direction.lZ
- Z element of the look-at direction.uX
- X element of the up direction.uY
- Y element of the up direction.uZ
- Z element of the up direction.a
- Angle in radians that the listener is turned counterclockwise around the y-axis.
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setData
Change this listener data using the specified 3D vectors for position and orientation.- Parameters:
p
- Position of the listener in 3D space.l
- Normalized vector indicating the direction which the listener is facing.u
- Normalized vector indicating the up direction.a
- Angle in radians that the listener is turned counterclockwise around the y-axis.
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setData
Change this listener data to match the specified listener data.- Parameters:
l
- Listener data to use.
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setPosition
public void setPosition(float x, float y, float z) Change this listener's position using the specified coordinates.- Parameters:
x
- Listener's X coordinate.y
- Listener's Y coordinate.z
- Listener's Z coordinate.
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setPosition
Change this listener's position using the specified vector.- Parameters:
p
- New position.
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setOrientation
public void setOrientation(float lX, float lY, float lZ, float uX, float uY, float uZ) Changes the listeners orientation using the specified coordinates.- Parameters:
lX
- X element of the look-at direction.lY
- Y element of the look-at direction.lZ
- Z element of the look-at direction.uX
- X element of the up direction.uY
- Y element of the up direction.uZ
- Z element of the up direction.
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setOrientation
Changes the listeners orientation using the specified vectors.- Parameters:
l
- Normalized vector representing the look-at direction.u
- Normalized vector representing the up direction.
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setVelocity
Change this listener's velocity in world-space.- Parameters:
v
- New velocity.
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setVelocity
public void setVelocity(float x, float y, float z) Change this listener's velocity in world-space.- Parameters:
x
- New velocity along world x-axis.y
- New velocity along world y-axis.z
- New velocity along world z-axis.
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setAngle
public void setAngle(float a) Sets the listener's angle counterclockwise around the y-axis.- Parameters:
a
- Angle in radians.
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